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Bagration - Soviet - Command Cards

The document discusses various types of Soviet military transport vehicles used during World War 2, including amphibious jeeps, armored tractors, and soft-skin trucks. It provides details on adding transport attachments to infantry, gun, and tank-killer units. Transport attachments could include amphibious vehicles like the Ford GPA jeep to cross rivers, armored tractors like the M3 Half-track to tow guns, and soft-skin trucks mainly consisting of American Lend-Lease vehicles. The number of transport vehicles added depends on the unit size and composition. Transport characteristics and rules are also outlined.

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David White
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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0% found this document useful (1 vote)
1K views7 pages

Bagration - Soviet - Command Cards

The document discusses various types of Soviet military transport vehicles used during World War 2, including amphibious jeeps, armored tractors, and soft-skin trucks. It provides details on adding transport attachments to infantry, gun, and tank-killer units. Transport attachments could include amphibious vehicles like the Ford GPA jeep to cross rivers, armored tractors like the M3 Half-track to tow guns, and soft-skin trucks mainly consisting of American Lend-Lease vehicles. The number of transport vehicles added depends on the unit size and composition. Transport characteristics and rules are also outlined.

Uploaded by

David White
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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AMPHIBIOUS ARMOURED SOFTSKIN

TRANSPORTS TRACTORS TRANSPORT


The Ford GPA amphibious jeeps provide some The Red Army used Lend-lease M3 The Soviet Union has achieved miracles in
Engineer-Sappers with the means to rapidly Half-tracks and M3 Armoured dragging Russia into the modem, mechanised
cross rivers straightfrom the march, with Transporters as armouredgun tractors era. This allows the Red Army to motorise
little or no delay to their relentless advance! to tow their anti-tank andfield guns. the guns oftheir tank corps, tank-killer
brigades, and heavy artillery, and even some
This Engineer-Sapper Company may add This Anti-tank Company, Tank-killer motor rifle units. These art supplemented by
an Amphibious Transport Attachment. The Company, or Artillery Battery may add an American Lend-lease Studebaker trucks.
number of vehicles in the Unit is as follows: Armoured Tractor Transport Attachment.
* Add one Amphibious Transport for every The number of vehicles in the Unit is as This Infantry or Gun Unit may add a
one Infantry Team in the Unit. follows: Softskin Transport Attachment. The
* Add one Armoured Transport for each number of vehicles in the Unit is as follows:
The characteristics of an Amphibious • Add one Softskin Transport for every six
Gun Team in the Unit.
Transport are shown on the back of this Infantry Teams in the Unit.
card. The characteristics of an Armoured * Add one Softskin Transport for each Gun
Transport are shown on the back of this Team in the Unit.
card.
The characteristics of a Softskin Transpon
are shown on the back of this card.
Soviet, Build, Unit
(S7mm Anti-tonk Company, 76mm 1 Soviet, Build, Unit
Sowel; Build, Unit Anti-tank Company, Heavy Tank-
(Bngineer-Sapper Company} killer Company, 100mm Tank-killer (Infantry or Gun}
Company, 76mm Artillery Battery)
POINTS
• TRANSPORT Attachment • • Unarmoured tank attachment •
• Unarmoured Tank Attachment • Amphibious ‘
• Passengers 1 > Softskin • • Tractor • ' Passengers 6 • softskin • Tractor ‘

