The Digital Art Book Vol 1
The Digital Art Book Vol 1
Digital Art
The ultimate guide to getting the most out of your digital art projects
Digital Art
The world of digital art is vast, with programs such as Photoshop and
Illustrator dominating the market, alongside 3D software such as Maya,
MODO and CINEMA 4D to name a few. Knowing where to start can be
challenging, but having an initial concept is half the battle. Whether your
area of interest lies in editing photos, painting digital masterpieces or
creating eye-catching typography, or perhaps you prefer building
characters, experimenting with mixed media or using 3D software, The
Digital Art Book explores each of these areas, demonstrating what you
can do to take your projects to the next level. With expert guides on
essential techniques, the book is packed full of step-by-step tutorials so
you can follow along or simply take inspiration for your own work. And
if that wasn’t enough, we have included a free disc full of tutorial files,
so you can use the same images we used, as well as video tuition and
resources such as brushes, textures and models. Enjoy the book.
Digital Art
Imagine Publishing Ltd
Richmond House
33 Richmond Hill
Bournemouth
Dorset BH2 6EZ
+44 (0) 1202 586200
Website: www.imagine-publishing.co.uk
Twitter: @Books_Imagine
Facebook: www.facebook.com/ImagineBookazines
Head of Publishing
Aaron Asadi
Head of Design
Ross Andrews
Production Editor
Sarah Harrison
Designer
Abbi Denney
Photographer
James Sheppard
Printed by
William Gibbons, 26 Planetary Road, Willenhall, West Midlands, WV13 3XT
Distributed in Australia by
Gordon & Gotch, Equinox Centre, 18 Rodborough Road, Frenchs Forest,
NSW 2086. Tel + 61 2 9972 8800
Disclaimer
The publisher cannot accept responsibility for any unsolicited material lost or damaged in the
post. All text and layout is the copyright of Imagine Publishing Ltd. Nothing in this bookazine may
be reproduced in whole or part without the written permission of the publisher. All copyrights are
recognised and used specifically for the purpose of criticism and review. Although the bookazine has
endeavoured to ensure all information is correct at time of print, prices and availability may change.
This bookazine is fully independent and not affiliated in any way with the companies mentioned herein.
Part of the
bookazine series
CONTENTS
DISCOVER THE VERY
BEST TECHNIQUES FOR
CREATING DIGITAL ART
AND ENHANCING YOUR
PROJECTS THROUGH
STEPBYSTEP GUIDES
DIGITAL PAINTING
018 Turn photos into paintings
Photo-inspired artwork
028 Create expert brush effects
Professional paintings
032 Produce a fantasy painting
Dramatic lighting and vibrant colour
038 Paint a steampunk portrait
Light, shadow, colour and texture
042 Create watercolours
Brushes and blend modes
046 Use brushes for grunge art
Brushes, blend modes and textures
CHARACTER
052 Create character concepts
Perspective, lighting and contrast
8
The
056 Bring characters to life
Developing character concepts
ultimate
062 Create stylised characters
Focusing on every component
gui de
to digita
068 Improve your characters l art
Striking designs to convey mood
074 Fine-tune portraits
Convincing characters
082 Add texture and details
Finely sculpted details
62 18 TYPOGRAPHY
090 Design a graphic print poster
Experimenting with fonts
094 Use creative text effects
Producing text from a single image
098 Design 3D type
42
Combining software to produce text
102 Blend graphics and type
52 Making a typographic illustration
PHOTO EDITING
166 Turn photos to sketches
144 Sketch effects and editing skills
170 Make art with layers
170
166
The power of layer masks
174 Compose textured portraits
Filters, blend modes and masks
178 Make stunning panoramas
Merging photos
182 Create matte artwork
Photography and painting
188 Use brushes for surreal
composites
Complex compositions
D
igital art is a fascinating movement in stunning animations, 3D visualisations, or mixed assets from other software packages. Numerous
bristling with many exciting visual forms. with 2D assets for intricate compositions. plug-ins augment Photoshop’s already formidable
Computer-aided painting, 3D worlds and Illustrator is the go-to program for crisp shapes toolset, such as ArtWork from AKVIS, which helps
dynamic effects all help define this digital and typographic expressions. You can create jumpstart your painting process by converting photos
Renaissance. Most historic and traditional styles can full-blown vector artwork that scales as large as you into real-media works.
be replicated digitally, while the ever-expanding want, or export your creations to other programs for Painter is a potent alternative to Photoshop’s paint
toolsets and capabilities of modern creative software additional work or integration into incredibly game, providing a whole range of brushes, paint
empower techno-savvy artists, animators and pixel-heavy concoctions. styles, and paper textures, along with a highly
graphic designers to formulate new breeds of art that Photoshop is the hub of many visual workflows realistic brush engine. You can even edit Photoshop
enthral viewers. and you can create artwork inside this powerful files directly in Painter!
3D programs such as Maya, CINEMA 4D and 3ds software using both 2D and basic 3D tools, and bring So, read on, get inspired, and create your own
Max enable the creation of models that can be used in various elements such as scanned-in textures or amazing digital artwork!
