Animation Fundamentals ENG
Animation Fundamentals ENG
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Thus Animators' LAB was born and consequently this
introductory guide.
You have probably arrived here directly from the course
website, but in any case this is the address if you want to
know details :
www.animatorslab.net
-Marco Farace
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ANIMATION FUNDAMENTALS
v.1.0
INTRODUCTION ………………………………………… 2
ANTICIPATION ………………………………………………… 15
POSING ……………………………………………………………… 17
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The pencil iiss an extension of your arm,
which is an extension from your body
to your heart.
Glen Keane
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THE 12 PRINCIPLES OF ANIMATION
2) ANTICIPATION
It prepare the audience for an action that's about to
happen. It can be created with a movement of the
body that precedes the action and also, for less
physical actions, with a change of expression or eyes
movement.
3) STAGING
It’s about how we stage objects and actors. We can
direct the audience's attention and make it clear what
is important in a scene. A good staging makes any
idea or action to be shown unequivocally clear.
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5) FOLLOW THROUGH & OVERLAPPING ACTION
It means breaking down the movement of a body into
several parts that move organically together.
7) ARCS
Everything that moves in nature follows a smooth
arched trajectory. An object, that is not a robot or a
mechanical part of an object, in most cases doesn’t
move in straight lines and doesn't moves out of its
arched path for no apparent reason.
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8) SECONDARY ACTION
Secondary movements added to a character with the
sole purpose of bringing him more life.
life They must
strengthen the main action and the idea to sell and
never go against them.
9) TIMING
It is the speed of a moving object over time. It
depends on the physicality of the object to be moved.
With timing we also give emotional meaning to a
character. Eg. Happy = faster; sad = slower.
10) EXAGGERATION
ERATION
Exaggeration emphasizes a situation, a pose and make
animations more readable, beautiful and fun
fun. More or
less exaggeration depends on the style of animation
we want to achieve.
12) APPEAL
It is about creating characters that are attractive,
interesting and with charisma.
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The principles of animation
were written by
Frank Thomas
and Ollie Johnston,
in the book:
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PLANNING & BLOCKING
- Planning :
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VIDEO REFERENCE: let's study a sequence of a film,
a photograph, let's film ourselves doing the action we
need. We must not copy, but observe.
- Blocking :
It is the first phase of each animation regardless of the
method you want to use. In the first blocking phase, we
create only the few key frames necessary to communicate
the idea or we use as few keys as possible. As already
mentioned, the most used methods are essentially the
Pose to Pose and the Layered Method
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TIMING & SPACING
- Terms :
o SLOW IN or EASE IN = deceleration to enter a key or
pose
o SLOW OUT o EASE OUT = acceleration when exiting
a key or pose
o FAST IN = get to a key with a maximum speed
o FAST OUT = starting from a key with a maximum
speed
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OVERLAPPING ACTIONS .
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ANTICIPATION & SQUASH AND STRETCH
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ARCS & PATH OF ACTION
1. STRAIGHT LINE
2. C SHAPE OR REVERSE C
3. S CURVES OR W
WAVE LIKE ARCS
4. FIGURE 8
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POSING
- Balancing:
One of the essential aspects of a pose, and therefore of the
success of the entire animation, is the balance of the body.
It is the perception that we give to the public that our
character really stands on his own legs. You need to know,
for each frame, where are the forces and weights acting
on the body. It is necessary to identify the center of
gravity and the support base of the object.
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- Line of action:
The line of action is an imaginary line that we can identify
within a body that suggests the direction of the forces
acting inside and outside it.
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We can identify these forms
forms:
C shape, reverse C, S curves
curves.
- Silhouette:
Silhouette is a black and white representation of our pose.
If it is clear and legible even in this condition,
condition then we
have done a good job
job.
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- Contrapposto
A good character pose is also made up of contrasts
between the various parts of the body. Contrasts are
always good in animation, even when we work on timing.
Thinking of poses, parallelisms and twinning (mirror
poses) should be avoided. Contrapposto is always much
more beautiful.
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FINAL NOTES
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- Features
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- Testimonials
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“This is by far one of the best 3d animation course out there. I
learnt more here in one day then the months on the college course
I was on. Don't hesitate to sign-up.” -Wayne Rutherford
“Choosing this course was the right option since the beginning. I
could see my animation improvements lesson by lesson! Thanks to
it I could start my carreer in the industry and I couldn't be more
satisfied!! :) ” -Anna Ventre
“I was sceptical at first. Not just because of the name Pixar but
because this course has a surprisingly low cost. The support of an
instructor and the final certification is not something you get from
on-demand courses. Really glad I've made this decision, as a
complete beginner I've never expected to get this far so fast! The best
way to learn animation is through making animation and this
course provides a perfect environment to achieve this goal. I really
can't recommend it enough!” -Angela Ivanova
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