Beathag - Humana NPC
Beathag - Humana NPC
CHA
x Artistry 1 =INT 1 +0 +0
Charisma
16 +3 Lay On
Hands
Bluff 3 =CHA 3 +0 +0
x Climb 0 =STR 4 +0 + -4
AC
Armor Class
18 =10+ 6 + 0 + 2 + 0 + 0 + 0 + 0
TOTAL Armor Shield Dex. Size Natural Deflect. Misc.
x Craft (a) 5 =INT 1 +1 +3
x Craft (b) 1 =INT 1 +0 +0
Touch AC 12 Flat Footed AC 16
x Craft (c) 1 =INT 1 +0 +0
Total Base Save Ability Magic Misc. Mod. Temp. Mod.
Diplomacy 3 =CHA 3 +0 +0
FortitudeConstitution
6 = 4 + 2 + 0 + 0 + Disable Device* =DEX + +
Disguise 3 =CHA 3 +0 +0
Reflex 3 = 1 + 2 + 0 + 0 +
Dexterity
Escape Artist -2 =DEX 2 +0 + -4
Will 6 = 4 + 2 + 0 + 0 +
Fly -2 =DEX 2 +0 + -4
Wisdom
x Handle Animal 8 =CHA 3 +2 +3
Spell Energy Heal 2 =WIS 2 +0 +0
B.A.B. 5 Resistance Resistance
Intimidate 3 =CHA 3 +0 +0
CMB 9 = 5 + 4 + 0 + 0 Knowledge (arcana)* =INT + +
Total BAB Strength Size Mod. Misc. Mod.
Knowledge (dungeoneering)* =INT + +
CMD 21 =10+ 5 + 4 + 2 + 0 + 0 Knowledge (engineering)* =INT + +
Total BAB Strength Dex Mod. Size. Mod. Misc. Mod.
x Knowledge (geography) 6 =INT 1 +2 +3
Weapon
Knowledge (history)* =INT + +
(Power Attack) Greatsword Knowledge (local)* =INT + +
Critical Type Range Ammo
x Knowledge (nature) 6 =INT 1 +2 +3
19-20/x2 S Knowledge (nobility)* =INT + +
Attack Damage
Knowledge (planes)* =INT + +
+7 2d6+12 x Knowledge (religion) 6 =INT 1 +2 +3
Weapon Linguistics* =INT + +
x Lore* =INT + +
Critical Type Range Ammo Perception 2 =WIS 2 +0 +0
Perform (a) 3 =CHA 3 +0 +0
Attack Damage
Perform (b) 3 =CHA 3 +0 +0
x Profession (a)* =WIS + +
Weapon x Profession (b)* =WIS + +
x Ride 3 =DEX 2 +2 + -1
Critical Type Range Ammo x Sense Motive 7 =WIS 2 +2 +3
Sleight of Hand* =DEX + +
Attack Damage Spellcraft* =INT + +
Stealth -2 =DEX 2 +0 + -4
Weapon
x Survival 7 =WIS 2 +2 +3
x Swim 4 =STR 4 +1 + -1
Conditional Modifiers
Attack Damage
Armor check penalties applied to skills.
Weapon
Languages
Attack Damage
Armor Item Bonus Type Check Penalty Spell Failure Weight Properties
Play Notes
Racial Traits
Skilled
Background Traits
Armor Expert
Spell Level 1 2 3 4
Prepared Spells
Prepared Spell Level 1 Metamagic School Duration Cast time Range/Area Save SR DC
Cure Light Wounds Conjuration instantaneous; 1 standard touch Will half yes 14
Spell Descriptions (A-Z)
BLESS WEAPON
School: Transmutation
Level: paladin 1
Casting time: 1 standard action
Components: V, S
Range: touch
Targets: weapon touched
Duration: 1 min./level;
Saving Throw: none
Spell Resistance: no
This transmutation makes a weapon strike true against evil foes. The weapon is treated as having a +1 enhancement bonus for the purpose of
bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon
also becomes good-aligned, which means it can bypass the DR of certain creatures. (This effect overrides and suppresses any other alignment the
weapon might have.) Individual arrows or bolts can be transmuted, but affected projectile weapons (such as bows) don't confer the benefit to the
projectiles they shoot. In addition, all critical hit rolls against evil foes are automatically successful, so every threat is a critical hit. This last effect
does not apply to any weapon that already has a magical effect related to critical hits, such as a keen weapon or a vorpal sword.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
ARMOR ADEPT
Requirements: None
Choose two armor modifications (such as deflecting or jarring). You no longer suffer the drawbacks of wearing armor
with those modifications.You can gain this feat multiple times, choosing two different armor modifications each time.
[Pathbuilder - create custom armor for modded armor]
Section 15 Copyright Notice: Pathfinder Player Companion: Adventurer's Armory Copyright 2010, Paizo Inc
Requirements: None
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to
Dexterity- and Strength-based skill checks.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
CLEAVE
POWER ATTACK
SHIELD PROFICIENCY
Requirements: None
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-
based skills.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Requirements: None
You make attack rolls with simple weapons without penalty.
Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC
Notes
No build notes.