Raytown Productions - Metal Mixing Reference Guide: Drums
Raytown Productions - Metal Mixing Reference Guide: Drums
Kick Impact: 50-80 Hz Boxiness: 650-900 Hz Slow Attack (30-100 ms) HPF: 40 Hz*
Snap: 3 kHz Pokey: 1.8-2.5 kHz Fast Release
Click/Air: 8 kHz Typewriter: 7-9 kHz
Snare Punch: 200 Hz Mud: 280-400 Hz Slow Attack (15-45 ms) HPF: 100 Hz*
Snap: 3 kHz Boxiness: 600-800 Hz Fast Release
Sizzle: 7 kHz
Toms Rumble (Floor Tom): Boxiness: 500-800 Hz Slow Attack (15-45 ms) HPF: 60 Hz*
80-120 Hz Paper: 3 kHz Medium/Fast Release
Punch (Rack Tom):
120-180 Hz
Presence: 5 kHz
Snap: 8 kHz
Rooms Fullness: 80-150 Hz Mud: 150 - 300 Hz Med/Fast Attack HPF: 100 Hz*
Clarity: 2-4 kHz Boxiness: 400-700 Hz Med/Fast Release LPF: 8-10 KHz*
Air/Space: 8-12 kHz Honk:1.2-2 kHz (Slower for Pumpy)
GUITARS Warmth: 150-200 kHz Honk: 900-1.6 kHz Fast Attack HPF: 100 Hz
Width: 600-800 Hz Pain: 2 kHz Fast Release LPF: 10 kHz
Presence: 1.6-3 kHz Harsh: 4 kHz Usually limiter
Sizzle: 6-8 kHz ~1-2 dB gain reduction
VOCALS
Screaming Body: 180-250 Hz Mud: 250-400 Hz Medium Attack HPF: 100 Hz
Clarity: 1.5-3 kHz Harshness: 2 kHz Fast Release
Presence: 5 kHz Pain: 4 kHz ~10-15 dB gain reduction
Air: 10-14 kHz
Group/Chant Presence: 4-6 kHz Mud: 160-300 Hz Fast Attack HPF: 150 Hz
Space: 8-12 kHz Boxiness: 400-700 Hz Fast Release
*NOTE: For instruments like drums or guitars with multiple microphones, high/low pass filters should be on the GROUP BUS
and NOT on individual tracks to avoid phase issues. If you want to filter on the individual tracks, try a linear phase EQ to
preserve phase. Always experiment, and regardless of what this sheet says - use your ears and whatever sounds the best for
the song is the RIGHT choice!