How Can Art Museums Develop New Business Opportunities? Exploring Young Visitors ' Experience
How Can Art Museums Develop New Business Opportunities? Exploring Young Visitors ' Experience
1. Introduction
Arts museums, as an important component of cultural tourism, have been the object of
limited academic attention (Franklin, 2018) despite the importance of art cultural tourism
and its supply via events, museums and other forms of the display to contemporary
societies (Plaza, 2000). Indeed, art museums have an essential role to play in terms of
preserving a society’s culture, as well as communicating its national heritage and identity to
all generations at home and abroad (Bertacchini et al., 2018; Scott, 2009). Most studies
show that the values including the value of a collection, the experience value, the social Received 23 September 2019
Revised 8 December 2019
value, the economic value and the educational value (Weide, 2011; Scott, 2006; Accepted 19 December 2019
DOI 10.1108/YC-09-2019-1049 VOL. 21 NO. 1 2020, pp. 109-131, © Emerald Publishing Limited, ISSN 1747-3616 j YOUNG CONSUMERS j PAGE 109
Black, 2005), and the raison d’être of museums are well acknowledged by society. For
instance, there is fairly widespread awareness among people of the use, value and need to
maintain the existence of museums (Swanson and DeVereaux, 2017; Scott, 2009).
Moreover, art, compared to other museum objects, carries a very positive and strong status
image. For instance, it is often associated with sophistication, high culture and exclusivity
(Hagtvedt and Patrick, 2008). Indeed, research on art museum memberships confirms that
museums hold a strong status symbol in contemporary societies (Navarrete, 2019; Anto n
et al., 2018; Lopez-Sintas et al., 2017; Di Pietro et al., 2015). In a study on museum
membership motivations, Paswan and Troy (2004) indicate that social recognition is a
central element associated with museum membership along with strong connections to
hedonism and art preservation. The tangible benefits related to membership are in fact
minimal for high-end users in their decision to adhere to such a scheme.
Museums are one of the prime institutions to disseminate knowledge about art, culture and
history to the public. Yet, their hegemonic position has gradually been challenged by
various competing forces (Black, 2005). One of the biggest challenges is the gradual
decrease in public support/funding in different countries (Batat and Frochot, 2012; Cox
et al., 1998a, 1998b), which has fuelled an acute necessity to actively seek alternative
funding, especially through admission fees and merchandising (Cox et al., 1998a, 1998b).
Museums also need to consider that they are now competing with a broader spectrum of
cultural and heritage sites, as well as leisure activities including sports, video games,
internet browsing or simply shopping (Giannini and Bowen, 2019).
The sphere of visitor attractions has evolved tremendously over the past two decades.
While art and historical/cultural museums used to be the primary visitor attractions, other
types of attractions have gradually appeared on the market. For instance, science
museums have expanded rapidly because their highly interactive approach to knowledge
transfer has been particularly successful with the public. This approach is also known as
edutainment, a mix of education and entertainment (Makarius, 2017). Thus, three-
dimensional vision, interactive displays, possibilities to appeal to different senses (smell,
taste, touch, etc.) and live interpretation have changed the visitor experience (Firat and
Ulusoy, 2011). This format has been challenged in art museums, where the distance to
paintings and sculptures or the more static presentation of the exhibits has limited the
possibilities for the type of interactions that scientific museums can more easily create: “the
lack of street sounds, the presence of guards, the prohibition against touching, reinforced
through signs, all curtail the tactile and other sensory apprehensions of the artifacts” (Joy
and Sherry, 2003, p. 265).
To remain competitive, museums need to innovate with their services drastically. The ways,
in which museums are conceptualized and disseminate knowledge, have also often been
criticized for being elitist. Thus, re-inventing the museum experience might contribute to
broadening its attractiveness to a wider public. For these various reasons, adopting a
marketing perspective of museums’ provision has become a central issue to ensure their
survival – and also an area that should deserve closer attention from marketers (Butler,
2000; Cox et al., 1998a, 1998b; Kotler and Kotler, 2001).
