Legion Drafted
Legion Drafted
--Guidelines--
Get a bunch of followers that can fight - maybe ones from mods too.
Try to balance your party don't only have warriors or only mages.
An ideal party is you, 1 MG, 1 DB Archer (the human male) and 1 KotN.
Now that you have a party you need a headquarters. The White Stallion lodge might
work but if you're not planing to have Mazoga in your team, Rosethorn Hall might
work. A camp site seems ideal if the enemies don't respawn there, or a tavern can
also be a good idea (The Inn of Ill Omen has an archery target for training). The
Fighter Stronghold Plug-in would also serve as an amazing HQ if your party are rich
or really deserve a castle.
Now go and do a quest with your party or just explore the world with them. Role
play them with personalities like the DB being sadistic, the MG being snooty and
the KotN being over-zealous. Maybe the KotN and DB don't get along and refuse to
work together and one leaves the team or temporarily gets replaced while the other
gets some R&R at the base. Your adventures might be endless.
You can also pretend that your party of heroes are a bunch drafted men who are put
in the legion to deal with all the evil and lawless things in the province.
many locations you can find that are good to fight the evils
return to the legion offices and report things.
Sleep at camps.
Equipment:
Equipment
Try playing the game using a realistic limit for the amount of items your character
can carry. Ensure that you are never carrying more than one set of clothes and
armor, a melee weapon and/or bow and arrows, a few lockpicks, one repair hammer,
and perhaps a single potion. If you need to transport more items than a person
could realistically carry, use a horse.
Wear clothing appropriate to the circumstances:
Wear fur armor when in snowy areas; wear sandals and lightweight clothes in warm
areas.
Wear a hood when it's raining.
Wear nothing when swimming
Wear simple clothes without shoes when sleeping
When in town, wear upper-class clothes
Only have armor with you when going into combat.
Don't wear the best gear that you can find but instead try for something that suits
your character. Pick weapons that are appropriate. Some examples:
Knights typically wear human-made armor and weapons (no Daedric, Orcish, Elven or
Dwarven).
Knights often lived their lives with but one weapon;
if you want to swap weapons,
break your current one and give it a place of honor.
Thieves wear dark clothing or suitable light armor such as leather. For a weapon,
use a shortsword or a dagger, with a bow to strike from a distance.
Thieves don't use poisons as much as an assassin would.
Assassins can wear the Dark Brotherhood Shrouded Armor, Black Hand robes, or the
Morag Tong Armor set
(from the Mehrune's Razor official mod).
Use daggers and shortswords loaded with poisons to take out enemies.
Vampire Dungeons
Maruader Dungeons
Dasek Moor � A medium fort south of Kvatch containing marauders and undead.
Fort Alessia � A medium fort between the Imperial City and Bravil containing
marauders.
Fort Blueblood � A medium fort southeast of Leyawiin containing marauders (quest-
related).
Fort Cedrian � A medium fort between Bravil and Cheydinhal containing marauders.
Fort Homestead � A medium fort south of the Imperial City containing marauders
Fort Nikel � A small fort west of the Imperial City containing bandits and
marauders.
Fort Scinia � A medium fort east of Cheydinhal containing marauders and undead
(quest-related).
Fort Strand � A medium fort east of Anvil containing marauders (quest-related).
Fort Sutch � A small fort north of Anvil containing mercenaries (quest-related).
Fort Urasek � A medium fort east of the Imperial City containing goblins.
Fort Wariel � A small fort northwest of Kvatch containing marauders.
Fort Wooden Hand � A medium fort between Chorrol and Skingrad containing marauders.
Infested Mine � A medium mine north of Kvatch containing marauders.
Nornal � A large Ayleid ruin southwest of Cheydinhal containing marauders and
undead (quest-related).
Rockmilk Cave � A medium cave between Bravil and Leyawiin containing marauders and
bandits (quest-related).
Bandit Locations
There are also many adventures of the orc campaigns. here is a list incase your
group wishes to randevous with them.
Adventurer Locations
Players have a 25% chance of meeting an Adventurer in the following locations:
Dzonot Cave
Talwinque
Players have a 10% chance of meeting an Adventurer in the following locations:
Arrowshaft Cavern
Doomed Mine
Fort Black Boot
Fort Chalman
Fort Doublecross
Fort Nomore
Fort Urasek
Grayrock Cave
Hrotanda Vale
Kindred Cave
Kingscrest Cavern
Niryastare
Nornal
Rielle