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Agile Answer

This document contains 47 multiple choice questions related to agile concepts and practices like Scrum, XP, user stories, estimation techniques, and more. The questions cover topics such as what user stories should contain, how velocity is used, agile artifacts, principles like individuals and interactions over processes, common agile roles and certifications, and practices like continuous integration, test-driven development, and daily builds.

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100% found this document useful (2 votes)
18K views7 pages

Agile Answer

This document contains 47 multiple choice questions related to agile concepts and practices like Scrum, XP, user stories, estimation techniques, and more. The questions cover topics such as what user stories should contain, how velocity is used, agile artifacts, principles like individuals and interactions over processes, common agile roles and certifications, and practices like continuous integration, test-driven development, and daily builds.

Uploaded by

Sudarshan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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1. Select the correct option from below regarding the user story. a.

User story should be written


in business language b. User story should contain technical details c. User stories are also
know as epics

Answer : User story should be written in business language

2. Estimates of the stories in an iteration should be in line with the ____________. a. Velocity of
the team b. CUT productivity

3. Who specifies the tests in coordination with the tester? a. Customer b. Developer c. Business
Analyst

4. Identify the incorrect statements from below. a. Developers are responsible for estimating as
a team b. Developers are not responsible for participating in the iteration planning meeting c.
Developers will help divide the stories into tasks d. Developers ensure the amount of work
assigned to them

5. XP and Scrum practices are _____________. a. Scope based b. Iterative c. Incremental d.


Iterative and incremental Show Answer

6. Once the sprint backlog is finalized during the spring planning meeting it _________ be
changed at any time during the sprint execution cycle. a. should not b. Can Show Answer

7. Once the product backlog is prioritized by the customer it ________ be reprioritized at any
time during the project execution. a. can b. Should not

8. Outcome of a sprint is demonstrated as ________. a. a Slide show b. Wired frames c.


Working software Hide Answer Answer : Working software
9. Actual Utilization Factor is ________. a. Actual Effort/Capacity b. Planned Effort/Capacity
*100 c. (Actual Effort – Planned Effort)/Capacity d. Planned Effort/Capacity Hide Answer
Answer : Actual Effort/Capacity

10. Agile promotes ________. a. Tracking velocity of individual developer b. Tracking velocity at
the team level Hide Answer Answer : Tracking velocity at the team level

11. Iteration Burn down Chart tracked at the iteration level is _____to the Release Burn down
Chart that is tracked at the release level. a. Not similar b. Similar Hide Answer Answer : Similar

12 .Agile emphasis on the ______ needed to build a product. a. Tasks b. Features Hide Answer
Answer : Features

13. Retrospective (where everybody on the team takes a little time to look back and identify
openly what went right and what went wrong) needs to be done ________. a. At the end of the
project b. At end of a release c. At the end of an iteration d. Daily Hide Answer Answer : At the
end of an iteration

14. Which one of the following is not a Scrum artifact? a. Increment of Potentially Shippable
Product Functionality b. Product Backlog c. Use Case diagrams d. Sprint Backlog Hide Answer
Answer : Use Case diagrams

15. One of the agile values states ‘Individual and Interactions over _______’. a. Tools and
Documents b. Processes and Tools c. Processes d. Reviews and Documents Hide Answer
Answer : Processes and Tools

16. Which of the following is true for pair programming? a. Both programmers must have similar
skill set b. While one programmer codes one module the other codes different module. They
review each others work at the end of the day c. Both programmers must have different skill set
d. While one programmer codes the other reviews online Hide Answer Answer : While one
programmer codes the other reviews online

17. ____________________ helps to apply good rules of abstraction and modularity. a. Test
First Development b. Continuous Integration c. Collected ownership d. Coding Standards Hide
Answer Answer : Test First Development

18. Building for today and not for tomorrow’ is encouraged by XP value _________. a.
Feedback b. Simplicity c. Communication d. Courage Hide Answer Answer : Simplicity

19 .By following the practice of Simple Design, an agile team __________. a. Keeps the design
exactly suited for the current functionality of the system b. Arrives at the best possible design
right at the beginning c. Does not allow any changes in the design d. Does not think about
design at all Hide Answer Answer : Keeps the design exactly suited for the current functionality
of the system
20. Simple Design involves ________. a. Coming up with a design that is easiest to code b.
Designing only using tools c. Designing for the current iteration only d. Designing with least
number of interfaces Hide Answer Answer : Designing for the current iteration only

