DA126 Supplement HR
DA126 Supplement HR
Joachim Barrum
ENCOUNTER AT
BLACKWALL KEEP
by Sean K Reynolds
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
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Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Marzena
Eva Widermann
Eva Widermann
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Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
6e
5
c
4
6d 2
6a
6c 3
6b N
7
8
10
Robert Lazzaretti
Robert Lazzaretti
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Steve Prescott
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Eva Widermann
Shukak
Eva Widermann
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
I
Lizard Marsh Encounters
n the Realms, the town of Dagger- local lordlings is Baron-
ford (Diamond Lake) lies along the ess Piann Cromm (LN The following table replaces the “Mistmarsh Encounters”
north bank of the River Delimbiyr, female Tethyrian human table found in Dungeon #126, page 28.
some thirty or so miles inland. Instead of Aristocrat 2) of Cromm’s d% Encounter
flowing freely into the Sea of Swords, the Hold (Blackwall Keep). 01-05 1 young black dragon (EL 5)
River Delimbiyr dissolves into a morass of The redoubtable baroness 06-15 1 ceratosaur (EL 7)
waterways threading beneath cold-weather lost her husband and only 16-25 2 pternadons (EL 5)
cypress trees festooned with hanging moss, son to lizardfolk raiders of 26-40 5 lizardfolk (EL 5)
known as the Lizard Marsh (Mistmarsh). the Blue Feather tribe over 41-50 1 gargantuan monstrous centipede (EL 6)
Possible encounters on the way to the Liz- a dozen years ago. Since 51-60 4 dire toadsMM2 (EL 5)
ard Marsh (see “Encounters on the Road” in then, she has ruled her 61-70 4 monitor lizardsMM (EL 5)
Dungeon #126, page 19) include religious husband’s holdings with a 71-100 Roll once on Mistmarsh Table
pilgrims of Lathander (St. Cuthbert), orcs or firm but fair hand, grimly
goblins from the High Moor, or lizardfolk holding on to this dangerous territory in In addition, there is a prominent portrait of the
of the Blue Feather Clan (notable for their memory of their loss. baroness with her late husband and son.
ornamental belts and baldrics laced with When the PCs arrive at Cromm’s Hold,
distinctive blue feathers). the garrison commander Baroness Piann Redeye
The Lizard Marsh is home to several tribes and thirteen soldiers (LN male and female Redeye is the king of the Redeye tribe and an
of lizardfolk, including the Blue Feather Clan Tethyrian and Illuskan human Warrior 1) ally of the black dragon Ilthane. This power-
and the Redeye Tribe (Twisted Branch Tribe), are the remaining survivors holding out fully built lizardman stands nearly 7 feet tall,
dinosaurs such as ceratosaurs and pternadons, against the assault. (The Realms variant with the clawed hands, long tail, and toothy
detailed in Serpent Kingdoms, and several black has one less soldier and the “garrison jaws typical of his race. Whereas most lizard-
dragons, including Ilthane. The presence of commander” has survived.) The assault is folk have a thin white membrane that grows
dinosaurs so far from their native Chult has being led by lizardfolk of the Redeye Tribe, hard scales ranging in color from onyx black
led some sages to speculate about the pres- notable for their baldrics of red-brown to olive green to mud brown, Redeye’s skin
ence of a portal in the marsh, while others pelts and red “eye” tattoos encircling their and scales are a putrescent, almost glowing,
believe the dinosaurs sprang from eggs lost left eye. A DC 15 Knowledge (local) check green hue.
during the wreck of the Jungle Queen, which reveals that the Redeye tribe was once one Redeye (Shukak) was once a divine cham-
was driven into the marsh and wrecked dur- of the more peaceful lizardfolk tribes, led pion of Semuanya, tolerant of other races
ing a terrible storm over a century ago on its by a shaman named Redeye, who was nota- and willing to negotiate with humans. In
way back to Waterdeep from an expedition to ble for his willingness to negotiate with the Year of the Wave (1364 dr), Redeye was
the northern coast of the Jungles of Chult. humans. According to reports (which dif- leading a lizardfolk hunting party that
The region around the marsh is ruled by fer significantly from the truth), Redeye crossed paths by chance with the Company
various human lordlings (most of whom (Shukak) was slain a decade or so ago by of the Black Claw, a band of adventurers in
claim the title of baron) who trace their a party of adventurers, only to return as a the employ of Ilthane, whose territory lay
lineage back to Delimibiyran, the King- lich. Since that time, Redeye has report- near Redeye’s tribal lands. The two groups
dom of Man. Traditionally, these lordlings edly transformed his followers into a quickly came to blows.
have allied themselves with the Duchy of brutal band of raiders bent on vengeance Unbeknownst to Redeye, Ilthane had
Daggerford, tithing some of their monthly against humanity. recently agreed to enter into Dragotha’s ser-
income to the duke in exchange for assis- Conversion notes for the Fields of Pesh, vice. She had sent the Company of the Black
tance in keeping the lizardfolk of the Rod of Seven Parts, Queen of Chaos, and Wind Claw to Daggerford to meet with an agent
marsh contained. Since the death of the Dukes of Aaqa are detailed in the Realms con- of the undead dragon and bring back a set
duke, this traditional alliance has begun to version notes for “The Whispering Cairn.” of potions. The potions contained alchemi-
break down, and the Lords of Waterdeep The Commander’s Quarters (area 8 of cal additives with which the black dragon
(Free City) have quietly taken an increased Cromm’s Hold) should have a slightly richer set planned to begin her activities on behalf of
role in supplying supplemental troops to of furnishings than described in the adventure. Dragotha. At the end of the battle, Redeye lay
contain the lizardfolk tribes. One of the dying amongst the corpses of his friends and
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
RUNNING “ENCOUNTER AT
BLACKWALL KEEP” IN EBERRON
by Keith Baker
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
A mechanical man discovers his ancestral fortress has fallen to a lunatic derro, but something worse than mad derro haunts the Clockwork
Fortress’ gears. A D&D adventure for 8th-level characters.
Kieran Yanner
Kieran Yanner
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Kieran Yanner
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Clockwork Fortress
0 80 160 240
Miles
Robert Lazzaretti
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
A B
A B
F
A4 B3
B2 B6
F
Ground Floor A1
F
A2
B5
A3
F
B1 B4
A C
W E
Furnace
A6 Level
S A7
A2
C1
C2
A5
C3
First Floor
One square = 5 feet
Robert Lazzaretti
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
F N
G
W E
Robert Lazzaretti
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
BLOOD OF MALAR
by Eric L. Boyd
Seductive vampires, hungry werewolves, sinister drug dealers, trouble in the sewers, and an undead beholder? Just another day in Waterdeep! The
first adventure in the Vampires of Waterdeep Campaign Arc, “Blood of Malar” is a Forgotten Realms adventure for 13th-level characters.
Bloodroot
Unger
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Helmyn
First Floor
Second Floor
One Square = 5 feet
Robert Lazzaretti
Area S4
Area S3
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Tony Moseley
Elgeen
Cockatrice
Tony Moseley
Tony Moseley
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Tony Moseley
Ravid
Tony Moseley
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #126 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.