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GF - Separatist Droid Army: v0.1 Alpha

The Separatist Droid Army was led by General Grievous and consisted of over 100 battle droids for every clone trooper of the Republic at the start of the Clone Wars. The droid army was produced by Baktoid Combat Automata and included various battle droids like B1s and B2s, as well as tanks and ships. This One Page Rules document provides game stats and special rules for units in the Separatist Droid Army, such as different types of battle droids, vehicles, and heroes like General Grievous or Count Dooku.

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0% found this document useful (0 votes)
257 views2 pages

GF - Separatist Droid Army: v0.1 Alpha

The Separatist Droid Army was led by General Grievous and consisted of over 100 battle droids for every clone trooper of the Republic at the start of the Clone Wars. The droid army was produced by Baktoid Combat Automata and included various battle droids like B1s and B2s, as well as tanks and ships. This One Page Rules document provides game stats and special rules for units in the Separatist Droid Army, such as different types of battle droids, vehicles, and heroes like General Grievous or Count Dooku.

Uploaded by

draks
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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GF – Separatist Droid Army v0.

1 alpha

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games The Separatist Droid Army, also referred to as the CIS droid army, is
which are designed to be fast to learn and easy to play. the ground army force of the Confederacy of Independent Systems in
the Clone Wars, and was part of the Confederacy military. The Army
This project was made by gamers for gamers and it can only exist
was mostly built by Baktoid Combat Automata and led by
thanks to the support of our awesome community.
the Kaleesh cyborg General Grievous.
If you’d like to support the continued development of our games you
According to Count Dooku, Head of State of the Confederacy, the
can donate on patreon.com/onepagerules.
Droid Army, at the start of the conflict in 22 BBY, it outnumbered
Thank you for playing! the Republic's Clone Army one hundred to one. In addition to the
initial amount of droids, the Separatists continued to produce droids
throughout the war, ordereding in 21 BBY more than three
million battle droids with the financial backing of the InterGalactic
Banking Clan.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

1
GF – Separatist Droid Army v0.1 alpha

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Sith Lord [1] 2+ 3+ Lightsaber (A6, AP (4)) Force-user (3), Furious, - 210 pts
Hero, Makashi Master,
Relentless, Rule of Two,
Saber Deflection, Tough
(4), Your defense is futile.
Dark Acolyte 3+ 4+ 2x Lightsaber (A3, AP (4)) Force-user (1), Furious, A 115 pts
Hero, Saber deflection
Droid Supreme Commander [1] 3+ 3+ 2x Lightsaber (A4, AP (4)) Crush them and make - 163 pts
them suffer, Fear, Furious,
Hero, I’ve trained in your
Jedi arts, Supreme
Commander.
Separatist Leader [1] 5+ 5+ YC-9 Blaster pistol (12’’, A1) Commander, Hero, Tough B 40 pts
(3)
T-series tactical droid [1] 5+ 5+ SE-14 blaster pistol (12’’, A1) Clanker, Hero, Slow, B 50 pts
Tactical console
Bounty Hunter [1] 3+ 4+ LL-30 blaster pistol (12'', A3, AP (1)), CCW (A2) Hero, Tough (3) C 50 pts
IG-100 Magnaguards [4] 3+ 4+ Electrostaff (A2, AP (2), Poison) Bodyguards, Tough (2) - 160 pts
B1 Battle droid [8] 5+ 6+ E-5 Blaster rifle (24’’, A1), CCW (A1) Clankers, Slow D 35 pts
B2 Super battle droid [6] 5+ 5+ Twin wrist blaster (24’’, A2), CCW (A1) Clankers, Slow E 50 pts
Droidekas [3] 5+ 5+ 2x Light Blaster cannon (24’’, A2, AP (1)) Clankers, Deflector Shields, - 125 pts
Relentless, Tough (2)
BX-series droid commandos [6] 4+ 5+ E-5 Blaster rifle (24’’, A1), Vibrosword (A1, AP (1)) Clankers F 85 pts
STAP repulsorcraft [2] 5+ 5+ 2x Blaster cannon (24’’, A3, AP (1)) Clankers, Stealth, Strider, - 95 pts
Very Fast, Tough (2)
DSD1 Dwarf spider droid [1] 5+ 2+ Repeating laser cannon (36’’, A5, AP (2)) Clankers, Relentless, Self- - 135 pts
destruction, Tough (6)
Armored assault tank [1] 5+ 2+ Heavy laser cannon (42’’, A1, AP (3), Blast (6)) Clankers, Strider, Tough - 245 pts
2x Blaster cannon (24’’, A3, AP (1)) (12)
Projectiles launcher (24’’, A3, Blast (3))
IG-227 Hailfire droid tank [1] 5+ 2+ Hailfire missile launcher (48’’, A2, AP (3), Deadly Clankers, Tough (12) - 290 pts
(6), Anti-Air)
OG-9 homing spider droid [1] 5+ 2+ Heavy laser cannon (42’’, A1, AP (3), Blast (6)) Clankers, Tough (12) - 260 pts
Laser beam (42'', A1, AP (3), Deadly (3))
HMP droid gunship [1] 5+ 2+ 2x Pod multi-rocket rack (36'', A3, AP (1), Blast (3)) Clanker, Tough (12), - 310 pts
Transport (12)

