P-825 (T-45 Awi)
P-825 (T-45 Awi)
FOR
ADVANCED NFO
T-45C/VMTS
(P-825)
iii
LIST OF EFFECTIVE PAGES
iv
INTERIM CHANGE SUMMARY
CHANGE
REMARKS/PURPOSE
NUMBER
INTERIM
ENTERED
CHANGE REMARKS/PURPOSE DATE
BY
NUMBER
v
TABLE OF CONTENTS
CHAPTER FOUR - INTERCEPT DISPLAYS & FLIGHT PATH VISUALIZATION .... 4-1
400. INTRODUCTION ..................................................................................................... 4-1
401. INTERCEPT PERSPECTIVES ................................................................................. 4-1
402. INTERCEPT DISPLAYS .......................................................................................... 4-2
403. CORRELATING AIC INFORMATION .................................................................. 4-9
vi
504. TARGET ASPECT, FIGHTER HEADING AND ANTENNA TRAIN ANGLE .... 5-6
505. VERTICAL DISPLACEMENT ................................................................................ 5-6
506. INTERCEPT RELATIONSHIPS .............................................................................. 5-7
507. FIGHTER POSITIONS AND POSITIONAL ADVANTAGE ................................. 5-9
508. THE INTERCEPT TRIANGLE .............................................................................. 5-11
509. CONCLUSION ........................................................................................................ 5-12
vii
905. RECOGNIZING AND COUNTERING THE HOT OVERSHOOT ........................ 9-5
906. COUNTERTURN COMMUNICATIONS ................................................................ 9-6
907. COUNTERTURN SUMMARY ................................................................................ 9-7
viii
1309. DECISION RANGE .............................................................................................. 13-10
1310. WVR/MERGES ..................................................................................................... 13-14
1311. POST-MERGE FLOW AND SHORT RANGE RADAR (SRR) ......................... 13-14
1312 TARGET MANEUVERS ...................................................................................... 13-15
1313. RESET AND RECOMMIT ................................................................................... 13-17
1314. GAME PLAN ........................................................................................................ 13-18
1315. CONCLUSION ...................................................................................................... 13-20
ix
APPENDIX A - MULTI-SERVICE TACTICAL BREVITY CODES ................................ A-1
x
TABLE OF FIGURES
Figure 3-1 AREO Report Information from Radar Attack Display ............................... 3-6
xi
Figure 5-1 Bandit Heading Change .................................................................................... 5-3
Figure 5-2 Fighter Location from BFP ............................................................................... 5-4
Figure 5-3 VC and TA ........................................................................................................... 5-5
Figure 5-4 Effect of Fighter Heading Changes Only ATA ............................................... 5-6
Figure 5-5 Vertical Displacement ........................................................................................ 5-7
Figure 5-6 Interpretation of Radar Attack Display Information into Mind's Eye View5-8
Figure 5-7 Target Aspect ..................................................................................................... 5-9
Figure 5-8 Intercept Quadrants and Positional Advantage............................................ 5-11
Figure 5-9 Intercept Triangle ............................................................................................ 5-12
Figure 7-1 Time to Accomplish Actions with 600 KTS VC ............................................... 7-2
Figure 7-2 Group Definition ................................................................................................ 7-3
Figure 7-3 TA Vector on the Trackfile Symbology ........................................................... 7-5
Figure 7-4 Low TA ............................................................................................................... 7-6
Figure 7-5 Medium TA......................................................................................................... 7-6
Figure 7-6 High TA............................................................................................................... 7-7
Figure 7-7 TA and Associated Symbology ......................................................................... 7-8
Figure 7-8 40K LS and Turning Room ............................................................................... 7-9
Figure 7-9 LS Computation ............................................................................................... 7-10
Figure 7-10 Potential Intercept Areas ................................................................................ 7-11
Figure 7-11 Recip Headings ................................................................................................. 7-12
Figure 7-12 Stern Conversion Timeline.............................................................................. 7-13
Figure 7-13 Fighter Turn In ................................................................................................ 7-14
Figure 7-14 Kick and Build Game Plan.............................................................................. 7-17
Figure 7-15 Low TA Drift .................................................................................................... 7-18
Figure 7-16 Medium TA Drift ............................................................................................. 7-19
Figure 7-17 Execution with a 40 TA Start .......................................................................... 7-20
Figure 7-18 Very High TA Example ................................................................................... 7-21
Figure 7-19 Intercept Triangle Geometry for Intercepts with TA >50 ........................... 7-22
xii
Figure 7-20 TA Management Summary ............................................................................. 7-23
xiii
Figure 14-8 Comm Format and Priority Talkers to MRM Employment ..................... 14-16
Figure 14-9 Group Meeting Commit Criteria ................................................................. 14-17
Figure 14-10 Commit Actions Form, Sensors and Comm ................................................ 14-18
Figure 14-11 Picture Labels and Group Names ................................................................ 14-20
Figure 14-12 Sorting Plan .................................................................................................... 14-30
Figure 14-13 Post Sort Radars for Wing (Left) and Lead (Right) ................................... 14-31
Figure 14-14 Groups Not Sortable in Azimuth are Sorted in Range ............................... 14-32
Figure 14-15 Employment "Tree" ...................................................................................... 14-34
Figure 14-16 Banzai Geometry and Comm ........................................................................ 14-38
Figure 14-17 Abort Geometry and Comm ......................................................................... 14-39
Figure 14-18 SNFO/WSO Visual Lookout AOR ............................................................... 14-42
Figure 14-19 Sensor Mutual Support ................................................................................. 14-43
Figure 15-1 Example Route Card for a Notional W-155A Route .................................... 15-4
Figure 15-2 Radar Coverage ............................................................................................... 15-8
Figure 15-3 VT-86 SOP Sensor Aided PGM Attack ....................................................... 15-12
xiv
CHAPTER ONE
FIGHTER MISSIONS AND HISTORY
100. INTRODUCTION
The primary purpose of the air combat role of the strike fighter aircraft is to obtain and sustain
air superiority over contested airspace. The fighter’s purpose is to prevent the enemy from using
their air assets effectively (Figure 1-1). To successfully accomplish this, the strike fighter crew
must execute an intercept in such a manner as to:
Attain a position in space between the attacking aircraft and the defended force
(positional advantage).
Arrive at the merge (if needed) with an advantage, either in position and/or in energy,
and use basic fighter maneuvering to deter or destroy the enemy.
Air supremacy is defined as the complete dominance of the air power of an opposing force
resulting in the complete control of the skies.
Air superiority is defined as the control of a contested airspace without prohibitive interference
by an opposing force. Just by these two definitions, strike fighter aircrew can see that Air
Supremacy cannot be achieved without Air Superiority.
Each battle space will have unique factors that must be considered to achieve mission success.
Since World War I, the necessity for Air Supremacy to win major conflicts has been undisputed.
Some of the requirements to gain air superiority include, but are not limited to:
b. Rules of Engagement
c. Geographic area
e. Terrain
f. Weather
g. Geopolitical environment
Normally, there are two primary methods that a strike fighter may use to close on a bandit:
A cutoff vector is one that will place the interceptor in a position between the bandit and the
defended force. A collision course is a vector that will allow the strike fighter to close on the
bandit in the fastest possible manner.
A collision course is a straight line course where the angle at which the strike fighter sees the
bandit (angle-off) and the angle at which the bandit sees the strike fighter (target aspect or aspect
angle) remains constant with decreasing range. In a co-speed situation, the two angles will be
equal, but in opposite directions. This is also known as constant bearing, decreasing range
(CBDR). When a speed differential exists, the angles will not be equal.
Remember, the strike fighter aircrew seeks to achieve optimum LAR on the enemy while
simultaneously denying the enemy WEZ parameters on the strike fighter.
There are three types of pursuit curves flown during the intercept: Pure Pursuit, Lead Pursuit,
and Lag Pursuit.
1. Pure Pursuit
Pure pursuit is the primary means for achieving position in the rear quarter of the bandit.
Essentially, pure pursuit occurs when the strike fighter constantly turns to keep the nose of his
aircraft pointed directly at the bandit. Depending on the geometry initially generated,
increasingly harder turns may be required to achieve a position at the bandit's six o'clock.
Pure pursuit is a form of collision when the fighter has a speed advantage or if both the fighter
and bandit are in a pure pursuit scenario (fighter dead ahead of bandit).
Pure pursuit (Figure 1-2) may be used to give the bandit a difficult target to visually acquire.
2. Lead Pursuit
Lead pursuit is a situation where the strike fighter places his nose in front of the bandit. The
amount of lead is how far in front of the bandit’s nose the strike fighter is pointing. A collision
intercept is a form of lead pursuit.
3. Lag Pursuit
Lag pursuit is a situation where the strike fighter places his nose behind the bandit. The amount
of lag is how far behind the bandit the fighter places his nose.
The F/A-18 Hornet was the nation’s first purpose-built multi-role aircraft and the first to carry a
dual Fighter/Attack designation. It represented a significant departure from previous designs,
such as the F-4 Phantom and F-14 Tomcat which were purpose-built, air-to-air missile delivery
platforms.
The F/A-18 series began with the F/A-18A and its two-seat trainer the F/A-18B. These aircraft
were designed to be able to perform both air-to-air and air-to-surface activities in the same
mission. They were also to replace the F-4 and the A-7 Corsair II by performing missions
previously performed by both aircraft. Hornets also began to replace the F-4 in Marine Corps
units.
In 1987, production began of the improved F/A-18C, and its associated trainer, the F/A-18D.
The Marine Corps needed a replacement for the RF-4B, OA-4M, OV-10D and A-6E, and turned
to a modified version of the F/A-18D that replaced the rear flight controls with sensor controllers
and modified the cockpit for compatibility with night vision devices (NVD)s. Additionally, two
aircraft in each Marine D-model squadron were modified for reconnaissance by addition of an
electro-optic and infrared (EO/IR) sensor package that replaced the gun in the nose. The last
F/A-18D was delivered to the Marine Corps in 2000.
In the late 1980s, the Navy needed a replacement for the A-6E and F-14. They chose a redesign
of the F/A-18 and designated it the F/A-18E/F Super Hornet (Figure 1-5).
1. VFA Mission
The VFA Strike Fighter Mission is to provide combat ready strike fighter assets to conduct
carrier based, all-weather, attack, fighter, and support missions as required by the Carrier Air
Wing Commander, Strike Group Commander, or higher authority. The missions include
Precision Strike, Close Air Support (CAS), Forward Air Control (Airborne) (FAC(A)), Offensive
Counter Air (OCA), Defensive Counter Air (DCA), Reconnaissance (Recce), Surface
Surveillance Coordination (SSC), Aerial Refueling, and Suppression of Enemy Air Defenses
(SEAD).
a. Precision Strike consists of the employment and delivery of Laser, TV, IR or GPS
guided weapons to destroy enemy targets with a high probability of destruction and
minimal collateral damage.
b. Close Air Support is air action by fixed- and rotary-wing aircraft against hostile
targets that are in close proximity to friendly forces and which require detailed
integration of each air mission with the fire and movement of those forces.
d. Offensive Counter Air (OCA) consists of attacking enemy air defenses and their
support systems. Defensive Counter Air (DCA) consists of defending a high value
asset or point of interest (e.g., the carrier strike group).
f. Surface Surveillance Coordination (SSC) is used for early warning to the battle group
as well as engaging enemy vessels.
g. Aerial refueling includes mission tanking towards the objective and recovery tanking
overhead the aircraft carrier.
h. Suppression of Enemy Air Defenses (SEAD) includes the temporary suppression via
destructive (i.e., missiles or bombs) or electronic means (i.e., jamming) of enemy air
defense systems. This is the primary mission of the E/A-18G Growler.
With such a wide range of missions, the F/A-18 E/F must be able to carry multiple types of
weapons to achieve mission success. The variety of weapons the aircraft is capable of
employing are displayed in Figure 1-6.
The six functions of Marine Corps Aviation are: assault support, anti-air warfare, offensive air
support, electronic warfare (VMAQ), aircraft and missile control, and aerial reconnaissance.
Each function is intended to support the air-ground task force (MAGTF) Commander.
a. Control of Aircraft and Missiles integrates the other five functions by providing
means for MAGTF Commander to exercise C2 authority over Marine aviation assets.
b. Anti-Air Warfare is the action required to destroy or reduce to an acceptable level the
enemy air and missile threat.
c. Offensive Air Support includes any air operations conducted against enemy
installations, facilities, and personnel to directly assist in the attainment of MAGTF
objectives through the destruction of enemy resources or by the isolation of the
enemy’s military forces.
d. Electronic Warfare is any military action involving the use of electromagnetic and
directed energy to control the electromagnetic spectrum or to attack the enemy.
e. Assault Support is the use of aircraft to provide tactical mobility and logistic support
for the MAGTF, the movement of high-priority cargo and personnel within the
immediate area of operations, inflight refueling, and the evacuation of personnel and
cargo.
3. VMFA Mission
The VMFA mission is to support the MAGTF Commander by providing supporting arms
coordination, conducting multi-sensor imagery reconnaissance, and destroying surface-targets
and enemy aircraft day or night under all weather conditions during expeditionary, joint or
combined operations.
Marine Corps F/A-18 A+/C squadrons do not have supporting arms coordination or multi-sensor
imagery reconnaissance missions. These two missions are what set VMFA(AW) squadrons
apart. There are currently two F/A-18D squadrons each at MCAS Miramar, California and
MCAS Beaufort, South Carolina. Additionally, one VMFA(AW) squadron is based at MCAS
Iwakuni, Japan.
The VAQ mission is to provide combat-ready Electronic Attack (EA) assets to conduct carrier
based, all weather, EA missions as required by the Carrier Air Wing Commander, Strike Group
Commander, or higher authority.
With the EA-6B Prowler nearing the end of its airframe life, the Navy also needed a replacement
for this venerable Electronic Warfare asset. They turned again to the F/A-18 Super Hornet.
The E/A-18G Growler is designed to perform electronic warfare and defense suppression
missions. It is a highly modified F/A-18F. Although it retains some air-to-air capability, the
Growler is specifically designed to fill the role of carrier-based electronic warfare.
The Growler saw its first use in combat in 2011 as part of Operation ODYSSEY DAWN, the
establishment of a no-fly zone over Libya.
The Marine Corps still utilizes the EA-6B for an electronic attack platform in the VMAQ
squadrons.
OCA is defined as any mission designed to destroy, disrupt, or neutralize enemy aircraft,
missiles, launch platforms, and their supporting structures and systems both before and after
launch (Figure 1-7). OCA missions include attack operations, fighter sweep, escort, and SEAD.
OCA mission planning considerations include, but are not limited to: Rules of Engagement, type
and number of targets, collateral damage potential, integrated air defenses, friendly assets, time
of day, weather, terrain, and fuel availability.
DCA is defined as all defensive measures designed to detect, identify, intercept, and destroy or
negate enemy forces attempting to attack or penetrate the friendly air environment. DCA is often
referred to as a point or area defense. Point defense is for a specific asset, such as the White
House or the aircraft carrier. Area defense is for a broader geographic protection, such as a
country or border.
DCA mission planning considerations include, but are not limited to: Rules of Engagement,
point or area defense, mobility of the defended asset (e.g., aircraft carrier), type and number of
enemy forces, friendly asset availability, time of day, and weather.
The history and evolution of fighter aircraft dates from the early years of World War I and
continues to the present day strike fighters. While the machines and weapons have undergone
evolutionary and revolutionary changes demanding ever increasing technical expertise, the
aggressive and professional spirit of strike fighter aircrew has remained constant.
Mankind’s first powered flight took place on a cold winter morning in Kill Devil Hills, North
Carolina, on 17 December 1903. Orville and Wilbur Wright tossed coins, and Orville won the
toss and thus became the first person on Earth to fly in a powered aircraft. His first flight lasted
12 seconds and travelled 120 feet. Today, the first flight could take place inside the cargo bay of
the C-5 Galaxy (Figure 1-8). Nonetheless, the era of powered flight had begun.
1. World War I
When WWI began in 1914, aircraft were primarily considered an extension of an army’s
observation capability. Airplanes flew with unarmed scouts locating targets and reporting enemy
movements for their artillery, infantry, or cavalry forces to attack. The aircraft were slow with
limited maneuverability and included observation blimps. Eventually, scouts began carrying
side arms to attack the enemy aerial observers.
As design challenges emerged for firing weapons and flying the aircraft, one solution was the
two-place crew: a pilot and gunner. The significant advantages of the rotating machine gun seat
design and an additional set of eyes were accompanied by the disadvantages of additional weight
and limited maneuverability.
Two-seat fighter designs were fielded in WWI and WWII and continue to the present day. One
only has to see the flight demonstration of an F/A-18F to recognize that speed, weight, and
maneuverability are no longer limitations for two-seat strike fighters.
a. SE-5a pilots:
b. Sopwith Camel
c. Nieuport 28/SPAD 13
On December 7, 1941, six Japanese carriers 200 miles north of Oahu launched over 400 aircraft
to support the attack on Pearl Harbor. Forty-eight fighters remained on patrol over the carriers.
The remaining aircraft were divided into two attack waves of 183 and 171 planes.
The U.S. military was not prepared for the Japanese attack, which dealt a significant blow to the
Pacific Fleet, especially the battleships moored at Ford Island, and the aviation units stationed
around the island of Oahu. However, the Japanese primary targets were the aircraft carriers,
which were not in port. LEXINGTON was delivering planes to Midway and ENTERPRISE was
returning to Hawaii after delivering Marine Corps planes to Wake Island.
America’s first strike back came on 18 April 1942, when US Army LTC James H Doolittle led a
raid of 16 B-25B bombers from the flight deck of the USS HORNET (Figure 1-9) to bomb
Tokyo and other Japanese cities. Although the damage they did was minimal, it was a great
public relations victory and provided a much needed morale boost in the early days of the war.
In May 1942, the first naval battle in which the combatants struck at each other only with carrier-
based aircraft was fought at the Battle of the Coral Sea. From 4-8 May 1942, the US Navy acted
to prevent the Japanese from invading the island of New Guinea at Port Moresby, which would
have severed the supply lines to northern Australia. The battle was a tactical defeat for the
Americans, but a strategic victory. The U.S. sunk the light Japanese carrier SHOHO at the loss
of the USS LEXINGTON and heavy damage to the USS YORKTOWN. YORKTOWN would
return to Pearl Harbor to be rapidly repaired and returned to service, but the Japanese fleet
carriers had to return to Japan to replenish their air groups. As a result, the ZUIKAKU and
SHOKAKU were not available to assist in operations the next month. Although losses had been
severe, the Japanese had been repulsed by Naval Aviation. The age of the battleship was over.
From then on, carrier aviation would reign supreme in naval warfare in the Pacific.
On 4 June 1942, the Japanese attacked Midway with a large carrier force consisting of four
aircraft carriers. After initial success in destroying most of the Marine defenders’ obsolete
fighters (in fact the worst defeat ever suffered by Marine Corps fighter pilots), the Japanese were
rearming and refueling for another attack on Midway. Then, word came that their scouts had
discovered at least one American carrier. The Japanese commander halted rearming of aircraft
for land attack and ordered that aircraft be reconfigured for sea action. This delay would prove
deadly.
Based on information gathered by Naval Intelligence, Admiral Nimitz, the commander of the
U.S. Pacific Fleet, had sent his three remaining carriers, HORNET, ENTERPRISE and the
recently repaired YORKTOWN to Midway to surprise the Japanese and repel the invasion. The
Japanese intended to use the invasion to draw the American fleet into a decisive battle, but did
not realize the Americans would be waiting for them.
At around 10:00 on 4 June 1942, U.S. carrier torpedo planes made multiple unescorted attacks on
the carriers and were slaughtered (37 of 42 lost). However, their sacrifice unknowingly drew
Japanese fighter patrols to low level. By chance, between 10:20 and 10:30, three squadrons of
Dauntless SBDs from USS ENTERPRISE and YORKTOWN arrived overhead. In what is
probably the luckiest few minutes in the U.S. Navy’s history, the SBDs inflicted fatal damage to
three of the four Japanese carriers in what appeared to the Japanese to be a well-coordinated
attack. The attack was, in fact, extreme luck on the part of the Americans. The effects of their
bombs were amplified by the ordnance and fuel lines strung about their target’s decks. The next
day, they returned to sink the fourth carrier. YORKTOWN was sunk, but Japanese naval
supremacy had ended. After Midway, the Japanese would never be able to replace the hundreds
of experienced aircrew they lost.
For the remainder of the war, Japanese Naval Aviation would be operating at a disadvantage,
unwilling to remove experienced pilots from front line roles to train new pilots. The American
Navy, on the other hand, rotated their pilots to training commands so that the most recent
experience with the enemy could benefit the newest aviators.
By the time the war ended in 1945, America’s Pacific Fleet had grown from 3 carriers in 1942 to
18 fleet carriers, and over 50 escort carriers. The once mighty Imperial Japanese Navy, which
entered the war with 10 carriers and the 2 largest battleships ever built, was decimated. There
are many excellent resources available on the subject of Naval Aviation during WWII. Many
modern squadrons trace their lineage to the squadrons of WWII. Many ships are named for
WWII heroes. As a professional military officer, SNFOs are encouraged to learn more about the
history of the Navy and Marine Corps operations in the Pacific in WWII, since those operations
laid the foundation for how the Navy-Marine Corps team works today.
6. WWII – Europe
At the outbreak of WWII, and in keeping with their pre-war doctrine, the Luftwaffe fully
supported the German army. The years of fighting in the Spanish Civil War, along with
disciplined training and development, allowed the Germans a tremendous advantage across all of
mainland Europe. After rapidly over running the Allied Expeditionary Forces in France and
Belgium, the remaining allied forces very narrowly avoided disaster as they evacuated to Great
Britain from Dunkirk. Pearl Harbor was still over a year away. The Royal Air Force stood alone
against the onslaught of German bombers.
7. Battle of Britain
After defeating the French in six weeks during the spring and early summer of 1940, the stage
was set for Germany’s invasion of England. The Battle of Britain began in July 1940. The
advantages of early warning radar on the coasts of England and the Hurricane and Spitfire
aircraft and crews surprised the Germans (Figure 1-10). The British Spitfire and Hurricane were
the only fighter aircraft holding their own against the German Me-109 at the onset of the war.
The Spitfire, with better speed and maneuverability, engaged the Me-109s while the Hurricanes,
slower and greater in number, engaged the German bombers. At night, the airborne radar
equipped Blenhiems and Beaufighters, engaged the German night bombers. England defeated
the Germans, but just barely. The Battle of Britain demonstrated the need for close teamwork
between intercept controllers and the fighters they control.
After Germany called off the invasion of Britain, the focus of the war in Europe shifted to North
Africa. U.S. Naval Aviation operated in support of anti-submarine operations and convoy escort,
as well as transporting aircraft to allies in North Africa and Malta.
Prior to the U.S. entering the war, British carrier aviation was partially responsible for sinking
the German battleship BISMARCK. After Pearl Harbor, the U.S. Navy entered the war in force.
U.S. Naval Aviation supported operations in Europe and transported entire Army Air Corps
fighter groups into theater. Although there were no great carrier battles in the European Theater,
the role of carriers in transporting replacement aircraft in the early days of the war allowed the
allies to carry the fight to the enemy.
Following WWII, jet engine technology was recognized as the future of Naval Aviation.
Although it took a decade to mature, by the end of the Korean War, carrier flight decks were
filled with a mix of jets and prop fighters (Figure 1-11). At the end of the war, three of the five
fighter squadrons in a carrier air wing were F9F Panthers. Also in the mid-1950s, angled flight
decks made their first appearance, allowing for simultaneous launches and recoveries.
The Korean War produced the first jet aces. Most of these pilots had some WWII experience,
and were extremely effective despite the MiG-15 being considered superior to U.S. designs until
the F-86. On its arrival, the F-86 proved a formidable match to the MiG.
One of the U.S. aces, USAF COL Francis Gabreski, became the first “two war” ace, with 31 kills
in WWII and 6.5 in Korea. His story is remarkable in that he was also one of the few pilots to
get airborne from Wheeler Field, HI, on December 7, 1941.
Due to the Navy and Marine Corps missions in Korea, each service produced only one ace.
Major John Bolt, USMC, became an ace on exchange duty with an F-86 squadron. LT Guy
Bordelon became an ace flying F4U-5N night fighter variants of the Corsair.
At the end of the Korean War, the carrier air group had evolved into a mix of jet fighters and
propeller driven attack aircraft (Figure 1-12).
Figure 1-12 Composite Air Group with Prop and Jet Aircraft
By the 1960s, the advancements in technology lead aircraft designers to believe that guns were
no longer required on fighter aircraft. This philosophy lead to designs like the F-4 Phantom II
with no internally mounted cannon.
However, with rules of engagement requiring visual identification of hostile fighters, and missile
technology still being rather primitive, U.S. pilots found themselves at a disadvantage in the
skies over Southeast Asia. Simpler gunfighters, like the MiG-17 and MiG-19, could close with
and gun down U.S. aircraft as they maneuvered to missile launch parameters.
Fortunately for the U.S. Navy, the F-8 Crusader was a true gunfighter and experienced
considerable success against MiG-17s and MiG-19s. As a result, guns were fitted to future
versions of all fighters. Even the F-35 Lightning II has provisions for a gun.
12. Post-Vietnam
The post-Vietnam era marked the beginning of the Fourth-Generation fighters. Examples of
these include the F/A-18, F-16, F-14, and F-15. Emphasis on speed, sophisticated weapons
systems, reduced detection capability, counter measures, infra-red, night vision, and stealth, are
just a few of the technologies incorporated with the Fourth Generation fighters.
Another important aspect of the Fourth-Generation of combat aircraft is the emphasis on multi-
mission capability. Not only is the ability to have multi-mission, real time, flexibility a
tremendous asset, it also reduces the production and maintenance costs to operate these aircraft.
The tradeoffs for this flexibility and cost savings are some degradation in certain missions and
the enemy’s ability to dedicate intelligence to fewer allied platforms.
The F-35 Lightning (Figure 1-13) and F-22 Raptor marked the beginning of the Fifth-Generation
strike fighters in the U.S. inventory. These aircraft differ from Fourth-Generation fighters in
their extreme maneuverability and unprecedented integration of mission systems. These new
systems allow the aircrew to avoid or engage threats as soon as they are detected, often without
the threat knowing the fighter is present.
Following WWII, the advent of beyond visual range (BVR) missiles meant that strike fighter
aircrew would no longer have to identify aircraft they were engaging. This approach proved to
be fatally flawed. By the Vietnam conflict, Navy and Marine F-4 aircrews found themselves
having to visually identify all aircraft prior to engagement. This requirement negated their BVR
advantage and resulted in the rebirth of dog fighting.
Aircraft recognition is a required aircrew skill. Being able to visually identify aircraft is a
starting point. In follow-on training you will be required to associate sensors and weapons
systems with particular aircraft and sub-models in order to better prepare and brief your mission.
The farther out an aircraft can be detected, recognized, and identified, the more time aircrew
have available to make an engagement decision. However, in the air, identification can be
difficult as many aircraft share design features (Figure 1-14).
Aircraft size also plays a role in how far away you can see or identify an aircraft.
As an example, although they bear a passing resemblance to each other, the F-5 and the MiG-21
are remarkably similar in size. Their small size makes detection in the visual arena difficult,
even with radar cueing.
Just as the F/A-18 have different variants, so do Russian-built aircraft. NATO identifiers add a
letter to the name, which is different from the actual manufacturer’s designation.
Care should be taken to ensure that you are referring to the aircraft by one name or the other.
Bias your name recognition toward the NATO identifier. Subtle changes in manufacturing
designation may not mean a significant change in capability.
For example there are distinct differences in capability between a FULCRUM-A and a
FULCRUM-C. Similarly, F/A-18D aircraft from Lot XIV and Lot XV are both F/A-18D
models, have different, non-compatible engines but very similar employment and sensor
capabilities.
Russian and Chinese license made versions of Russian aircraft and missiles are referred to by
their NATO identifier. As a convention, this identifier begins with a letter that designates the
type or function of the system. As strike fighter aircrew, you should be familiar with this
convention below:
All aircraft are built with the same basic elements, recalled as Wings, Engines, Fuselage, and
Tail (WEFT) (Figure 1-15):
The WEFT features are unique to each aircraft, and will assist strike fighter aircrews with
positive identification. The key to using these features is studying aircraft and knowing what the
NATO identifications are for the aircraft being identified. Aircrew need to invest ample amounts
of time on-deck studying aircraft from all corners of the globe. The Strike Group is mobile and
strike fighter aircrew will operate anywhere in the world.
Friendly aircraft that strike fighter aircrews should be able to identify include, but are not limited
to:
c. F/A-18A+/C/D Hornet
e. F-35 Lightning II
f. E-2C/D Hawkeye
g. E-3 Sentry
h. KC-10 Extender
Conversely, strike fighter aircrew should be able to identify potential enemy aircraft that include,
but are not limited to:
a. F-4 Phantom II
b. F-5 Tiger
c. F-14A
d. Mirage 2000
e. MiG-21
f. MiG-29
g. Su-27/30
All the above aircraft are good starting places to begin to build a library of knowledge for aircraft
identification. When studying, use the WEFT features as the means to discriminate between
aircraft and properly identify them.
The proliferation of aircraft and missiles resulted in aircraft modifications to carry any missile
compatible with their air frame or to allow for the carriage of missiles from multiple suppliers.
Many “threat” aircraft may be carrying Russian, French, British or American made missiles or a
combination. Being able to neutralize and defeat enemy weapons, and their supportive systems,
begins with strike fighter aircrew being able to identify and understand these weapons and their
capabilities.
a. Semi-Active Radar (SAR) Guided BVR Missiles. SAR missiles require continuous
radar support information from the host aircraft radar system for terminal guidance.
Examples include Vympel R-23/24 (AA-7 “APEX”), Matra Super 530 and Super
530D, Vympel R-27 (AA-10 “ALAMO”) (Figure 1-16).
b. Active Radar (AR) Guided BVR Missiles. AR missiles are able to support
themselves with internal radar and do not require information from the host aircraft
for terminal guidance. Examples include the Vympel R-77 (AA-12 “ADDER”),
MBDA MICA, and MBDA Meteor (Figure 1-17).
c. Infra-Red Guided WVR Missiles. IR missiles use heat signature from targeted
aircraft for guidance. These missiles are widely proliferated and are generally
considered shorter-range and/or Within Visual Range (WVR) weapons. Examples
include the Matra R550 Magic, Rafael Python III, IV and V, Vympel R-60 (AA-8
“APHID”), and the Vympel R-73 (AA-11 “ARCHER”) (Figure 1-18).
In addition to recognition and understanding of airborne threats, strike fighter aircrew need to be
familiar with and understand the types of surface-to-air threats that may potentially impact
mission accomplishment.
The following surface-to-air missiles (SAMs) and Anti-Aircraft Artillery (AAA) are lethal and
require aircrew knowledge to neutralize and defeat.
a. Man Portable Air Defense Systems (MANPADS). MANPADS are typically shoulder
fired rockets with IR guidance. These weapons are easy to carry and becoming
increasingly capable with technology. Examples include the FIM-92 Stinger, SA-7
“GRAIL” (Figure 1-19), SA-14 “GREMLIN,” SA-16 “GIMLET,” and SA-18
“GROUSE.”
c. Semi Active Radar Homing SAMs. Semi-Active Radar Homing missiles use an
internal seeker to detect and guide on the reflected energy from a tracking radar or
target illuminator. Some systems combine illuminators and tracking radars on the
same chassis, such as the SA-6 where they are collectively known as “Straight
Flush.” Examples include SA-6 “GAINFUL” (Figure 1-20), SA-11 “GADFLY,” and
the MIM-23 HAWK.
e. Mobile and Combination Systems. Mobile systems are designed to accompany troop
formations and provide for local air defense, mobile AAA systems are also fairly well
deployed worldwide. Most incorporate a fire-control radar to aim the guns,
increasing their accuracy. Combination systems utilize short range IR or laser guided
SAMs with light AAA guns on one chassis. Coupled with a radar system for target
detection and tracking, these systems are especially effective against attack
helicopters, but are also effective against low flying aircraft. The SA-19 “GRISON”
depicted below is an example of a modern combination system active in today’s
combat environment.
