Berklee College - Music Production & Engineering
Berklee College - Music Production & Engineering
Ladies and gentlemen: By now most of you know Alex Case’s writing very well (for instance,
he wrote that famous ‘The Snare—mastering the art of noise’ article in the January’issue).
What you may not know is that Alex is a busy engineer in the Boston area, that he teaches
music production and engineering at Berklee College of Music, and that he’s just the right
person to be starting our new beginner’s series.
Before turning the mighty pen over to Alex for this extended-mix opening column, let me just
reassure fellow fans of Mike Rivers’ ‘Oops Wrong Button’ that the series will continue in its
more advanced state. It’s simply time to start over from Square 1 so recording novices can
be brought up to speed.
And now without further ado I give you…Alex.—NB
The roads of Boston are famous for their random wan- carefully recorded on a multitrack into two tracks of
dering. Few streets intersect at right angles. Individual music that our friends, the radio stations, and the record
streets change names, become one way, or dead end with- buying public can enjoy. They all have stereos, so we
out warning. The natives, not just the rent-a-car equipped ‘convert’ the multitrack recording into stereo: 24 tracks
tourists, admit that it’s easy to get lost. A running joke in, two tracks out. The mixer is the device that does this.
says that somewhere in this city you’ll reach an intersec- Naturally, there’s a lot more to mixing than just com-
tion while driving down a one way street and innocently bining the 24 tracks into a nice sounding 2-track mix. For
encounter all three signs of doom at once: no left turn, example, we might also add reverb. And equalization.
no right turn, and do not enter. And compression. And a little turbo-auto-panning-flange-
Maybe there is a flashing red light to warn you are wah-distortion™ (patent pending. It’s just a little patch
approaching this dreaded intersection. And there is prob- I’m working on in the ol’ digital multi-effects box).
ably also a sign admonishing you to yield to pedestrians, It is the mixing console’s job to provide the signal flow
as if your ability to make progress weren’t already limit- structure that enables all these devices to be hooked up
ed enough. Naturally there are no signs telling you what correctly. It ensures that all the appropriate signals get
street you are on or what street you have reached. to their destinations without running into anything. A
The cars, most of them taxis, just line up. Your blood primary function of the console is revealed: the mixer
pressure rises. Your appointments expire. You scream to must be able to hook up any audio output to any audio
yourself, “Why am I driving in this town anyway?” input. See Figure 1 for an example of the many possible
Without some fundamental understanding of how a hookups you might expect your mixer to provide.
studio is connected, you’ll eventually find yourself at the In connecting any of these outputs to any of these inputs,
audio equivalent of this intersection: feedback loops the console is asked to make a nearly infinite number of
scream through the monitors, no fader seems capable of options possible. We mentioned mixdown as an example
turning down the vocal, drums rattle away in the head- above, but we do more than mix. Our signal routing device
phones but aren’t getting to tape... I could go on. Believe has to be able to configure the gear for recording a bunch
me. I could go on. of signals to the multitrack recorder simultaneously, like
At the center of this mess is the mixing console (a.k.a. when we record a big band. It should also be able to make
mixer, board, or desk). In the hands of a qualified engi- the necessary signal flow adjustments required to permit
neer, it manages the flow of all audio signals, getting an overdub on the multitrack.Additionally, we might need
them to their appropriate destination safely and smooth- to record or broadcast live in stereo.
ly. The untrained user can expect to get lost, encounter Fortunately, all sessions fall into one of the following
fender benders, and eventually be paralyzed by gridlock. categories.
The role of the mixer 1. Basics
The ultimate function of the console is to control, A multitrack recording project begins with the basics
manipulate, and route all the various audio signals rac- session. When doing the basics session, nothing is on
ing in and out of the different pieces of equipment in the tape yet, lots of musicians are in the room playing, and
studio or synth rack—it provides the appropriate signal the engineer is charged with the task of getting the first
path for the recording task at hand. tracks onto tape.
Consider mixdown. The signal flow goal of mixing is to You know how it goes. The band all plays together, and
combine several tracks of music that have been oh-so- you record them onto separate tracks. Of course the
RECORDING JULY 1999
singer will want to redo her part as an overdub later. 2. Overdubbing
Ditto for the guitarist. You still record everything, as For the overdubs there are often fewer musicians play-
sometimes the keeper take is the one that happens dur- ing, fewer microphones in action, and possibly fewer band
ing basics. No pressure, just sing/play along so the band members around. It is often a much calmer experience.
can keep track of which verse they are on, and we’ll During basics there is the unspoken but strongly
record a more careful track in a few weeks. implied pressure that no one can mess up or the whole
take will have to be stopped. The crowd in the studio is
overwhelming. The crowd in the control room is watch-
ing. The lights, meters, mics and cables all over the place
complete that “in the lab, under a microscope” feeling.
Performance anxiety fills the studio of a basics session.
Overdubs, on the other hand, are as uncomplicated as
a singer, a microphone, a producer, and an engineer. Dim
the lights. Relax. Do a few practice runs. Any musical
mistakes tonight are just between us. No one else will
hear them. We’ll erase them. If you don’t like it, just stop
and we’ll try again.
Meantime, the console routes the mics to the multi-
track tape. The console creates the rough mix of the mics
and the tracks already on tape and sends them to the
monitors. Simultaneously, it creates a separate mix for
the headphones. And we never miss an opportunity to
patch in a compressor and some effects. Figure 4 lays out
the console in overdub mode.
3. Mixdown
For mixdown, the engineer and producer use their
musical and technical abilities to the max, coaxing the
most satisfying loudspeaker performance out of every-
thing the band recorded. There is no limit to what might
be attempted. There is no limit to the amount of gear
that might be needed.
In case you’ve never seen what goes on in a big budget
pop mix, let me reveal an important fact: nearly every
track (and there are at least 24, probably many more)
Such freedom often leads to creativity and chance-tak- gets equalized and compressed and probably gets a dose
ing, key components of a great take. So you may one day of reverb and/or some additional effects as well. A few
be glad you recorded the singer that day. Ditto for the hundred patch cables are used. Perhaps several tens,
guitarist. probably hundreds of thousands of dollars worth of out-
With the intent to do so many tracks as overdubs later board signal processing is used.
anyway, the audio mission of the basics session is Automation is required. And an enormous console is
reduced to getting the killer drum and bass performance desired. During earlier recording and overdubbing ses-
onto the multitrack. And sometimes even the bass part sions you might have thought, “This is sounding like a
gets deferred into an overdub. hit.” It’s not until mixdown when you’ll really feel it. It’s
So for basics we record the entire band playing all at not until the gear-intense, track by track assembly of the
once to get the drummer’s part on tape. Check out the tune that you’ll think, “This sounds like a record!”
set-up sheet for a very simple basics session. It’s just a As Figure 5 illustrates, the signal flow associated with
trio—drums, bass, guitar, and vocals—and yet we’ve got mixdown is actually quite straightforward. Gone is the
at least 15 microphones going to at least ten tracks. need to handle microphone signals. Gone is the need to
I say “at least” because it is easy to throw more mics on create a headphone mix. Nothing needs to be sent to the
these same instruments (e.g. create a more interesting multitrack. The mission is to route multitrack music plus
guitar tone through the combination of several different effects to the monitors. The only addition is the master 2-
kinds of mics in different locations around the guitar track machine. The point, after all, is to create a DAT,
amp). And if you have enough tracks, it is tempting to use cassette, or CD master of the mix.
even more tracks (e.g. record the bass DI direct to the
mixer as a separate track from the miked bass cabinet). 4. Live to 2
The console is in the center of all this, as shown in For many gigs we bypass the multitrack entirely,
Figure 3. It routes all those mic signals to the multitrack recording a live performance of any number of musicians
so you can record them. It routes them to the monitors so straight to the 2-track master machine or sending it live
you can hear them. It routes those same signals to the to a stereo broadcast or the house monitors.
headphones so the band members can hear each other, A Live to 2 session is the rather intimidating combina-
the producer, and the engineer. And it sends and receives tion of all elements of a Basics and a Mixdown session.
audio to and from any number of signal processors (more Performance anxiety fills the performers, the producer,
is better): compressors, equalizers, reverbs, etc. and the engineer.
RECORDING JULY 1999
inevitable headache because the con-
sole is capable of routing so many
different kinds of outputs to so many
different kinds of inputs. 24 tracks is
the norm for multitrack projects.
Most of us exceed this. Number of
microphones and signal processors?
Well, let’s just say that more is better.
The result is consoles that fill the
room—or a pair of 17" computer
monitors—with knobs, faders, and
switches. The control room starts to
look like the cockpit of the space
shuttle, with a mind-numbing collec-
tion of controls, lights, and meters.
These two factors, complexity and
quantity, conspire to make the con-
sole a confusing and intimidating
device to use. It needn’t be.
Flexibility: friend or foe?
In the end, a mixer is not doing
anything especially tricky. The mixer
just creates the signal flow necessary
to get the outputs associated with
today’s session to the appropriate
inputs.
The console becomes confusing
and intimidating when the signal
routing flexibility of the console
takes over and the engineer loses
control over what the console is
doing. It’s frustrating to do an over-
dub when the console is in a Live to
2 configuration. The thing won’t per-
mit you to monitor what’s on the
multitrack tape.
Or if the console is expecting a
mixdown, but the session wants to
record basic tracks, you experience
that helpless feeling of not being
able to hear a single microphone
But for the console itself, the gig is plexity of flow (where is the signal that’s been set up. The band keeps
actually quite straightforward: micro- supposed to be going?) and quantity playing, but the control room
phones in, stereo mix out. Of course of controls (look at all these pots!). remains silent.
we want to patch in any number of Complexity is built into the console It doesn’t take too many of these
signal processors. Then the resulting because it can provide the signal experiences before console-phobia
stereo feed goes to the studio moni- flow structure for any kind of record- sets in. A loss of confidence matur-
tors, the house monitors, the head- ing session one might encounter. The ing into an outright fear of using cer-
phones, the 2-track master recorder, push of any button on the console tain consoles is a natural reaction.
and/or the transmitter. might radically change the signal Through total knowledge of signal
flow configuration of the device. flow, this can be overcome.
Board of confusion In this studio full of equipment, The key to understanding the sig-
These four types of sessions define that little button changes what’s nal flow of all consoles is to break
the full range of signal flow require- hooked up to what. A fader that used the multitrack recording process—
ments of the most capable mixer. Yet to control the snare microphone whether mixing, overdubbing, or any-
despite having distilled the possibili- going to track 16 might instantly be thing else—into two distinct signal
ties into these key categories, the switched into controlling the bari- flow stages.
console demands to be approached tone sax level in the mix. It gets First is the Channel path. Also
with some organization. Broadly, we messy fast. called the Record path, it is the
can expect to be frustrated by two The sheer quantity of controls on part of the console used to get a
inherent features of the device: com- the work surface of the mixer is an microphone signal (or synth output)
RECORDING JULY 1999
to the multitrack tape machine and, associated with getting a great Along the way, the Monitor Path has
you know, record it.It usually has a sound to tape. a fader and possibly another collec-
microphone preamp at its input, The second distinct audio path is tion of signal processing circuitry like
and some numbered tape busses at the Monitor path. It is the part of the equalization, compression, and more.
its output. In between you find a console you use to actually hear the Keeping these two signal flow
fader and maybe some equalization, sounds you are recording. It typically paths separate in your mind will
compression, effects sends, cue begins with the multitrack tape enable you to make sense of the
sends, and other handy features returns and ends at the mix bus. plethora of controls sitting in front
of you on the console. Try to hang on
to these two distinct signal paths
conceptually, as this will help you
understand how the signal flow
structure changes when going from
basics to mixdown. Try to break up
the console real estate into channel
sections and monitor sections so that
you know which fader is a channel
fader and which is a monitor fader.
Split consoles
Console manufacturers offer us
two channel/monitor layouts. One
way to arrange the Channel paths
and Monitor paths is to separate
them physically from each other. Put
all the Channel paths on, say, the left
side of the mixer and the Monitor
paths on the right as in Figure 8A. hide the fact that a boxy, t h i n ,a n d neer and the equipment become
This is a split configuration. muffled signal is what’s actually more monitor path oriented.
Working on this type of console is being recorded onto the multitrack. Herein lies an opportunity to
fairly straightforward. See the snare It turns out that for tracking, over- improve the console. If the normal
overload on the multitrack? This is a dubbing, mixing, and live to 2 ses- course of a session rarely requires
recording problem. Head to the left sions, we only really need signal pro- signal processing on both the moni-
side of the board and grab the cessing once, in the channel or the tor path and the channel path, then
Channel fader governing the snare monitor path. We’ve just seen the why not cut out half the signal
mic. Levels to tape look good, but channel path focus of tracking. processors? If half the equalizers,
the guitar is drowning out the vocal? Mixing and Live to 2 sessions are filters, compressors, aux sends, etc.
This is a monitoring problem. Reach almost entirely focused on the final are removed, the manufacturer can
over to the right side of the console stereo mix that we hear, so the engi- offer the console at a lower price,
and fix it with the Monitor faders.
Sitting in front of 48 faders is less
confusing if you know the 24 on the
left are controlling microphone lev-
els to tape (channel faders) and the
24 on the right are controlling mix
levels to the loudspeakers (monitor
faders). So it’s not too confusing that
there are two faders labeled,“Lead
vocal.” The one on the left is the mic
you’re recording; the one on the
right is the track you’re listening to.
In-line consoles
A clever but often confusing
enhancement to the console is the
in-line configuration. Here the chan-
nel and monitor paths are no longer
separated into separate modules on
separate sides of the mixer. In fact,
they are combinedinto a single mod-
ule set; see Figure 8B.
Experience tells us that our focus,
and therefore our signal processing,
tends to be oriented toward either
the channel path or the monitor
path, but not both. During tracking
the engineer is dedicating ears,
brains, heart, and equipment to the
record path, trying to get the best
sounds on tape as possible.
Sure the monitoring part of the
console is being used. The music
being recorded couldn’t be heard
otherwise. But the monitor section is
just creating a ‘rough mix,’ giving the
engineer, producer and musicians an
honest aural image of what is being
recorded.
The real work is happening on the
channel side of things, and the moni-
tor path should only report the
results of that work accurately.
Adding elaborate signal processing
on the monitor path only adds confu-
sion at best, and misleading lies at
worst. For example adding a “smiley
face” equalization curve—boosting
the lows and the highs so that a
graphic eq would seem to smile—on
the monitor path of the vocal could
RECORDING JULY 1999
nel for the guitar, as it was
overdubbed yesterday.
Levels to tape look good,
but the guitar is drowning out
the vocal? This is a monitoring
problem. The solution is to
turn down the monitor fader
for the guitar. But where is it?
Unlike the split design, an
in-line console presents us
with the ability to both record
and monitor signals on every
module across the entire con-
sole. Each module has a moni-
tor path. Therefore each mod-
ule might have a previously
recorded track under the con-
trol of one of its faders. Each
module also has a channel
path. Therefore, each module
might have a live microphone
signal running through it.
To use an in-line console,
you must be able to answer
or spend the freed resources on a Channel surfing the following question in a split sec-
higher quality version of the signal An unavoidable result of stream- ond: “Which of the perhaps 100
processors that remain, or little bit lining the console into an in-line con- faders in front of me controls the
of both. figuration is the following kind of guitar track?” Know where the gui-
And as an added bonus the console confusion. A single module, which tar’s monitor path is at all times, and
gets a little smaller and a lot of now consists of two distinct signal don’t be bothered if the channel
those knobs and switches disappear, paths, might have two very different fader sharing that module has noth-
reducing costs and confusion further audio sounds within it. ing to do with the guitar track. The
still. This motivates the creation of Consider a simple vocal overdub. A monitor strip may say, “Guitar.”
the in-line console. given module might easily have a But you know that the channel
On an in-line console, the channel vocal microphone on its channel contains the vocal being recorded. It
path and the monitor path are com- fader but some other signal, like a is essential to know how to turn
bined into a single module so they previously recorded guitar track, on down the guitar’s monitor fader with-
can share some equipment. Switches its monitor fader. The live vocal track out fear of accidentally pulling down
lie next to most pieces of the con- is actually being monitored on some the level of the vocal going to the
sole, letting the engineer decide, other module and there is no chan- multitrack tape.
piece by piece, whether a
given feature is needed in the
channel path or the monitor
path. The equalizer, for exam-
ple, can be switched into the
record path during an overdub
and then into the monitor
path during mixdown. Ditto
for any other signal process-
ing.
Of course, some equipment
is required for both the chan-
nel path and the monitor
path—like faders. So there is
always a channel fader and a
separate monitor fader (less
expensive mixers often use
monitor pots). The in-line
console is a clever collection
of only the equipment need-
ed, when it’s needed, where
it’s needed.
RECORDING JULY 1999
that that powerful snare
was a monitoring creation
only and didn’t go to tape.
It evaporated on the last
playback last week.
Hopefully you remember
and/or document the set-
tings of all signal process-
ing equipment anyway, but
more helpful would be to
have had the signal pro-
cessing chain in front of
the multitrack tape
machine, not after. No wor-
ries.
Through experience,
you’ll learn the best place
for signal processing for
any given session.
Equalization, compression,
reverb, the headphones—
One must maintain track sheets, Sure the split console offers some each has a logical choice for its
set-up sheets, and other session doc- geographic separation of mic sig- source: the channel path or monitor
umentation. These pieces of paper nals from tape signals, which makes path. And it varies by type of ses-
can be as important as the tape/hard it a little easier to remember what’s sion. Once you’ve lived through a
disk that stores the music. However, where. But through practice you are variety of sessions it becomes
rather than just relying on these going to keep up with all the instinctive.
notes, it helps to maintain a mental details in a session anyway. The in- Your mission is to know how to
inventory of where every micro- line console becomes a perfectly piece together channel paths, moni-
phone, track, and effects unit is comfortable place to work. tor paths, and any desired signal pro-
patched into the mixer. cessing for any type of session. Then
Much to the frustration of the Getting your ducks in a row the signal flow flexibility of any
assistant engineer who needs to If you’ve dialed in the perfect mixer, split or in-line, is no longer
watch and document what’s going equalization and compression for the intimidating.
on and the producer who would like snare drum during a basics session, By staying oriented to the channel
to figure out what’s going on, many but fail to notice that you are pro- portion of the signal and the monitor
engineers don’t even bother label- cessing its monitor path instead of portion of the signal, you can use
ing the strip or any equipment for its channel path, you are in for a sur- either console to accomplish the
an overdub session or even a mix prise. When you play back the track work of any session. You can focus
session. The entire session set-up next week for overdubs, you’ll find instead on music making.
and track sheet is in their
heads.
If you have enough men-
tal RAM for this, try to do
it. It helps you get into the
project. You are forced to
be as focused on the song
as the musicians are.
They’ve got lines and
changes and solos and
lyrics to keep track of.
The engineer can be
expected to keep up with
the microphones and
reverbs and tracks on tape.
This comes with practice.
And when you know the
layout of the console this
intimately, the overlapping
of microphones and tracks
that appears on an in-line
console is not so confusing.
RECORDING JULY 1999
What’s that switch do?
I will admit that there is such a
thing as too much. You may be an
excellent engineer capable of record-
Glossary
ing sweet tracks, but when Peter We’ll include a list of terms introduced
Gabriel invites you to his studio and
you sit in front of his 72 channel G- in each installment of the column, and
Series SSL, you will have trouble
doing what you know how to do collect them on our Web site as an
(recording the sweet tracks) while ongoing reference. Here’s a starting
dealing with what you don’t know
how to do (use this enormous mixer list of terms mentioned in this article.
with, gulp, more than 8,000 knobs
and switches). basics (or tracking): The early between the loudest and softest
Good news: that vast control sur- stages of a recording project— moments is reduced.
face is primarily just one smaller recording the individual tracks on Delay: Electronically created repe-
control group (the module) repeated the multitrack recorder. This is done titions of a sound (echoes). Shorter
over, and over, and over again. Know before adding overdubs, mixing to delays are perceived as flanging, cho-
how to use a single module and you stereo, or mastering for final duplica- rusing or doubling.We’ll study these
know how to use the whole collection tion/distribution. effects another time.
of 72 modules. bus (sometimes spelled buss): A DI: Direct Inject or Direct Input—
Impress your clients. Impress your signal path that can accept and mix bypassing an instrument amp by tak-
friends. Heck, impress yourself. signals from various sources. ing the signal (usually from guitars
Master the many subtle aspects of channel, channel path (or input and bass guitars) straight to a chan-
juggling monitor and channel paths path or record path): The signal nel input of the board. Usually this is
through different types of sessions, coming from your source (mic, done via a small device called a
and learn to sit calmly in front of instrument, or returning from an direct box, which matches levels so
consoles that have grown well already-recorded track on your mul- the instrument’s weak signal is
beyond 100 modules, and you’ll have titracker) into one of the mixer’s matched to the board’s input.
developed 90% of the ability to use channels, passing through that chan- equalization or eq: Tonal treat-
any console anywhere. nel’s electronics, then usually get- ment of a signal by attenuating
ting split to go to several destina- (reducing) or boosting selected
Alex Case always has a con vincingly tions (monitor section for listening, ranges of the total spectrum (bass
innocent look on his face when he sees multitracker to be recorded, effect and treble controls are the simplest
a traffic cop or a console. You can write sends for delay/reverb etc, master examples). There are many types of
to Alex with questions or suggestions section for stereo mix). eq, which we’ll learn about later.
on what you’d like to see in ‘Nuts & compression: Dynamic treatment filter: An electronic device that
Bolts’ at case@recordingmag.com. of a signal so that the difference reduces certain ranges of the total
spectrum. For example, a low-pass
filter attenuates (reduces) high fre-
quencies, passes (leaves alone) low
frequencies. Equalization is general-
ly done with arrays of filters.
live to 2: Bypassing a multitrack
recorder, mixing any number of
input sources all at once into stereo.
microphone preamp: An electronic
device that increases the typically
very weak signals produced by
microphones so that these signals
can join others at “line” level in a
mixer.
mix bus: See bus.
mixdown: Usually stage three in a
recording project after basics and
overdubs, this is when all previously
recorded tracks on the multitracker
are routed through (returned to) the
board, their levels and panning and
effects adjusted, resulting in a final
stereo mix.
mixer (or console, board, desk):
An apparatus with many electronic
RECORDING JULY 1999
circuits, all designed to accept
audio signals, split (duplicate)
them, re-route them, combine them,
adjust their levels, tonal character-
istics, and placement in the final
stereo mix.
module: A group of electronic cir-
cuits that combine to achieve a spe-
cific task, as in a mixer’s channel
module
monitor path: A mixer signal path
that accepts and mixes signals to be
monitored (listened to).
outboard signal processing:
Treatment (reverb, delays, others) of
signals outside of the board (reached
via effects or auxiliary send busses
and send outputs, returned to the
board via return inputs and return
busses)
overdub: Adding one track or sev-
eral tracks to previously recorded
tracks (e.g. a singer adds vocals after
the instrumental tracks have been
recorded).
patch cable: A cord connecting two
points to carry a signal from A to B.
pot: Short for potentiomente,ra
device that increases or decreases
the signal strength (a kind of volume
control) or tweaks eq settings, etc.
