Official NBA Rule Rook 2010-11
Official NBA Rule Rook 2010-11
RULES
2010-2011
NATIONAL BASKETBALL
ASSOCIATION
2010-2011
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Section II—Equipment
a. The backboard shall be a rectangle measuring 6' horizontally and 32' vertically. The
front surface shall be flat and transparent.
b. A transparent backboard shall be marked with a 2" white rectangle centered behind
the ring. This rectangle shall have outside dimensions of 24" horizontally and 18" vertically.
c. Home management is required to have a spare board with supporting unit on hand
for emergencies, and a steel tape or extension ruler and a level for use if necessary.
d. Each basket shall consist of a pressure-release NBA approved metal safety ring 18" in
inside diameter with a white cord net 15" to 18" in length. The cord of the net shall not be
less than 30 thread nor more than 120 thread and shall be constructed to check the ball
momentarily as it passes through the basket.
e. Each basket ring shall be securely attached to the backboard with its upper edge 10'
above and parallel to the floor and equidistant from the vertical edges of the board. The
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D. RECORD KEEPING
A record keeping error by the official scorer which involves the score, number of per-
sonal fouls, team fouls and/or timeouts may be corrected by the officials at any time prior to
the end of the fourth period. Any such error which occurs in overtime must be corrected
prior to the end of that period.
E. NUMBER OF PLAYERS
(1) If the ball is put into play and remains in play with one team having six or more
players on the court, an unsportsmanlike technical foul will be assessed on the team with too
many players. Immediately following the free throw awarded for the technical foul, the team
with the correct number of players will instruct the Crew Chief to:
a. resume play from the point in time when the technical foul was assessed, under the
same conditions as would have prevailed had there been no error with a throw-in,
jump ball or foul shot, as appropriate.
b. nullify all play that occurred from the point in time when the ball was put into play
with one team having six or more players on the court and ending when the technical
foul was assessed, and reset the game and shot clock to the point in time when the
ball was put into play, and if the ball was put into play by:
1) a throw-in, the ball shall be returned to the original throw-in spot with all priv-
ileges remaining, if any, or
2) a missed free throw that remained in play, a jump ball shall be held at center
court between any two players in the game, or
3) a jump ball, the ball shall be returned to the original jump ball spot and a jump
ball held with the same two players.
EXCEPTION: Acts of unsportsmanlike conduct and all flagrant fouls, and points scored
from any resulting free throws, shall not be nullified.
(2) Other errors involving the wrong number of players at the start of play, four or less,
are not correctable. Following the technical foul, play shall resume from the point-of-inter-
ruption.
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Section V—Substitutes
a. A substitute shall report to the scorer and position himself in the 8' Substitution Box
located in front of the scorer’s table. He shall inform the scorer whom he is going to replace.
The scorer shall sound the horn as soon as the ball is dead to indicate a substitution. The
horn does not have to be sounded if the substitution occurs between periods or during time-
outs. No substitute may enter the game after a successful field goal by either team, unless
the ball is dead due to a personal foul, technical foul, timeout, infection control or violation.
He may enter the game after a free throw which will not remain in play, whether made or
missed.
b. The substitute shall remain in the Substitution Box until he is beckoned onto the court
by an official. If the ball is about to become live, the beckoning signal shall be withheld.
c. A substitute must be ready to enter the game when beckoned. No delays for removal
of warm-up clothing will be permitted.
d. The substitute shall not replace a free throw shooter or a player involved in a jump
ball unless dictated to do so by an injury, whereby he is selected by the opposing coach. At
no time may he be allowed to attempt a free throw awarded as a result of a technical foul.
e. A substitute shall be considered as being in the game when he is beckoned onto the
court or recognized as being in the game by an official. Once a player is in the game, he can-
not be removed until the ball is legally touched by a player on the court unless: (1) a per-
sonal or technical foul is called, (2) there is a change of possession or (3) administration of
infection control rule.
f. A substitute may be recalled from the scorer’s table prior to being beckoned onto the
court by an official.