Figure 1-21 2S6 Combination Air Defense System with SA-19 Missile
This chapter covered an extensive amount of information beginning with the strike fighter
purpose in the air-to-air environment. Basic intercept pursuit curves and geometry were
emphasized. Remember that Air Supremacy is the ultimate goal in the air combat environment.
The history of military aviation was broadly covered and the major technological developments
that lead to Fourth and Fifth Generation Strike Fighters in today’s combat environment. The last
sections focused on threat recognition and identification of airborne and ground systems.
200. INTRODUCTION
The strike fighter aircrew does not operate in a vacuum. Rather, the fighters are part of an
integrated team that includes the systems and system operators that work together to create a
complete air picture. This complete picture is communicated to all the members of the team to
ensure the proper management of airborne threats. Strike fighter aircrew must understand the
capabilities, limitations, and roles of all the components of the intercept control system.
An Air Intercept Controller (AIC) is the person trained to provide communications, radar
direction, and cueing (which they term control) to fighter aircraft during an intercept.
Controllers are thoroughly versed on established control procedures, combat performance of
aircraft, fuel consumption data, requirements to affect a landing in adverse weather, aircraft
ranges with respect to remaining fuel, vectoring aircraft, and passing information between
command and control authorities and intercepting aircraft.
Both the Air Intercept Controller and the function or Air Intercept Control use the acronym AIC.
When aircrew discuss AIC, they are referring to both the systems and the people in place to
provide the AIC function.
AIC training defines three types of control, from which fighters define the types of intercept
control that will be discussed later in this chapter:
Tactical control: intercept of aircraft is pilot's responsibility, but the controller will
continue to pass information and instructions.
Broadcast: the pilot plans and executes intercept with AIC providing information as
needed.
Unlike the fire control radars used by the fighters, AIC typically use long range radars, in some
cases even ATC radar, with detection ranges of up to 250 NM. These radars can also resolve IFF
signals in excess of 200 NM. These systems usually rotate through 360 degrees in their scan
pattern at a low rate. This combination of factors means that the long range acquisition is at the
cost of resolution. Because of this, AIC is not able to provide close control to fighters at long
range using only their available radars.
Strike fighter aircrew must recognize the importance of complete, accurate, and thorough briefs
and debriefs with controllers. In training, working area constraints are always briefed and
monitored by controllers and aircrew.
AIC radars may be surface or air based. The U.S. military has built two aircraft to provide
Airborne Warning and Control System (AWACS) mission. These two aircraft are the E-2
Hawkeye and the E-3 Sentry (Figure 2-1).
1. E-2C/D Hawkeye
The E-2 Hawkeye is the carrier-based Airborne Early Warning (AEW) platform with a 24-foot
diameter saucer-shaped radome housing the APS-145 or APY-9 radar. The E-2C/D Hawkeye
can detect targets more than 230 miles away, track over 250 targets, and provide control for more
than 30 separate airborne intercepts simultaneously. The Hawkeye crew is also responsible for
the “big picture” coordination of surface and air warfare assets. Hawkeyes are assigned to each
carrier air wing (CVW) in the VAW squadron.
2. E-3 Sentry
The E-3 Airborne Warning and Control System (AWACS) is the Air Force's specially modified
Boeing 707 that houses a sophisticated airborne command and control center. The operating
altitude of the E-3 (Figure 2-2), combined with the capability of the radar, allows it to detect
targets from 200 to 300 nautical miles, depending on target size. Like the E-2, the E-3 AWACS
is resistant to electronic jamming by enemy forces. The E-3, like all long-range radar platforms,
is limited in its ability to provide close control to the fighters at the merge. The E-3 airframes are
being updated with the latest battlefield data link and management systems. E-3s are found in
Air Command and Control Squadrons in various wings in the United States Air Force and other
friendly air forces. Their very long on station times make them a national asset that aircrew will
encounter in any large, joint or coalition operation.
3. Surface-Based Systems
In addition to E-2 and E-3 aircraft, there are a number of surface based radars that are used for
AIC functions. These include the AN/SPS-48, a shipboard, 3-dimensional radar found onboard
large combatants like carriers and amphibious assault ships, the AN/SPS-43, a shorter ranged
system found on carriers which provide ASR and carrier controller approach functions as well as
doubling as an AIC asset, and the AN/SPS-49, a two-dimensional search radar that provides
range and bearing information to airborne contacts. The AN/SPS-49 is a complement to the
SPS-48 system.
The premier ship-based system is the Aegis/SPY-1 radar system (Figure 2-3). The SPY-1 radar
is a phased-array radar tied into the Aegis fire control system. The Aegis system is a state of the
art system that manages the entire battle space around the strike group and not just the air
picture. SPS-49 radars are also found on any Aegis equipped ships. These ships are just as
capable as a carrier to provide AIC support. Onboard ships, whether Aegis or SPS radar
equipped, intercept controllers will most often be enlisted sailors in the Operations Specialist
(OS) rating. These sailors will vary greatly in experience or skill: from young sailors fresh out
of training, to a veteran Senior Chief.
Figure 2-3 Aegis-Guided Missile Destroyer (Left) and Carrier Superstructure (Right)
In a Marine Air Wing (MAW), AIC functions are performed by the Tactical Air Operations
Center (TAOC). These personnel are organic to the Marine Air Control Squadron (MACS) as
part of the Marine Air Control Group (MACG). The TAOC performs these functions for the
MAGTF commander:
a. Detects, identifies and classifies aircraft and missiles within the assigned sector
b. Selects and assigns appropriate weapons to engage and destroy air threats
To accomplish this, the Marine Corps deploys two radar systems for the AIC role. These are the
AN/TPS-53, a three-dimensional, phased-array system similar to the SPS-48, and the AN/TPS-
63, a two-dimensional system very similar to ATC radar (Figure 2-4). The TPS-53 is used for
intercept control and battle management, while the TPS-63 provides both AIC and ATC
functionality. Although intercepts controlled from the ground were once termed Ground
Controlled Intercept (GCI) much in the same way AIC was used, AIC has become the standard
term for any intercept control.
AIC radars use a type of display called a planned position indicator, or PPI, display. A PPI
display gives controllers a “God's eye view” of the area. Most PPI displays are circular and
traditionally have the radar at the center of the display. However, modern PPI displays may
display only a sector or a portion of the radar’s entire scan. This allows the controllers to
provide precise control in their sector of responsibility. AIC PPI displays, such as those on the
E-2, E-3, or Aegis systems, give the controller off-centering ability, range scaling, and cursors,
allowing the controller to screen out sectors, focus on a particular area, or quickly provide ranges
and bearings to contacts. The AIC display can show both raw radar returns, called “primary
targets” and the associated IFF return, called a “secondary target.” In fleet operations, this
information can be combined with information from data link systems to provide an enormous
amount of information to controllers including fuel state, weapon load and even radar status.
Figure 2-5 shows the actual PPI display used by SEABREEZE controllers to control aircraft in
the W-155. Note how the display is circular, but offset to the south with the W-155 areas
highlighted. The radar is located at NAS Pensacola, Label A on Figure 2-5. W-155 and its
subdivisions are part of the sector lines annotated by Label B also on Figure 2-5.
Upon departure from NAS Pensacola, the aircraft will be under positive control of Pensacola
Approach ATC. Once clear of traffic and NAS airspace, the aircraft are transferred to the Fleet
Air Control and Surveillance Facility, or FACSFAC (pronounced “faks-fak”), for the warning
area. This agency’s call sign is “SEABREEZE” in Pensacola. FACSFAC provide positive
control into and out of the special use airspace (SUA) and will assign operating areas to the
fighters.
Once established in the warning area, the fighters will be directed to contact AIC for their
mission. At mission completion, the fighters will contact FACSFAC, which will coordinate their
transition back into the ATC system.
When operating in SUA with AIC control, AIC controllers will assist fighters in managing their
location to ensure they do not trespass into threats in combat, or stray out of their assigned areas
in training. While in a restricted or warning area, AIC does not provide positive control of
fighters, but will provide advisories of other aircraft (also called “interlopers”) that may be
traveling through the area. In a MOA, the fighters are operating VFR and the controllers will
usually be in contact with ATC to provide information about any aircraft that may affect the
fighter’s maneuvering.
Ultimately, however, when operating in special use airspace, the location and safety of the flight
is the flight Lead’s responsibility.
1. Control Types
Broadcast control is communication from the controller to all aircraft on the net/control
frequency and provides information in a way that is useful to all aircraft. This communication
format does not reference any specific friendly unit.
Tactical control is communication from a controller to a specific strike fighter, CAP station,
section, or division. Tactical control is tactically and specifically useful to that specific strike
fighter element only. However, all other blue forces may be able to use some of the transmitted
information to build SA (like altitude).
2. Control Formats
The format of information in either type of control may use either of two formats, bullseye or
BRAA (Bearing, Range, Altitude, Aspect).
BRAA is an acronym for Bearing, Range, Altitude, and Aspect referenced from the strike fighter
to the called contact. The purpose is to give a specific strike fighter group quicker situational
awareness to a called contact.
b. Range - slant range in nautical miles from the strike/fighter to the group
Broadcast control will be in bullseye format while tactical control may be in either bullseye or
BRAA format.
3. AIC Information
During any intercept scenario, any AIC transmission pertaining to a detected group will include
the following information
a. Location of the group – In broadcast control, the group’s location will be defined
from a common reference point. In tactical control, the group’s location may use a
reference point (bullseye format) or the fighter’s nose (BRAA format).
d. Declaration – The declaration determines the level of permission the fighter has to
destroy the group. There are four declarations:
i. Hostile – The group meets rules of engagement criteria (ROE) criteria for
engagement and weapons release is authorized.
iii. Bandit – The group is positively identified as enemy, but does not meet ROE
criteria to engage; weapons release is not authorized.
iv. Bogey – The group’s identity is unknown; it may be the fighter’s responsibility
to obtain a positive identification through sensor or visual means.
In Figure 2-7, fighters are flying a route with a hostile group to their North. The same situation
can be communicated in three different ways with the definitive elements of each in bold:
a. Broadcast control, Bullseye format - “SABRE, Single Group, Vegas 015, 80, 22
thousand, track southwest, hostile”
b. Tactical Control, Bullseye format - “Nikel 11, SABRE, Single Group, Vegas 015, 80,
22 thousand, hot, hostile”
c. Tactical Control, BRAA format - “Nikel 11, SABRE, Single Group BRAA 345, 90, 22
thousand, hot, hostile”
At range, before the fighters commit to the intercept, AIC will normally use broadcast control in
a bullseye format. Once the fighters are committed to intercepting a group, AIC transitions to
tactical control in a bullseye format. Outside of 30 NM, the fighters will brief AIC to use
bullseye format. Inside 30 NM, AIC will use BRAA format (Figure 2-8).
Effective intercepts require that the fighter and AIC controller work as a team to establish a
common understanding of the situation, also called the air “picture.” A thorough briefing with
AIC prior to the mission will ensure that the controller understands the fighter’s intent for
employment and the situation prior to the on station time. Although many of the issues of
coordination will be SOP, fighter aircrew should always brief and debrief their controllers to
ensure communications are open and effective.
When the fighter requests a picture from AIC, AIC will respond with the location of all known
hostile, bandit, or bogey groups. If the fighter has contact with a group that is not identified by
AIC, then the fighter should identify that group, using the format in use at that time, and request
a declaration. To avoid confusion, AIC will repeat the location of the group to the fighter and
add the group’s name, if known, and a declaration. For example:
Fighter - “SABRE, Nikel 11, contact BRAA 315, 40, 33 thousand, declare”
AIC - “Nikel 11, SABRE, single group BRAA 315, 40, 33 thousand, hot, hostile”
The fighter has a number of ways of determining group position from the radar display. These
include:
Placing the cursor over the contact will provide BRAA to the contact in the OFT and both
BRAA and bullseye position of the group in VMTS.
During a mission, a bullseye reference card, also called a spider card, can be used to assist in
building situational awareness. The card is normally a blank bullseye grid, in which the fighter
can assess whatever information is relevant to the mission. This information may include:
CAP positions
Routes
A blank spider card example is referenced in Figure 2-9 for SNFO to copy and use.
207. CONCLUSION
The fighter/AIC controller relationship is very important. The fighter should include AIC
controllers in planning, briefing and debriefing of any mission in which AIC controllers are
involved. Fighter aircrew must be thoroughly familiar with control methods and formats in order
to be an effective air-to-air participant.
300. INTRODUCTION
Directive and descriptive communications provide the foundation for effective intercept
communications. The use of applicable and appropriate communication brevity terms can
facilitate easier understanding of the tactical situation and allow for simple, universally
understood tasking to be accomplished with minimal communications. With the limited time
available for transmission of information in the air, standard terminology allows complex ideas
to be expressed with minimal verbiage. These terms must be concise, comprehensive, and free
of any confusing qualities.
Communications brevity, or comm brevity, standardizes tactical communication terms so that all
listeners on a communications net understand the situation in the fewest or shortest possible
transmissions. Comm brevity is used across the U.S. military and NATO. Intimate
familiarization with multi-service brevity terms is required for mission success. The aircrew at
VT-86 will be responsible for knowing and applying the comm brevity words in Appendix A.
These terms are taken from joint publications and are standard across the U.S. military and other
friendly forces.
There are two types of intra-cockpit aircrew commentary: directive and descriptive:
Directive communications are sent with the intent that the receiver will perform an action
without question upon receipt. Directive communications are distinguished from descriptive
communications by the use of voice inflection, forcefulness, or tone. Without an audible change
in vocal tone, important directive communication may get lost in the “background noise” of the
intercept.
Because WSOs are not in physical control of the aircraft, they must learn to use directive
communication effectively in the cockpit. Directive comm instructs the pilot to take specific
positive action necessary to execute the mission. In effect, the weapons officer controls the fighter
via commands to the pilot. A fighter may be maneuvered by changing its bank, pitch, and/or
airspeed. In addition, the WSO issues directive radio communications to control the intercept outside
the cockpit as well. Directive communications in the cockpit fall into five categories:
Turn Commands
Altitude Commands
Airspeed Commands
1. Turn Commands
Turn commands control the heading of the fighter. With the exception of an easy turn, direction
of turn is stated first so that the pilot will begin the roll and then capture the appropriate rate.
a. “Easy left/right” - Half standard rate turn at approximately 15 degrees angle of bank
(AOB).
The SNFO may utilize the following comm on ICS to direct the intercept.
a. “Go pure (pursuit)” - Pilot will place the contact/aircraft on the nose.
b. “Put ‘em XX Left/Right” - Pilot will place the contact at the commanded antenna
train angle (ATA).
c. “Lead ‘em” - Pilot will place and hold the contact/aircraft 30 degrees in lead.
d. “Lag ‘em” - Pilot will place and hold the contact/aircraft 30 degrees in lag.
These commands are used once established in a turn to modify the turn rate.
a. “Harder”- Pilot will increase turn performance to the next highest (easy to standard,
standard to hard, etc.).
e. “Steady (Heading)” - Turn at the commanded rate and rollout at the commanded
heading.
f. “Reverse” - Immediate roll to capture the same AOB in the opposite direction. Can
also specify the turn rate to capture in the opposite direction “Reverse Hard.”
4. Altitude Commands
a. “Descend ___” - The pilot will descend to specified altitude or designated number of
feet while maintaining constant airspeed.
b. “Climb ____” - The pilot will climb to specified altitude or designated number of feet
while maintaining constant airspeed.
c. “Level off” - The pilot will attempt to capture current altitude. Also used as a
correction if pilot has missed designated altitude “Level off, 15 thousand” if descent
or climb rate passing 15K was not under control.
5. Airspeed Commands
Airspeed commands are used to change airspeeds or configurations that affect airspeed. Some
directive airspeed commands are comm brevity, which mostly apply to flight management.
a. “Set ___” - Accelerate to the IAS or IMN designated. If no speed is specified speed
is allowed to increase to the maximum allowed for the aircraft. “Buster” is comm
brevity to set military power.
b. "Hold speed” - Given when aircraft reaches a desired or intermediate speed, which
was not otherwise specified.
c. “Throttle back, set speed ___” - Pilot decreases speed until the aircraft reaches the
IMN commanded.
d. “Idle/boards” - Pilot will go immediately to idle and extend the speed brakes.
Comm brevity terms that are directive and commonly used in an intercept include:
b. “Cold” or “Cold Left/Right” - Turn away from threat; not to be confused with cold
aspect, which is descriptive information as part of AIC communications
c. “Hot” or “Hot Left/Right” - Turn toward the threat; not to be confused with hot
aspect, which is descriptive information as part of AIC communications
Directive comm always takes precedence over descriptive comm. The SNFO should never
hesitate to interrupt descriptive communication to give a necessary directive command.
Directive comm should be given with a sharp authoritative voice and with a different inflection
to preclude any possibility of misinterpretation as descriptive comm.
Any time a maneuver is directed which exceeds the fighter’s performance capabilities, the pilot
will comply with the direction up to the fighter’s limits.
The AREO report states, in order, the bandit’s azimuth, range, elevation, and overtake (rate of
closure (VC)). AREO informs the pilot where to look for a contact during the transition from
BVR to WVR. AREO reports will be made on the ICS within the aircraft. As with all
descriptive comm, AREO reports should be given smoothly in a natural tone of voice. AREO
reports should begin no earlier than 10 NM, since visual acquisition outside of 10 NM is not
likely. The frequency of AREO reports should not be less than every 2 NM, and should increase
as range decreases to the merge until the pilot calls “Tally.” Once a tally by the pilot is achieved,
AREO calls are no longer required.
Information in the AREO comes directly from the radar attack display as shown below:
a. Azimuth - reported in degrees left or right of the nose. Degrees are implied and do
not need to be stated. If less than 5 degrees, report as “On the nose”
AREO reports should not be given when the intercept situation requires directive commentary to
control intercept progression.
The initial contact communications made by the fighter or AIC are descriptive. These include
calls made in both bullseye and BRAA format. These communications must be clear, concise,
and accurate as possible. When more than one group or more than one fighter is present, clear,
concise descriptive comm will build SA for the other fighters and for AIC, while poor
communication can destroy everyone’s SA. These intercept specific descriptive communications
include:
a. Declarations
vi. “Echelon” - Two or more groups separated in both azimuth and range
Aircrew should be familiar with communication brevity terms. An incomplete glossary of these
terms is included as Appendix A.
400. INTRODUCTION
The aircrew must correctly position the fighter's weapons system in preparation for weapons
release. The SNFO must understand the orientation of the basic geometry of the intercept. The
first step in understanding the intercept’s geometry is a thorough understanding of intercept
displays and the orientation of both the bandit and fighter flight paths. Correctly orienting the
fighter and bandit flight paths will allow aircrew to advantageously position the fighter and
employ weapons systems.
This is a two dimensional, top down orientation to the intercept as presented by the PPI display
to the intercept controller. Regardless of the source of intercept control (AIC/GCI/E-
2/AWACS/AEGIS), the air intercept controller’s radar system and displays provide the earliest
and most encompassing, “God’s eye” view with 360 degree situational awareness. The large
area covered, and the perspective by which it is shown, mean that the AIC will have a much
better idea of what is going on around the fighter than the fighter aircrew will. Although, with
the advent of data-links and network centric warfare systems, this information can be shared with
a modern fighter and even displayed on the fighter’s sensors.
2. Bandit’s Perspective
The bandit’s perspective pertinent to the fighter is called target aspect. Target aspect (TA) is the
position of the strike fighter from the bandit’s perspective. TA can be a visual assessment and/or
displayed on the radar. TA is always expressed in degrees with a left or right. Degrees are
assumed and not stated; meaning that “30 Right TA” is written and spoken as “thirty right” and
not “thirty degrees right.”
3. Fighter’s View
The most important view is the fighter’s view. This is determined by Antenna Train Angle
(ATA). Antenna Train Angle is the position left or right of the fighter’s nose on the radar attack
display. Like TA, ATA is always expressed in degrees with a left or right, with degrees implied
and not written/spoken.
While ATA and TA represent a first person perspective to the intercept from the fighter and
bandit’s viewpoints, respectively, the AIC’s “God’s eye” view allows the most complete view of
the geometry of the intercept. Fighter aircrew need to learn to build the three dimensional view
from the information presented on their displays and through effective intercept communication.
TA is how the bandit sees the strike fighter. ATA is how the strike fighter sees the bandit.
When both ATA and TA are equal in magnitude and opposite in direction, a collision course in
established.
Collision course is when TA and ATA are equal in magnitude, but opposite in direction, for two
co-speed, co-altitude aircraft (Figure 4-1). If two aircraft are co-altitude and on collision course,
there is a high likelihood they will collide if neither makes a change to heading, altitude, or
airspeed.
There are a number of displays available to aid the fighter in determining the spatial relationships
in an intercept. These include
EW page (OFT)
The radar attack display is the primary intercept display in the cockpit. The radar attack display
shows information about the fighter’s current position, the bandit’s position and flight
information, and weapon employment information.
Ownship information is called out from the radar attack display in Figure 4-2.
a. Heading
d. Altitude
Note that ownship bullseye position is not displayed in the OFT, but is available in the VMTS
aircraft.
In addition to ownship information, information about the launch and steering (L&S) trackfile is
presented. This information on the radar attack display about the L&S includes:
b. Airspeed in IMN
d. Target Aspect vector providing TA with 0 degrees being straight down the display
e. Range as indicated as a caret on the range scale at the right of the display
This information provides the fighter aircrew with every piece of information about the contact
needed to affect a successful intercept. All of these indications, with the exception of ownship
bullseye position and cursor bullseye position, are information from the fighter’s perspective.
Bullseye information provides an immediate connection to the AIC perspective by tying the
attack display information to a top down view (Figure 4-3).
The HSI is used in PLAN mode to help visualize the intercept situation by translating intercept
information into a recognizable navigation instrument (Figure 4-4). By recognizing that the
fighter is at the center of the display, the bearing to the bandit can be easily identified on the
compass rose. Using the range scale as a reference, the fighter can then establish the relative
position of the bandit to geographical reference points, waypoints or route/area features as
depicted on HSI symbology; however, the contact itself is not displayed on the HSI and the
intercept is too dynamic for bandit location to be entered as a waypoint or offset. This limits the
usefulness of the HSI to providing coarse intercept awareness.
In the OFT, the EW display (Figure 4-5) provides an indication of the direction of arrival of
detected threats, threat identification by type of emitter and threat status. The EW display also
provides a quick reference to place the threat emitter in the beam by the marks at the aircraft’s
12, 9, 6, and 3 o’clock position. No heading indication is given which limits the usefulness of
the display on its own. Direction of arrival may not be accurate enough for defense; SNFOs
should not rely on the EW page for calculating defense headings.
The EW display provides counters for chaff and flares, as well as dispense capability for both. It
is accessed through the left MFCD EW option on the SMS display. The SMS option on the EW
display returns the display to the SMS format. The OFT displays the threat symbols
(Figure 4-6).
Status change of the emitter is simulated by changes in the aural cues associated with the emitter.
Different tones indicate the threat has locked the fighter and employed weapons.
The VMTS SA display combines the functionality of EW display and the HSI into a common
display. The VMTS SA display (Figure 4-7) is very similar to those in use in the F/A-18. As
shown, the fighter has waypoint steering information, sequence information, auto sequence
option and range selection options as in the HSI. Additionally AIR and GND options allow the
selection of display of airborne or surface threats, respectively. VMTS EW symbols are
simplified and shown below in Figure 4-8.
The SA display allows the fighter to reference one display for route/area management, waypoint
steering/geographic reference (GeoRef) and EW information, making it a much better display
than the HSI or EW display during an intercept. The only disadvantage of the SA page is that
chaff cannot be dispensed from the SA page. This must be done from the attack display.
The spider card on the kneeboard is also an intercept display in that it allows for near real-time
plotting of group and fighter positions to build situational awareness. The kneeboard spider card
is only as good as the information aircrew put on it and does not take the place of the attack
display. Rather, the spider card should be used to enhance SA to the group positions relative to
the route, area or target. The spider card will be used in intercepts where broadcast control in a
bullseye format is used.
When flying a route or designating GeoRefs, it is highly recommended that these also be plotted
on the spider card to allow for quick reference to the tactical situation.
The most important intercept situational awareness tool is the mind’s eye view of what the
situation is. This represents a fusion of the available information into a coherent mental image of
the intercept situation. It combines the information presented on all cockpit displays to form a
mental picture of what is happening in three dimensional space. This is a skill that must be
developed.
The first step to being able to visualize an intercept begins with mission preparation. The fighter
aircrew must be thoroughly familiar with the briefed mission area, bullseye position, CAP or
route placement, and expected threat presentations. Once airborne, the strike fighter aircrew can
determine their aircraft position and the group contacts as communicated by AIC. A spider card
can be very helpful for visualizing the intercept at this point in the mission but the most
important skill to develop is active listening.
Active listening means the receiver, in this case the fighter aircrew, are able to feed back to the
communicator exactly the information sent, not similar, paraphrased or their own interpretation.
This ensures accurate and effective communications are taking place. In order to establish a
correct mind’s eye view, the fighter must do the following:
b. Use available information, especially the radar attack display, to confirm the location
of groups as transmitted by AIC.
d If the aircrew has information not presented by AIC, they must communicate that
information to AIC and request a declaration to that group to ensure a common air
picture is realized.
Once the aircrew have established their position and have received bandit location information
from AIC, they can begin to build the spatial picture. In VMTS, correlation of this information
is done through BRAA to cursor and Bullseye to cursor information on the radar attack display.
In the OFT, this correlation is done via BRAA to cursor information and projecting that
information from the mind’s eye view to the HSI and/or spider card.
In Figure 4-9, the cursor is not on the contact, this means that the cursor position information
will not reflect bandit position. For example, AIC communicates:
“Hammer 31, SABRE, Single group BRAA 350, 35, 17 thousand, hot, hostile”
The fighter correlates this by placing the cursor over the contact and noting the BRAA position.
Since this matched what the fighter is seeing on the radar attack display, the fighter can ask for a
declaration.
SNFO (PRI) - “SABRE, Hammer 31, contact BRAA 350, 33, 17 thousand, declare”
AIC will respond with the entire BRAA location again and add a declaration, if not previously
given.
AIC (PRI) - “Hammer 31, Single group BRAA 350, 30, 17 thousand hot, hostile”
From this information the fighter knows the picture is a single group, and that the group is
correlated to what the fighter sees. From the information on the radar attack display, the fighter
can create the spatial image presented in Figure 4-10.
The information on the radar attack display provides the fighter heading, bandit heading, angle-
off and target aspect. In addition, the range, rate of closure (VC), and elevation are known. The
fighter can now take the steps required to affect an intercept on the bandit. From the presentation
here, it is obvious that the fighter must turn significantly to the left in order to intercept the
bandit. This turn to intercept will change the intercept geometry into the intercept triangle. A
thorough discussion of intercept geometry is the purpose of the next chapter.
Figure 4-9 Bullseye and BRAA Information on VMTS Radar Attack Display
500. INTRODUCTION
Armed with the information presented through AIC communications and intercept displays, the
fighter aircrew can recognize initial intercept geometry. Once the initial geometry is recognized,
the fighter can take the necessary steps to modify that geometry to affect an intercept with the
targeted group.
Fighter Heading (FH) – Heading of the fighter which, if extended through space,
defines the fighter’s flight path.
Fighter Flight Path (FFP) – The logical extension of the direction of the fighter’s
travel through space on its current FH.
Bandit Flight Path (BFP) – The logical extension of the bandit’s travel through space
on the current BH.
Bandit Reciprocal Heading (BR) – Bandit reciprocal heading, also called bandit recip
(BR) is 180 degrees in the opposite direction from BH.
Bandit Bearing (BB) – Line of sight (LOS) bearing between the fighter’s position and
the bandit’s position. BB is independent of both FH and BH.
Antenna Train Angle (ATA) – Angle between FH and BB; also called Angle Off
(AO).
Target Aspect (TA) – Angle between BH and the bearing from the bandit to the
fighter; or from BR to BB.
Aspect Angle (AA) – Number of degrees from the BB to BH; defines the number of
degrees to the bandit’s six o’clock. AA plus TA always equals 180 degrees. “High
Aspect” BFM refers to high AA, not TA, as they are complementary and measure
from opposite sides of the bandit. For example, 45 R TA implies 135 R AA, and
vice versa.
Elevation Angle – Number of degrees high or low the contact is detected; can be
difficult to determine in a multi-bar scan.
Heading Crossing Angle (HCA) – The number of degrees between FH and BH at the
point of intercept. Also called Degrees to go (DTG).
Cut – Measure of angle from FH to BR which is equal to 180 degrees minus HCA.
Although not commonly used in operating forces, discussions using cut are easier
than annotating “180 degrees-HCA” in intercept geometry discussions.
Rate of Closure (VC) – Sum of the components of fighter and bandit velocities that
contribute to downrange travel.
Vertical Displacement – The amount of distance between FFP and BFP based on
current fighter and bandit altitude.
Slant Range (SR) – Direct LOS distance between fighter and bandit.
Lateral Separation (LS) – Also called lat sep, LS is the horizontal distance between
the fighter’s current position and BFP.
In addition to these terms, there are some important relationships between these terms that
should be understood
The relationships between BH, TA, FH and ATA are the most important in the intercept and
need to be understood such that fighter aircrew immediately recognize the impact changing any
of these parameters has on the intercept.
Bandit heading determines target aspect. Target aspect will change instantaneously with a
change in bandit heading. A bandit that turns toward the fighter will decrease the target aspect.
Likewise, a turn away from the fighter’s nose can instantaneously create large target aspect,
changing the geometry of the intercept.
Because TA represents the difference between the bandit’s bearing and the bandit’s flight path, a
bandit that maneuvers by changing heading changes not only TA but the fighter’s location to the
bandit’s flight path.
Lateral separation is the horizontal distance from the fighter to the BFP. LS is turning room. LS
(in thousands of feet) is computed by: LS = TA x SR x 100. Since SR will only change over
time, but TA can change instantaneously, LS will change instantaneously with changes in TA
and very slowly with changes in SR.
For example, a bandit at 20 NM with 20 TA will have 40,000 feet (written as 40K) of LS. If the
bandit turns to put the fighter on the nose, the LS equation yields LS = 0, meaning there is no
separation between the fighter and the bandit’s flight path at that moment.
In Figure 5-1, the bandit begins with 30 L TA and 60K LS at 20 NM. By turning 30 degrees into
the fighter, that is placing the fighter on its nose, the bandit has reoriented its flight path such that
the fighter now has 0 LS and is seeing 0 TA. If the bandit maintains a nose-on position, there is
nothing the fighter can do to create lateral separation.
Lateral separation is an instantaneous measurement and will change as both slant range and
target aspect change. In Figure 5-2, at 20 NM, the fighter has:
TA varies even though all of the bandit headings are the same. Also note that whenever the
bandit is nose-on, the fighter has 0 LS. This means any bandit maneuver in heading will
instantaneously affect LS, while the fighter movement will change LS over time.
In summary, bandit maneuvers always change LS and TA. It is up to the fighter to determine
what has happened and how to react to the maneuver. In stern conversions, the bandit will not
maneuver, so the fighter must be able to recognize their location in relation to BFP based on TA
determination and LS calculations
Since TA is directly related to BH, and BH determines the amount of the bandit’s velocity that
contributes to VC, the lower TA is, the higher closure will be. VC can be easily computed,
theoretically, by determining the component of the fighter’s and bandit’s velocities that are
contributing to their mutual downrange travel (Figure 5-3).