Basically a techie term for a knob.
return (tape or aux or effects): A
type of input into the board bringing
back signals other than the original
sources (mics or instruments), either
previously recorded multitracks, or
signals returning from outboard
processors. See send.
reverb: An electronically created
illusion of room acoustics.
send (aux or cue): Circuits (busses)
that lead to an output connector
from where signals can be sent to
outboard processors or to monitoring
(listening) setups. See return.
stereo bus: The final two circuits
in a board that accept and mix sig-
nals to become the Left and Right
channels of a stereo mix.
tape bus: A circuit that accepts
and mixes signals to or from tape
recorders.
two mix: See stereo bus.
Have you ever been picked on by some bully in school? tape recorder—receives whatever tracks you are current-
I have. After the event I replayed it over and over in my ly recording at its input; it plays back whatever tracks
mind until I came up with the perfect comeback—the are already recorded. The multitrack is nothing more
one I wished I’d delivered instead of giving him my Spam than an audio storage device. It stores the drums while
and potato chip sandwich. you add bass. It stores the rhythm section while you add
The desire to improve history by rewriting it is pretty vocals and solos.
instinctive. And in music-making it isn’t just a wish, it’s a What are good devices for audio storage? There are just
modus operandi. a couple of valid answers (so far): tape and disk. For analog
The tool that lets us relive a situation as long as it storage, tape is the only practical multitrack medium. For
takes to perfect it is the multitrack recorder. Rather than digital,there’s tape media like ADAT and TASCAM,but
living with the “live-to-2” recording, the multitrack gives disks in all their formats are also possible: magneto-optical
us that much-appreciated second—or third, or fifteenth— disks, internal or external hard disks, removable disks…
chance to get a better take. Naturally the recording device must possess high
sound quality, reliability, and affordability. Three other
The ins and outs features are perhaps less obvious.
Here’s the idea: as music makes its way from the vari- First, it must be able to be erased and then re-recorded
ous microphones to the final 2-track master, we store it over, on the off chance someone makes a mistake.
temporarily on a multitrack. And that’s how it’s hooked Second, the recording must be available for immediate
up: microphone out, through the console record path playback right after being recorded. So while 35mm film
(channel path), to the multitrack recorder. On playback, might be a great release format for sound, it is impracti-
we send signals from the multitrack recorder out through cal in the studio because it requires processing in a film
the console’s monitor path to the mix bus. (Figure 1 laboratory before it can be played back.
sketches it out in a general way: check out our previous A final functional requirement of the multitrack
two installments to refresh your understanding of the recorder is that it must be able to record and play back
console’s busses and signal paths.) simultaneously. Its power as a creative tool in the record-
Falling in between the channel path and the monitor ing studio depends on its ability to overdub: record a new
path, the multitrack recording device—whether a com- track while simultaneously playing back previously
puter hard disk recorder, digital tape deck, or analog recorded tracks.
Consider the mighty kick drum, It is the job of the microphone to capture this complex
which today usually has its back head removed so that it pattern of changes in air pressure and convert it into an
is completely open on the audience side. The single-head- electrical property we can manipulate (amplify, equal-
ed kick drum provides a useful picture for seeing how ize, compress, distort, delay, and so on). The microphone
acoustic sound is created. creates in the electrical domain an analogy for what had
A component of the acoustic wave begins every time been happening in the air—hence the term analog
the drummer hits the kick drum. The beater strikes the audio. The microphone maps air pressure changes into
head. The initial motion of the drum head is towards the voltage changes.
audience, squishing the air together immediately in front The idea is that a microphone in a silent room puts out
of the drum head. This is an increase in pressure that 0 volts. As music plays, the positive air pressure is con-
radiates outward toward the audience. verted into a positive voltage. In the subsequent rarefac-
Following the initial attack of the beater striking the tion, where the air pressure is a negative (i.e. below
head, the head vibrates freely back and forth. The ambient) air pressure, the microphone’s output is a nega-
unique pattern and speed of this vibration spells out that tive voltage.
characteristic ‘thump’ we all know and love. Within this Really high pressure displacements lead to higher volt-
pattern, each motion of the drum head toward the audi- ages.Extreme reductions in pressure produce high
ence creates a temporary increase in pressure, while the amplitude negative voltages. The mic cable then contains
recoil of the head away from the audience creates a a pattern of voltage changes that are identical in shape
decrease in pressure. to the pattern of air pressure changes that occurred at
In this way a series of compressions and rarefactions is the microphone capsule.
created. The compressions represent a temporary and
usually very slight increase in pressure relative to the Interacting with air
silent, undisturbed, ambient pressure that had been in How does a mic go from air pressure patterns in to
the room before the music started. Likewise, the rarefac- voltage patterns out? The voltage part we covered in last
tion represents merely a decrease in pressure relative to month’s column. In the studio, we generally employ a
ambient pressure. It is not a total vacuum, just a pocket moving coil, ribbon, or condenser apparatus to create our
of air pressure that is just slightly lower than it would voltage output based on the motion induced on some
have been in silence. capsule by the air.
Those changes in pressure push our ear drums in and Starting from there, you can achieve a total under-
pull them out so that we can hear the beat—and tap our standing of how microphones work by understanding
feet. When it’s working well we call this music. But it gets how the capsule interfaces with the air. It’s important to
a little messy when we take this concept to logical exten- understand what is pushing the coil, moving the ribbon,
sions beyond the kick drum. or flexing one side of the capacitor.
The acoustic sound of the piano is created by the With the exception of the ribbon microphone, it is per-
motion of its soundboard in air, which is itself motivat- fectly appropriate to picture the diaphragm of a micro-
ed to move by the elaborate machinery around it (fin- phone as a taut, round membrane like a drum head.
gers, keys, hammers, strings, and the like). Same goes (Apologies to Sweden’s Pearl Labs, who put rectangular
for the guitar and the violin. The player makes strings diaphragms in their mics.) It is suspended from its cir-
vibrate. The strings (through the bridge) push the cumference and free to move most at its center. If you
sound board up and down and everything connected to ever had the pleasure of playing on a round trampoline,
it starts moving, changing the air pressure around it. you’ve got total, intimate knowledge of how a capsule
The result, somehow, is music. diaphragm behaves.
RECORDING NOVEMBER 1999
Microphones 2– Measuring Air Pressure and Air Velocity
(Which way is up?)
Much of a microphone’s behavior is determined by the It is perhaps intuitively obvious that whenever there is
following simple distinction: is the diaphragm open to air a pressure difference in the air (that is, whenever there
on one side or both? Figure 1 demonstrates this distinc- is noise), the air particles themselves move from the
tion. The upper capsule shows a diaphragm that is open region of high pressure toward the region of lower pres-
on one side but blocked on the other. The lower capsule sure. They don’t get far because the high and low pres-
is open to the acoustic pressure on both sides. sure points are changing constantly, but they start mov-
The figure also shows a particularly illustrative snap- ing anyway.
shot of an ongoing acoustic wave moving across the So it would be fair to say that wherever there is an air
entire figure from left to right. The capsules are oriented pressure difference, there is also air particle motion. In
so that they are both open on the left side; they are ‘look- other words, it is appropriate to think of the lower cap-
ing’ toward the oncoming wave. sule as responding to the motion of the air particles,
The top capsule has a compression wave immediately rather than measuring the pressure difference between
in front of it. This instant of high pressure pushes the the two sides.
diaphragm of the capsule inward, to the right. Similarly, You can think of the velocity transducer as being like a
the lower capsule sees a higher pressure to the left than flag or a sail that responds to the air blowing against it.
it does to the right, so it too is pushed to the right. Unlike flags and sails, though, the velocity diaphragm
rectional microphones aimed directly at their intended Since the goal of a unidirectional microphone is to
instruments, rejecting/minimizing the unwanted neigh- reject sound coming from behind, clever manufacturers
boring instruments. have modified the velocity transducer. The sound coming
If you add up the response of an omni to that of a fig- from behind the microphone needn’t reach the
ure-eight, you end up with the cardioid response shown in diaphragm directly.
Figure 3C. (It’s called a ‘cardioid’ because, to someone
who knew Latin, it looked heart shaped. But it’s a pretty
funny looking heart, not the sort of heart that would sell
a valentine greeting card. I guess there wasn’t a Latin- All studio microphones are
based way to say “Looks kind of like a pizza with one
slice missing.”). either pressure transducers,
Want to build a cardioid response? Grab a pressure
transducer (or any omnidirectional microphone) and a velocity transducers, or
velocity transducer (or any bi-directional microphone).
Place them as near each other as possible, facing the some combination thereof...
same way, and mix them together onto one track. If you
monitor with the two microphones at equal amplitude,
you’ll have created a cardioid pick-up pattern using a 2-
mic combination. It is possible to delay the components of sound reach-
ing each side of the diaphragm so that for sources behind
the mic, they arrive at exactly the same time. Ports into
the microphone are configured so that there is no direct
path from the rear of the microphone to the rear side of
the diaphragm.
The arriving sound must navigate the short detour of
an acoustic labyrinth on its way to the back side while
simultaneously wrapping around to the front. If the time
it takes the wave to diffract around to the front of the
mic is equal to the time it takes the same wave to reach
the back of the diaphragm via the longer path, the
diaphragm will not move.
When the diaphragm is pushed from the front by the
positive portion of a cycle, it is simultaneously pushed
from the rear by the positive portion of the cycle. This
push/push phenomenon emulates the situation of Figure
2 in which sound arriving from the side presents the
same pressure on both sides of the velocity diaphragm.
Mission accomplished: acoustic manipulation of the
signal achieves rejection from behind. Pretty darn clever.
But there’s a little more to it. For this modified micro-
phone to be of any use, sound arriving from sources that
are in front of the microphone must still be effective at
moving the diaphragm.
In the relatively straightforward case of recording a Each session will reveal ever more. A mic with a low
power trio, you might have to select maybe a dozen end hump in its frequency response might sound punchy
microphones. The trio: drums, bass, guitar and vocals. on congas, but murky on bass. This helps you zero in on
The mics: kick, snare, hat, three toms, two overheads, two the exact shape and location of that low frequency
out in the room, bass, guitar and vocal. hump.
Selecting the right mic for the job is an ever-present part Warning: it is a hazard of this job that the words you
of the recording gig. The creation of an album involves use to describe a sound likely have a different meaning
making this small decision maybe hundreds of times. to someone else. Your sense of the sonic character of
In the last two episodes of ‘Nuts & Bolts’ we explored the something that is ‘thick’ could be slightly—and some-
inner workings of microphones. This month we tackle the times very—different than someone else’s internal con-
meaning of the various specifications, and the function of ception of the sound.
the various controls that might appear on a microphone. Audio ear training (à la Dave Moulton’s Golden Ears)
The goal is to convert microphone selection from a ran- in combination with professional interaction with others
dom, luck-of-the-draw process into an organized system whose work you admire will help these descriptive
built on total knowledge of all microphone technologies words hover near a common definition. Just beware of
and parameters. the difficulty when you try to communicate with
strangers on the topic, be it fellow engineers or a micro-
Frequency response phone salesperson.
Selecting a mic really begins with its frequency The handy thing is, when it comes to the selection of a
response; we want to know how it sounds. A frequency microphone by you, your own internal meaning for the
response plot is the first view into this. This description words is correct and sufficient. Your descriptions of the
of the microphone’s output at different frequencies sonic character of each mic are all you need to make a
reveals any biases for or against any particular frequency good guess at which mic will sound best on today’s over-
ranges. Figure 1 offers a few samples. dub.
The oft-cited ‘color’ of a microphone is very much deter- So push yourself to develop a feeling for the frequency
mined by its frequency response. Try to have in mind a response of every mic you own or have access to. And
rough sense of the frequency response of every mic you constantly refine your internal sense of its frequency
use. You can store the data (in your brain, that is) visually, response toward an ever more precise meaning. The
literally picturing frequency response plots in your mind. ‘color’ of a mic is a very personal, very detailed concept.
Alternatively, you can store the data in words: warm,
boxy, present, edgy, airy. As your experience grows, these Off-axis coloration
words develop a very precise meaning. As time goes by Naturally, the frequency response plot that comes with
and naturally you acquire more mics, you’ll need to add the microphone and that lives in our head is an oversim-
new words to your lexicon to be more precise. It’s not plification of the complex behavior of the transducer.
just warm—it’s thick, tubby, big, phat, punchy, heavy, or One frustrating point is that the frequency response of a
some such. It’s not airy; rather it’s breathy, it shimmers, it microphone changes with the angle of the sound’s arrival
soars, it sparkles.... at the mic from the source.
So the frequency response plot is a good starting point While I encourage you (and constantly remind myself)
for learning the ‘sound’ of the device. But your profes- to consider omnis and figure-eight patterns more often in
sional development will always—for the rest of your the pop/rock recording studio, the fact is, cardioid pat-
life—include refining your own internal sense of the terns prevail. But there is a potential hazard to that car-
sound of each make and model of microphone. dioid pattern that needs scrutiny.
RECORDING DECEMBER1999
Microphones 3– specifications and controls
The idea of a uni-directional pattern is that the micro- Figure 2 (see p. 56)demonstrates a pretty typical fre-
phone is focused most on sounds directly in front of the quency trend in cardioids. The response directly in front of
mic. Sounds arriving from the side are attenuated.And the mic is consistent from low frequencies to high—a ‘flat’
sounds arriving from the rear are rejected. That’s the frequency response, on-axis. But beside and behind the
theory. mic, the microphone attenuates the highs more than it
The fact is, off-axis sounds aren’t just attenuated—the attenuates the lows. This off-axis coloration means the mic
off-axis frequency response of a microphone is often dif- is effectively acting like an equalizer for the sounds com-
ferent from the on-axis frequency response. The result is ing from all around it. It’s rolling off the highs, yet hanging
on to the lows and doing something in
between for the middle frequencies.
The significance of this behavior can-
not be overstated. When you place a
directional microphone near a source,
you still record sounds arriving from the
sides. Sometimes that ‘leakage’ of other
sounds into this microphone is inaudibly
low, but other times you can hear it.
When the instruments you are recording
are required to be very near each other,
you’ll get an unavoidable amount of leak-
age from each instrument into the neigh-
boring mics.
Close-miked drum kits are the most
common situation where this occurs. The
high-hat is always near the snare. The
snare is often very near the top rack tom,
Which microphone
shall we try?
This question will
sometimes fill you
with dread and
panic. (“I’ve never
recorded a
contrabassoon...”)
from the source and are generally sup- to learn its frequency response as a easy to hear and easy to predict.
posed to be picking up room reflec- function of angle... Don’t sweat it, Pressure transducers do not exhibit
tions coming from all directions. though—it will come over time. this frequency response-altering phe-
Choosing an omnidirectional mic is nomenon at all; velocity transducers
one solution. But it is perfectly accept- Proximity effect do. Therefore, the apparent frequency
able to want a directional mic to Okay, so you’ve got the frequency response of omnidirectional mics is
achieve some rejection. Keep in mind response of a microphone thoroughly unaffected by the closeness of the
the off-axis coloration the microphone internalized, both on- and off-axis. source to the mic.
might add. Choose one whose off-axis What next? Proximity effect: the low Proximity effect is a property of
response enhances the ambient sound frequency accentuation that occurs velocity transducers alone. That
you are trying to capture. when a sound source is very close to means you can expect bi-directional
A subtle part of microphone choice a directional (i.e. non-omnidirection- mics to add an amplitude boost in
then has to do with the degree of off- al) microphone. the bottom frequency range whenev-
axis coloration the mic imparts. As if Proximity effect represents another er they are placed very near an
you didn’t have enough to memorize alteration to the frequency response instrument (within about one to
about a microphone, now you’ve got of a microphone. Fortunately, it is three feet). Cardioid mics, being half
pressure sensitive and half velocity
sensitive, will also exhibit proximity
effect, but with about half the bass
boost of a pure velocity transducer.
How do you get rid of this bass
boost? We l l ,f i rst decide if you want
to get rid of it at all.
Used with a little restraint, the
enhanced low end can make a voice
In the relatively
straightforward
case of recording
a power trio,
you might
have to select
maybe a dozen
microphones.
electing the right microphone is a Leveraging this principle, called recording music on magnetic tape or
S constant part of the job. Band:
The Has Beens. Song #5: The Hair I
electromagnetic induction, you can
generate your own electricity if you
playing music back through a loud-
speaker. More on all that in future
Used to Have. Overdub #16: ukulele. want. Just persuade someone to hop episodes of Nuts & Bolts; for now
Which microphone should be used? onto a bicycle modified so that the let’s apply electromagnetic induction
Depending on the studio, the engi- rear tire is a coil of wire. Set it up so to microphones.
neer has to choose among maybe a that the wire rotates through the gap Microphones that rely on electro-
dozen or maybe even a hundred of a magnet when he or she pedals. magnetic properties to convert an
microphones. They come from count- If he or she pedals hard enough and acoustic event into an electrical sig-
less manufacturers, offering several if the coil and magnet are big nal are called electrodynamic (more
model numbers. enough, you could power all your commonly ‘dynamic’) mics. There are
What will a given microphone favorite equipment free (assuming two types of dynamic microphones
sound like on a particular instru- you don’t pay this person). We don’t used in the studio: moving coil and
ment in a specific style of music in know people willing to do that, so ribbon. And they both are appealing-
this unique recording space? Aaargh! instead we have power companies. ly straightforward devices.
There is no end to the possibilities. The moving coil dynamic micro-
One develops insight and intuition phone converts sound into electricity
about which mic to try for a given with essentially three components: a
situation through experience. But we diaphragm that moves with the air, a
can help our experience along by We can gain insight coil that is moved by the diaphragm,
learning how they work. and a magnet that induces electrical
It’s helpful to break down the vast about which mic to current onto the coil when it moves.
range of microphone possibilities This type of mic takes advantage
into some subgroups. In the record- try for a given of the motion of air particles during
ing studio, the recording engineer an acoustic sound to move a coil of
typically chooses among three types situation by learning wire through the magnetic field of a
of microphone designs: moving coil, permanent magnet. The coil move-
ribbon, or condenser. how they work. ment creates an electrical signal
whose voltage changes as a direct
How do they work? result of the acoustic event. It’s a sat-
Unusual in our world of complicat- isfyingly simple process.
ed gear (ever open up a digital 8- The ribbon microphone takes
track?), the microphone is an ele- Power companies use giant steam- advantage of the same electrodynam-
gantly simple, completely knowable powered turbines to spin generators ic principle we’ve discussed. As a
technology. And knowing how the that rely on this same fundamental machine that converts acoustic ener-
thing works gives us some insight physical property. And not only does gy into electrical energy, it is even
into how to use it. a magnetic field induce a current on simpler than the moving coil system.
A fascinating parallel between a wire that moves through it, but The ribbon microphone cleverly com-
electricity and magnetism exists and also a changing current on a wire bines the diaphragm and the coil
seems tailor-made for audio. creates a magnetic field around it. above into a single device: a ribbon.
Whenever an electrical conductor— That is, electromagnetic induction That is, the thing that moves in the
like a wire—moves through a mag- also works in reverse. air is also the conductor of electricity.
netic field, an electrical current is Using electricity to create a mag- The ribbon is a piece of metal sus-
induced onto it. netic field is a basic necessity when pended between the poles of magnet.
RECORDING OCTOBER 1999
When a musical instrument plays, air Once upon a time this type of elec-
molecules move. The air molecules trical component was called a con-
near the ribbon force it to move; the denser. While the component is today
motion of the ribbon through the generally called a capacitor instead,
magnetic field induces electrical cur- the microphone built around this
rent onto the ribbon itself. Voltage technology hangs on to the name
changes that are a perfect analogy to condenser.
the acoustic event are created. A condenser microphone is noth-
A third microphone transducer ing more than a variable capacitor
technology employed in the studio driven by acoustic sound waves. One
doesn’t rely on electromagnetic plate of the capacitor is the
induction at all. The condenser micro- diaphragm whose motion is a result
phone relies on the electrical proper- of the changing sound pressure
ty of capacitance instead. We know around it. As the diaphragm moves,
that if we hook up a voltage source the capacitance changes. The electri-
(e.g. a battery) across a wire, electri- cal output of the microphone is a
cal current will flow. If we cut that pattern of voltage changes derived
wire, the current stops. from this change in capacitance.
