0% found this document useful (0 votes)
85 views7 pages

Beathag - Humana NPC

Uploaded by

Fabricio Caxias
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
85 views7 pages

Beathag - Humana NPC

Uploaded by

Fabricio Caxias
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 7

Beathag Creag Lawful Good

Character Name Alignment Player

Wilderness Warden (5) Silvanus Terras Centrais do Ocidente


Character Level Deity Homeland Campaign

Human Medium F 17 1,80 120 vermelho Verdes


Race Size Gender Age Height Weight Hair Eyes

Ability Score Mod. Temp. Temp.


Name Score Mod. HP
Hit Points
56 Movement
STR
Strength
19 +4 Total nonlethal Damage

30 ft. 6 sq. 20 ft. 4 sq.


Base Speed Armor Speed Burrow
DEX
Dexterity
14 +2
Wounds / Current HP

CON 14 +2 Initative 2 2 0 Fly Maneuverability Swim Climb Temp. Mods


Constitution = +
TOTAL Dex Misc. SKILLS
INT
Intelligence
13 +1 Damage Skill Names Total Abilit Ranks Misc
Reduction
Acrobatics -2 =DEX 2 +0 + -4
WIS 15 +2 Channel
Wisdom
Energy Appraise 1 =INT 1 +0 +0

CHA
x Artistry 1 =INT 1 +0 +0
Charisma
16 +3 Lay On
Hands
Bluff 3 =CHA 3 +0 +0
x Climb 0 =STR 4 +0 + -4
AC
Armor Class
18 =10+ 6 + 0 + 2 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 5 =INT 1 +1 +3
x Craft (b) 1 =INT 1 +0 +0
Touch AC 12 Flat Footed AC 16
x Craft (c) 1 =INT 1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 3 =CHA 3 +0 +0
FortitudeConstitution
6 = 4 + 2 + 0 + 0 + Disable Device* =DEX + +
Disguise 3 =CHA 3 +0 +0
Reflex 3 = 1 + 2 + 0 + 0 +
Dexterity
Escape Artist -2 =DEX 2 +0 + -4

Will 6 = 4 + 2 + 0 + 0 +
Fly -2 =DEX 2 +0 + -4
Wisdom
x Handle Animal 8 =CHA 3 +2 +3
Spell Energy Heal 2 =WIS 2 +0 +0
B.A.B. 5 Resistance Resistance
Intimidate 3 =CHA 3 +0 +0
CMB 9 = 5 + 4 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 21 =10+ 5 + 4 + 2 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
x Knowledge (geography) 6 =INT 1 +2 +3
Weapon
Knowledge (history)* =INT + +
(Power Attack) Greatsword Knowledge (local)* =INT + +
Critical Type Range Ammo
x Knowledge (nature) 6 =INT 1 +2 +3
19-20/x2 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+7 2d6+12 x Knowledge (religion) 6 =INT 1 +2 +3
Weapon Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo Perception 2 =WIS 2 +0 +0
Perform (a) 3 =CHA 3 +0 +0
Attack Damage
Perform (b) 3 =CHA 3 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 3 =DEX 2 +2 + -1
Critical Type Range Ammo x Sense Motive 7 =WIS 2 +2 +3
Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
Stealth -2 =DEX 2 +0 + -4

Weapon
x Survival 7 =WIS 2 +2 +3
x Swim 4 =STR 4 +1 + -1

Critical Type Range Ammo Use Magic Device* =CHA + +


X Class Skill *Trained Only

Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.

Weapon
Languages

Critical Type Range Ammo

Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties

Lamellar (steel) 6 Armor -4 25% 35 lbs.


Bracers of Armor +2 2 Bracer 0 0% 1 lbs.

Totals 8 -4 25% 36 lbs.

Feats Favored Terrains Equipment Qty. lbs. Head Qty. lbs.

Armor Adept Plains


Armor Proficiency, Heavy Other Specials
Headband Qty. lbs.

Armor Proficiency, Light Aura of Comfort


Armor Proficiency, Medium Aura of Good
Charge of the Righteous Channel Energy (Paladin) +3d6 Eyes Qty. lbs.