CONFIDENT 4*
TfOmpOlt ga
Counterattack *
rwnsporr ^,
ffemount FRONT J||

TaCTlfAl TERRAIN CROSS ROAD --nw


lACTKAl COUNTRY DASH
1 GREEN 5
12730cm I 207SOCM |487120cm 4+ Trortspon 10725cm I 12730cm 32780cm
Assault
SPECIAL RULES SPECIAL RULES
TACTirAI TERRAIN CROSS ROAD
Passengers 1: Team can carry one Infantry IAI.IK.AL COUNTRY DASH tROSS Passengers 6, Tractor: Team can carry
Teams as Passengers. 10725<:m I 10’/25cm I 1874Scm 32780cm I 4+ six Infantry Teams or one Gun Team as
Softskin: If a Transport is Destroyed, Passengers.
any Passengers it is carrying are also SPECIAL RULES Softskin: If a Transport is Destroyed,
Destroyed, and all Transporu must any Passengers it is carrying are also
be Sent to the Rear immediately. All Tractor: Team can carry one Gun Team
Destroyed, and all Transports must
Passengers must Dismount from this Unit as Passengers. All Passengers must be Sent to the Rear immediately. All
at the same time. Empty Transport Teams Dismount from this Unit at the same Passengers must Dismount from this Unit
must be Sent to the Rear. time. Empty Transport Teams must be
at the same time. Empty Transport Teams
Sent to the Rear. must be Sent to the Rear.
Unarmoured: Team cannot Charge into
Conuct and must Break OiF if Assaulted. Unarmoured: Team cannot Charge into
Amphibious: This vehicle treats Impassable Contact and must Break Off if Assaulted.
Water as Difficult Terrain.
n
MAKE YOUR
LUCKY UNDITCHING LOGS
OWN LUCK
I’d rather have a lucky general A good general makes his oum Uuk! Why waste resources engineeringfancy
than a good one. solutions when you can simply shove
Discard this card before you roll any one die a log under your tank’s tracksfor a
Discard this card to re-roll any one die. The to make the roll automatically a 4. Do not little more grip to get it unstuck.
second result must be used. roll the die.
Discard this card so that all Tank Teams in
the Unit may re-roll failed Cross Tests when
crossing Difficult Terrain until the end of
the turn.

Soviet, Force, Limited Soviet, Force, Limited Soviet, Build, Unit (Tank) 1
POINTS POINTS
I M & 0 i020 Baltlcrroni MiiiiaiurL>& [.u\. IM & 2020 Miiiiaiurus l.ul

RPG-6 ANTI-TANK
SAPPERS HERO SAPPERS
GRENADES
The RPG-6 (Russian: Ruchnaya Soviet sappers took on the difficult and Soviet sappers took on the difficult and
Protivotankovaya Granata, or Handheld dangerousjob ofclearing minefields and dangerous job ofclearing minefields and
Anti-tank Grenade) was introduced the hard work ofdigging trenches. the hard work ofdigging trenches.
tfoer the Battle ofKursk to give Soviet
infantry an improved capability in Field a Rifle Company (LS170) as a Sapper Field a Hero Shock Rifle Company (LS167) as
assault combat against enemy tanks. Company Support Unit. This Unit may not a Hero Sapper Company Support Unit. This
include Heavy Weapons. Unit may not include Heavy Weapons.
Each time this Unit rolls To Hit in Assault
combat, up to two of its Teams may attack Infantry Teams in this Unit cross Minefields Infantry Teams in this Unit cross Minefields
with Anti-tank rating of 10 and Firepower safely on a roll of 4+. safely on a roll of 2+.
5> against an opponent’s Tank Teams’ Teams within 2’’/3cm of this Unit Teams within 2’’/3cm of this Unit
Side Armour rather than with their usual (including Teams from this Unit) Dig In on (including Teams fiom this Unit) Dig In on
weapons. a roll of 4*. a roll of 2+.

Soviet, Unit (Infantry) Soviet, Build, Unit, Limited Soviet, Build, Unit, Limited
POINTS POINTS POINTS
I M & C<.^ 2020 Bjiiicfruni Miniatures Ltd I M & Cl inao li;iulclroiil Mini:i<iires l.cd. I .VI & C<) 2020 Kjidcrmni Miiilaiurci t.td.