DIGITAL PAINTING
USE SOFTWARE TO TURN YOUR COMPUTER INTO
THE ULTIMATE CANVAS
So, are you ready to take your painting into the brush engines and instantaneous access to
digital realm? The numerous tools and features of millions of colours.
software such as Photoshop and Painter enable Layers and history states grant digital painters
artists of all skill levels to create art appropriate the full freedom to explore their creativity without
for their experience. Beginners can explore photo fear of failure, so if you make an artistic wrong
painting with filters and guide layers, while turn, you can delete or rearrange your layers, or
professionals can take advantage of evolved simply go back through your history.
CHARACTER
CREATING AN APPEALING
CHARACTER STARTS WITH
DEVELOPING A PERSONALITY
When it comes to creating characters, there are currently a multitude of
digital options available. Photoshop can offer simple paint and sketch
possibilities and also has a great community. Illustrator can also
provide a fantastic toolset, if vector artwork is your flavour. Let’s not
forget the 3D players such as 3ds Max and Maya. But before you turn to
your chosen application, don’t forget the important goal, which is to
create a character with appeal. You need to go deeper than just
technique and tools – you need to create a personality, a background
story, a purpose and, above all, an attitude.
Executing good
technique and using
the right tools is a great place
to start, but these will never
replace a great concept
Use a sprinkle of
typography, devise
a poster with variations of
a letter, or make words
with a commanding
presence in a layout
TYPOGRAPHY
Have you ever noticed the artistry behind a well-designed font? Yes? Well, why not
add words and letterforms to your artistic arsenal? You can use a light sprinkle of
typography, devise a poster with just variations of a single letter, or make words a
commanding presence in a layout.
LOOK AT TYPE IN A DIFFERENT WAY Different font families add different types of flavour. Calligraphic and script fonts
can lend looping, swirling elegance, while blocky Sans Serif fonts can add
AND WIELD IT TO UNLEASH THE no-nonsense rigidity to chaotic spreads. Illustrator is the perfect typographic
BEAUTY OF LETTERFORMS environment, enabling you to hone each detail. You can also combine primitive
shapes to form your own unique lettering.
MIXED MEDIA
Digital mixed media can be one of the most liberating artistic undertakings. Scan
images, textures and drawings, then blend them with digital assets for spectacular
unions. There really are no mistakes when working digitally; if you hit a snag,
simply back-track your steps or rearrange your layers. Sometimes the process of
BLUR THE LINES BETWEEN DIGITAL jumbling layers can lead to pleasantly unexpected variations.
Photoshop is the main program to use when constructing mixed media, but
AND TRADITIONAL FORMATS FOR since most creative software use a layer-based approach, you could try using
TRULY UNIQUE RESULTS Illustrator or even a page-layout program like InDesign to blend media. So, without
any further ado, let’s get mixing.
3D ART
CREATING A 3D MASTERPIECE HAS NEVER
BEEN MORE POSSIBLE THAN TODAY
Once upon a time the art world was a master and apprentice affair, where most people
could only aspire to become an artist. However, with the advent of digital hardware,
software and more importantly the internet, being artistically creative has never been so
easy. Not only is it more accessible than ever, the planet seems to be full of people
itching to share their creative knowledge. This is especially true in the world of 3D.
Whether you’re interested in 3D architectural visualisation, modelling, character
animation, abstract artwork or even cinematic matte painting, both the tools and a
vibrant community are just waiting to be explored.
PHOTO EDITING
The rise of digital cameras has led to a photo-editing revolution. Anyone
who has ever taken a digital snapshot has seen the results on-screen and
wondered how it could be improved. Tone and colour can be corrected,
red-eye can be abolished and extraneous detail can be cropped away.
ELEVATE YOUR PHOTOS INTO Sure, that’s all helpful. A focused and tonally sound photo can be a
beautiful thing. How about we take it even further? Blend disparate photos,
BEAUTIFUL WORKS WITH CREATIVE apply intense and exotic effects and use eye-catching techniques to
PHOTO EDITING promote your photos beyond dusty albums and into cutting-edge
advertisements and exciting murals.
28
32 38
016 The Digital Art Book
25
24
22
23
26
27
Sketch it out
Use a small, hard brush, or pick the
Pencil tool to create a rough sketch.
Don’t worry about being too precise; a
few rough lines will help your image
look all the more realistic
TURN PHOTOS
INTO PAINTINGS
TRANSFORM PHOTOSHOP INTO A DIGITAL CANVAS USING
THESE FAILSAFE TECHNIQUES FOR REALISTIC MEDIA EFFECTS
D
igital art is a fantastic avenue for creatives to This means that whatever version of Photoshop you are
explore, with a host of techniques and tools to help using, you will be able to follow along. Yes, CS5 and above
you make something to be proud of. But there can have a bunch of shiny, real-media brushes all ready and raring
be an issue with digital artwork. Unless a concerted to go, however, if you have a different version, you will not be
effort is made, the results can lack the texture and tactile left behind. Everything is created with a mouse, and
nature of real media. Now we said that an effort needs to be photographs are used as the basis, so you do not even have to
made. The good news is that even a small amount of effort be able to draw.
can give a fantastic result. By getting clever with a In addition to a general look at the best painting tools, we
combination of techniques, you can make amazing art. have four projects that create digital versions of popular
Over the following pages, you will discover all of the tricks mediums; namely oil, charcoal, watercolour and pencil sketch.
needed for emulating traditional art media. In researching We will share our tricks for re-creating them in Photoshop,
these, we deliberately limited the equipment and tools used. helping ensure you get the best results every time.