With a co-speed bandit, maximum VC will be double the fighter’s speed (300 KGS + 300 KGS
in AWI). With 90 TA, VC will be equal to the fighter’s speed (300 KGS + 0 KGS component to
downrange travel) and the bandit may be hidden by the radar’s clutter filter. With 180 TA,
closure will be 0 (300 KGS + (- 300KGS of receding bandit).
This means the only time a 600 VC will be seen is with 0 TA and the bandit on the nose. Normal
VC numbers for AWI intercepts are between 420 and 580 KTS.
Unlike changes in bandit heading, TA will not change immediately with a change in fighter
heading. Rather, with a bandit on a constant heading, the movement of the fighter through space
in relation to BFP is required for the fighter to affect TA.
Antenna Train Angle (ATA) will change instantaneously with fighter heading, as any turn by the
fighter changes the number of degrees off the nose the fighter sees the bandit.
Against a non-maneuvering bandit, such as those seen in stern conversions, TA can only be
changed by the fighter maneuvering to change its position in relation to BFP, thereby changing
the fundamental geometry of the intercept. This concept is shown in Figure 5-4.
The bandit begins with 30 L TA and 60K LS at 20 NM and the fighter has 20 L ATA. When the
fighter turns 20 degrees into the bandit, that is placing the bandit on its nose, see that the bandits
flight path remains where it was and that there is no change to the target aspect or to the lateral
separation.
Vertical displacement (Figure 5-5) is the perpendicular distance the fighter is located above or
below the bandit's flight path. This represents the altitude difference between the fighter and
bandit and should be computed in feet. Note that the formula for vertical displacement is the
same as the one for LS with the vertical displacement (feet) = Elevation X SR X 100.
If the bandit is 4 degree high at 20 miles, 4 x 20 x 100 means that the bandit is 8,000 feet above
the fighter.
During an intercept, AIC will inform the fighters of the altitude of the bandit and the fighters
must then compute the elevation angle in order to determine where to place the radar scan
volume. Aircrew must be able to work the vertical displacement problem in reverse. For
example, if the fighter is at 20,000 feet and AIC calls bandit altitude at 30,000 feet at 20 miles,
the fighter should ensure that the scan volume indicates that the bars are covering an elevation
angle of at least 5 degree high from the following derivation:
Obviously if the fighter is above the bandit, the elevation angle is negative (i.e., depression).
Once intercept terms, their relationships, and the information on the radar attack display is
understood, the fighter should be able to build a mind’s eye view of the intercept geometry based
on the information presented on the attack display. The fighter aircrew can also interpret the
information presented to recognize whether the contact(s) they have is (are) the one(s) being
correlated by AIC information.
In Figure 5-6, the fighter can determine the following directly from the attack display:
BH is 190 degrees
SR is 33 NM
VC is 560
Figure 5-6 Interpretation of Radar Attack Display Information into Mind's Eye View
BR is 010 degree
With this information, the fighter should recognize that FH is on BR, which has a significant
impact on future intercept conditions and conduct.
The concept of intercept quadrants was touched on in Chapter 5 with the introduction of TA
quadrants referenced by AIC. These are shown in Figure 5-7: (A) Head-On Quadrant, 0-30 TA
"HOT," (B) Forward Quarter, 31-60 TA "Flank" Aspect; (C) 61-120 TA Beam Quarter "Beam"
Aspect; (D) Rear Quarter 121+ TA "Drag” Aspect.
These TA regions also correspond to initial approach quadrants in an intercept and determine
whether or not the fighter is beginning the intercept with a positional advantage.
Positional advantage is a relative term used to describe the fighter's ability to attack a bandit or to
defend a target in a beyond visual range (BVR) engagement. A fighter with a positional
advantage can have an enormous effect on the outcome of the bandit’s mission. A fighter
beginning with a positional disadvantage will have a difficult time influencing the bandit’s
actions. In other words, with a positional advantage comes the tactical initiative; without
positional advantage, the tactical initiative is not held by the fighter. In Figure 5-8 there is a
bandit approaching a friendly ship. Only one of the three fighters has a positional advantage.
Fighter A has a positional advantage since the aircrew can maneuver to place themselves
between the bandit and the target. Fighter B is at a positional disadvantage because the distance
it must cover to achieve a Forward Quarter (FQ) shot may mean the bandit has attacked the
target and is engaged by the fighter on the egress. Fighter C is in a distinct positional
disadvantage because it cannot affect the bandit’s actions until bandit egresses.
From this, it should be obvious that the fighter in the head-on or forward quarter, that is hot or
flank aspect, has a positional advantage. A fighter in the beam quarter, with beam aspect, is in a
neutral or disadvantageous position. A fighter seeing drag aspect is in the rear quarter and is at a
positional disadvantage. Recognizing whether or not the fighter has a positional advantage at the
beginning of the intercept is possible once the initial geometry is recognized. Once an advantage
or disadvantage is recognized, the fighter can take action to change the geometry to create an
advantage, mitigate a disadvantage or coordinate with AIC for other assets to engage a group that
the fighters are out of position to engage.
In the example above, positional advantage is demonstrated from an AIC or “God’s eye” view of
the situation with the bandit threatening a near stationary target. However, positional advantage
may also include factors like a large vertical displacement, where the fighter has an advantage
due to its great altitude differential over the bandit, or the placement of the fighter’s planned
route or target. Fighter aircrew must recognize the impact of their location, both current and
planned, on the tactical situation when evaluating positional advantage and take the appropriate
steps to create positional and tactical advantages whenever possible.
Actions used to create or capitalize on a positional advantage include changing heading, altitude,
or airspeed or a combination of these. At this stage, with a non-maneuvering, co-speed bandit,
geometry changes will be made primarily through heading and speed changes.
In order for an intercept to take place, the fighter flight path must intersect with the bandit flight
path. The intersection point will be the point of intercept. Once aircrew establish the bandit and
fighter positions on their respective flight paths, the intercept triangle is formed by the flight
paths of the aircraft and the bearing line between aircraft.
The intercept triangle (Figure 5-9) is a useful tool to visualize angles such as TA, ATA, HCA
and cut. When combined with the fact that the three interior angles a triangle always add up to
180 degrees, a complete spatial picture of the intercept can be obtained. TA and consequently
AA can always be calculated if either BB or ATA and HCA are known.
Manipulation of fighter and bandit heading, thereby changing ATA and TA, respectively, change
the geometry of the intercept triangle. Additionally, changes in bandit or fighter airspeed will
also change the geometry of the intercept triangle.
509. CONCLUSION
Knowing intercept terminology allows the aircrew to discuss the intercept using a common
vocabulary with specific definitions. Fighter aircrew must be well versed in this vocabulary to
perform their mission.
The intercept triangle will be explored in much greater detail in the rest of this manual. The
recognition that the intercept is a triangle allows the fighter to manipulate the geometry of the
intercept to affect a rendezvous to identify and employ weapons on the bandit.
The fighter must use geometry and the intercept triangle to obtain a positional advantage in order
to accomplish the briefed mission. An in depth understanding of the relationships between
intercept parameters is key in understanding the actions to take to create a positional advantage
in any intercept.
600. INTRODUCTION
With the information from chapter 5, aircrew can examine the intercept triangle in greater detail
to discuss what constitutes optimal intercept geometry in any given situation. For stern
conversions, it is assumed that:
The use of geometry is preferable to burning fuel to affect an intercept. This is not to
say a fighter speed advantage will never be used; rather, geometry will be used as the
primary means of affecting an intercept.
The geometry game plan for intercepts should minimize in cockpit calculations.
The geometry game plan should affect geometry in a logical and predictable manner.
With these fundamentals in mind, intercept geometry can be discussed in great detail.
During conduct of an intercept, the contact will move on the radar attack display. This
movement is called drift. There are several types of drift and often more than one type is
occurring at the same time. Understanding these different types of drift is crucial to
understanding what is happening on the attack display and why. The effect of drift will be
revisited more than once during the discussion of intercepts at VT-86. If the aircrew knows what
kind of drift to expect, then they will be able to detect abnormal conditions, such as bandit
maneuvering, much more easily. The types of drift discussed are:
Turn Drift: Movement of the contact on the radar attack display as a result of fighter
maneuvering in heading. Occurs strictly as a result of turning the fighter. To
illustrate, if the fighter makes a turn 30° to the right, the target will appear to drift to
the left by the same amount and rate as the fighter’s turn.
Intercept Drift: Movement of the contact due to the movement of the fighter and
bandit through space. This is the result of changes in geometry during the intercept.
For example, as two aircraft approach the merge, the bearing to the other aircraft
changes as range decreases. At range, this same effect is seen, but is less pronounced.
Controlling intercept drift is a primary goal during any intercept.
Displayed Drift: The sum of intercept and turn drift, displayed drift is what the
aircrew perceives on the radar attack display. It is very important for aircrew to
recognize what is causing the resultant displayed drift and what this drift means.
Recognition of the type of drift that is occurring and why is a fundamental fighter aircrew skill.
An air-to-air intercept is a relative motion problem in which the fighter is constantly striving to
control its position in relation to the bandit. Changes in the bandit and fighter’s position will
result in intercept drift. The ultimate manner of controlling intercept drift is establishing a
collision course. On a collision course, the fighter has established a constant bearing, decreasing
range situation that, if not changed, may result in a midair collision. A contact which is on
collision will not drift. A contact which is not on collision must drift and it will always drift
away from collision bearing (CB). CB has a direct impact on intercept control.
Recall from Chapter 5 that the intercept triangle is made from the fighter and bandit flight paths
and the bearing between the two. A collision course will exist when geometry is such that the
bandit remains on a constant bearing with no changes in heading by the fighter. When this
occurs, the following conditions will be present:
The distance to the intercept point for both the fighter and bandit will be equal
VC for the intercept will be higher but not at the maximum (with both aircraft at the
same airspeed)
Using basic trigonometry and knowing TA, ATA and SR, one can show that, for the distance to
the point of intercept (DPOI) the fighter must travel:
To minimize the time-to-kill the fighter should establish a heading that maximizes Vc and
minimizes the distance traveled to the intercept point. If a fighter initially maximizes only Vc by
maintaining a pure pursuit path, the distance traveled will be much further than that of
establishing a collision course. The mathematical proof of this is too long to discuss in this text,
however, it is a logical inference for anyone who has ever played football, soccer or basketball
that you don’t run AFTER the person with the ball, you position yourself to intercept that person
at the place you estimate they will be. This is essentially the same fundamental principle used in
an intercept, where establishing a collision course is preferable to remaining in pure pursuit.
When established on collision:
Knowing that TA will always equal ATA when a collision intercept has been established in a co-
speed situation, the fighter can establish a collision intercept by adjusting its heading to match
the ATA with the previously calculated TA. Collision course is an effective tool to rapidly close
with the bandit.
Either the bandit will pass in front of the fighter (a good thing at close range).
A contact not on a collision course will be subject to intercept drift. This intercept drift will
always be away from collision bearing.
For example, if the fighter and bandit are established on opposite headings, that is FH equals BR,
and there is LS between their flight paths, then ATA and TA will increase with a decrease in
range.
From Figure 6-2, it is easy to see how TA and ATA both increase as slant range decreases. This
will occur whenever the bandit is not on a collision course.
Knowing that the contact will drift when not on collision, and that the drift that occurs will be
away from collision bearing, the drift of the contact on the radar attack display becomes very
predictable. The most simplistic example of this is when fighter heading is bandit recip
(FH=BR). Since TA is also measured from BR to BB, the drift of the contact away from BR
represents a change in TA. For every degree the contact drifts, TA increases by one degree.
This is shown in Figure 6-3.
Similarly, a contact that is not on collision will drift away from collision. For example, if the
fighter turned to place a contact on collision bearing at 30 degrees left ATA, and had misread the
target aspect vector as 30 degrees right when it was actually 40 degrees right, the contact will
drift away from the CB, which will be an increase in TA. This is shown in Figure 6-4.
In another example (Figure 6-5), the fighter turns to try to place the contact on collision and
forces a drift that reduces TA. In this case, the contact is placed at 40 degrees right ATA with 30
L TA. The result is that the contact will drift to the right, away from the actual CB at 30 R.
Since this drift is toward BR, this drift is a decrease in TA. In order to arrest this change in TA,
the fighter must make a change in the geometry of the intercept.
While collision course is useful, there are many occasions where the fighter wants to either
increase or decrease TA, and the associated LS, for various reasons. This requires that the
fighter understand the geometry created by changing fighter heading, thereby changing the HCA
and the associated cut.
When discussing intercepts, cut is used instead of HCA because the cut is easily referenced on
the radar attack display. The cut corresponds to BR. Once the fighter has found the bearing on
the display that represents BR, the cut is known. This is further aided by the BRAA to cursor
information being displayed on the radar. Knowing where the cut and BR are let the fighter
immediately determine how TA will change and how the contact will drift.
Heading crossing angle (HCA) is the angle between fighter heading and bandit heading the
remaining angle between fighter heading and bandit reciprocal heading (BR or “recip”) is called
the cut (Figure 6-6). The term “cut” has fallen out of common use in operating forces, but it is a
useful learning tool in intercept geometry. Cut is used because the math is easier than using “180
- HCA” every time the relationship is used. A 90 cut is equal to a 90 HCA, as the fighter then
has 90 degrees to turn to match bandit heading. Changing the cut changes HCA and vice-versa
and can be changed by either fighter or bandit heading changes.
There are five types of cuts which fall into three categories. These categories are:
Cut into bandit flight path – an HCA creates a cut into bandit flight path whenever
the flight paths of the fighter and bandit cross if neither changes heading. A cut into
will decrease Lat Sep. There are three types of cuts into based on how they are
related to collision.
Cut away from bandit flight path – an HCA creates a cut away from bandit flight
path when the heading places the fighter’s flight path such that the fighter will move
away from the bandit’s flight path over time. A cut away will increase Lat Sep.
Cut equal to bandit reciprocal – this is also called a zero cut. A zero cut will
maintain Lat Sep.
Each of these types of cuts has specific properties that make it useful in controlling intercept
geometry.
Cuts into bandit flight path will always reduce lateral separation (LS). However their effect on
TA depends on their relation to the cut required for collision. These are detailed below:
a. Cut into equal to collision (Figure 6-7) – Cut into equal to collision places the contact
on collision. TA will remain unchanged while LS will decrease. ATA will be equal
in magnitude and opposite in direction from TA. If co-altitude, the aircraft may
collide and will, at a minimum, be in very close proximity at flight path fly through.
This cut is a type of lead pursuit and represents the most efficient geometry to close
with the bandit.
b. Cut into greater than collision (Figure 6-8) – A cut into greater than collision will
reduce LS and TA over time. The fighter’s flight path is well in front of the bandit
with the fighter in a lead pursuit. The fighter can reduce both TA and LS with this
type of cut. In fact, this is the ONLY cut which will reduce TA. To see this kind of
cut on the radar attack display the fighter needs to see the TA vector pointing across
the display with the contact at an ATA greater than that required for collision. The
contact will drift toward the edge of the display, which will indicate a reduction in
TA. Drift will be away from the TA vector. To establish a cut into greater than
collision on the radar display below, the fighter would have to turn left in order to
place the bandit in the shaded area of the display.
c. Cut into less than collision (Figure 6-9) – A cut into less than collision places the
fighter in either lead, pure or lag pursuit with an HCA less than that required for
collision. Pure and lag pursuit are always a cut into less than collision. Fighter
headings between pure and collision are lead pursuit with a cut less than collision.
This type of cut will reduce LS while allowing TA to increase, which is useful when
the bandit is approaching or is within visual range, but unaware of the fighter. On the
attack display, the contact’s TA vector will be pointed toward the edge of the display
with the fighter’s nose in pure or behind the contact. If in lead, the contact’s TA will
be more than the contact’s ATA and drift will be in the direction of the TA vector.
When fighter heading is equal to the bandit reciprocal, the fighter is on a zero cut (Figure 6-10).
HCA is 180 and the fighter has 180 degrees to turn to bandit heading. With 0 TA, the bandit is
on collision and will merge in close proximity with fighter nose-on if they do not collide, when
range reaches zero. With TA>0, the fighter is on a parallel, opposite direction, flight path. TA
will double as range halves. For example, on a zero cut with 15 TA at 30 NM, there will be 30
TA at 15 NM. This is the only cut that does not change LS, TA will grow. Since no LS is being
removed, this is not a type of pursuit.
These properties of a zero cut are very important in that this is the only cut which preserves the
current LS.
A cut away is the only way to increase LS (Figure 6-11). At high TA, a cut away will mean the
contact is off the attack display, while a cut away for low TA may keep the contact on the radar
attack display. A cut away will be used by the fighter any time LS needs to be increased. Since
LS is being generated, it is not a type of pursuit.
Understanding the five types of cuts will allow the fighter to manipulate intercept geometry to
accomplish whatever goal is required.
The effect of HCA on intercept geometry should be readily apparent. While an instantaneous
snapshot of the intercept can be made by evaluating TA, ATA and slant range and determining
LS, it is the cut that determines how this geometry will change over time. With a non-
maneuvering contact, the fighter’s changes in heading will create or remove lateral separation
and build or remove TA over time. How the fighter can manipulate intercept geometry is the
focus of stern conversion intercepts.
In a co-speed intercept with a non-maneuvering bandit, the fighter has control over LS and TA.
The limiting factor for the ability to impact these is the range at which the intercept begins. A
couple of examples that help highlight this:
Assuming a 0 TA, 0 LS start against a co-speed, non-maneuvering contact, the fighter can
immediately turn to a 90 cut (90 HCA) to build the maximum amount of LS in the minimum
amount of time. Assuming 20 NM start 300 KGS (approximately 0.5 IMN), or 5 NM per
minute, and that the fighter must turn hard as possible to turn to a zero cut when LS equals
40,000 feet (desired turning room in stern conversions) or nose-on when SR reaches 10 NM
(nominal visual range) the following can be demonstrated:
a. After thirty seconds, the fighter has generated 2.5 NM, or 15,000 feet of LS
ii. TA has increased to 8.1 degrees (8.1 * 17.7 = 14,390 feet LS per the formula)
b. After one minute, the fighter has generated 5 NM, or 30,000 feet LS
i. SR is now 15.8 NM
ii. TA is now 18.1 degrees (LS formula yields 28,662 feet LS)
c. At ninety seconds into the intercept, the fighter has generated 7.5 NM or 45,000 feet
of LS
i. SR is 14.6 NM
At this point the fighter should turn hard as possible to BR to capture and hold 40K of LS. When
the fighter turns to a zero cut, the bandit will be about 30 ATA at a slant range of about 14 NM.
TA will continue to grow and, if no further heading changes are made, the fighter and bandit will
pass with 45K LS about one minute later. The fighter would not have radar contact to the bandit
until the turn to a zero cut. Once on the zero cut, the contact will be at 30 degrees right ATA and
will drift toward the edge of the radar attack display as TA increases.
A 90 cut into can be used to remove the maximum amount of TA and can be used to remove the
maximum amount of LS. If the fighter began with 30 TA start at 20 NM slant range (120,000
feet), the fighter would begin with 60,000 feet LS (60,000 feet LS by the formula as well). In
this example, the goal of the fighter is to establish a position as close to the bandit’s flight path as
possible, but the fighter must be nose-on at 10 NM. The fighter would expect to see the
following:
ii. SR is 16.6 NM
ii. SR is 13.3 NM
iii. ATA is 67.9 degrees (recall that radar attack display limitation is 70 degrees left
or right in azimuth)
ii. SR is 10.1 NM
What is important to note here is that although the change in LS from this example is the same as
in the previous example, the removal of LS changes TA more slowly. The reason for this is that
the rate of change of TA increases the further off collision bearing the contact is. In other words,
the further a contact is from collision bearing, the faster the contact will drift. This drift will
always be away from collision bearing.
Also note that the drift away from the fighter’s nose with the cut into greater than collision will
be in the opposite direction of the contact’s TA vector. ANY time a contact drifts the opposite
direction from the aspect vector, the fighter is removing LS.
Additionally, when using a 90 cut away to create LS, the contact was not on the attack display.
This is not preferable. Likewise, using a 90 cut into remove LS made the contact drift off the
radar attack display. This is also not preferable.
Based on TA, ATA, and fighter heading (which determines the HCA and, therefore, the cut), the
fighter can identify the “hot” and “cold” sides of the display (Figure 6-14). These are defined as
follows:
The hot side of the display is the portion of the attack display where the fighter should
place the contact to increase the rate at which LS is being removed. This represents a
turn toward bandit flight path.
The cold side is the direction the fighter should turn to place the contact to slow
down, stop or reverse the removal of LS. In other words, this is a turn away from
bandit flight path.
The dividing line between the hot and cold sides of the display is the ideal intercept curve, or
where the contact is on collision.
Because a TA vector is used instead of a heading vector on the L&S symbology, where it points
can be used to denote to the fighter where hot and cold are on the attack display. Simply put, the
TA vector stick always points in the direction to turn to move the contact toward the hot side of
the attack display (Figure 6-15). Turning toward the aspect vector will heat up the intercept.
Turning away will cool off the intercept. Although interpretation of the TA vector may not seem
intuitive, having a TA vector provides better SA to the positional relationship between aircraft
than a heading vector does. The dividing line between hot and cold on the contact is collision
bearing (CB). As TA changes the amount of turn to place a contact hot or cold will change with
the corresponding change in CB. The SNFO should continue to assess TA to identify collision
bearing and the subsequent hot/cold sides of the attack display.
In the example above (Figure 6-16), the red line represents BR. The fighter is on a zero cut
which will maintain LS with an increase in TA. The yellow line equates to 40K LS. The blue
line is collision bearing. From a zero cut, turning to place contact right of collision bearing at
any range (the blue line) will create a cut into greater than collision. TA and LS will decrease.
Turning to place the contact left of the yellow line will be a cut away. LS and TA will increase
and may need to be reduced later. To capture TA, the fighter must turn to place the contact on
the blue line (ATA equal and opposite to TA) and then hold that heading. LS will decrease, but
TA will remain constant.
Intercept geometry can be changed by either fighter or bandit changes in heading. Contact drift
is predictable in theses intercepts. Fighter aircrew must understand how and why the contact will
drift and the relationship that drift has to TA, ATA and LS. In the next chapter, methods of
using different types of cuts and fighter heading changes to manage LS and TA will be explored.
The following formulas are used for quick reference in the cockpit and should be committed to
memory:
Aspect Angle (AA) = 180 - Target Aspect (TA) : AA = 180 - TA (same direction as
TA)
Lateral Separation = Target Aspect x Slant Range x 100 : LAT SEP = TA x SR x 100
Altitude Differential = Elevation Angle x Slant Range x 100 : ALT DIFF = Elev x SR
x 100
i. DTG = FH to BH
700. INTRODUCTION
The stern conversion intercept is the introductory intercept at VT-86. Stern conversions teach
introductory air-to-air radar employment skills, intercept geometry and timeline awareness.
Stern conversion intercept procedures are used to join other friendly aircraft or arrive in an
offensive position on non-friendly aircraft. It is a critical skill needed by fighter aircrew to
achieve mission success. This chapter will describe aircrew actions from the commencement of
the intercept at beyond visual range (BVR) to the transition to within visual range (WVR) at 10
NM.
Employ weapons
In a co-speed intercept with the fighter and bandit at 0.5 IMN, the VC for a head on aspect will be
in the vicinity of 600 KTS (Figure 7-1). This means that the fighter and bandit will close with
each other at 10 NM per minute. At this speed a 30 NM intercept will take 3 minutes from
commit to the merge. This rate translates to 30 seconds every five miles. Based on this, most
intercept timeline tasks will be allowed 30 seconds to complete.
This allows the fighter to build a timeline on which intercept tasks are placed. The intercept
timeline should be committed to memory to ensure that no matter what the range, the fighters
can step into the timeline and execute proper intercept mechanics.
The timeline is a guide. All ranges on the timeline are no later than (NLT) ranges. The fighter
must be able to enter the timeline and execute tasks from that point forward; however, the first
task will always be correlation and declaration. The timeline is normally briefed line by line to
address formation management, sensor employment/usage, communication format with
examples and crew coordination. This helps ensure completeness in the brief for each important
range or task on the timeline.
In the stern conversion intercept, the fighter will accomplish the following tasks outside of 10
NM:
Once established in the area and ready to begin the intercept, the fighter will start the flight with
a “fight’s on” call. After the “fight’s on” call has been echoed by all players, the fighter will call
AIC for the picture. AIC will respond with the picture in broadcast control in bullseye (BCBE)
format. Once the SNFO has determined the picture meets commit criteria and commits, the
comm format shall transition to Tactical Control in BRAA format (TCBRAA) from the fighter.
1. Group Definition
A group by definition in VT-86, is assumed to be two aircraft within 5 NM and 5,000 feet of
altitude. Thus, in Figure 7-2, the two contacts in group A are a group while the single contacts in
group B and C are two separate groups. Scenarios with multiple groups, or groups with more
than one aircraft, will be addressed in Section Radar Attacks and beyond. In stern conversion
intercepts, pictures will be a single group and will consist of a single contact only.
2. Commit
The first fighter action on the timeline is commit. When the fighters commit they are leaving
their assigned CAP or route to prosecute an intercept to a logical conclusion on a group that
triggered the commit. Fighters commit to a picture, not an individual group. In future stages,
options after the commit will be discussed in more detail.
The fighter will commit on any contact that has 60 or less TA, no later than 30 NM. Radar
contact with the group that triggers commit is not required. Thus, the fighter may commit once
AIC has called a group with hot/flank aspect approaching 30 NM.
3. Correlation
The fighter can correlate the location of the group in bearing, range and altitude using the BRAA
information on the attack display. If no contacts are detected on the attack display, the fighter
should place the acquisition cursor (called the cursor hereafter in this manual) at the location of
the BRAA called by AIC, and then adjust the elevation of the scan volume to bracket AICs
called altitude, if given. If AIC does not pass altitude information, the fighter should manually
adjust the scan volume only after two complete frames. Recall from radar theory that the bar
scan of the radar means the antenna will move in elevation, as evidenced by the movement of the
elevation caret. If in a 6-bar scan, the radar operator should ensure that any elevation
adjustments made occur after sanitization of the complete frame at that elevation setting.
Once the contact is detected, the fighter should place the cursor over the contact and reference
the displayed altitude and BRAA to cursor position. For the fighter to be properly correlated, the
bearing and range being called by AIC must match within 3 degrees and 3 NM. This correlation
is made by either having cursors over the contact while AIC is talking or by making a contact
call to AIC using the BRAA format.
a. Lead SNFO (PRI) “SABRE, Hammer-11, contact BRAA 177, 28, 22 thousand,
declare”
AIC will repeat the call to correlate the group and provide the declaration.
b. AIC (PRI): “Hammer-11, single group BRAA 177, 27, 22 thousand, hot, hostile”
Once the fighter has committed, the fighter should turn to place the AIC BRAA call on the nose
to gain radar SA and to “point and assess” the geometry of the intercept. The fighter can expect
to see 0-60 TA on either side during this stage. Once intercept geometry has been assessed, the
fighter will turn to execute one of the game plans presented in this chapter to create, preserve or
maintain 40K of LS.
The TA vector on the attack display shows the current computed TA (Figure 7-3).
2. Low TA
Low TA (Figure 7-4) setups are those with TA of 0 to 15 degrees and are characterized by initial
rates of closure equal to the sum of the fighter and the contact’s airspeeds. For example, at 0 TA,
with both aircraft doing 0.5 IMN, the aircrew should expect to see closure rates around 600 KTS.
TA of 10 or less is considered very low. VC will be near 600 KTS and LS at the beginning of the
intercept will be very small.
With TA between 10 and 15, the fighter is beginning the intercept with close to the 40K goal.
For a 30 NM setup, the 40K goal is met with 13.333 degrees TA. Since this is an unrealistic and
irrelevant level of precision, it should be specifically noted that 15 degrees TA at 30 NM is
45,000 feet of LS.
3. Medium TA
Medium TA (Figure 7-5) setups are those where the TA is between 15 and 35. These intercepts
are characterized by initial VC in the region of 450-500 KTS.
In an intercept that begins with 30 NM of separation and medium TA, the fighter has between
45,000 and 105,000 feet of LS. The fighter will need to reduce LS to meet the 40K LS goal by
10 NM.
4. High TA
High TA (Figure 7-6) intercepts begin with TA of 35-45 degrees. In these intercepts, the fighter
has at least 120,000 feet of LS. The fighter has to remove a large amount of lateral separation
prior to 10 NM. Typical VC for high TA intercepts is around 480 KTS.
5. Very High TA
With very high TA, defined as more than 45 degrees, the fighter will have to change the
geometry at a greater rate than is available in a co-speed intercept. These intercepts will be
discussed in a later chapter dedicated to speed variations.
6. TA Interpretation
Interpretation of target aspect is an important skill (Figure 7-7). However, there are some
indications that should make TA interpretation much easier.
c. At 20 TA, the aspect vector is noticeably off of vertical, but not to the point of the
L&S star.
d. At 30 TA, the aspect vector is just below the lower point of the L&S star.
e. At 36 TA, the aspect vector is lined up with the point on the L&S star.
f. Around 45 TA, the aspect vector is just past the bottom point of the star.
g. At 60 TA, the aspect vector is well beyond the point of the star.
If these reference points are too hard to see, recall that at 90 degrees the TA vector will point
directly into the airspeed or altitude numbers of the L&S symbology.
Arriving IN LAR in the rear quarter is dependent on the aircrew’s ability to manage LS outside
of 10 NM. This is the same technique used to rendezvous on a tanker or friendly formation.
The 40K of LS is not an arbitrary number. Lateral separation equates to turning room (Figure 7-
8). With 40K of LS the fighter has enough turning room to turn nose-on at 10 NM, maintain
pure pursuit and rollout in a rear quarter (RQ) LAR for an SRM. The lateral separation (LS)
goal in this stage of intercepts is 40,000 feet (40K) at 10 NM. At 10 NM, the fighter will bring
the contact to the nose to perform a stern conversion. LS in the radar environment equates to
turning room in the visual arena. The fighter needs to be able to determine the amount of LS at
any point in the intercept and recognize increasing or decreasing LS trends. With too little LS at
10 NM the fighter may have to make an energy depleting break turn to roll out in the bandit’s
rear quarter. This deceleration will result in a fuel critical fighter arriving in the rear quarter, but
at a longer range than desired. This distance must also be closed by accelerating. In fuel critical
fighters, burning extra fuel due to poor geometry management is not acceptable.
In order to meet this goal, the fighter will have to do one of the following:
To do this, the fighter must have a fundamental understanding of the calculation of LS and how
fighter heading changes geometry to affect LS. Recall the LS equation:
LS = TA x SR x 100
Using the LS equation, it is easy to generate a LS table in Figure 7-9 and find corresponding
TA/Range combinations that correspond to 40K LS. From the formula and Figure 7-9, it is easy
to see that at 30 NM, 15TA equates to 45K of LS. At 20 NM, 20 TA is 40K of LS. Thus, key
relationships to commit to memory are
15 TA at 30 NM
20 TA at 20 NM
30 TA at 15 NM
The fighter’s goal is 40K LS, but air-to-air intercepts are as much art as they are science. Given
the dynamic nature of the intercept environment any LS determination made by the fighter will
be a snapshot in time. The fighter aircrew should not focus on the details of precise calculation
of LS, but rather the aircrew need to focus on trends and correcting those trends back toward the
goal.
So while it is important to know what LS is at any point in the intercept, this is only the first
piece of information the fighter needs to control the intercept. A thorough understanding of
intercept geometry and how geometry will be used to create, remove or preserve LS is required.
In order to have 40K LS at 10 NM the fighter has two choices. First, the fighter can turn to the
bandit reciprocal with 40K of LS and maintain this to 10 NM. Second, the fighter can capture 40
TA and place this on collision to 10 NM. From Figure 7-10, it is easy to see that once the fighter
maneuvers to 40K LS, to maintain this, fighter heading must equal bandit reciprocal. Recalling
from Chapter 6 that a fighter heading equal to bandit recip creates a 180 degree HCA, or a zero
cut, and that on a zero cut LS does not change, the importance of identifying bandit recip
becomes readily apparent.