OLD MINEFIELDS PARTISAN RAID PARTISAN


RECONNAISSANCE
As the Soviet Red Army pushes the Germam The party, workers, soldiers andpeasants Observing the enemy positions is an
back, theyfind titemselvesfitting across an have combined toform resistance units important part ofthe duties ofa partisan
old battlefieldsfrom 1941 where the location of to work behind the lines to strike blows band They work out the best ways of
minefields have been lost, creating a hazardfor agairut the invader’s war effort. Smaller approaching the enemy without detection.
troops moving throisgh No-Man's Land partisan units of75-150 men carried out
sabotage and raid operations, at night, Before rolling for a Unit from Scattered
Before Objectives are placed, place five Old
Reserves, discard this card to roll two dice
Minefield markers. The players alternate placing and usually from ambush positions.
to determine where your Scattered Reserve
markers, starting with this player. Markers
Discard this card after your opponent rolls for Unit arrives. Ihen choose one of the dice to
must be placed in No-Man's Land or this Force’s
Reserves. Your opponent must re-roll all their determine the location of the Unit’s arrival.
Deployment Area, and at least 4’'/10an apart.
Reserve dice this turn.
When a Team moves within 2’’/5cm of an
Old Minefield marker, roll a die. On a score
of 4+, remove the Old Minefield market
Otherwise, replace the Old Minefield marker
with a Minefield Marker aiul tests for entering a
Minefield as normal.

Soviet, Force, Limited


Soviet, Force, Limited Sonet Force, Limited 1
POINTS POINTS
TM &; 0 2020 Bittlefroiu Minuiuri'^ J ui.

PARTISAN GUIDES PARTISAN BAND MASKIROVKA


Partisans are locals and often joined with Byelorussian partisans proved so helpjul in Don’t make thosefoxholes too obvious.
the regular Red Army when they advanced Operation Bagration that they were often They’ve got to think we really art
into their area, guiding them through local referred to as the Fourth Byelorussian Front. stupid enough to dig in here.
terrian andpointing out enemy positions.
Field a Rifle Company (LS170) as a Partisan At the start of a game, after deployment,
Discard this card when making a Reserve Band Support Unit with the following ratings; reposidon one of your opponent’s Ranged
roll to add an extra die this turn. In markers up to 6”/13cm in any direction.
This extra die does not entide you to an CONFIDENT 4+
automatically arriving Unit if it brings the
number of dice colled to 3.
Our Land: This Partisan Band may be deployed
on table, but counts towards the total points
held in Reserve.

Local Knowledge: Partisan Band Infantry


TeamsuseCross-country Dash (instead of Terrain
Dash) when moving throu^ Difficult Terrain.

Soviet, Force, Limited Soviet, Build, Unit, Limited Soviet, Force, Limited
POINTS
RECONNAISSANCE UNDER THE COVER
TANKODESANTNIKI
BY COMBAT OF SMOKE
Yesterday a penal unit made an attack toforce The Red Army used smoke screens in their Tank brigadesformed specialist SMG
the enemy to reveal their positiom. Today, preliminary bombardmentsfor the opening of companies to ride on their tanks and
every gun has its target and it reatfy tofire. an offensive. These cotdd be tens ofkilometres protect themfrom enemy tank hunters.
in lenph and lasted well into the battle.
At the Stan of a game, after deployment, PPSh SMG teams from this Unit can Shoot
reposition one of your Ranged In markers At the start of a game, instead of placing while Mounted on Armoured Tank Teams
anywhere on the uble. one of your Ranged In markers, place a (to a maximum of one PPSh SMG team per
Smoke Screen as if this Unit had fired a Tank), and can Dismount when Charging
Smoke Bombardment. into Contact.

This Unit counts as firing a bombardment


in the first turn.

