Trashtronautica: Brewist Tabletop
Trashtronautica: Brewist Tabletop
Trashtronautica
Safety Tools
Emphasize beauty and enigma.
Lightheartedness: Aim for joy, happy endings,
Safety tools are techniques groups can employ and success over negativity.
to ensure all players are aware of the boundaries
Openness: Be receptive to players’ feelings. Listen
and expectations of the other players. Although
to wishes and concerns without judgment.
Trashtronautica is designed with lighthearted
games in mind, we always recommend discussing
safety tools with your group. Lines and Veils, movie Setting
ratings, or the X card are all examples of safety Trashtronautica takes place in the distant future,
tools you can employ during your own games. as humanity has forged its way through space,
abandoning earth and the nearby solar systems.
Materials Without humans around, some animals have
found their way into space, and away from the
Trashtronautica uses a standard deck of playing
poisoned planet. Trashtronautica lends itself well
cards, jokers included, as well as 2 six sided dice.
to stories of whimsy, awe, and discovery as well as
Each player draws 5 cards. Always draw up to 5
occasionally more serious themes such as isolation
after resolving a skill challenge. Shuffle in spent
and survival.
cards when the deck is depleted.
Technobabble
Player Principles
Trashtronautica relies on the ‘yes, and’ principle
Cooperation: Work together collaboratively to
of improv. To that end, technobabble is a great
solve problems.
cover for explaining how or why things work. If
Curiosity: Look for interesting things in every the crew wants to build something, or asks if
corner of space. they have access to something, your best fallback
Boldness: Take risks! Be heroic! is always technobabble. A common trope of
Sci-Fi, the easiest way to utilize it is to combine
Support: Show empathy and care toward other
jargon or pseudoscientific terms in whatever way
players and NPCs.
sounds appealing and reasonably sensible at a
Playfulness: Engage with the universe! It’s all glance. These terms won’t hold up under close
there to make an experience for you. examination, so if there are any questions, assure
Creativity: Think outside the box. Try to create them that it works, but they don’t fully understand
interesting moments and memories. the principles. Some great technobabble words
to combine are: Crystals, Radiation, Gamma, Ion,
Narrator Principles
Encouragement: Foster your players’ ideas,
theories, and engagements with the universe.
Reward: Allow creative solutions to problems, say
‘yes’ to new directions, and don’t roadblock.
Reverie: Give space for flights of fancy. Don’t get
Adept at flying, these avian explorers are intelligent Ace Ability: Deal an additional wound when using
and social individuals. a STRIKE check.
Species Benefit: Can push STRIKE checks twice.
Ace Ability: Gain +4 to STEER on a check.
Species Benefit: If doubles are rolled on the 2d6
Ships and Movement
roll, add one more d6
Ships can take damage just like Trashtronauts. At 3
Skunk wounds, your ship is disabled, unable to function,
Curious and friendly, skunks possess a unique and drifting at the mercy of gravity currents. Repair
biological weapon complimented by their outgoing often takes scrap, and a SCRAPCRAFT check, but
Skill Outcomes
ES: The Holy Grail. Scrapcrafted Item and +5 scrap
Scrapcraft
Strike
Turn trash into tech.
All out fighting skill. Your least subtle, and
most dangerous option. HF: A complication occurs. Unsalvageable scrap.
Sample Anomalies
Clone: A perfect temporary clone of a
Trashtronaut.
Jelly Crystals: Floating through space. Has an odd
squishy feel to it. Might be useful for power.
Gravity Well: Pulls everything towards it. Requires
STEER checks to escape.
Space Worm: Will chase the ship, and possibly
inflict wounds upon it.
Scrapcraft Items
There are five blips on the long range scan, but
the one approximately 2 LS out from the current
Laser (6 scrap) Useful for inflicting STRIKE over position is where you're headed: Nigel's Asteroid
distance, or breaking up debris. Can be ship or Mine. With your current speed, you should reach
personal. your destination tomorrow.
Food Replicator (4 scrap) Makes simple, but If the players wish to do some adventuring on
unappealing meals from scavenged scrap. Costs 1 their way, and want to check out other points on
scrap per use. the long range scan, roll on the table below.
Escape Pod (3 scrap) Continue in the event of If the wave hits, it scrambles all radars and commu-
tragedy. nication, setting off bells and whistles the crew has
never heard. Hair stands on end, and most of the
Holding Cell (10 scrap) Can hold up to 3
players look like pompoms.
prisoners, if you need.
A STEER check can be used to investigate the ship
Medical Tech (4 scrap) A useful tool to stay
to see what's wrong. The players find that the
healthy. Can be used to heal wounds or alien
central brains of the ship are on the fritz and need
sickness. Costs 2 scrap per use.
to be repaired or reset.
• If a player makes a successful STRIKE check • The source of the sounds can be found farther
against the creatures, they will split into two in the station. Four robotic janitors sweep
new creatures, and continue eating the crystals. the floors, using shoulder mounted lasers to
remove debris.
Drifting Alone • A successful SNEAK check can be used to
A large ship is drifting through space up ahead. remove the lasers without alerting the janitors.
The Info-Dar doesn't read any life signals. It looks Alternately, a few STRIKE attacks should easily
like it might be abandoned. take one out.
• A STEER check and spacegear can be used to
End of the Road
explore the ship.
The time loop can continue as long as you wish.
• The ship is a good source of scrap, and
However, the expedition does eventually have to
a SALVAGE check can be used to collect
come to an end.
components.
• If you want to set a limit on how many times
• A thorough inspection of the ship reveals
the cycle resets, roll a d6 to determine how
blueprints for an escape pod, as well as a pod
many times it happens.
that is partially constructed. A SCRAPCRAFT
check should be able to finish putting it When the time loop ends, the players will start
together. the cycle again. This time, the shudder does not
happen.
Within the asteroid field, a massive alien worm of The Gourmet Chinese Restaurant Outpost
some kind begins chasing the ship! More STEER Noodles, dumplings, the holy grail. At least for
checks! today.
Illustrators
Trashtronautica
Copyright © 2021 Moss Powers
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