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Primal Path - Path of The Hero v2.0 PDF

This document describes a barbarian primal path called Path of the Hero. It provides abilities that inspire and bolster allies like granting temporary hit points and resistance to damage. At higher levels it allows sharing more temporary hit points and damage with allies.

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Rennik McCaig
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0% found this document useful (0 votes)
461 views3 pages

Primal Path - Path of The Hero v2.0 PDF

This document describes a barbarian primal path called Path of the Hero. It provides abilities that inspire and bolster allies like granting temporary hit points and resistance to damage. At higher levels it allows sharing more temporary hit points and damage with allies.

Uploaded by

Rennik McCaig
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Primal Path - Path of the Hero

Leading your allies into conflict, inspired by your might, you are fated to dominate the
field of battle
Path of the Hero

B
arbarians who follow the Path of the Hero are Inspiring Courage
leaders in straightforward assaults, taking point
in any confrontation and invigorating their allies At 10th level, your presence inspires allies to overcome their
with their sheer presence in the battlefield. They fears and steel their minds, ready to charge alongside you.
are equal parts terrifying and awe-inspiring. Any creatures affected by your Bolstering Presence feature
They are warriors of legend through and (including yourself) are immune to the charmed and
through. frightened conditions for the next hour. If they were affected
Path of the Hero features by either condition before your bolstering presence would
Barbarian Level Feature affect them, the conditions vanish once your ability takes
3rd Bolstering Presence, Heroic Charm
effect.
6th Terrifying Rage Paragon of Might
10th Inspiring Courage Beginning at 14th level, the might that has granted you fame
14th Paragon of Might and glory is meant to be shared.

Bolstering Presence The temporary hit points granted by your Bolstering


Presence are now calculated as follows: your Barbarian level
Starting when you choose this path at 3rd level, your fierce + twice your Strength modifier.
presence emboldens your allies. When you enter your rage,
choose a number of creatures equal to 1 + Your Proficiency Any creatures who possess temporary hit points from your
Bonus that are within 30 feet of you (including yourself) to Bolstering Presence gain resistance to bludgeoning, piercing
gain temporary hit points equal to your Barbarian level + your and slashing damage as long as they have any remaining
Strength modifier. temporary hit points.
Heroic Charm And as long as a creature other than you has these temporary
Your heroic qualities give you an undeniable charm. As a hit points their attacks are as vicious as your own. Creatures
result, whenever you make a Charisma check, you gain a who benefit from your Bolstering Presence have a bonus to
bonus to the check equal to your Constitution modifier their damage rolls equal to your Rage Damage Bonus.
(minimum of +1).
In addition, you gain proficiency in one of the following Skills
of your choice: Intimidation, Performance, or Persuasion.
Terrifying Rage
Starting at 6th level, the mighty presence you exude can bring
foes to their knees with its sheer weight. When you rage each
creature of your choice that is within 30 ft. of you must
succeed on a Wisdom saving throw or become frightened for
1 minute. A creature can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a success. If
a creature's saving throw is successful or the effect ends for
it, the creature is immune to this ability for the next 24 hours.
The DC for this ability is calculated as follows:
Rage save DC = 8 + your Proficiency Bonus + your
Constitution modifier
Credits
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all
other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other
countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under
the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2021 by David Serrano and published under the Community Content Agreement
for Dungeon Masters Guild.

Art Credit
Thank you to the artists who worked with me to bring this little project to life!
Blake Crawford (Cover, https://www.linkedin.com/in/blake-crawford-7b4395159/)

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