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Steam Game Concept

This document provides a concept for a 2D side-scrolling puzzle game set in 1800s England during the Industrial Revolution. The game would have a steam-punk art style and follow the player's character as they navigate 4 levels to rescue a kidnapped damsel from an evil antagonist. Each level presents new puzzles and obstacles to overcome using collectible items like coal, water, and gears that power steam-based machines. The levels get progressively more difficult, requiring better platforming skills and more complex puzzles to complete. The final level takes place on the antagonist's steam-powered ship, culminating in a boss battle with their steam machine invention. Example collectibles, weapons, items, and enemy types are also outlined that fit the

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0% found this document useful (0 votes)
100 views3 pages

Steam Game Concept

This document provides a concept for a 2D side-scrolling puzzle game set in 1800s England during the Industrial Revolution. The game would have a steam-punk art style and follow the player's character as they navigate 4 levels to rescue a kidnapped damsel from an evil antagonist. Each level presents new puzzles and obstacles to overcome using collectible items like coal, water, and gears that power steam-based machines. The levels get progressively more difficult, requiring better platforming skills and more complex puzzles to complete. The final level takes place on the antagonist's steam-powered ship, culminating in a boss battle with their steam machine invention. Example collectibles, weapons, items, and enemy types are also outlined that fit the

Uploaded by

gregory_walls7
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© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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You are on page 1/ 3

(Team Time Box) V. 1.0.1 Dec.

8, 21

Game Concept
By: Greg Walls

Steam
During the Industrial revolution in the 1800’s, steam power began to replace water power, and
animal/human power, fueled mostly by coal. With major changes in technology, manufacturing,
transportation and machinery, this time period makes for an interesting game style. The art style I was
thinking about would be similar to that of “Steam-Punk”, with an emphasis on intricate machines,
factories, gears, and steam power.

Concept:

A 2D scroller puzzle game set in England (London maybe?), where the player makes their way
through 4 stages (levels) of puzzles and mazes to rescue the damsel in distress (objective
subject to change).

Level One:
Nobody knows the troubles I’ve seen

The game starts with the damsel kidnapped by an evil doctor/politician (whoever we want it to
be) and the main character becomes imprisoned by the antagonist. An inattentive guard gives
the player an escape chance. The player must navigate through the prison, figure out a puzzle
or two, and fight the guards to escape. Items like weapons, keys, gears, pipes, and other
collectables will be found through-out. The player must collect certain items to unlock doors,
activate switches and levers and ultimately complete the level. This level will also act as a
tutorial level explaining the controls and how to activate various things.

Level Two:
Night out on the Town

The player is now hot on the tail of his archenemy and antagonist of the story and must
navigate through the dizzying maze of the big city in his pursuit. The player must get through
the maze of a level while solving puzzles to open doors, activate platforms, and collect items to
fix steam generators in order to activate trains and other steam powered devices. At the end of
the level the player sees his archrival escape just beyond his grasp into the next level.

Level Three:
Steam Harbor

Walls Page 1
(Team Time Box) V. 1.0.1 Dec. 8, 21

The player continues his pursuit into a harbor where they must navigate a level of cranes,
platforms, and ships to reach the end. The puzzles are a bit harder and more complex, there are
more items to collect and add to their inventory, and the platforming aspect of the game
becomes more difficult with bigger gaps, higher reaches and faster moving platforms. By the
end of the level the rival again slips away aboard his ship.

Level Four:
All aboard who’s coming aboard.

In the final level the player navigates their archenemies’ ship which is full of traps, puzzles and
enemies to rescue the damsel and defeat their rival. The final boss fight will consist of the
player battling their nemesis who has constructed a steam powered machine they are piloting.
After the boss fight the player frees the damsel, captures the evil-doer, sinks his ship and wins
the game!

Example Collectibles:
 Coal (needed to power steam machines)
 Water (needed to produce steam)
 Gears (needed to repair/build machines)
 Pipes (needed to repair/build machines)
 Steam gauge/control (needed to repair/build machines)
 Money/Coins (Collect for points, after so many points you get a 1up)

Example Weapons
 Fists
 Wrench
 Sword
 Pistol
 Rifle
 Steam Gun (used to shoot steam or shoot projectile)

Example Items
 Steam Jetpack (shoots a stream of steam to propel the player for a short while. Requires
1 water, 1 pipe, and 1 steam gauge to use/reuse)
 Steam Machines (a small steam powered machine the player can pilot for a short while.
Requires 1 coal, 2 waters, and 2 gears.)
 Steam Platforms (moving platforms that are powered by steam generators)
 Steam Generators (found throughout levels, they power doors, platforms, and other
level obstacles. Each generator requires different things to fix/power them.)
 Spring Boards (Boards that can be picked up and moved that spring the player upwards)
 Levers/Switches (used to activate certain controls/items on the level. Can be picked up
and moved)

Walls Page 2
(Team Time Box) V. 1.0.1 Dec. 8, 21

 Steam Heart (a metal looking heart with steam coming out of it, increases the players
health meter permanently by 1. This item is hidden in each level.)

Example Enemies
 Guard (Easy) – Dies after one hit, attacks with his fists
 Guard (medium) – Dies after two hits, attacks with pipe
 Guard (hard) –Dies after three hits, attacks with pistol
 Jetpack Guard – Dies after two hits, can fly in short bursts with steam jetpack
 Meta Guard – A guard in a metal steam machine that is immune to normal attacks

Walls Page 3

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