Introduce texture
Once you have sorted the main image, be bold
with large, sweeping textured strokes. Use the
Texture setting from the Brush palette to make a
defined pattern and ensure the Opacity slider in
Transfer is low for maximum effect
Just as a traditional artist might make some preliminary sketches or colour studies If you have scanned in a sketch and find that the Levels
before creating a main image, there are a few tasks the digital artist can do to set command is picking up unwanted detail, use the Black and
themselves up for a more successful result. All of these can be followed whatever style White command instead. Sometimes your scanner will pick
you are working in, and will help ensure that you give your work the best start possible. up texture in the background, which the Levels adjustment
accentuates. A quick whack of Black and White, however,
and you can proceed with the Levels as normal.
SCAN IN ELEMENTS
CORRECT COLOUR
Part of the joy of painting with Photoshop is that you
can play with colour in a way that is out of reach to
traditional artists. Let’s say you have a daytime shot
but you want to paint a sunset scene. Open up the
Photo Filter command and apply a deep yellow or
red filter. Job done! Maybe you are going to paint a
portrait, but aren’t keen on the colour clothes the
subject is wearing. Make a selection of the area and
use Hue/Saturation to alter the colour. Once you
have finished the painting, you might find that it looks
a little drab. Use the Vibrance command to inject
some zing, or use Brightness/Contrast to strengthen CONSTRUCT
the highlights or shadows.
SCENES
Even if you are solely relying on a photo for
reference, you don’t have to put up with what
reality serves. Use the selection tools, copy and
paste, plus some transform magic to construct
the precise scene you want. In our example, the
starting photo was okay but it lacked foreground
interest. This was fixed by selecting trees and
flowers from another image, and copying and
pasting them. The Free Transform tool was used
to get these pasted objects to the right size.
Another sky was also added. It doesn’t matter if
the selections aren’t perfect or the objects a bit
pixellated, as this will all be hidden with a layer of
digital paint!
THE ESSENTIALS
BECOME ACCUSTOMED TO THE BEST TOOLS
Obviously there is a high amount of creative freedom when it comes to you actually making your
painting, but there are also a few set skills and elements that you will call upon whatever type of
image you are dabbling with. All of these will make an appearance in your work. You may only use
one or two at a time, but keep them in mind and you can rest assured your work will shine.
BRUSHES
The key to a realistic effect is picking the correct
brush. Photoshop and Elements ship with a raft of
brush tips’ some tailored to media effects such as
oil, watercolour and pastel. These, coupled with the
FRAMES
Create a mount by cutting out an area on a doc
tweaks that can be made should be all you need. If and applying a small bevel. For a simple
not, you can pick up free brushes online, or if you frame, use a big brush on a new layer over the
have a specific need, make your own. painting, click on a corner, hold Shift and click
in the opposite corner. Repeat for all edges.
FILTERS
Although Photoshop hasn’t got a filter that will
instantly create a great work of art (we have
looked!), they work well for prepping a photo.
The Artistic filters are a treasure trove for this,
with Cutout and Palette Knife being the best.
SPECIAL TOOLS
The Smudge tool and the Art History tool (the
Impressionist brush in Elements) can take
colour and shape information from a photo
and then translate the information into the
THE CANVAS
A lot of artists will roughly block in a canvas with
colour to avoid staring at a blank space, and you can
do the same when setting up your document. Pick a
colour that complements the overall tone of your
image (red for warm scenes, blue for cool) and
brush over at low opacity. Also use the Texturizer
filter or Texture layer style to add a texture.
LAYERS
An artist has to wait for paint to dry if
they want to add paint on top of paint,
but we get to do it instantly thanks to
the Layers palette. In addition to
isolating different areas on layers so
MAKING
they can be edited without affecting SELECTIONS
the rest of the image, layers also offer Selections are great for building a start photo,
blend modes to incorporate texture or isolating areas for specific brushwork,
and layer styles for special effects. colour tweaks or deletion (things don’t always
go right!). And you don’t have to be too precise,
because you can paint over any stray pixels.
The brushes in Photoshop would be pretty smart on their own, but combined with the
customisation options in the Brush palette, you have all you need to get the precise look
you want. In addition to the obvious size and opacity options, you can play with texture,
wetness, angles and more. If you have a graphics tablet, ensure you enable pressure
sensitivity so you can adapt settings by pushing harder or lighter. For everyone else, get
used to using the [ and ] keys to change brush size and keep the Brush palette open to
make changes on the fly.
Without texture
With texture
TEXTURE AND
TRANSFER
Use the Texture option to add texture to
brushstrokes. You can pick the type of
texture used as well as how visible it is.
This is controlled with the Opacity Jitter
slider in Transfer.
Without Scattering
Normal
Without spacing
Size Jitter
With Scattering
With spacing
Angle Jitter SCATTERING
SPACING SHAPE DYNAMICS This option is very important if you are
The Brush Tip Shape option holds the Spacing slider. emulating a charcoal, chalk or pastel
This compresses or separates the elements that Two sliders really stand out in this set – Size Jitter and effect, as by whacking the Scatter slider
make up a brush. If you want a light, random dab of Angle Jitter. The first alters the size of the brush as you up, you can give the effect of using the
a brush, whack this slider up. For a more intense use it. Angle Jitter alters the direction of the brush at the charcoal or pastel on its side. Artists do
brush stroke, bring it down. edges and is great for mimicking a splayed brush. this to quickly block in large areas.