Beyond this issue of audio fidelity from mic to tape, through the console
and the prevention of distortion, and various effects processors to the
dynamic microphones with their nat- loudspeakers, the recorded sound
ural lethargy are often used for cre- from a moving coil microphone often
ative reasons. The sound of a clave, just seems to work better.
snare, kick, dumbek, and many other Meantime the ribbon microphone,
instruments is often much more com- offering more high frequency content
RECORDING OCTOBER 1999
than the typical moving coil micro- of applying different microphones in
phone but less high frequency reach different musical situations.
than most condensers, still finds its Let the other engineers work their
place in the recording studio. way through the microphone closet,
tion of a ribbon is often just the Try to rationalize what you actual-
right touch to make a trumpet, a ly hear with how you think it should
cymbal, a tambourine, a triangle, sound, and you’ll bring some order to
and others become beautiful, airy, an otherwise chaotic part of the
and sparkling, without being shrill, recording gig.
piercing, thin, or edgy.
In our next Nuts & Bolts episode Alex Case (case@r ecordingmag.com)
we’ll look at other microphone proper- is the director of e
Frmata where he
ties like directionality and proximity records and produces music hevlo es.
Excerpted from the October edition of RECORDING magazine. effect so that we can make more sense He hopes you have a similar job.
©1999 Music Maker Publications, Inc. Reprinted with permission.
5412 Idylwild Trail, Suite 100, Boulder, CO80301 out of the vast range of options micro-
Tel: (303) 516-9118 Fax: (303) 516-9119 phones offer. We can look forward to a
For Subscription Information, call: 1-800-582-8326 career-long exploration of the beauty
RECORDING OCTOBER 1999
PART 7
E q u a l i z at i o n , Pa rt 1 B Y A LE X C A S E
The latest installment
in our series for the novice
is all about tone shaping
and how to deal with it.
The Equalizer. You may well wonder: what sounds in a Looking high, looking low
studio need to be made equal? Equal to what? A more The frequency response of a device describes its abili-
descriptive term for equalizer would be spectral modifi- ty to create output signals that are consistent across the
er, or frequency-specific amplitude adjuster. Then again, entire audio frequency range. Figure 1 shows a typical
sometimes a very simple term will do—even something example, in this case a device with an output that
as mundane as tone contro l s ,l i ke “Bass” and “Treble” or emphasizes the low frequencies and de-emphasizes the
“Low” and “High.” high frequencies. It crosses 0 dB amplitude change (unity
The audio job of an equalizer is to change the frequen- gain, neither more or less amplitude) at about 1 kHz.
cy content of an audio signal. If the audio signal is dull, Musically speaking 1 kHz is a rather high pitch, almost
lacking high frequency sparkle, the equalizer is the tool two octaves above middle C. But keep in mind that many
used to fix this—provided that there is some high fre- instruments playing lower notes will have some harmonic
quency content in the signal in the first place that the content at this frequency, which we may need to alter.
equalizer can bring out. If the sound is painfully bright, Imagine routing a couple of sine waves into this
harshly assaulting our ears with too much high frequency device. One is set to a 1 kHz frequency, and the other
sizzle, the equalizer again offers the solution, this time we’ll move up and down to various frequencies in com-
by reducing the offending portion of the sound’s high fre- parison to our 1 kHz reference. We’ll use meters to
quency content. assure that both sine waves are kept at the same ampli-
You’ll see that common sense and your ears have at tude (to our ears, higher pitched sine waves sound much
least as much to do with good use of equalizers as the louder than equal-amplitude waves at lower frequen-
theory behind them. Yet it pays to know that theory; cies).
you’ll do better work knowing the theory where common When you measure the output of the device that is set
sense would only get you so far. up to boost low frequencies and reduce high frequencies
Engineers use equalizers to adjust the amplitude of a (as per Fig. 1), a 100 Hz tone (a bit more than an octave
signal within specific and controllable frequency ranges. below middle C) will measure louder than a 1 kHz tone
The master fader on your console adjusts the amplitude input at equal amplitude. And a very high frequency sine
of the entire audio signal. Think of an equalizer as a fre- wave (say 10 kHz) will measure softer.
quency-specific fader; it increases or decreases the If you’ve ever had to listen to sine waves for very long—
amplitude of a signal at certain frequencies only. as in the experiment above or when aligning analog mag-
netic tape recorders—you’ve learned that they can create
RECORDING JANUARY 2000
To understand equalization you need only understand
this: you are changing the frequency content of a signal
by running it through a device whose frequency response
is distinctly non-flat—on purpose.
The trick, and we’ll discuss this in more detail later,
is to alter the frequency response in ways that are
tasteful, musical, and appropriate to the sound. It’s
easy to get it wrong. Dialing up just the right eq
‘curve’ for a given situation will require experience,
good ears, a good monitoring environment, and good
judgment.
How many knobs?
If you consider the frequency response like that in
Figure 1 to be adjustable from flat to the specific con-
tour shown, you discover that configuring a device that
actually controls these sorts of changes isn’t obvious. To
see how this is done we’ll take a tour of the equalizers
you are likely to find in a studio (leaving out equalizers
that exist in software for now).
We begin with the most flexible type of all: the para-
metric equalizer.No one got a Nobel Prize for naming this
thing. It is a parametric eq because it offers you the most
parameters for changing the spectral shaping. That’s it.
a rather unpleasant, distinctly non-musical listening expe- In fact it’s got all of three parameters for your knob
rience, becoming more and more annoying the higher tweaking pleasure.
their frequencies get. That’s because sine waves have no Understanding the three parameters here makes
overtones, which makes them useful for testing and cali- understanding all types of equalizers a breeze. All other
brating purposes but not usually for making music. equalizers will have one or two of these three parameters
So let’s take another look at the meaning of the fre- available for adjusting on the front of the box. When you
quency response plot in Figure 1. Consider an input that learn how to use a parametric equalizer, you are learning
is not just a simple sine wave, but is instead an entire how to use all types of equalizers.
mix—a killer mix. The mix is a careful blend of instru- Perhaps the most obvious parameter needed is the
ments and effects that fills the audio spectrum exactly to one that selects the frequency you wish to alter. The cen-
your liking, with a gorgeous, present midrange, an airy, ter frequencyof the spectral region you are altering is
detailed high end, and a rich, warm low end. dialed up on a knob labeled Frequency. In our search for
Sent through the device in Figure 1, that spectral bal- bass, we might have decided that our signal needs addi-
ance is altered. The mix you found oh-so-perfect becomes tional low frequency content in the area around 100 Hz.
too heavy in the low frequencies and loses detail up high. Or is it closer to 80 Hz? These decisions are made at the
The frequency response plot quantifies exactly the sort frequency select control.
of changes in frequency content you can expect when a Naturally, we then decide how much to alter the fre-
signal is run through the device. You’ve probably already quency we’ve selected. The addition (or subtraction) of
absorbed the idea that a “flat” frequency response is bass happens via adjustment of the second parameter:
often desirable, at least during audio production. We’d Cut/Boost.It indicates the amount of decrease or increase
like devices like microphone cables and mixing consoles in amplitude at the center frequency you dialed in on
to treat the amplitude of all signals the same way at all parameter number one above.
frequencies. We hope these sorts of devices don’t change To take the shrill edge off of a horn, select a high
the frequency character of the mix “behind our back” frequency (around 8 kHz maybe) and cut a small
unless we choose to make such changes. amount—maybe about 3 dB. To add a lot of bass, boost
And when we want to make such changes away from a 9 to 12 decibels at the low frequency that sounds best,
flat frequency response we resort to using the equalizer. somewhere between 40 and 120 Hz perhaps. As you
If you feel your vocal track or your entire mix needs a lit- can see, these two parameters alone, frequency select
tle more low end and a little less high end, you might run and cut/boost, give you a terrific amount of spectral
it through an equalizer with a frequency response like flexibility.
that in Figure 1.
RECORDING JANUARY 2000
Bandwidth and Q
Consider a boost of 8 dB at 100 Hz.
This could be just the trick to make
a guitar sound powerful in the lower
and fatter notes. You can almost
taste the Grammy Award after decid-
ing on this eq move. You can hear
the result. But before you know what
you really did to alter the frequency
response, you need to consider a
third parameter. It’s a bit more sub-
tle than the first two, and many less
expensive equalizers (which we’ll
cover later) do without it.
We know where we boost (at 100
Hz in the above example) and how quencies both below and above that Figure 2 demonstrates two possible
high we boost (by adding 8 dB)—but 100 Hz frequency. Remember—that results from the same center fre-
we don’t just boost the narrow and 100 Hz is called the centerfrequen- quency and boost settings. Check
exclusive frequency of 100 Hz, even cy. Just how wide is the boosted them out and you’ll see what we
though that’s the one we dialed up. region to either side of that center meant by saying that selecting a cen-
Instead we affect a range of fre- going to be? ter frequency to boost affects not
just that single frequency but the from 75 Hz to 125 Hz). The narrow C) is one octave above 220 Hz, 1000
neighboring frequencies as well. boost is 3 dB down at 95 Hz and 105 Hz is one octave above 500 Hz, etc.
The degree to which we also boost Hz, giving a smaller bandwidth of Because this is how we hear, we stick
other frequencies nearby is defined just 10 Hz. to this way of describing spectral
by the third parameter, Q. The Q Now expressing values in actual properties on the equalizer.
describes the width of the cut or Hertz is rarely very useful in the stu- Using a ratio, we compare the
boost region. dio. We humans don’t process music bandwidth to the center frequency
Let’s define first the bandwidth of that way. When you are writing a and express them in relative terms—
an equalization change. Bandwidth is horn chart, you don’t decide to add a in octaves rather than Hz. For exam-
closely related to but not the same flute part 440 Hertz above the tenor ple a 50 Hz bandwidth around a 100
as Q. Bandwidth is considered to be Hz center frequency represents a
the frequency region on either side an extra $20 bandwidth that is half an octave
of the center frequency that is with- wide; the bandwidth is half the value
in three decibels of the center fre- to make an eq of the center frequency.
quency’s cut or boost. sweepable will With a fixed bandwidth of “exact-
Starting at the center frequency ly half an octave,” sweeping the cen-
and working our way out both above bump up the ter frequency down from 100 Hz to
it and below it in frequency, we can 50 Hz would be accompanied by a
find the points on the curves in
price of a 32- bandwidth that decreases automati-
Figure 2 where the signal is three channel mixer cally from 50 Hz to 25 Hz. This nar-
decibels down from the amplitude at rowing of bandwidth as measured in
the center frequency. The bandwidth by over $600. Hertz ensures that the equalization
of a cut or boost at a specific frequen- character you hear doesn’t change
cy describes the frequency range sax. Instead you describe it musically, as you zero in on the desired center
bounded by these ‘3 dB down’ points. saying that the flute should be per- frequency.
In our example of an 8 dB boost at haps one octave above the tenor sax. Bandwidth expressed in octaves is
100 Hz, the bandwidth is based on For music we think in terms of more musically useful to our ears
the frequencies that are boosted by 5 musical ratios or intervals, the most than bandwidth expressed in Hertz.
dB (8 – 3 = 5) or more. Figure 2 famous of which is the octave. The If the bandwidth during the previous
shows two such possible boosts. The octave represents nothing more than move (from center frequency 100 Hz
wide boost has ‘3 dB down’ points at a mathematical doubling of frequen- to down to 50 Hz) had remained at a
75 Hz and 125 Hz. The bandwidth cy, whatever the frequency may be— bandwidth of “exactly 50 Hz” it
then is 50 Hz (the spectral distance 440 Hertz (“tuning” A above middle would have sounded like a wider,
less precise equalization adjustment at lower frequen-
cies. That’s because a bandwidth of 50 Hz around a cen-
ter frequency of 50 Hz is—you guessed it—a full octave.
That’s the idea of bandwidth. And that’s almost the
end of the math in this article. But there is one more
idea to take in here before we’re done. Bring on Q.
And Q makes three
While expressing the bandwidth of an equalizer boost
or cut in octaves makes good sense, the tradition is to flip
the ratio over mathematically (the fancy term for this is
to take the reciproca— l impress your clients!). We consider
center frequency divided by bandwidth instead of band-
width divided by center frequency. The spectral ‘width’
described this way (still in octaves) is the Q parameter. parametric equalization. The terrific amount of sonic shap-
The wide boost discussed above and shown in Figure 2 ing power that four bands of parametric equalization offer
is 50 Hz wide at a center frequency of 100 Hz. The Q makes it a popular piece of gear in any studio.
therefore is 2 (center frequency of 100 Hz divided by the But other options exist.
bandwidth of 50 Hz). The narrow boost has a Q of 10 (100
Hz divided by the narrow 10 Hz bandwidth).Studio-speak Take away the Q
includes phrases like “low Q” and “high Q” to describe Some equalizers fix the bandwidth internally, providing
wide (low Q) and narrow (high Q) boosts and cuts. access only to the Frequency Select and Cut/Boost parame-
It then follows that the higher the Q, the more surgical ters. Because of the downgrade from three parameters to
your intervention. If you have a particular note or tone or two this type of eq is sometimes called a semi-parametric
hum or buzz that you need to pull out, of course you go (or demi-parametric or even quasi-parametric) equalize.r
for the narrowest bandwidth around the offending center These devices suffer from having an even less imagina-
frequency, with the steepest cut your equalizer can pro- tive name than parametric equalizers. It’s probably best
vide.Such a move is called notching or notch filtering. to call them sweepable eq to emphasize that you can
adjust the frequency that you are cutting or boosting.
When you see such a term in a product’s specs it’s
Expressing values in implied that you cannot adjust the bandwidth. Believe
Hertz is rarely useful in me, if the bandwidth were adjustable the brochure would
brag that the device is fully parametric!
the studio. When writing This configuration in which only two parameters
a horn chart, you don’t (Frequency and Cut/Boost) are adjustable is common; it
is easy for the recordist to use, easier for the manufactur-
decide to add a flute er to design than a fully parametric, and still very useful
part 440 Hertz above in music production.
Excerpted from the January edition of RECORDING magazine. ©2000 Music Maker Publications, Inc. Reprinted with permission.
5412 Idylwild Trail, Suite 100, Boulder, CO80301 Tel: (303) 516-9118 Fax: (303) 516-9119
For Subscription Information, call: 1-800-582-8326
PART 8
E Q U A L I Z AT I O N , PA RT 2 B Y A LE X C AS E
The Fix
A big motivation for engaging an
equalizer is to clean things up and
get rid of problems that lie within
specific frequency ranges. For exam-
ple, outboard equalizers, consoles,
microphone preamplifiers, and even
microphones themselves often have
low frequency roll-off filters. Why is
this kind of eq on all these devices
and what is it used for?
These devices remove low frequen-
cy energy less for creative “this’ll
sound awesome” reasons and more
to fix the common problems of rum-
ble, hum, buzz, pops, and excessive
proximity effect.
In many recording situations, we
find the microphone picks up a very
low frequency (40 Hz and below)
rumble. This low-end energy comes
from such culprits as the building’s
temperature control system or the
vibration of the traffic on nearby
highways and train tracks (note to
self: don’t build studio next door to
Amtrak and Interstate 10).
This is really low stuff that singers
and most musical instruments are
incapable of creating. Since very lit-
tle music happens at such low fre-
quencies, it is often appropriate to
insert a highpass (i.e. low cut) filter
that removes all the super low lows
entirely.
RECORDING FEBRUARY 2000
ny often leaks into our audio through frequency just above 60 Hertz or
damaged,poorly designed, or failing perhaps an octave above, 120 Hertz.
power supplies. It can also be This is high enough in frequency
induced into our audio through prox- that it can audibly affect the musical
imity to electromagnetic radiation of quality of the sound. Exercise care
other power lines, transformers, elec- and listen carefully when filtering
tric motors, light dimmers, and such. out hum. Many instruments (e.g.
As more harmonics appear—120 some vocals, most saxophones, a lot
That’s rumble. A slightly different Hz, 180 Hz, and 240 Hz—the hum of percussion, to name a few) aren’t
problem is hum. Hum is the interfer- blossoms into a full-grown buzz. Buzz changed much sonically by such a fil-
ence from our power lines and power finds its way into almost every old ter. But low frequency-based instru-
supplies that is based on 60 Hertz guitar amp, helped out a fair amount ments (e.g. kick drum, bass guitar)
AC power (50 Hertz for many of our by florescent lighting and single coil aren’t gonna tolerate this kind of
friends in other countries). guitar pickups. equalization.
The alternating current in the Again, a low pass filter helps. To Fortunately, the hum might be less
power provided by the utility compa- remove hum, we need to roll-off at a noticeable on these instruments any-
way as their music can mask a low
level hum. Buzz is more challenging.
The additional harmonics of buzz
make removing it only more musical-
ly destructive. Drive carefully.
Other low frequency problems
fixed by a highpass filter are the
woofer-straining pops of a breath of
air hitting the mic whenever the
singer hits a “P” or a “B” in a word.
Or if you are working outside (doing
live sound or collecting natural
sounds in the field), you’ve no doubt
discovered that any breeze across
the mic leads to low-end garbage. If
you can’t keep the wind off the
microphone, then filter the low fre-
quencies out.
When the instrument you are
recording is very close to a direction-
al microphone, proximity effect
appears. Sometimes this bassy effect
that increases with proximity to a
directional mic is good. Radio DJs
love it—makes them sound larger
than life. Sometimes proximity effect
is bad. Poorly miked acoustic guitars
have a pulsing low frequency sound
that masks the rest of the tone of the
instrument with each strum of the
guitar. Roll off the low end to lose it.
Equalizers are employed to fix
other sounds. Ever had a snare with
an annoying ring? Find the frequen-
cy range (boost, search....) most
responsible for the ring and try
attenuating it at a narrow band-
width. Often, turning down that ring
reveals an exciting snare sound
underneath.
Ever track a singer with a cold?
It’s difficult to get a great sounding
performance out of a congested
crooner, but such a problem might be
fixable. Find the dominant muddying
frequency (probably somewhere
between 200 and 500 Hertz) and cut
it a bit. Compensate with some help-
ful midrange boost and you might
find a vocal sound that you and the
singer didn’t think was there.
RECORDING FEBRUARY 2000
Ever track a guitar with old instead for the ugliest, muddiest Want a richer tone to the voice?
strings? Dull and lifeless. This is component of the drum sound Manipulate the vowel range. Having
unlikely to be fixable (because eq (between about 180 and maybe 400 trouble understanding the words?
can’t generate missing frequencies), Hertz) and cut it. As you cut this Manipulate the consonant range.
but don’t rule it out until you’ve problematic frequency, listen to the Watch out for overly sizzling “S”
tried a bit of a boost somewhere up low end. Often this approach reveals sounds, but don’t be afraid to empha-
between 6 kHz and 12 kHz. plenty of low end punchiness that size some of the human expressive-
Sometimes a gorgeous spectral ele- just wasn’t audible before the well- ness of the singer taking a big breath
ment of a sound is hidden by anoth- placed cut was applied. right before a screaming chorus.
er, much less appealing frequency The snare:It’s a burst of noise. This
component. A good example of this The Feature one is tough to eq, as it reacts to
can be found in drums. A natural application of equaliza- almost any spectral change. One
Does it never sound right when tion is to enhance a particular part approach is to divide the sound into
you go searching for the right fre- of a sound, to bring out components two parts. One is the low frequency
quency to boost for that punchy big of the sound you like. Here are a few energy coming from the drum itself.
budget drum sound? The low fre- ideas and starting points. Second is the mid-to-high frequency
quency stuff that makes a drum The voice:It might be fair to think energy up to 10 kHz and beyond due
sound punchy often lives just a few of voice as sustained vowels and tran- to the rattling snares underneath.
Hertz lower than some rather muddy sient consonants. The vowels happen Narrow the possibilities; look for
junk. And boosting the lows invari- at lower mid frequencies (200 to 1000 power in the drum-based lows, and
ably boosts some of the mud. Hz) and the consonants happen at exciting raucous emotion in the
Search at narrow bandwidth the upper mids (2 kHz on up). noisy snares.
The trick is to find a spectral range that highlights the
good qualities of the guitar without doing significant
damage to the tone of the synth patch. It’ll take some
trial and error to get it just right, but you’ll find this
approach allows you to layer in several details into a mix.
Expect to apply this thinking in a few critical areas of
the mix. Around the bass guitar, we encounter low fre-
The kick drum:Like the snare, consider reducing this quency competition that needs addressing. If you play
instrument to two components. There is the click of the guitar or piano and do solo gigs as well as band sessions,
beater hitting the drum followed by the low frequency you’ve perhaps discovered this already.
pulse of the ringing drum. The attack lives up in the Solo, you’ve got low frequency responsibilities as you
3 kHz range and beyond. The tone is down around 50 cover the bass line and pin down the harmony. In the
Hertz and below. These are two good targets for tailoring band setting, on the other hand, you are free to pursue
a kick sound. other chord voicings. You don’t want to compete with the
The acoustic guitar:Try separating it into its musical bass player musically, and the same is true spectrally.
tone and its mechanical sounds. Listen carefully to the
tone as you seek frequencies to highlight. Frustratingly,
this covers quite a range from lows (100 Hertz) to highs The needs and desires that
(10 kHz).