As previously discussed, when the fighter’s heading is on bandit recip, LS remains unchanged as
range decreases and TA increases. If the fighter turns to a zero cut, the current Lat Sep is
captured and will not change. It is very important to be able to rapidly identify bandit recip.
There are three techniques to do this. The first is to simply memorize the recip table in Figure 7-
11. The second is to look at the HSI. The third is to compute it via the “plus two, minus two
method.” In this technique, for headings from 020 degrees to 180 degrees adding 2 to the
hundreds and subtracting 2 from the tens provides the reciprocal. For headings greater than
190 degrees, subtracting 2 from the hundreds and adding 2 to the tens provides the recip. The
recip of 300 degrees is 120 degrees; the recip of 020 degrees is 200 degrees. This works for all
headings except 190 degrees and 010 degrees, which are reciprocals of each other.
Once bandit recip is computed, the fighter can turn to the bandit’s recip to preserve the current
LS.
Recalling that the bandit is on collision when TA is equal in magnitude but opposite in direction
from ATA, it is self-evident that to capture 40 L/R TA the contact must be placed at 40 R/L
ATA.
SNFOs are expected to use the TA vector and interpret this to within 10 degrees; however, BR to
ATA is a direct and exact measurement of TA and is especially easy when the fighter is on a
zero cut. SNFOs are encouraged to calculate exact TA when time permits.
Based on the 600 KTS VC worst case scenario, the fighter can establish timeline to accomplish
the required intercept tasks to reach a 40K LS goal by 10 NM. With this goal in mind, the
fighter can create a visual representation of the timeline that depicts the expected actions,
formation and geometry management highlights, sensor employment considerations and
intercept communication formats/examples.
The timeline begins with pre-commit setup with CAP at 250 KIAS and the radar
RWS/140/80NM/6B range with MRM selected. Target aging should be discussed during the
brief and the option should be set to longer than frame time (normally 16 seconds for these
parameters). Communications are separated into examples and control/format changes. The
depiction then walks through each event during the intercept and actions to take.
This format makes the brief easier to talk to because all of the required actions are on the board.
The fighter aircrew can address each action item and expand where needed.
For the initial turn into the threat sector, the fighter has the ultimate responsibility of picking the
correct turn direction to preserve target aspect. This means at times, the shortest direction may
not be the correct option to prevent target aspect from growing out of control while follow-on
steps are being conducted. To pick the correct turn direction, the SNFO needs to either reference
track direction (pre-commit) or bandit aspect (post-commit) during the picture call.
In Figure 7-13, the fighter is headed west and the bandit is tracking northwest. After the commit,
the fighter hears “Ripper 11, Sabre, single group, BRAA 120, 35, twenty thousand, flank
northwest, hostile.”
Although a left-hand turn to 120 would be the shortest direction of turn, a right-hand turn to 120
would preserve target aspect and would be the correct choice.
On the initial turn in, the fighter should stop the turn when the AIC called bandit bearing is on
the nose. This allows the fighter to point its nose at the bandit while assessing what steps to take
next. This is called a “point and assess” strategy (as opposed to blindly setting geometry based
on AIC information). The point and assess strategy allows the fighter to do the following:
Place the expected contact location in the center of the radar’s scan volume, thereby
increasing the probability of detection
Ensures that the fighter is closing with the contact while sanitization is taking place
Keeps the fight in front of the fighter to make geometry more apparent
Once the fighter has detected the contact, the fighter should use the BRAA information on the
attack display to correlate the contact with AIC information. As previously discussed,
AIC will provide a declaration on the group. Once the declaration is obtained, the fighter must
make an assessment of target aspect and execute the target aspect management plan. The
procedure for the intercept will therefore be:
Depending on TA:
Capture 40K LS or 40 TA
Depending on the initial target aspect, the fighter may execute more than one turn to manage
geometry; however, the goal will always be to reach 40 TA and hold that on collision to 10 NM
or turn to BR with 40K LS and hold that to 10 NM.
There are four possible situations the fighter can be in at the beginning of the intercept. These
are:
With TA at 0, the fighter must build LS to meet the 40K requirement. Because of the range, the
fighter will reach a 40K LS gate before reaching 40 TA. This can be done rapidly at range by
placing the contact at 50 ATA cold which is also called the “kick and build” game plan
(Figure 7-14).
With the bandit at 50 degrees ATA cold, the fighter rapidly creates LS while maintaining radar
contact with a low possibility of gimbaling the contact. Due to intercept drift, the contact will
drift away from the fighter’s nose toward the edge of the attack display. The fighter will be on a
cut away to build LS and TA. If at any time during the creation of LS, gimbaling becomes a
possibility due to contact drift, this can be corrected by turning 10 degrees toward the contact to
return it to 50 ATA cold.
When the 40K LS goal is met, the fighter captures this LS by turning to BR and maintaining this
heading until 10 NM. TA will increase to 40 at 10 NM. The fighter must recognize the 20 NM,
20 TA goal, or be ready to turn to BR at 15 NM with around 30 TA.
Example 1: Figure 7-14 provides a top down view of this example. During this run, the fighter
has correlated and has turned to point and assess. Fighter heading is 035, Bandit heading is 220
degrees, BR is 040 degrees.
The fighter assesses TA = 5 degrees L and LS about 15,000 feet on the left. The fighter must
generate LS. The fighter turns right hard to place the contact 50 ATA cold for a fighter heading
of 085 degrees. The contact will drift out, so the fighter will have to make 10 degree turns into
the bandit to maintain contact. As TA and LS build, the fighter holds the contact at 50 ATA cold
until 40K LS is achieved as indicated by 30 degrees L TA at about 15 NM. At this point, the
fighter turns to BR to capture 40K LS.
Example 2: Figure 7-15 provides a radar depiction of this intercept. During the point and assess
step, the fighter has the contact on the nose and shows about 10L TA. (Pane 1)
Since the fighter has 30K of LS, the fighter turns right to place the contact cold at 50 L ATA to
increase both LS and TA. (Pane 2)
While performing this cut away the fighter continues to assess TA and calculate LS. As the
contact drifts the fighter will need to perform check turns into the bandit to keep the contact at 50
ATA cold. When the contact drifts to 40K LS, the fighter turns to a zero cut (FH=BR) and
captures 40K LS. (Pane 3)
After the fighter turns to the zero cut LS will remain constant at about 40K. When on a zero cut
ATA=TA and TA will continue to increase. As the contact approaches 10 NM, the fighter has
met the goal of 40K LS and 40 TA at 10 NM.). (Pane 4)
Medium TA is from 15 TA to 35 TA. From the LS equation, it is easy to determine that initial
setups at 30 NM will result in between 45K and 105K of LS. Therefore, the fighter must remove
between 5K and 65K of LS.
After achieving correlation, the fighter should assess current TA and LS. With a TA between 15
and 35 at 30 NM, the fighter has more than enough LS. Rather than chase the 40K LS goal, the
fighter will turn to bandit recip and let TA build to 40. Once TA approaches 40, the fighter turns
to capture 40 TA on collision until 10 NM. During the turn, the bandit is not yet on collision so
the contact will continue to drift. The rule to use to account for this drift is that the bandit will
have 1 degree of drift during every 20 degrees of fighter heading change. The turn to capture 40
TA should be 80 degrees of heading change and should be started when the contact is at 36 TA,
which normally corresponds to 36 ATA.
For example: Figure 7-16 shows radar depiction of Med TA gameplan execution. The fighter
has correlated and has turned to point and assess. Bandit heading is 220 degrees, BR is 040
degrees. Fighter heading is 020. (Pane 1)
The fighter assesses TA = 20 degrees L and LS about 60K on the left. Rather than chase the 40K
LS goal, the fighter turns to a zero cut to allow TA to build. (Pane 2)
Once 36 L TA is recognized (by the fact that ATA=TA on a zero cut) (Pane 3) the fighter turns
left hard to place 40L TA on collision at 40R ATA and holds this geometry to 10 NM. (Pane 4)
The turn to place the contact on collision will be 80 degrees since the fighter must turn 40
degrees left to bring the contact to the nose and another 40 degrees to place the contact 40R
ATA. The turn should begin when the contact has 36L TA to allow for drift in the turn.
With a bandit that initially has 35-45 TA, immediately turn to place this near collision bearing at
40 degrees L/R ATA as appropriate and keep the contact there until 10 NM. The SNFO should
attempt to assess and act on this situation as rapidly as possible. (Figure 7-17)
The contact should be placed on collision at 40 ATA and kept there until 10 NM. This is an
excellent time for the SNFO to do an accurate TA calculation leading up to 10 NM. .
With TA greater than 45 the contact should be placed at 50-60 ATA hot with a 0.1 IMN speed
advantage. For any aspect less than 50, this will reduce both LS and TA. If the fighter assesses
that 40 TA has been reached, turn immediately to capture 40 TA on collision, remove the speed
advantage and continue to 10 NM (Figure 7-18).
With TA greater than 50, the fighter is close to losing positional advantage. To maintain a
positional advantage the fighter must go beyond the normal isosceles, co-speed intercept triangle
(Figure 7-18). Using geometry, it can be shown that the distances A, B, C, and D are:
Since C > D, the fighter must cover a greater distance than the bandit in order to arrive at the
intercept point at the same time. To achieve this, the fighter must increase its airspeed to cover
more distance in the same amount of time.
Recall that at 300 KGS, the bandit will cover the 25 NM to the intercept point in 5 minutes.
At 360 KGS, the fighter can cover the 26.4 NM in 4.4 minutes (4 minutes 24 seconds). This
means the fighter, has re-established a positional advantage while maintaining the contact at 50
ATA. This can be achieved by the fighter adding a 0.1 IMN speed advantage.
The SNFO should command “Set point 6” to instruct the pilot to increase airspeed.
When 40 TA has been achieved but no later than 10 NM, the SNFO should direct “Throttle back,
set point 5” to return to 0.5 IMN. This applies to all contacts with TA of 45 or greater. The
effect of a fighter 0.1 IMN speed advantage is to move collision bearing toward the fighter’s
nose by 5 degrees. The fighter can then use a predictable geometry to manage LS, and even
reduce it toward the 40K goal. Since the speed advantage will move collision bearing in by 5
degrees, a contact with 50 TA at 50 ATA with a speed advantage will slowly drift away from the
nose, reducing target aspect.
When faced with a non-isosceles intercept, the fighter is not likely to reach a 40K LS situation.
However, anytime the fighter has the bandit on collision, TA will not change. Procedures for
addressing too much LS at 10 NM will be covered in the next chapter.
TA
Assessment Initial LS First Turn Second Turn Third Turn
at 30 NM
Collision at 40
0 – 10 0 – 30K 50 ATA Cold Bandit Recip
ATA Hot
Collision at 40 ATA Nose-on at 10
20 60K Bandit Recip
Hot NM
Collision at 40 ATA Nose-on at 10
30 90K Bandit Recip
Hot NM
Collision at 40 ATA
40 120K Nose-on at 10 NM
Hot
50-60 ATA Hot with Collision at 40 ATA
Nose-on at 10
>=45 135K+ 0.1 IMN speed Hot and remove
NM
advantage speed advantage
Evaluate TA and LS, then turn to place the contact per the game plans to meet the goal of 40K
LS at 10 NM. In all cases with the goal met, the fighter will turn nose-on at 10 NM.
800. INTRODUCTION
In the event the fighter arrives at 10 NM with significantly more or less than 40K of LS, a
maneuver must be made to create turning room while maintaining radar contact with the bandit
or other aircraft being joined on. This turn is called the displacement turn.
Although during an intercept the displacement turn is only executed if the fighter has arrived at
10 NM with more or less than the desired amount of turning room, the principle applies when
joining on a formation of aircraft or on an aircraft on a predictable flight path, like a tanker.
As previously identified, lateral displacement in the BVR arena translates to turning room in the
visual arena. Recall that AWI intercept procedures are designed to be just that, an all-weather
procedure, meaning that the fighter can execute these procedures and arrive in a rear quarter
LAR without ever obtaining a tally on the intercepted aircraft. Thus, the fighter should be
comfortable with the concept that once the pilot achieves a tally, likely with the assistance of
AREO calls from the SNFO, the intercept will proceed visually. However, if conditions are such
that a tally is not made, the SNFO should prosecute the intercept.
The displacement turn, or DT, is essentially a contingency scenario in that, if the fighter has
executed intercept procedures correctly and achieved 40K of LS at 10 NM, no DT is required. It
is addressed here because there are many various reasons that the fighter may find itself at 10
NM not having 40K of LS and the DT procedures will apply, even beyond stern conversion
intercepts.
Often when a fighter arrives at 10 NM with 0 TA, uninformed crews will see two solutions to the
turning room problem. The first is to accept that no turning room exists and set up for high
aspect BFM entry.
The problem with this is that at 10 NM and 0 TA, there is a high likelihood that the bandit is
aware of the fighter’s presence. 10 NM is outside SRM employment range, and the fighter is
then spending almost one third of the intercept managing a head on charge at the bandit. In IMC
or poor visibility, there is a significant chance that the fighter will not see the bandit and will be
unable to engage or make an ID if one is required. This effectively means the fighter has failed
in its mission to engage the bandit or ID the unknown aircraft and the bandit can blow through
the merge to continue on its mission. Obviously, this is not desirable.
The second action aircrew often perform is to place the contact at the maximum available ATA
in an attempt to rapidly build TA and LS. The problem with this is that at short ranges, any
bandit maneuver will result in a rapid line of sight, or ATA change. If the bandit is at greater
than 60 ATA and maneuvers away from the fighter even slightly, contact will be lost as the
bandit drifts rapidly off the edge of the fighter’s attack display. Once contact is lost inside of 10
NM, the fighter must rely on AIC information and lost contact procedures to reacquire the
bandit. Again, this is not desirable.
The fighter must execute a planned turn to create LS in a controlled fashion. This is what the DT
aims to achieve.
The DT is required when the fighter arrives at 10 NM without making the goal of 40K of LS.
This situation could arise from improper execution of the target aspect management plan or
bandit maneuvers. This chapter will focus on the former, with reactions to bandit maneuvers
covered in advanced 1v1 intercepts.
To create close to 40K of LS to allow the fighter to execute a standard counter turn
To ensure that the fighter maintains radar contact on the bandit through the maneuver
in preparation for the counterturn (CT) and VID/SRM employment
To ensure that the fighter remains in control of bandit TA and the intercept
In previous versions of intercept training displacement was an integral part of the intercept. With
the advent of better radars and more realistic training scenarios, the DT has become a secondary
training objective, but is still a skill that fighter aircrew need to understand.
The fundamental rule for displacement is the Rule of 40. This rule states that the proper
displacement point for a contact at 10 NM is 40 ATA cold minus the current TA. From this, a
quick table can be built to illustrate proper displacement points (Figure 8-1).
It should be noted that intercept procedures will state the contact should be on the nose at 10 NM
with 40K LS. From the table, the displacement point for 40 TA is on the nose.
As an example, with 30 TA the fighter has 30K of LS, rather than the goal of 40K of LS. This
situation is manageable through the displacement turn. Because we are closer to the bandit flight
path than we want to be, we need to generate more turning room, and we do this by putting
ourselves in lag pursuit initially. In this example, using the rule of 40, 40 minus 30 is 10 so the
contact should be placed at 10 ATA on the cold side. The opposite is true for TA greater than 40
and fighters will need to make the initial turn to get into lead pursuit with an ATA on the hot
side.
Anytime the goal of 40TA and 40K of LS has not been met at 10 NM the fighter will apply the
rule of 40 to displace the contact to the proper displacement point and begin the counter turn.
The displacement turn is complete once the contact has been displaced to the displacement point.
Any maneuvering after displacement is counter turn management, discussed in the next chapter.
Based on the requirement to maintain radar contact to the bandit, the SNFO can expect to
generate approximately 25,000 feet of LS from a 0 TA start and coming nose-on at 5 NM. The
fighter should prepare for a hot counterturn.
The SNFO should announce the intent to turn for displacement by stating:
The turn to displacement is not based on a specific heading, but the desired displacement ATA as
assessed at 10 NM by the SNFO. The purpose of these calls is to ensure the pilot understands
what the intent of the SNFO is and that the SNFO is thinking about the geometry of the intercept.
Simply put, a displacement turn is required if the goal of 40 TA was not reached at 10 NM. If
this is the case, turn to place the contact at 40 ATA for 0 TA, 30 ATA for 10 TA, 20 ATA for 20
TA, or 10 ATA for 30 TA. Once the contact has been displaced, the counterturn begins.
900. INTRODUCTION
The stern conversion intercept gets its name from the position the fighter arrives in at the
conclusion of the intercept, i.e., the bandit’s stern. The stern conversion means that the fighter
converts front hemisphere target aspect into the stern, or rear quarter, aspect.
The 40K LS goal sets up the fighter for this stern conversion turn. Due to the rapidly changing
geometry at this stage of the intercept, the fighter must perform a counterturn in order to
compensate for intercept drift, maintain radar contact and arrive within SRM parameters in the
rear quarter. This chapter discusses the stern conversion counterturn.
901. DRIFT
Previously, the concepts of intercept and turn drift were discussed as they applied at relatively
long BVR. Although the CT begins within visual range (WVR), the same concepts of intercept
and turn drift apply. In fact, the effects of both are magnified by the short range and high line of
sight rate changes that occur.
The drift management goal of the fighter in the CT is to use turn drift, adjusted by varying the
fighter turn rate, to counter intercept drift to keep the bandit on the fighter’s nose from 10 NM
until SRM parameters are satisfied.
The goal of the rear quarter counterturn (CT) is to arrive in the rear quarter within SRM
parameters. It counters outward drift from the contact. Ideally, the CT will begin at 10 NM with
40K feet of lateral separation. Just like in the BVR portion of the intercept, the WVR portion of
the intercept has range and TA gates to assist with geometry.
The counterturn is a dynamic environment in that without the fighter maintaining a continuous
turn to keep the contact on the inside gimbal limits of the radar, the contact would rapidly drift
off of the attack display. If the fighter has achieved the goal of 40K LS at 10 NM and brought
the contact to the nose on timeline, then the counterturn is pretty easily accomplished.
1. 10 NM Gate
At 10 NM the fighter should have 40K LS with 40 TA and about 530 VC. The fighter should go
pure. With 40K LS, the fighter has the proper amount of turning room to keep the contact on the
nose and roll out within SRM range (1.5-0.5 NM) at the contact’s six o’clock position. If the
fighter comes nose-on at 10 NM and maintains a wings level position, the contact will drift in the
direction of the TA vector toward the edge of the attack display. The fighter should counter this
intercept drift by entering a series of harder turn rates until in the rear quarter LAR. The initial
turn rate will be easy and will increase to a standard by 7 NM.
2. 5 NM Gate
As the fighter remains nose-on, TA will continue to increase as range decreases. At 5 NM, the
fighter should see approximately 60 TA and 500 VC. The fighter should maintain pure pursuit.
The fighter will be in a hard turn.
3. 4 NM Gate
As the fighter remains nose-on, TA will continue to increase as range decreases. At 4 NM, the
fighter should see approximately 70 TA and 450 VC. The fighter should maintain pure pursuit.
The fighter will remain in a hard turn.
4. 3 NM Gate
As the fighter remains nose-on, TA will continue to increase as range decreases. At 3 NM, the
fighter should see approximately 80 TA and 400 VC. The fighter should maintain pure pursuit.
The fighter will remain in a hard turn.
At 2 NM, the fighter should see 90 TA. The fighter will have 90 DTG to bandit heading and VC
should be 300. The fighter should be in pure pursuit in a hard turn.
If the fighter has remained nose-on, at 1.5 NM the fighter should be IN LAR for an SRM. If a
valid shot exists and the contact is hostile, then the fighter should employ. The fighter should
begin to roll out of a hard turn toward wings level.
If the CT has been executed correctly, the fighter will roll out wings level at the bandit’s six
o’clock, on bandit heading with 1 NM of separation and 1,000 feet of lookup. This represents
the culmination point of an ideal intercept.
For any number of reasons, the fighter may not arrive at 40K at 10 NM or may deviate from the
ideal gates listed in Figure 9-1. The fighter must have a good understanding of the relationship
between range and VC during the CT. These relationships are shown below and should be
committed to memory. Additionally, if the SNFO has utilized the rule of 40 to initiate a DT at
10 NM, they will need to utilize Vc gates and sight picture to get back onto a standard CT
profile.
iii. Conversely, if approaching 5 NM and VC is much higher than 500 kts, the CT is
HOT; “Lag him” to cool off.
As the fighter maintains a nose-on position, the SNFO should evaluate the range and VC against
the table to determine if the CT is on track or needs correcting. A fighter that sees 500+ VC at 5
NM is hot and needs to cool the CT off. Likewise a fighter that sees 450 VC prior to 4 NM is
cold and needs to heat up the CT.
1. Heating Up
If the fighter finds that they are cold, they need to be aggressive in their hot correction. To heat
up a CT, the fighter must increase its turn rate to place the contact 20-30 degrees ATA hot. This
is, in fact, placing the fighter in lead pursuit to close with the bandit’s flight path.
Once the fighter recognizes the intercept has returned to the desired pattern, the turn rate should
be eased to allow the contact to drift to the nose. Once on the nose, the turn rate should be
increased again to hold pure pursuit into the rear quarter.
2. Cooling Off
If the fighter recognizes that VC is too high for the current range, the fighter is hot and needs to
cool off the CT. Fighters need to be cautious with their cold corrections because one of the
worst things is to leave a cold correction in too long and end up too far in the RQ. To fix a hot
CT, the fighter eases the turn rate to allow the bandit to drift no further than 20 degrees ATA
cold, placing the fighter’s nose in lag pursuit. The fighter does not want to lag by more than 20
degrees in order to avoid an overshoot. Once the fighter recognizes the correct gate is reached,
the turn rate should be increased to return to pure pursuit. If the fighter has let the contact drift
greater than 20 degrees, a hard turn may not generate a turn rate sufficient to get the fighter’s
nose out of lag.
The 2 NM, 90 DTG, 300 VC gate is important for the following reasons:
a. Meeting this window means the fighter will roll out IN LAR for SRM.
c. This is the last time for fighter to go to lead; past this point the fighter cannot generate
an energy sustaining turn rate sufficient to pull lead.
d. This is the final opportunity to use geometry to solve range and VC issues; after this
point, the intercept is a tail chase.
The fighter should never ease the turn rate at 2 NM and 90 DTG or a hot overshoot will be
induced. The 2 NM gate is the only “must make” gate (Figure 9-2).
The fighter will induce a hot overshoot by easing at 2 NM or by not cooling off a hot CT.
A hot overshoot is characterized by:
Bandit line of sight rate increases as L&S drifts rapidly toward the edge of the
display.
After 5 seconds, turn to bandit heading in a standard turn; if AIC provides a BRAA to
the contact, place that bearing on the nose.
This procedure will isolate the bandit on one side of the fighter. It is possible that the fighter
may maintain radar contact through a hot overshoot. In this case, the fighter should maintain the
hard as possible turn until the bandit is on the nose.
SNFOs should recognize that if the fighter begins the CT from a position other than 40K LS, the
CT gates here, specifically those from 5 NM in, can be used as a gauge to control the CT and
intercept into the rear quarter. Procedurally, the fighter is starting from a hot or cold position and
should fix the intercept by changing the method of pursuit until the CT gates are being met.
SNFOs should also note that if 0.1 IMN speed advantage was applied earlier in the intercept to
convert TA and not removed, an extra 60 KTS VC will be seen in the counterturn. The speed
advantage should be removed once turning to collision but no later than 10 NM.
The SNFO should use standard turn management terminology to manage the counterturn.
AREO calls should continue until the pilot calls tally. Directive communications should be
prioritized over descriptive commentary.
If during the intercept the group was given a declaration of “Bogey” a visual identification of the
group may be required. Prior to reaching visual identification ranges (typically inside of 5nm)
broadcast on AIC frequency “C/S, standby (group name)” to clear the frequency.
Aircraft identification should be communicated to AIC using the NATO identifier, such as:
“Shoot, shoot, Fulcrum.” If identified as a friendly aircraft the call would be “Friendlies,
friendlies, skip it.” Aircrew should be well prepared for threat and friendly aircraft ID and the
ROE for weapons employment. The event brief should include the type of aircraft expected.
Appendix B includes aircraft presented in the OFT. The SNFO is responsible for correct visual
identification and terminology.
If 40 TA at 10 NM, put the contact on the nose and fly normal CT honoring the gates
from the table.
Make the VID as early as possible; do not wait to rollout to employ the SRM against
a hostile contact.
1000. INTRODUCTION
The previous chapters discussed identifying the spatial relationships at the beginning of the
intercept, target aspect management, pursuit curves, and proper drift control from the initial
setting of geometry through the counterturn and into the bandit’s rear quarter. This chapter
addresses the stern conversion intercept as distinct phases, giving the aircrew a logical
framework from which to approach all intercepts.
The stern conversion is the basic radar intercept procedure used to join other aircraft. It is a
critical skill needed by fighter aircrew to achieve mission success. This lesson will describe how
aircrew manage intercept geometry beyond visual range (BVR) and transition to within visual
range (WVR) to execute an expeditious rendezvous for a SRM or VID. These procedures will
ensure aircrew success not only at VT-86, but also in the FRS and fleet.
The initial conditions presented in an intercept determine what the fighter’s course of action
should be. The fighter needs to analyze initial geometry to determine TA, LS and what actions
need to take place to manage the change in LS. The fighter is given information from AIC
which defines the location of the bandit. From this information, the fighter can obtain radar
contact and analyze the situation.
The fighter must perform the following actions in this order before setting geometry:
Turn to place the contact call on the nose (point and assess).
Obtain a declaration.
1. Communication Formats
Pre-Commit Communications
The picture will be given in broadcast control, anchored to bullseye, until the fighter’s commit.
A typical call will be:
AIC (PRI) - “SABRE, three groups; group Vegas 215, 25, 19 thousand, track south,
hostile; group Vegas 270, 50, 22 thousand, track east, hostile; group Vegas 250, 60, 22
thousand, track east, hostile.”
Post-Commit Communications
Once a group meets commit criteria, the fighters will commit and control will change to tactical
control. Tactical control can be either anchored to bullseye or given in BRAA (bearing, range,
altitude) format. BRAA format always references the fighter’s nose. Recall from Chapter 2 that
broadcast control does not reference bandit aspect in its calls, where tactical control does. Initial
picture calls for all AWI events will be in the broadcast control, anchored to bullseye format.
During Stern Conversion intercepts AIC will use tactical control in the BRAA format to aid the
fighter in acquiring the contact.
2. Sanitization
The fighter should ensure that airspace in the current scan volume is “clean” prior to adjusting
the scan volume. Initially, the fighter should center the scan altitude volume around ownship
altitude with the cursor at 25 NM. If the contact does not appear, the fighter can place the cursor
at the AIC called BRAA and center the elevation scan coverage. Again, the fighter should be
patient as a RWS/140 degrees/6B frame takes approximately 13 seconds to complete.
3. Commit Criteria
The following two requirements are the commit criteria for stern conversions at VT-86:
Range NLT 30 NM
Once the fighter determines that the AIC information meets one of these two criteria, the fighter
will commit with the following call:
The bullseye card assists the aircrew’s understanding of intercept geometry, geographic threat
location and threat relevance of the called contact, with respect to the fighter, defended position,
route, commit line, etc.
The point and assess game plan involves the fighter pointing their own aircraft towards threat
sector and obtaining radar contact, then using radar information to assist with the intercept
geometry decisions. As shown in Figure 10-1, the point and assess plan allows the fighter to
make informed commit and geometry decisions. Following the commit, the fighter will point at
the bandit to assess the initial intercept conditions.
a. Advantages:
ii. Own aircraft weapon system is directed at the contact in the event of a Hostile
declaration.
b. Disadvantages:
ii. Allows contact element to gain SA that they are targeted when radar energy is
detected from fighter element.
Once radar contact occurs, the SNFO will make a contact call to the AIC controller to correlate
the radar contact to the AIC called group. An example of the communication format is as
follows:
SNFO (PRI) - “SABRE, Showtime 11, contact BRAA XXX, YY, ZZ thousand, declare.”
AIC (“SABRE”) - “Showtime 11, single group BRAA XXX, YY, ZZ, Hot, Hostile.”
Communication for the declaration call is in the tactical control format. AIC response will label
and name the picture/group “single group.” The aircrew must remember the AIC called
declaration in order to not violate ROE by employing weapons without authorization. If there is
any confusion with the declaration, another declaration call should be made.
The fighter needs to analyze initial geometry to determine TA, LS and what actions need to take
place to manage the change in TA and LS. The fighter is given information from AIC which
defines the location of the bandit. From this information, the fighter can obtain radar contact and
analyze the situation.
Once the fighter is coorelated, they should command an STT and set their initial geometry. This
is done by initiating a gameplan per the TA analysis, and setting the correct airspeed and altitude
for the intercept. For airspeed, the fighter should match the bandit’s airspeed but not slower than
0.5 IMN. For altitude, the fighter will climb or descend to be 1,000 feet below the bandit.
SNFO (ICS) – “Left hard, put ‘em 50 right, set point six, climb twenty one thousand”
6. TA and LS Analysis
The BVR geometry goal of the stern conversion at VT-86 is to achieve 40K LS and 40 TA by 10
NM. Lateral separation (LS) is the distance between the fighter and projected bandit flight path
(Figure 10-2).
LS = TA x Range x 100
To calculate LS, the SNFO is expected to identify TA to the nearest 10 degrees and act based on
that determination. Once the initial geometry is understood, the intercept’s initial phase is over.
Initial conditions for Stern Conversion AWIs will be 0-60 TA at approximately 30 NM.
However, SNFOs should understand geometry management to at least 65 TA since slow
recognition of initial conditions or wrong application of a game plan may allow TA to build to
60 or greater. The SNFO should apply geometry and a speed advantage to stop the growth of
TA out to 70 TA with timely application of the correct game plan and good headwork.
Once the initial situation is recognized, the fighter will apply the game plan for a low, medium,
high, or very high TA contact.
Figure 10-3 shows the fighter’s potential starting positions and how they relate to the 40K LS
goal.
Figure 10-4 provides radar display examples for various TAs. These TA checkpoints, used in
combination with the Lat Sep Gates, assist aircrew in recognizing when 40K LS is achieved.
1. Recognizing 40K TA
The fighter must recognize when the 40 LS goal has been reached. The table in Figure 10-5
shows the relation between TA and range for 40K of LS.
In Figure 10-6, the red line is bandit reciprocal (BR, or a zero cut), the blue line represents the
ATA to place the contact for collision, and the yellow line shows the growth of TA, as measured
from BR to BB. This is the expected drift pattern for a zero cut execution that starts at about 13
TA at 30 NM. As the contact drifts left on the display, TA is increasing, but LS is remaining
constant at 40K.
The overlap between game plan execution and TA is shown below in Figure 10-7.
2. Capturing
a. The fighter will turn to a zero cut after building 40K LS.
c. The fighter will continue to reduce LS to 40K by placing the bandit on collision once
40 TA has been achieved until 10 NM.
The key is for the fighter to recognize which of these scenarios applies and execute one of the
four gameplans.
a. Example 1 - 10 TA start: With 10 TA at 30 NM, the fighter has 30K LS. The “kick
and build” plan applies, this is a cut away. The fighter should place the contact at 50
ATA cold and monitor TA gates. The most likely checkpoint for 40K recognition
will be 20 TA at 20 NM. Turning to a zero cut at 25 NM with 15 TA equates to
37.5K of LS, which is too early because it does not meet the LS goal.
b. Example 2 - 50 TA start: With 50 TA at 30 NM, the fighter has 150K of LS. The
fighter must work immediately to reduce LS. The fighter should turn to place the
bandit 50-60 ATA hot and add a 0.1 IMN speed advantage, this is a cut into greater
than collision. By 20 NM, the fighter may have reduced TA to 40, at which time the
fighter could turn to place the bandit on collision at 40 ATA hot and remove the
speed advantage.
d. Example 4 - 40 TA start: With 40 TA at 30NM the fighter has 120K of LS. The
fighter needs to decrease LS but keep the current TA, a cut into equal to collision is
required. The contact should be placed at 40 ATA hot and kept there until 10 NM.