21. Which one of the following is a popular certification associated with Scrum? a. Scrum
Certified b. Certified Scrum Manager c. Certified Scrum Master d. Certified Scrum Trainer Hide
Answer Answer : Certified Scrum Master

22. What is a Burn down Graph? a. A Sprint plan which is burned to celebrate successful
completion of Sprint b. The trend of work accomplished across time in a Sprint, a release, or a
product c. A Graph to measure human Burnout effect due to fast pace of sprint d. The trend of
work remaining across time in a sprint, a release, or a product Hide Answer Answer : The trend
of work remaining across time in a sprint, a release, or a product

23. What does TDD stand for? a. Total Design Development b. Test Driven Development c.
Test Document Design d. Throughout Driven Development Hide Answer Answer : Test Driven
Development

24. What does IEH mean in estimation context? a. Ideal Engineering Hours b. Ideal Estimation
Hours c. Ideal Engagement Heads-up d. Ideal Effective Hours Hide Answer Answer : Ideal
Engineering Hours

25. What is recommended User Story format? a. As a [Product Owner], I want to [goal], so I
can [benefit]. b. As a [user role], I want to [goal], so I can [benefit]. c. As a [Customer], I want to
[check], so I can [buy]. d. As a [Product Owner], I want to [build], so I can [validate]. Hide
Answer Answer : As a [user role], I want to [goal], so I can [benefit].

26. What is the primary measure of progress in Agile? a. Effort burn down b. Agility c. Metrics
and review d. Working software Hide Answer Answer : Working software

27. What are the three legs of Empirical Process Control? a. Review, Rewards and Respect b.
Plan, Goals and Review c. People, Communication and Process d. Transparency, Inspect and
Adapt Hide Answer Answer : Transparency, Inspect and Adapt

28. What are the two flavors of TDD? a. Unit and Acceptance b. Automation and Integration c.
System and Integration d. Regression and Unit Hide Answer Answer : Unit and Acceptance

29. Identify list of Agile Methods? a. ASD, Scrum and RUP b. DSDM, RUP, Crystal Clear and
XP c. DSDM, FDD, XP and Scrum Hide Answer Answer : DSDM, FDD, XP and Scrum

30. In estimation context, Story Points are based on ________? a. Relative size and complexity
b. Lines of Code c. Efforts d. Work Breakdown Structure Hide Answer Answer : Relative size
and complexity

31. In planning perspective, Agile follows _______. a. Adhoc Planning b. Upfront Planning c.
Adaptive Planning d. Iterative Planning Hide Answer Answer : Adaptive Planning
32. In Agile Projects what should be the minimum frequency of builds? a. Weekly b. Daily twice
c. Daily once d. Project specific Hide Answer Answer : Daily once

33. Compared to the traditional methods, Agile approach is___________. a. Predictive b.


Process-Centric c. Adaptive Hide Answer Answer : Adaptive

34. In Requirement context, what is Theme? a. Use Case diagrams b. A set of related story
Hide Answer Answer : A set of related story

35. List the pre-requisite for Agile development. a. Domain expertise b. Infrastructure setup and
engineering disciplines c. Engineering discipline d. Highly experienced team members Hide
Answer Answer : Infrastructure setup and engineering disciplines

36. One of the agile values states ‘Customer _______over _________’. a. Service, Contracts b.
Collaboration, Contract Negotiation c. Communication, SOW d. Deliverables Documents Hide
Answer Answer : Collaboration, Contract Negotiation

37. What are the benefits of Continuous Integration? a. Availability of working software b. Less
emphasis is required on code reviews c. Testing cycle can start early Hide Answer Answer :
Availability of working software

38. Agile methodology has following features. a. Predictive development b. Requires highly
skilled team c. Time-boxed iteration Hide Answer Answer : Time-boxed iteration

39. Agile promotes to have _________ teams. a. Distributed b. Co-located Hide Answer Answer
: Co-located

40. Unit test is a ____________. a. Test of end to end scenario b. Test to verify the entire use
case c. Specific quick test that examines a little piece of code Hide Answer Answer : Specific
quick test that examines a little piece of code

41. Select all possible issues that can prop up with unit tests. a. Duplication of tests b. All c.
Complicating test cases d. Maintaining the unit test codes Hide Answer Answer : All

42. Code Quality _______. a. Implies that code should work as intended and is maintainable in
future by any developer b. is not necessary to maintain in agile c. Can be looked into after 2-3
iterations Hide Answer Answer : Implies that code should work as intended and is maintainable
in future by any developer