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Section I—Basket/Backboard
a. A team’s basket consists of the basket ring and net through which its players try to
shoot the ball. The visiting team has the choice of baskets for the first half. The basket
selected by the visiting team when it first enters onto the court shall be its basket for the first
half.
b. The teams change baskets for the second half. All overtime periods are considered
extensions of the second half.
c. Five sides of the backboard (front, two sides, bottom and top) are considered in play
when contacted by the basketball. The back of the backboard and the area directly behind it
are out-of-bounds.
Section II—Dribble
A dribble is movement of the ball, caused by a player in control, who throws or taps the
ball to the floor.
a. The dribble ends when the dribbler:
(1) Touches the ball simultaneously with both hands
(2) Permits the ball to come to rest while he is in control of it
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Section III—Fouls
a. A common personal foul is illegal physical contact which occurs with an opponent
after the ball has become live and before the horn sounds to end the period. If time expires
before the personal foul occurs, the personal foul should be disregarded, unless it was
unsportsmanlike.
EXCEPTION: If the foul is committed on or by a player in the act of shooting, and the
shooter released the ball prior to the expiration of time on the game clock, then the foul
should be administered in the same manner as with any similar play during the course of the
game (See Rule 13—Section II—b(2)).
b. A technical foul is the penalty for unsportsmanlike conduct or violations by team
members on the floor or seated on the bench.
c. A double foul is a situation in which any two opponents commit personal fouls at
approximately the same time.
d. An offensive foul is illegal contact, committed by an offensive player, after the ball is
live and there is team control.
e. A loose ball foul is illegal contact, after the ball is alive, when team control does not
exist.
f. A flagrant foul is unnecessary and/or excessive contact committed by a player against
an opponent whether the ball is dead or alive.
g. A punching foul is a punch by a player which makes contact with an opponent
whether the ball is dead or alive.
h. An away-from-the-play foul is illegal contact by the defense in the last two minutes
of the game, and/or overtime, which occurs (1) deliberately away from the immediate area
of offensive action, and/or (2) prior to the ball being released on a throw-in.
Section V—Frontcourt/Backcourt
a. A team’s frontcourt consists of that part of the court between its endline and the
nearer edge of the midcourt line, including the basket and inbounds part of the backboard.
b. A team’s backcourt consists of the entire midcourt line and the rest of the court to
include the opponent’s basket and inbounds part of the backboard.
c. A ball being held by a player: (1) is in the frontcourt if neither the ball nor the player
is touching the backcourt, (2) is in the backcourt if either the ball or player is touching the
backcourt.
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Section VII—Pivot
a. A pivot takes place when a player, who is holding the ball, steps once or more than
once in any direction with the same foot, with the other foot (pivot foot) in contact with the
floor.
b. If the player wishes to dribble after a pivot, the ball must be out of his hand before
the pivot foot is raised off the floor. If the player raises his pivot off the floor, he must pass
or attempt a field goal before the foot is returned to the floor.
If he fails to follow these guidelines, he has committed a traveling violation.
Section VIII—Traveling
Traveling is progressing in any direction while in possession of the ball, which is in
excess of prescribed limits as noted in Rule 4—Section VII and Rule 10—Section XIII.
Section IX—Screen
A screen is the legal action of a player who, without causing undue contact, delays or
prevents an opponent from reaching a desired position.
Section X—Field Goal Attempt
A field goal attempt is a player’s attempt to shoot the ball into his basket for a field
goal. The act of shooting starts when, in the official’s judgment, the player has started his
shooting motion and continues until the shooting motion ceases and he returns to a normal
floor position. It is not essential that the ball leave the shooter’s hand. His arm(s) might be
held so that he cannot actually make an attempt.