Although the vast majority of your time will revolve around the brushes you pick and how you use them, layers and layer styles will help take your work
over the finishing line. Adding the look of texture and depth is the easiest way to trick the eye into thinking it is seeing a real, physical painting.
Thick marks
The Bevel and Emboss layer
style is also a darling for oil or
acrylic effects. Create a new
layer above your image and add
a Bevel and Emboss layer style,
set to Pillow Emboss. Choose
your brush and pick a colour
that blends with an area of
your image. Make a few brush
marks and it will look as
though it is raised
QUICK TIP
BRUSH WITH BLEND MODES
OIL LANDSCAPE
CREATE JUICY, OPAQUE, TEXTURED WORKS OF WONDER
Traditional oil painting is a lot of fun that offers artists a range of possibilities. Oil paints can be diluted
with turps to give a washy feel, but they are generally used opaquely. Oil paintings tend to be bumpy
terrains, with layers of paint forming to give a crusty feel. You can mimic this look in Photoshop, but for
a great project, print your digital oil onto inkjet canvas and embellish with real paint. Sticking digitally,
though, the Wet Media Brushes set houses good oil options. Angle Jitter in Shape Dynamics will
emulate the choppy brush movement artists favour. Use the Brush Tip Shape for the oval shape of a
filbert brush. Texture-wise, oils are known for being on canvas. Make sure you have bits of canvas Original
showing, but only in some areas. Oddly, the less texture, the more realistic it is.
Digitally painted
Visible texture
Create a new layer and
add texture with the
Texturizer filter. Use
blend modes to sink it
into the image
Dabbed application
Oil painters tend to dab at
the canvas. You can mimic
this by making an oval brush
and keeping your strokes
short and ‘stubby’
Buttery effect
It’s tricky to get the precise
look of really thick oil paint,
but one way is to make a new
layer, add a Pillow emboss
layer style and then using a
suitable colour, brush over
small areas of the image. Keep
this small as it can quickly
look fake
Digitally
CHARCOAL PORTRAIT
GET THE DARK AND DRAMATIC EFFECT OF CHARCOAL WITHOUT THE MUCKY HANDS
painted
Charcoal is a lovely medium but man-oh-man is it messy! It is therefore good to Charcoal side
The hair was created
know that a very realistic charcoal effect can be achieved in Photoshop. with a large Scatter
setting, to give the
Because charcoal is so soft, any photo you are working from needs to be heavily impression that the
area had been blocked
simplified. Then it is a case of setting up a strong texture for the canvas and getting in by a piece of
charcoal on its side
the brushes ready. The Natural Brush set offers a good range of tips; drop Spacing,
increase Scattering for blocking in areas, set Texture and play with Transfer for how
light or dark you want the effect to be. Artists hold charcoal on it side for big blocks
of colour, which can be handled by the Scatter option.
Charcoal images usually have areas of smudging, either deliberately or because
a hand has inadvertently smudged something. Simply scan in real charcoal marks
and incorporate using blend modes for the ultimate realistic touch.
Soness
Charcoal images usually have areas To emulate how an artist
smudges charcoal, either
with their finger or a
of smudging, either deliberately or smudge stick, select an
area with a high Feather and
apply Gaussian Blur
because a hand has inadvertently
smudged something
Detail marks
Reduce Scatter to bring in the
suggestion of detail. A
crosshatch effect is nice to
PREPARE YOUR PHOTO have in areas
Original
WATERCOLOUR EFFECTS
COMBINE REAL BRUSH MARKS WITH DIGITAL FOR A WATERCOLOUR MARRIAGE MADE IN HEAVEN
CREATE BRUSHES
FOR WATERCOLOUR
Achieving a realistic watercolour effect in Photoshop is like chasing the Holy Grail, and while
we would love to say we cracked the code, it didn’t happen. To achieve the whole gamut of
watercolour effects, you have to use brushes created with a real brush and real watercolours.
Most watercolour paintings start with water being brushed over the paper and then colour
being added. This results in softer colours, with more intense colour in some places where
the paint has pooled. Watercolour can also be used with a drier brush, and because the paper
is usually rough, the paint skims the top, giving wonderful texture. Most watercolours are
simple in their shapes, so don’t get caught up with trying to capture minute detail.
02 BRUSH SHAPE
Click on Brush Tip Shape. Drag the Spacing
slider to 0, to avoid drag in the brush strokes.
So colours
Watercolour paints
dry pale. Achieve
the same effect by
using a brush with
low opacity
Digitally painted
No hard black
You rarely see deep, dark black in
watercolour paintings. Instead
artists mix blue, red and brown to
get a dark colour. You can just pick a
dark blue or red 03 SPREAD OUT
Watercolour paint spreads, so go to Shape
Dynamics and increase Size Jitter. Go to Scattering and
To achieve the whole gamut Original increase Scatter.
Don’t be tempted by the Watercolor filter. Your best bet is the Sumi-e filter
from Artistic. This softens a photo and adds subtle bleed. Now couple with
some enhanced Watercolor brushes for a killer real media combination. 04 LOVELY TEXTURE
Pick a texture in Texture, go to Transfer and
increase Opacity. Finally turn Wet Edges on.