This Smoke Screen will last until the end of


the opposing player’s second cum.

f "
Soviet Unit (76mm
Soviet, Force 2 Artillery Battery, 122mm 3 Soviet, Build, Unit (SMG
Company), Limited
3
POINTS Artillery Battery), Limited POINTS POINTS
TM & V 2020 Baitlefroni Minijturur» \xd I M & d 2020 BaiUcIrvni Minlai

HERO UNIVERSAL 1^’ POLISH ARMY

TANKODESANTNIKI CARRIERS FATE OF THE NATION


Tank brigadesformed specialist SMG Some reconnaissance troops replaced the big The Polesfight to re-establish their nation,
companies to ride on their tanks and M3 Scouts with smaller Universal Carriers. and byfighting well alongside their allies
protect themfrom enemy tank hunters. they hope to gain supportfor their cause.
Replace the M3 Scouts in this Unit with
They display remarkable bravery in combat,
PPSh SMG teams from this Unit can Shoot Universal Carriers from (LB112) they lose the
Scout rule and have the following ratings. often pushing on to take objectives when
while Mounted on Armoured Tank Teams any other men would have turned haek.
(to a maximum of one PPSh SMG team per You may add a second Universal Carrier per
Tank), and can Dismount when Charging M3 Scout for +1 point each. Units in this Formation with the For the
into Contact. Motherland ratings exchange them fi>r the
Fate of (he Nation ratings for -2 points per
Tiartifxifi Unit and 0 poinu for the HQ:
Counterattack Universal Carriers
Transporr g.
Hemount ^ have Passengers 2.
Arm all Universal foieoiihe Nauon
Carriers with Boys Lost Stand 3+ This Formation
Soltiil the Nation cannot include a
AT rifles for +1 point Hally 3+
for the Unit. Penal Company.

Soviet, Build, Unit (Hero


SMC Company), Limited
1 Soviet Unit (Reconnaissance
Company HQ, Armoured
5ov/«t, Build, Formation
(Rifle 6atta//on), Title
0
POINTS Reconnaissance Platoon) POINTS
IM^ 2020 BaiiWIVoni Miniatures Lid. , I'M Sc I'J 2020 U,ii(kf'r<>tn Mliiiuiurci Lid. I .M {Sc ('I 2020 Bmilclrcinl Miiiiji
■. 'Jk- ... . 'Jk-- ■

V POLISH ARMY V POLISH ARMY


COSSACK
POLISH T-34 TANKS POLISH T-34 (85mm) TANKS REGIMENT
Thefirst Polish tank units organised under the The first Polish tank units organised under the The Red Armyfielded many cavalry divisions
Soviets joined the I" Polish Army in May 1944. Sovietsjoined the I" Polish Army in May 1944. to make upfor its lack ofmechanised troops.
Units in this Formation have (he following Units in this Formation have the following Your Force includes one Cossack Regiment,
ratings for +3 points per T'34 Tank Company ratings for +4 points per T-34 (85mm) Tank which is a Formation conuining:
and +1 point per other Unit: Company and +1 point per other Unit: * 1 Rifle Battalion HQ(LS1«9)
* 2-4 Rifle Company (LS170)
* 0-1 SMG Company (LS130)
fofe of the flotioh /off of (htNot'oo ^,
* 0-1 Scout Platoon (LS120)
test Stand ia$t Stand * 0-1 Maksim Machine-gun Company (LS112)
^te of the Nattoh Fate of the Nation
Holly or Remoustt
* 0-1 45mm Anti-tank Company (LS116]
Ra/ty or Remount
* 0-1 82mm Mortar Company (L5113)
* 0-1 76mm Anti-tank Company (LS117)
* 0-1 57mm Anti-tank Company (LS177)

Your Rifle Companies may not include Flame­


thrower teams.

SoYfct Build, Formation


IT-34 Tank Battalion), Title
0 Soviet, Build, Formation
iT-34 (BSmm) Tank
Soviet, Build, Formation
(Rifle Battalion)
POINTS Battalion), Title

LM & 'y- 2020 Bdiitcrroiii Mmuiurc^ lut. . , I M & !. 21)2(1 Baiild'runi Minlaiuri'a Ltd.
- ‘cjStf.,' i'........