Remember, if the contact is truly on collision it will not drift.
These four game plan execution examples show the logic the SNFO should use approaching the
geometry management phase of the intercept.
3. Correcting TA Management
TA and LS should be continually assessed. The SNFO should ask, “What is happening to LS
and TA with this geometry? Is the current gameplan I am executing producing the desired
results?” If the answer is no to the second question, the SNFO should act, considering the
following:
a. Immediately assess TA
The SNFO should be proactive and work the current problem, not try to fix the previous problem
that was not done correctly.
4. Actions at 10 NM
At 10 NM, just prior to the turn to place the bandit on the nose, the fighter should perform
another TA assessment. The fighter should then determine for a final time if 40K LS has been
achieved and update intercept geometry as required.
The fighter should also commence AREO calls to talk the pilot’s eyes onto the bandit.
If 40K of LS has been achieved, the fighter begins the counterturn (CT). When performed
correctly, this will result in the fighter arriving in the rear quarter with:
STT
Tally (preferred)
The goal of the rear quarter counterturn (CT) is to arrive in the rear quarter within SRM
parameters. It counters outward drift from the contact. Ideally, the CT will begin at 10 NM with
40K of lateral separation and the fighter will remain in pure pursuit all the way to SRM
parameters.
If the fighter encounters a situation where 40K LS has not been achieved at 10 NM, a
displacement turn will be required (Figure 10-8). The goal of the displacement turn is to create
or remove LS for the counterturn. The DT will not be necessary if the conversion game plan
discussed in this lesson is executed. This is a tool to use in the event of a quick geometric
decision due to compressed range between the fighter and contact or low SA.
To orient the fighter’s flight path (heading) so as to gain or remove lateral separation
as required.
Achieve an intercept geometry that ensures that the drift rate in the counterturn is
controlled and that the counterturn does not require high AOB and G-Load
(especially important at night or on NVGs to avoid disorientation).
Determine TA.
Determine the displacement point (ATA), left or right of the fighter’s nose from the
previous TA assessment.
Direct the pilot to turn in the direction necessary to place the contact on the
displacement point with “Left/Right Hard, put him XX L/R.” Once within 10 degrees
of the displacement point, describe “10 to go.”
Once the contact is displaced to the correct ATA, keep the contact there until it is
assessed that the ROC gates will be met and give AREO calls to the pilot. Once the
pilot is tally, AREO calls should stop but continue to QA the ROC gates as the pilot
runs the counterturn visually.
The displacement point chart below, Figure 10-9, assists aircrew with the proper displacement
points.
Once again, the DT is a contingency procedure that is not required if the TA management game
plan is properly executed. However, these procedures should be used to correct for too little or
too much LS at close range (< 10NM) on a stern conversion.
1006. CONCLUSION
Stern conversions are a critical skill required for tactical aircraft employment. Formation, radar,
and communication are the critical skills for success in the air-to-air environment. Most
missions will require a rendezvous on a Flight Lead, airborne tanker, or visual identification of
an unknown aircraft. The information and procedures in this chapter will be utilized throughout
the training at VT-86 and in the fleet.
1100. INTRODUCTION
As with most industries, technological innovation played a critical role in making today’s air-to-
air missiles extremely lethal. The technological evolution spans from unguided rockets to
missiles with internal radar systems and guidance in the current combat environment. It is
imperative strike fighter aircrew understand the capabilities of modern air-to-air weapons and
how to employ them. Understanding the enemy’s capabilities is also critical and those
capabilities are highlighted in Chapter 1. This chapter will focus on the history and components
of the U.S. air-to-air missiles; the AIM-9, AIM-7, and AIM-120.
The end of WWII and its aftermath marked a period of furious innovation in air-to-air missile
development. The AIM-9 missile project was initiated in the early 1950s and the production
models entered operational service in 1956. The Sparrow project began in 1946, with the first
test firing of a missile in 1952. The missiles became operational in 1956 aboard F3H Demons
and F7U Cutlass aircraft. The late 1960’s witnessed the innovation of active missiles with the
advent of the AIM-54 Phoenix missile and subsequently the AIM-120 AMRAAM, carried on
today’s U.S. tactical Strike Fighters.
The first guided missile kill occurred in September 1958 when employed by the Chinese
Nationalists (Taiwan) against the Communist Chinese during the Formosa Straits conflict. It was
also during this conflict that an unexploded AIM-9 was recovered by the Communists, and
eventually turned over to the Soviets, who exploited the technology to develop the AA-2 Atoll.
The AIM-9 utilized Infrared (IR) guidance. IR guidance seeks the infrared emissions from a
target in the electromagnetic spectrum. Missiles with these passive guidance systems are
commonly referred to as “heat seekers.”
The AIM-7 Sparrow variants have been utilized as air-to-air and surface-to-air weapons since the
missile's inception in 1946. The weapon utilizes semi-active radar guidance. Once the strike
fighter has illuminated the target with a radar lock, the Sparrow guides on the reflected energy of
the target by using a forward-looking planar-array antenna.
During the 1960s, the growing Soviet bomber threat required a missile that utilized look-
down/shoot-down capability with either conventional or nuclear warhead systems. In response,
the U.S. Department of Defense initiated a program that would evolve into the AIM-54 Phoenix
missile supported by the AWG-9 weapon system. This was a revolutionary technological
advance in modern air-to-air weapons because it was the first “active” missile. Active missiles
have the capability of guiding themselves with radar systems within the missile. No longer did
the missile require radar support from the strike fighter until detonation. A critical added benefit
to this technological break-through was the new ability to shoot multiple missiles. Now that a
missile could support itself in flight, the strike fighter aircrew could locate another target and
shoot again! This capability was precisely what the U.S. DoD needed to counter the Soviet
threat.
The AIM-9 Sidewinder is a short-range, all-aspect, heat-seeking missile. The Sidewinder has
proven itself to be the weapon of choice because of its simplicity, reliability, and high probability
of kill. Since the missiles inception in the early 1950s, the Sidewinder has seen vast
improvements in its basic design.
The early Sidewinders suffered from poor seeker head discrimination (i.e., could not distinguish
one heat source from another) and a very limited firing envelope. During the Vietnam War, the
Sidewinder received improved seeker head capabilities with Sidewinder Expanded Acquisition
Mode (SEAM), which enabled the missile to have a wider field of view for acquiring targets.
During the 1970s, the Sidewinder received a new seeker head, fuse, and warhead combination
that gave it all-aspect capability. Since then, additional improvements include better turn
performance, flare rejection, helmet-mounted sight integration, and smokeless motors. The
AIM-9X is the latest version of the Sidewinder family. This extremely capable weapon will be
introduced in later training at the FRS.
The AIM-9 is a small, lightweight, low-cost missile. Although it still carries a price tag of
$100,000, this is relatively economical when compared to its radar-guided big brothers. The
Sidewinder has four major sections: guidance, fuse, warhead, and rocket motor.
1. Physical Characteristics
The guidance and control section consists primarily of an IR seeker head that is cooled by
compressed nitrogen and contains indium antimonide (InSb), which makes it very sensitive to IR
emissions. A thermal battery provides power for 60 seconds time of flight.
Target acquisition is indicated by a sharp tone in the pilot's headset. The tone increases in
intensity as the target approaches the center of the seeker head field of view. The missile is
guided by the deflection of the 4 forward fins that are pneumatically controlled by a gas
generator ignited at launch.
3. Fuse
The AIM-9 utilizes two types of fusing mechanisms, contact and proximity. The contact fuse
feeds a firing pulse to the warhead upon missile impact. The proximity fuse is a laser-optical
system that detects when the missile is within a lethal range, sending a firing pulse to the
warhead.
The Sidewinder employs a safe and arm device that senses missile launch and will not allow the
warhead to arm until the missile is safely ahead of the firing aircraft.
4. Warhead
The AIM-9L/M has an annular blast fragmentation (ABF) warhead consisting of a high
explosive encased by titanium rods and a zirconium disk. The titanium rods penetrate an
aircraft's skin and the zirconium disk fragments will set fire to any combustible material.
5. Rocket Motor
The Mk-36 rocket motor produces 2,880 pounds of thrust for a 5.0 second burn time that
accelerates the AIM-9 to approximately 2.0 Mach above the launch aircraft's airspeed. The
"smokeless" motor is actually 95% smoke free, leaving only a thin wisp of smoke in its trail,
which would be imperceptible to the enemy.
The AIM-7 Sparrow is a medium range, all-aspect, all-weather, semi-active radar guided missile.
Unlike many of its predecessors, the current Sparrow (AIM-7M) is a reliable and highly lethal
weapon. In the late 1950s and 1960s, the AIM-7 evolved into versions using semi-active radar,
or SAR, homing guidance. In this method, the missile “homes in” on the reflected energy
provided by the launching aircraft, which is “illuminating” the target with its radar. The missile
could then fly to an intercept point along the target’s flight path. In 1963, production switched to
the AIM-7E version. It used a new propulsion system, a solid-fueled rocket motor. The new
motor significantly increased range and performance of the missile. Effective range of course
depended greatly on firing parameters like launch speed, altitude, and relative velocity of the
target.
Although a great improvement over beam riding, SAR still required the launching aircraft to
provide radar illumination, via STT, until weapon impact. This limited the strike fighters’
maneuverability, required the strike fighter to engage one target until it was destroyed, and often
guaranteed a within visual range (WVR) encounter with the target’s wingman. Development
continued on semi-active seekers and the Sparrow III was deployed very widely with U.S. and
allied forces.
The AIM-7 is a 12 foot long, 500 pound missile. Although it is not a launch and leave missile
like the Sidewinder, the high reliability and performance level of the Sparrow make it a viable
weapon. Like the Sidewinder, the Sparrow can be broken down into four major sections:
guidance, fuse, warhead, and rocket motor.
1. Physical Characteristics
Once the strike fighter has illuminated the target with a radar lock (STT), the Sparrow guides
based on the reflected energy from the target using a forward-looking planar-array antenna. The
missile receives guidance information from the strike fighter’s own radar via a rear facing
antenna on the end of the missile. The forward wings are controlled by an open-loop hydraulic
system that is pressurized upon trigger squeeze. Once the hydraulic fluid is used, it is vented out
of the missile. When the fluid has been exhausted, the missile can no longer maneuver.
3. Fuse
The AIM-7 has a safe and arm device that delays arming of the missile until it has traveled a safe
distance in front of the launch aircraft. The Sparrow has both a contact fuse and a proximity
fuse, which will detonate the missile at the closest point of approach to the target.
4. Warhead
The AIM-7M employs an 85 pound annular blast fragmentation warhead that explodes into
thousands of steel fragments. The hot gases that propel these fragments also serve to ignite all
combustible materials.
5. Rocket Motor
The Sparrow has an Mk-56 boost-sustained, solid propellant rocket motor. The initial boost lasts
for 3.5 seconds and propels the missile to its cruising speed of 2.5 Mach over the launch aircraft's
speed. The motor then sustains the thrust for an additional 12.5 seconds to allow the missile to
maintain its speed over a much greater range.
The Advanced Medium-Range Air-to-Air Missile (AMRAAM) is the high priority replacement
for the aging AIM-7 Sparrow and retired AIM-54 Phoenix missiles. Currently a joint program
for the Navy and Air Force, the AMRAAM is designed to have higher performance and lethality,
at a lower cost.
The AMRAAM program began in 1975 as a joint Air Force/Navy program. In 1981, Hughes
was awarded a full scale development contract after a fly-off against Raytheon. After eight years
of testing, the AIM-120 became operational in 1991. It was first used in combat in December of
1992 when a USAF F-16 used an AMRAAM to down an Iraqi MiG-25 Foxbat during a
confrontation over Southern Iraq.
The AMRAAM is slightly smaller in size and weight in comparison with the AIM-7, with many
of the same features as the AIM-54. The AMRAAM has four major sections: guidance, fuse,
warhead, and rocket motor. Its appearance is similar to that of an AIM-7 Sparrow.
1. Physical Characteristics
At medium to short ranges, the strike fighter is not required to illuminate the target with a radar
lock because the AMRAAM can guide via a Track While Scan system similar to the AIM-54.
These advanced tracking techniques allow any fighter carrying the AMRAAM to have multi-
target capability without a multi-target radar system.
3. Fuse
Like all previously mentioned missiles, the AIM-120 also has a safe and arm mechanism that
delays arming of the missile for the safety of the firing aircraft. The AMRAAM also uses a laser
scanning device to verify external shape, and thus confirm aircraft type, in its fusing mechanism.
4. Warhead
The AIM-120 employs a 50 pound annular blast fragmentation (ABF) warhead that explodes
into thousands of tiny fragments. Although one third smaller than the warhead of the AIM-7M,
the AMRAAM utilizes higher density gases to propel fragments more explosively than the
Sparrow.
5. Rocket Motor
The AMRAAM has a high-impulse motor giving rapid acceleration to a Mach number higher
than 4.0 above aircraft airspeed. The rocket motor is designed to produce very little smoke to aid
in reducing the launch signature.
1108. CONCLUSION
This chapter provided a historical perspective of the development of air-to-air missiles, as well
as, an in-depth analysis of the designs of the AIM-9, AIM-7, and AIM-120. All these missiles
possess the same basic design of guidance, fusing, warhead, and rocket motor. Strike fighter
aircrew must know the characteristics of their own air-to-air weapons and their enemies. The
studying continues as technology evolves in the world wide air-to-air missile inventory.
1200. INTRODUCTION
This chapter discusses the purpose of Beyond Visual Range (BVR) and Within Visual Range
(WVR) employment training, the characteristics and display of the Launch Acceptability Region
(LAR), the factors affecting successful BVR and WVR employment, the MRM and SRM radar
modes, and the missile firing range display information (Max Range, Min Range, No Escape
Range). The last segment of the chapter will focus on some rules of thumb and terminology used
in BVR and WVR communication. Overall, the MRM and SRM employment in the OFT and
VMTS provide an excellent initial training environment to prepare the student for follow-on
AIM-120 AMRAAM and AIM-9X training in the F/A-18F Super Hornet.
The purpose of missile employment training is to provide the SNFO with introductory BVR and
WVR employment simulation. Any engagement that takes place beyond the normal range for
visual acquisition of the bandit (generally accepted to be 10 NM) is considered to be BVR,
anything inside of this range is considered WVR. To employ weapons with precision, the
student must utilize the standard aviation skills of aviating, navigating, and communicating, as
well as weapons systems knowledge, radar display interpretation, tactical crew coordination, and
tactical communication. This training is extremely challenging and requires extensive study,
simulation training, flight preparation and debriefing. A key point to understand during this
segment of training is that the SNFO is learning skills, not tactics. Tactics will be taught at the
FRS. Specific tactics related to the AMRAAM and AIM-9 are evolving and beyond the scope of
entry level training. The training goal is to produce functional system operators, not tactically
proficient aviators.
The launch acceptability region, or LAR, is a three dimensional volume of space around a hostile
aircraft into which the fighter must fly in order to have a chance to successfully employ its
weapons. LARs are often depicted in a 2-dimentional (Figure 12-1), top down view that is only
valid at the stated altitude and airspeeds.
The fighter will maneuver in altitude, airspeed, and heading in order to achieve the best weapon
solution for his opponent. The LAR is largest (i.e., longest RMAX) with 0 TA, at high airspeed
and high altitude and is smallest (i.e., shortest RMAX) in the rear quarter at low altitude and low
airspeed. Missiles like altitude, airspeed, and closure to achieve maximum kinematics.
a. RMAX: Maximum range of an air-to-air missile. The maximum range from which an
A/A missile can be fired and reach its target given the current target and fighter
conditions (Vc, aspect, altitude, etc.).
b. RNE: No escape range. The range at which a launched missile will have the energy
and maneuverability to intercept the target regardless of the target’s post launch
maneuvering.
c. RMIN: Minimum range. The shortest range a missile can be launched, acquire the
target, receive post launch guidance, and fuse its warhead to intercept its target.
e. ASE circle: The allowable steering error, or ASE, circle and steering dot represent
deviation from optimal heading for collision course and deviation from optimal
heading and elevation to have the missile on collision course at launch.
f. Steering dot: The steering dot, used in conjunction with the ASE circle, is a “fly to”
cue, meaning you should turn toward the dot to center it in the ASE circle to have the
missile on collision course at launch.
The strike fighter’s LAR is dynamic based on parameters of airspeed, altitude, aspect and
closure. The bandit’s WEZ (Figure 12-2) expands and contracts, just like the Strike Fighter
LAR, based on changing flight parameters. As one can see, the understanding of the enemy’s
weapons capability and how the various parameters affect the WEZ is critical for survival.
The displayed LARs in the OFT and VMTS provide aircrew situational awareness for missile
launch decisions. Maximum range for both systems is highlighted in Figure 12-3.
No escape range is important because launching at a bandit at or inside RNE guarantees the
missile will have the kinematic energy to reach the bandit, regardless of maneuvers. RNE is
displayed in the OFT but not displayed in VMTS (Figure 12-4).
Minimum range, the shortest range to the bandit a missile can be launched and fuse properly, is
generally smaller for IR missiles than for radar missiles (Figure 12-5). This is due to IR missiles
requiring less information from the host aircraft than radar missiles. The same symbology is
used for MRM and SRM.
The ASE circle and steering dot appear inside 1.2 RMAX providing the optimal elevation and
azimuth to shoot the MRM (Figure 12-6). This provides the missile with the best chance of
reaching the bandit in the current situation. In the figure below, the bandit is in LAR with the
steering cue (or “dot”) inside the ASE circle. These cues are only displayed in the OFT, and are
not referenced for validity during MRM employment.
There are many factors that can affect the true probability of kill (Pk) for a missile in any given
situation. The strike fighter can control the following conditions in an intercept:
Employment range: The range a strike fighter employs weapons can have a
significant effect on the success of the missile. At long range, the bandit has the time
to recognize he is being shot at and maneuver to defeat the missile. It is for this
reason the RNE is an important range to understand. Any shots taken at less than
maximum range improve the missile’s chance of success.
Radar mode: MRM employment requires the radar mode to be STT or TWS. STT
provides the most accurate bandit information and smallest uncertainty volume. If a
mode other than STT is used, there is a greater uncertainty to the bandit’s actual
location. Additionally, if radar modes are changed during flyout, for example from
STT to TWS, then uncertainty about the bandit’s location will grow accordingly.
Track quality: Closely associated with the concepts of radar mode effects on Pk are
those related to the quality of the trackfile just prior to, and after launch. If a trackfile
is consistently in and out of a MEM condition, then the quality of that trackfile is
suspect. Weapons employment should be delayed until the trackfile quality
improves, or an STT can be commanded on that track.
Strike fighter conditions at launch: The strike fighter can have an impact on the
success of a missile throughout its time of flight by establishing favorable flight
parameters prior to launch. Generally, the faster and higher a fighter is, the larger the
available LAR for any given bandit. This is because the missile can accelerate from
an already higher airspeed in thinner air and use gravity to assist in end game
maneuverability.
Bandit ATA at launch (Lead): The missile is much faster than the fighter. If the
missile was considered to be twice as fast as the fighter, in order to place the missile
on collision at launch, ATA would have to be reduced by half. In other words, the
correct lead ATA for a missile is ½ collision ATA based on TA. With newer, faster
missiles, better fire control systems and better radars, lead ATA control has become
unnecessary. Rather these computations are taken into account with the IN LAR
symbology. Always shoot with IN LAR displayed.
The bandit is able to control its flight parameters to challenge the Pk of the strike fighter’s
missiles. The bandit may also use electronic counter measures (ECM) to deny the strike fighter’s
radar system from attaining a reliable radar track.
If a bandit is aware that it is being engaged, it will most likely take steps to defend itself. These
steps may include chaff, active ECM (jamming), aggressive maneuvering, or a combination of
these. If an enemy pilot can get the strike fighter’s radar to stop looking at his aircraft for only a
short period of time, there is a high likelihood that the fighter’s missile will be decoyed,
especially at long ranges.
Once a missile has been employed and is being supported through its TOF, the strike fighter
must decide whether follow-on BVR employment is desired or required. If the strike fighter
shoots at maximum range and bandit maneuvers aggressively, the missile is likely defeated.
Another BVR LAR will likely present itself to the strike fighter when the bandit tries to
reacquire the fighter by pointing its nose at the strike fighter. This follow-on employment will
likely be inside of RNE and have a high probability of success. The strike fighter may employ
additional weapon(s) against a bandit prior to time out of the first weapon if dictated by the
tactical situation. This second employment would be called a “PK enhancing” shot (Figure 12-7).
In AWIs the MRM will be employed from the Forward Quarter (FQ). Radar information is
required in order to direct the missile initially. The range at which the MRM is employed is
determined by the student’s block of training.
i. Radar in a shot support mode (STT or TWS throughout missile TOF) and stable
trackfile (Trackfile did not enter MEM through TOF, due to bandit maneuvers,
jamming, or operator error).
ii. IN LAR indication and Correct System Setup (missile selected, Master Arm,
A/A Master Mode).
b. The MRM shall be considered defeated if, during the time of flight, any of the
following occur:
The terms below are commonly communicated during an intercept where BVR missiles are
launched. Students will use these terms in training with the MRM. There are certainly more
terms to know, but these are an excellent staring point and utilized in almost every air-to-air
training intercept.
Fox-3 is the radio call made to announce that a strike fighter has employed an active radar air-to-
air missile, assumed against the targeted group.
If two missiles are employed on two separate contacts in a group, the comm will be:
Timeout is an informative call that announces a previously fired missile has reached its expected
target. Timeout does not imply a kill. Rather it is used to let other aircraft know the status of
your missile. If radar contact with the bandit is lost following timeout, a kill may have occurred.
The timeout comm should be in the format of who the missile was shot at, the group they are a
part of, and the altitude they are at.
SNFO (PRI) - “Rage 11, timeout, single only, twenty thousand, single group”
Kill is a comm brevity term that provides directive clearance to destroy a bandit. In training, a
kill call is a descriptive call that kill criteria has been met. Simply saying “kill” in multi-aircraft
scenarios adds confusion. Identify the contact specifically. In multi-aircraft environments, kill
calls may also include group name or the target aircraft’s current maneuver. In combat, the term
“Splash” is used to indicate the downing of a hostile aircraft.
Trashed is an informative comm brevity term that the current missile in flight has been rendered
non-viable by ECM, bandit maneuvers, or radar problems. Trashed should be used when a
LOST (OFT) or SL (VMTS) cue is displayed beneath the flyout symbol.
In AWIs the SRM will be employed from the Rear Quarter (RQ) and from the Forward Quarter
(FQ). Though actual IR Missile and A/A gun employment do not require a radar lock, a radar
lock greatly improves the ability of the aircraft’s weapons systems to acquire the target. Aircrew
should always strive for a radar lock. At VT-86, a radar lock is required to employ an SRM.
In the aircraft, radar indications of IN LAR will be visible when the target meets launch
parameters, but there is no audible tone (Figure 12-8). Any shot taken with an IN LAR cue is
considered valid, so with a radar lock, use the displayed LAR. In the OFT, an audible tone is
provided to simulate the feedback from an SRM that is tracking a target along with a radar
indication of IN LAR.
With no radar lock, the SNFO should continue to attempt to acquire a radar lock in WACQ.
However, with a tally, the SNFO should direct maneuvering to the valid RQ SRM LAR used in
BFM training. For AWI purposes, visual shots (SRM without radar lock) are considered “not
assessable” and therefore should not be taken.
a. The following criteria must be met for a RQ (TA >= 90) SRM valid shot:
ii. IN LAR indication and Correct System Setup (missile selected, Master Arm,
A/A Master Mode).
b. The following criteria must be met for a FQ (TA < 90) SRM valid shot:
ii. IN LAR indication and Correct System Setup (missile selected, Master Arm,
A/A Master Mode).
The terms below are commonly communicated during an intercept where WVR missiles are
launched. Students will use these terms in training with the SRM.
Fox-2 is the radio call made to announce that a strike fighter has employed an IR air-to-air
missile, assumed against the targeted group.
Timeout calls are not made when employing SRMs. In lieu of the timeout call, if either aircrew
have a tally and assess missile impact, the kill call can be made.
The MRM time of flight (TOF) rule of thumb depends on the quadrant from which the missile is
employed (Figure 12-9).
a. Forward quarter fired missiles close with the bandit at a rate of 1 NM every 2 seconds
or will impact at half the shot range.
c. Rear quarter missiles will close 1 NM every 4 seconds for a co-speed bandit.
1209. CONCLUSION
Successful employment of BVR and WVR weapons depends on a solid understanding of the
capabilities and limitations of your radar and your weapon systems. Strike fighter aircrew must
also know the enemies capabilities and tactics.
This chapter covered a number terms, concepts, radar displays, and definitions for employing the
MRM and SRM weapons. The chapter also specified the valid shot requirements for the OFT
and VMTS that students will be graded on at VT-86. Tactical considerations are addressed in
this chapter but actual tactics will be taught at the FRS and fleet level. All of this information is
critical for success at VT-86 and for building skills to successfully employ future tactics in the
fleet.
1300. INTRODUCTION
The following chapter details the fighter’s decisions, timeline, radar mechanics, communication,
recognition and corrective reactions to a maneuvering, and potentially threatening, bandit.
Fighter aircrew must constantly work to enhance situational awareness of the entire battle space
during a mission. The bandit’s intentions and actions are no exception to this rule. At VT-86,
the Advanced Intercepts phase of training introduces the SNFO to an uncooperative bandit. This
chapter teaches the SNFO to recognize a potentially threatening situation and react in order to
neutralize or destroy the threat.
Rules and restrictions exist in both the combat and training environments. In the combat
environment, the Rules of Engagement (ROE) dictate the threat-specific rules for combat
operations. In the training environment, Training Rules exist to attain maximum training
proficiency while mitigating risk. During training events, fighter aircrews brief Training Rules
with the bandits before every air-to-air training sortie.
Range and air space restrictions are typically referenced during the brief. For large force training
exercises, such as Air Wing Fallon, the range and air space restrictions are usually briefed in a
mass brief the first day of training. Whether a combat or training mission, the rules and
restrictions must be understood and adhered to by fighter aircrew. The SNFO must refer to the
most recent version of standardization notes (STAN Notes) for a complete description of the
current rules and restrictions governing Advanced Intercept training.
Bullseye control allows multiple friendly forces in different locations, to be able to assess bandit
locations with respect to a universally known reference point, generically known as Bullseye.
The Bullseye location is usually chosen based on tactical or geographical significance. Once the
location of a Bullseye is established among friendly forces, controllers can provide contact
positions with bearing and range from Bullseye. In this way, anyone listening to the common
AIC frequency can gain SA concerning the location of bogey, bandit, hostile, neutral, or friendly
forces. Advanced intercepts at VT-86 utilize both broadcast and tactical control anchored to
bullseye.
Broadcast control communicates useful information from the controller to all the fighters (and
other friendly assets), and is not directed to one particular flight element. An example of
broadcast control anchored to bullseye is below. In this comm example, “SABRE” is the
controller and “Vegas” is bullseye.
Controller (“SABRE”) - “SABRE, single group Vegas two one five, thirty, 18 thousand,
track south, bogey”
Notice in the above example that the controller gives a cardinal direction of the contact (“track
south”). This is the distinct difference from tactical control anchored to bullseye which gives
aspect of the called contact to a specific fighter element. An example of TCBE is below.
Controller (“SABRE”) - “SABRE, single group Vegas, 215, 30, 18 thousand, hot, bogey”
In this example, the controller transmits the aspect of the group (“hot”) to Showtime 11.
Once the called group(s) meets the fighter’s commit criteria (discussed later in this chapter) and
the fighter element commits, the controller will then label the picture and name the group(s). A
label is the relationship between groups. Examples include a single group, two groups azimuth,
two groups range, three groups vic, and three groups champagne.
A name is the title given to each individual group in the labeled picture. Examples include,
single group, east group, north group, lead group, etc. The only time a label and name are the
same is for a single group. The example is below. Remember, the controller labels and names
the picture after the Fighters commit.
Controller (“SABRE”) - “SABRE, two groups azimuth ten, east group Vegas 215, 30, 19
thousand, hot, hostile…west group Vegas 208, 27, 10 thousand, drag north, hostile”
The bullseye card is an effective tool used by fighter aircrew to gain situational awareness to the
air picture. After receiving the initial picture call from the controller, aircrew can plot the
locations of the called bandits on the bullseye card. The bullseye card is a two dimensional
representation and does not reflect altitude. Critical to the successful use of the Bullseye card is
aircrew knowledge of their own position on the card. Only by comparing the fighter’s position
to the bandit’s position can the aircrew assess the situation. An example of the bullseye card can
be found in Figure 13-1.
The bullseye center should have the mission assigned name of the geo-reference and the DME
scale will be dependent on the battle space. With strike missions, the route often includes a
bullseye card overlay.
The Advanced Phase brings together all previous terminal objectives as expressed in the Master
Curriculum Guide. In support of these objectives, the underlying learning objective is proper
interpretation of the information provided by the weapon system officer's resources (radar,
comms, instruments, visual cues, etc.).
The terminal objectives are accomplished by the demonstration of the student’s ability to
interpret available resources (with an emphasis on the radar) and act appropriately to achieve
successful air-to-air radar operation, intercept, communication, and aircraft operation. Real time
decisions and reactions to bandit maneuvers and timeline awareness will challenge SNFO’s
throughout their career. Advanced intercepts is the first opportunity to learn and test these skills
in a dynamic air-to-air environment.
Radar game plans are designed to optimize the probability of detection. The initial radar setup
(Figure 13-2) at VT-86 for “fencing-in” is as follows:
RWS
6 Bar
140 Azimuth
80 NM scale
Acquisition cursor at 25 NM
As always, aircrew will need to listen to the calls from the controller, particularly in altitude, to
ensure their notional radar system is pointed in the correct threat sector and altitude volume.
Commit criteria is derived from the mission objectives. If the mission objective is to defend a
high value asset, the fighter assets will have a more restrictive commit criteria in order to not be
“dragged away” from the protected asset. Missions, such as Offensive Counter Air, will have
less restrictive commit criteria as they are offensive in nature, vice defensive.
Since tactics are not taught at VT-86, the commit criteria for advanced intercepts is standardized.
Commit criteria will be established in the brief. For 1v1 AWIs, commit criteria will be:
Range NLT 35 NM
After the commit, pilots will accelerate to tactical airspeeds (vice fuel conservation airspeeds on
CAP) and work to establish initial intercept geometry. An example of a group meeting commit
criteria and the fighter commit call is depicted in Figure 13-3.
Once the fighter has pointed into the threat sector and gained radar SA, they will need to set the
beginning of intercept geometry while executing their “point and assess” plan. The point and
assess plan does not necessarily need to be done with the contact on the nose of the aircraft, but
the fighter should ensure they have radar SA while making decisions on geometry. The pilot
will also at this point accelerate to tactical airspeeds and assume tactical formation (for section
and division).
The beginning intercept geometry will be accomplished by establishing a single side offset
(SSO), which is defined as 20 degrees ATA. This offset can happen in either direction, left or
right, regardless of hot or cold TA, and the fighter should turn in the shortest direction to achieve
the SSO. However, if area is a limiting factor, the fighter can use this to determine SSO
direction.
It is important to note that with a highter initial TA of the bandit (for example, 50-60 degrees
TA), a 20 degree ATA offset in either direction may not suffice to control intercept geometry. In
this case, the fighter should use their knowledge of collision bearing to achieve the best possible
solution to preserve TA. With the example given of 50-60 degrees TA, a possible SSO solution
would be to set the contact at 30-50 ATA hot.