SKETCH STUDIES
COMBINE AUTO COMMANDS AND FILTERS FOR GRAPHITE ART
We’ve all created a pencil sketch of some sorts at one stage in our lives, so this is an easy one to get to
grips with. You don’t have to worry about texture, and a lot of the effect can be handled by Photoshop; you
just have to control sliders. But for the best results, you need to roll up your sleeves and go freestyle. A
pencil sketch has clear characteristics. If a large area is to be covered, you need to mimic a pencil being
used on its side, or get that darker colour caused by marks overlapping. Move your mouse or stylus in
the same way as you’d use a pencil and you won’t go far wrong.
Good brushes
Brush selection is
simple for a sketch
effect. Either use
the Pencil tool (it
sits with the Brush
tool) or open the
Basic Brush set and
pick a small Hard
Mechanical brush
Original
Erase and replace
Instead of having lines go all the
way to the edge, use the Eraser to
cut into the image and then on a
Two tools is all you need blank layer, draw some lines back
For a really quick sketch effect, in. Do not be too accurate – you
go to Filter>Other and select just need to give the impression
High Pass and then Image> of a work in progress
Adjustments>Threshold. Move
the slider to see the detail
BRUSH EFFECTS
PRODUCE A DIGITAL PAINTING USING PHOTOSHOP
PHOTOSHOP
D
igital painting is one of the most convenient ways of producing This tutorial can actually be completed mainly using Photoshop’s
art, especially when done in Photoshop. It offers a wide default brushes, with a few tweaks to their properties and modes, but we
spectrum of colours, layers, adjustments, transform tools, the have supplied you with a set of custom brushes. The use of a tablet and
History window and more that will save you the trouble when stylus is highly recommended for this tutorial. This can be done with a
fixing things. Exercising your creative judgement and learning the art mouse, but it would take more time.
itself is still the biggest factor in creating a traditional or digital painting.
In this tutorial we’ll tackle different ways to make a digital painting.
We’ll use a different approach when making the background, which
Exercising your creative judgement
involves working on a black-and-white image and using layer Blend and learning the art itself is still the
Modes. For the character we will be blocking in colours immediately with
the Brush tool. We’ll also cover other tools we can use to create the
biggest factor in creating a traditional or
painting faster without sacrificing quality. digital painting
01 GET STARTED
Starting up a painting can be quite
intimidating, so after opening your canvas apply a
02 MAKE AN INITIAL PASS
It’s advisable to work on the background
first to establish the light sources for your main
03 USE PERSPECTIVE LINES
The scene is going to have a city
background in order to add a solid foundation, so
gradation or fill of grey using the Gradient or Paint subject or character. Use a hard-edged brush with bringing in perspective lines is a must. To create a
Bucket tool. Create a new layer (Cmd/Ctrl+Shift+N) pressure-sensitive opacity. You can also use the perspective line, simply use your Line tool (U) set to
and start slapping down paint using any kind of Smudge tool with a dotted brush tip to create Pixels with a weight of 2-5px. Hold Shift, click and
brush, just to get you started. Ensure you take your interesting texture. If you are using a mouse to apply, drag horizontally, then repeat, duplicate and merge
time to build the idea and composition by making try to lower the opacity of your brush to provide all of the lines. Make sure you use highly saturated
rough thumbs. greater control. colours for readability.
QUICK TIP
CHANGE THE PERSPECTIVE
Flip your image to check the balance of the
Overlap colours composition. Paint the scene as a whole, never
Get colours from the Blend colours
background and overlap Blend the colours together by focus only on a single part and desaturate the
them with the character’s overlapping one stroke over another.
existing local colour. This Hold Opt/Alt and colour pick adjacent image to check your values. The nearer an object
adds far more interest colours as you go
and variety is to the viewer, the more detail, intensity and
colour it has. With that in mind, add adjustment
layers like Curves, Hue/Saturation and Color
Balance, then clip mask it to the layer.
FANTASY PAINTING
LEARN ESSENTIAL BRUSH TECHNIQUES TO CREATE
DRAMATIC LIGHTING AND VIBRANT COLOUR
W
ith the right skill set and techniques, you can This is all made possible using Photoshop tools and
create fantasy concepts for multiple parties options. Custom brushes have been supplied so you can
within the entertainment industry. make the marks seen in this tutorial. You’ll also discover
You’ll begin here with the sketch phase, ways to layer these new brushes, using the power of
drawing out some rough ideas in Photoshop, then you’ll blending modes to produce exciting lighting effects.
discover essential ways to add colour, detail and cohesive Brushes are used to paint texture and detail; Lock Layer
lighting to your images. Special effects will breathe further and clipping mask controls let you shape your design. You’ll
life into these designs, mainly through the use of dramatic introduce tonality and colour temperature, too. By the end,
lighting effects that enhance atmosphere. you’ll be able to tackle your own distinctive fantasy paintings.
GETTING STARTED
SKETCH WITHIN PHOTOSHOP
QUICK TIP
BUILD UP GRADUALLY
04 ADD TEXTURE
Early on in a painting, it’s good to add a little texture to certain areas. Later, these earlier signs of
texture may show through and help to pick out subtle shapes, giving the painting a bit more life. Upload the
shapes will be painted over later, you won’t run the
risk of each talon looking too similar. Select a talon
with the Marquee tool (L), then press and hold the
advanced photoshop.abr and select the brush labelled ‘20’. Paint texture near the light areas of the talon. Be Cmd/Ctrl key as you drag the selected area to
careful to not to paint too brightly this early on, however, as increasing the contrast too soon will make areas another location. Doing this creates a duplicate of the
seem overly bright or blown out later. selected item.