The term is also used to include the flight of the ball until it becomes dead or is touched
by a player. A tap during a jump ball or rebound is not considered a field goal attempt. How-
ever, anytime a live ball is in flight toward the rim from the playing court, the goal, if made,
shall count, even if time expires or the official’s whistle sounds. The field goal will not be
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Section XVII—Fumble
A player who is holding the ball and fumbles it out of his control may recover the ball.
If his pivot foot moves to recover the ball, he must then pass or shoot the ball. If he fumbles
and recovers it without moving his pivot foot and before the ball touches the floor, he retains
his status before the fumble.
Section I—Scoring
a. A legal field goal or free throw attempt shall be scored when a ball from the playing
area enters the basket from above and remains in or passes through the net.
b. A successful field goal attempt from the area on or inside the three-point field goal
line shall count two points.
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Section II—Timing
a. All periods of regulation play in the NBA will be twelve minutes.
b. All overtime periods of play will be five minutes.
c. Fifteen minutes will be permitted between halves of all games.
d. 130 seconds will be permitted between the first and second periods, the third and
fourth periods and before any overtime period.
e. A team is permitted a total of 30 seconds to replace a disqualified player.
f. The game is considered to be in the two-minute part when the game clock shows 2:00
or less time remaining in the period.
g. The public address operator is required to announce that there are two minutes
remaining in each period.
h. The game clock shall be equipped to show tenths-of-a-second during the last minute
of each period.
Section III—End of Period
a. Each period ends when time expires.
EXCEPTIONS:
(1) If a field goal attempt is in flight toward the basket, the period ends when the
goal is made, missed or touched by an offensive player.
(2) If the official’s whistle sounds prior to the horn or :00.0 on the clock, the period
is not over and time must be added to the clock.
(3) If a field goal attempt is in flight toward the basket when the horn sounds ending
a period, and it subsequently is touched by: (a) a defensive player, the goal, if
successful, shall count; or (b) an offensive player, the period has ended.
(4) If a timeout request is made as time expires for a period, the period ends and the
timeout shall not be granted.
(5) If there is a foul called on or by a player in the act of shooting the period will end
after the foul is penalized. (See Rule 13—II—b[2]).
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Section VI—Timeouts
A—Regular Timeout—100/60 Seconds
a. Each team is entitled to six (6) charged timeouts during regulation play. Each team is
limited to no more than three (3) timeouts in the fourth period. If a team has two (2) or
three (3) full timeouts remaining when the fourth period reaches the 2:00 mark, one (1) of
the timeouts will be changed to a 20-second timeout and it will retain one (1) full timeout.
b. In overtime periods, each team shall be allowed two (2) 60-second timeouts. If a team
has two (2) full timeouts remaining when the overtime period reaches the 2:00 mark, one (1)
of the timeouts will be changed to a 20-second timeout.
c. There must be two 100-second timeouts in the first and third periods and three 100-
second timeouts in the second and fourth periods.
If neither team has taken a timeout prior to 5:59 of the first or third period, it shall be
mandatory for the Official Scorer to take it at the first dead ball and charge it to the home
team. If no subsequent timeouts are taken prior to 2:59, it shall be mandatory for the Official
Scorer to take it and charge it to the team not previously charged.
If neither team has taken a timeout prior to 8:59 of the second or fourth period, a
mandatory timeout will be called by the Official Scorer and charged to neither team. If there
are no subsequent timeouts taken prior to 5:59, it shall be mandatory for the Official Scorer
to take it at the first dead ball and charge it to the home team. If no subsequent timeouts are
taken prior to 2:59, it shall be mandatory for the Official Scorer to take it and charge it to the
team not previously charged.
The Official Scorer shall notify a team when it has been charged with a mandatory time-
out.
Any additional timeouts in a period beyond those which are mandatory shall be 60 sec-
onds.
No mandatory timeout may be charged during an official’s suspension-of-play.
EXCEPTION: Suspension-of-play for Infection Control. See Comments on the Rules—N.
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Section VIII—Time-In
a. After time has been out, the game clock shall be started:
1) On a free throw that is unsuccessful and the ball continues in play, the game
clock shall be started when the missed free throw is legally touched by any player.
