CG Unit 4
CG Unit 4
(1/2/3...)
((QUESTIO RGB colors on internet applications are called
N))
((OPTION_ H = H-120
C))
((OPTION_ H = H-180
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO 0 degree of red color in hue image will correspond to
N))
((OPTION_ boundary
A))
((OPTION_ edges
B))
((OPTION_ white region
C))
((OPTION_ black region
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO White color in a Cartesian coordinate system can be
N)) represented asAnswer
((OPTION_ (0,1,1)
A))
((OPTION_ (0,1,0)
B))
((OPTION_ (0,0,1)
C))
((OPTION_ (1,1,1)
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO Color model is also called
N))
((OPTION_ color system
A))
((OPTION_ color space
B))
N))
Ranging from 0 through the positive integer
((OPTION_
A))
Ranging from 0 to 1
((OPTION_
B))
Ranging from 0 to -0
((OPTION_
C))
((OPTION_ None
D))
A
((CORRECT
_CHOICE))
(A/B/C/D)
Color options can have any value from 0 to any positive number
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO In color raster system, the number of color choices available depends on
N))
colors in frame buffer
((OPTION_
A))
Amount of storage provided per pixel in frame buffer
((OPTION_
B))
RGB color
((OPTION_
C))
((OPTION_ Neither a nor b
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
The amount of storage provided per pixels in frame buffer provides verity range of
((EXPLANA colors.
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO The color code “000” is for
N))
White
((OPTION_
A))
Black
((OPTION_
B))
Blue
((OPTION_
C))
((OPTION_ Green
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
All zero means it is black color (the mixture of red, green and blue).
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO Color information can be stored in
N))
Main memory
((OPTION_
A))
Secondary memory
((OPTION_
B))
Graphics card
((OPTION_
C))
((OPTION_ Frame buffer
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
The frame buffer is a space that is used to store the color information.
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO Whenever a particular color code is specified in an application program, the
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
With the direct storage scheme, the binary values of color are stored in frame buffer.
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO The range that specifies the gray or grayscale levels is
N))
The value range from -1 to 1
((OPTION_
A))
The value range from 0 to -1
((OPTION_
B))
The value range from 0 to 1
((OPTION_
C))
((OPTION_ Any one of the above
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
Any value ranging from 0 to 1 can specify grayscale levels.
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO With 3 bits per pixel, we can accommodate 8 gray levels. If we use 8 bits per
18 gray levels
((OPTION_
A))
128 gray levels
((OPTION_
B))
256 gray levels
((OPTION_
C))
((OPTION_ No color
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
Any value ranging from 0 to 1 can specify grayscale levels.
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO With 3 bits per pixel, we can accommodate 8 gray levels. If we use 8 bits per
18 gray levels
((OPTION_
A))
128 gray levels
((OPTION_
B))
256 gray levels
((OPTION_
C))
((OPTION_ No color
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
8 bits per pixel means 2 power 8 i.e. 256.
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO With the display intensity corresponding to a given color index ci calculated as
N))
Intensity=0.5[max(r, g, b)+ max(r, g, b)]
((OPTION_
A))
Intensity=0.5[min(r, g, b)+ min(r, g, b)]
((OPTION_
B))
Intensity=0.5[max(r, g, b)- max(r, g, b)]
((OPTION_
C))
((OPTION_ Intensity=0.5[min(r, g, b)+ max(r, g, b)]
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO If any intensity input value near 0.33 would be stored as the binary value 1 in
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
The intensity value 0.0 and 1 for black white respectively, and it is 0.33 for dark gray
((EXPLANA and 0.67 for light gray.
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO Color model is also named as (another name):
N))
Color space
((OPTION_
A))
Color gap
((OPTION_
B))
Color space & color system
((OPTION_
C))
((OPTION_ Color system
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
A color model is also called as color space or color system .Its purpose is to facilitate
((EXPLANA the specification of colors in some standard, generally accepted way.
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO What do you mean by the term pixel depth?
N))
It is the number of bits used to represent each pixel in RGB space
((OPTION_
A))
It is the number of bytes used to represent each pixel in RGB space
((OPTION_
B))
It is the number of units used to represent each pixel in RGB space
((OPTION_
C))
((OPTION_ It is the number of mm used to represent each pixel in RGB space
D))
((CORRECT A
_CHOICE))
(A/B/C/D)
Images are represented in the RGB color model consist of three component images one
((EXPLANA for each primary color. When fed into RGB monitor, these three images combine on the
TION)) phosphor screen to produce a composite color image. The number of bits used to
represent each pixel in RGB space is called the pixel depth.