43 ._______ is a very popular estimation technique where in developers, testers and designers
participate. a. Planning Pocker b. Velocity c. Story Points d. Function Point Hide Answer Answer
: Planning Pocker

44. ________ is a unit measure of work estimate for development of feature in Agile. a. Use
Case point b. Story Point c. Story d. Velocity Hide Answer Answer : Story Point

45. Sprint planning meeting generally lasts for maximum of ________ day. a. One b. Two c.
Half Hide Answer Answer : Half
46. Stories should be defined in terms of _______. a. Story points b. Number of features
covered c. Business value Hide Answer Answer : Business value

47. While utilizing continuous integration it is important for development team to _______. a.
Create release note b. Make the build on demand of Scrum Master c. Include unit tests as part
of the build process Hide Answer Answer : Include unit tests as part of the build process

48. A project is following strict time boxed iteration. In one of the iteration: With actual effort of
60 person hours, it delivered 8 stories with cumulative 27 story points and slipped to deliver 2
story with 9 story points, there were 25 builds created out of which 15 passed. 18 out of 30 test
cases were automated. 21 test cases discovered defects. Which of the following metrics are
correct? a. Schedule deviation is can not be calculated, test case efficiency is 60% b. Test case
efficiency is 60% , Commitment slippage is 25%, Build success rate is 70% c. Schedule
deviation is zero, test case efficiency is 70% , Commitment slippage is 20%, Build success rate
is 60% Hide Answer Answer : Schedule deviation is zero, test case efficiency is 70% ,
Commitment slippage is 20%, Build success rate is 60%

49. A project is following strict time boxed iteration. In one of the iteration: With actual effort of
60 person hours, it delivered 6 stories with cumulative 24 story points and slipped to deliver 2
story with 9 story points, there were 25 builds created out of which 15 passed. 18 out of 30 test
cases were automated. 18 test cases discovered defects. Which of the following metrics are
correct? a. Test automation percentage is 75%and commitment slippage is 25 % b. Test case
efficiency is 60% and Commitment slippage is 25% Hide Answer Answer : Test case efficiency
is 60% and Commitment slippage is 25%

50. A project is following strict time boxed iteration. In one of the iteration: With actual effort of
60 person hours, it delivered 6 stories with cumulative 48 story points and slipped to deliver 2
story with 9 story points, there were 25 builds created out of which 20 passed. 21 out of 30 test
cases were automated. 18 test cases discovered defects. Which of the following metrics are
correct? a. Test automation percentage is 70%.Commitment slippage is 25%. Velocity is 0.8
story point /person hour. b. Test case efficiency is 70%. Velocity is 0.6 Story Point/Person
Hour . Commitment slippage is 33%. Schedule deviation cannot be calculated. Hide Answer
Answer : Test automation percentage is 70%.Commitment slippage is 25%. Velocity is 0.8 story
point /person hour.

51. A project is following strict time boxed iteration. In one of the iteration: With actual effort of
60 person hours, it delivered 8 stories with cumulative 36 story points and slipped to deliver 2
story with 9 story points, there were 30 builds created out of which 21 passed. 24 out of 30 test
cases were automated. 24 test cases discovered defects. Which of the following metrics are
correct? a. Commitment slippage is 25%. Schedule deviation can not be calculated b. Test case
efficiency is 60%. Velocity is 0.8 Story Point/Person Hour c. Test automation percentage is
80%.Commitment slippage is 20% d. Velocity is 0.4 Story Point/Person Hour, Build success rate
is 60% Hide Answer Answer : Test automation percentage is 80%.Commitment slippage is 20%

52. A project is following strict time boxed iteration. In one of the iteration: With actual effort of
60 person hours, it delivered 8 stories with cumulative 36 story points and slipped to deliver 2
story with 9 story points, there were 30 builds created out of which 21 passed. 18 out of 30 test
cases were automated. 24 test cases discovered defects. Which of the following metrics are
correct? a. Test case efficiency is 60%. Velocity is 0.8 Story Point/Person Hour b. Commitment
slippage is 20%. Schedule deviation is zero c. Velocity is 0.4 Story Point/Person Hour, Build
success rate is 60% d. Test automation percentage is 80%.Commitment slippage is 25% Hide
Answer Answer : Commitment slippage is 20%. Schedule deviation is zero