COSSACK REGIMENT CAVALRY TACHANKA


The Red Armyfielded many cavalry divisions Infantry Teams from this Unit gain the All Maksim HMG team in your Cossack
to make up for its lack ofmechanised troops. movement and special rules below. Discard Regiment or Hero Cossack Raiment Formation
this card at the start of any Movement Step become Tachanka Maksim HMG teams and
Your Force includes one Hero Cossack gain the movement and special ndes below.
to revert them to normal Infantry Teams.
Regiment, which is a Formation containing:
TERRAIN CROSS ROAD rantt
• 1 Hero Shock Rifle Battalion HQ (LS1M) DASH COUNTRY DASH

• 2-4 Hero Shock Rifle Company (LS147) 8720cm 10725cm I 20750cm I 20750cm I 8720cm I 10725cm I 20750cm 20750cm , 4*
• 0-1 Hero SMG Company (LS1111
• 0-1 Scout Platoon (LS120) SPECIAL RULES
SPECIAL RULES
■ 0-1 Maksim Machine-gun Company (LS112)
Cavalry: Add +1 to the score needed To Hit
■ 0-1 43mm Anti-tank Company (LS114) Tachonlui: Cannot hit Armoured Tanks in
the enemy when shooting. Heavy Weapons
• 0-1 82mm Mortar Company (IS113) Assaults. Not Concealed and friends cannot
caiuiot shoot. Move 6”/15cm when Charging
• 0-1 76mm Anti-tank Company (LS117) shoot over these teams when stationary in
into Contact. Cannot hit Armoured Tanks in
• 0-1 57mm Anti-tank Company (IS177) Open. Cannot occupy Foxholes or Buildings.
Assaults. Not Concealed and fnends cannot
Your Hero Shock Rifle Companies may not shoot over these teams when stationary in
Discard this card at the start of any Movement
include Flame-thrower teams. Open. Cannot occupy Foxholes or Buildings.
Step to revert them to normal Infrntry Teams.

Soviet Build,
Formation (Hero Shock 0 Soviet, Build, Unit
(Cossack Regiment, Hero 2 Soviet Build, Unit
(Cossack Regiment, Hero 1
Rifle Battalion) POINTS Cossack Regiment) POINTS Cossack Regiment) POINT
1M L- iuJu Uaitkiront Miiiijiuri.'» Lul. I \| cS 2()20 ILilllc Iturii \litJi.il iiiL ' I iJ l M & ID 2U2U Batlletroni Minluturo Lid.
'3k,- •
NAVAL INFANTRY HERO NAVAL
GUARDS RIFLES
BATTALION INFANTRY BATTALION
The brave sailors ofthe Red Fleet The brave sailors ofthe Red Fleet Successful offensive operations were rewarded
stand ready to help the Red Army. stand ready to help the Red Army. with the Guards title, an increase in
Your Force includes one Naval lo&ntiy Your Force includes one Hero Naval Infantry pay, and the assignment ofmore difficult
Banalion, which is a Formation containing all Battalion, which is a Formation containing counterattack and offensive operations.
of the same Units as a Rifle Battalion except .ill of the same Units as a Hero Shock Rifle
the Penal Company. Units in this Formation have the foUowing
Battalion except the Storm Groups.
ratings unless better for *2 points per Unit:
Rifle and SMG Companies from the Hero Shock Rifle and Hero SMG Companies
Formation have the following ratings for from the Formation have the following ratings
+2 points per Unit: for +1 point per Unit:
Guards
LastStoml 3+
CONFIDENT 4+ Guards
Raliy 3+

^0/ the Mothertcfid


Assault Soviet, Build, Formation, Unit

Soviet, Build, Formation


0 Soviet, Build, Formation
(Hero Shock Rifle Battalion,
Rifle 6afta//on, Hero Motor 0
(Rifle Battalion), Limited
(Hero Shock Rifle Rifle Battalion, Motor POINTS
POINTS Battalion), Limited Rifle Battalion)

I M to 2UI9 Buuk'l'miu Minuturcs l.id.