2) If play is resumed by a throw-in from out-of-bounds, the game clock shall be
started when the ball is legally touched by any player within the playing area of the court.
3) If play is resumed with a jump ball, the game clock shall be started when the ball
is legally tapped.
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Section I—Definition
For the purpose of clarification the 24-second device shall be referred to as “the 24-sec-
ond clock.”
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Section II—Ball
a. The ball is out-of-bounds when it touches a player who is out-of-bounds or any other
person, the floor, or any object on, above or outside of a boundary or the supports or back of
the backboard.
b. Any ball that rebounds or passes directly behind the backboard, in either direction,
from any point is considered out-of-bounds.
c. The ball is caused to go out-of-bounds by the last player to touch it before it goes out,
provided it is out-of-bounds because of touching something other than a player. If the ball is
out-of-bounds because of touching a player who is on or outside a boundary, such player
caused it to go out.
d. If the ball goes out-of-bounds and was last touched simultaneously by two opponents,
both of whom are inbounds or out-of-bounds, or if the official is in doubt as to who last
touched the ball, or if the officials disagree, play shall be resumed by a jump ball between
the two involved players in the nearest restraining circle.
EXCEPTION: Rule 6—Section V—a(10).
e. If the ball is interfered with by an opponent seated on the bench or standing on the
sideline (Rule 12A—Section II—a[7]), it shall be awarded to the offended team out-of-
bounds nearest the spot of the violation.
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Section XIII—Traveling
a. A player who receives the ball while standing still may pivot, using either foot as the
pivot foot.
b. A player who receives the ball while he is progressing or upon completion of a dribble,
may take two steps in coming to a stop, passing or shooting the ball. A player who receives the
ball while he is progressing must release the ball to start his dribble before his second step.
The first step occurs when a foot, or both feet, touch the floor after gaining control of
the ball.
The second step occurs after the first step when the other foot touches the floor, or both
feet touch the floor simultaneously.
A player who comes to a stop on step one when both feet are on the floor or touch the
floor simultaneously may pivot using either foot as his pivot. If he jumps with both feet he
must release the ball before either foot touches the floor.
A player who lands with one foot first may only pivot using that foot.
A progressing player who jumps off one foot on the first step may land with both feet
simultaneously for the second step. In this situation, the player may not pivot with either
foot and if one or both feet leave the floor the ball must be released before either returns to
the floor.
c. In starting a dribble after (1) receiving the ball while standing still, or (2) coming to a
legal stop, the ball must be out of the player’s hand before the pivot foot is raised off the
floor.
d. If a player, with the ball in his possession, raises his pivot foot off the floor, he must
pass or shoot before his pivot foot returns to the floor. If he drops the ball while in the air, he
may not be the first to touch the ball.
e. A player who falls to the floor while holding the ball, or while coming to a stop, may
not gain an advantage by sliding.
f. A player who attempts a field goal may not be the first to touch the ball if it fails to
touch the backboard, basket ring or another player.
g. A player may not be the first to touch his own pass unless the ball touches his back-
board, basket ring or another player.
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Section VII—Fines
a. The following progressive technical foul and ejection schedules will apply.
(1) REGULAR SEASON
Technical Fouls 1-5: $1,000 fine each
Technical Fouls 6-10: $1,500 fine each
Technical Fouls 11-15: $2,000 fine each (with a warning letter
sent when the violator reaches his 12th
technical foul)
Technical Foul 16: $2,500 fine plus one-game suspension
Each Additional Technical Foul: $2,500 fine
Each Two Additional Technical Fouls
(18, 20, 22, etc.): $2,500 fine plus one-game suspension
(2) PLAYOFFS
Technical Fouls 1-2: $1,000 fine each
Technical Fouls 3-4: $1,500 fine each
Technical Fouls 5-6: $2,000 fine each (with a warning letter
sent when the violator reaches his 5th
technical foul)
Technical Foul 7: $2,500 fine plus one-game suspension
Each Additional Technical Foul: $2,500 fine
Each Two Additional Technical Fouls
(9, 11, 13, etc.): $2,500 fine plus one-game suspension
(3) EJECTIONS
First Ejection: $1,000
Each Subsequent Ejection: Player’s last ejection fine plus $1,000
All players will revert to the $1,000 ejection level for the playoffs.
