Courtier - Bureaucrat
Courtier - Bureaucrat
Career Skills - Calligraphy, Charm, Deception, Government, Knowledge (Lore), Negotiation, Melee – Light, and one of the
following: Arts, Games, Perform, Tea Ceremony. Passive
Bonus Career Skills – Calligraphy, Charm, Discipline, Government.
Ranked
Gain +1 strain threshold Once per session, when When a character involuntarily May upgrade difficulty of
making a Coercion skill check, suffers strain, he suffers 1 less incoming Charm, Coercion, or
Cost: 5 the character may use strain per rank of Resolve to a Deception checks once per
Deception skill instead. minimum of 1. rank of Nobody's Fool.
Cost: 5 Cost: 5 Cost: 5
Plausible Supporting
Twisted Words Grit
Deniability Evidence
Take a Plausible Deniability When an incoming social When assisting an ally with a Gain +1 strain threshold
action makes a Hard (ddd) check generates tt or y, Charm, Deception,
Coercion check to convince may suffer 1 strain as an Government, or Negotiation Cost: 10
one bystander equal to your incidental to inflict strain equal check, add automatic a per
Fire to depart quietly. to ranks in Coercion on rank of Supporting Evidence.
speaker.
Cost: 10 Cost: 10 Cost: 10
Each rank of Dedication When a character involuntarily May upgrade difficulty of May decrease difficulty of
increases one of your suffers strain, he suffers 1 less incoming Charm, Coercion, or Discipline checks to avoid fear
character’s characteristics by strain per rank of Resolve to a Deception checks once per by 1 per rank of Confidence, to
one. This talent cannot minimum of 1. rank of Nobody's Fool. a minimum of Easy (d).
increase a characteristic
Cost: 15 Cost: 15 Cost: 15
above 6.
Cost: 15
After another character makes Once per session, may Once per encounter, you may Once per encounter, take the
a social check, suffer 3 strain introduce a "fact" into the spend one Story Point to heal Discredit action, make a Hard
to take an interjection narrative as if a Story Point strain equal to your Air. (ddd) Deception check to
incidental make an Average had been spent. upgrade the difficulty of one
(dd) Vigilance check to add character's social checks
s or f equal to s, and a or Cost: 25 Cost: 25 once, plus once for every
t equal to a to the check. aa, until the end of the
encounter.
Cost: 25
Cost: 25