Beginner's Path To Glory
Beginner's Path To Glory
By ExtraBushyBeards
What is this?
• Players create their own warbands and fight each other in different scenarios to win
glory in the eyes of their gods
• Every scenario used in this campaign is fully explained in the General’s Handbook
• To win the campaign, a players must win a battle with his/her warband possessing 5
or more Glory Points
• Glory Points are gained by playing games:
• 1 point for a loss or a draw
• D3 points for a victory
• After each battle you may choose one of the following:
• Roll for additional Followers
• Roll for a Champion Reward
• Roll for a Follower Reward
Creating a Warband
• First of all the players must deside their Allegiance, the faction they are sworn to:
4 Into the Realm of Fire 5 Gifts From the Heavens 6 The Monolith
Champion Rewards
2D6 Result
2 Dark Destiny: The champion is fated to die an ignoble death. If the 8 Master-crafted Armour: Re-roll failed save rolls for your champion.
champion is ever slain, you lose D3 Glory Points and replace him with a new
similar champion (without any rewards whatsoever). 9 Second Wind: Once per battle, in your hero phase, you can heal D6
Wounds that have been suffered by your champion.
3 Too Angry To Die: Do not remove this champion if they are slain. They
carry on until your following hero phase, at which point they finally collapse 10 Furious Charge: Add 1 to all wound rolls made for your champion in the
and are removed. same turn that they charge.
4 Heroic Battle Cry: Once per battle in your hero phase your champion can 11 Might Is Right: Add 1 to all hit rolls for your champion if the target has a
make a heroic battle cry. If they do so, add 1 to hit rolls for your champion Wounds characteristic of less than 5.
and all units from their warband for the rest of the turn.
12 Favoured By Fate: If your champion is slain, roll a D6. On a result of 4 or
5 Mighty Blow: Pick one weapon used by the champion (you cannot pick a more the champion remains on the table with 1 Wound remaining.
mount). Improve the Rend characteristic of the picked weapon by one.
7 Stalwart: Add 1 to the Bravery of your champion and any units from your
warband within 8” of the champion in the battleshock phase.
Follower Rewards
D6 Result
2 Furious Advance: Once per battle this unit automatically charges full 12”.
3 Sworn Guardians: Once per battle in your hero phase youcan declare that
this unit will prove their devotion to their champion. You can re-roll any failed
wound rolls for the unit for the rest of the turn.
4 Vendetta: At the start of the first battleround, pick an enemy unit. This unit
adds 1 to all hit rolls for attacks that they make against chosen enemy unit.
5 All-out Defence: In your hero phase you can declare that this unit is
adapting a defensive formation. If you do so, the unit cannot run or charge but
re-rolls failed save rolls until your next hero phase.
6 Blades of Fury: Once per battle, you can add 1 to the Attacks characteristic
of any melee weapons used by this unit for the duration of one combat phase.
Free Peoples
Champion Followers
Empire Captain (on griffon) 2 units (1 unit)
Battlemage 3 units
Warrior Priest 3 units
Witch Hunter 3 units
Master Engineer 3 units
D6 Followers D6
1 10 Skeleton Archers 1-2 Necrotect
2 10 Skeleton Warriors 3-4 Liche Priest
3 10 Skeleton Warriors or 2 Tomb Swarm 5 Casket of Souls
4 10 Tomb Guard 6 Tomb King
5 2 Ushabti or 1 Tomb Scorpion
6 4 Skeleton Horsemen or 1 Skeleton Chariot
Seraphon
Champion Followers
Slann Starmaster 1 unit
Saurus Oldblood 2 units
Skink Priest 3 units
Skink Chief 3 units
D6 Followers
D6 Hero Followers
1 5 Liberators
1-2 Knight-Vexillor
2 3 Prosecutors
3-4 Lord-Castellant
3-4 5 Liberators
5-6 Lord-Celestant on Dracoth
5 5 Judicators
6 3 Paladins
Wanderer Aelves
Champion Followers
Sisters of Twilight on Forest Dragon 1 unit
Waystrider 2 units
Spellweaver 3 units
D6 Followers
D6 Hero Followers
1 10 Ungors
1-2 Great Bray-Shaman
2 10 Chaos Hounds
3-4 Beastlord
3-4 10 Gors
5 1 Monster
5 10 Bestigors
6 Doombull
6 3 Bullgors
Greenskinz
Champion Followers
Orruk Warboss (on Wyvern) 2 units (1 unit)
Orruk Great Shaman 2 units
Grot Warboss 3 units
Grot Shaman 3 units
D6 Hero Followers
1-2 Warlock Engineer / Packmaster / Plague Priest
3-4 1 Warmachine or 1 Monster
5-6 Skaven Warlord / Arch-Warlock / Grey Seer / Skaven Assassin
Naming Your Heroes
Free Peoples