Lesson 1 Facilitator Guide
Lesson 1 Facilitator Guide
Overview Objectives
Students will be able to:
This lesson is about getting students excited and connecting - Communicate with classmates about computing
their own personal interests to computer science. Students are innovations in their lives.
asked to share something they know a lot about and teach it to a - Describe positive and negative effects
small group. Groups make a “rapid” prototype of an innovative of computing innovations.
idea and share it. Students then watch a brief video about -
computing innovations. They then reflect on the employability
skills they have developed and their potential next steps. Preparation/materials needed
❑ Post-its, or paper and tape, or scraps of paper
❑ Poster paper for sharing innovations
Purpose
❑ Print ‘Activity Guide’ handout (one A4 per student)
This activity plants the initial seed for students to think about the (Alternatively you may want 1 A3 per group of 4, to
ways in which they might be able to solve some problems ensure they all work together as a team)
relevant to their lives with technological innovations. ❑ Download the session PowerPoint
❑ Queue up ‘CS is Changing Everything’ video
Agenda
Getting Started (10 min) Links
- What could you teach somebody? - Computer Science is Changing Everything – Video:
- Group introduction and sharing ideas https://www.youtube.com/watch?v=1x54GqfL3UY&
;feature=youtu.be
Main Activity (25 min-35 depending on lesson length)
- Identify impacts and prototype an innovation Vocabulary
- Brainstorm Technological Innovation - Innovation - A new or improved idea, device,
- Rapid Prototype one idea product, etc, or the development thereof
- Share Prototypes
Wrap-up (15mins)
- Prototype - A first or early model of a product
- Show Video - “Computer Science is Changing
Everything” that allows you to test assumptions before
- Careers reflection and next steps developing a final version.
Teaching guide
range). However, please feel free to tailor
This guide includes a suggested script for the session (in o
and adapt this accordingly when delivering.
What you’re trying to do here is get students to state something that they are interested in, but also know a lot about - something they
might have insights into. A big part of students’ enthusiasm for sharing will come from your enthusiasm and genuine interest in getting
to know them. Students might need prodding: there is something that makes them interesting and unique. Something they like to do,
have an interest in, read about, have some expertise in, a hidden talent.
Start to sketch out that idea on a poster. Make a visual representation of your ideas. Remember:
➢ this is a rapid prototype. Just something to quickly convey the idea.
➢ give students a decent amount of time to work and sketch together.
Keep things quick. If a group is worried about not being innovative enough, remind them that very small ideas can have big
consequences. People once thought it was ridiculous that you would want to send a short text message to another person over a
phone. Alternatively, a group may have a great idea that they want to spend more time on. They can do that later. For now, just remind
them it’s a rapid prototype.
Share Prototypes
Do a "Gallery Walk" or a whip around so that each student can see all of the other students' work.
➢Put prototype posters on the wall
➢Give students time to survey the various posters
➢Time permitting, ask an individual from each group to explain what the thing is or what their innovation is.
➢If time is short, ask for one or two volunteers, or hand pick a poster or two for a student to explain.
The slide outlines multiple employability skills as a prompt for pupils to reflect. Encourage them to pick three and think of three specific
examples to support how they have displayed these skills in the session. This is good practice for job applications and interviews -
particularly competency based application processes.
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