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B. Personal Foul
Section I—Types
a. A player shall not hold, push, charge into, impede the progress of an opponent by
extending a hand, arm, leg or knee or by bending the body into a position that is not normal.
Contact that results in the re-routing of an opponent is a foul which must be called immedi-
ately.
b. Contact initiated by the defensive player guarding a player with the ball is not legal.
This contact includes, but is not limited to, forearm, hands, or body check.
EXCEPTIONS:
(1) A defender may apply contact with a forearm to an offensive player with the ball
who has his back to the basket below the free throw line extended outside the
Lower Defensive Box.
(2) A defender may apply contact with a forearm and/or one hand with a bent elbow
to an offensive player in a post-up position with the ball in the Lower Defensive
Box.
(3) A defender may apply contact with a forearm to an offensive player with the ball
at any time in the Lower Defensive Box.
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B. FOULS: FLAGRANT—UNSPORTSMANLIKE
To be unsportsmanlike is to act in a manner unbecoming to the image of professional
basketball. It consists of acts of deceit, disrespect of officials and profanity. The penalty for
such action is a technical foul. Repeated acts shall result in expulsion from the game and a
minimum fine of $1000.
A flagrant foul—penalty (1) is unnecessary contact committed by a player against an
opponent.
A flagrant foul—penalty (2) is unnecessary and excessive contact committed by a
player against an opponent. It is an unsportsmanlike act and the offender is ejected following
confirmation by instant replay review.
The offender will be subject to a fine not exceeding $50,000 and/or suspension by the
Commissioner.
See Rule 12B—Section IV for interpretation and penalties.
C. BLOCK-CHARGE
A defensive player is permitted to establish a legal guarding position in the path of a
dribbler regardless of his speed and distance.
A defensive player is not permitted to move into the path of an offensive player once he
has started his upward motion with the ball to attempt a field goal or pass.
A defensive player must allow a moving player the opportunity to stop or change direc-
tion when the offensive player receives a pass outside the lower defensive box. The lower
defensive box is the area between the 3-foot posted-up marks, the bottom tip of the circle
and the endline.
A defensive player must allow an airborne player the opportunity to land and then stop
or change direction when the offensive player is outside the lower defensive box.
A defensive player is permitted to establish a legal guarding position in the path of an
offensive player who receives a pass inside the lower defensive box regardless of his speed
and distance.
A defensive player must allow an airborne player who receives a pass the space to land
when the offensive player is inside the lower defensive box.
A player must allow a moving opponent without the ball the opportunity to stop or
change direction.
The speed of the player will determine the amount of distance an opponent must allow.
If an offensive player causes contact with a defensive player who has established a legal
position, an offensive foul shall be called and no points may be scored. A defensive player
may turn slightly to protect himself, but is never allowed to bend over and submarine an
opponent.
An offensive foul should not be called for charging if the contact is with a secondary
defensive player who has established a defensive position within a designated “restricted
area” near the basket for the purpose of drawing an offensive foul. The “restricted area” for
this purpose is the area bounded by an arc with a 4-foot radius measured from the face of the
backboard.
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D. GAME CANCELLATION
For the purpose of game cancellation, the officials’ jurisdiction begins with the opening
tipoff. Prior to this, it shall be the decision of the home management whether or not playing
conditions are such to warrant postponement.
However, once the game begins, if because of extremely hazardous playing conditions
the question arises whether or not the game should be cancelled, the crew chief shall see that
EVERY effort is made to continue the game before making the decision to terminate it.
