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Magical Oddities: Dungeon Scribe's

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0% found this document useful (2 votes)
1K views8 pages

Magical Oddities: Dungeon Scribe's

KS_sampler_all

Uploaded by

Mike Greenman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 8

Dungeon Scribe’s THAT DRAGON WILL

MAGICAL NEED A BIGGER HOARD!


ODDITIES
This PDF contains a selection of the items from the upcoming
Dungeon Scribe Kickstarter, offering printed Magic Item Card Decks
for unique oddities in 5e.

Back on Kickstarter
Launches August 17th

A preview of the treasures


from the KICKSTARTER
1
DUNGEON SCRIBE
BUTCHERING BARBER GAUNTLETS OF THE RAM
Simple Weapon (dagger), uncommon Wondrous Item (gauntlet), rare (requires
This nefarious looking razor appears to be long attunementt)
beyond repair. The metal of the razor is deeply This gauntlet is composed of dense layers of metal
gouged and chipped, giving an appearance close over tanned ram leather. The top of the gauntlet
to an uneven scoring of saw teeth. Oddly enough, holds an ornate metal ram’s head, who’s massive
It remains cold to the touch, no matter the sets of horns sweep back across the bracer. The
temperature. plating continues downward to cover the knuckles
◆ The weapon deals Slashing Damage and and upper fingers, adding extra protection for a
lacks the Thrown Property, as opposed to the clenched fist.
standard dagger. ◆ Unarmed attacks deal an additional 1d4
◆ The user gains a +1 to Attack Rolls made with Bludgeoning on hit.
this Razor. ◆ This gauntlet has 4 charges, and it regains 1d4
◆ Vengeful Razor: On a Critical Hit, this weapon expended charges daily at dawn.
will deal an additional 2d4 Necrotic Damage ◆ Battering Ram: When making a successful
to the target. Creatures hit with this dagger shove melee attack, weapon or unarmed, the
cannot regain hit points until the start of the user can expend 1 to 4 charges. For each charge
user’s next turn. expended, the target takes 1d10 force damage
and is pushed an additional 5ft away from the
LAST RESORT GAMBESON user.
Light Armor (padded), rare ◆ Charge: If the wearer moves 20ft in a straight
This coat of thickly woven padding has been line before making a melee attack, they can
carefully crafted to fit the nibblest movements of expel 1 charge to deal an additional +5 damage.
a warrior. While its layers might offer a minimal If the target is a creature, they must make a
protection against aggressors, the magic woven into DC:15 Strength saving throw or be knocked
its under layers are a boon against a single blow. prone.
◆ Finely Crafted: Due the care taken in weaving
and constructing this armor, the user gains COMRADE’S BRACELET
a +1 Bonus to AC and does not suffer the Wondrous Item (bracelet), uncommon
disadvantage to stealth checks associated with This bracelet is always used in a set pair, with
Padded Armor. a matching mate assigned during its creation.
◆ Sacrificial Defense: As a Reaction, once per Instilled within the matching metal plates and
long rest after being hit with an attack. The leather is a uniquely crafted magic that has come
user can gain Resistance to All Damage types in handy for several adventurers over the ages.
for this single triggering effect or attack once ◆ Give & Take: Bonus Action, if the matching
per Long Rest. bracelet wearer is within 30ft, the user
Optional Rule teleports, switching places with the willing
wearer who must use their Reaction to confirm
◆ Last Resort: Once used, roll a d20 and on a 1,
the swap.
the armor’s inner layering crumbles, leaving
the set to become mundane Padded Armor. ◆ Each bracelet can only be used once before
needing to be recharged over a long rest within
proximity of its pair mate.