“Formation, Sensor, Comms” will be briefed and stressed on every air-to-air mission. In
Advanced 1v1, formation will not be a tactical concern (since there is no Wingman). However,
radar mechanics along with clear and concise tactical communications will be critical for mission
success.
After the commit, perform the tasks of search and sanitization using the initial radar setup
discussed earlier. Once a contact is detected, correlate the contact. For the fighters to be
properly correlated, the bearing and range being called by AIC must match within 3 degrees and
3 NM. This correlation is made by either having cursors over the contact while AIC is talking or
by making a contact call using the BRAA format. For example:
SNFO (PRI) - “SABRE, Showtime 31, contact BRAA 190, 32, 25 thousand, declare”
AIC will then provide a call so that the fighters can achieve correlation that will include a
declaration to the detected contact in the format:
Controller (“SABRE”) - “Showtime 31, single group BRAA 191, 31, 25 thousand, hot,
hostile”
Once correlation is complete, make the contact an L&S, if able, and continue with setting
geometry. For 1v1 intercepts and beyond, the fighter should climb or descend in order to be as
close as possible to the bandit while remaining in a fighter block. Set airspeed to match the
bandit’s, but not slower than 0.5 IMN.
2. Targeting
Normally, the next communication will be to target the correlated group. Targeting is used to
inform all players that a certain group of fighters are intending on prosecuting that group.
Depending on the scenario, targeting may come before or after correlation has taken place. Note
that radar SA is not required for targeting. In early training, with only a single group, the
targeting call is often forgotten by students. When multiple groups are part of the air picture,
targeting becomes more complex and a critical decision in solving multi-group air-to-air
engagements. Targeting should occur as close to tactical range as possible, but no later than
30nm. The targeting call for a single group is simple:
3. Tactical Range
A tactical range call is given in order to ensure all players are at the same point on the timeline.
Anyone with radar SA can make the tactical range call. At VT-86, the tactical range that will be
referenced is 30 NM. The “30 Miles” call is transmitted either by AIC or one of the fighters to
provide SA that they are 5 NM or 30 seconds (for a 0.5 IMN co-speed intercept) from melding.
4. Meld
Meld is a directive call to cease radar sanitization and focus radar energies into the targeted
group. The meld will ensure a specific radar mechanic procedure is used to provide radar SA to
the targeted group. It is used in conjunction with a comm call to help the out-of-AOR aircraft
adjust their radar to the correct threat sector (most often in elevation). The meld should be called
by the fighter with radar SA no later than 25 NM. The meld mechanics at VT-86 are:
a. Range to 40 NM
c. Center azimuth scan volume on meld call bearing with full action trigger
The meld comm call for 1v1 is practiced for later air-to-air events in a multi-plane formation. A
meld call will include the bearing, range and altitude of the group. A complete meld call
example is:
After committing, targeting and melding into the targeted group, the time has come for weapon
employment.
The timeline calls for employment at 20 NM. Take note of the range at which MRMs are
employed in order to make the correct follow-on flow decisions. Remember to have a Hostile
declaration prior to employment. The timeline in Figure 13-4 depicts the game plan for
Advanced Intercepts at VT-86.
In order to employ an MRM at the maximum possible range, two conditions must be satisfied:
Radar in a proper shot support mode (TWS or STT) with a stable trackfile (no MEM)
IN LAR indication with proper system setup (proper missile selected, Master Arm,
A/A Master Mode)
Crank is an informative/directive call that informs the section/division which direction the fighter
element is turning. In 1v1 AWIs, even though there are no wingmen, still call for the crank on
AUX. The crank is performed by placing the contact 50 degrees ATA in the shortest direction.
Just like with the SSO, crank also should be done in the shortest direction, regardless of hot or
cold TA.
Must be at least 50 degrees ATA to be effective. Fighter velocity vector must have
more of a cross-range component than a downrange component.
Should be done as to not gimbal the contact, lose track and trash the shot.
While in the crank, evaluate the follow-on flow for the intercept.
i. Continuing the intercept can be very risky and has a much higher chance of
resulting in fighter losses, but may be required for mission success.
ii. Going “out” has less risk, but may not result in mission accomplishment.
Likewise, fighter losses may be unacceptable and going out may be the only
option.
iii. If the fighter is spiked or targeted by the bandit, the crew must decide whether
to defend or flow to the merge.
This decision is not arbitrary and should be based on the best information available.
In the crank, consider two things to determine if “winning” or “losing” the engagement. These
two factors are:
Timeline adherence: Did the fighters employ weapons on their contracted sort on
timeline?
Bandit awareness: Does the bandit show indications of targeting the fighters? This
is defined as 30 degrees or less TA or 60 degrees or less TA and the fighter is spiked.
The combination of these two factors yields the matrix (Figure 13-5) and defines the actions
taken upon missile timeout. This decision matrix should be committed to memory.
There may be situations when it is not tactically smart to continue the fight, i.e., the fighters are
in a “losing” situation or not in an advantageous position to kill and survive. Based on the
determination of winning or losing, and the mission objectives, aircrew will determine if they
will “plan banzai” or “plan skate.”
“Banzai” is a directive call to execute launch and defend tactics. Banzai means the fighter
element will support any missile in flight to timeout and then proceed to the merge with the
targeted group.
“Skate” is a descriptive call to timeout missiles currently in flight and go out. “Abort” is a
directive call to execute the abort mechanics. “Plan skate” means the fighter element will still
support any missile in flight to timeout, but will not merge with the targeted group. After missile
timeout, the fighter element will execute an abort which is a maneuver to aggressively get away
from the targeted group (i.e., turn “Out”).
TA > 30 degrees and naked or TA > 60 degrees will constitute that the bandit does not have SA
to the fighter. NLT 15 NM, assess if the bandit is aware or unaware. If unaware, the fighter
should attempt to force the merge with the bandit using the following procedures:
b. Unaware group declared bogey – The same geometry as a group declared hostile
should be used, as decribed above. However, the fighters will not employ at all until
in close and after executing a VID to ensure ROE has been met. Using these
procedures will ensure that target aspect does not balloon and prevent or delay a VID
from happening.
c. If the bandit suddenly turns into the fighter, recognize the change in the situation and
aggressively transition back to the aware gameplan.
Any TA < 30 degrees or Spiked with TA < 60 degrees means the bandit is aware and the fighters
should consider themselves targeted. If targeted, the fighter should defend post MRM timeouts
but NLT 8 NM of range.
Defend after MRM timeout but NLT defense range (8 NM), whichever is first. If the fighters are
plan skate but end up inside abort range (10 NM), then they are committed to the merge and
should then defend per the timeline.
Assuming a 50 degree fighter crank, the defense heading is about 40 degrees more of turn, in the
direction to place the bandit in the beam. The fighter should use contact BRAA information
from the attack display to get an exact beam heading prior to defending. Using the +/- 100 -/+10
method is a quick way to calculate this heading.
If the bandit is aware, the fighter needs to assume that the bandit can employ a missile. In order
to defeat the enemy’s radar and any fired weapon, execute a defensive maneuver. This
maneuver is:
a. Place the bandit in the beam, turning in the shortest direction using a hard as possible,
level turn.
b. Dispense chaff (PB15) while turning and reset (PB14) the radar.
c. Select SRM and set up the radar for the pitch in (see below).
SNFO (PRI) - “Showtime 11, timeout, single only, 18 thousand, single group.”
There are three scenarios that can occur and that determine how long to remain in the defense:
a. If the fighters are naked when they go into the defense and remain naked, there is no
minimum time to remain in the defense, and the fighters may pitch in right away.
b. If the fighters are spiked when they go into the defense and once established become
naked, the fighters should turn in immediately. The spike going away is the
indication that the fighters are no longer locked by the bandit radar.
c. If the fighters are spiked when they go into the defense and remain spiked, the
fighters should wait for 10 seconds. This means that the fighters were unable to
defeat the bandits’ radar and that the bandits know where the fighters are located.
The fighters should turn in and force the merge because remaining in the defense
would allow an opportunity for the bandits to stern convert on the fighters.
Expect to pitch in to the bandit with 110-130 degrees of turn, out of the defense. Use the
HSI/SA display to determine this heading by looking just past 90 left or right.
i. WACQ
ii. SRM
When the radar picks up the contact, bring it to the nose by calling “Bricks” on ICS, employ an
SRM, and prepare to merge.
“Bricks” is both a directive and a descriptive call. The call directs the pilot to disregard the
assigned in heading and place the contact on the nose. The call describes that radar SA has been
regained.
4. Follow-on Employment
Once pitching in from the defense, gaining radar SA, and calling “Bricks,” the fighter should
take an STT on the contact. With a hostile declaration and valid shot criteria, an SRM should be
employed. If there is no IN LAR for the SRM, the fighter can select MRM, employ with an IN
LAR, and go back to SRM selected.
SNFO (PRI) – “Showtime 11, timeout, locked, twenty thousand, single group, Fox-2”
Pilot (PRI) – “Showtime 11, kill, locked, twenty thousand, single group”
5. Transition to WVR
The transition from BVR employment to WVR employment is a critical moment in the intercept.
After the crank and timeout of the missile, followed by the decision to “banzai,” the fighter crew
must adjust their mindset for the employment of WVR tactics. The fighter crew must quickly
determine:
1310. WVR/MERGES
When approaching a merge situation, it is imperative for the fighter aircrew to gain a “tally” as
soon as possible and to be able to effectively communicate the position of the hostile aircraft to
pilot and wingman. “Tally” communication takes practice and experience. Comm brevity and
format standardization are key to successful WVR communication. Clock codes are used for
directing the pilot and/or wingman’s eyes on the bandit(s) using a modified BRAA format. For
example:
Approaching the merge, the fighter aircrew transitions to the High Aspect BFM game plan.
Ideally, the fighter arrives at the merge with a positional advantage (angles, turning room) an
energy advantage (airspeed) and low to high merge geometry for advantage in gaining tally and
for weapon optimization (blue sky background). Figure 13-6 depicts the various aspects a
fighter aircrew will see at the merge to determine if they have an advantage, are neutral, or at a
disadvantage with a bandit.
Post-Merge flow will be decided based on whether or not the fighters have high or low SA at the
merge.
– Fighters should flow into the threat sector. The threat sector is wherever the
bandits were originally coming from at the beginning of the intercept.
SRR procedures are used anytime the fighter clears a merge or makes a kill. SRR procedure is
designed to rebuild the fighter’s radar SA from short to long-range as they flow into the threat
sector. If performed properly, SRR mechanics should take no more than 30 seconds to
accomplish. Fighters must be disciplined during SRR and ensure that there is no communication
being performed. This silence is imperative so that if the fighter does gain radar SA to a contact
they can immediately ask for a declaration from AIC. SRR mechanics are:
Post merge command a flow heading on PRI and select SRM, BST and then WACQ
i. Cursors at 10 NM
Upon completion of SRR the fighter should request a picture from AIC, ensuring that they
anchor themselves off the bullseye. If at any time a contact is detected during SRR the fighter
needs to get a declaration and be ready to employ weapons if necessary.
SNFO (PRI) - “SABRE, Showtime 11, Denver 140, 70, flow 090, picture.”
It is safe to assume that threat pilots understand basic radar/RWR indications and missile
employment timelines, and that they will take action to thwart our employment plan. Their goal
is to force fighters into short range, WVR maneuvering. Anytime STT is commanded on a
contact, the contact may be alerted to the fighter’s intentions. A target maneuver is defined as a
change in bandit heading that results in a TA greater than 50 degrees. The threat reaction could
be any combination of the following:
Turning into the fighter to close as rapidly as possible or turning away in an attempt
to escape.
When a bandit maneuver is detected, the fighter should near simultaneously execute the
following steps using the process of “Recognize, Communicate, Act.”
1. Recognize
a. Change in VC. The radar detects and measures the Doppler shift of returning energy
and is extremely sensitive to changes in Doppler velocities. Even a subtle change of
less than 10 degrees of heading change by the bandit will be very detectable by the
radar. Changes in VC are instantaneous with bandit maneuvers.
c. Change in contact heading and drift rate. The contact heading display in the upper
left corner of the tactical area is a near instantaneous indication of contact maneuvers.
If the track crossing rate of the contact has increased, stagnated, or reversed, a change
in contact heading has occurred.
d. Change in elevation caret and differential altitude (for altitude maneuvers). The
antenna elevation caret, located on the left side of the tactical region, provides the
primary cue to changes in altitude. The contact’s differential altitude above or below
the fighter, is displayed next to the elevation caret. As the bandit changes altitude
these numbers change accordingly.
e. Change in target aspect vector orientation. The target aspect vector will change with
contact changes in heading. The aspect vector is the last maneuver indication the
radar will display and will lag relative to actual bandit nose position.
f. The MEM cue may appear at the bottom of the radar display indicating aged contact
information that is unreliable. An effective defensive maneuver will trigger this radar
indication.
g. Speed changes will be indicated only by changes in VC, RROC, and L&S speed
information.
Recognition of maneuvers will be primarily via Rate of Closure, then through bandit heading and
Target Aspect Vector.
2. Communicate
Once a maneuver is recognized, the player that sees it shall first communicate to the section to
put the contact on the nose with a “go pure” call on AUX. Next, that fighter will communicate on
PRI to give SA to all players. Communicate by transmitting Callsign, group name, maneuver.
3. Act
After putting the contact on the nose, evaluate trackfile stability. If the radar mode the fighter is
currently in is providing a stable trackfile with no MEM cues, the fighter should stay in that radar
mode. If the current radar mode is not keeping up with the bandit maneuver and the trackfile
becomes unstable or presents a MEM cue, continue to back out radar modes (STT -> TWS ->
RWS) every 10 seconds until positive radar SA is regained. With a loss of radar SA and a return
to the RWS mode, MRM set should be used for bandits outside of 20 NM, SRM set for bandits
between 10 and 20 NM, and WACQ for bandits inside of 10 NM. With a loss of radar SA, call
“Clean” on PRI and follow the no radar SA contingency.
a. Place the L&S on the nose and evaluate the stability of the trackfile.
b. Select appropriate radar mode to expand the scan volume and maintain contact.
With a stable trackfile and when the bandit turns back toward hot, the SNFO should employ
another MRM shot once IN LAR, crank, and resume the timeline. This should occur even if a
previous shot does not go LOST due to the severe reduction in Pk, assuming timeline and loadout
allows.
If the bandit’s TA stabilizes in a beam or drag aspect, evaluate whether the TA and range meet
the reset criteria and execute reset procedures if required.
In situations where the bandit maneuvers and is no longer a threat, and pursuing it wastes fuel or
the fighters cannot rapidly achieve a kill, it makes most sense to turn away and return to the
CAP. When the fighter terminates an intercept to return to its cap, it is resetting.
Resetting is a tactical procedure that should be executed in order to ensure the proper
disengagement of the targeted group and hand over monitoring of that group to AIC. Note that
with TA > 60 degrees, the fighter will not be on the bandit’s radar, so the threat is significantly
reduced. By maintaining radar contact, the fighter has a tactical advantage. However, the bandit
could maneuver again and become a factor very quickly.
Outside of 20 NM, if TA > 60 degrees the fighters should reset, as pursuing a contact
at range burns fuel.
Inside of 20 NM, the bandit would have to maneuver to > 95 degrees TA to trigger a
reset. The fighters should look for a much larger TA because the bandit is a serious
threat inside of 20 NM.
Inside of 10 NM, reset is not an option as this is considered within visual range
(WVR). Use geometry to decrease range as rapidly as possible and employ valid
Fox-3s or Fox-2s to kill the bandit.
1. Reset Procedures
To ensure safe separation from the bandit at reset, use the following procedure:
a. Turn hard to place the bandit 50 degrees ATA on the cold side of the attack display.
This is also called “stiff-arming.”
c. Execute a hard as possible turn in the shortest direction to put the bandit at the
fighter’s six o’clock (about 130 degrees of turn); then unload and extend while
commanding a buster to set a 0.1 IMN speed advantage. Execute SRR mechanics.
d. Direct AIC to monitor the group. (PRI) - “Showtime reset west, SABRE monitor
single group.”
If the bandits reach commit criteria again, the fighters will once again commit.
2. No Radar SA by 15 NM
If the fighters have not gained radar SA by 15 NM, they should execute the last two steps of the
reset procedures based on BRAA information. If the fighter had radar SA but it was then
subsequently lost due to student error, the timeline shall be followed and the defense should
occur NLT 8NM.
All of the previous sections within this chapter detail the game plan for Advanced Intercepts.
The timeline in Figure 13-7 is generic and represents a basic training tool used to teach correct
and timely decision making. Because it is specific to your training at VT-86, realize that your
employment game plan and Strike/Fighter timeline will change when you employ tactical aircraft
in the Fleet. The timeline must be committed to memory.
The basic considerations used to devise the timeline are outlined below. It is built using “open
source” threat capabilities and adjusted to meet specific VT-86 mission and training objectives.
b. Identify relationship between Range ROC and timeline tasks based on anticipated
airspeeds.
d. Determine ranges for melding, targeting and commit, based on anticipated shot range
and time required to complete each.
e. Determine NLT Defend and Abort range based on threat shot range.
When constructing the fighter mission conduct based on timeline requirements, the following
considerations are included:
While there will be many more factors included in the employment of tactical Fleet aircraft, this
outline provides a basic road map to A/A mission planning. The key in Advanced Intercepts, as
with all air-to-air intercepts, is sound Formation (Form), Radar Mechanics (Sensor), and
Communications (Comm).
1315. CONCLUSION
The 1v1 Advanced timeline is the same timeline that will be used for the rest of the AWI phase.
The commit, label, name, target, meld, sort, shoot, crank, and decide sequence will apply
throughout all events. This chapter included an immense amount of information that must be
thoroughly understood for success at VT-86. Focus your efforts on knowing this information in
great detail as it will provide you with basic skills and knowledge from which to build upon in
the future.
CHAPTER FOURTEEN
INTRODUCTION TO SECTION AIR-TO-AIR EMPLOYMENT
1400. INTRODUCTION
Fighters rarely employ as a single aircraft. Fighters will typically employ in section, division or
as a part of a larger Strike package or Defensive Counter Air package containing multiple
elements.
Fighters throughout history have proven the benefits of having a Wingman in combat. Two
aircraft, working together, are more powerful and capable than one, whether their mission is
Forward Air Control (Airborne) or a Fighter Sweep. The fighters in a section or division work
together to achieve and maintain tactical situational awareness and to achieve air superiority.
This chapter will discuss planning and employment considerations for two aircraft in the air-to-
air environment. The information presented here is relevant to section radar attacks (SRA), 2vX
intercepts, and the Self Escort Strike (SES). How a section employs in a known 2v2 scenario,
such as those seen in SRA, is not different from how the same section will employ in a multi-
group environment in 2vX or SES.
As with any kind of military operation, the key to successful employment is robust pre-mission
planning. As WWI German General von Moltke stated, “no plan survives contact with the
enemy.” It is the planning of the mission that allows fighter aircrew to be adaptable to emerging
situations and still accomplish the mission. Planning for an air-to-air mission must take into
account all of the following:
Mission requirements
1. Mission Requirements
The fighter’s must plan to accomplish the mission. All other considerations are secondary.
Planning for an Offensive Counter Air (OCA) mission may be very different from the
considerations for Defensive Counter Air (DCA) such as the area defense of a Marine landing
force or Carrier Strike Group. The Mission Commander must understand the fundamental
requirements of the mission and ensure that all planning supports those goals while adhering to
standard operating procedures, applicable flight regulations and utilizing prescribed and proven
tactics.
In the fleet, tactical and squadron SOPs for employment will serve as a template for employment
in many different strike/fighter scenarios. For the 2v2, 2vX, and SES stages of training, the
previously introduced 1v1 timeline is the basis for mission planning. SNFOs should know this
timeline from memory and should know how to execute an intercept from any point on the
timeline as the tactical situation may dictate.
c. Are merges acceptable? Often, the answer to this depends on enemy capabilities.
Against a highly trained and capable adversary, skate mindset will probably be
briefed as preferable to banzai.
Normally, squadron’s tactical SOP will cover the scan volume altitudes and placement, but the
aircrew is ultimately responsible for taking into account the specifics of the AOR for the mission
including:
Tactical SOPs usually have these parameters factored in for a greater than 90% solution.
However, arguments can be made for modifying scan volume, altitude responsibilities, or other
parameters to maximize the chance of mission success.
For example, a narrowly defined AOR in a mountainous region where the threat is typified by
low altitude strike aircraft and helicopters that may prove difficult for AIC to detect, might
dictate that the fighters narrow their scan volume and that both concentrate in a low block look
schedule with one fighter scanning above the fighters every few frames in coordination with
AIC.
The point of this example is this: Fighter aircrew are the experts at employing their weapons
systems to maximum effect. It is ultimately the Mission Commander’s responsibility to ensure
the mission is accomplished. A thorough understanding of capabilities and limitations is
required and may lead to a deviation from “standard” employment. Any deviation from tactical
recommendations must be thoroughly researched, briefed and evaluated for operational risk to
mission accomplishment.
At VT-86, intercept scenarios are over open water, so standard radar employment considerations
from lvl will still apply. Specifically, the fighters should use RWS/140/6B/80 NM setup with 16
second aging for their radar..
A solid section flight begins with a solid brief. The crew member briefing, usually the mission
commander, should speak from notes and not simply “read” the brief. Mission commander’s
should speak with confidence and provide specific examples. The briefing officer should:
Speak to flight related admin in detail including weather and NOTAMS that may
affect the flight. These factors can have a tactical impact on the mission such as fuel
planning for adverse weather recovery and diverts
Procedures on and off the route or CAP, especially if they differ from normal
procedures
Contingencies in detail.
Reading the brief. The mission commander should know the plan.
Briefing items that are SOP. The exceptions to this are safety of flight and mandatory
briefing items.
Using hands to represent aircraft. Use models instead and seek to represent realistic
geometry.
Mission commanders should brief the most likely contingencies. However, no briefing can
cover every possible contingency.
a. Administration (Admin)
c. Mission Conduct
d. Contingencies
Since the SNFO should be intimately familiar with the Admin and Tac Admin portions of the
briefing, this discussion will focus primarily on the conduct and contingency portions of the
briefing.
The mission commander will brief mission conduct in great detail. As support for this, the
intercept timeline should be displayed on the board. The timeline should be briefed so that
formation, sensor employment, communications and crew coordination is covered for each
significant part of the intercept. The timeline for section employment is shown in Figure 14-1.
3. Section Tasks
The fighter section must accomplish these intercept tasks any time they commit:
a. Build and recognize the picture with AIC through active listening
c. Commit on timeline
h. Employ on timeline
All of those tasks must be planned for to ensure the section acts as a team in accomplishing the
mission.
4. Mutual Support
Section mutual support begins with solid understanding of formation use and sensor planning. In
combat, the formation used will be dependent on the tactical situation. In an offensive scenario,
the fighters will likely be close to or potentially exceed visual limits using Combat Spread.
b. ≈ 1 NM lateral separation
This formation is used in air-to-air missions and differs from that used on low levels in that the
fighters will have at least a 1,000 foot altitude difference. This formation will be briefed for all
Tac Conduct portions of the flight with other formations per the SOP for flight management to
and from the working area.
Visual mutual support between formation members provides a means to maintain the best
defensive posture while executing the fighter mission. Without a visual, the fighters rely solely
on aircraft sensors and communications to provide mutual support. The concept of mutual
support will be addressed in more detail in the FRS during the section engaged maneuvering
events.
5. Section Communications
The briefing officer should use clear, correct, concise, SA enhancing communication examples
for all stages of the intercept. The Lead SNFO should also brief examples of section fuel,
weapon checks, and all appropriate communications brevity that will be used, where appropriate.
When briefing communications, the flight should assume that that the other fighter is:
b. No Joy – meaning they do not have a tally on any unknown or hostile aircraft
If any of the above change, the fighter must inform the other aircraft on the applicable radio.
7. Sensor Setup
a. Mode
b. Azimuth
c. Bar scan
d. Range scale
e. Aging
In written form, this can be written as: Mode/Azimuth/Bar Scan/Range. Because the selected
aging is based on the selected Azimuth and Bar Scan, once the aging has been stated in the brief
it will be assumed to remain that value for that Az/Bar. For 140 azimuth and 6 bar scan the
aging will be set to 16 seconds. For example, range while search, 140, 6 bar, 80 NM:
RWS/140/6B/80
VMTS radar can retain sets via the SET option on the attack display.
8. Sensor Employment
The Lead SNFO is responsible for briefing sensor employment. This should include a depiction
of the attack display on the board with bullseye and GeoRef information (Figure 14-2). This
drawing should allow the briefing officer to update mode, range, azimuth, bar scan and cursor
placement (with appropriate altitude scan volume indications) as required during the brief to
demonstrate expected sensor employment. Correct details here matter.
Contacts should be displayed with the appropriate symbology for the mode being used. This
means the briefer should have a well-studied scenario ready to brief.
9. Crew Coordination
Effective section employment mandates that all crew members understand and can communicate
about the tactical situation. These responsibilities are:
a. Lead pilot
b. Lead SNFO
c. Wing Pilot
d. Wing SNFO
The Lead SNFO will be responsible for mission accomplishment, but the Wing SNFO is
responsible for backing up the tactical decisions of the Lead SNFO. As always, safety of flight
is the responsibility of all aircrew, with the Flight Lead retaining ultimate safety of flight
decision making authority.
10. Contingencies
The briefing officer must brief, at a minimum, contingencies for no AIC, adverse weather,
system degradations, and any other appropriate contingency that may affect mission
accomplishment.
A section may be employed in either an offensive or defensive counter air mission. The
differences are briefly discussed below.
OCA missions are offensive operations to destroy, disrupt, or neutralize enemy aircraft, missiles,
launch platforms, and their supporting structures and systems both before and after launch, but as
close to their source as possible. These operations include attack operations, fighter sweep,
escort, and suppression of enemy air defenses (SEAD). OCA missions are not confined to just
air-to-air combat. Rather, any mission undertaken to disable airfields, aircraft or their supporting
structures is an OCA mission. Figure 14-3 depicts a generic OCA strike package. Specific
fighter missions may include:
e. Strike – destroy surface targets that impact the enemy’s air order of battle
These missions may all occur simultaneously as shown in the theoretical OCA strike package
example. Note that the ranges here are notional and are tied to the air-to-air timeline, allowing
the actual distance to vary depending upon the threat. This allows for each dedicated air-to-air
section to perform all timeline tasks without overrunning the preceding section’s execution.
The DCA mission is used to detect, identify, intercept, and destroy or negate enemy forces
attempting to attack or penetrate the friendly air environment. DCA is often divided into either a
point or area defense. Point defense is the defense of a specific asset or location, such as a
disabled ship or the Strike Group’s Aircraft Carrier. Area defense is the defense of a series or
group of assets across a broader geographic region, such as a country border or an assault
landing area. Friendly (“blue”) losses will likely be deemed “acceptable” if required to protect
the asset. Typical DCA missions include combat air patrols (CAP), and:
a. Barrier Combat Air Patrol (BARCAP) – defense of an area with the intent to not let
hostile aircraft past a designated line; the proverbial line in the sand (Figure 14-4)
d. Point Defense
e. Area Defense
An example of a DCA arrangement is shown in Figure 14-4. DCA CAP missions often must
integrate with surface based air defense, such as Patriot or AEGIS systems to provide a gap-free
and multi-layer defense for friendly forces.
Regardless of the briefed mission, the fighter section coordinates their actions to accomplish the
following:
Sanitize airspace
Whether OCA or DCA, the role of the fighter section can be summed up by the above.
The remainder of this chapter will discuss section intercept procedures. SNFOs will encounter a
single, sortable group against which they will practice the timeline skills inherent to a section
intercept. These intercepts consist of two fighters versus one bandit (2v1) or two fighters versus
a single group of two bandits (2v2) scenarios. This stage is known as section radar attacks or
SRA. These scenarios provide introduction and practice of section radar employment skills.
Following SRA, the SNFOs will encounter multiple group scenarios against an unknown number
of bandits (2vX). In these scenarios, the section will be tested on teamwork and decision making
in addition to the skills initially encountered in SRA.
Procedurally, there is no difference between the two intercepts. The fighter section should
approach every scenario as a potential 2vX scenario until AIC or fighter SA demonstrates that
the scenario is not.
Any section intercept will follow the timeline shown previously to accomplish the following
intercept tasks in order:
Commit
Label / Name
Target
Meld
Sort
Shoot (Employ)
Decide
Merge
Regardless of the number of hostile or bogey groups, the fighters will execute these tasks against
every group meeting commit criteria.
The air-to-air picture is a combination of situational awareness: AIC, and both of the fighters.
Initially, the picture will be built using broadcast control anchored to bullseye. The brief should
follow the “form, sensor, comm.” format as shown in Figure 14-5.
1. Pre-Commit Formation
Prior to the commit, the fighters will be on CAP. Flight Lead/SNFO will brief a CAP
management plan including types of turns and CAP orientation. The CAP should be oriented to
have sensors focus into the threat sector on “Hot” legs. In place turns will be used unless
otherwise briefed or called in flight. “Hot R/L” and “Cold R/L” imply in place turns onto the
CAP leg, and will be called by the lead pilot. “Visual” and “Six Clear” calls are not required
while on cap.
The fighters will CAP in tac wing at 250 KIAS at briefed CAP altitude.
The fighters should sanitize airspace with MRM selected in RWS/140/6B/80NM. The fighters
should mate their radars at 25 NM. This is done by placing the cursor at 25 NM, and adjusting
the elevation so that no altitude gap in fighter coverage exists outside of 25 NM. In a 6 bar scan,
this corresponds to 25,000 feet of altitude coverage at 25NM. The lead SNFO will normally
bracket 40,000 to 15,000 feet, while the wing SNFO will bracket surface to 25,000 feet. This is
shown in Figure 14-6.
As you can see, this provides for an overlap in radar coverage between the two radars. Each
fighter will sanitize their Area of Responsibility (AOR) according to the briefed plan. The
boundary between Lead’s AOR and Wing’s AOR is called the “Razor,” and in this case would
be 20,000 feet.
3. Pre-Commit Communications
The picture will continue in broadcast control, anchored to bullseye until the fighter’s commit.
The Comm priority will be AIC, Lead, and then Wing by exception. A typical call will be:
AIC (PRI) - “SABRE, three groups; group Vegas 215, 25, 19 thousand, track south,
hostile; group Vegas 270, 50, 22 thousand, track east, hostile; group Vegas 250, 60, 22
thousand, track east, hostile.”
Once a group meets commit criteria, the fighters will commit and control will change to tactical
control, anchored to bullseye.
A group is defined as two or more contacts within 5 NM range, 5 NM azimuth and within 5,000
feet in elevation. The rule of 60 or the cursor BRAA information can be used to determine
azimuth requirements for a group. In the Figure 14-7, group A has two contacts at 40 NM.
Those contacts are less than 5 NM in range and are 4 degrees in azimuth. At 40 NM 4 degrees is
about 3 NM in azimuth, so the contacts in A are labeled a “group.” Groups B and C are 35
degree apart in azimuth at 60 NM. By the rule of 60, they are 35 miles apart making them
separate groups. The radar picture in Figure 14-7 contains three groups and could be described
in a similar manner as the picture call from the example above.
a. Broadcast control will identify groups by their location in a way relevant to all
listeners and is normally anchored to bullseye.
b. Tactical control adds a target aspect to each group, relevant to the fighter under
tactical control with the addition of the picture label and group names.
Communication formats and priority talkers are shown in the Figure 14-8:
1408. COMMIT
1. Commit Criteria
a. SRA – commit when the single group is flank or less aspect but no closer than 35 NM
b. 2vX – commit when any group in the picture meets briefed commit criteria. At a
minimum this will be a group with flank or less aspect but no closer than 35 NM
The Lead SNFO must realize that the group that meets commit criteria may not be in the lead’s
AOR. Wing should be prepared to recommend commit if Lead does not recognize that a group
in the low AOR meets commit criteria (Figure 14-9).