Taking into consideration these various evolutions, understanding how the art experience is
designed in the twenty-first century and how this can impact the types of visitors attracted to
those sites is essential. By looking at a relatively unexplored market, that of young visitors,
this study aims to bring a unique approach to understanding the experience by integrating
a new aspect, the experience and subculture of the visitors concerned. Therefore, this
research uses the youth subculture theory (YST) developed by Hall and Jefferson (1976) to
explore arts’ experience among adolescents 13-18 years of age during their museum visits.
The YST supports the idea that each youth subculture form represents an element of a code
by which members communicate and differentiate themselves from others.
2. Literature review
2.1 Experiencing arts and exhibitions: an important component of cultural tourism
The development of cultural tourism has contributed to positive social and economic
impacts that can be seen through the vitalization of tourism destinations (Boukas, 2012) and
income generation (Silberberg, 1995). Further, cultural tourism offers can be considered as
a source of the mergence of other forms of tourism that are directly or indirectly related to
culture, which is an integral part of tourism experiences. Culture is a complex concept that
is multidimensional and depends on different interpretations and perspectives. Burns
(1999) defines culture as a set of eclectic components encompassing elements such as
religion, values, myths, ideologies, education, language, legal and political frameworks,
economics, technology, material culture, social organization and kinship. While Burn’s
globalized definition of culture considers a variety of elements, which makes its application
in cultural tourism studies difficult, Shaw and Williams (2004) based their research on
Bourdieu’s (1983/1986) works to offer a new definition of culture based on two categories,
namely, “high” and “low” culture. For Shaw and Williams (2004), low culture includes mass
and popular culture and high culture refers to cultural elements that are mostly appreciated
by high social categories and elites (Gray and McGuigan, 1993).
This categorization of culture is important in terms of defining visitors’ motivations, attitudes
and experiences during and after their visits and their profiles and expectations. Thus,
Bourdieu (1965/1991) identified cultural offers such as art museums, classical symphony,
ballet and dance companies, opera, art galleries and live theater as part of high and elite
cultures. This category of culture is then targeting highly educated and elite populations. In
contrast, low culture targets masses through botanical gardens, aquariums, film festivals,
movie theaters, nightlife activities, etc. This categorization of culture has contributed to the
diversification of audiences and visitors, and thus, to the multiplication of thematic museums
(Butler, 2000) with low and high art offers to meet the expectations of different groups of
visitors such as elite, non-elite, elderly, families, youth and so on. Therefore, cultural tourists’
markets may differ according to the cultural tourist product and its high or low category
(Boukas, 2012). As culture is a component of tourism experiences, cultural tourism can be
defined as travel aiming to experience cultural contexts, including landscapes, arts, local
lifestyles, traditions, customs, events, etc., through socialization and inter-cultural
exchanges. This definition emphasizes the idea according to which art consumption and
museum visits are very characteristics of today’s contemporary tourists who travel to
explore and experience other cultures with their own heritage and art cultures either low or
high.
A key element enhancing cultural tourists’ motivations to visit a destination remains the
availability and the diversity of cultural products such as art museums, exhibition galleries,
heritage sites, cultural events and so on offered by the destination (Silberberg, 1995).
Cultural tourism represents an area of significant benefit to high culture including museums
and galleries (Silberberg, 1995). Arts and exhibitions are important sections of cultural
tourism based on tourist motivation to visit a destination, self-cultivate him/herself and
experience new cultures. Scheff and Kotler (1996) argue that museums and galleries have
lost their main purpose to educate visitors and attract new ones. While art and cultural
products have been increased and diversified to meet the needs of low and high cultural
2.2 Youth cultural tourism: the place of museums in adolescent visits’ experience
Youth tourism is an important form of tourism, as it involves a huge number of young tourists
from different countries and cultures (Batat and Frochot, 2012). Authors who focused on
exploring adolescents’ behaviors take different approaches to defining this group of
consumers (Batat and Tanner, 2019; Batat, 2014; Batat, 2015). Overall, the authors use the
term youth subculture to refer to adolescent subculture, which reflects a social group that is
distinguished by age or generation (Clarke et al., 1976). In cultural studies, the youth
subculture is associated with the works of neo-Marxist theorists in the UK such as Clarke
et al. (1976) and Cohen (1997). These scholars and other theorists of the Birmingham
Center for Contemporary Cultural Studies (CCCS) argued that the concept of youth is a
Transgression Obedience
Juxtaposition Congruence
Fragmentation Unified
Socialization Desocialization
3. Method
The qualitative study conducted by a female researcher trained in ethnography and
qualitative techniques included in-depth interviews (Chrzanowska, 2002) with 32 French
adolescents 13-18 years of age men and women (16 each) were equally represented in the
sample. Adolescents who participated in the study were from both rural and urban areas in
France. Table I shows the profile of the participants.