2 3
DUNGEON SCRIBE
JUSTICIAR’S CANDLE BROKEN AVENGER
Consumable (candle), Uncommon Martial Weapon (shortsword), rare (requires
This candle comes with an accompanying rune attunement by a paladin)
covered metallic stand and wrapped in a thin The weapon belonged to a lineage who’s name
waxed canvas covered in strange symbols, with echoed in the halls of history among heroes and
a thin silver thread draped around its base. their foes alike. What remains is less a shadow
These candles were said to once be used by their but a remnant, the broken remains of a lost tale.
namesake during long interrogations. Now they The blade sundered, the edge long worn, with
pass between hands and persons, but still seek to the priceless gems shattered and having lost their
root out the truth. luster. Bandages and strapping now hold together
◆ Revealed in Candlelight: When lit, it sheds what once defined destinys, but perhaps it has
a bright light in a 5ft radius and dim light for another story to tell.
an additional 5ft. Any creature that enters the ◆ Once Favored: The user and any creature of the
light’s radius, or starts it’s turn there must user’s choosing within 5ft gain advantage on
make a DC:13 Charisma Saving Throw, or be saving throws against spells and magical effects
affected by the ‘Zone of Truth’ spell. when this blade is wielded.
• If a creature within the zone succeeds the ◆ Attacks from this shortened broken blade are
save, the flame of the candle becomes a stark considered magical, but suffer a reduction in
green. damage die.
• This candle can be used for a total of 1 hour ◆ This item holds a spark of former greatness,
before consumption, with each lighting waiting to be rekindled.
expending a minimum of 1 minute from the
duration. NAVIGATOR’S KHANJAR
Simple Weapon (dagger), uncommon
ROBINE’S ‘FROG’ SCABBARD
Wondrous Item (scabbard), uncommon Originally offered as a gift to the Navigator’s of a
renowned sea fleet, the name has carried on even
(requires attunement) as these daggers have changed hands. Treasured
This specific scabbard carries an unknown history, among explorers and cartographers alike, they are
save for the name carved into the underside normally snatched up by adventurer’s for a hefty
identifying a past owner. Aptly named for this sum.
inscription, Robine’s shortened scabbard, commonly ◆ When placed on a flat surface, the dagger will
known as a Frog, has bounced its way through rotate until its blade indicates North. If on a
history. Lending an edge to those that put their faith plane or dimension lacking a true north, it will
into steel and skill. continuously slowly spin until stopped.
◆ This scabbard can hold any sword from a dagger ◆ You Are Here: Taking 1 minute, the user is
to a greatsword, and attaches to a belt. able to comb the blade over any map at a slight
◆ Any mundane blade kept within this scabbard angle. If their current location is displayed on
over a long rest, gains a +1 to attack and damage the map, within the blade’s reflection a small
rolls for that day. beacon of light will inform the user of their
◆ When first pulled forth from the scabbard, the exact location.
user is granted the effects of the ‘Bless’ spell,
which lasts for 2 minutes and does not require
concentration.

4 5
DUNGEON SCRIBE
DEATHLORD’S CLOAK MY FATHER’S SWORD
Wondrous Item (cloak), very rare (requires Martial Weapon (shortsword), rare (requires
attunement) attunement)
This cloak is composed of layers of dark tattered Over ages upon ages, the tale remains the same.
layers, with jagged petrified bone spikes piercing The faces and situations can shift, but the core of
out from its shoulders. The dark worn leather hood the story remains unchanged. A father’s last duty
holds four distinct spikes as well, giving the illusion lays incomplete. unrealized. It is handed down to
of a crown. It holds an aura or rot and cold to the successor to complete. This is the call of destiny,
those sensitive enough to detect its dark workings. and future laid bare.
◆ This tattered item holds 3 Charges, and regains ◆ The user gains +1 to Attack and Damage Rolls
expended charges daily at Dusk. made with this weapon.
◆ Ghostly Images: As an Action, 1 Charge, ◆ This item holds 4 Charges, regaining 1d4
the user is able to cast a ghastly form of the expended charges at every Dawn.
‘Mirror Image’ that lasts for 10 minutes or until ◆ His Footsteps: As a Bonus Action, 1 Charge.
dispelled. Unlike the base spell, the images The user extends a spectral blade, creating a
that appear are not discernable by other senses Magical Longsword.
short of True Sight.
• When Activated, the spectral form does
◆ Veiled Step: As a Bonus Action, 1 Charge, not alter the base item from Short Sword in
the user can teleport to an unoccupied space terms of Weapon Proficiency, Light, Finesse,
within 30ft. This feature cannot be activated and gaining Versatile.
in bright light, needing dim light, shadow or
darkness. • At Attunement, the user chooses a Damage
Type of the activated form, dealing this
◆ While the hood is up, the user gains type from that point forward. It Cannot be
Darkvision out to a range of 60ft. If the user changed on Re-attunement.
already possesses dark vision, this increases the
range by an additional 60ft. • While Activated, the damage dealt becomes
1d8 (+1) of the chosen damage type.
◆ The Death Lord’s Set: When multiple items
from this set are worn together, they gain the • It remains activated for 10 minutes, or until
following properties. the user chooses to end the effect early as a
Bonus Action.
◆ 2 Items: Items share a collective charge pool
◆ Take It From Here: As an Action, 2 Charges.
• 3 to 6 Charges depending on item The wielder can summon the ‘Spiritual
combination. Weapon’ spell. The spell immediately ends, if
◆ 3 Item: Resistance to Necrotic damage, and this sword leaves the user’s hands.
Immunity to the Frightened Condition. • It is considered cast at 2nd Level, and
• The Aura of Pain is increased to 15ft and visually matches a completed version of the
1d12. sword.When making an attack the user does
• The range of the Veiled Step is increased to so with a Spell Attack Bonus of +7.
60ft.
• Death’s Rebuke damage increased to 5d10.
• 7 Total Charges in the collective charge pool.

6 7
PRINT & PLAY
ITEM CARDS
Start using the Dungeon Scribe item cards today! Print the following
pages and cut out the cards. Then either fold along the dotted line, or
glue the sides of each card together.

Happy with the cards?


There’s more where that came from.

Back on Kickstarter
DUNGEON
OPEN GAMING LICENSE
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative
Material” means copyrighted material including derivative works and translations (including into other computer languages), potation,
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otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to
the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly
identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative
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2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only
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to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game
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3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-
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5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your
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14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary
to make it enforceable.
15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc. System Reference Document 5.0 Copyright
2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J.
Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.
END OF LICENSE

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