- .-n- ........ K'

GUARDS TANKS
FORWARD T-70 RECONNAISSANCE
DETACHMENT TANK COMPANY
Tankers ofthe guards tank brigades are Forward Detachments came in all sizes, but by By late 1943, many elite reconnaissance
determined never to abandon their tanks. 1944 they were all combined armsformations, battalionsfielded a company of ten T-70 light
containing infantry, tanks, and assault guns. tanks to support their reconnaissance platoons.
Units in thi.s Formation have the following These hand-picked troops were as good as
racings for +-4 points per T-34 (85mm) Tank Your Force includes one Forward Detachment,
the best crewsfrom the tank battalions.
which is a Formation containing:
Company, +3 points per T-34 Tank Company,
■ 1 Hero Motor Rifle Battalion HQ(LS176) Your Force includes a T-70 Reconnaissance
+2 points per Hero T-34 (85mm) Tank
or Hero T-34 Tank Battalion HQ(LS175) Tank Company, which is a Formation
Company or Hero T-34 Tank Company, and
• I Hero T-34 Tank Company(LS706) containing:
point per other Unit:
or Hero T-34 {85mm) Tank Company (LS173) • 1 HQ Unit consisting of lx T'70 tank from
• 1 Hero Motor Rifle Company (LS110) (IS107)
or Hero SMG Company (LSIIt) • 2-3 Hero T-70 Tank Company (iSIOT)
• O-I Hero T-34 Tank Company(LS106)
or Hero T-34 (85mm) Tank Company (LS17))
Guards or Hero T'70 Tank Company (LS107)
Rally or fttmount or Hero Valentine Tank Company (LS108)
■ 0-1 82mm Mortar Company (LS113)
• 0-1 SU-76 Ught SP Battery (LS141)
Soviet Build, Formation, Unit • 0-1 ZSU M17 Anti-aircarft Platoon (LS174)
(Hero T-34 (BSmm) Tank
Battalion, Hero T-34 Tank 0 Soviet, Build,
0 Soviet, Build, 0
Battalion, T-34 (85mm) Tank POINTS Formation, Limited Formation, Limited
Battalion, T-34 Tank Battalion) POINTS POINTS

AMPHIBIOUS JEEPS MOTOSIKILISTY DECOY TANK


COMPANY
The Ford GPA amphibiousjeeps provide
MechanisedJbrmations mounted their
some scouts with the means to cross rivers. The Soviet used captured tanks to lead their
scouts on motorcyclesfor mobility.
Infantry feams from this Unit become Un­ advances and confuse the Germans.
armoured Tank Teams with a Save of 4+, lose Infentry Teams from this Unit become You may form a Decoy Tank Company of up to
the Scout rule, and gain the movement and Unarmoured Tank Teams with a Save of 4+, three of the following Tanks in place of a Scout
special rules below. Discard this card at the start lose the Scout rule, and gain the movement Platoon or BA-64 Armoured Car Platoon.
of any Movement Step to revert them to their and special rules below. Discard this card ■ up to 3 Panzer IV (LG167) for points each.
original Infantry Teams. at the start of any Movement Step to revert * up to 3 StuG (lG266)for +4 points each.
them to to their original In&ntry Teams. * up to 3 Panther (L£104)fbr +7 points each.
[iQ72Scm 12730cm 20750cm 487120cm * up to 1 Tiger (LG102) for +8 points.
Unit has Spearhead rule and uses the following
16740cm 40'/100ch1
SPECIAL RULES ratings.
Amphibious: Team treac Impassable
SPECIAL RULES
Water as Difficult Terrain.
Unarmoured: Team cannot Cha^e into Unarmoured: Team cannot Charge into
Contact and must Break Off if Assaulted. Contact and must Break Off if Assaulted.

Soviet, Build, Unit


(Reconnaissance Company HQ,
Reconnaissance Platoon,
Soviet, Build, Unit
(Reconnaissance Company HQ, 2 0
Reconnaissance Platoon) POINTS POINTS
or Scout Platoon)
I M li.iulctrum Mirii.miK' I ul
I llnlil M IIII.IUJIC', 1.1(1. I M & . 2(120 BiUilcfruni Miniatures Ltd.
- lUr • • .