In parallel, consider the guitar’s more peculiar noises motivate an engineer to
that may need emphasis or suppression: finger squeaks,
fret buzz, pick noise, and the percussive sound of the box
reach for equalization fall
of the instrument itself, which resonates with every into four categories: The
aggressive strum. Look for these frequency landmarks in
every acoustic guitar you record and mix. Eq is a power- Fix, The Feature, The Fit,
ful way to gain control of the various elements of this
challenging instrument. and The Special Effect.
For the instruments you play and often record, you owe
it to yourself to spend some time examining their sounds
with an equalizer. Look for defining characteristics of the As an engineer, this means that you might be able to
instrument and their frequency range. Also look for the pull out a fair amount of low end from an acoustic guitar
less desirable noises some instruments make and file sound. Alone, it might sound too thin, but with the bass
those away on a ‘watch-out’ list. guitar playing all is well. There is spectral room for the
These mental summaries of the spectral qualities of low frequencies of the bass because the acoustic guitar
some key instruments will save you time in the heat of a no longer competes here. But the acoustic guitar still has
session when you want more punch in the snare (aim the illusion of being a full and rich sound because the
low) and more breathiness in the vocal (aim high). bass guitar is playing along, providing uncluttered, full
bass for the song—and for the mix.
In the highs, competition appears among the obvious
high frequency culprits like the cymbals and hand per-
There are often technical cussion as well as the not-so-obvious: distorted sounds. It
is always tempting in rock music to add distortion to gui-
considerations behind eq tars, vocals, and anything that moves.
decisions, it’s true. Spectrally speaking, this kind of distortion occurs
through the addition of some upper harmonic energy.
But music wouldn’t be music And this distortion will overlap with the cymbals and
any other distorted tracks. Make them fit with the same
if we didn’t selectively complementary eq moves. Maybe the cymbals get the
highs above 10 kHz, the lead guitar has emphasized dis-
abandon those approaches. tortion around 8 kHz, and the rhythm guitar hangs out
at 6 kHz. Mirror image cuts on the other tracks will help
ensure all these high frequency instruments are clearly
The Fit audible in the mix.
A key reason to equalize tracks in multitrack produc- The mid frequencies are definitely the most difficult
tion is to help us fit all these different tracks together. region to equalize. It is very competitive space spectrally,
One of the simplest ways to bring clarity to a component as almost all instruments have something to say in the
of a crowded mix is to get everything else out of the mids. And it is the most difficult place to hear accurate-
way—spectrally. ly. We tend to gravitate toward the more obvious low and
That is, if you want to hear the acoustic guitar while high frequencies areas when we reach for the equalizer.
the string pad is sustaining, find a satisfyingly present On the road to earning golden ears, plan to focus on
midrange boost for the guitar and perform a complemen- the middle frequencies as a key challenge and learn to
tary cut in the mids of the pad. This eq cut on the string hear the subtle differences that live between 500 and
pad keeps the sound from competing with or drowning 6,000 Hz.
out the acoustic guitar.
RECORDING FEBRUARY 2000
The Special Effect
If you have the sense from the dis-
cussion above that there are techni-
cal considerations behind equaliza-
tion decisions, that’s true. But music
wouldn’t be music if we didn’t selec-
tively abandon those approaches. A
final reason to eq is to create special
effects. This is where we are least
analytical and most creative. Your
imagination is the limit, but here
are some starting points.
“Wah-wah” is nothing more than
variable eq. If you’ve a parametric
equalizer handy, patch it in to a gui-
tar track already recorded. Dial in a
pretty sharp midrange boost (high-Q,
1 kHz, +12 dB). As the track plays,
sweep the frequency knob for fun
and profit.
On automated equalizers you can
program this sort of eq craziness.
Without automation, you just print
the wah-wah version to a spare track.
Your creative challenge: explore not
just middle frequencies, but low and
high frequency versions; try cuts as
well as boosts; and apply it to any
track (acoustic guitar, piano, tam-
bourine, anything).
Another special effect is actually
used to improve realism. As sound
waves travel through space, the
first thing to go are the high fre-
quencies. The farther a sound has
traveled, the less high frequency
content it has.
Consider the addition of a repeat-
ing echo on a vocal line. For exam-
ple, the lead singer sings, “My baby’s
gonna get some Gouda Cheese.” And
the background singers sing,
“Gouda!” Naturally the mix engineer
feeds the background line into a dig-
ital delay that repeats at the rate of
a quarter note triplet: “Gouda...
Gouda... Gouda.”
For maximum effect, it is tradition-
al to equalize the signal as it is fed
back to the delay for each repetition.
The first “GOUDA!” is simply a
delay. It then goes through a lowpass
filter for some removal of high fre-
quency energy and is fed back
through the delay.
It is delayed again: “Gouda!” Once
more through the same lowpass filter
for still more high frequency attenu-
ation and back through the same
delay: “gouda.” The result is (with a
triplet feel): “GOUDA!...Gouda!
...gouda.” The echoes seem to grow
more distant, creating a more engag-
ing effect.
RECORDING FEBRUARY 2000
Obviously, this eq approach applies ferent channels on your mixer and
to signals other than echoes, and it eq them differently. If the signal on
even works on non-dairy products. In the left is made brighter than the
composing the stereo or surround same signal sent right, then the
image of your mix, you not only pan image will seem to come from the
things into their horizontal position, left, brighter side (remember dis-
but you push them back, away from tance removes high frequencies).
the listener by adding a touch more Consider eq differences between
reverb (obvious) and removing a bit left and right that are more elabo-
of high end (not so obvious). This eq rate and involve several different
move is the sort of subtle detail that sets of cuts and boosts so that nei-
helps make the stereo/surround ther side is exactly brighter than the
image that much more compelling. other, just different. Then the image
Speaking of stereo, a boring old will widen without shifting one way
monophonic track can be made more or the other. The piano becomes
interesting and more stereo-like more unusual (remember, this sec-
through the use of equalization. What tion of the article is called Special
is a stereo signal after all? It is diffi- Effects, so anything goes....); its
cult to answer such an interesting image is more liquid, less precise.
C O M P R E SS O R S BY A L EX CA SE
What happens when you ignore
what they were originally designed to do?
usic signals are rarely consistent in level. Every The amount of compression is determined by the Ratio
M crack of the snare, syllable of the vocal, and strum
of the guitar causes the signal to surge up and recede
setting. Mathematically, the ratio compares the amount
of the input signal above threshold to the amount of the
down in amplitude. attenuated output above threshold.
The top of Figure 1 (on Page 52) shows the amplitude For example, a 4:1 (four to one) ratio describes a situa-
of about a bar of music. Signals like this one must fit tion in which the input was four times higher than the out-
through our entire audio chain without distortion: the put above the threshold—4 dB above threshold in becomes
microphone, the microphone preamp, the console, the 1 dB above threshold out, 8 dB above threshold in
outboard gear, the multitrack recorder, the 2-track master becomes 2 dB above threshold out. A ratio of X:1 sets the
recorder, the power amp, and the loudspeakers. compressor so that the input must exceed the threshold by
The highest peak must get through these devices with- X dB for the output to go just one dB above threshold.
out clipping, while the detail of the lowest, nearly silent How fast the signal is attenuated is controlled by the
bits of music must pass through without being swamped Attack setting.Attack describes how quickly the compres-
by noise. When we aim for 0VU on the meters, all we’re sor can fully kick in after the threshold has been exceeded.
doing is trying to avoid distortion at the high end of Fast attack times will enable the compressor to react
things and noise down on the bottom. very quickly, while slow attack times are more lethargic.
To help us fit extremely dynamic signals within the Sometimes compressors change the gain so quickly that
amplitude limits imposed by our studio, we reach for a it becomes audible—and unmusical (although the effect
compressor. Its task? Quite simply, when a signal gets too can be useful as an effect). It becomes desirable to slow
loud, the compressor turns it down. the attack time down and let the compression sneak into
What counts as too loud? The Threshold setting on the action. It’s a trade-off, though, because if the purpose of
compressor sets the level at which compression is to compression is to control the dynamic range of a signal
begin. When the amplitude of the signal is below this to prevent distortion, then it must act quickly.
threshold the device passes the audio through Threshold, ratio, attack…then what? When the ampli-
unchanged. When the signal exceeds the threshold the tude of the music returns to a level below threshold, the
compressor begins to turn the signal down. compressor must stop compressing. The amount of time
it takes the compressor to return to zero gain change
Taking control after the signal falls below threshold is set by adjusting
How does it turn it down? This question breaks in two. the compressor’s Release . Setting this control properly
How much? And how fast? helps avoid introducing artifacts to your sound.
RECORDING MARCH 2000
Welcome to the world of compression. Sometimes it’s
too fast; other times it’s too slow. Sometimes we know
when it’s just right. Other times we seek to set it so that
we can’t even hear it working. Tweaking a device until it
sounds so good that you can’t even hear it isn’t easy.
This brings us to an important issue with compression:
it is often hard to hear. We discuss many applications for
compression here in this month’s episode of ‘Nuts&Bolts.’ If it were invented today, it would have some hyped-up,
Each application sounds different. And most of them, one word with two capital letters sort of name like
until you’ve had some experience and audio ear training, PowerFader—and it would have a Website. The humble
are frustrating to hear accurately. Compression, like so compressor offers a handy way to control precisely and
much of what we do as engineers, leads to: manipulate the dynamics of the signals we record.
- A few mistakes. Overcompressing is a common prob- While these four parameters are always at work, they
lem. Sometimes you can’t tell that it’s overcompressed are not always on the faceplate of the device. That is,
until the next day. The affect of compression is at times they are not always user-adjustable. There are compres-
quite subtle and at other times quite obvious. Spending sors at all price points that leave off some of these con-
all day mixing one song with your ears wide open can trols; it’s part of their sound. Other compressors offer full
make it hard to remain objective. control over all the parameters yet also offer presets.
This is often taken to radical extremes where mixes The envelope please
are absolutely crushed (i.e. really compressed, see also The envelope describes the ‘shape’ of the sound, how
squashed, smushed, et al.) by compression so that the gradually or abruptly the sound begins and ends, and
apparent loudness of the song exceeds the loudness of what happens in between.Drums, for example, have a
all the other songs on the radio dial. Selling records is sharp attack and nearly instant decay. That is, the enve-
a competitive business. Loudness does seem to help lope resembles a spike or impulse. Synth pads might ooze
sell records. in and out of the mix, a gentle envelope on both the attack
And so it goes. Often the music suffers in this commit- and decay side. Piano offers a combination of the two. Its
ment to loudness and hope for sales. Artist, producer, unique envelope begins with a distinct, sharp attack and
and engineer must make this trade-off carefully. But rings through a gently changing,slowly decaying sustain.
even in small measures, a little bit of gentle compression All instruments offer their own unique envelope.
buys you a little bit of loudness if you want it. Consider the sonic differences among several instru-
ments playing the same pitch: piano, trumpet, voice, gui-
Take it to the limit tar, violin, and didgeridoo. There are obvious differences
Another use of the compressor is to attenuate the
sharp amplitude spikes within the audio that would over-
load a device and cause (unwanted) distortion.
During the course of a song, some snare hits are harder
than others. The slamming that goes on during the cho-
rus might be substantially louder than the delicate,
ghost-note-filled snare work of the bridge.
A limiter will attenuate the extreme peaks and prevent
nasty distortion. And a limiter is nothing more than a
compressor taken out to rather extreme settings.
Threshold is high so that it only affects the peaks, leav-
ing the rest of the music untouched. Ratio is high,
greater than 10:1, so that any signal that breaks above
threshold is severely attenuated.Attack is very fast so
that nothing gets through without limiting.
Called peak limiting,this sort of processing is used to
prevent distortion and protect equipment. Figure 3 gives
an example.
RECORDING MARCH 2000
The compressor is the tool we use Find a track or sample to process.
to modify the envelope of a sound. A Patch in a compressor and sharpen
low threshold, medium attack, high the attack. Be sure your attack isn’t
ratio setting can be used to sharpen too fast or you might remove the
the attack. The sound begins, at an sharpness of the snare entirely. Set
amplitude above threshold (set low). the ratio to at least 4:1, and gradual-
An instant later (medium attack), ly pull the threshold down.
the compressor leaps into action and This type of compression has the
yanks the amplitude of the signal effect of morphing a spike onto the
down (high ratio). Such compression front of the snare sound. Musical
audibly alters the shape of the judgement is required to make sure
beginning of the sound, giving it the click of the sharper attack fits
in the spectral content of these more a more pronounced attack. with the remaining ring of the snare.
instruments; they have a different This approach can of course be Trading off a low threshold with a
tone. But at least as important, each applied to most any track. A good high ratio offers the engineer precise
of these instruments begins and ends starting point for this sort of work is control over the shape of the more
the note with its own characteristic a snare drum sound. It’s demonstrat- aggressive attack.
envelope—its signature. ed in Figure 4, seen on Page 58.
Pop music
pushes us to
have bright, airy,
in your face,
exciting vocal
tracks...
...above a wall of
guitars, tortured
cymbals, reverb,
and sizzling
synth patches.
That hurtSSS
Pop music standards push us to have
bright,airy, in your face, exciting vocal
tracks. And this convincing vocal
sound must rise above a wall of distort-
ed guitars,tortured cymbals,shimmer-
ing reverb, and sizzling synth patches.
Needless to say, we push vocals
with a high dose of high frequency
hype (available on your trusty equal-
i ze r ) .A dd some fast release compres-
sion to this bright equalization con-
tour, and you really start to hear the
breathing, rasping, sweating, and
drooling of the singer; that’s where a
good deal of the emotion lives.
We can get away with this aggres-
sive equalization move everywhere
except where the vocal was already
bright to begin with: hard consonants
like S and F (and even Z, X, T, D, K).
These sounds are naturally rich in
high frequency content.
Run them through the equalizer
that adds still more high end, and
you’ve got the sort of vocal that zings
the ears with pain on every S. You
can’t miss it: everyone in the room
blinks every time the singer hits an S.
Clever compression will solve this
problem. In our discussion of com-
pression so far we have been applying
our settings of threshold, ratio, attack
and release to the signal being com-
pressed. But what if we compressed
one signal while ‘looking at’ another?
RECORDING MARCH 2000
compressor doesn’t touch the vocal. flying in. Jakob Dylan’s
This vocal can be made edgy and voice is certainly raised,
bright without fear. but it’s well short of a
scream.
More is better Mostly the whole mix
Sometimes a strong dose of com- just gets squashed big
pression is applied—to an individual time. I almost think, ana-
track or the entire mix—just for the lytically, that the song
effect of, well,compression. That is, gets a little quieter at
there is something about the sound each chorus, with the 2-
of extreme compression that makes A profoundly effective example of mix compression pushing hard. But
the music more exciting. this is Tom Lord-Alge’s mix of “One musically, the chorus soars.
The distortion typically dialed in Headlight” by the Wallflowe rs .A t That’s the sort of compression that
on most electric guitar amps adds each chorus there is a compelling sells records.
an unmistakable, instinctively stim- amount of energy. It feels right.
ulating effect. By modifying the But if you listen analytically, not Mercedes makes a car with the word
amplitude of the waveform, com- emotionally, you hear that there is Kompressor on it. Alex Case wants one.
pression is also a kind of distortion. no big change in the arrangement: Request Nuts & Bolts topics via
And it seems to communicate an the drummer doesn’t just start bang- case@recordingmag.com.
intense, on the edge, pushing the ing every cymbal in sight, a wall of
limits sort of feeling. extra distorted guitars doesn’t come
Excerpted from the March edition of RECORDING magazine. ©2000 Music Maker Publications, Inc. Reprinted with permission.
5412 Idylwild Trail, Suite 100, Boulder, CO80301 Tel: (303) 516-9118 Fax: (303) 516-9119
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PART 10
Panning it midway off to one side is a good use of the chorused-like sound. The goal is to make the vocal
stereo soundstage. Pan it opposite the toms and solo more convincing, adding a bit of width and support in
guitar to keep the spatial counterpoint most exciting. a way that the untrained listener wouldn’t notice as
Add a short delay panned to the opposite side for a an effect.
more lively feeling. Additional strength and excitement comes from maybe
With drums, bass, guitar, and clav going in the mix, a high frequency eq boost (10 or 12 kHz or higher!) and
we’ve completed the rhythm section. Time to add the fun some slick reverb. The high frequency emphasis will
parts: vocal and lead guitar. highlight the breaths the singer takes, revealing more of
the emotion in the performance. It is not unusual to add
Speak up short reverb to the vocal to enhance the stereo-ness of
The vocal gets a good deal of our attention now. The the voice still further and to add a long reverb to give
voice must be present, intelligible, strong, and exciting. the vocal added depth and richness.
RECORDING APRIL 2000
Overall
The entire stereo mix might get a touch of eq and com-
pression. As this can be done in mastering, I recommend
resisting this at first. But as your mixing chops are devel-
oped, you should feel free to put a restrained amount of
stereo effects across the entire mix. You are trying to
Sending the vocal to an additional delay or two is make it sound the best it possibly can, after all.
another common mix move. The delay should be tuned to For equalization, usually a little push at the lows
the song by setting it to a musically relevant delay time around 80 Hz and the highs around or above 10 kHz is
(maybe a quarter note). It is mixed in so as to be subtly the right sort of polish. Soft compression with a ratio of
supportive but not exactly audible. 2:1 or less, slow attack and slow release can help make
Add some feedback on the delay so that it gracefully the mix sound even more professional.
repeats and fades. Send the delay return to the long As the entire mix is going through this equipment, make
reverb too, and now every word sung is followed by a sure you are using good sounding, low noise, low distortion
wash of sweet reverberant energy that pulses in time effects devices. And don’t forget to check your final mix in
with the music. mono to make sure it’ll survive radio airplay.
The Session
Preproduction and live recording
B Y AL E X C AS E
urely part of the pleasure of music recording is that it Talented, passionate new artists often create a band
S is such a free, liquid, no-rules sort of endeavor. In this
episode of ‘Nuts & Bolts’ we look at the actual process of
that is simply thrilling live. Then the album fails to
“capture” this. Quite possibly all that has gone wrong is
recording.(Yes, I know we probably should’ve done this that the band hasn’t had a chance to listen to them-
before looking at a mix the way we did last month, but it selves the same way they listen to all the bands they
was Mixing’s Art And Science Month in April and those love—the same way their future fans will listen to
Editor guys asked so nicely....) them: on loudspeakers.
Armed with the specific knowledge of components of Give the artists a chance to react to themselves as they
the recording chain discussed so far in this series, let’s appear in loudspeaker playback and they’ll often make
discuss the actual session and our creative and technical the appropriate adjustments necessary to sound great on
options along the way. Throughout this article I’ll be dis- a recording. The same band that really works the crowd
pensing advice and then making the case for it; while live can often work the loudspeakers through their
this is all based on experience, bear in mind that differ- recordings; they just need a chance.
ent producers and artists have different ways of working. Preproduction requires just a few mics and a cassette
So don’t get mad if you disagree. deck. Working with more mics and a DAT or 8-track
recorder is sometimes even better. The mission of prepro-
Begin at the beginning duction is to capture the performances on tape for study
Perhaps the single most neglected part of making a good and evaluation later.
recording is preproduction. It is an investment that all Many bands have never actually heard themselves
bands and producers should make. And I’m a fan of involv- until the first take in the studio on the first song of the
ing the recording engineer during preproduction as well. first session for their first album. There is already a lot of
Big budget artists as well as struggling up-and-comers pressure built in to that first studio situation. It’s a lot of
need to scrounge up the time it takes to work off-stage in money. There are a lot of mics all over the place. There is
a cheap studio, rehearsal space, or garage, and make a lot of gear in the control room with lights and meters
rough recordings of the songs they plan to record later. evaluating every thought the musicians have.
Think about it. The way most people hear our music is For the first-time recording artist, an understandable
by listening to the recording over loudspeakers. The way paranoia sets in. An overwhelming fear of making mis-
the band listens to the music of other artists is by listen- takes that will be captured, amplified and mocked by
ing to those recordings over loudspeakers. But the way every mic, meter and loudspeaker in the studio leads to
the band listens to their own music is live at the gigs, or a performance that is more conservative, less exciting.
during rehearsals and jam sessions. There is an unfortu- That’s not the sort of vibe that will lead to a Grammy-
nate inconsistency here. winning performance.
RECORDING MAY 2000
you’ll find yourself trying to smooth
over and hide a problem or wasting
precious studio time and creative
energy waiting for someone to run to
the music store for the $5 solution.
It is, but it isn’t
The rules for the preproduction
session:
First, treat it like the actual session.
Every one must put their hearts into
the session 100% and make it count.
If the band has never heard them- The second rule—and this is iron-
selves before, get ready for some ic—is to make sure everyone knows
challenges. Think back to the first that it’s not the actual session. A
time you recorded yourself. When line must be drawn between prepro-
you aren’t playing, and you are just duction and session work. The best
listening, you start to hear things way to extract all the benefits of
that have perhaps gone unnoticed preproduction is remove the tempta-
for years. I drift flat when I sing tion to keep some of the takes or
loud, I rush during the solo, and I do some of the tracks.
this funny thing at the end of the At first it seems perfectly logical:
bridge that just sounds awful—I record the preproduction session to
always thought it sounded awesome. DAT, and if they nail a take we’ll use
The band deserves a chance to it on the record.Record the rehearsals
work these things out ahead of the to multitrack, and if we get a killer
album sessions. The fact is, musicians vocal take we’ll use on the album.
will fix many technical issues on Beep/Quack/Eep or whatever noise
their own if you just give them a your computer makes when an error
tape of some rehearsals. The drum- is made. Trying to rescue the vocal
mer will stop rushing during the cho- take from preproduction and use it on
rus, the singer will plan out some of the album will draw so much atten-
those “oohs” and “ahs” at the end, tion and require so much effort that
etc. Make a rough recording of the you’ll fail to properly evaluate the
preproduction session for every rest of the recording; the whole rea-
member of the band. son for preproduction is undermined.