A Replace 2x Lightsaber: Upgrade all models with: I have been trained in your Jedi arts...: This hero
Double-bladed lightsaber (A3, AP Free B2-RP jetpack (flying) +25 pts gets a +1 when attacking units with the Force-User
(4), Blast (2)) (x) rule.
Upgrade with: F Upgrade all models with:
Force-user (2) +15 pts Dioxis charges +10 pts Makashi master: This model has defense +1 in
Deflector shields +20 pts melee.
Rule of two: You can only include one unit of Sith
B Mounted on: Infiltrators (Scout) +40 pts
Lord in your army.
Command AAT: Qua (+2), Def (+3), +360 pts Saber Deflection: One this hero is activated pick
Tough (6), loses Slow, Strider. Special Rules one friendly unit within 2’’. The hero and the
Replace all weapons with: Bodyguards: Whenever a friendly hero within 6” selected unit have the Stealth special rule next
Heavy laser cannon (42’, A1, AP would take a wound, you may assign that wound time they are shot at.
(3), Blast (6)) to this unit instead. Also, whenever this unit takes Seasoned hunter: The model gets a +1 to hit when
2x Blaster cannon (24’’, A3, AP (1)) a morale test it is passed automatically. Then roll shooting and fighting against models with Tough
Projectiles launcher (24’’, A3, as many dice as remaining models/tough in the (3) or higher.
unit, and for each result of 1-2 the unit takes one Self-destruction: If this model is killed in melee the
Blast (3))
wound, which can’t be regenerated. enemy takes 3 automatic hits.
Clankers: This model suffers a -1 penalty when Supreme Commander: You can only include one
C Replace one LL-30 blaster pistol: fighting. Also, whenever this unit takes a morale
2x LL-30 blaster pistol (12'', A3, AP +10 pts unit of Droid Supreme Commander in your army.
test it is passed automatically. Then roll as many Tactical console: When the hero is activated pick
(1) dice as remaining models/tough in the unit, and one friendly unit within 12”, which may
EE-3 blaster carbine (18’’, A4, AP +10 pts for each result of 1-2 the unit takes one wound, immediately move by up to 6”.
(1)) which can’t be regenerated. Your defense is futile: Enemies that roll to block
E-5s sniper rifle (36’’, A1, AP (2), +45 pts Commander: When the hero is activated pick one hits from this unit take one additional wound for
Deadly (3)) friendly unit within 12’’ and give it one of the each unmodified result of 1 that they roll.
Replace CCW: following orders. It gets one of these special rules
Vibrosword (A2, AP (1)) +10 pts until the end of the round: Wizard Spells
Upgrade with: Double Time: +3” when moving Force Crush (4+): Target unit within line of
Jetpack (Flying) +5 pts Take Aim: +1 to shooting rolls sight and 12” takes 1 hit with AP (2) and
Focus Fire: AP (+1) when shooting Deadly (3).
Beskar armor (Defense +2) +20 pts
Metal wave: +1 to melee rolls Induce fear (4+): Target unit within line of
Flamethrower (12’’, A6) +15 pts Crush them and make them suffer: When this
Seasoned hunter +10 pts sight and 12” gets +2/-2 to morale test.
hero is activated pick one enemy unit within 24”
Force lightning (5+): Target unit within line of
and until the end of the round whenever it’s
D Replace up to two E-5 Blaster rifles: targeted by friendly units, they get +1 to their rolls sight and 12” takes 4 hits with AP (1).
E-60R rocket launcher: +10 pts when shooting at it. Lift the dust (5+): Target unit within line of sight
HE (30’’, A1, Blast (4)), Deflector shields: This unit has a Defense value of and 18” gets -1 to hit when shooting.
AT (30’’, A1, AP (2), Deadly (3)) 3+ against shooting attacks. Force choke (6+): Target model within line of
E-5C heavy blaster rifle (24’’, A3) +5 pts Dioxis charges: At any point during this unit sight and 12” takes 3 hits with AP (2).
activation, but before attacking, roll one dice. On a Force barrier (6+): Target unit within line of
E Replace one Twin wrist blaster: 4+ one enemy unit within line of sight and 6’’ must sight and 12” gets Regeneration on 4+.
Wrist cannon (24’, A2, AP (2), +10 pts immediately take a Dangerous Terrain test.
Blast (2)

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