53. A project is following strict time boxed iteration. In one of the iteration: With actual effort of
60 person hours, it delivered 8 stories with cumulative 54 story points and slipped to deliver 2
story with 9 story points, there were 30 builds created out of which 21 passed. 24 out of 30 test
cases were automated. 18 test cases discovered defects. Which of the following metrics are
correct? a. Commitment slippage is 40%. Schedule deviation can not be calculated b. Test case
efficiency is 80%. Velocity is 0.6 Story Point/Person Hour c. Velocity is 0.9 Story Point/Person
Hour, Build success rate is 70% d. Test automation percentage is 60%.Commitment slippage is
25% Hide Answer Answer : Velocity is 0.9 Story Point/Person Hour, Build success rate is 70%

54. A project is following strict time boxed iteration. It was expected to complete in 5 iteration but
it took one more iteration to complete. In one of the iteration: With actual effort of 60 person
hours, it delivered 6 stories with cumulative 36 story points and slipped to deliver 2 story with 9
story points, there were 30 builds created out of which 21 passed. 21 out of 30 test cases were
automated. 24 test cases discovered defects. Which of the following metrics are correct? a. Test
case efficiency is 60%. Velocity is 0.8 Story Point/Person Hour b. Test automation percentage is
80%.Commitment slippage is 20% . Schedule deviation is 70% over all. c. Velocity is 0.6 Story
Point/Person Hour, Build success rate is 70%, schedule deviation is 20% overall. Hide Answer
Answer : Velocity is 0.6 Story Point/Person Hour, Build success rate is 70%, schedule deviation
is 20% overall.

55. A project is following strict time boxed iteration. In one of the iteration: With actual effort of
72 person hours, it delivered 8 stories with cumulative 36 story points and slipped to deliver 2
story with 9 story points, there were 30 builds created out of which 24 passed. 24 out of 30 test
cases were automated. 21 test cases discovered defects. Which of the following metrics are
correct? a. Velocity is 0.75 Story Point/Person Hour, Build success rate is 70% b. Test case
efficiency is 60%. Velocity is 0.8 Story Point/Person Hour c. Test automation percentage is
80%.Commitment slippage is 20% d. Schedule deviation not be calculated Hide Answer Answer
: Test automation percentage is 80%.Commitment slippage is 20%

56. A project is following strict time boxed iteration. In one of the iteration: With actual effort of
72 person hours, it delivered 8 stories with cumulative 58 story points and slipped to deliver 2
story with 9 story points, there were 30 builds created out of which 24 passed. 24 out of 30 test
cases were automated. 21 test cases discovered defects. Which of the following metrics are
correct? a. Test automation percentage is 70%.Commitment slippage is 25% b. Velocity is 0.8
Story Point/Person Hour, Build success rate is 80% c. Schedule deviation not be calculated d.
Test case efficiency is 60%. Velocity is 0.8 Story Point/Person Hour Hide Answer Answer :
Velocity is 0.8 Story Point/Person Hour, Build success rate is 80%
57. _____________ is a key behavior exhibited by members of successful agile teams. a. High
self discipline b. Low estimation adherence c. Low self discipline d. High metrics orientation
Hide Answer Answer : High self discipline

58. Select appropriate statement. a. Agile is all about working software without any
documentation b. Agile is all about working software with upfront prescriptive documentation c.
Agile is all about working software with just enough documentation Hide Answer Answer : Agile
is all about working software with just enough documentation

59. During the iteration planning_______ helps to minimize dependencies across teams
executing Agile in distributed environment. a. Vertical slicing b. Horizontal slicing c. Backlog
slicing Hide Answer Answer : Vertical slicing

60. Select appropriate related to Pair Programming. a. Expensive code review b. Has reduced
distractions c. Helps to restrict knowledge of the code to key members of project Hide Answer
Answer : Has reduced distractions

61. Delivery Business Value (DBV) is _______. a. Delivered business value for the product
backlog b. Delivered business value for the release backlog c. Delivered Business Value till the
iteration/ Business Value of the product backlog Hide Answer Answer : Delivered Business
Value till the iteration/ Business Value of the product backlog

62. Burn down Chart gives amount of ________ each day in the iteration. a. Re-estimated work
effort remaining b. Feature completed c. Tasks completed Hide Answer Answer : Re-estimated
work effort remaining

63. Velocity gives productivity of team in terms of _______ implemented based their actual
efforts in the iteration. a. Function points b. Feature points c. Use case points d. Story points
Hide Answer Answer : Story points

64. Cruise Control is a tool ________. a. For creating and testing the automated builds b. For
creating automated builds and release reports c. For scheduling and creating the automated
builds Hide Answer Answer : For scheduling and creating the automated builds

65. ________ may not be done during every iteration. a. Integration b. Coding c. Release d.
Stories estimate Hide Answer Answer : Release

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