06 CREATE ATMOSPHERE
It was decided that the head would read
better if it were in front of the far wing, so you need
07 FORM SHADOW
Getting comfortable with the Selection tool?
Good, as you’re about to practise that same
08 PAINT FEATHERS
It’s time to start painting feathers. To do this,
select the brush labelled ‘700’, which closely
to add a little bit of atmosphere. Using the Marquee technique here by carefully selecting the legs of your resembles the hackle you can find in owls and other
tool once again, select an area outlining the owl’s owl. Now press Cmd/Ctrl+Opt/Alt+I to invert your birds. Take care to not add strokes too wildly. Instead,
face and a portion of the wing behind it. Select a selection. This effectively lets you paint behind the apply in a uniform manner, tracing the existing
rounded brush with soft edges and begin stroking in selected area. Use another soft brush in order to contour in your owl’s form. This means you’ll create
the lighting from the top down, as your light will paint in some shadow behind the legs. Again, take a more authentic appearance. Studying a real-world
likely be a top-down lighting. care not to paint your marks too dark. reference to get the right look isn’t cheating.
DETAILED BLUEPRINT
LAY THE FOUNDATION FOR FOCAL POINTS, TEXTURE AND FORM
09 ADD BLACKS
Up until this point, the image will be rather
grey. But this is fine, as it has allowed you to make
10 HIDE SELECTIONS
You’ll have made quite a few of these by
now and they can be distracting. With an area of your
11 BUILD FEATHER TEXTURES
Continue painting your bird and refining your
form and shapes. Uniformly paint the wings, slowly
sure that the focal point is yet to be decided. Usually, painting selected, in this case the eyes from the building colour until you create solid-looking results.
you’ll want your focal point to be your subject’s face. previous step, press Cmd/Ctrl+H to hide your Try to stay within the appropriate tonal range. Do this
So it’s here that you’ll apply your first solid black to selection. Sometimes doing so will help you see on a new layer (Cmd/Ctrl+Opt/Alt+Shift+N). The
create the owl’s eyes. Use a Selection tool to draw what you’re doing more clearly. With your selections smoother you keep your forms now, the cleaner
out a good shape for these, then fill your selection hidden, you can begin detailing the eyes, which is your painting will be later. It’s not until the very end,
with a solid black. This makes the eyes the darkest done using a soft grey brush on the outer area and a when bringing all your painting marks together, that
point of your piece and therefore your point of focus. sharper white brush for the reflective highlights. you start to fashion feathers with your strokes.
12 RENDER FEATHERS
It’s a good idea to layer your painted feathers. Start with smaller feathers near the top of the wing
and paint three rows. Begin with the bottom row, painting in loose feathers. Add a layer on top and paint
Begin detailing the eyes,
which is done using a soft
values that create the shadow from the feathers that will be above that. Then paint those feathers in on a
new layer above your shadow layer. Working backwards in this way makes the feathers appear to be
grey brush on the outer area and
casting shadows. a sharper white brush for the
reflective highlights
13 PAINT LONG FEATHERS
Now that you’re done with the smaller
feathers, you need to paint a larger one. First, create
a new layer (Cmd/Ctrl+Opt/Alt+N), then use the
Marquee tool (L) to create a long, feather-like
rectangular shape. Use a soft round brush to paint
one side dark and another side a bright grey,
manually creating a gradual gradient. This gives the
illusion of a single feather, which is longer and
thicker than the rest you’ve just added.
QUICK TIP
CREATE A NATURAL, EVEN GLOW
QUICK TIP
ADD DETAILS AND KEEP CHECKING
Now that your major elements are completed, go
over everything you’ve done and detail your brush
strokes and lighting. Keep taking a step back to
check your progress. This will ultimately help
push the piece to final completion.
19 CLIP LAYERS
Back with your owl and it’s time to add a
little colour. At this stage, it’s best to keep everything
20 REFLECTIVE LIGHTING
Using the same method outlined in the last
step, create another layer, except this time set its
21 BRING IT BACK
Since the layer below this new light layer is
a dark brown colour, it’s possible to bring back
simple – and in this case dark. Create another layer blending mode to Color Dodge. Link the layer again. shadows – just erase areas from the Color Dodge
above the owl layer and link the two by hovering your Even though it appears to be linked to the last layer, light layer above. Create dramatic shadows in the
mouse between the layers while holding Cmd/Ctrl. they’re both actually linked to the owl layer. Use this feathers by using the Marquee tool to make
Click and it links the layers. This will ensure that layer to add both blue rims of light in the edges of the selections like in the example shown, then delete
anything painted on this layer will only affect the wings and yellow lighting that emulates reflection from these. This method is much better than
layer below it, which will be your owl layer and not from the fire. You can also erase lighting and reapply painting with more black because the darkest colour
the background. until you’re satisfied with the effects. has been established at this point.
