TTL1 Lesson 29 COLLABORATIon in THE CLASSROOM THROUGH ICT
TTL1 Lesson 29 COLLABORATIon in THE CLASSROOM THROUGH ICT
In this lesson, the learners will be acquainted with technology tools for collaborative
learning that will engage students for effective teaching and learning. Specifically, at the end of
the lesson, the learners are expected to:
ENGAGE
Using the clues found below, answer the
crossword puzzle on words that are related to
this lesson. The puzzle was made through
www.armoredpenguin.com.
EXPLORE
Collaboration is one of the most essential ingredients to fostering 21st century skills and
deeper learning in the classroom. Harvard education specialist Tony Wagner argued that because
knowledge is available on every internet-connected device, the ability to collaborate has become
far more important for students than academic knowledge (www.goguardian.com).
The term computer-supported collaborative learning (CSCL) was used as early as 1989 by
O’Malley and Scanlon (Lipponen, Hakkarainen, & Paavola, 2004). CSCL has emerged as a dynamic,
interdisciplinary, and international field of research focused on how technology can facilitate the
sharing and creation of knowledge and expertise through peer interaction and group learning
processes. The primary aim of CSCL is to provide an environment that supports collaboration
between students to enhance their learning processes (Kreijns, Kirschner, & Jochems, 2003),
facilitate collective learning (Pea, 1994), or group cognition (Stahl, 2006).
Four instructional motives for the use of technology in support of collaborative learning are
identified from literature (Resta & Laferriere, 2007):
1. to prepare students for the knowledge society (collaboration skills and knowledge
creation);
2. to enhance student cognitive performance or foster deep understanding;
3. to add flexibility of time and space for cooperative/collaborative learning; and
4. to foster student engagement and keep track of student cooperative/collaborative work.
Providing students with collaborative learning experiences not only promotes critical
thinking and reflection but also encourages students to “develop sense of community, thus
enabling the creation of an environment in which further collaborative work can happen” (Palloff
and Pratt, 2005). Studies have also shown that students working in online groups provide
mentorship and technical support to their fellow group members, and develop communities that
extend beyond the individual learning experience (Stacey 1999). These learning experiences often
extend beyond the classroom, and can be particularly beneficial for students working on research
projects.
Collaborative learning technologies range from communication tools that allow for
synchronous and asynchronous text, voice, or video chat to online spaces that facilitate
brainstorming, document editing, and remote presentations of topics. Mallon & Bernsten (2015)
reported three types of tools for collaborative learning: idea generation and brainstorming, online
group work and document collaboration, and online communication.
Finholt and Teasey’s (1998) review of the literature found that computer mediated groups
generated more ideas during brainstorming tasks, experienced more even participation among
group members, and had less “social loafing,” where some group members work less hard in a
group than they would on their own, perhaps due to the electronic trail of their work. These
strengths make online collaboration tools ideal for helping students generate ideas and
brainstorm. Tools like Google Docs, Padlet, Mindmeister, and Lino can be used for group
brainstorming. Features of these tools include space for multiple participants to collaborate in real
time, as well as the ability to type, draw, share images, chat or talk with collaborators, and even
record work to review or submit to an instructor later.
Many tools are available for document collaboration in face-to-face classes or online. Rather
than sending emails with attachments of different versions of a file back and forth, students can
go to a cloud-based document to collaborate. Some document creation tools include Google
Drive, Zoho, Etherpad, and Evernote. These tools have a variety of features to encourage
collaboration, such as built-in chat, colors for different authors, tracking changes, playback of
writing, ability to insert comments, and different levels of sharing ranging from viewing to editing.
3. Online Communication
Project-based Multimedia Learning is an extension of the tried and proven teaching practice
of Project-based Learning. Project Based Learning (PBL) is a teaching method in which students
learn by actively engaging in real-world and personally meaningful projects (www.pblworks.org).
Similarly, project-based learning is a dynamic classroom approach in which students actively
explore real-world problems and challenges and acquire a deeper knowledge (www.edutopia.org).
Further, Brien (n.d.) defines PBL as an instructional methodology that encourages students to learn
and apply knowledge and skills through an engaging experience.