The songwriter also benefits from How can the songwriter change a
preproduction. Most pop music songs word or two later if the track is
are studied on paper: meter, rhyme, already recorded? “We’ll just punch
word choice, and structure are evalu- in the new words,” someone says.
ated with the same care given a Beep/Quack/Eep. Matching the
poem. Songs differ from poetry in sound of the vocal will be a lot of
that they are set to music. The song- trouble when you leave the rehearsal
writer should therefore get the room and go to the fancy, acoustic
chance to study his or her work as it paradise of the recording studio,
lives on loudspeakers. Make a rough when you leave the live vocal mic
recording for the songwriter. (the Indestructo X2000) in the van
The project engineer also benefits and start using the sweet vocal mic
from doing the recording during pre- (the Delicato Tube2k) in the studio.
production. The audio quality of the And asking even world-class drum-
final product will improve markedly mers to overdub their drum perfor-
if everyone gets to hear what they mance to an already existing vocal
and their instruments sound like take is rarely successful.
coming back off tape. The point of preproduction is to
The drummer may not notice the document with adequate sonic quali-
squeaky kick pedal during perfor- ty all the music and performance
mances, but during playback every- ideas that the band has as of today.
one will. The guitarist may not seem Then these ideas are evaluated dur-
to know that the strings on her gui- ing playback over loudspeakers,
tar are replaceable, but during play- wherever people prefer to listen:
back the sad, lifeless tone might turbo-tweaked mega-hi-fi systems, in
motivate the effort. the car, in headphones, anywhere
Record the instrument and you’ll where you do a lot of listening to the
find its every weakness—guaranteed. recordings you buy.
If the squeaky pedal and dull old Mistakes become audible, and are
Excerpted from the May edition of RECORDING magazine. strings are discovered before the big most always fixable before the album
©2000 Music Maker Publications, Inc. Reprinted with permission.
5412 Idylwild Trail, Suite 100, Boulder, CO80301 session, then the problem can be sessions. And more exciting, this
Tel: (303) 516-9118 Fax: (303) 516-9119 addressed. If it happens in the heat band that you like so much live will
For Subscription Information, call: 1-800-582-8326 of the actual album-making session, come up with ideas for modifying
RECORDING MAY 2000
the arrangement, song structure, gui- ful than others. You’ve got to decide recording. Post recording processing
tar tone, lyrics, and so on that will among the live to 2-track, live to mul- consists of two options: editing and
blow you away. Give them a record- titrack, basics, or overdub sessions. mastering.
ing of how they sound and let them This month we discuss the live ses- You can cut and paste together (lit-
do what they are really good at: mak- sions. Next month’s ‘Nuts & Bolts’ erally or digitally) the best parts of all
ing their own music sound great. takes on basics and overdubs. the takes into a single best take .A n d
Preproduction also gives the pro- you can master the 2-track tape just
ducer and engineer a chance to con- Live to two recorded. That is, you can still modify
tribute meaningfully to the creative It isn’t always necessary to record the sound of the recording with a final
music making process. The jobs of to a multitrack. If you are recording a dose of any effects you desire—typi-
production and engineering happen single, simple instrument, you can cally equalization and compression,
in the studio. Producers and engi- record it straight to your 2-track mas- but there is no reason not to add
neers have a familiarity with the ter machine—probably a DAT. Solo reverb or more elaborate effects as
gear of the studio like musicians piano, voice, or guitar are obvious well. Do whatever you think sounds
have with their instruments. examples. best.
To achieve simplicity and intimacy,
we plan on a live to two recording
Perhaps the band hasn’t had a chance session. But live to two isn’t just for
solo instruments. We can certainly
to listen to themselves the same way record more complex arrangements
they listen to all the bands they and bigger bands live to two tracks.
Let’s put it in context by skipping
love—on loudspeakers. ahead for a moment to that common
multitrack session, the overdub. Say
drums, bass and guitar have been
The studio experience of the pro- Without the distraction of other recorded. Time for a saxophone
duction and engineering team instruments and performers, the overdub.
enables them to make musical sug- engineer can really focus. Mixdown Consider the vibe at the overdub.
gestions that are unique to recorded won’t be necessary, as there is noth- The saxophone player is all alone in
music. Double the vocals in the cho- ing to mix the solo instrument with. the studio, playing into perhaps a
ruses, add slap-back to the guitar Capturing the tone and adding just single microphone, living in a musi-
during the solo, use some gated the right effects is the sole priority cal world that exists within the head-
room mics on the drums, run the of a live to 2-track session. phones. It isn’t easy to find the killer
piano track through a Leslie cabi- Your decision to go live to two solo that will take over the world
net, etc.—there is a vast sonic shouldn’t be based on engineering when you’re playing all alone in
palette to choose from. convenience or desires alone. The headphones. Certain components of
These are creations that rely on recording strategy must also factor music feed off the live interaction of
the studio and its equipment to be in the musical advantages and dis- other musicians.
created. They rely on loudspeaker advantages as well. In a live to two This sax solo might benefit from
playback to be realized. It is impera- the performer is as focused as the being recorded at the same time
tive that the producer and engineer engineer, chasing that elusive goal— that the rest of the band plays.
look out for these audio concoctions their best performance. Record it live.
that will contribute to the music and An important musical benefit of And there are other instances
translate it into an action that the the single player live to two session where the live to two is tempting.
band understands and appreciates. is that there are no other musicians Drummers and bass players are often
The band is expected to have an around. Other players often add so musically interactive that they
opinion on how appropriate such pressure, stop takes, or require prefer tracking together (don’t miss
sounds are to their music, but it is compromise: our discussion of the Basics session
the job of the studio cats to be able
to create them. Preproduction gives
the producer and engineer their first
The final product will improve
chance to start making these studio markedly if everyone gets to hear
decisions.
Strategize: who, what,
what they and their instruments
when, where, why? sound like coming back off tape.
Before the actual album sessions
begin, the producer, engineer, and
band should develop a recording Singer: “Let’s use take 17! Listen next month). If you can record the
strategy. It’s just a schedule of who to how I phrased the opening line.” solo during the inspired groove of
records their instruments and when. Drummer: “But I fumbled that fill the live session, you’ll find more
In what order should the songs be in the first chorus. I’m really digging expressiveness, more power, more
recorded? Which tracks get recorded take 12.” emotion.
first, and which are overdubs? These In many live to 2-track sessions it Certain styles of music are built on a
sorts of decisions are important to is just an engineer looking for a foundation of interaction: jazz, blues,
work out. sweet sound and a musician search- and power trios often like to be record-
Like so much in music, there is ing for his or her personal best. ed all at once. Highly improvisational
rarely a single right way to do things. Of course, there is still opportunity music is difficult to pull off musically
But some approaches are more use- to modify and enhance the live through an assembly of overdubs.
RECORDING MAY 2000
Live to two becomes a much more Arranged this way they can see each
intense session now. Two tracks of other. Moreover, they can hear each
recorded music can easily come from other acoustically. So you can get rid of
more than a dozen microphones the headphones. Headphones are a dis-
aimed at any number of instruments tracting part of any session for the
playing live, at once. And elaborate engineer. Musicians don’t like ‘em
signal processing might be required. much either. They don’t make for a
Skip the coffee. You’ll have plenty very exciting or comfortable environ-
of adrenaline as you adjust the levels ment to jam. Headphones are a neces-
on all those microphones; dial in sary evil in multitrack production. But
equalization that is just right for each live recording often permits you to dis-
of them; set up compression on half, probably more of pense with them altogether.
them; send the snare to a plate reverb, the Rhodes to a What should we watch out for when we put the band
quarter note delay, and the vocal to both the reverb and all in one room? First the good news. When an instru-
delay; and so on. ment is picked up by microphones other than its own, a
You’ve got to hear every little thing going on micro- magic thing starts to happen. This leakage into other
phone by microphone, instrument by instrument, and mics starts to capture a different view of the instrument
effects unit by effects unit in the live to two session. than a closely placed mic can manage alone. When it is
In addition, you must somehow hear the big thing: the working it starts to make the instruments come together
overall 2-track mix itself. Back in the day, entire orches- into a more compelling single sonic ensemble. The band
tras were recorded live with a single well-placed micro- will sound tighter, the song will gel.
phone. It can be done, but it’s always something of a The live recording might lack the precision that can
thrill ride. Consider these ideas to help out. come from well-isolated tracks, but it gains a more inte-
Safety net? What safety net? grated, more organic total sound that is often well-
The Delay
Part 1 of our look at having audio
BY A L E X C A SE
Halving the sample rate also low- introduction of U2’s “Wide Awake”
ers the upper frequency capability of on The Unforgettable iF re. The quar-
the digital device. You know this if ter note triplet delay isn’t just an
you are following the sampling rate effect, it’s part of the riff.
wars: 44.1 kHz, 48 kHz, 96 kHz and The Edge has composed the delay
more. The key benefit of increased element into the song. Ditto for “In
sampling rate is improved high fre- the Name of Love” from the same
quency resolution (A ‘Nuts & Bolts’ album. An echo isn’t just an echo any
column dedicated to digital audio is more, it’s a part of the tune.
forthcoming).
While sampling rates are creeping Make it short
up on all our digital toys (especially The delays discussed above are
DAWs and multitrack recorders), we all audible as echoes, repeats of an
sometimes lower the sampling rate earlier musical phrase. Delays are
on our digital delays. Low pass fil- sometimes so short that they aren’t
tering the delay is often a desirable perceived as echoes. That is, as the
mix move. delay time falls below about 50
milliseconds, the sound of the
Groove delay is no longer an echo. We still
Beyond support, slap, and empha- hear the delay, but it takes on a
sis, we sometimes reach for delay to new persona as the delay time gets
fill in part of the rhythm track of a this short.
song. Reggae is famous for its cliché Next month we explore these
echo. Drum programmers have been shorter time effects.
known to put in an 8th or quarter
note delay across the entire groove. Alex Case wonders: why are flight
Excerpted from the July edition of RECORDING magazine. Guitarists use delay too. U2’s The delays always long delays? Request
©2000 Music Maker Publications, Inc. Reprinted with permission. Edge has made delay a permanent Nuts & Bolts topics via case@r
ecord-
5412 Idylwild Trail, Suite 100, Boulder, CO80301 part of his guitar rig. A classic ingmag.com.
Tel: (303) 516-9118 Fax: (303) 516-9119
For Subscription Information, call: 1-800-582-8326 example is apparent from the very
RECORDING JULY 2000
The Short Delay, Part I:
Untangling the Comb Filter
BY A LE X CA SE
Tel: (303) 516-9118 Fax: (303) 516-9119 For Subscription Information, call: 1-800-582-8326
of 1000 Hz, and the math is easy. The
time it takes a pure 500 Hz tone to
complete one cycle is 2 milliseconds
(Period = 1 / Frequency = 1 / 500 =
0.002 seconds = 2 milliseconds).
So mixing together equal amounts
of the original sine wave and a 2
millisecond delayed version will cre-
ate the case shown in Figure 1a. Set
shown in Figure 1. (Just look at the The situation in Figure 1b repre- the delay to 1 millisecond, creating
solid lines for now; we’ll come back sents another special case. If the the situation of Figure 1b, and you’ll
to the dashed lines and what they delay time happens to be equal to find that the sine wave is essentially
mean in a minute.) half a period (half the time it takes cancelled.
If the delay time happens to be the sine wave to complete exactly one Now look at the dashed-line wave
exactly the same as the period of cycle), then the original sound and forms on Figure 1. They show that
the sine wave, we have the con- the delayed sound move in opposition these doublings and cancellations
structive interference shown in to each other—they are 180 degrees happen at certain other higher fre-
Figure 1a. That is, if the delay time out of phase. The combination results quencies as well. For any given delay
we set up on our delay processor is in zero amplitude—pure silence. time, certain frequencies line up just
exactly equal to the time it takes If you have access to a sine wave right for perfect constructive or
the sinusoid to go through one oscillator (either as test equipment destructive interference.
cycle, then they combine coopera- or within your synthesizers or com- The math works out as follows. For
tively, and the result is a signal of puter), give it a try. I recommend 500 a given delay time (t expressed in
the same frequency but with twice Hz as a starting point—it isn’t quite seconds, not milliseconds) the fre-
the amplitude. as piercing as the standard test tone quencies that double are described
by an infinite series: 1/t, 2/t, 3/t, ....
The frequencies that cancel are: 1/2t,
3/2t, 5/2t, ....
Using these equations we confirm
that a 1 millisecond delay (t = 0.001
seconds) has peaks at 1000 Hz, 2000
Hz, 3000 Hz, ... and nulls at 500 Hz,
1500 Hz, 2500 Hz, .... This is consis-
tent with our observations in Figure
1b of how a 1 millisecond delay can-
cels a 500 Hz sine wave.
In Figure 1a, the dashed line is the
2/t (constructive) case, and in 1b, the
dashed line is the 3/2t (destructive)
case.Again, you can see how the
peaks and dips in the waves either
add up or cancel out.
A 2 millisecond delay has ampli-
tude peaks at 500 Hz, 1000 Hz, 1500
Hz, ... and nulls at 250 Hz, 750 Hz,
1250 Hz, .... We looked at the results
of this 2 ms delay for the single fre-
quency of 500 Hz in Figure 1a. The
math reveals that the peaks and dips
happen at several frequencies, not
just one. Of course, the only relevant
peaks and valleys are those that fall
within the audible spectrum from
about 20 Hz to 20,000 Hz.
To explore this further, return to
your mixer setup combining a sine
wave with a delayed version of itself
set to the same amplitude. Sweep
the sine wave frequency higher and
lower, watch your meters, and listen
carefully. With the delay fixed to 1
millisecond, for example, sweep the
frequency of the sine wave up slowly
beginning with about 250 Hz.
You’ll hear the combination of the
delayed and undelayed waves disap-
pear at 500 Hz, reach a peak at 1000
Hz, disappear again at 1500 Hz,
Figure 1: Combining Sine Waves reach a peak again at 2000 Hz, and
RECORDING AUGUST 2000
so on. We’ve got a delay (not an got louder when we added this delay. Combining a musical waveform
equalizer) changing the frequency In the case of the guitar, the 500 Hz with a short delayed version of itself
content of our signals. We’ve got a portion of the signal gets louder. radically modifies the frequency con-
delay (not a fader or a compressor) Taking a complex sound like gui- tent of the signal. Some frequencies
changing the loudness of our mix. tar, which has sound energy at a vast are cancelled, others are doubled.
Let’s ride the faders in the follow- range of different frequencies, and The intermediate frequencies experi-
ing experiment. On your mixer, one mixing in a delayed version of itself ence something in between outright
fader has the original sine wave at at the same amplitude will cut cer- cancellation and full-on doubling.
500 Hz panned to center. And the sine tain frequencies and boost others. So short delays are less like echoes
wave is also sent to a delay unit set to This is called comb filtering (see and more like equalizers; they are
a delay time of 1 millisecond. Another Figure 2) because the alteration in too short to be perceived as echoes.
fader controls the return from this the frequency content of the signal In fact they are so short that they
delay, also panned to center. looks like teeth on a comb. start to interact with discreet compo-
Start with both faders down.Raise
the fader of the source signal to a rea-
sonable leve l .N ow raise the second
fader. As you make the delayed signal
louder, your mix of the two waves gets
quieter. As you add more of the
delayed sine wave, you get more
attenuation of the original sine wave.
This is the phenomenon shown in
Figure 1b. And the mix reaches its
minimum level when the two signals
are at equal amplitude.
Time for music
Stupid parlor trick or valuable
music production tool? To answer this
question we have to get rid of the
pure tone (which pretty much never
happens in pop music) and hook up
an electric guitar (which pretty much
always happens in pop music).
Run a guitar signal—live, from
your sampler, or off tape—through
the same setup above. With the
delayed and undelayed signals set to
the same amplitude, listen to what
happens.
Can you find a delay time setting Figure 2a
that will enable you to completely
cancel the guitar sound? Nope. The
guitar isn’t a pure tone (thank God).
It is a complex signal, rich with
sound energy at a range of frequen-
cies. No single delay time can cancel
out all the frequencies at once.
But mixing together the guitar
sound with a 1 millisecond delayed
version of the guitar sound definitely
does do something, and what hap-
pens is definitely cool. It would be
nice to understand what is going on.
We already saw a 1 millisecond
delay remove the 500 Hz sine wave
entirely. In fact, it will do the same
thing with guitar (or piano, or
didgeridoo, or anything). Musical
instruments containing a 500 Hz com-
ponent within their overall sound will
be affected by the short 1 millisecond
delay; the 500 Hz portion of their
sound can in fact be cancelled. What
remains is the tone of the instrument
without any sound at 500 Hz.
But wait,there’s more. Try the 2 mil-
lisecond delay. In the case of the 500
Hz sine wave, we saw that the signal Figure 2b
RECORDING AUGUST 2000
Fortunately the sound reflected off
the floor will also be a little quieter,
reducing the comb filter effect. If
the floor is carpeted, the comb filter-
ing is a little less pronounced. Place
absorption at the point of the reflec-
tion, and the comb filtering is even
less audible.
An important part of the recording
nents of the overall sound, adding This highlights another unique fea- craft is learning to minimize the
some degree of constructive (i.e. ture of using short delays to shape audible magnitude of these reflec-
additive) or destructive (i.e. subtrac- the harmonic content of a sound. The tions by taking advantage of room
tive) interference to different fre- distribution of the cuts and boosts is acoustics in placing musical instru-
quencies within the overall sound. a mathematical peculiarity, all equal- ments in the studio and strategically
Figure 1 demonstrates this for a ly spaced in terms of the linear num- placing absorptive materials around
sine wave. Figure 2 summarizes what ber of Hz. It is distinctly non-musical. the musical source. This is one
happens in the case of a complex Patch up the comb filter with a approach to capturing a nice sound
wave like guitar, piano, saxophone, special radical effect in mind. If you at the microphone.
vocal, etc. want more careful tailoring of sound, Better yet, learn to use these
The spectral result is that the com- use an equalizer with its logarithmic, reflections and the comb filtering
bining of a signal with a delayed ver- more musical controls. they introduce on purpose. For exam-
sion of itself acts like a radical ple, raising the microphone will
equalization move: a boost here, a Time for reflection make the difference in length
cut there, another boost here, anoth- It’s still fair to ask: why all this between the reflected path and the
er cut there, and so on. In theory you talk about short delays and their direct path even longer. Raising the
could simulate comb filtering with effect on a signal? After all, how microphone therefore lengthens the
an equalizer, dialing in carefully the often do we use delays in this way? acoustic delay time difference
appropriate boosts and cuts. It is essential to understand the between the direct sound and the
That’s the theory. In fact, one rarely sonic implications of these short reflected sound, thereby changing
could. To fully imitate the comb filter delays because all too often they the spectral locations of the peaks
effect that a 1 millisecond delay cre- simply can’t be avoided. and valleys of the comb filter effect.
ates, you’d need an equalizer with
about 40 bands of eq (20 cuts and 20
boosts within the audible spectrum).
I’ve never seen so crazy an equalizer
(other than in software).
In fact, part of the point of using
short delays in your mix is to create
sounds that you can’t create with an
equalizer. It’s pretty impressive. A
single short delay creates a wildly
complex eq contour.
Short delays offer a very interest-
ing extra detail: they create mathe-
matical—not necessarily musical—
changes to the sound.
Study Figure 2, comparing part 2a Figure 3a: Reflections Cause Comb Filtering
to part 2b. They show the same infor-
mation. But Figure 2a presents the Consider recording an electric gui- Of course, raising the microphone
information with a logarithmic fre- tar. With the amp in the middle of also pushes the microphone further
quency axis. This is the typical way the room on a beautiful wooden off-axis to the amp, changing the tim-
of viewing music, because it’s how floor, we place a sweet tube micro- bre of the electric guitar tone as
our ears hear: double the frequency, phone a few feet away and try to picked up by the microphone. You can
go up an octave. Double it again, go capture the natural sound of the raise the amp up off the floor, per-
up another octave, and so on. This amp in the room. This is a good haps setting it on a piano bench. You
relationship is why, for example, you approach, shown in Figure 3a. can tilt the amp back so that it faces
go up a half step with each fret on a Problem is, the sound reflected off up toward the raised microphone.
guitar but the frets get closer togeth- the floor and into the microphone will But then again, you can flop the
er as you go up the neck. arrive a split second later than the amp on its belly, facing straight
But if you look at comb filtering sound that went straight from amp to down into the floor if that sounds
with a linear (and non-musical) fre- mike. The path is longer via the g o o d .A lways do what sounds good.
quency axis, you see that the peaks reflected path, introducing some delay. Delay-induced comb filtering is only
and dips in the filter are spaced per- The result is some amount of comb part of the equation.
fectly evenly. It isn’t until you view filtering. Recording a sound and a Another common approach to
the implications of the short delay in single reflection of that sound is a recording a guitar amp (and pretty
this linear way (Figure 2b) that you lot like mixing a track or sample much any other instrument) is to use
see why it is in fact called a comb fil- with a delayed version of itself, as in a combination of two or more micro-
ter. You’ll get a better hairdo using our discussions above. Comb filter- phones to create the sound as you
the comb in Figure 2b instead of 2a. ing is a part of everyday recording. record it onto a single track.