24 FINAL DETAILS
In the same way as you’ve done in previous
steps, create another layer and lock it to the armour
PAINT A STEAMPUNK
INSPIRED PORTRAIT
USE LIGHT, SHADOW, COLOUR AND TEXTURE TO CREATE
A CAPTIVATING PORTRAIT
T
he following tutorial is for those who wish to Once you understand how light interacts with your
learn the basics of digital painting and subject matter, the possibilities are limitless.
discover tips and tricks to add texture, Learn how to pick compelling colours in order to PHOTOSHOP
luminescence and mystery to illustrations establish mood, to paint different materials such as
with simple Photoshop methods. cloth, metal, and skin, including how to apply textures
Learn to sketch non-existent objects using basic and patterns realistically using filters. Finally, discover
perspective and visualise lighting so that you can add the secret to creating glow effects and glares using
any element to your painting regardless of reference. various layer blending modes. From start to finish, you SOURCE FILES
Discover the difference between form shadow and cast will learn how to employ Photoshop effectively to create AVAILABLE ON THE FREE DISC
shadow and how to effectively render both. a compelling painting.
BACK TO BASICS
DECIDE THE AIM OF THE PIECE AND CHOOSE YOUR REFERENCE
05 PICK COLOURS
Colour defines the mood of a piece. The key
to having lush colours is finding a balance between
rich and dull. Too bright and your image looks
contrived and over-the-top. Too dull and your image
looks washed out. Lighter colours should be less
saturated and darker colours more saturated. On a
new layer, pick a basic flesh colour, scribble and
repeat, increasing the saturation as you go darker. To
help the image pop, add subtle oranges and warm
pinks for the eyes and cheeks. Pale cyan works as a
highlight colour to contrast against warm shadows.
QUICK TIP
PAINT ON INDIVIDUAL LAYERS
06 UNDERSTANDING LIGHT
Form shadow (or core shadow) creates the
illusion of form and gives objects depth. It occurs
07 VISUALISE WHERE LIGHT FALLS
When creating an object without reference,
it is vital to be able to picture in your mind where the
08 CREATE THE BACKGROUND
Create the illusion of a light source just off
canvas using a hard round brush in a pale yellow
when light fails to completely wrap around the form shadow would fall if you could see it. Sometimes it hue. Sweep the brush downward to emulate the
of something and is a gradual transition from light to helps to picture the subject matter as if it were made glowing effect of light on a wall. Picking a dark green,
shadow, with softer edges (like the cheekbone, up of several small geometric polygons. Look at sweep the same brush along the edges of the
which at first catches the light and then curves each surface plane and ask yourself if the angle canvas to push the corners into darkness. Blend the
downward into shadow). Cast shadow occurs when would catch the light or not, then translate that into colours with a soft round brush as necessary. Note
something (like the nose, for example), blocks the your painting. Don’t forget to add in cast shadows of that the light will be brighter and the change between
light, throwing areas below into darkness. It tends to made-up elements to ground the work and give it a values will be more drastic near the top where the
have sharper edges. cohesive feel. light is closest to the wall.
DOWN TO DETAIL
APPLY PAINT, ADD TEXTURE AND CREATE ATMOSPHERIC EFFECTS
09 START PAINTING
On a layer beneath the sketch, paint the skin
using a default round brush. Keep your Opacity and
10 SHINY VERSUS DULL
When painting matte surfaces like the
cotton vest, do not paint highlights. Only two values
11 PAINT SKIN AND HAIR
When painting skin, find a balance between
matte and shiny. The skin will have sharper and
Flow at 100%, and rely on the sensitivity of your are needed for these – mid-tone and shadow – with brighter highlights if the face is wet (like around the
tablet to blend the colours. Make a clear delineation gradual transitions between the two on occasion. eyes) or where oils of the skin reflect light (like on the
between light and shadow. As you continue to refine, When painting reflective surfaces like silk or brass, nose and inner tear duct). If you haven’t already, add
add the transitions between the two values using a however, exaggerate the drastic change in value by these specular highlights to create luminescence.
soft brush when needed. Use your highlights using sharp specular highlights in areas where the When painting hair, start by putting in the darkest
sparingly for the greatest effect. Merge your Sketch light would logically fall and by using contrasting values first, and then add the midtones using a
layer and your painting layer and gently paint out the strokes. Remember to incorporate surrounding chunky round brush. Gradually reduce the size of the
sketch until all the lines are gone. colours, as metal is highly reflective. brush until you are painting individual strands.
QUICK TIP
MORE ON PATTERN
Colour blending
Use brush blending
modes with layer
blending modes to mix
vibrant paint colours
STUNNING
WATERCOLOURS
USE A COMBINATION OF CUSTOM BRUSHES, CLEVER
TECHNIQUES AND BLEND MODES TO ACHIEVE A
REALISTIC DIGITAL WATERCOLOUR EFFECT
U
sing watercolour in real media can be a watercolour splash effects alien to the perfect lines
creative expression of shape and colour. and rules of digital artwork. Fortunately, Photoshop
The water-based properties of the paint provides the means to using real paint splashes and
allow it to soak into the canvas and then splatters as custom brushes to simulate the effect.
blend with other colours in a way that creates In this tutorial, we will show you how to harness the
beautiful and vibrant paintings. Splattering the power of those custom brushes to create a brilliant
paint can produce particularly enjoyable and and believable watercolour painting that is as vibrant
unexpected results. and engaging as any real media piece.
Creating the same effects digitally can be We’ve included the starter drawing and the
somewhat challenging. The math-ruled world of required brush sets with your resources for your
computer processors prefers order over chaos. This personal use. So grab those files, launch Photoshop Original
makes the production of the barely controlled and join us on a wonderful watercolour journey!