As Mason and McCarthy (2006) point out, visiting museums is not only related to class
culture but also to age culture, the selected purposive sample is relevant and suitable for
exploring the key habitus of visiting museums among this age cohort. In doing so, we argue
that adolescents have their own conception of art, a symbolic culture that finds expression
in alternative images, music or fashion that is not reflected in the official art world (Mason
and McCarthy, 2006). Adolescents recruited for the study came from different social
backgrounds. They were recruited through the researcher’s social and familial connections,
who had received formal consent from the parents to conduct these interviews. To minimize
the coercion related to the researcher’s social and family connection with adolescents, the
4. Findings
4.1 Leisure culture vs art culture: an adolescent perspective
Unsurprisingly, the data show that adolescents have more time and less responsibility than
adults. They spend their free time “hanging out” with their friends, shopping and surfing
online (90 per cent of the adolescents interviewed have a Facebook account and 70 per
cent of them use it several times a day, compared to 30 per cent who use it once a week).
They also expressed their desire to stay alone without doing anything. These teenagers
distinguish between social and individual activities, but they can practice both activities at
the same time. This paradoxical behavior can be explained through the use of the internet
on their cell phones while they are with their friends as follows: “you know, sometimes I just
prefer to stay with my mates and we do fun things, and sometimes I prefer to stay by myself
on my computer and chat with friends on Facebook. But I can also do both, I mean to be
with my friends and chat with other friends on my iPhone, so I am at the same time alone
and with my friends, you see what I mean, I find it cool” (Sarah, 13).
The notion of a peer group is very important to adolescents, who tend to have a preference
for activities consumed socially such as cinema and sport. They go to the cinema twice a
month and they choose the film based on the actors, critical reviews or the suggestions of
their social group as follows: “I can go to Disneyland in Paris with my parents and my
brother, but for cinema, I prefer to go with my friends” (Capucine, 16). Although they prefer
to share their free time with their friends, adolescents also spend time with their families
(parents, brothers and sisters) as follows: “I also spend a lot of time with my family and my
brother, we do fun things, family type activities” (Antoine, 16).
Other leisure activities and cultural practices such as reading, playing a musical instrument,
theater and cooking, have been mentioned by adolescents – especially girls. However, they
are not very popular choices within this age group. The social background of this group of
adolescents 13-18 years of age does not impact on their choices and the type of activities
they practice in their free time. However, going to concerts and festivals depends on the
profession and the social class of the adolescents’ parents. Adolescents attend
international festivals if their parents can afford it and keep their pocket money (average of
e50 per month), to see their idols performing in concert as follows: “it depends on whether
my parents can give me money for a concert or not. Otherwise, I save my pocket money, as
I am a Rihanna fan and I am impatiently expecting her concert” (Susan, 15). Museum visits
are not popular among this age group. Adolescents may attend art museums and
exhibitions when they are school visits with their teachers. The main objective of these visits
is to teach adolescents the history of art civilization and art exhibitions as follows: “I am not
really interested in museums and exhibitions. It’s not my cup of tea. We do that at school
and I find that terribly boring. But it’s obligatory, since it’s part of my classes. So, I don’t
have a choice. It’s work, not really leisure” (David, 17).
To sum up, adolescents spend their free time with their friends on and offline and essentially
use it for shopping, cinema and sport. Leisure activities such as reading, playing a musical
instrument or cooking are marginalized among French adolescents and depend on their
4.2 Adolescents’ experience of high culture: the case of arts and exhibitions
When asked to give names of artists they know, the adolescents listed a variety of names
that can be considered from an adult perspective as a non-art culture. Gintz (1979) defines
the non-art culture as an exploration of the opposite lane of arts. Thus, the paintings may
incorporate unexpected non-artistic elements like the example of Andy Warhol (Kerrigan
et al., 2011) paintings in the 1960s when appropriated images from industry techniques,
commercial art and popular culture, which has contributed to today’s high art. Furthermore,
individuals, who belong to non-art contexts such as sport or industry, might represent it.
It becomes apparent that adolescents tend to define artists according to their own
perception of what art culture is or should all be about from a youth perspective. Five
categories of artists are identified. The first category of artists represents musicians. This
category includes names of French and international singers, as well as Japanese
underground singers: “for me, those that I really consider as artists are Michael Jackson,
who is an international and intergenerational icon, some American and British, such as
James Blunt, Muse, Akon, Shakira, Rihanna, Nirvana, our national Johnny (Johnny
Haliday) – an intergenerational French icon - and also Grégoire (an artist produced by people
online, who invested money into his album to help him recording it back in 2008. It’s an online
phenomenon, which has become very popular among adolescents).” (Thomas, 15).
The second category represents the artists, who are painters. The most cited among French
adolescents is Picasso. This category includes other popular painters: “I can give you
names of painters such as Van Gogh, Monet, Dali and Michelangelo” (François, 16). Most of
the names mentioned by the adolescents are taught at school. This category is followed by
a third group of artists that consists of writers. The names of writers given by the French
adolescents are as follows: Shakespeare, Hugo, Zola and Proust. These writers and
novelists are a part of the mainstream French culture and are taught in French high schools.
The fourth category of artists includes film actors. The names given by adolescents refer to
intergenerational American actors and young actors alike as follows: “there are actors such
as Clint Eastwood, Brad Pitt, Will Smith, Ashton Kutcher, Jessica Alba, Eva Longoria, I saw
her in Desperate Housewives” (Angélique, 16). The last category of artists defined by
adolescents is composed of footballers and humorists. “For me, the most popular footballer
is Zidane (an international and intergenerational French-Algerian football star) and there is
also Gourcuff and Lissandro (local young footballers of Olympic Lyonnais). The comedians
are also artists, such as Gad Elmaleh. And, of course, there is Mozart.” (Simon, 17).
These five categories of artists represent the way today’s adolescents perceive art culture
and artists within the framework of their own youth subculture. The definition of art culture is
hybrid and reflects a juxtaposition of different opposite values (e.g. footballers and
composers are both perceived as artists). The adolescent’s definition of arts is then
fragmented and ambivalent. It also differs substantially from adults’ definition, which is
based on a more traditional view of art culture. For adults and museum professional’s art
culture is the product of human being activities addressing three aspects, namely, sense,
emotion and intellect (French Larousse Dictionary, 2012). Thus, museum professionals
define art culture as a high-brow art (Bourdieu, 1965/1991; Bourdieu et al., 1969/1990),
which should be both aesthetic and intellectual. The main purpose of this kind of arts is to
target high-brow art audiences (e.g. professors, artists, lawyers or doctors). Art objects are
then recognized as such by the group of individuals (Mauss, 1971), who have a high
cultural capital (Bourdieu, 1983/1986) and share the same perceptions, values, norms and
codes. Therefore, the way museums define and conceive art offerings does not match
adolescents’ interests and values.
Socialization Digital
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6. Conclusion
Despite the study’s limitation to one context where art museums and exhibition galleries
perception relates to a typical French culture and lifestyle, this research represents a
western context and is the first one to study the perception of arts and exhibitions among
adolescents 13-18 years of age. In doing so, this research provides a conceptual
framework that outlines the main art consumption habits of adolescents. Previously, much of
the research in the field of cultural tourism and arts has focused on investigating what
specific facets within visitors’ preconceptions, preferences or behaviors deter them from
visiting museums but did not explore adolescents’ experience and perceptions of arts
associated with their youth subculture. The findings of the present study support the view
that cultural tourism scholars and museums would be well-served to focus more on youth
audiences and their experiential, emotional and artistic consumption practices. This shift in
focus would require exploring different kinds of arts and exhibition experiences and how
they are perceived from the perspective of young visitors within the context of their
particular consumption subcultures. Further research needs to explore how the perception
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