2. Formation at Commit
At the commit, the fighter’s formation will transition to combat spread. The fighters should set
geometry by placing the group which meets commit criteria on the nose initially until radar
detection occurs and then set the appropriate geometry.
The fighters should continue to sanitize in their AOR using the sanitization set, mated at 25 NM.
4. Commit Communications
Communication for the commit should use the section’s callsign to avoid any confusion. At
commit, AIC will automatically transition from broadcast to tactical control. For example:
Figure 14-10 shows formation, sensor employment, and communications at the commit.
Outside of 30 NM, Comm priority is Lead, AIC, then Wing by exception. Wing is obligated to
speak whenever the following occurs:
b. Wing sees a group or possesses information not being talked about by AIC or Lead.
c. As Wing and outside of 30 NM, speak only when your comm enhances overall SA.
As Wing, when transmitting on the control frequency (PRI), use clear, concise, SA building
comm with appropriate brevity. One bad call can trash SA for all who hear it. Wing’s comm
must be as clear and concise as Lead’s and/or AIC.
Wingmen should not hesitate to contribute SA building information, but should ensure they
broadcast information that is not already known by the other blue players.
Inside 30 NM, comm priority is Lead, Wing, then AIC by exception. Wingmen should
understand when they are required to speak, what information to pass and when it is appropriate
in accordance with the briefed plan and this FTI. Examples of when Wing could speak up
include (but are not limited to):
a. “Ripper 22, clean (group name)” is required if AIC is calling a group in Wing’s AOR
that is not seen by Wing (no radar SA to a group in your AOR post-Tactical Range
call).
b. Radar SA to a group inside 25 NM at any altitude when a meld hasn’t been called.
c. Any SA to move the section to maintain timeline in order to survive (abort, defense,
etc.).
Once the fighter’s commit, AIC will label the picture and include group names if possible.
1. Labeling
The picture will be labeled only if it fits one of the pre-briefed labels agreed upon between the
fighters and AIC (shown in Figure14-11).
In SRA stage, the fighters will encounter only a single group. Single group labels and definitions
include:
a. Single group
ii. This is both the picture’s label and the group’s name
Possible fill-ins:
In 2vX, the fighters can expect to encounter any number of groups in any configuration.
2. Naming
Groups will be named appropriately based on their location. When the picture fits a prebriefed
label, the groups will be named accordingly. In SRAs, only single groups are presented and
named “Single Group.” A single group scenario is the only time the label and name will be the
same. If the single group contains more than two contacts, AIC will add the modifier “heavy,” if
AIC has that SA. Group names for labeled pictures are shown in Figure 14-11.
Two groups in echelon will be labeled as either range or azimuth first, and then echelon will be
used as a descriptive modifier. For example: “Two groups azimuth 20, echelon northeast”
describes two groups with 20 NM azimuth separation with the east group offset in range to the
northeast (Figure 14-11, middle right). The only configuration of two groups that does not fit
into one of these pre-briefed labels is “two groups stack” (not shown) in which the two groups
are directly above/below each other in altitude.
Unless in extremis or without any AIC available, the fighters will not label the picture or name
the groups. Lead fighter can recommend a label and group names or ask for a new picture if the
tactical situation dictates. AIC will communicate the label and names in tactical control
anchored to bullseye as shown in the following examples:
4. Single Group
Single group scenarios are the only case where the picture label and name are the same.
a. AIC - “Sabre, single group, Vegas 270, 35, 25 thousand, flank West, hostile”
b. AIC - “Sabre, single group, Vegas 270, 35, 25 thousand, hot, heavy, hostile”
In two group pictures, the picture can be defined by the location of the first group identified; AIC
will not provide a bullseye location to the second group in a range presentation. In other words,
“two groups range 30” implies that the lead group will be identified and the trail group is 30 NM
behind the lead group. AIC is required to transmit the altitude, if known, aspect and declaration
to the other group. For groups in azimuth, AIC will anchor both groups. For example:
a. AIC - “Sabre, two groups range 30. Lead group Vegas 250, 40, 26 thousand, hot,
hostile. Trail group 30 thousand, flank southwest, hostile”
b. AIC - “Sabre, two groups azimuth 30. West group Vegas 140, 35, 30 thousand, hot,
hostile. East group Vegas 152, 47, 20 thousand, beam east, hostile”
Two groups in an echelon will be named according to the range or azimuth convention,
depending on the depth or width of the echelon. For example, an echelon with more range than
azimuth will be labeled as “two groups range” with the modifier “echelon” and a subcardinal
direction. For example:
a. AIC - “Sabre, two groups, range 30, echelon northeast. Lead group Vegas 180, 40,
19 thousand hot hostile; Trail group 22 thousand, flank southwest, hostile.”
b. AIC - “Sabre, two groups, azimuth 30, echelon northeast. West group Vegas 205, 40,
19 thousand hot, hostile; East group Vegas 190, 35, 15 thousand, flank southeast,
hostile.”
There are too many possible arrangements for three or more groups of bandits to all be covered
here. AIC will label the picture and name the groups in a logical fashion using the basic
guidelines presented here. The SNFO should be able to recognize the picture by being familiar
with the labels and names presented here.
1410. TARGETING
The presence of multiple groups does not mean all groups will be factor groups, or have any
impact on the tactical picture. The true intent for any enemy formation is often unknown. The
fighters may receive information from “off board” sources that aid in determining which groups
of bandits are “fighters” and which are “strikers.” As a general planning principle:
1. Targeting Priorities
The next phase of the intercept after labeling and naming is targeting. The fighters will target the
group that is the highest threat in the tactical picture. The highest threat group is called the factor
group.
A 35 NM NLT commit provides time to identify the threat group based on the following criteria:
a. Elevation
b. Range
c. Azimuth
The type of fighter mission will determine what criteria will be used to determine the factor
group. On a DCA mission, for example, the enemy’s strike aircraft will have a higher priority
than their escort or screen fighters.
At VT-86, fighters should determine the highest factor group based on which groups is the:
a. Closest
b. Hottest
c. Highest
d. Known Threat
It should be noted that this is not necessarily a list of priorities and that each of these factors need
to be taken into consideration real-time to determine the group that is the largest threat to the
fighters.
2. Flow Range
Flow range is the minimum distance needed between two groups that allow the fighters to
perform all timeline tasks versus the targeted group, take that intercept to a logical conclusion
and then execute all timeline tasks against the follow on group. Usually this range is not less
than meld range. Other considerations for flow range include, but are not limited to:
c. Time-to-kill (TTK) considerations with the first group using WVR ACM (always
strive to minimize TTK)
i. Single group
The fighters will remain in defensive combat spread throughout the intercept. The fighters must
take into account their area of responsibility (working area in training), hostile surface threats,
engagement zones and follow-on group flow when determining which direction and how much
to offset. All things being equal, the fighters should establish a minimum of 20 degree single
side offset by placing the targeted group at least 20 ATA to affect intercept geometry and create
a positional advantage. SSO priorities are:
b. Shortest direction
The Lead SNFO must realize that the targeted group may not be in the high AOR and should be
prepared to not have radar contact with the targeted group until meld.
In a multi-group environment, the fighters should choose an offset that provides the best
opportunity to avoid untargeted groups and possibly turn any echelon component into a range
problem.
The fighters should utilize an aggressive SSO 40-50 ATA with the previously discussed
priorities. By using an aggressive SSO and a crank away from untargeted groups, the fighters
are able to manage the WEZ to follow-on groups and influence flow to the max extent possible.
SNFOs must understand that while they may flow from group to group during range problems,
they should always abort with groups in azimuth at decision range. To determine if the picture is
flowable, ask AIC for separation call. If AIC re-labels the picture as range greater than flow
range, the fighters can update their flow decision.
The reason for this is simple: The timeline is designed for sequential, not simultaneous,
engagements. In future training, when more than one fighter section is present or when the threat
level dictates, the fighters may split into two sections or target as singles. At VT-86, the section
will always stay together and target one group at a time.
5. Targeting Sensors
The fighters should continue to sanitize using the sanitization set. Fighters may designate an
appropriate L&S at any time radar SA is available, and should attempt to target as close to
tactical range as possible but NLT 30 nm.
6. Targeting Communications
Once the fighters have determined which group in the picture to target and at tactical range, this
is communicated to AIC using the following call:
In 2vX it is implied that AIC will monitor the untargeted groups and provide SA if the picture
drastically changes.
7. Stack Targeting
Whenever a stack is called or recognized, the Lead SNFO must assign or re-issue targeting prior
to meld based on High and Low contacts. This recognition is especially important coming from
the wing aircraft, who is sanitizing the low AOR. Outside of 30 NM, the fighter with SA to the
uncalled contact should give a separate contact call to AIC for correlation.
Wing SNFO (PRI) – “Sabre, Ripper 12, contact BRAA 110, 32, ten thousand, declare”
If wing has achieved correlation to the low contact with previous information passed via a
picture or contact call, and are inside 30 NM, they can give a shortened call to lead on AUX.
Targeting should match each aircraft’s AOR. Each fighter will then adopt an owning mindset.
Meld comm should also be modified so as to not include altitude. If the meld comm includes
altitude, it shall be considered a directive call and the out of AOR aircraft should meld based on
the call. Stacks should not be confused with an elevation sort. The fighters should consider to
group a stack when two contacts are outside the same block.
Lead SNFO (PRI) - “Ripper 11, Target High Contact, Ripper 12, Target Low Contact”
At 30 NM, communications will transition to tactical control in the BRAA format for the
remainder of the intercept.
The 30 NM tactical range call is a reminder to all players that meld is in 30 seconds and serves to
update everyone’s timeline SA.
The fighters will remain in combat spread, and should be in a climb or descent to get into a block
that will allow for the best possible merge. If the fighters recognize that the initial geometry was
incorrect, the Lead can direct, and Wing can recommend, a geometry change up to this range.
After 30 NM the fighters focus is on employing weapons on the targeted group and not
correcting intercept geometry.
2. 30 NM Range Sensors
At 30 NM, the fighters are 5 NM or 30 seconds away from meld. They have two more frames
with which to sanitize their AOR and correlate any contacts found. The fighters must remain
patient and let the radar sanitize their AOR so as not to miss any undetected groups.
3. 30 NM Communications
At 30 NM, the fighter with the targeted group in AOR will call “Callsign, group name, 30
miles.” For example, in SRA with a single group at 13,000 (the low AOR):
Melding is a directive call to cease sanitization and focus both fighters’ radar into the targeted
group for sorting and weapons employment. Melding was introduced in Advanced 1v1 AWI and
will be revisited here in the context of section employment. Sorting is determining which
contact in the targeted group that each fighter will employ weapons against.
Melding and sorting is the foundation for air-to-air success. Fighters will rarely employ as a
single ship. Many threat nations use formations that are large in number and closely spaced.
Often an unobserved bandit entry into the visual arena is directly traceable to:
Disciplined radar employment is key to BVR air-to-air success. A WSO’s reputation is often
built on their ability to execute disciplined intercept procedures in a timely and accurate fashion.
1. Meld
The melding and sorting procedures should commence no earlier than 25 NM and are executed
with the same discipline and procedural knowledge as an immediate action “boldface”
procedure.
2. Meld Formation
Meld mechanics were introduced in Advanced 1v1. There is now one additional step at the end
of the meld that all fighters must perform. The meld procedure is now:
a. Range to 40 NM
SNFOs are encouraged to use HOTAS for bump functionality to adjust range and azimuth.
While this is taught here as “technique,” it will be the preferred method in the F/A-18.
Execution of the correct procedure is more important than the technique used.
The purpose in entering STT prior to TWS in sort mechanics is to force the radar into AUTO
scan centering. SNFOs should not deviate from the meld mechanics by going directly to TWS
from RWS at PB5. The meld procedure ensures the TWS scan volume is centered in azimuth
and altitude on the targeted group.
4. Meld Communication
The purpose of meld is to bring all the fighter radars into the targeted group. Since the fighters
are sanitizing the same amount of azimuth volume, but different altitudes, the most important
part of the meld call is altitude.
The fighter with targeted group and radar contact in AOR should make the meld call. Flight
callsign is used, not individual aircraft callsign. The meld call format is “Callsign, meld, BRAA
XXX, YY, ZZ Thousand.”
As a reminder, when melding into a group that is a stack, the altitude should be removed from
the meld call.
5. Sort
Meld is followed immediately by the sort. When sorting, the fighters will designate the contact
within the targeted group against which they will employ weapons.
The sort “contract” within the section is briefed using the sort priorities in the order of:
a. Azimuth
b. Range
c. Elevation
a. Group is strength 2
i. Left
ii. Lead
iii. High
i. Right
ii. Trail
iii. Low
7. Sort Formation
The most important part of sensor employment is sorting the correct contact. The briefed sorting
gameplan is known as the “sort contract.” The standard sort contract used at VT-86 is shown
below in Figure 14-12.
If all assumptions are met, the section will use an azimuth sort with Lead sorting left and Wing
sorting right. If a “B-sweep” can fit between the two contacts then the group is sortable in
azimuth. Notice that in panel 3 in Figure 14-12 that a B sweep can fit between the contacts so
the fighters can prioritize sorting the contacts in azimuth.
9. Sort Mechanics
a. Lead
b. Wing
Figure 14-13 shows a Wing sort on the left screen (STT), and a Lead sort on the right screen
(TWS AUTO).
Figure 14-13 Post Sort Radars for Wing (Left) and Lead (Right)
A group is considered not sortable in azimuth if a B-sweep will not fit between the contacts.
This is shown in Figure 14-14. This situation should be recognized by both fighters.
If this case is recognized by Lead they will be directive. Lead directs a range sort with the
following call:
If recognized by Wing, or if directed by Lead, the wingman will be descriptive. The descriptive
call sounds like:
If the contacts are not able to be sorted in azimuth or in range but there is an altitude differential,
the contacts can be sorted by elevation. SNFOs should be careful to not confuse an elevation
sort with stack targeting; an elevation sort would be contacts within the same block, whereas a
stack would be contacts in different blocks.
A group with a single contact will be identified by the fighter with SA on AUX as “Call Sign,
group name, single only, XX thousand,” with the other fighter responding on AUX, “Callsign,
same.” If both fighters agree, Wing will employ on the single contact from STT and Lead will
hold the shot and sanitize around the contact from TWS.
If the section disagrees, the fighter with two contacts will own the group and employ on both out
of TWS. The section should follow the mantra “He who sees 2 shoots 2, he who sees 1 shoots
none.”
If a fighter has an STT but was unsure of sort, then the fighter is “locked, XX thousand.” The
other fighter will attempt to sort around this call using altitude as the discriminant. Disciplined
sort mechanics will prevent a “locked” status.
If a group contains more than two contacts there needs to be a discussion on AUX. The first
player to recognize should make the call “Callsign, Group Name, Strength X.” If both fighters
agree, employ based on the employment tree in Figure 14-15 or as directed by Lead.
The gameplan for any 2v1 strength disagreement is “he who sees two, shoots two; he who sees
one shoots none.” The fighter who only sees one should hold their shot, and the fighter that sees
two will employ out of TWS on both contacts. For any other strength disagreements (3v2, 3v1),
the fighters should employ via their respective line on the employment tree that corresponds to
the strength composition that they see.
If the assumptions for an azimuth sort are not met, then Lead will direct the sort as a range or
elevation sort as depicted in Figure 14-12.
A successful intercept in either SRA or 2vX depends on disciplined execution of meld and sort
mechanics prior to weapon employment. It is the SNFO’s primary responsibility during the
intercept to ensure that the correct sort is made, every time. The entire intercept can fall apart
inside 20 NM without a good sort. The SNFO should never give up trying to get a sort or
ensuring that the section has the maximum amount or SA prior to weapon employment.
The employment tree (Figure 14-15) graphically depicts the sorting and employment plan for
bandit formations from a single aircraft to a three-ship. It assumes a group sortable in azimuth.
If the bandits are in a formation other than azimuth, Lead needs to be directive on how to sort the
group prior to shots. An agreed upon single bandit will be engaged by Wing from STT and Lead
will hold shots and remain in TWS looking for additional contacts. For a two-ship, Lead will
employ from TWS on the left bandit (or per briefed sort), Wing will employ from STT on the
right bandit (or per briefed sort). In a group with strength 3, Lead will employ from TWS on the
center and left contacts while Wing employs on the right contact from STT.
i. Sort contract
ii. Up to two missiles, one on each of the left contacts in group with strength 3
If the section is locked: Wing will employ and Lead will attempt to complete the sort around
what Wing has locked.
In the event a group strength 3 is encountered, Lead will employ one missile on each of the left
most contacts from TWS while Wing will employ from STT on the right bandit. This is
summarized in the employment “tree” graphic in Figure 14-15.
Immediately following employment, but no later than 20NM, the fighters will turn to manage the
enemy WEZ as introduced in 1v1 AWI.
3. Employment/Crank Formation
Immediately following employment, the fighters will maneuver to manage the hostile WEZ.
This maneuver is called a crank. The fighters will crank whether or not they employ (such as in
the case of a group declared bogey).
In SRA, the fighters will crank to place their sort contract at 50 degrees ATA in the shortest
direction and adjust to maintain visual mutual support.
In 2vX the fighters will crank in the most favorable direction based on the following priorities:
Deconfliction is the responsibility of the Wing pilot. The wingman may become acute due to the
crank geometry.
Per Figure 14-15, Lead will employ out of TWS. Wing will employ out of STT. Lead will
remain in TWS and monitor for additional contacts to appear which is known as a “late
breakout.” The fighters should evaluate their shots through time of flight to ensure they remain
valid and determine if follow-on BVR employment is warranted. If the fighters see a LOST
missile status, then the shot is likely trashed and follow-on employment should be considered. If
a late breakout is encountered Lead needs to evaluate if an MRM will be able to reach timeout
prior to NLT defense or NLT abort. If so, a missile should be employed on that contact and if
not, the fighters should plan skate.
Comm brevity for MRM employment will follow the BVR employment standard on PRI:
b. “Fox-3, two ship” means employment has occurred against more than one trackfile
c. “Callsign, second Fox-3” indicates follow-on employment against the same trackfile
with the previous missile still in flight (i.e., prior to timeout)
Following the employment call, the Lead fighter should call for the crank on AUX:
If, due to geometry, Wing is at risk of losing radar contact, Wing can call on AUX “Rage 12,
gimbals.” Lead should immediately adjust geometry to compensate while maintaining geometry
and section visual support.
At missile timeout, the fighters should make the appropriate timeout call. If trashed, the fighters
should make a trashed call. The going in game plan should be that Wing will make the timeout
call first so that Lead can direct the section into the defense and then Lead can make their
timeout call.
After weapons have been employed and fighters are established in the crank, Lead must decide
what the next action will be. This decision is based on how offensive the section is and how
much of an advantage the fighters will have at the merge. If the fighters will have the advantage
or the merge will be neutral they can consider themselves winning. If the section would find
themselves defensive at the merge the fighters should think of themselves as losing.
With multiple groups, AIC should automatically provide a separation call to the untargeted group
once the fighters have employed on the targeted group. If AIC does not automatically give the
separation call, Lead must request it prior to decision range.
AIC (PRI) - “ Sabre, trail group separation 33, 21 thousand, hot, hostile”
a. Sorted, and
c. Naked
Or
d. Sorted, and
f. Spiked
Or
g. Sorted, and
a. Locked/unresolved sort, or
Or
d. Spiked
2. Banzai
“Banzai” is a directive call to timeout missiles currently in flight and fight to the merge;
regardless of the affect those missiles have on the hostile forces. At VT-86, the section will
banzai whenever they are winning. This is a briefed assumption and communication is required
only when there may be confusion about whether or not the section will banzai. The call on
AUX is “Callsign, banzai.”
If either of the fighters are spiked, they should defend as a section post every missile timeout but
no later than 8 NM. Although the defense is an individual effort, the section will both turn to
place the spike azimuth in the beam and dispense chaff. Each fighter should state their specific
defense headings over ICS. While in the beam, the fighters should select the SRM set
(RWS/140/6B/20NM), place the cursors 8-10 NM and bracket bandits last known altitude in
preparation of turning in.
Once naked, the fighters should turn in approximately 110-130 degrees from the defense heading
to place the threat on the nose and prepare for SRM employment and the merge (Figure 14-16).
If at any time the bandits are assessed to be inside of 5 NM the fighters should select WACQ
with SRM selected.
Banzai communications are initiated by the fighter that is spiked and will flow as follows:
Lead SNFO (PRI) - “Rage 11, timeout, Lead man, Single group”
If lead is spiked, the spiked call is not required. Lead will direct the defense and turn in as
appropriate.
“Plan skate” is a descriptive call to timeout missiles currently in flight and go out. “Abort” is a
directive call to execute the abort mechanics. The abort is executed from the crank. This is
shown in Figure 14-17.
Skate communications are initiated by Wing when timeout occurs and will flow as follows:
Wing SNFO (PRI) - “Rage 12, timeout, East man, Single group”
Lead SNFO (PRI) - “Rage 11, timeout, West man, Middle man, single group”
Minimum Defense Range (MDR) is the range at which the skate or banzai decision is executed,
not the range at which the decision is made. In general, in SRAs the fighters should:
c. Either option is a defendable decision against a single, strength 3 group with two kills
at timeout if the fighters are otherwise winning. Be prepared to defend the decision
that is made.
a. Banzai when winning against the targeted group with separation in range of 30 NM or
greater from the closest, non-targeted group AND AIC has SA to the follow-on
group.
The decision to skate or banzai may be defendable, even if executed against the guidance here.
However, the SNFO choosing to deviate from this guidance must be prepared to defend the
decision and discuss the consequences.
As with BVR radar employment, the section must coordinate short-range radar (SRR) mechanics
in order to maximize their effectiveness. Section SRR procedures are used anytime the fighters
clear merges or make a kill. SRR procedure is designed to rebuild the fighter’s radar SA from
short to long-range in preparation of flowing to the next group. If performed properly, SRR
mechanics should take no more than 30 seconds to accomplish. This means that a group at flow
range of 30 NM will potentially be at 25 NM by the time the fighter gets a radar into the AOR
and detect the follow-on group. Section SRR mechanics are:
i. Mate at 10 NM
ii. Lead sets scan volume elevation 1K below ownship altitude and above
iii. Wing sets scan volume elevation 1K above ownship altitude and below
Once the fighters have mated at 25 NM, follow-on targeting can occur. When flowing group to
group, the fighters should be prepared to enter the timeline at the 30 NM tactical range call or
less. With a group at flow range when the fighters merge with the first group, the follow-on
group may be as close as meld when the fighters get radar SA to them.
The key to short range employment as a section is coordination with AIC and strict adherence to
the timeline on the follow-on group. If SA is high, the fighters can immediately meld, sort and
employ on timeline to the follow-on group. Banzai may be an option.
In the event the fighters have low SA to the follow-on group or are employing behind timeline,
they should consider the abort.
The fighters need to be ready to target, meld, sort, shoot and crank on the follow-on group all in
accordance with the timeline. If no targeting calls have been made by the fighters at meld range,
AIC will directively target the fighters into a follow-on group using BRAA format, which the
fighters should use to meld. Flowing group to group, fighters may climb or descend to an
appropriate block based on AIC’s altitude information.
AIC (PRI): “Rage, target trail group BRAA 260, 25, 14 thousand, hot, hostile”
Inside 10 NM, the fighters are within visual range (WVR). The fighter’s priorities switch from
radar mechanics, sanitization and employment to attriting the enemy threat. The fighter’s
priorities are:
Get tallies
Maintain SA
Minimize time-to-kill
1. Mutual Support
There are three types of mutual support: Visual, Sensor and Communication.
When supporting each other visually, the pilots will visually clear their own aircraft’s 10 to 2
o’clock as well as clear through the section while maintaining sight of the other aircraft.
The SNFO responsibility is to visually clear their own aircraft’s 2 to 10 o’clock and outside the
section. This is shown in Figure 14-18.
Sensor mutual support (Figure 14-19) exists when one fighter has radar contact with the other,
but is not visual. This may occur during or after a turning fight, or if the fighters become
separated due to intercept geometry, such as in a VID scenario. The ability to discriminate
which contact is friendly and which is the bandit in a turning engagement requires effective
communication.
The fighter without a “visual” must use good sensor selection, be descriptive about own SA and
work to obtain tally and visual. This should be done with clear, concise, SA building comm.
The goal of support through comm should be to establish sensor or visual support as soon as
possible. Lead should describe their position and flow direction to Wing until sensor or visual
support is regained. At a minimum, Lead should provide Wing with a direction and altitude or a
destination to which flow should be initiated.
A “bogey” declaration presents the fighters with a very dangerous situation. If the identity of the
group remains bogey throughout the intercept, the fighters will be forced to visually identify the
aircraft and then likely enter a visual turning fight if the group is visually identified as hostile. In
order to survive when faced with this situation, the fighters must rely on sound execution.
Groups declared bogey may receive priority targeting above bandit or hostile groups if they meet
commit criteria based on the type of mission and its objectives. A group declared bogey in the
battlespace is a true unknown, and every friendly asset will be working to identify that group’s
identity.
1. Visual ID Execution
If the bandits are unaware the fighters need to execute the briefed plan for an unaware bandit,
either stern convert or best possible merge. Once fighters decide bandits are unaware they need
to immediately transition to hot geometry to prevent target aspect from ballooning out of control.
Lead will perform best geometry per the game plan, and Wing should prioritize good visual
mutual support, accepting some error in geometry, as long as they maintain an IN LAR. Wing
should also, approaching the VID, take their own separation 3-5 NM with a slight heading away
from their Lead.
With aware bandits the fighters will still need to honor that threat and defend as a section.
Because no MRMs were employed there will be no timeouts, but it is not advantageous to wait
until 8 NM to defend. The fighters should then execute the standard section defense between 10-
12 NM and then execute a section high aspect VID. The fighters should establish “eyeball” and
“shooter” roles during the pitch-in. The eyeball will make the VID while the shooter will
employ immediately on the correct contact if the group is visually identified and declared hostile.
Although either aircraft may assume either role, all things being equal, Lead will make the ID
and Wing will employ. If it is advantageous for Wing to take the eyeball roll, Lead will be
directive prior to the pitch-in with a call of “Rage 12, you’re eyeball” on AUX. Examples of
when this could happen are due to section geometry or for loadout considerations (i.e., Wing has
zero SRMs available).
With fighters in the defense and when pitch-in criteria are met, in this example Lead will
establish the role of eyeball and Wing will establish the role of shooter. The shooter will delay
their pitch-in by 5-10 seconds to gain adequate shot separation (3-5 NM) from the eyeball
aircraft. The eyeball should make a high aspect pass with the bandits, VID them from the
Forward Quarter, and the shooter will employ an appropriate missile when ROE has been
satisfied. Any sort on a section VID shall be ignored due to system limitations and the group
should be terminated once section VID training objectives have been met. The section high
aspect VID comm flow is:
Lead SNFO (PRI) - “Rage 11, Standby (Group name)” (5-10 seconds before VID)
Lead SNFO (PRI) - “Shoot, shoot, (NATO Identifier), (Group name) hostile”
Wing’s responsibility is to be tally, visual when Lead merges and makes the ID. If hostile, Wing
should immediately employ to kill prior to the merge. The fighters should minimize TTK, and
then flow to the next engagement.
2. VID Comm
Recall that when making the ID, the eyeball uses the directive comm: “shoot, shoot,” “skip it,”
or “unable ID”and identify the aircraft by its NATO identifier. For example:
Or
When properly executed, a VID against a group visually identified as a hostile should result in a
quick kill at the merge by the shooter.
1. Abort
If the fighters have no SA to the targeted group by 15 NM the fighters should abort. Abort is a
“tactical emergency procedure.”
Abort is maximum performance, 135 degree overbank, nose slicing turn to put the threat at the 6
o’clock position and accelerating to .7 IMN. Abort should not be confused with “skate,” which
is the descriptive call to all fighters that Lead has recognized that it would not be tactically sound
to merge with the targeted group and has made the decision to go out.
Abort criteria must always be tailored to specific events. One event may elect to abort for very
different reasons than another event. For 2v2 events the section must abort whenever they are at
a strength disadvantage (heavy), because they cannot make simultaneous high aspect merges
happen (stack), or do not have the missiles to clean up a merge. For 2vX the fighters must also
abort on a group when other factor groups are able to affect that merge, such as groups in range
less than FR or groups in azimuth. The fighters must assume that follow-on groups maintain hot
geometry. Suggested abort criteria are:
d. Groups in azimuth
f. No/Bad radar SA by 15 NM
g. Low SA
Post–abort, or whenever the fighters are flowing cold, the PABST checklist shall be conducted.
This is:
- Calculate the 180 out heading (as discussed earlier) and execute Abort
- Complete SRR
- Request a picture
o SNFO (AUX) - “Nikel 11, three (MRM), oh (N/A F1), two (SRM), 1.5”
- Address items for follow-on targeting, minimum cold targeting range, and flow
S System setup
T Target / Turn in
- Target follow-on group (if required and with minimum cold targeting range)
Should the fighters abort and have live bandits behind them, they will need a minimum amount
of range to target follow on groups in accordance with the flowing cold checklist. In order to
sort and take shots on timeline, a baseline of 30 NM should be used for MCTR (2 NM for the
turn in and 3 NM to gain radar SA before meld range). MCTR may be briefed differently based
on mission planning factors. Re-committing is not required to target follow-on groups, as long
as AIC is in TCBE or BRAA format. If follow on groups are inside MCTR, fighters should
continue to flow cold and the group should be terminated if no further training objectives remain.
4. Loss of Radar SA
“Clean” is not called outside of MELD range. If the in-AOR player does not have radar SA
approaching 25 NM that fighter must broadcast that lack of radar SA in order to get enough
information to MELD on time. Initiate the clean comm approximately 20 seconds after the 30
NM call to stay on timeline. The first fighter to recognize they are clean should call (AUX)
“C/S, clean.” If the other fighter has radar SA they should respond in BRAA format or initiate
MELD based on timeline. The second fighter to recognize they have lost radar SA should
broadcast (PRI) “C/S, clean, group name.” AIC will then respond. Once the fighters have
gained SA to the group’s location, they need to assess where they are on timeline. For example,
approaching MELD, call the MELD; approaching 20 NM, own the targeted group; approaching
15 NM, abort. If timeline allows, the fighters should adjust their radar scan volume and proceed
with the intercept. Use the steps of MELD mech to adjust the radar into the appropriate location.
5. Bent Gadget
In the event one fighter’s radar suffers a failure during the intercept, the fighters should maintain
visual support and plan to skate. The fighter with a working radar should employ one MRM
against each trackfile in the targeted group from TWS.
If neither radar is working, the fighters should abort no later than 15 NM.
The fighter section is the smallest unit expected to employ autonomously in the air-to-air
environment. The timeline is the same for SRA as 2vX. Keys to success as a section start with
proper planning and briefing. Once airborne, success depends on proper formation management,
effective, coordinated sensor employment, knowing and adhering to the timeline, executing tasks
on time and effective communications.
Section tactical employment is a very dynamic environment. The principles in this chapter serve
as a foundation for training at VT-86 and building blocks for future training in the fleet.
1500. INTRODUCTION
A self-escort strike is a mission in which the strike aircraft are expected to provide their own
defense and response to air-to-air threats during ingress to and egress from the target area. The
“strike route” more closely simulates the multitasking demand of modern fighters. SES is a
culmination of skills from Strike (A/S) and AWI (A/A) stages. SNFOs are expected to:
Build a mental picture of the spatial relationships between the fighter, planned strike
route, target and multiple threat groups by using active listening
Effectively transition from the air-to-air to air-to-surface mindset and vice versa
during mission execution
Make sound decisions with regard to targeting, threat avoidance and target attack
timing
1. Role
The role of a strike fighter on a self-escort mission is complex. SES missions are characterized
by the fighter having a limited air-to-air load out based on the necessity to carry air-to-surface
weapons to destroy the target.
