Symbol Reference: Resources and Coins
Symbol Reference: Resources and Coins
Once this symbol enters play, once per turn produce the indicated resource for each
resource symbol in your City. Once this symbol enters play, you can buy common resources (Wood, Stone, Ore, and Clay)
from one neighbor (on the left or right according to the arrow) for 1 Coin instead of 2.
Once this symbol enters play, you can buy rare resources (Glass,
Cloth, and Papyrus) from both of your neighbors for 1 Coin instead
of 2.
Once this symbol enters play, once per turn produce your choice of one of the indicated
resources. Once this symbol enters play, once per turn pay 1 Coin less for a resource you buy from the
neighbor on your left or right (according to the arrow).
Clarification: This discount stacks with the Marketplace and Trading Posts (East/West) - the
Once this symbol enters play, pay 1 fewer resource (your choice) to construct cards of this
first resource you buy can therefore be free.
color.
Once this symbol enters play, pay 1 Coin less each time you buy the
starting resource from your neighbors’ Wonder boards.
Once this symbol enters play, pay 1 fewer resource (your choice) to
construct the stages of your Wonder.
You do not produce a starting resource, but you recruit all of your
Leaders for 2 Coins less than their initial cost. Your neighbors
Once this symbol enters play, you may construct all Purple cards recruit all of their leaders for 1 Coin less.
for free.
Once this symbol enters play, once per turn you can buy any
resource from the reserve by paying 1 Coin.
Once this symbol enters play, you may construct all of your future
Leaders for free.
Once this symbol enters play, once per turn and per neighbor gain
Once this symbol enters play, you no longer pay resources to 1 Coin (from the reserve) after buying a resource from them.
construct the stages of your Wonder. You must still pay any Coin
costs shown.
Once this symbol enters play, immediately gain the number of
coins indicated (from the reserve).
Once this symbol enters play, once per Age, you can construct a
Black card for free.
At the end of the turn during which this symbol enters play, take
all of the Age cards in the discard. Choose one and construct it for When this symbol enters play, immediately gain the number of Coins (from the reserve)
free. shown in the center. Your neighbors each immediately gain the number of Coins shown to
Clarification: If there are conflicts, resolve Halicarnassus, Solomon the left and right respectively.
(Leader), then the Forging Agency.
Once this symbol enters play, you can construct the first Age card
in each color for free.
Clarification: If you don’t have any cards of that color, it’s free.
Once this symbol enters play, immediately take the number of indicated Coins (from the
Once this symbol enters play, the first Age card in each Age is free reserve) for each card of this color in your and your neighbors’ Cities. Cards of this color
for you to construct. that your neighbors constructed this same turn are counted too.
Once this symbol enters play, the last Age card in each Age is free
for you to construct.
When this symbol enters play, all players except you immediately gain the number of Coins
Once this symbol enters play, once per turn, produce one extra shown (from the reserve).
resource (of your choice) among those you already produce with When this symbol enters play, immediately gain 2 Coins (from the
your Brown cards, Grey cards, or starting resource on your Wonder. reserve) for each Military Defeat token you have. Then discard all
Clarification: Resources produced by Yellow, Black, and Leader of your Military Defeat tokens.
cards do not apply.
Once this symbol enters play, once per turn, produce one resource
(of your choice) that you do not produce with your Brown cards,
Grey cards, or starting resource on your Wonder. Once this symbol enters play, each time you construct a card of this color, immediately gain
Clarification: Resources produced by Yellow, Black, and Leader 2 Coins (from the reserve).
cards do not apply.
Once this symbol enters play, once per turn, when you gain Coins
from the reserve, you take 1 extra Coin
When this symbol enters play, all players except you lose the number of Coins shown. Coins
are put back in the reserve. Once this symbol enters play, each time you gain a Military Victory
token, immediately gain 2 Coins (from the reserve).
When this symbol enters play, immediately take 4 Coins (from the
reserve). All other players lose as many Coins as the current Age
Once this symbol enters play, each time you construct a stage of
(1, 2, or 3).
your Wonder, immediately gain 2 Coins (from the reserve). All other
When this symbol enters play, all players except you lose 1 Coin for players lose 1 Coin.
each Military Victory token they have (regardless of value). Coins
are put back in the reserve. Once this symbol enters play, each time you construct a card for
free through chains, immediately gain 2 Coins (from the reserve).
When this symbol enters play, all players except you lose 1 Coin for
each Wonder stage they have constructed. Coins are put back in
the reserve.
Symbol Reference
Victory Points, Military, Science,
and Misc.
At the end of the game, gain the number of indicated victory Once this symbol enters play, increase your military strength by the
points. number of indicated military symbols.
At the end of the game, gain the number of victory points shown for each Military Victory
token of this value.
At the end of the game, for each pair of identical Military Victory
At the end of the game, gain the number of indicated victory points for each card of this tokens you have, gain victory points equal to the value of these
color in your neighbors’ Cities. tokens (1, 3, or 5)
At the end of the game, gain 5 victory points only if you have more
When this symbol enters play, immediately gain the Military Victory token worth the shown
Coins in your City than each of your neighbors, counted separately.
amount. Your neighbors each immediately take a Debt worth -1.
At the end of the game, gain 1 victory point for each Wonder stage
At the end of the game, gain the indicated science symbol and add it to your collection of
constructed in your and your neighbors’ Cities.
Green cards.
At the end of the game, gain 1 extra victory point for each At the end of the game, gain your choice of 1 science symbol and
complete set of 3 Coins you have in your City. add it to your collection of Green cards.
At the end of the game, gain 7 victory points if this Leader is the At the end of the game, gain 3 extra victory points for each
only Leader face up in your City. complete set of different science symbols you have in your City.
When this symbol enters play, immediately gain 1 Coin (from the At the end of the game, gain 1 extra science symbol; whichever one
reserve) for each Military Victory token (regardless of value) that you have the most of.
you have in your City. In case of tie, choose one of the tied symbols.
Additionally, at the end of the game, gain 1 victory point for each
Military Victory token (regardless of value) that you have in your At the end of the game, gain 1 science symbol that is shown on a
City. Green card in one of your neighbors’ Cities.
Clarification: You can accumulate and apply multiple of these
When this symbol enters play, immediately gain 3 Coins (from the symbols. However, you can only gain the science symbol from a
reserve) for each Wonder stage you have constructed. single card once per neighbor.
Additionally, at the end of the game, gain 1 victory point for each
Wonder stage you have constructed. At the end of the game, you can replace 1 science symbol in your
City or on your Leaders with the science symbol of your choice.
Once this symbol enters play, you can play the last Age card of
When this symbol enters play, immediately gain the number of indicated Coins (from the each Age, following the normal rules, instead of discarding it. This
reserve) for each card of this color in your City. is considered a new turn and is played after all other players have
Additionally, at the end of the game, gain the number of victory points indicated for each played their last card.
card of this color in your City.
As soon as this symbol enters play, immediatedly and randomly
draw 4 Leader cards from those in the box and add them to your
hand of Leaders.