RECORDING AUGUST 2000
Consider the session shown in sound radiating out of the amp. The musical acoustics, and psycho-
Figure 3b: two microphones, one direct sounds into multiple micro- acoustics. To achieve predictably
track. Here we have a close micro- phones arrive at different times, good sounding results you need
phone (probably a dynamic) getting leading to some amount of comb fil- recording experience, an understand-
the in yer face gritty tone of the amp tering. The reflections from the vari- ing of microphone technologies,
and a distant microphone capturing ous room boundaries into each knowledge of microphone sound
some of the liveness and ambience of microphone arrive at a later time qualities, exposure to the various
the room. You might label the fader than the direct sound, adding still stereo miking techniques, and many
controlling the close microphone more comb filtering. other topics.
something like “close” and the fader There is an infinite number of vari- In other words, you need a sub-
governing the more distant mic some- ables in recording. In theory, we scription to Recording.And an essen-
thing like “room.” You adjust the two recording engineers like this com- tial tool in mic placement is the use
faders to get the right mix of close plexity. (For certainty, become a tax of comb filtering for fun and profit.
and room sounds and print that to a accountant. For endless opportuni- Avoid it as necessary. Or use it on
single track of the multitrack. ties of exploration, become a record- purpose when you can.
That’s only half the story. As you ing musician.) Understanding comb Electric guitar, which my mom and
adjust the faders controlling these filtering is part of how we master the some scientists would classify as
two microphones, you not only vast recording process. broadband noise, responds well to
change the close/ambient mix, you comb filtering. With energy across a
also control the amount of comb fil- The myth of the sweet spot range of frequencies, the peaks and
tering introduced into the guitar Perhaps you want a tough, heavy, dips of comb filtering offer a dis-
tone. These two mics pick up very larger than large guitar tone. Maybe tinct, audible sound property to be
similar signals, but at different a comb filter derived hump at 80 Hz manipulated.
times. In other words, they act very is the ticket. Or should it be 60 Hz? Other instruments reward this
much like the signal plus delay sce- You decide. Explore this issue by kind of experimenting. Try placing a
nario we’ve been discussing. moving the microphones around.Place second (or third, or fourth…) micro-
Moving the distant microphone to a two microphones on the amp as shown phone on acoustic guitar, piano, any-
slightly different location is just like in Figure 3b. Keep the close mic fixed thing. Experiment with the comb fil-
changing the and move the distant one slowly. Your ter-derived signal processing to get a
time setting goal is to introduce a frequency peak sound that is natural—or wacky.
on the delay at some powerful low frequency. One day you may find yourself in
a predicament: the amp sounds phat
out in the live room, but thin in the
control room. Perhaps the problem
is that, courtesy of the short delay
between two microphones, you’ve
got a big dip in frequency right at a
key low frequency region. Undo the
problem by changing the spectral
location of the frequency notch:
move a microphone, which changes
the delay, which changes the fre-
quencies being cancelled.
Every time you record with more
than a single microphone, make it
part of your routine to listen for the
Figure 3b: Multiple Microphones Lead To Comb Filtering comb filter effect. Check out each
mic alone. Then combine them, look-
unit. It effectively selects different If you have the luxury of an assis- ing for critical changes in the timbre.
key frequencies for cutting and boost- tant engineer, have him or her slowly What frequency ranges disappear?
ing using the exact same principles move the microphone around while What frequency ranges get louder?
we explored in Figures 1 and 2. you listen to the combined close/dis- The hope is to find a way to get rid
Sound travels a little farther than tant microphone mix. If you lack an of unwanted or less interesting parts
a foot per millisecond. To lengthen assistant, record a take onto tape of the sound while emphasizing the
the delay time difference by about a while you slowly move the micro- more unique and more appealing
millisecond, move the distant mic phone, as quietly as you can. components of the sound.
back about a foot. To get a ten mil- When those comb filter peaks and And make short delays part of
lisecond delay increase, move the notches fall into frequency ranges your mixing bag of tricks. For subtle
distant mic back about ten feet. It’s that complement the tone screaming tone shaping or a radical special
that simple. out of the guitar amp, you’ll have effect, the short delay is a powerful
Naturally, there’s too much to found a sweet spot. No dumb luck. signal processor. Mastering it will
keep track of. Each of these micro- No magic. Finding the mic place- lead directly to better sounding
phones receives reflected sounds ment that captures the tone that recordings.
from the floor, the ceiling, and all pleases the guitarist simply requires
the other room boundaries—all in a bit of patience—and an under- Alex Case knows the differ
ence
addition to the obvious direct sound standing of the spectral implications between a comb filter and an oil filter.
from the amp. of short delays. Request Nuts & Bolts topics via
So we get a complex interaction of The art of microphone placement case@recordingmag.com.
the many components of guitar requires mastery of room acoustics,
RECORDING AUGUST 2000
The Short Delay, Part II–
Flange and Chorus
B Y AL E X C AS E
Short delays of about 20 millisec- track for a good clue. This kind of
onds or less create the radical medium delay sounds a little bit like
comb filtered effect that, especial- a double track—like two tracks of the
ly when modulated, we call flang- same singer singing the same part.
ing. What goes on in between 20 It is a common multitrack production
and 50 milliseconds? Naturally, the technique to have the singer double a
best way to answer that question is track. You record a killer take,then
to listen to the effect of combining have the singer record the part again
a signal with a medium delay some- on a separate track along with him or
where between about 20 and 50 herself. The resulting sound is stronger
milliseconds. and richer. It even shimmers a little.
In the hands of talented musicians, ably the most famous is the DigiTech
aggressive pitch shifting really Vocalist series). The pitch shifting can
works. TANKAPA (The Artist Now essentially be tied to MIDI note com-
Known As Prince Again) lowers the mands enabling you to dictate the har-
pitch of the lead vocal track and monies from your MIDI controller. The
takes on an entirely new persona in pitch shifter is processing the vocal
the song, Bob George from The Black line on tape or disk according to the
Album. The effect is obvious. The notes you play on the keyboard.
result is fantastic. This results is a harmony or coun-
No effort was made to hide the termelody line with all the harmony
effect in the bass line of and dissonance you desire. It’s built
Sledgehammer on Peter Gabriel’s on a single vocal track, and relies
classic ‘So.’ The entire bass track almost entirely on good sounding
seems to include the bass plus the pitch shifting.
bass dropped an entire octave .A n d Go beyond harmonies. Use pitch
the octave down bass line is mixed shifting to turn a single note into an
right up there with the original bass. entire chord. String patches can
Nothing subtle about it. sometimes be made to sound more
You can even use a pitch shifter to orchestral with the judicious addition
add two-,three-, or four-part harmony of some perfect octave and perfect
if you are so inclined. But get out fifth pitch shifting (above and/or
your arranging book, because the below) to the patch.
RECORDING OCTOBER 2000
And don’t stop with simple inter- ware permits pitch shifting to be done
vals.Chords loaded with tensions are automatically (Antares AutoTune
okay too, used well. Yes put it front [hardware and software versions],
and center in ‘Owner of a Lonely Wave Mechanics Pitch Doctor, TC
Heart’ on the album 90125. Single- Electronic Intonator, etc.). That is, the
note guitar lines are transformed into effects device can monitor the pitch of
something more magic and less gui- a vocal,violin, or didgeridoo. When it
tar-like using pitch shifters to create detects a sharp of flat note, it shifts
the other notes. the pitch automatically by the amount
A final obvious pitch shifting necessary to restore tuning. Wow. And
effect worth mentioning is the stop it really works.
tape effect. As analog tape risks But please be careful with these
extinction, this effect may soon be devices. First,don’t over polish your
lost on the next generation of record- product.Pitch shifting everything into
ing musicians. perfect tune is rarely desirable. Vibrato
When an analog tape is stopped, it is an obvious example of the de-tuning
doesn’t stop instantly; it takes an of an instrument on purpose.
instant to decelerate. Large reels of And if Bob Dylan had been pitch
tape, like two inch 24 track, are pret- shifted into perfect pitch, where
ty darn heavy. It takes time to stop would folk music be now? There is a
these large reels from spinning. If lot to be said for a musical amount
you monitor the tape while it tries to of ‘out-of-tuneness.’ Remove all the
stop (and many fancy machines warts, and you risk removing a lot of
resist this, automatically muting to emotion from the performance.
avoid the distraction this causes dur- Second, don’t expect to create an
ing a session), you hear the tape slow opera singer out of a lounge crooner.
to a stop. Schlump. The pitch dives There is no replacement for actual
down as the tape stops. musical ability. If the bass player
This is sometimes a musical effect. can’t play a fretless, give her one with
And it’s not just for analog tape, as those pitch-certain things called frets.
Garbage demonstrates via a Pro If the violin player can’t control his
Tools effect between the bridge and intonation,hire one who can.
the third Chorus of ‘I Think I’m Don’t expect to rescue poor musi-
Paranoid’ on their second album. cianship with automatic pitch correc-
tion. People want to hear your music,
Surgical effects not your effects rack.
Pitch shifting is also used to zoom
in and fix a problematic note. We’ve Out of time
all been there. This month represents our fourth
In the old days of multitrack pro- month of discussion on delay. Are we
duction (about a year ago), we used done yet? Naturally, no. We continue
to sample the bad note. Then we our tour of the delay in a future Nuts
tuned it up using a pitch shifter. It & Bolts installment when we take a
was raised or lowered to taste. detailed look at reverb.
Finally, the sampled and pitch shift-
ed note was re-recorded back onto Alex Case strapped his pitch shifter to
the multitrack. With the problematic his gear shifter and drives byhcanting.
Excerpted from the October edition of RECORDING magazine. note shifted to pitch perfection, no Request Nuts & Bolts topics via
©2000 Music Maker Publications, Inc. Reprinted with permission.
5412 Idylwild Trail, Suite 100, Boulder, CO80301 one was the wiser. case@recordingmag.com.
Tel: (303) 516-9118 Fax: (303) 516-9119 That was then. Now, clever software
For Subscription Information, call: 1-800-582-8326 taking advantage of powerful hard-
RECORDING OCTOBER 2000
Reverb, Pa rt 1
A Look under the hood B Y AL EX CA SE
W hat does space sound like? Since the reflected sounds travel along a longer path than
the direct sound, they reach the receiver after the direct
sound. Bouncing off walls,floor, and ceiling (and furni-
Deep space, where NASA probes and Hollywood stars ture, music stands, and other musicians), they also gener-
have often ventured, doesn’t sound like much. Sound ally arrive at a different angle than the direct sound.
travels through air, water, stone... anything. The only
thing that doesn’t propagate sound is... nothing. That is, a
room full of nothing, a vacuum, will not have sound,
which needs an elastic medium through which to travel.
Outer space is therefore completely silent.
Forget outer space then. What does the sound of a
physical,architectural space sound like? What does a
cathedral sound like? An opera house? A hall? A club?
As you no doubt have experienced, all these spaces add
their own signature to whatever sound happens within
them. When we listen to music in anything other than an
anechoic chamber, we listen to the sound of the music
plus the sound of the room.
The room acts like a signal processor: music in, music
plus effects out. In fact, thanks to many different music-
gear makers, architectural spaces have essentially been
squeezed into rack spaces. Reverb units are signal
processors acting like acoustic spaces.
Blueprint
An understanding of the sound of a physical space
begins with a look at the floor plan of a room. Figure 1
shows a source (S), which might be a singer, cello, or
didgeridoo. It makes a sound in the room. Time passes
and the receiver (R) hears it.
As the rays show, we hear first the direct sound from
source to receiver. It’s the shortest path. But the reflec-
tions are audible too. So that direct sound is followed by
a quick volley of reflections. Shortly after the sound com-
mences the listener is immersed in a field of these
reflections—too many to be identified discreetly. This Figure 1: Room reflections. The heavy line is the
direct sound, solid lines are single bounces,
reflected sound energy in a room is reverberation. dashed lines double bounces, and the dotted
These reflections are different from the direct sound in line shows one of millions of multiple-bounce
time of arrival, angle of arrival, and spectral content. paths that make up the reverberant sound.
RECORDING NOVEMBER 2000
Finally, due to the energy the
sound loses as it travels through the
air and bounces off various room
boundary surfaces, the amplitude of
the signal at different frequencies
changes. Air and fuzzy surfaces (like
carpet, fiberglass and foam) tend to
absorb high frequencies. Flexible
surfaces (like very large windows or
panels of wood) tend to absorb a
good amount of low frequencies.
All said, the room introduces
delay, changes the angle of arrival,
and manipulates the loudness and
spectral content of a signal.
Time
How delayed are the reflections? It
depends on the room size and geome-
try. The reflections in larger rooms
take longer to reach the listener than
the reflections in smaller rooms. If
the source or receiver is particularly
close to a room surface, that changes
the pattern of reflections.
Listening to a sound followed
immediately by its reflections seems
likely to be a review of the Nuts &
Bolts Delay Trilogy just completed
(July–October 2000). We discussed
how a delay of about 5 milliseconds
introduces comb filtering when com-
bined, in approximately equal parts,
with the undelayed signal.
Because sound travels at roughly
one foot per millisecond, that means
that a signal whose reflected path is
about five feet longer than the direct
path will create comb filtering.
Right? Not necessarily.
Try taking a harmonically rich
sound like a piano patch or track.
Send it to a short delay of about 5
milliseconds. Monitor both at about
the same volume. With both signals
panned to the same location in the
stereo landscape, hard left for exam-
ple, the comb filter alteration to the
frequency content of the signal is
unmistakable.
Now pan the delay to hard right.
Presto—the comb filtering seems to
disappear. Instead we get a localiza-
tion cue: the delay seems to shift the
image of the piano toward the unde-
layed signal.
Follow that thought and slowly
decrease the delay time. As the
delay time approaches zero, the
placement of the stereo image heads
toward the center. All the while, the
comb filtering effect is gone.
This points out an enigmatic proper-
ty of short delays: the angle of arrival
matters! Short delays directly com-
bined with their undelayed brethren
will create comb filtering. Short
RECORDING NOVEMBER 2000
can, cleverly employed, simulate
reverberation. Rackmount units dis-
play the word ‘hall’ and do a fun job
of sounding like one.
Digital reverberators are, to sum-
marize, very shrewd volume
adjusters, spectrum manipulators,
changeable panners, and variable
delays. An audio waveform goes in
delays reaching the listener from a It’s tempting perhaps to think that and triggers a nearly infinite set of
very different direction do no such the reflections from all around are faded, equalized, panned, and
thing. In our look at reverberation, ignored so as not to confuse our per- delayed versions of itself.
this leads us to ask: sonal audio analysis system. Quite Naturally, some equalizers sound
Where do the room reflections the opposite. Sounds without the better than others, some delay units
come from? This too depends on the support of reflections are difficult to sound better than others. And the
physical geometry of the room. You listen to, difficult to localize, and whole algorithm used to simulate the
need only patience and a ruler to sound just plain strange. complex pattern of sound energy is
figure out which reflections reach We don’t hear sounds in anechoic going to have an audible effect on
the receiver. chambers very often, after all, so the sound of the reverb.
Figure 1 shows the first handful or our hearing mechanism isn’t tai- Not surprisingly then, some reverb
so of reflections. Some reflections we lored to that experience. If you’ve devices sound better than others. At
hear after a single bounce off a sur- heard sound in an anechoic envi- the very least, most reverb devices
face. Other reflections strike two, ronment, you know it’s unnerving sound different from most others on
three, or more surfaces before finally and a little confusing. In fact, the market. Each manufacturer
reaching our ears. The direction from research has shown our localization offers its own approach, creating its
which they come seems to be a lot abilities suffer without some addi- own sound; our studios benefit from
about luck, statistics, and/or the tional reflections, even though they having many different reverbs. There
physical geometry of the room. come from directions different than is no single best, just a broad palette
Yet our personal audio analysis the direct sound. of reverbs awaiting our creative use.
systems (ears and brains) can make Using amplitude, time of arrival,
sense of this. Though it isn’t intu- and spectral content, we make use of Reverbus ex machina
itive, it is important to know that we the clues these reflected sound waves Living as we do at the edge of a
aren’t distracted or confused by offer. Our personal audio analysis new millennium in a thriving digital
these reflections. economy full of dot
Let’s make the com mirages, we may
source a singer, singing forget about life
your recently penned The room acts like a signal processor: before audio was dig-
tune, “Insulate the itized. But some-
Attic.” We zoom in on music in, music plus effects out. where between the
the first word of the time all those critters
catchy chorus for this boarded ship with
hit-waiting-to-be-dis- Noah and the present
covered. She sings “Fiberglass...” and system has developed the ability to day, we had a period of non-digital
for the sake of analysis we slow time absorb a complex sound field, extract audio.
down like a Hollywood movie. The the direct sound, incorporate the While it is fairly trivial today for a
receiver hears the word first direct reflected sound field, and add it all computer to do a decent job simulat-
from the source,“Fiberglass.” Then a up into a complete perception of a ing the sonic character of a space, it
reflected version of the word arrives sound in a space. Pretty darn cool. is very difficult to do so with analog
from one side, then the other, then electronics. Resourceful equipment
from behind, “fiberglass...fiber- Synthesized space designers looked for physical sys-
glass...fiberglass.” To create the sound of a room tems that could sustain a sound like
This ought to be confusing, but it without the use of an actual room a decaying acoustic space would.
isn’t. As you know from listening to one need only assemble the set of They found some success using two
music and conversations in real reflections a room would add to a devices: the spring and the plate.
spaces, the reflections coming from direct sound. The spring reverb offers an intuitive
all around do not stop us from know- A grotesque oversimplification. approach. Initiate subtle vibration in a
ing—at all times—where the singer But even simplified, the illusion spring using your audio waveform,
is and what she’s singing. works. Each reflected sound suffers and boing,let it go. The spring contin-
Researchers have teased this out a bit of delay and attenuation hav- ues to vibrate for a time, a bit like a
of various experiments. We localize ing traveled farther than the direct hall sustains a single violin note.
the source based on the angle of sound, and a bit of equalization Well, sorta. The fact is, springs
arrival of the first waveform and the due to air and boundary energy don’t exactly behave like rooms.
pattern of reflections that immedi- absorption. They are elastic and can respond to
ately follow; we synthesize an opin- The only processes at work are music, but the simulation ends there.
ion about the room in which the changes of amplitude, eq, delay, and However, the musical value doesn’t!
sound event happens based on the angle of arrival. Good news, because Just because a spring doesn’t sound
amplitude, quality, and angle of effects racks and pull-down menus like the Musikvereinssaal in Vienna
arrival patterns of these supporting are full of that sort of capability— doesn’t mean it isn’t good enough for
reflections. traditional studio signal processing Jimi or Stevie or You. Leo Fender put
RECORDING NOVEMBER 2000
spring reverbs in electric guitar amps,
and there’s been no turning back.
Spring reverb rings with its own
distinct character. Subtly used, it fills
in underneath a track, adding sup-
port and shimmer. Overdriven, it
crashes and wobbles (ever move a
guitar amp while it was cranked
and—crwuwawuwawoing—the spring
gets jostled?).
Taking the spring idea and making
it two-dimensional leads us to the
plate reverb. This device is essential-
ly a sheet of metal with a driver
attached to it to initiate vibration
and a sensor or two or more to pick
up the decay that ensues. (Will sur-
round sound lead to multichannel
plates? I fear the answer is yes.)
The plate is another mechanical
simulation of an acoustic space. Bang
on a sheet of metal and it rings for a
while, again somewhat like the solo
violin in a symphony hall. And like
the spring, as a simulation of an
actual space the plate falls short.
But as a pop music effect it is a
sweet success.
Sweet sound, funky smell
When an actual large hall isn’t fea-
sible and a spring or plate reverb
isn’t available, there’s always the
bathroom. Large spaces are reverber-
ant in part because they are large
spaces (I get paid to say this sort of
thing?). That is, the reverberance of
a space is directly proportional to
the size of the room. Make the room
wider, longer, and/or higher, and the
reverb time increases (because the
reflections have farther to travel).
The other key driver of reverbera-
tion in a physical space is the
absorptivity of the room surfaces.
Absorptive materials on the floor,
walls, or ceiling will lower the reverb
time. Hard reflective surfaces
increase the reverb time.
The trouble with using reverb from
a hall during a studio production is
that there isn’t usually a hall around.
So lacking a large space with its
associated long reverberation time,
we go to the only room around with
really hard shiny surfaces: the tiled
bathroom.
Because the tiles reflect sound ener-
gy more than your typical room finish
treatments like gypsum wall board or
carpeting, the bathroom has a little
reverberant kick .K i t chens sometimes
are a close second place. Rarely car-
peted,they have a decent amount of
hard surfaces: countertops, appli-
ances, wood cabinets, and such.
Elevator shafts and high rise fire
stairs have contributed a big reverb to
the studio that could get away with it.
RECORDING NOVEMBER 2000
Naturally, some studios built rever- an impulse (e.g. a sharp clap, gun
berant bathrooms on purpose.Lose shot, balloon pop, or electronically
the plumbing fixtures and make the synthesized click) until you can’t hear
room a little bigger and you’ve got a it anymore (roughly 60 dB quieter).
reverb chamber. Put in loudspeakers Some of the most famous symphon-
(inputs) and microphones (outputs) ic halls have reverb times averaging
and you’ve got a physical space just under two seconds; opera houses
reverberator. extract better speech intelligibility by
What it lacks in physical volume— shortening reverberation to just over
it’s nowhere near the size of an opera one second. Digital reverbs,springs,
house—it makes up for in highly and plates empower you to dial in any
reflective surfaces of stone, tile, reverb time you like. Have fun.
cement, beer bottles, and such. The
result, of course, isn’t an opera house Spectrum
simulation on the cheap, but a wholly Listen, in your mind, to the sound
different kind of reverberation. of a room decaying. Cut that sound
Chambers offer their own unique up into different frequency ranges
signature to the audio sent to them. and create a reverb time measure-
The art of building and maintaining ment for each spectral region of
them has distinguished a select few interest.
studios that get bookings partly for RT60 typically refers to the decay
the sound of their chambers. of the octave band centered on 1 kHz.
hat does reverb sound like? There are so many Just modifying a single reverb patch opens up a near-
W kinds; Figure 1 breaks it down into some logical
categories.
ly infinite set of possibilities. Reverb times can range
from maybe a couple hundred milliseconds up to 20 or
So far so good. Once we learn what a hall sounds like, 30 seconds. Predelay is adjustable from 0 to maybe a
and a plate sounds like, we’ll start to master the topic of second or two.
reverberation. We’ve got our work cut out for us, though, Part 1 of this series on reverb introduced a number of
precisely because there are so many kinds. And we’re all reverb parameters: bass ratio, predelay, equalization, fil-
dying to know what sort of reverb they used on the new tering. Where do we begin?