VASILY KRYSOV H IVAN ZABOLOTNY ALEXANDER


PYL'CYN
Leytenant Ivan Zabolotny was awarded During Operation Bagration Leytenant PyTcyn
On 20 November 1943 Vasily Krysov’s
the Soviet ‘For Bravery medal twicefor lead his men through a German minefield
regiment was holding positions around the
extreme courage in theface ofthe enemy. He and clearedpathsfor thefollowing troops.
city ofBrusilov. Krysov was commanding two
was often chosen to lead the assault as his
SU-85s hidden in woods near a village. At
battalion attacked the enemy'sfortifications. Once per turn you may re-roll a fsuled Infantry
dawn, the Germans launched a counterattack
Save within 6’’/15cm of the Unit Leader.
on the village with 20 tanks and supporting If your Force does not coocaia another Unit
infantry. Krysov raced his SU-85 around with the Spearhead rule you may make a Unit Leader crosses Minefields safely on a
theflank ofthe German tanks and opened Spearhead with this Unit. roll of3+. If the Unit Leader remains in the
fire. During ten minutes, Krysov was able Minefield and is not Pinned Down, the Unit
to knock out eight German tanks. The The Unit passes Rally and Counterattack Leader may clear the Minefield automatically
surviving Germans beat a hasty retreat. on 2*. in their next turn.
The Unit Leader's tank uses its Halted ROF if it After deployment, but before the first turn, the
moves less than 6”/15cm in the Movement Step. Unit may be moved up to 12”/30cm within
their deployment area (but not if they have
The Unit Leader may re-roll any ftiled To Hit
been included in a Spearhead).
rolls if their tank has not moved this cum.

Soviet, Warrior, Unit


(SU-SS Tank-killer Battery, 5 Soviet, Warrior, Unit
(Engineer-Sapper Company)
7 Soviet, Warrior, Unit
(Penal Company)
SU-85M Tank-killer Battery) POINTS POINTS
VASILIY
STOROZHENKO VASILY BRYUKHOV NIKOLAY SHISHKIN
Major Vasiliy YakovUvich Storozhenko Leytenant Nikolay Konstantinovich
Leytenant Vasily Pavlovich Bryukhovyelled
served with the 1st Guards Tank Brigade as Shishkin commanded SU-152 and ISU-152
at his pinner, “Look, tank!" But the gunner
part ofthe 8th Guards Mechanised Corps self-propelled guns as part ofthe ll45th
didn't see it. Bryukhov couldn't wait any
with distinction, destroying 29 enemy tanks heavy self-propelled artillery regiment.
longer. He seized the gunner by the scruff
in combat between 1941 and 1945. During his service he knocked out over 20
ofhis neck andpushed him down to the
Befere deploymenc the Player may designate ammunition rack. He sat at the gun sifftt, enemy tanks, including a Tiger by lobbing
one Hero T-34 (85mm) Tank Company trained the gun on the target andfired at a 152mm shell over a hill by aiming at the
or T-34 (85mm) Tank Company as a the enemy tank’s side. It burst into flames. tree the German tank was sitting under.
Spearhead Unit that can deploy using the
Spearhead rule. The Unit Leader’s tank does not suffer the The Unit Leader may re-roll the first
* I To Hit penalty for shooting at a Tank Eiiled attempt to Ran^ In an Artillery
Once per turn the Formation Commander’s Bombardment from his Unic
Team target with Concealment. However, if
tank may re-roU one huled To Hit roll.
the target is Concealed and Gone to Ground
The Unit Leader's tank does not suffer the
it retains its *2 penalty To Hit.
♦ I To Hit penalty for Slow Firing.

Sovitt, Vlhirior, Fonnation


Soviet IVarnor, Unit
(Hgro T-34 <85inm) Tank
(Hero T-34 (8Smm) Tank Soviet ViarrloT, Unit
Battalion, T-Bd (BSinm)
Company, T-34 (85mm) (I5U-152 Heavy SP Battery)
Tank 6otr<i//on)
Tank Company)
POINTS

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