PBL presents opportunities for deeper learning in-context and for the development of
important skills tied to college and career readiness. Students work on a project over an extended
period of time that engages them in solving a real-world problem or answering a complex
question. They demonstrate their knowledge and skills by creating a public product or
presentation for a real audience.
2. Rigorous. As students engage in the work of a project, they follow a process that begins
with inquiry. Inquiry processes can help lead to the development of solutions that
address the problem/challenge of the project and the creation of products to
communicate solutions to an audience based upon the application of content and skills.
3. Student-centered. Students work more independently through the PBL process, with the
teacher providing support only when needed. The PBL process fosters student
independence, ownership of his/her work, and the development of 21st
century/workplace skills.
According to the Buck Institute for Education, PBL has the following key elements (Schuetz,
2018):
Project-Based Multimedia Learning extends the exact same concepts presented in the
previous paragraphs by making the end-product a multimedia or computer-based
presentation. Students might make a website or a PowerPoint presentation which includes
relevant sounds, narration and images. A group of students might write a script, screenplay, act,
shoot and edit a video which relates to the project requirements. They might create an E-book
that covers subject matter studied in class, to present to a younger class at the school. These
presentations will include evidence that students have mastered key concepts and processes that
teachers need to teach: Core curriculum, Real-world connection, Extended time-frame, Student
decision-making, Collaboration, Assessment and Technology.
EVALUATE
EXTEND
Lesson Resources
Anderson, J. (2010). ICT Transforming Education: A Regional Guide. UNESCO Bangkok Asia and
Pacific Regional Bureau for Education
Anderson, T., & Shattuck, J. (2012). Design-Based Research: A Decade of Progress in Education
Research? Educational Researcher, 41(1), 16-25. doi:10.3102/0013189X11428813
Finholt, T.A., and Teasley, S.D. (1998). The Need for Psychology in Research on Computer-
Supported Cooperative Work.” Social Science Computer Review 16(1): 40-52
http://www.ascd.org/publications/books/102112/chapters/What_is_Project-
Based_Multimedia_Learning%C2%A2.aspx
http://www.emergingedtech.com/2014/05/20-excellent-free-tools-for-interactive-collaboration-
experiences-in-the-classroom/
https://armoredpenguin.com
Kreijns, K., Kirschner, P. A., & Jochems, W. (2003). Identifying the pitfalls for social interaction in
computer supported collaborative learning environments: A review of the research.
Computers in Human Behavior, 19(3), 335–353.
Lipponen, L., Hakkarainen, K., & Paavola, S. (2004). Practices and orientations of CSCL. In J. W.
Strijbos, P. A. Kirschner, & R. L. Martens (Eds.), What we know about CSCL in higher
education (pp. 31–51). Dordrecht: Kluwer.
Mercier, E. & Higgins, S.E. (2015) The four Ts of the collaborative classroom. Orchestrated
Collaborative Classroom Workshop 2015, June 7, 2015, Gothenburg, Sweden. Retrieved
from https://www.researchgate.net/publication/282984147
Palloff, Rena M., and Keith Pratt. 2005. Collaborating Online: Learning Together in Community.
San Francisco: Jossey-Bass.
Pea, R. D. (1994). Seeing what we build together: Distributed multimedia learning environments
for transformative communications. The Journal of the Learning Sciences, 3(3), 219–225.
Schuetz, R. (2018) Project-based Learning: Benefits, Examples, and Resources. Retrieved from
https://www.schoology.com
Slotta, J. (2010). Evolving the classrooms of the future: The interplay of pedagogy, technology
and community. In K. Makitalo-Siegl, J. Zottmann, F. Kaplan, & F. Fischer (Eds.),
Classroom of the Future: Orchestrating collaborative spaces, 215–242. Sense Publishers.
Stahl, G. (2006). Group cognition: Computer support for building collaborative knowledge.
Cambridge, MA: MIT Press.
Walsh, K. (2014) 20 Fun Free Tools for Interactive Classroom Collaboration. Retrieved from
https://www.emergingedtech.com