Tattooed Waif album, Pierce Me Here . Let’s break it down.
Reverb devices in general might be broken down into Time & space
four broad categories: spring, plate, digital reverberator, Digital reverbs can be defined based on the size of the
and special effects. We discuss the first three here, sav- architectural space they simulate: large hall or small
ing special effects for next month. room. In between, well, there’s medium room, big broth-
As we discussed in last month’s Nuts & Bolts thrill er’s room (which is larger than my room), the laundry
ride, reverbs that rely on a mechanical device like a room, the basement, and the gym. Aack.
spring or a plate to generate ambience define their own It goes on: stadium, canyon, locker room, live room,
class of reverb. They each have such a unique sound that etc. So we draw a line in the sand separating large
they deserve a category to themselves. Learn what they from small. Reverb times (RT) greater than about 1.5
sound like and reach for them whenever the creative seconds (and they can go as high as a positively insane
urge hits you. 30 seconds or more) make up the ‘large’ reverbs.
Stevie Ray Vaughn offers a case study on both Naturally, reverb times of about 1.5 seconds and less
spring and plate throughout his debut album, Texas are ‘small.’
Flood. In general, his guitar has
classic spring reverb and his vocal
has plate reverb—with predelay
that sounds likely to be tape-
based. From the opening guitar
notes and vocal line on the first
tune, ‘Love Struck Baby,’ these
two classic reverb sounds make
themselves known. And there’s no
reason not to send the guitar to
the plate, the snare to the plate,
and so on.
But that right-most category on
Figure One, digital reverb, is a lit-
tle vague. When the reverb comes
in a digital box, as small as half a
rack space, it becomes trickier to
classify.
Figure 1
RECORDING DECEMBER 2000
Large takes many names: hall,
warm hall, bright hall, cathedral, Taj
Mahal, and such. Small includes
things like chamber, medium room,
tight booth, and such. As each has its
purpose, it isn’t a bad idea to start a
session with one large and one small
reverb set up and ready to go.
The names of the reverb presets
might seem nearly meaningless; you
know they can all be adjusted to
almost any reverb time. Medium
room. RT = 1.3 seconds. It’s no big
deal to change it to 2.2 seconds and
convert it into a hall, right?
Not exactly. There’s a bit more to it
than reverb time. A hall sounds dif-
ferent than a room. Reverb designers
have gone to the trouble to capture
those differences—the time delay
between the direct sound and the
onset of reverberation is greater in a
hall than in a room because the walls
are farther apart.
And as the distance between room
boundaries is greater on average for
a hall than it is for a room, the gen-
eral pattern and density of early
reflections is different for a hall than
a room. There are countless, however
subtle, differences between a large
hall and a small room. Our ears (and
brain) are excellent at catching those
subtleties.
As a result, reverb designers go to
great trouble to capture and/or simu-
late those magic little differences that
define a space as a hall, an opera
house, a medium sized room, and so
on. So when you dial in a preset reverb
that says hall, not room, be assured
that someone has taken the time to try
to capture those differences.
Gorgeous (i.e. expensive) hall pro-
grams will sometimes sound flat out
bad if you shrink their ‘size’ down to
room-like dimensions. Likewise,
lengthening a great sounding room
patch to hall-like reverberation will
often lead to an unnatural, unconvinc-
ing sound full of strange artifacts.
Having said that, I can be pretty
sure you are all going try it on your
next mix. That’s okay, because music
and music technologies reward that
sort of innovation and chance taking.
But it’s important to know when you
are stretching boundaries and what
to look out for.
So what do we do with a long
’verb, a short ’verb, and so on? That’s
a little bit like asking “What’s a D
minor 7 chord for?” You use it when
it sounds right to you. And you can
use it when the theory supports it.
What follows is some discussion of
good uses of different types of
reverbs. Listen carefully to record-
ings you like and learn by example.
RECORDING DECEMBER 2000
You’ve heard the dominance of low
frequencies over high frequencies if
you’ve ever stood beside a busy
street and listened to the sound of
the car radios leaking out of the
vehicles. You can hear the thump
and rumble of the kick and bass—
but not much of the rest of the
music—from one car. As for the talk
Try similar approaches, and armed with that experience, radio addict sitting in the other car nearby, it sounds a
create your own bag of reverb tricks. lot like the teacher in Charles Schultz’ Peanuts cartoons,
“Wawa waaaawuh waaa wo wo wawa waaaaa.” That’s the
Magic dust sound of speech that is mostly vowels (lower frequen-
Sprinkle long reverb onto a vocal or a piano or a string cies) and that lacks consonants (higher frequencies).As
pad for some hype, polish, and glitter. It will almost cer- sound breaks out of these cars and into your neighbor-
tainly put the ‘studio’ stamp on your recording, but the hood, the low frequencies start to dominate; the high
slickness of a huger-than-huge reverb can add a bit of frequencies start to evaporate.
professionalism to the recording you are trying to make. Believe it or not, the bright reverb, full of sizzle and
Typical modifications to the standard large hall come shimmer, is a rock and roll protest. It is the sound of an
courtesy of the bass ratio control (discussed in last acoustic space that doesn’t naturally exist. It’s what it
month’s column) and good ol’ equalization. Brighten it, would sound like if high frequencies won out over lows.
warm it up, or both. And for some applications it sounds pretty good.
Bright reverbs are often a standard patch in your digital Paul Simon has such good diction that, rumor has it, he
reverberation device. The slightly peculiar thing is that they is de-essed at tracking, mixing, and mastering. Using his
don’t really exist in natural spaces. As sound travels through super human S’s to zing a bright reverb was too interest-
the air, the highest frequencies attenuate first. As the sound ing an effect to pass up. Listen to the down tempo songs
propogates, it is the lowest frequencies you hear last. on Rhythm of the Saints. A shot of high frequency energy
ripples through the reverb with each hard con-
sonant Paul sings.
The other option, if you aren’t brightening
the reverb, is to fatten it. Adding a low fre-
quency bias to the sound of your long hall
reverb patch adds a warm, rich foundation to
your mix. This comes closer to physical, archi-
tectural reality as it is often a design goal of
performance halls to have the low frequency
reverb time linger a bit longer than the mid
frequency reverb time. And if it’s good enough
for Mozart, it’s good enough for pop.
Naturally, we are allowed to select all of the
above for a warm and sparkly reverb sound. Be
careful, though. If the decay of the reverb fills
the entire spectral range of your mix, high and
low, it will leave no room for the bass, the cym-
bals, the vocals, the strings, and so on.
Divvying up the spectral real estate is a con-
stant challenge in pop music mixing. And
while it might always be tempting to use a full-band-
width reverb that sings across the entire audible spec-
trum, it can be wiser to limit the harmonic ‘size’ of the
sound of the reverb and assemble a full multitrack
arrangement that, in sum, fills the spectral landscape.
The third principal variable after reverb time and
reverb tone is predelay. That gap in time between when a
sound begins and when a physical space is energized and
starts reverberating is an excellent parameter to manipu-
late. To change it in physical space requires moving walls
and raising ceilings.
The results are ethereal. Think ballad. Start with a long
reverb preset on a voice,maybe the “Oooh” or “Aaaah” of a
background vocal. Listen carefully as you stretch the prede-
lay from maybe 20 milliseconds to 40 milliseconds, 60 mil-
lieseconds, on out to 100 milliseconds or more. The feeling
of reverberation certainly increases as you lengthen the
predelay. So does the feeling of distance and loneliness.
Here we’ve stumbled onto one the most interesting
parts of the recording craft. By manipulating predelay,
which is a variable in the studio (but not in the opera
Figure 2 house) we’ve created the feeling of a longer reverb
RECORDING DECEMBER 2000
When you find yourself noticing
and liking the ambient sound of a
room, capture it in your recording.
Two approaches: place microphones
so as to capture a satisfying blend
of the instrument and the room, or
place microphones to just plain
capture the room.
The first approach is one of the
without lengthening the reverb. If it sounds like we get joys of recording. To record the music and the room, you
to violate the laws of physics and architecture in the abandon the pop music tradition of close miking and
studio, it’s because we do. start recording instruments from a distance. Ambient
If you’ve ever suffered from a mix that became overly miking approaches abound and are a topic of an upcom-
crowded, confusing, and messy as all the tracks and ing Nuts & Bolts column.
effects were added, you may wish to remember this: pre- It is worth mentioning that this ain’t easy. To pull the
delay can be used to separate the reverb tail from the microphones away from the instrument is to abandon
direct sound by a little extra bit of time. This slight sepa- some control and consistency in our recording craft.
ration makes the reverberation easier to hear. The result Perhaps you’ve recorded your husband’s ukulele a mil-
is the addition of extra reverb in feeling, without the lion times and know exactly where to put the mic to cap-
actual addition of mix-muddying extra reverb in reality. ture the sweet ukulele tone that always satisfies your
clients. You’ve worked hard to find that perfect mic
Far out placement location that works anytime, anywhere, any
Adding reverb to some tracks is like adding garlic to gig. It is no doubt a mic position placed very close to the
some sauces: yum. Sometimes, though, we are a little instrument—so close to the ukulele itself that it
more strategic in our motivations to use reverb. ‘ignores’ the sound of the room. There is comfort in the
With the help of Figure 2, picture in your mind’s ears close miking approach.
the sound of a voiceover you just recorded in your studio. But exploring ambient miking techniques will pay divi-
For this example we close-miked the talent in a relatively dends, sometimes setting the vibe for the entire tune.
dead ro o m .P l ay back the track and you hear, well, the Capturing those tracks requires experience, quality
sound of that person speaking, and he or she sounds near- equipment, and good acoustics—and a bit of good luck
by. Recorded by a microphone maybe doesn’t hurt. Explore this path only
six inches away from the voiceover Technique when a project has the time and
artist, it isn’t surprising that the voice Major warning: a classic mistake that inexperienced recording creative motivation to do so.
sounds close and intimate. engineers make is to add too much reverb. For me, learning The second, slightly safer option
Now add a good dose of reverb how to use reverb was a little bit like when I learned to make for capturing actual acoustic
(hall-type patch with a reverb time chocolate milk a couple (maybe more) years ago. On the sec- reverb instead of simulating it is
of about 2.0 seconds). Perceptually, ond try (without mom watching) I doubled the recipe. On the to record the ambience of the
the voice now sounds more distant. third try (sorry mom), the chocolate to milk ratio went decid- room onto separate tracks. Place a
The loudspeakers didn’t move, but edly in favor of chocolate (who needs the milk part anyway?). mic or two anywhere in the
our image of the sound coming out of Such is the life of a kid. room—the other side of the room,
them sure did. As we use pan pots to This ‘more is better’ approach to life might work for chocolate on the floor, at the ceiling, in a
locate discrete tracks of audio left to milk, but it doesn’t work for reverb. Too much of a good thing closet, down the hall... Record the
right, we use reverb to locate ele- sounds cheap and poorly produced. It’s literally the calling card room in a location you think offers
ments of the music front to back. of a young engineer. a musical contribution to the
Your mixes take on an unreal depth Don’t sweat it, though. Reverb will fool you the first few times, sound of the instruments.
as you master this technique. but here’s how to outsmart it. Do a mix and add as much Of course you need spare tracks
reverb as you want. Don’t hold back. Turn up the reverb until for this, but it enables you to
Gel you hear it and like it. Print the mix. Three days later, listen to close-mike the instruments as you
The sound of the immediate space the mix. There’s nothing like the passage of time to clear our always have and to capture some
around a band can be very evocative ears and let us hear things as we’ve never heard them before. of the sound of the room too. You
of, um, the band in a room. Common You’ll say “What was I thinking?” as your mix swims in rever- may end up with the opportunity
on drums and almost any section berant ooze. We’ve all been there. to create unique sounds on mix-
(strings, horns, choir, kazoos), room It’s pretty fascinating that we could be in the studio, leaning down.
ambience can help unite 32 tracks of into the speakers, ears wide open, adding what sounds like an Spring, Plate, Large Hall, and
overdubs into a single, compelling appropriate amount of reverb only to discover, well, oops. It’s Small Room. Those are the obvious
whole. Dial in a room patch with a something of an audio illusion. The more you listen for it, the reverbs. And they offer a limitless
reverb time of about 1.3 seconds or harder it is to hear it. You get control of the reverb (and other set of sonic possibilities. Next
less and start gluing tracks together. effects) in your tracks only when you learn to listen confi- month we’ll look at the more
The trombone lines that were record- dently. Relaxed, you’ll hear everything you need to hear, and, bizarre reverb tactics: to reverse it,
ed two months and and two hundred with experience you’ll know how to adjust the equipment distort it, compress it, and who
miles away from the original saxo- accordingly. knows what else. Hopefully the
phone parts will fall into the mix. The fact is, reverb is something we have to learn to hear. For audio police won’t pull us over.
As reverb gets this short, it is time most humans reverb is not a variable, it is a fact. Our hearing
to ask ourselves “Why synthesize it?” system hasn’t evolved with the concept that reverberation is Alex Case wonders: before Reverb,
Recording studios, large living adjustable. Recording engineers must discover and develop this does it just Verb? Offer help via
rooms, converted garages, and reno- ability. So much of audio (especially compression and equal- case@recordingmag.com.
vated barns can make a contribution ization) is this way. Give yourself the chance to learn by mak-
to the sound you are recording. It ing some fat, juicy mistakes!
makes sense, therefore, to record it.
RECORDING DECEMBER 2000
Excerpted from the December edition of RECORDING magazine. ©2000 Music Maker Publications, Inc. Reprinted with permission.
5412 Idylwild Trail, Suite 100, Boulder, CO80301 Tel: (303) 516-9118 Fax: (303) 516-9119 For Subscription Information, call: 1-800-582-8326
Reverb,Reverb
Paonrt 3
the edge BY A LEX CA SE
Figure 2
Squished reverb can create a bed of noise that seems never to decay. Each
The inexplicable magic of the delicate decay of sound snare hit re-energizes the reverb. The long reverb time
within an ornate European music performance hall also altered by heavy compression makes sure the sound lasts
responds well to—I’m serious here—compression. Why and lasts.
the heck not? We discussed the Nuts & Bolts of Do this in a mix, and you’ll find that after snare hit
Compression back in Part 9, 3/2000. Using compression number one it is no longer possible to hear the guitars or
to alter the way a waveform attacks and decays is old understand the vocals. Bad news. This reverb takes over,
hat. Reverb is the decay of a sound. Compressing reverb obliterating all delicate elements of your arrangement
enables you to change the decay of this decay. As the that dare to come near it. The reverb essentially becomes
compressor changes the amplitude of the reverberant a new, loud noise floor.
wash, the musical impact of the reverb changes too.
For example, it is perfectly normal to record a tam-
bourine in a dry (i.e. no natural reverberation) booth,
bedroom, or basement. No pro b l e m .A dd some bright hall
to it at mixdown, right? So far so good.
But maybe you’ve experienced the problem of a dis-
tant, weak reverb. That is, adding reverb to a rock ’n roll
tambourine diminishes the impact of the percussion
instrument, adding distance between the tambourine
and your listener.
This isn’t surprising.As we discussed last month, we
sometimes use reverb with the intent of pushing a par-
ticular sound farther back toward the sonic horizon.
Adding reverb to our tambourine can rob it of its power,
sliding its contribution to the groove away from the
rhythm section and away from the listener.
Slamming drums, huge bass, a wall of guitars, scream-
ing vocals... and that dude way back over there tapping
his tambourine. Not so compelling, as rock and roll
statements go.
Compression to the rescue. Slam the reverb through a
compressor, and it turns into an entirely new kind of
sound. Low threshold, high ratio, fast releasing compres-
sion changes reverb into a burst of noise and energy
associated with every hit of the tambourine (or slam of
the snare, or strum of the guitar, ...). Figure 3: Changing the Shape of the Delay
RECORDING JANUARY 2001
Seems a little irrational to add sound hits. Dial in a very fast release
noise to a mix, doesn’t it? Yup. So time so that the compressor pulls-up
when you add this much noise to a the sonic detail of the decaying tail
mix, also use a noise gate. Gates get of the reverb.
rid of the noise. First we add an Finally, hardest of all, you’ve got
insanely long reverb to the mix. Then to get the noise gate to cooperate so
we compress it to bring the level of that it opens only on the snare. If
that reverb/noise up. And finally we it’s MIDI tracks you’re using, it’s
add a noise gate to get rid of most of pretty straightforward to find the
the wacky reverb we created. threshold, attack, hold, and release
The result is a gated reverb, shown times for the noise gate that make
in Figure 3. The snare drum hits. The musical sense.
noise gate opens up (triggered by If you’re using live drum tracks,
the snare). The burst of reverb com- the trick is to make sure the gate
mences. An instant later (at a time isn’t fooled into opening when other
set by you on the gate) the noise nearby instruments play—like the
gate closes. The noise goes away, kick or the hi-hat that might be leak-
revealing those other elements of ing into the snare mic. Often a sim-
the mix (ya know, like the vocals). ple filter set lets you remove those
The snare hits again. Repeat. sounds that are mostly lower (e.g.
the next two columns we'll look at ways to docu- becomes nearly priceless, literally and figuratively. By
In ment every detail of each studio project. Take
sheets, setup sheets, and recall sheets are all useful parts
including all of this information you minimize the chance
of losing your investment.
of the well-documented studio, and we'll get to those All this is important, but the point of this article is
next month. This month we begin with the best-known of the not-so-apparent information that should be
all studio documents, the track sheet. included on each and every track sheet. Of course,
not every project is recorded on tape, let alone ana-
Identifying tracks log tape, and digital audio workstations take care of
The track sheet's most obvious and vital function: a lot of the housekeeping for you. But the central
identifying what's been recorded on which tracks. concepts should be obvious enough that you can
What's on track 1? "Hi-hat." What's on track 19? apply them to other media.
"Background vocal #3—Low
Part." This labeling must be How fast was I going,Officer?
done so meticulously that to see It is essential that the play-
an empty space on a track sheet the point of this article back speed of the tape be clear-
is to know with 100% certainty is the not-so-apparent ly indicated. Can you actually
that it is a blank track available play back a tape at the wrong
for recording. information that should be speed? Yep. Does it really ever
Then there is other informa- happen? You betcha.
tion that belongs on a track included on each On analog machines, that
sheet, mostly fairly obvious and every track sheet. means noting the speed in
items that nevertheless some- inches per second (ips). Typical
times are omitted. What good is speeds are 7-1/2 ips, 15 ips, and
it to know that track 1 contains 30 ips. Generally speaking, the
the hi-hat when you can't tell what the song is? So start faster tape speeds lead to increased dynamic range.
filling in your track sheet by writing down the song But rolling tape at faster speeds also leads to higher
title. Don't leave it at that—list the artist, producer, tape costs—each tick up in speed will double your
engineer, and assistant engineer. On the off-chance that tape costs. If the project is on a tight budget or if the
the track sheet gets separated from the multitrack band is long-winded and aiming for a double album,
tape—something that should never happen—all this this can be a big deal. You make this decision before
information will come in handy. the first session, and then you document it on every
If you are the studio, the engineer, the producer, and/or track sheet.
the artist, put a phone number, email address, or both on There is a similar parameter on digital tape and hard
every single document having anything at all to do with disk recorders: sample rate, which must be noted (in
the project. Make it easy for anyone who finds the docu- kHz). Most common are 44.1 kHz, 48 kHz, and increas-
ment to find you. ingly 96 kHz. As with tape speed, higher sample rates
You can buy blank tape for $X. But once you start arguably lead to better sounding master recordings. But
putting music and studio time on tape, that tape quickly the higher sample rates require more tape or hard disk
RECORDING FEBRUARY 2001
space to store the increased data.
The machine will usually know at
once what the sample rate is, but
you don’t—so if you need to match
rates from tape to tape (or disk to
disk), write it down.
Are you my master?
Note on Figure 1 that the tape
machine used is identified (just
above the sample rate). I can’t
overemphasize this point: always,
always note the make and model
number of the machine that creates
any master tape—be it 24-track, 8-
track, or even 2-track. This not only
identifies the format (um, it won’t fit
in an ADAT-type machine), it also
identifies the specific model number.
arguably even more important. But analog recordings generally you used to get the best sound off
Analog tapes will play back fine on sound best when played back on the tape possible. Or the mastering engi-
most any type of machine. The dra- same type of machine that did the neer can resort to a different tape
matic muting on and off and the sig- recording. Mastering studios often machine on purpose (not by accident)
nature ‘zipper’ noise that only digital have several different makes of analog to find a different sound. As you can
recordings gone wrong can make tape machines for this reason. They see, noting the tape machine used is a
won’t dog your analog project. can match the same make and model good idea.