E. PHYSICAL CONTACT—SUSPENSION
Any player or coach guilty of intentional physical contact with an official shall automat-
ically be suspended without pay for one game. A fine and/or longer period of suspension will
result if circumstances so dictate.
F. PROTEST
Protests are not permitted during the course of a game. In order to file a protest, the pro-
cedure, as set forth in the NBA constitution, is as follows: “In order to protest against or
appeal from the result of a game, notice thereof must be given to the Commissioner within
forty-eight (48) hours after the conclusion of said game, by E-mail or fax, stating therein the
grounds for such protest. No protest may be filed in connection with any game played during
the regular season after midnight of the day of the last game of the regular schedule. A
protest in connection with a playoff game must be filed not later than midnight of the day of
the game protested. A game may be protested only by a Governor, Alternate Governor or
Head Coach. The right of protest shall inure not only to the immediately allegedly aggrieved
contestants, but to any other member who can show an interest in the grounds of protest and
the results that might be attained if the protest were allowed. Each E-mail or fax of protest
shall be immediately confirmed by letter and no protest shall be valid unless the letter of
confirmation is accompanied by a check in the sum of $10,000 payable to the Association. If
the member filing the protest prevails, the $10,000 is to be refunded. If the member does not
prevail, the $10,000 is to be forfeited and retained in the Association treasury.
“Upon receipt of a protest, the Commissioner shall at once notify the member operating
the opposing team in the game protested and require both of said members within five (5)
days to file with him such evidence as he may desire bearing upon the issue. The Commis-
sioner shall decide the question raised within five (5) days after receipt of such evidence.”
G. SHATTERING BACKBOARDS
Any player whose contact with the basket ring or backboard causes the backboard to
shatter or makes the ring unplayable will be penalized in the following manner:
(1) Pre-game and/or Half-time warm-ups—No penalty to be assessed by officials.
(2) During the game—Non-unsportsmanlike conduct technical foul. Under NO cir-
cumstances will that player be ejected from the game.
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I. OFFENSIVE 3-SECONDS
The offensive player cannot be allowed in the 3-second lane for more than the allotted
time. This causes the defensive player to ‘hand-check’ because he cannot control the offen-
sive player for that extended period of time.
If the offensive player is in the 3-second lane for less than three seconds and receives
the ball, he must make a move toward the hoop for the official to discontinue his three sec-
ond count. If he attempts to back the defensive player down, attempting to secure a better
position in relation to the basket, offensive three seconds or an offensive foul must be called.
If he passes off and immediately makes a move out of the lane, there should be no whistle.
J. PLAYER CONDUCT—SPECTATORS
Any coach, player or trainer who deliberately enters the spectator stands during the
game will be automatically ejected and the incident reported by E-mail to the Commissioner.
Entering the stands to keep a ball in play by a player or the momentum which carries the
player into the stands is not considered deliberate. The first row of seats is considered the
beginning of the stands.
K. FIGHTING
Violent acts of any nature on the court will not be tolerated. Players involved in alterca-
tions will be ejected, fined and/or suspended.
There is absolutely no justification for fighting in an NBA game. The fact that you may
feel provoked by another player is not an acceptable excuse. If a player takes it upon himself
to retaliate, he can expect to be subject to appropriate penalties.
L. EXPIRATION OF TIME
NO LESS THAN :00.3 must expire on the game clock when a ball is thrown inbounds
and then hit instantly out-of-bounds. If less than :00.3 expires in such a situation, the timer
will be instructed to deduct AT LEAST :00.3 from the game clock. If, in the judgment of the
official, the play took longer than :00.3, he will instruct the timer to deduct more time. If
less than :00.3 remain on the game clock when this situation occurs, the period is over.
The game clock must show :00.3 or more in order for a player to secure possession of
the ball on a rebound or throw-in to attempt a field goal. Instant replay shall be utilized if the
basket is successful on this type of play and the clock runs to 0:00.
The only type of field goal which may be scored if the game clock is at :00.2 or :00.1 is
a “tip-in” or “high lob.”
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