Week 8: Games of Incomplete Information
Week 8: Games of Incomplete Information
Week 8:
Games of Incomplete Information
Dr Daniel Sgroi
Reading: Osborne chapter 9 (and 10).
With thanks to Peter J. Hammond.
Introduction
So far we have always made an important assumption:
that the game played is common knowledge.
In particular, the players know:
1. who is playing;
2. what actions or “strategies” are possible for each player;
3. how outcomes translate into payoffs.
Furthermore, this knowledge of the game
is itself common knowledge.
Common knowledge underlies solution concepts such as:
• dominant strategy equilibrium;
• iterated elimination of dominated strategies;
• Nash equilibrium;
• even subgame perfect equilibrium in an extensive form.
EC202, University of Warwick, Term 2 2 of 45
Introduction Incomplete Information Strategies Bayesian Games Posterior Beliefs Bayesian Equilibrium
Extended Beliefs
A key insight is that a similar issue
arises in any simultaneous move game:
players do not know each others’ actions,
but choose best responses to (probabilistic) beliefs.
Furthermore, equilibrium requires these beliefs,
and the appropriate best responses, to be consistent.
Realizing this similarity, John C. Harsanyi (1967) developed
a very elegant and practically useful way to model beliefs
not only over other players’ actions,
but also over these players’ other characteristics or types.
Harsanyi described a game as having incomplete information
when the players are uncertain about each other’s types.
As with games of complete information,
equilibrium analysis requires these beliefs to be consistent,
meaning there is common knowledge of players’ possible types,
and of the likelihood of each type profile.
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Introduction Incomplete Information Strategies Bayesian Games Posterior Beliefs Bayesian Equilibrium
Randomized Types
An Entry Game
1b
O @E
r @2r
@
0, 2 F @A
r @r
@
−1, −1 1, 1
Consider a simple “entry game”.
Firm 1 is a potential entrant to an industry,
which decides whether or to enter a market (E ) or stay out (O).
If player 1 does enter, the incumbent firm, player 2,
responds by either fighting (F ) or accommodating (A) entry.
The specified payoffs imply
that (E , A) is a unique subgame perfect equilibrium.
(Use a bimatrix game to convince yourself that (O, F ) is another
pure strategy Nash equilibrium that is subgame imperfect.)
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Introduction Incomplete Information Strategies Bayesian Games Posterior Beliefs Bayesian Equilibrium
Chance b
p HH 1 − p
H
p
r p p p p p p p p p 1p p p p p p p p H
pH
p r
H
O @ E O @ E
@2rr 2cr
@ @
r r @
0, 2 F @A 0, 2 F @A
r @r
@ r @r
@
−1, −1 1, 1 −1, 2 1, 1
Type Probabilities . . .
Expected Payoffs
In this two-player game, each pair of pure strategies
gives rise to a path of play that starts with Nature’s choice,
and follows with the simultaneous actions of both players.
In this example, suppose player 2 plays Ar Fc
— i.e., A if “rational” (type r ), but F if “crazy” (type c).
Suppose player 1 plays E . The outcome will yield payoffs of:
• (1, 1) with probability p;
• (−1, 2) with probability 1 − p.
Expected payoffs from the strategy pair (E , Ar Fc ) are
u1 = p · 1 + (1 − p) · (−1) = 2p − 1
and u2 = p · 1 + (1 − p) · 2 = 2 − p.
2
Nash Equilibria in the Entry Game when p = 3
P2
Ar Ac Ar Fc Fr Ac Fr Fc
O 0 0 0∗ 0∗
2∗ 2∗ 2∗ 2∗
1∗
P1 E 1∗ 3 − 31 −1
4
1 3∗ − 13 0
P2
Ar Ac Ar Fc Fr Ac Fr Fc
O 0 0 0 0
2 2 2 2
P1 E 1 2p − 1 1 − 2p −1
1 2−p 1 − 2p 2−p
“Meta” Players . . .
Bayesian Games
Definition
The normal form representation
of an n-player static Bayesian game is
G ∗ = hN, (Ai )ni=1 , (Ti )ni=1 , ((ui (·; ti ))ti ∈Ti )ni=1 , (pi )ni=1 i.
G ∗ = hN, (Ai )ni=1 , (Ti )ni=1 , ((ui (·; ti ))ti ∈Ti )ni=1 , (pi )ni=1 i.
Private Values
Common Values
Bayes’ Rule
Suppose two of many possible states S (sunny weather)
and H (high waves) can occur exclusively or together
according to some prior probability distribution p(·).
Thus, p(S) denotes the prior probability of sunshine,
p(H) the prior probability of high waves,
and p(S ∩ H) the prior probability
that it will be sunny with high waves.
When you wake up, you see it is sunny;
what can you infer about the probability of high waves
(without seeing the sea)?
Bayes’ Rule: Conditional on state S occurring,
the probability that state H occurs as well is
p(S ∩ H)
Pr{H|S} = .
p(S)
Intuitive Justification
p(S ∩ H) p(S ∩ H)
Pr{H|S} = = .
p(S ∩ H) + p(S \ H) p(S)
t2a t2b
1 1
t1a 6 3
1 1
t1b 3 6
Posterior Beliefs
t2a t2b
1 1
t1a 6 3
1 1
t1b 3 6
Correlated Types
t2a t2b
1 1
t1a 6 3
1 1
t1b 3 6
Strategies Are . . .
Definition
Consider a static Bayesian game with private values
G ∗ = hN, (Ai )ni=1 , (Ti )ni=1 , ((ui (·; ti )ti ∈Ti )ni=1 , (pi )ni=1 i.
. . . Type Contingent
First observation:
Second observation:
As in an extensive form game,
we effectively specify player i’s action
at all its information sets, one for each type.
Thus, even though player i knows its realized type,
we specify “counterfactually” what i would have done
even for those types that have not been realized
(and never will be).
This is necessary so that players other than i
can form well defined beliefs over player i’s behavior.
Namely, players j 6= i need to combine
their posterior beliefs over i’s types
with their beliefs over
what each type ti of player i would want to do.
Remark
In the definition of Bayesian Nash equilibrium, we can write
the best response condition more generally and concisely
as requiring each si∗ (ti ) to solve
∗
max Et−i [ui (ai , s−i (t−i ); ti )|ti ].
ai ∈Ai
Multiple Integration
Reflections on Equilibrium
Remark
Bayes’ Rule gives an ill defined answer
if there is a zero probability event
that appears in the denominator
of the formula for a conditional probability.
This matters little for now,
but is crucial when one considers sequential rationality
in games of incomplete information.