RECORDING FEBRUARY 2001
If eq had been used, I’d turn the
track sheet over and make notes
there too. Should we have to re-
track part of the vocal—which
could easily happen: the songwriter
changes a line, the singer wants to
change the phrasing, a previously
unnoticed mistake now seems
unbearable and must be fixed—
How ’bout a date? subtle and might go unnoticed for we’ll be able to match the sound
Note the date of the first tracking days, weeks, or even months. But pretty closely and record any
on the track sheet. As you get into once you discover that the pedal on changes we wish. The entire signal
overdubs later, capture the date of the kick drum has developed a faint path has been documented. Match
those individual tracks too. Having but powerfully annoying squeak, those settings on the equipment,
the date can help you hunt down and you’ll want to figure out when in let the singer do a few takes to
identify problems. Months after the course of the project this start- match his or her earlier perfor-
making these recordings, you will ed, what songs might need fixing, mance, and you are ready to re-
start mixing them. You may notice at and which ones are safe. record any or all of the vocal track.
mixdown that the acoustic guitar
sounds brighter in one song than in
another. A little investigation reveals In no time you’ll have six tracks
that the strings were brand new on dedicated to the guitar solo,
one song, and two days of heavy
playing older on another. and a dozen tracks for alternative,
This is an important observation.
When you start mixing a third song,
possible, ‘I think so’ lead vocal tracks.
you can glance at the date of the
acoustic guitar overdub and know As you can see, for this session I
before listening whether you have a Signal path always documented the vocal tracks
bright or dull tone to start with. As you can see from the hiero- fully. That is standard operating proce-
The date of each track can answer glyphs on Figure One, we squeeze dure; the vocal tracks are important
a range of other, similar questions: still more information onto the enough to demand it. The tambourine
For a given piano track,how long track sheet. Ideally, try to describe track, on the other hand, only indi-
had it been since the piano was tuned? the settings of each piece of gear in cates the mic and date. I’m not really
Was this backing vocal cut before the signal path. worried that I’ll have to modify a
or after she had her cold? The Lead Vocal on Track 24 offers piece of this track. Noting the mic
Was that track recorded before or a good example. This particular over- reminds me of what sort of sound we
after we cleaned the heads on the dub was recorded through an AKG were going for, and I can get close
multitrack? 414 in cardioid pattern, without a enough to that sound again if need be.
The dates essentially provide an pad, and without a roll-off. The The electric guitar (noted EGT on
audit trail, should you want to microphone preamp settings and track 10) needs a fuller description.
answer some of these kinds of ques- compressor settings are shown too. The guitarist brought in maybe half
tions as sonic peculiarities unfold. It Granted, it is shown in a very abbre- a dozen guitars, and two amps.
is quite possible you’ll never need viated form, but it tells me what I Moreover, the studio has five guitars
the dates. Keep track of them just need to know. Develop your own and three other amps. The track
in case. Some problems are darn detailed code. sheet therefore notes the guitar, the
amp, the microphones, and any sig-
Table 1:Some suggested abbreviations (make up and use your own): nal processing going on.
Of course, guitarists do a lot to
Kick Drum --------------------K Snare Drum----------------------------Sn shape their sound through the vari-
ous tone and pick-up settings on the
instrument, as well as the many set-
Hi-Hat--------------------------HH Drum Overhead Microphones------O/H tings on the amp and any stomp
boxes being used. This gets tricky.
Rack Tom 1 ------------------R1 Rack Tom 2 ----------------------------R2 Most guitarists I’ve had the pleasure
of working with have given a lot of
Floor Tom----------------------Fl Acoustic Guitar ------------------------AGT thought to their tone. They’ve
mapped out all these settings for
Electric Guitar ----------------EGT Piano------------------------------------PNO each and every song they track. They
can dial them up consistently with-
out writing them down. In this case, I
Tambourine ------------------Tambo Lead Vocal------------------------------LV let them keep track of their settings
on the guitar rig mentally, and the
Background Vocals ----------BGV Double ----------------------------------DBL assistant and I make notes of our set-
tings in the studio manually.
Do Not Use--------------------DNU Do Not Erase --------------------------DNE Less experienced guitarists might
need you to capture their settings
To Be Erased------------------TBE Serve Pickles Often ------------------SPO too. This can slow down a session sig-
nificantly, especially if you don’t
RECORDING FEBRUARY 2001
Figure 2
have an assistant engineer. In these is easier to repeat at a later date. down the settings of guitar amps,
situations, I encourage the guitarist The various settings on the amp compressors, equalizers, etc. These
to work with the guitar tone controls are manually transcribed onto a notes are taken on a specialized stu-
set to wide open (turned all the way sheet of paper. This sort of note tak- dio document called a recall sheet.
up so that the tone controls aren’t ing in a session will be discussed in This enables you to, you guessed it,
shaping the signal). This typically detail next month. But be fore- recall any studio setting that you
leads to a better tone anyway, and it warned: it is often necessary to write may have recorded.
RECORDING FEBRUARY 2001
On the track sheet we’ve noted a
good deal of information about the
project and each individual track
recorded. When there isn’t room to
document the entire signal path for a
given track, we turn the track sheet
over or reach for recall sheets. In this
way, we have the paper-based support
information needed for every bit of
audio we are putting on tape or disk.
For the session shown in Figure One,
each drum track has recall sheets asso-
ciated with it documenting the settings
of the equipment we used that day
Media
The track sheet—and all studio documents, for that matter—works best when it is recorded by
hand, in pencil. It is tempting, in this age of slick computer graphics, to transcribe your track sheets
into some sort of computer generated format. After a session, you kindly take the track sheets into
the office and type them into the computer. Nifty. Cut and paste some graphics, select a cool font,
and the print outs will look slick.
Please, don’t do it! The track sheet is a living document. At any point in the project, from the basics
session to the mastering session, the track sheet should welcome creative and free thinking. If the
music suggests you should erase the cello and track a triangle, then do it. If you’ve gone to the trou-
ble to type all the tracks into the computer, you’ll hesitate an extra bit. Replacing the cello with a tri-
angle means that tonight, after the session, you’ll have to type in the change and print out a new one.
That’s a chore. And it just isn’t necessary. Moreover, if it diminishes, in any way whatsoever,
the creative energy of the project, then it is a mistake. The manual track sheet system is the pre-
ferred approach.
In addition, a good track sheet has little scribbles and notes that, though meaningful to the engi-
neer, may not seem important to the assistant transferring it into the computer. In computerizing it,
some of that information is inevitably lost. Stick with hand written track sheets.
Some people, though talked out of using a computer for keeping track sheets, make a worse mis-
take: they use ink. Ink doesn’t erase. Tape does. Use pencil. We record on tape or hard disk because
it’s easy to erase and record new ideas. Erasing and re-recording is an everyday part of modern mul- Excerpted from the February edition of RECORDING magazine.
©2001 Music Maker Publications, Inc. Reprinted with permission.
titrack music production. The track sheet should follow. Consider it law: track sheets (and all studio doc- 5412 Idylwild Trail, Suite 100, Boulder, CO80301
uments) should be done in pencil. Pens and laserjets are too permanent. They are strictly forbidden. Tel: (303) 516-9118 Fax: (303) 516-9119
For Subscription Information, call: 1-800-582-8326
RECORDING FEBRUARY 2001
And all of this goes double for
those nifty modern hard disk
recorders that let you save gazil-
lions of takes per final track! Some
manufacturers, like Roland, provide
of audio are, which tracks to use, Clear notes like TBE communicate you with a certain number of alter-
which not to use, what can be exactly which tracks can be nuked if nate takes per track; others, like
erased, and so on. necessary to accommodate addition- Akai, offer a generalized pool of
It is wise to allocate tracks as con- al overdubs. The session loses available edits and alternate tracks.
sistently as possible across a project momentum if you have to pause the Either way, you’re now talking
so that, for example, the snare is overdub session and look for an about dozens—or hundreds!—of
always on track three and the lead available track.“Umm, it says here, takes, and even if you don’t have to
vocal on track 24.Allocate the more
variable musical elements to other Good habits laying out the track sheet
tracks. Not every song has piano.
Some use clavinet, some just use consistently from song to song reduce
guitar, etc. the effort associated with advancing to
Good habits laying out the track
sheet consistently from song to song the next song for the next overdub.
reduce the effort associated with
advancing to the next song for the ‘tambo, take 3.’ I think we’re going erase them to make room on your
next overdub. With maybe drums, with take 2. Hang on a minute while disk, you’d darned well better have
bass, and rhythm guitar already set the producer and I listen to all five a good way to know which are the
up and sounding balanced for control tambourine parts and figure out keepers, and fast.
room and headphone monitoring, you which one we can erase. Oh! You’re Push the decision makers to
can tweak the didgereedoo and trom- sounding great. Love the energy in decide. If you are the producer or if
bone as required for this particular that last take. Give us five or ten it’s your music, step up to the plate.
song and get on with the overdub. minutes and we’ll do another.” But even if you are just acting in an
Home Made Documents
If you’ve got a printer and some graphics skills, by all means go ahead and create your own studio documents. You’ll need
a track sheet—maybe both an eight-track and a twenty-four-track version, maybe others. You’ll also need a take sheet suit-
able for any type of session, live to two or multitrack. You’ll want a setup sheet that outlines the basic studio setup for any
engineering capacity, help the ses- session you might encounter. You’ll create recall sheets for every piece of you own so you can document their use in any appli-
sion by coaxing these sorts of com- cation. And—my favorite—design a professional looking invoice. That’s the itemized list of expenses for a session (studio
mitments out of the key players. time, engineering time, tape costs, shipping, special gear rental, meals, limos, etc.). The cool part of the invoice it the part at
Hedging your creative bets by archiv- the bottom that says, “Please pay $X,XXX dollars. Make checks payable to the order of, “Me, the engineer.”
ing countless mediocre takes will In creating these documents, you’ll naturally want to give them a professional look that supports your image and rep-
needlessly increase the studio time utation. You’ll give them a consistent, integrated look, using the same font for example. Go to town. But here are some
(a budget breaker) at the very least. other things to consider:
Worse, and more likely, it will rob
the project of its creative and perfor- Space
mance edge. Safe albums don’t usu- Leave adequate space where required for the document to work. A large logo might look cool now, but it won’t leave
ally sell. room for the engineer to write all the information legibly. On a track sheet, the space for the tracks should be as large
Next month we discuss the rest of as conveniently fits. I’ve seen track sheets where the number in each track space was so large I couldn’t write the words,
the studio documents: take sheets, “Lead Vocal.” When blank, the track sheet should be mostly open space for notes. When used, the document should wel-
setup sheets, and recall sheets. Good come, even inspire, clear note taking. In addition to the tracks themselves, I leave room to write particularly important
studio documents are a session tool items like the name of the artist and the song titles in larger print.
you can have without parting with For eight-track projects, I use a separate track sheet that leaves even more room for all kinds of notes (see Figure
too much money. Sure it would be Two). This month’s article discussed the wealth of information that must be recorded on the track sheet. As the attached
more fun to buy another microphone Eight-Track Sheet shows, even more is documented when possible. Scribble cues off to one side of the page during the
or compressor, but it’s worth the course of the first playback of the song so that you can instantly find verse four when asked. Note when the harmony
effort to develop and use these docu- vocal is singing (e.g. choruses only). Note the times of problematic spots to go back and check. I think I heard a flubbed
ments thoughtfully. note on the Acoustic Guitar at about 6:43 and a fret buzz around 7:31.
This month we apply some of our studio tools in ways that might seem
like some sort of trick. We review some unlikely, unbelievable, or at
least counterintuitive approaches to using effects. The beauty of
this April Nuts & Bolts column is, it ain’t no joke.
The fact is, the vocal probably sounds great, if not perfect,
whenever the singer isn’t singing words with the dreaded letter S.
You can de-F, de-X, de-T, de-Ch, de-Sh... this basic signal flow
structure is effective at removing many related problems.
Excerpted from the April edition of RECORDING magazine. ©2001 Music Maker Publications, Inc. Reprinted with permission. 5412 Idylwild Trail, Suite 100, Boulder, CO80301
Tel: (303) 516-9118 Fax: (303) 516-9119 For Subscription Information, call: 1-800-582-8326
The Channel Strip
Purchase priority By Alex Case
It’s time to re-ask that favorite recordist’s question: If you want to be able to handle the sort of music in
What do I buy next? which multiple players are recorded simultaneously,
Let’s organize the answer by looking closely at the you’ll need extra mic pres. A classic example is the
workhorse of the studio: the channel strip. Almost every power trio, maybe blues: drums, bass, and electric gui-
session—be it live to two, basics, overdub, or mixdown— tar—they all want to jam together. You’ll need enough
requires that chain of signal processing gear we use most mic preamps to get them all to tape or disk simultane-
often. It consists of a microphone preamplifier, equalizer, ously. Want to record a big band?
and compressor/limiter. But another reason to go out and buy another mic pre-
amp is just for variety. As is true for mics, loudspeakers,
Preamble and compressors, no two mic preamps sound exactly
The vast majority of music we hear on the radio or on alike. They have their own signature or flavor that can
recordings enters the recording signal chain through a sound exactly right—or exactly wrong—when paired
mic preamp. So it’s important to make sure we have a with a certain mic on a certain instrument for a certain
good one. kind of tune.
Furthermore, mic signals are different from most One final factor pressures us to acquire additional mic
audio signals in the studio. Compared to the signal that preamps: session flow. Keeping the session moving effi-
comes out of a compressor, an equalizer, a compact disc ciently saves the band money and makes the studio a
player, or your console—to name just a few—the signal more creative place to work. A common approach—even
coming out of a microphone is much, much lower in volt- when the session is a string of single-mic overdubs—is to
age.A microphone generally outputs about 1/1000 the leave each signal chain up and unchanged as you move
voltage of most of our other studio gear, so mic signals on to the next overdub.
must be pampered and protected; the mic pre is no When the piano overdub is complete and you’re mov-
place to cut corners. ing on to a few cymbal swells, the mics and mic pre set-
Obviously, the number of mic preamps you have deter- tings on the piano stay where they are. You use different
mines the number of different microphones you can ones on the cymbal overdub. Not only does that avoid
record at once. If you build up your multitrack produc- stopping the session to set up for the cymbal, it means
tions one track at a time, one mic at a time, you can cer- you’re ready to go if someone wants to change the piano
tainly make do with one microphone preamp. part in the bridge.
But if you have the sort of facility capable of record-
ing drums, you might need to have the following mics Created equal
up and recording all at once: hi-hat, kick drum, snare Equalization is a fundamental part of the music record-
drum, two or three tom toms, a floor tom, two overhead ing craft, so it too is a part of the channel strip. But
mics, and two ambient mics. That adds up to at least ten please don’t reach for the knobs of the equalizer too
mics. And it can easily swell to many more if the drum soon. There is definitely no substitute for good mic selec-
kit gets bigger, or if you like to experiment with multi- tion and placement. If you’re lucky, patient, and smart
ple mics on the same drum; placing two or three mics enough to have a beautiful sounding instrument that you
on the snare drum alone isn’t unusual in pop music can place cleverly in a great sounding, well-controlled
recording. Your need for mic preamps grows right along recording room, using excellent mics placed in that ever-
with the mic count. elusive ‘sweet spot,’ you may never use eq.
RECORDING MAY 2001
The rest of the time, we get by with In parallel, we must determine it a favorite part of the channel strip.
a little help from our equalizer. Add how much to alter the frequency we But other options exist, offering
punch, remove shrillness, add sparkle, are selecting. The addition(or sub- their own benefits.
remove muddiness.Equalizers are an traction of frequencies happens via Some equalizers have fixed band-
essential part of getting our projects adjustment of a separate parameter: width; the bandwidth is determined
ready for prime time. cut/boost. It indicates the amount of by the designers of the equipment.
But even more than mic preampli- decrease or increase in amplitude at This type of equalizer gives the
fiers, equalizers of different types the center frequency you dialed in recordist the freedom only to adjust
from different manufacturers can on the first parameter just discussed the frequency and cut/boost parame-
sound quite different from one anoth- above. To take the muddiness out of ters. Because of the downgrade from
er. Using the same equalizer on most a piano sound, select a low-ish fre- three parameters to two, this type of
every overdub you do starts to give quency (around 250 Hz maybe) and eq is sometimes called a semi-para-
everything the same sonic aftertaste. cut a small amount—maybe about 3 metric equalizer. Alternatively, they
are often called ‘sweepable’ eq,
highlighting the fact that the fre-
We need a better strategy than just randomly quency you are cutting or boosting
buying a few different equalizers. And can be adjusted.
This configuration in which only
snapping up the latest eq du jour won’t two parameters (frequency and
guarantee we’ll end up with a coordinated set. cut/boost) are adjustable is very
appealing because it’s perfectly intu-
itive to use. More importantly, the
We need a better strategy than to 6 dB. To add warmth and punchi- sweepable eq is still very musical
just randomly buying a few different ness, boost maybe 9 to 12 dB at the and useful in the creation of multi-
equalizers. And snapping up the lat- low frequency that sounds best, per- track recordings.
est eq du jour won’t guarantee we’ll haps somewhere between 40 and Down one more level in flexibili-
end up with a coordinated set. I sug- 120 Hz. As you can see, these two ty—though not intrinsically in sound
gest diversifying your equalizer col- parameters alone, frequency select quality—sometimes an equalizer
lection based on the technology and cut/boost, give you a terrific only allows control over the amount
employed and the functional type of amount of spectral flexibility. of cut or boost, and can adjust nei-
equalization: software versus hard- The final parameter available on a ther the frequency nor the band-
ware, solid-state versus tube, inte- parametric eq, bandwidth (a.k.a. Q), width of the equalization shape.
grated circuit versus all discreet, dig- determines the ‘width’ of the cut or Generally called program eq, this is
ital versus analog, among others. boost. That is, as you boost the fre- the sort of equalizer found on home
Over time you’ll learn to hear the quency selected by the amount stereos (labeled ‘treble’ and ‘bass’).
subtle sonic differences between shown on the cut/boost knob, how You also see this type of eq on many
them. A session starts. You hear the much are the neighboring frequen- consoles, vintage and new. It appears
singer’s tone. And a bell goes off. cies affected? A narrow bandwidth most often in a 2- or 3-band form:
Instantly you intuit the right choice (high Q) is very focused on the cen- high, mid, and low.
of equalizer for this overdub. ter frequency, and it introduces a In the case of your console’s chan-
Beyond technology, it makes sense sharp spike or notch to the frequen- nel strip, this same equalizer is
to enrich your equalizer collection cy content of the signal being equal- repeated over and over on every
based on functional capabilities: ized. A wide bandwidth (low Q) channel of the console. If it costs an
parametric, semi-parametric, graph- takes a broader brush approach, extra $20 to advance the functional
ic, or plain old program eq. pulling up a wide region of adjacent capability of the equalizer from pro-
The parametric equalizer offers frequencies along with the center gram eq to sweepable, that translates
the most precise control for spectral frequency being tweaked. Obviously, into a bump in price of more than
manipulation, with three different different bandwidth settings have $600 on a 32-channel mixer. The good
parameters (hence the name) for different uses. During the course of news is that well designed program
your knob tweaking pleasure. All the a project you’ll often find the need eq can sound absolutely gorgeous.
other types of equalizers (semi-para- for a range of bandwidth settings. And it often offers frequencies that
metric, graphic and program equaliz-
ers) have some subset of these three
parameters available for adjusting
The sonic shaping power that parametric
on the front of the box or in the pull- equalization offers makes it a favorite part of
down menu; the missing parameters
are fixed by the manufacturer. When the channel strip. But other options exist,
you learn how to use a parametric offering their own benefits.
equalizer, you are learning how to
use all types of equalizers.
Probably the most obvious parame- A 4-band parametric eq has 12 are close enough to the ideal spectral
ter needed on an equalizer is the controls on it, so you can select four location to get the job done on many
one that selects the center frequency different spectral targets and shape tracks; often you don’t even miss the
you wish to attack. In search of shim- each of them. This gives us the abili- frequency select parameter.
mer, we might dial up an eq shape ty to effect a tremendous amount of A slight twist on the idea above
focused on 10 kHz. We’ve got to lis- change to the frequency response of leads us to the graphic equalizer.
ten carefully, though, because the a track. The terrific amount of sonic Like program eq, this device offers
shimmeriness may be better at shaping power that four bands of the engineer only the cut/boost deci-
12 kHz for today’s particular track. parametric equalization offer makes sion, fixing bandwidth and frequency.
RECORDING MAY 2001
On a graphic eq, several frequency Nuts & Bolts has raved about the
bands are presented as sliders rather creative applications of compression.
than knobs. The faders provide a It is used to sharpen the transient
good visual description of the fre- attack of a sound; to lengthen its
quency response modification that is decay; to extract all those breaths,
being applied—hence the name grunts, and rattles that performers
‘graphic.’ Handy also is the fact that and instruments make.
the faders can be made quite com- Trouble is, compression generally
pact. It is not unusual for a graphic can’t be taken away, only added.
equalizer to have from 10 to upwards This sort of compression, therefore,
of 30 bands that fit into one or two doesn’t generally happen during
rack spaces. recording. Radical compression
Graphic eq is extremely intuitive more typically happens during mix-
and comfortable to work with. Being down, when there is time reserved
able to see an outline of what you for tweaking the compressor until it
hear will make it easier and quicker sounds just right.
to dial in the sound you are looking Unless aggressive compression is a
for. Turning knobs on a 4-band para- key part of the sound—tracking
metric equalizer is more of an piano with fierce compression on
acquired taste, and that degree of purpose, for the timbre it creates, for
control isn’t always necessary. example (see ‘The Nuts & Bolts of
t is an axiom of the rock and roll recording craft that of balance. Relying almost entirely on volume controls,