The key to SES is recognizing that the primary mission is to strike the target, on time, with the
correct amount of ordnance. The air-to-air portion of the mission is secondary and executed as
required only for self-protection. That being said, the fighters cannot strike the target if they get
killed or if they are forced to jettison their ordnance in order to survive.
2. Objectives
c. No blue losses
1502. SCENARIOS/THREAT
1. Scenario Generation
The SNFO will be required to generate a scenario in which the SES mission will occur. The
scenario may be based on current events. The scenario briefed should include all of the
information listed below. The scenario should build a framework of geographical and political
factors that are behind the military’s involvement in the situation. An example of a simple
scenario:
The scenario should include a description of threat nation, reasons for military action and how
that action is being accomplished.
2. Mission Statement
The mission statement is a statement that clearly identifies the purpose for the mission. The
briefing officer needs to explain how the fighter’s mission fits into the bigger picture of a larger
campaign without spending an inordinate amount of time on the subject.
The mission statement should serve as a foundation by which mission success or failure can be
measured. This can be done by giving a brief explanation of the “Commander’s intent” for the
outcome of the mission. Blue losses will not be acceptable. A typical mission statement may be:
3. Threat
The threat for self-escort strike will be comprised of both surface and air threats. The air threats
will be a MiG-29 or Su-27 series aircraft with a AA-10 SAR missiles with a maximum range of
15 NM and a AA-11 IR missiles with 3 NM FQ and 1.5 NM RQ WEZ.
The surface threat should include at least one medium range, surface-to-air (SAM) system. Anti-
aircraft artillery (AAA) is expected below 15,000 feet in all scenarios, as are MANPADS below
10,000 feet.
All threat information can be summed up by the enemy’s order of battle (EOB). The Air Order
of Battle (AOB) and Ground Order of Battle (GOB), which includes SAMs, should be briefed by
the briefing officer.
1503. ROUTES
SNFOs should refer to the latest STAN notes and the latest edition of the briefing guide for the
most current list of routes, waypoints, GeoRefs and other pertinent information. The WHODAT
will be the primary SES area. If any other area is briefed (i.e., W-155A, EAGLE-A, etc.) route
information and restrictions need to be thoroughly briefed.
SNFOs should produce a route diagram (Figure 15-1) during the brief that include at a minimum:
Bullseye
Route points and labels, including bullseye location of route points and target
Point coordinates
SNFOs should expect multiple group presentations on both the ingress and egress portions of the
route. These groups may or may not be a factor to the mission. A solid set of commit criteria
and a targeting plan should be briefed to accommodate up to two groups in the picture, with one
affecting the route at any given time.
Both friendlies and hostile aircraft will be present. At a minimum, the brief should cover:
Suppression of Enemy Air Defense (SEAD) plan for EA-18G/EA-6B; location and
time on station
Multiple friendly and bandit/unknown groups will clutter the picture. Clear, concise and SA
building communications are key to success. Correlation will be important to avoid potential
fratricide (blue on blue) or blue on white (commercial or private air traffic).
1505. COMMUNICATIONS
The SNFO will initiate the fight with “Hammer 11, Tapes on, Fight’s on” on PRI two minutes
prior to the start of the route. At that point, AIC will start building the picture with broadcast
control, anchored from bullseye.
At push time, the fighters will call, “Hammer, push” on PRI to inform all players that the fighters
are starting the route.
At the IP, the fighters will call “Hammer, IP inbound” on PRI to inform all players that they are
beginning the target attack.
Lead will direct the section to transition from the A/A to A/S midset by using the“Attack” call.
This call will be on AUX and be made as part of the target attack.
If the fighters are off the route due to an intercept and need to proceed directly to the target rather
than return to the route, the call “Hammer, target direct” on PRI can be used to inform all
players of the fighter’s intent. This call is made to ensure that AIC, the SEAD asset and all
fighters understand the intent of the fighters is to proceed with the target attack from the fighters’
current location, and is made in place of an “IP inbound” call..
Both the “IP inbound” and “target direct” calls are used as SA building calls to ensure all strike
assets are aware of the striker’s intentions. SNFOs must realize that these two calls are mutually
exclusive, the section is either “IP inbound” (heading to the target along the prebriefed route) or
“Target direct” (heading from their current location toward the target not on the prebriefed
heading).
Finally, once the last striker has delivered ordnance on the target, the call “Hammer, Miller time”
will be made on PRI to inform all assets that the strikers are egressing the target area.
The real challenge of SES is integrating a required air-air intercept into the strike timing problem
using a preplanned route. The SES route is planned at 360 KGS, with the exception of the target
leg, which is planned for 420 KGS for Surface-to-Air threat considerations. Route planning
considerations, taught in earlier stages of training, provide useful tools when faced with an air
threat delaying the fighters along the route. Specifically, a nonlinear path from the push point to
the IP affords the strikers the opportunity to use time and distance geometry to correct for delays
along the route. Without this preplanned geometry, there is no way the fighter can make up time
proceeding directly to the IP or target after prosecuting an airborne threat.
1. Setting TOT
Time on target (TOT) will be determined and briefed by the Lead SNFO using whole minutes.
For strike execution a 1 minute TOT window is acceptable using TOT +/- 30 seconds. For
example, a TOT of 10:17 means bombs on target no earlier than 10:16:30 and no later than
10:17:30. To calculate the TOT airborne:
a. Take the current real world time and add the time it will take to run the route
Once a TOT has been calculated, Lead SNFO will transmit the TOT to all players over PRI
2. Correcting Timing
The SNFO should use all available cues (SA page, HSI, spider card) to maintain positional
awareness to the target. A 35 NM intercept from commit through merge may take 3+ minutes
and large deviations off the route may create timing problems. Understanding the geometry of
the route is the key to fixing timing problems that develop and making the TOT.
Prioritize using route geometry over speed increases for timing corrections. This is a real world
factor since strike fighter aircraft are always fuel limited, as are T-45’s. Set ground speed to
meet timing gates at either 300 KGS=5 miles/minute, 360 KGS=6 miles/minute. The route will
be run
a. Below 20k feet: Minimum airspeed post-fight’s on shall be 250 KIAS; once
established on the target leg or whenever within IP distance of the target (defensive
considerations), minimum airspeed shall be 300 KIAS.
b. Above 20k feet: Minimum airspeed post-fight’s on shall be 0.5 IMN; once
established on the target leg or whenever within the IP distance of the target,
minimum airspeed shall be 0.6 IMN.
If early, the fighter should use an offset prior to the IP to delay if the tactical situation allows it.
If late, turn direct to the IP or target to make up the difference. If the fighters determine that
geometry will not be enough to get the timing result they desire then speed may be adjusted
according to the guidance above. Fighters shall not turn more than 30 degrees away from the
target to correct timing once established on the target leg. “Established” is defined as IP distance
inbound and within +/- 30 degrees of planned attack heading.
The air-to-air intercept can draw a fighter far from the planned route. SNFOs need to be
cognizant of their location in relation to the planned route and where they are on timeline based
on the set TOT.
Weapons delivery for SES will be in accordance with Strike Stage Standards as delineated in the
current Strike FTI for CCIP bombing. SNFOs should plan on a radar-aided PGM delivery on a
pre-briefed target that has been designated on the radar.
Correct system setup (i.e., A/G Master Mode, Armed, BOMB/CCIP/TGT HT)
Target Captured
Inside the attack cone of +/- 30 degrees of planned run in heading with the target on
the nose
Release must be within 0.2 NM of planned release point (i.e. 3.2-2.8 NM)
1. Brief
As with 2vX, a successful Self Escort Strike flight begins with a professional brief. The briefing
should include an in-depth and detailed A/S portion covering items such as the route overview,
target acquisition and attack considerations as well as an A/A portion covering all 2vX
considerations. See the STAN notes for the latest SES board layout.
2. Execution
a. System Setup: Radar - The fighters should call “Hammer 11, Tapes on, Fight’s on”
when established and ready to proceed with the event. MRM sanitization set, A/A
waypoints, GeoRefs on the HSI/SA and sequences for the route and the area should
all be briefed, selected and displayed prior to fight’s on. In the MRM sanitization set,
the fighters are covering an enormous amount of area (Figure 15-2). The SNFO
needs to recognize what a contact on the edge of the attack display means in relation
to the strike route.
b. System Setup: Navigation - In the OFT, the HSI should be set up per SOP for strike
flights. This may include:
i. Route sequenced
v. Waypoint - manual
c. In the VMTS T-45, the HSI and SA page should be set up to display the following
i. Route sequenced
3. Event Flow
The SES event sequence will flow as one scenario beginning with the fight’s on call and ending
with a KIO. The fighters will begin the route, build the picture, commit, target, complete the
intercept, decide whether to flow group to group, perform a PGM attack on the target, and egress
without breaks or reloads. The route should be run twice, with a new TOT set and fight’s on call
following the first “knock it off”and before the next run.
The SNFO should apply all concepts from 2vX and consummate A/A engagement if required for
self-protection on the ingress and for survival on the egress. The fighters should use geometry to
stiff arm hostile groups if possible. The fighters may be required to VID on the egress and
should be prepared for any air-to-air situation they have previously encountered in training, to
include deceptive tactics on the part of the enemy.
The priority is to strike the target and survive to return home. This should drive all of the
fighter’s decision making.
4. Commit Criteria
The fighters should adhere to the 2vX timeline for both ingress and egress, with a 35 NM NLT
commit on groups showing flank or less aspect. The fighters should assume the any contact with
less than 60 TA has radar SA to the fight. Also, the fighters should commit on any picture that
includes groups that are or will be a factor on the route.
The fighters must consider post commit intercept geometry as it will affect the route, follow-on
group to group flow and route timing. Applying aggressive offsets to turn echelon or azimuth
presentations into range problems can severely impact timing on the route. If the fighters adhere
only to the planned route, they will likely find themselves in tactically disadvantageous
positions.
The fighters should always target factor groups while closely monitoring reset/drop criteria to
avoid getting pulled too far off the route. Follow-on group flow and route geometry will
determine how the fighters will set geometry after the commit. SSO priorities are now:
a. Away from untargeted groups/threats (follow-on A/A groups and SAM rings)
c. Hot
As in 2vX, Flow Range will remain 30 NM. The tactical range call at 30 NM will be given to
remind all fighters and AIC that the section is 30 seconds from meld on the targeted group.
Meld and sort should be on timeline as performed in 2vX. Lead will employ from TWS and
Wing from STT (or as per the brief). The flight should maintain section visual support
throughout the intercept and should use AIC to maintain SA to untargeted groups.
The fighters should employ on timeline in accordance with the 2vX employment tree. The
fighters should then immediately crank, NLT 20 NM, with the following priorities:
b. For timing
c. Cold
The fighters should plan to banzai unless a tactical situation is presented that dictates they skate.
Fighters should timeout their weapons and execute the standard 2vX timeline procedures,
assessing bandit awareness at 15 NM and minimizing the time-to-kill with surviving bandits.
Timely Forward Quarter MRM/SRM employment and expeditious tallies are keys to minimizing
TTK. SNFOs should adhere to a missile conservation mindset. This means that on the ingress,
one fighter will prioritize MRM post-defense, and the other will prioritize SRM. On the egress,
the reverse will apply.
Group to group flow should begin with disciplined execution of SRR mechanics once section
visual support has been regained. Anticipate that the fighters may be faced with an immediate
meld to a follow-on group and be prepared to execute on timeline without delay. Flow decisions
into follow-on groups must be made using the same considerations of geometry, threat locations,
and strike route. SNFOs are responsible for managing follow-on group geometry and applying
these considerations.
If there is a group in the vicinity of the target, or between the target and IP, that is hot to the
fighters, then making the planned TOT is unlikely. The fighters should flow into the next
engagement as in 2vX, prior to executing the target attack, and keep in mind strike abort criteria,
which is discussed later in the chapter.
A group that is in the fighters’ beam or flank position (60 degrees ATA or greater on the attack
display) away from the route or a path directly to the target will not be a factor during the target
attack. However, this group may close the distance and become an immediate factor to the
fighters once they are off target, but should not impact the fighter’s target attack decision or
execution.
Finally, any group that is not a factor on the ingress will still be alive and may be a factor on
egress. Target only factor groups. Fighters on the way home shouldn’t be looking for a fight,
especially when they are low on fuel and air-to-air weapons.
The decision to attack a target or commit on an airborne threat in the vicinity of the target is
called target area commit criteria. At VT-86, SNFOs should make a picture call at the IP. If the
Lead SNFO assesses that the fighters can flow to the target, release ordinance, and have flow
range to the called group at weapon impact, the fighters will attack the target. If range to the
follow-on group is expected to be less than flow range at weapon impact, the fighters must target
the follow-on group and take that intercept to a logical conclusion at the expense of striking the
target. Additionally, a group that remains in the vicinity of the target will make it impossible for
the fighters to transition to A/S and release their ordnance. These are just a few examples of
what would meet conditions for a Strike Abort. The fighters shall Strike Abort for the following
on the ingress:
c. If the fighters determine they will be more than a minute early or late for their TOT
The fighters should also remain cognizant of the surface to air threats in the area, and whether
the bandits are attempting to drag the fighters into a SAM MEZ by their actions.
The target attack is the same PGM attack used in Strike and CAS Stages. It is shown in Figure
15-3 as a reminder.
11. Egress
At “Miller time” the fighters should execute short range radar procedures and begin to rebuild
the picture. The SNFO should select steering to the Egress Flow Point (EFP). The Lead SNFO
will direct the flow of the flight.
(After completing SRR) Lead SNFO (PRI) - "SABRE, Ripper 31, picture"
AIC will assist the fighters in their egress by providing tactical control. The fighter should
sanitize their AOR during egress to cover gaps in AIC coverage.
The fighters must remember that they have to survive and RTB. A speed increase can be used,
fuel permitting. Stiff-arming groups is preferred to being pulled off the egress route. Be alert,
separate and avoid being dragged back into the SAM threat ring. Mission commanders should
be decisive and disciplined. Lazy execution against an aggressive bandit will get the fighters
shot down over hostile territory after they have released their bombs.
1509. SUMMARY
SES is the culmination of all of the skills the SNFO has acquired during flight training from start
to finish. SNFOs are expected to demonstrate airmanship, leadership and sound headwork in a
tactical environment to achieve mission success. The air-to-air employment of the section must
be sound and flow seamlessly into air-to-ground employment.
SES at VT-86 is the closest thing to a “real world” Strike/Fighter mission in the TRACOM.
Keep in mind that there are often multiple solutions to any tactical presentation. SNFOs should
rely on their training, good headwork and application of sound tactics to accomplish the mission.
Alpha Check Request for/confirmation of ownship bearing and range to described point
Bingo Prebriefed fuel state which is needed for recovery using prebriefed
parameters
Blow Through Directive/informative call that indicates aircraft will continue straight
ahead at the merge and not turn with target/targets
Bogey Dope Request for target information as requested or for the closest group in
BRAA
BRAA Format of tactical control providing target bearing, range, altitude, and
aspect from fighter
Capture Aircrew has identified and is able to track a specified A/S target with an
onboard sensor
Cease Engagement In air defense, break the engagement on the target specified and prepare to
engage another target. Missiles in flight will continue to intercept.
Cease Fire Do not open fire, or discontinue firing; missiles in flight are allowed to
continue to intercept; continue to track
Check (Left/Right) Turn degrees left or right and maintain new heading
Cold 1. Attack geometry will result in a pass or roll out behind the target
2. On a leg of the CAP pointed away from the anticipated threats
3. Threat group heading away from fighters
Continue Continue present maneuver, does not imply clearance to engage or expend
ordnance
Dash (#) Aircraft position within a flight. Use if specific callsign is unknown.
Deadeye Informative call by the laser designator indicating the laser/IR system is
inoperative
Echelon Fill-in to a picture label describing groups aligned behind and to the side
of the closet group.
Extend Short term maneuver to gain energy, distance or separation; normally with
the intent of re-engaging
Fence (In/Out) Set cockpit switches as appropriate prior to entering/exiting the combat
area
Green A descriptive term referring to the direction the fighter must head in order
to move away from threats
Hold Fire An emergency fire control order used to stop firing on a designated target,
to include destruction of any missiles in flight
Hot 1. Attack geometry will result in roll out in front of the target
2. On a leg of the CAP pointing towards the anticipated threats
3. Threat group heading towards fighters. Opposite of Cold Navy:
0 - 30 Aspect
4. Ordnance employment intended or completed
5. Defined area is expected to receive fire
Judy Aircrew has radar/visual contact on the correct target, has taken control of
the intercept, and only requires situation awareness information.
Controller will minimize radio transmissions.
Leaker(s) Airborne threat has passed through a defensive layer. Call should include
amplifying information.
Merge (merged plot) 1. Information that friendlies and targets arrived in the same visual
arena
2. Call indication radar returns have come together and bearing and
range information will be unavailable until aircraft separation is
achieved
New Picture Used by controller or aircrew when tactical picture has changed.
Supersedes all previous calls and reestablishes picture for all players
No Joy Aircrew does not have visual contact with the target/bandit/landmark.
Opposite of Tally
Off (Direction) Informative call indication attack is terminated and maneuvering to the
indicated direction
Padlocked Informative call indicating aircrew cannot take eyes off an aircraft or
surface position without risk of losing tally/visual
Popup Informative that a contact has suddenly appeared inside a prebriefed range
Rolex (Time +/-) Timeline adjustment in minutes from preplanned mission execution time
SAM Visual acquisition of a SAM or SAM launch, should include clock code
position
Spitter An aircraft that has departed from the engagement or is departing the
engaged fighters targeting responsibility
Stranger Unidentified traffic that is not associated with the action in progress
Ten Seconds Directive to terminal controller to standby for “Laser On” call in
approximately 10 seconds
What State Report amount of fuel and missiles remaining. Ammunition and oxygen
are reported only when specifically requested or critical
The information in this Appendix is taken from the U.S. Army Field Manual 44-80, Visual
Aircraft Recognition dated September 1996. FM-44-80 is a document originated by the U.S.
Army Air Defense Artillery School. Its purpose is to train U.S. Army ground observers with
little or no aviation experience how to identify aircraft and tell friendly aircraft from hostile
aircraft. Although this perspective differs slightly from those of the SNFO and fighter aircrew,
the fundamentals presented in FM 44-80 are sound and a good starting point to aircraft
identification.
Aircraft recognition is a required aircrew skill. Being able to visually identify aircraft is a
starting point. In follow-on training you will be required to associate sensors and weapons
systems with particular aircraft and sub-models in order to better prepare and brief your mission.
The farther out an aircraft can be detected, recognized, and identified, the more time aircrew
have available to make an engagement decision. However, in the air, identification can be
difficult as many aircraft share design features.
All aircraft are built with the same basic elements, recalled as WEFT (Figure B-1):
The WEFT features are unique to each aircraft, and will assist strike fighter aircrews with
positive identification. The key to using these features is studying aircraft and knowing what the
NATO identifications are for the aircraft being identified. Aircrew need to invest ample amounts
of time on-deck studying aircraft from all corners of the globe. The Battle Group is mobile and
strike fighter aircrew will operate anywhere in the world.
The information here pertains specifically to the aircraft available in the Aircrew Training
Device 2F205A, also known as the Operational Flight Trainer (OFT). The complete FM 44-80
is available from multiple sources and online. It is unclassified, distribution is unlimited, and is
now considered obsolete. Nevertheless, the information is still valid. Aircraft recognition is a
required aircrew skill. Being able to visually identify aircraft is only a starting point. Aircrew is
required to associate sensors and weapons systems with particular aircraft and sub-models in
order to better prepare and execute missions.
1. Wings
There are many different types of aircraft wings. General attributes that can used to identify an
aircraft by its wings are:
a. Type
b. Position
c. Slant
d. Shape
e. Taper
2. Engines
a. Type
b. Number
c. Location
d. Intakes
e. Exhaust
3. Fuselage
Intricacies of fuselage design are difficult to identify in modern fighters. However, some basic
features include:
a. Overall shape
c. Cockpit location
d. Canopy
4. Tail
The tail of an aircraft is often as distinctive as the wing shape and even more than the fuselage.
Some basic features include:
c. Slant
d. Shape
The remainder of this Appendix is devoted to aircraft found in the OFT. The SNFO should be
able to recognize any of these when prompted by the scenario or instructor.
c. F/A-18A+/C/D Hornet
e. F-35 Lightning II
f. E-2C/D Hawkeye
g. E-3 Sentry
h. KC-10 Extender
i. F-4 Phantom II
j. F-5 Tiger
k. F-14B
l. Mirage 2000
m. MiG-21
n. MiG-29
o. Su-27/30
The F-15E Strike Eagle (Figure B-6) is the multi-role version of the F-15 Eagle. It is optimized
for strike missions and carries a crew of two, a pilot and weapon systems officer (WSO).
The F-16 Fighting Falcon (Figure B-7), is a small, agile, single engine multi-role aircraft. The F-
16 is the most numerous U.S. jet fighter produced with over 4,500 produced for 25 countries.
Wingspan 31 feet
Tail Swept-back, tapered fin with square tip. Flats mid-mounted on the
fuselage, delta-shaped with square tips, and a slight negative slant. Two
belly fins.
Similar Aircraft F/A-18 Hornet, MiG-29 FULCRUM, Mirage F1
7. F/A-18A+/C/D Hornet
The F/A-18A+/C/D Hornet (Figure B-8) is the primary fighter of the Navy and Marine Corps.
All A models in service have been upgraded to the A+ standard. The USMC is the only U.S.
service to use the D operationally.
Length 56 feet
Wingspan 37 feet, 6 inches
Wings Mid-mounted, semi-delta with prominent leading edge root extension on
sides of fuselage from the wing to the front of the cockpit. Missiles are
usually on square tips.
Engines Two turbofans mounted in the aircraft rear section. Oval air intakes
under the wings.
Fuselage Barrel-shaped with solid, pointed nose. Aircraft widens at the air intakes
and tapers to the rear. Bubble canopy for one (A+/C) or two aircrew (D
model)
Tail Swept-back and tapered tail flats mid-mounted on the body. Twin,
swept-back, and tapered tail fins mounted forward on the fuselage. Fins
have an outward tilt.
Similar Aircraft F-16 Fighting Falcon, MiG-29 FULCRUM, Su-27 FLANKER, F-15
Eagle
The F/A-18E/F Super Hornet (Figure B-9) is about 25% larger than the C/D model and
incorporates a new radar and new mission computers. It also serves as the basis for the EA-18G
Growler.
Fuselage Barrel-shaped with widening at the intakes and a bubble canopy for one
(E model) or two aircrew (F model)
Tail Twin vertical stabilizers canted outward
Similar Aircraft F-16 Fighting Falcon, MiG-29 FULCRUM, Su-27 FLANKER, F-15
Eagle
The F-35 Lightning II (Figure B-10), also known as the Joint Strike Fighter, is the U.S.
Military’s next generation tactical aircraft. It is being built in three versions, one each for the
Navy (F-35C), Marine Corps (F-35B) and Air Force (F-35A).
Fuselage Barrel-shaped with solid, pointed nose; aircraft widens at the air intakes
and tapers to the rear
Tail Swept-back, and tapered tail; twin, swept-back, tapered tail fins with an
outward tilt
Similar Aircraft F-16 Fighting Falcon, MiG-29 FULCRUM, Su-27 FLANKER, F-15
Eagle, F-22 Raptor
The only carrier based, turboprop aircraft, the E-2 (Figure B-11) family has provided Airborne
Warning and Control (AWACS) functions for Carrier Strike Groups (CSG) since Vietnam.
Engines Two turboprops mounted under the wings; engines extend well beyond
the wings’ leading edges
Fuselage Oval that tapers to the rear; rounded nose; stepped-up cockpit; large
radome
Tail Four fins, horizontal stabilizers that are high-mounted on the fuselage
with an upward slant
Similar Aircraft C-160 Transall, G.222, An-24, An-26; none have distinct radome. C-2 is
similar design, used for carrier on-board delivery (COD).
The E-3 Sentry (Figure B-12) is an Airborne Early Warning and Control System, or AWACS
aircraft used by the USAF and other U.S. allies. It is based on the Boeing 707 airframe.
Based on the DC-10, the KC-10 Extender (Figure B-13) is the primary USAF tanker. It was
designed to refuel aircraft using both USAF and USN/USMC methods during the same mission.
Engines Three; one in each under wing pylon, one in the vertical tail
Fuselage Cylindrical, tapered at each end; a refueling boom is beneath the aft end
The F-4E Phantom II (Figure B-14) is a two seat, twin engine, all weather, long range supersonic
fighter-bomber. The Islamic Republic of Iran Air Force (IRIAF) has approximately 200 F-4D
and E models in service.
Length 63 feet
Wingspan 38 feet, 5 inches
Wings Low-mounted, swept-back, semi-delta with square tips; positive slanted
wing tips and a saw tooth in leading edges of the wings
Engines Two engines; rectangular air intakes both sides rear cockpit; two exhausts
beneath an overhanging rear section
Fuselage Rectangular midsection, pointed droopy nose
Tail Horizontal stabilizers are mid-mounted on body; delta-shaped with a
negative slant; sharply back-tapered fin with a square tip
Similar Aircraft Jaguar, A-4 Skyhawk, Super Etendard.
The F-5 (Figure B-15) was exported to many countries, including Iran, during the 1970s. The
IRIAF maintains 75 in their inventory. It is also used extensively by the US military as an
aggressor, due to its similarity to the MiG-21, and many US allies.
Length 48 feet
Wings Low-mounted, stubby, and unequally tapered; missile rails on tips for AIM-9
or equivalent
Engine Two engines inside the body, semicircular air intakes forward of the wing
roots
Fuselage Bullet-shaped, long, drooping nose; bottom is flat from the air intakes to the
dual exhausts
Tail Horizontal stabilizers are low mounted and equally tapered; fin is large and
equally tapered with a square tip
The only air force to still fly the F-14A Tomcat (Figure B-16) is the IRIAF, with 44 in their
inventory, 25 of which are believed operational.
Length 62 feet
Wingspan 64 feet
Fuselage Box-like from the air intakes to the rear section; pointed nose; bubble
canopy
Tail Twin swept-back, tapered tail fins; mid-mounted horizontal stabilizers on
the fuselage; swept-back, and tapered; fins beneath engines extend
forward to horizontal stabilizers
Similar Aircraft F-15 Eagle, Su-24 FENCER, Tornado, Su-27 FLANKER, MiG-29
FULCRUM
The Mirage 2000 (Figure B-17) is a single engine, multi-role aircraft sold in many variants,
including a two-seat strike version. With the exception of the Mirage F1, the Mirage series, and
aircraft based on them are very similar in physical appearance.
Engines One turbofan mounted in the fuselage; semicircular air intakes alongside
the fuselage forward of wings; large, single exhaust protrudes past the tail
Fuselage Tube-shaped with pointed nose and bubble canopy
Tail No horizontal stabilizers; fin is swept-back and tapered with a clipped tip
The MiG-21 (Figure B-18) (NATO identifier “FISHBED”) is the most widely produced jet
fighter aircraft in the world. First produced in 1959, the aircraft has had continuous capability
updates. The newest versions possess BVR missiles and Helmet Mounted Sights (HMS).
Production ended in 1989 at 11,496.
Engine One, with round air intake in the nose; single exhaust
Fuselage Long, tubular body with blunt nose and cone intake; dorsal spine flush
with the canopy
Tail Fin swept-back and tapered with square tip; horizontal stabilizers mid-
mounted on the body, swept-back, and tapered with square tips; belly fin
under tail
Similar Aircraft Su 17/22 Fitter, Mirage III/5, A-4 Skyhawk; F-5 Tiger II
The MiG-29 (Figure B-19) (NATO identifier “FULCRUM”) is a single or two seat fighter. It
has evolved into a true multi-role fighter comparable to the F/A-18C/D.
Length 50 ft 10 in (15.6 m)
Wingspan 33 ft 7 in (10.26 m)
Wings Swept-backed, tapered with square tips; LEXs are wide and curved down
to the front; LEX begins even with front of canopy
Engines Two; two slanted, rectangular intakes being at cockpit; two widely
spaced exhausts
Fuselage Tapered, wedge shaped body, widens at air intakes and tapers to
exhausts; pointed nose; bubble canopy
Tail Two swept-back, outward canted, tapered fins with slanted tips;
stabilators extend well past exhausts
Similar Aircraft F/A-18 Hornet, F-16 Fighting Falcon, F-15 Eagle, Su-27 FLANKER
With 12 air-to-air hard points, the Su-27 series (Figure B-20) (NATO identifier “FLANKER”) is
the premier, Chinese and Russian-built multi-role fighter. The single seat Su-27 fighter evolved
into the two seat Su-30 strike aircraft.
Length 69 feet
Wingspan 47 feet, 6 inches
Wings Mid-mounted, semi-delta with square tips; LEX extends to cockpit;
missile rails on tips
Engines Two with square, diagonally-cut air intakes mounted under the wings
well aft of canopy
Fuselage Rectangular from air intakes to the tail; pointed nose and bubble canopy;
spike between exhausts
Tail Fins are swept-back, tapered with slanted tips, no cant, mounted outboard
engines; stabilators are mid-mounted, swept, tapered and do not extend
far past exhausts
Similar Aircraft F-15 Eagle, F-14 Tomcat, MiG-29 FULCRUM
A section of fighters, tactical callsign Showtime 11-12 are executing an AWI event with Sabre as
AIC and ‘Denver’ as bullseye.
i. If the fighters are ready PRI: “Showtime 11, Tapes on, fight’s on”
ii. If the fighters need more than 30 seconds PRI: “Fighters need (time)”
2. Precommit
3. Commit
4. Contact/Declaration
c. If looking for declaration but already correlated. PRI: “Sabre, Showtime 11, declare
(group name)”
5. Targeting
6. 30 NM comm
7. Meld
ii. Only if different than the altitude previously called. AUX: “Showtime 12,
(group name), single only, (alt)”
9. Shot/Crank
i. “Showtime 11, fox-3, two ship” indicates missiles were employed on both
contacts in a group
ii. “Showtime 11, second fox-3” indicates two missiles were employed on the
same contact
a. Missile status comm always follows the same format: “C/S, (missile status), (sort),
(group name)”
b. MRM
1. Used to indicate a missile timed out on a group assessed strength single only
1. Used to indicate a missile timed out on the trail man of the lead group
1. Used to indicate a missile timed out on a group stack and the high contact was
assessed strength two
1. Used to indicate a missile timed out on a group stack and the low contact was
assessed strength single only
1. Used to indicate a fighter was tally at missile timeout, and had not sorted
vi. “Showtime 11, timeout, south man, middle man, trail group”
1. Used to indicate missiles timed out on two of the three contacts within a group
c. SRM
i. Used to ask for an update on a group, for example groups in range and the lead
group maneuvers
12. Defense
13. In
b. Post SRR. PRI: “Sabre, Showtime 11, Denver XXX/YY, flow 270, picture”
15. Abort
16. Clean
i. Second fighter has radar SA. AUX: “Showtime, MELD BRAA, XXX/YY, (alt)”
ii. Second fighter does not have radar SA. PRI: “Sabre, Showtime 11, clean (group
name)”
a. Wingman has first radar SA to maneuver. PRI: “Showtime 12, (group name)
maneuver”
18. Reset
i. Used by the fighter that assess they are being spiked by their wingman
i. Used by the fighter that realizes they have locked their wingman
e. (5-10 seconds prior VID) PRI: “Showtime 11, standby (group name)”
f. PRI: “Shoot, Shoot, NATO ID, (group name), hostile” or “Friendlies, Friendlies skip
it” or “Unable ID”
f. (5-10 seconds prior VID) PRI: “Showtime 12, standby (group name)”
g. PRI: “Shoot, Shoot, NATO ID, (group name), hostile” or “Friendlies, Friendlies skip
it” or “Unable ID”