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO How many bit RGB color image is represented by full-color image?
N))
32-bit RGB color image
((OPTION_
A))
24-bit RGB color image
((OPTION_
B))
16-bit RGB color image
((OPTION_
C))
((OPTION_ 8-bit RGB color image
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
The term full-color image is used often to denote a 24-bit RGB color image. The total
((EXPLANA number of colors in a 24-bit RGB color image is (28)3=16777216.
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO What is the equation used to obtain S component of each RGB pixel in RGB
S=1+3/(R+G+B) [min(R,G,B)].
((OPTION_
A))
S=1+3/(R+G+B) [max(R,G,B)].
((OPTION_
B))
S=1-3/(R+G+B) [max(R,G,B)].
((OPTION_
C))
((OPTION_ S=1-3/(R+G+B) [min(R,G,B)].
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
If an image is given in RGB format then the saturation component is obtained by the
((EXPLANA equation.
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO What is the equation used to obtain I(Intensity) component of each RGB pixel in
I=1/2(R+G+B)
((OPTION_
A))
I=1/3(R+G+B)
((OPTION_
B))
I=1/3(R-G-B)
((OPTION_
C))
((OPTION_ I=1/3(R-G+B)
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
If an image is given in RGB format then the intensity (I) component is obtained by the
((EXPLANA equation, I=1/3 (R+G+B).
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO What is the equation used for obtaining R value in terms of HSI components?
N))
R=I[1-(S cosH)/cos(60°-H) ].
((OPTION_
A))
R=I[1+(S cosH)/cos(120°-H)].
((OPTION_
B))
R=I[1+(S cosH)/cos(60°-H) ].
((OPTION_
C))
((OPTION_ R=I[1+(S cosH)/cos(30°-H) ].
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
Given values of HSI in the interval [0, 1], the R value in the RGB components is given
((EXPLANA by the equation
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO What is the equation used for calculating B value in terms of HSI components?
N))
B=I(1+S)
((OPTION_
A))
B=S(1-I)
((OPTION_
B))
B=S(1+I)
((OPTION_
C))
((OPTION_ B=I(1-S)
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
Given values of HSI in the interval [0, 1], the B value in the RGB components is given by
((EXPLANA the equation: B=I(1-S).
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO What is the equation used for calculating G value in terms of HSI components?
N))
G=3I-(R+B)
((OPTION_
A))
G=3I+(R+B)
((OPTION_
B))
G=3I-(R-B)
((OPTION_
C))
((OPTION_ G=2I-(R+B)
D))
((CORRECT A
_CHOICE))
(A/B/C/D)
Given values of HSI in the interval [0, 1], the B value in the RGB components is given by
((EXPLANA the equation: G=3I-(R+B).
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO Which of the following color models are used for color printing?
N))
RGB
((OPTION_
A))
CMY
((OPTION_
B))
CMYK
((OPTION_
C))
((OPTION_ CMY and CMYK
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
The hardware oriented models which are prominently used in the color printing process
((EXPLANA are CMY (cyan, magenta and yellow) and CMYK (cyan, magenta, yellow and black).
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO How many categories does the color image processing is basically divided
N)) into?
((OPTION_ 4
A))
((OPTION_ 2
B))
((OPTION_ 3
C))
((OPTION_ 5
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
Color image processing is divided into two major areas: full-color and pseudo-color
((EXPLANA processing
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO What are the basic quantities that are used to describe the quality of a
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
Three quantities are used to describe the quality of a chromatic light source: radiance,
((EXPLANA luminance and brightness.
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO What is the quantity that is used to measure the total amount of energy flowing
Brightness
((OPTION_
A))
Intensity
((OPTION_
B))
Luminence
((OPTION_
C))
((OPTION_ Radiance
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
Three quantities are used to describe the quality of a chromatic light source: radiance,
((EXPLANA luminance and brightness. Radiance is used to measure the total amount of energy
TION)) flows from the light source and is generally measured in watts (W).
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO What are the characteristics that are used to distinguish one color from the
N)) other?
((MARKS)) 2
(1/2/3...)
((QUESTIO What are the characteristics that are taken together in chromaticity?
N)) a)
b) c)
d)
Saturation and Brightness
((OPTION_
A))
Hue and Saturation
((OPTION_
B))
Hue and Brightness
((OPTION_
C))
((OPTION_ Saturation, Hue and Brightness
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
Hue and saturation are taken together are called chromaticity and therefore, a color may
((EXPLANA be characterized by its brightness and chromaticity.
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO Which of the following represent the correct equations for trichromatic
N)) coefficients?
D))
((CORRECT A
_CHOICE))
(A/B/C/D)
Tri-stimulus values are the amounts of red, green and blue needed to form any
((EXPLANA particular color and they are denoted as X,Y and Z respectively. A colors the specified
TION)) by its trichromatic coefficients x, y & z: =X/(X+Y+Z), y=Y/(X+Y+Z), z=Z/(X+Y+Z).
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO What do you mean by tri-stimulus values?
N))
It is the amount of red, green and yellow needed to form any particular color
((OPTION_
A))
It is the amount of red, green and indigo needed to form any particular color
((OPTION_
B))
It is the amount of red, yellow and blue needed to form any particular color
((OPTION_
C))
((OPTION_ It is the amount of red, green and blue needed to form any particular color
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
The amounts of red, green and blue needed to form any particular color are called the
((EXPLANA tri-stimulus values and are denoted by X, Y and Z respectively. A color is then specified
TION)) by its trichromatic coefficients, whose equations are formed from tri-stimulus values.
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO What is the value obtained by the sum of the three trichromatic coefficients?
N))
((OPTION_ 0
A))
((OPTION_ -1
B))
((OPTION_ 1
C))
((OPTION_ NULL
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
From the equations: x=X/(X+Y+Z), y=Y/(X+Y+Z), z=Z/(X+Y+Z) it is the noted that sum
((EXPLANA of the coefficients is x+y+z≅1.
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO What is the name of area of the triangle in C.I E chromatic diagram that shows
Color gamut
((OPTION_
A))
Tricolor
((OPTION_
B))
Color game
((OPTION_
C))
((OPTION_ Chromatic colors
D))
((CORRECT A
_CHOICE))
(A/B/C/D)
The triangle in C.I.E chromatic diagram shows a typical range of colors called the color
((EXPLANA gamut produced by RGB monitors. The irregular region inside the triangle is
representative of the color gamut of today’s high-quality color printing devices.
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO Hue and saturation, both together produce
N))
((OPTION_ brightness
A))
((OPTION_ transitivity
B))
((OPTION_ chromaticity
C))
((OPTION_ reflectivity
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO Equation that describes hue is
N))
Answer
((OPTION_ H = H-90
A))
((OPTION_ H = H-100
B))
((OPTION_ H = H-120
C))
((OPTION_ H = H-180
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO Three primary colors are
N))
((OPTION_ Red, green, blue
A))
((OPTION_ Red, cyan, blue
B))
((MARKS)) 2
(1/2/3...)
((QUESTIO Total amount of energy from light source is called
N)) A.
((OPTION_ brightness
A))
((OPTION_ reflectance
B))
((OPTION_ luminance
C))
((OPTION_ radiance
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO Color model is also called
N)) A.
((OPTION_ color system
A))
((OPTION_ color space
B))
((MARKS)) 2
(1/2/3...)
((QUESTIO One that is not a color model is
N))
((OPTION_ RCB
A))
((OPTION_ CMYK
B))
((OPTION_ RGB
C))
((OPTION_ HSI
D))
((CORRECT A
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO Color model used for monitors is
N))
((OPTION_ CMYK
A))
((OPTION_ BGR
B))
((OPTION_ RGB
C))
((OPTION_ CMR
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO RGB colors have range
N))
((OPTION_ [0,1]
A))
((OPTION_ [1,2]
B))
((OPTION_ [1,0]
C))
((OPTION_ [-1,1]
D))
((CORRECT A
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO Luminance is measured in
N))
((OPTION_ joule
A))
((OPTION_ watt
B))
((OPTION_ lumens
C))
((OPTION_ meter
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO Amount of energy perceived by human through light source is
N)) called
((OPTION_ brightness
A))
((OPTION_ reflectance
B))
((OPTION_ luminance
C))
((OPTION_ radiance
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO RGB colors in equal amount give
N))
((OPTION_ white color
A))
((OPTION_ magenta color
B))
((MARKS)) 2
(1/2/3...)
((QUESTIO Full color image is a
N))
((OPTION_ 20 bit image
A))
((OPTION_ 24 bit image
B))
((MARKS)) 2
(1/2/3...)
((QUESTIO Color of an object is determined by light
N))
((OPTION_ refracted
A))
((OPTION_ transmitted
B))
((OPTION_ reflected
C))
((OPTION_ absorbed
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO Color model used for printers is
N))
((OPTION_ CMYK
A))
((OPTION_ RCB
B))
((OPTION_ RGB
C))
((OPTION_ CMR
D))
((CORRECT A
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO In computer graphics, a graphical object is known as
N))
Point
((OPTION_
A))
Segment
((OPTION_
B))
Parameter
((OPTION_
C))
None of these
((OPTION_
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
An object can be viewed as a collection of
((QUESTIO
N))
One segment
((OPTION_
A))
Two segment
((OPTION_
B))
((OPTION_ Several segments
C))
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
Every segment has its own attributes like
((QUESTIO
N))
Size, visibility
((OPTION_
A))
Start position
((OPTION_
B))
Image transformation
((OPTION_
C))
All of these
((OPTION_
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
11. By using the attributes of segment , we can________ any segment
((QUESTIO
N))
Change
((OPTION_
A))
Control
((OPTION_
B))
Print
((OPTION_
C))
None of these
((OPTION_
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
11. A two-dimensional array contain the details of all the segment are
((QUESTIO called
N))
Segmentation table
((OPTION_
A))
Segment name
((OPTION_
B))
Operation
((OPTION_
C))
None of these
((OPTION_
D))
((CORRECT A
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
We assign all the attributes of segment under this
((QUESTIO
N))
Segment name
((OPTION_
A))
Segment size
((OPTION_
B))
Array
((OPTION_
C))
None of these
((OPTION_
D))
((CORRECT A
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
14. The initial size of segment will be_______
((QUESTIO
N))
((OPTION_ 1
A))
((OPTION_ 0
B))
((OPTION_ 2
C))
((OPTION_ 3
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
The removal of a segment with its details are called
((QUESTIO
N))
Alter the segments
((OPTION_
A))
Deletion of segments
((OPTION_
B))
Closing the segment
((OPTION_
C))
None of these
((OPTION_
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
Deletion of any segment is much________ than creation of any new
((QUESTIO segment
N))
Easier
((OPTION_
A))
Difficult
((OPTION_
B))
Higher
((OPTION_
C))
None
((OPTION_
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
_______is very important in creating animated images on the screen
((QUESTIO
N))
Image transformation
((OPTION_
A))
Morphing
((OPTION_
B))
Clipping
((OPTION_
C))
None of these
((OPTION_
D))
((CORRECT A
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
The graphics method in which one object is transformed into another object
((QUESTIO are called
N))
Clipping
((OPTION_
A))
Morphing
((OPTION_
B))
Reflection
((OPTION_
C))
Shear
((OPTION_
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
Example of morphing are
((QUESTIO
N))
Oil takes the shape of a car
((OPTION_
A))
A tiger turns into a bike
((OPTION_
B))
Both a & b
((OPTION_
C))
None of these
((OPTION_
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
Presence of segment allows ________.
((QUESTIO
N))
((OPTION_ subdivision of the picture
A))
visualization of a particular part of the picture
((OPTION_
B))
scaling , rotation and translation of a particular part of the picture.
((OPTION_
C))
((OPTION_ all of above
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
The structure used to organize all the information related to segments is called
((QUESTIO ______.
N))
((MARKS)) 2
(1/2/3...)
Each row in the segment table represents information of ______ segments.
((QUESTIO
N))
((OPTION_ 1
A))
((OPTION_ 2
B))
((OPTION_ 3
C))
((OPTION_ 10
D))
((CORRECT A
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
The basic functions related to segment is/are ______.
((QUESTIO
N))
((OPTION_ create and close
A))
((OPTION_ rename
B))
((OPTION_ delete
C))
((OPTION_ all of above
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
______ attribute of a segment decides the posting or unposting of a segment.
((QUESTIO
N))
((OPTION_ start
A))
((OPTION_ scale
B))
((OPTION_ size
C))
((OPTION_ visible
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
A segment with visible attribute equal to 1 is called ________ segment .
((QUESTIO
N))
((OPTION_ posted
A))
((OPTION_ unposted
B))
((OPTION_ active
C))
. both A and C
((OPTION_
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
________ is the art of creating moving images via the use of computers.
((QUESTIO
N))
((OPTION_ picture
A))
((OPTION_ . image processing
B))
((OPTION_ computer animation
C))
((OPTION_ image enhancement
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
The animation graphics can be created by
((QUESTIO
N))
((OPTION_ hand
A))
((OPTION_ . computer assistance
B))
((OPTION_ both A and B
C))
((OPTION_ . none of these
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
The types of animation are
((QUESTIO
N))
((OPTION_ Traditional animation
A))
((OPTION_ computer animation
B))
((OPTION_ both A and B
C))
((OPTION_ none of these
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
The types of computer animation are
((QUESTIO
N))
((OPTION_ 2D computer animation
A))
((OPTION_ 3D computer animation
B))
. both A and B
((OPTION_
C))
((OPTION_ none of these
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
In _________ the forces that produce the velocities and accelerations are
((QUESTIO specified.
N))
((OPTION_ Kinematics
A))
((OPTION_ Dynamics
B))
((OPTION_ Inverse Kinematics
C))
((OPTION_ All of these
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
Which of the following is not a step for designing animation sequences ?
((QUESTIO
N))
((OPTION_ Storyboard layout
A))
((OPTION_ Object Definitions
B))
((OPTION_ Keyframe Specifications
C))
((OPTION_ Image Processing
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
Lower persistence phosphorus is used in __________.
((QUESTIO
N))
((OPTION_ . Animation
A))
((OPTION_ Image processing
B))
((OPTION_ Simple object
C))
((OPTION_ Image Enhancement
D))
((CORRECT A
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
Each active section of the scene is treated as an _______.
((QUESTIO
N))
((OPTION_ Image
A))
((OPTION_ Object
B))
Frame
((OPTION_
C))
((OPTION_ None of these
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
________ is defined in terms of basic shapes, such as polygons or splines.
((QUESTIO
N))
((OPTION_ Storyboard layout
A))
((OPTION_ Object
B))
((OPTION_ Keyframe
C))
((OPTION_ In-between frames
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
Which of the following is not a example of animation software.
((QUESTIO
N))
((OPTION_ Amorphium
A))
((OPTION_ 3D studio
B))
((OPTION_ Adobe acrobat
C))
((OPTION_ Adobe flash
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
Which of the following languages can be used to design and control the animation
((QUESTIO sequences ?
N))
((OPTION_ C
A))
((OPTION_ C++
B))
Pascal
((OPTION_
C))
D))
((CORRECT D
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO
In _______ , specialized animation language used to generate in-between frame
N))
D))
((CORRECT A
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
________ allows object specifications and animation sequences to be defined with
((QUESTIO a user-input script.
N))
((MARKS)) 2
(1/2/3...)
________ is a special effect in motion pictures that changes one image into
((QUESTIO another through a seamless transition.
N))
Animation
((OPTION_
A))
Morphing
((OPTION_
B))
((OPTION_ Image Processing
C))
((OPTION_ None of these
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
_______ is a transformation of object shapes from one form to another.
((QUESTIO
N))
((OPTION_ Animation
A))
((OPTION_ Morphing
B))
((OPTION_ Image Processing
C))
((OPTION_ None of these
D))
((CORRECT B
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
_______ is most straightforward method for defining a motion sequence.
((QUESTIO
N))
((OPTION_ Direct motion specification
A))
((OPTION_ Goal – Directed Systems
B))
((OPTION_ Kinematics and Dynamics
C))
((OPTION_ All of these
D))
((CORRECT A
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
_______ instead of specifying motion parameters, action goal specific instructions
((QUESTIO are specified
N))
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO
The perspective anomaly in which the object behind the center of projection is projected
N)) upside down and backward onto the view plane is called ?
Perspective foreshortening
((OPTION_
A))
Vanishing view
((OPTION_
B))
View Confusion
((OPTION_
C))
Topological distortion
((OPTION_
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)
((MARKS)) 2
(1/2/3...)
((QUESTIO
The types of computer animation
N))
Traditional animation
((OPTION_
A))
Computer animation
((OPTION_
B))
Both a&b
((OPTION_
C))
((OPTION_ None of these
D))
((CORRECT C
_CHOICE))
(A/B/C/D)
((EXPLANA
TION))
(OPTIONAL
)