Cleave Code of Conduct


Power Attack Detect Evil
Shoulders Qty. lbs.
Shield Proficiency Divine Bond
Weapon Proficiency, Martial(all) Divine Health
Weapon Proficiency, Simple Lay On Hands Neck Qty. lbs.

Maximum Favored Terrain Bonus: +2


Natural Defense
Smite Evil Chest Qty. lbs.

Body Qty. lbs.

Belt Qty. lbs.

Wrist Qty. lbs.

Hands Qty. lbs.

Feet Qty. lbs.

Rings Qty. lbs.

Play Notes

Racial Traits

Skilled

Background Traits

Armor Expert

Light 116 lbs. or less Lift Over 350 lbs.


Load Head PP 0 Experience Points
GP 0
Medium 117-233 lbs. Lift Off 700 lbs.
Load Ground
SP 0 Next Level
Heavy
Load
234-350 lbs. Drag or
Push
1750 lbs. CP 0 23.000 (Medium Progression)
Paladin Spell Book

Spell Level 1 2 3 4

Spells per day (adjusted) 1 (2) - - -

Prepared Spells
Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC

Bless Weapon Transmutation 1 min./level; 1 standard touch none no 14

Cure Light Wounds Conjuration instantaneous; 1 standard touch Will half yes 14
Spell Descriptions (A-Z)
BLESS WEAPON

School: Transmutation
Level: paladin 1
Casting time: 1 standard action
Components: V, S
Range: touch
Targets: weapon touched
Duration: 1 min./level;
Saving Throw: none
Spell Resistance: no
This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpose of
bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon
also becomes good-aligned, which means it can bypass the DR of certain creatures. (This effect overrides and suppresses any other alignment the
weapon might have.) Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don't confer the benefit to the
projectiles they shoot. In addition, all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit. This last effect
does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

CURE LIGHT WOUNDS

School: Conjuration (healing)


Level: bard 1, cleric/oracle 1, druid 1, paladin 1, ranger 2, witch 1, inquisitor 1, alchemist 1, shaman 1, occultist 1, spiritualist 1
Casting time: 1 standard action
Components: V, S
Range: touch
Targets: creature touched
Duration: instantaneous;
Saving Throw: Will half (harmless); see text
Spell Resistance: yes (harmless); see text
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum
+5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply
spell resistance, and can attempt a Will save to take half damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html


FEATS

ARMOR ADEPT

Requirements: None
Choose two armor modifications (such as deflecting or jarring). You no longer suffer the drawbacks of wearing armor
with those modifications.You can gain this feat multiple times, choosing two different armor modifications each time.
[Pathbuilder - create custom armor for modded armor]
Section 15 Copyright Notice: Pathfinder Player Companion: Adventurer's Armory Copyright 2010, Paizo Inc

ARMOR PROFICIENCY, HEAVY

Requirements: Light Armor Proficiency, Armor Proficiency, Medium.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, LIGHT

Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

ARMOR PROFICIENCY, MEDIUM

Requirements: Light Armor Proficiency.


See Armor Proficiency, Light.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

CHARGE OF THE RIGHTEOUS

Requirements: Base attack bonus +1, any good alignment.


You do not take a penalty to AC while charging undead creatures and evil outsiders.
Section 15 Copyright Notice: Pathfinder Campaign Setting: Inner Sea Gods Copyright 2014, Paizo Publishing, LLC

CLEAVE

Requirements: Str 13, Power Attack, base attack bonus +1.


As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit,
you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is
adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you
use this feat, you take a -2 penalty to your Armor Class until your next turn.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

POWER ATTACK

Requirements: Str 13, base attack bonus +1.


You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all
melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed
weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modif
ier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or
secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty
increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack
roll, and its effects last until your next turn. the bonus damage does not apply to touch attacks or effects that do not deal
hit point damage.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

SHIELD PROFICIENCY

Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, MARTIAL(ALL)

Requirements: Awarded by class.


Proficiency with all martial weapons.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

WEAPON PROFICIENCY, SIMPLE

Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Open Game License and Copyright details available at: https://pathbuilder2e.com/legacy/license.html


Description
A PFRPG character build.

Notes
No build notes.

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy