Introduction To Game Theory: Analysis of Games
Introduction To Game Theory: Analysis of Games
Sanjay Singh
1
Department of Information and Communication Technology
Manipal Institute of Technology, MAHE,Manipal-576104, INDIA
sanjay.singh@manipal.edu
2
Centre for Artificial and Machine Intelligence (CAMI)
MAHE, Manipal-576104, INDIA
March 2, 2021
Example
Consider two students (call them A and B), belong to MIT,
Manipal, who are close friends. The students derive utility by
spending time together either studying (in MITL) or going to
student plaza (SP). Thus to spend time they have two options
(or strategies):MITL and SP. If both of them are in MITL, each
one gets a payoff of 100. If both go to SP, each gets a payoff of
only 10. If one of them remains in MITL and other goes to SP,
the payoff is 0 for each.
B
A MITL SP
MITL 100,100 0,0
SP 0,0 10,10
Sanjay Singh
1
Department of Information and Communication Technology
Manipal Institute of Technology, Manipal University
Manipal-576104, INDIA
sanjay.singh@manipal.edu
2
Centre for Artificial and Machine Intelligence (CAMI)
Manipal University, Manipal-576104, INDIA
March 2, 2021
Module Outline
Coordination game
Key notions in GT:
preferences
utilities or payoffs
rationality
intelligence and
common knowledge
Example
Consider the example of the student coordination problem. For
the sake of convenience,lets rename students as 1, 2, and
MITL and SP as A and B. We have two players, namely, student
1 and 2. Each of them can choose any action or strategy from
the set {A, B}. They choose their individual action
simultaneously, independent of each other. Depending upon
the strategies chosen, the two players obtain payoffs as shown
in Table 1.
2
1 A B
A 10,10 0,0
B 0,0 1,1
Example
For the example at left, it is clear that
2
1 A B N = {1, 2}; S1 = S2 = {A, B}
A 10,10 0,0 u1 (A, A) = 10; u1 (A, B) = 0; u1 (B, A) =
B 0,0 1,1 0; u1 (B, B) = 1
u2 (A, A) = 10; u2 (A, B) = 0; u2 (B, A) =
0; u2 (B, B) = 1
Utilities
Classification of Games