MASTER BRUSHES
MIMIC REAL MEDIA USING CUSTOM BRUSHES
03 PREPARE A BRUSH
Create a new layer for the green wash effect
and set the blend mode to Multiply. Select one of the
04 APPLY THE WASH
Set the paint colour to a bright green. Don’t
drag the brush along the canvas, but use single
05 SET UP THE SPLATTER
Repeat Step 3, this time selecting one of the
CustomSplatter brushes and boosting the brush
watercolour brushes and open the Brush panel (F5). clicks to stamp the brush stroke shape. Use the Opacity up to 100%, but keep the brush Mode at
In the Options Bar, set the Mode to Colour Burn and Brush panel to adjust their size, angle and Color Burn. Use the brush outline to help determine
the Opacity to 60%. roundness so that they don’t all look the same. the best brush rotation setting.
06 ADD SPLATTERS
Use the CustomSplatter brushes in combination with the Splat
brushes to add an explosion of colour around the trombone horn. Using 07 BORDER TREATMENT
Cmd/Ctrl-click on the thumbnail for the splatter layer to create a selection around
the brush Mode at Colour Burn means each stamp reacts to the pixels the paint splashes. Then go to Select>Modify> Border. Use a pixel setting of 5. This creates
beneath it, even if these pixels are on the same layer. a 5px-wide selection border around the layer.
QUICK TIP
DIY PAINT SPLATTERS
08
any stray marks with a regular REFINE EDGE selection to a new layer. Keep the blend mode at
white brush. Then select the Grab any of the Marquee tools to gain access to the Refine Multiply but set Opacity to 100%. This will simulate
splatter area and go to Edge dialog box in the Options Bar. In the Adjust Edge area, set the wet edges of real paint. Reducing the opacity of
Edit>Define Brush Preset. Smooth to 50 and tweak Contrast to 40%. the splatter layer can enhance the effect.
10 BLUR IT UP
Cmd/Ctrl-click the splatter layer thumbnail again to create the
selection. Use the Add Layer Mask button to create a mask for the 11 HAVE A SPLASH ATTACK
Add another new layer for additional splash, splatter, and splat paint spots.
splatter layer. With the mask targeted, go to Filter>Blur>Gaussian Blur Remember to set the layer blending mode to Multiply and the brush Mode to Color Burn.
and use a setting of 2.0px. Now use a variety of different brushes to build up the full painted effect.
Original
SOURCE FILES
AVAILABLE ON THE FREE DISC
G
runge music is a gritty movement that gained prominence in composition with blend modes. We’ll lock down the look with
the Nineties. Polish took a back seat in this underground brand adjustment layers and filters.
of rock, with the premium being placed on stripped-down For Photoshop Elements users who don’t have access to the Pen tool,
power, unadulterated emotion. substitute with the various selection tools. If you’re lacking the Vibrance
Grunge within an artistic context adheres to a lot of the same tenets. adjustment, use Hue/Saturation.
Go for raw energy. Emphasize feeling over exactness. Get a little dirty! You will be able to try out these great effects on your own
You’ll learn easy ways to add grunge to an image. We’ll use some photographs, or simply use the one that we have used here. This is just
custom brushes to paint on some grit and artistic accents and we’ll one of the great images from online image library www.ingimage.com
borrow some rough and blurry photos and merge them into our – and you can download it free from your supplied resources!
GETTING STARTED
BEGIN BY MAKING INITIAL TWEAKS TO YOUR DANCER
QUICK TIP
A LIGHTER GRUNGE STYLE
03 THE RADIAL
BLUR
Set Amount to 50, Blur
04 USE ACCENTED
EDGES
Select the upper dancer, hit
Method to Spin, Quality Cmd/Ctrl+J to duplicate. Go
to Good. Click OK. Offset to Filter> Brush
with the Move tool. Add a Strokes>Accented Edges.
layer mask with the icon Set Width to 1, Edge
in the Layers palette. Use Brightness to 9,
a soft, round brush at Smoothness to 3. Add a
50% Opacity to paint layer mask, fill with black.
black into the mask to Paint white with 90%
fade out areas. Opacity to add to the effect.
74 Fine-tune portraits
Convincing characters
56
74
52
62
68
CREATE PHOTOSHOP
CHARACTER
CONCEPTS
WORK WITH PERSPECTIVE, LIGHTING AND
CONTRAST USING PAINTING TECHNIQUES
T
he process of creating a digital painting in Photoshop can be very
complex, so in this tutorial you will learn how to control your
workflow. We’ll guide you from your initial thought process to any
techniques you will have to bear in mind before diving deeper into
the different aspects of creating a strong, readable digital painting. This
includes, perspective, lighting and contrast.
The majority of your time here will be spent understanding the different
steps, from the initial thumbnails to the final rendered painting. The tutorial
is meant to be performed in Photoshop, for the sake of getting an efficient
workflow by using some of its essential tools such as adjustments layers,
blend modes and masks.
The inspiration and idea for this specific painting comes from a
long-lasting fascination for dinosaurs, and is a comical new take on the
discussed evolution theory about T-rex’s way of hunting!
01 THUMBNAILS
The first step is to do some character
exploration sketches, to get a better sense of the
02 SHAPE LANGUAGE
When we have finished sketching in some
interesting thumbnail silhouettes that feel suitable
03 THE GOOD IDEA!
Once you have fully explored the first two
steps, you will hopefully find that you have some
style and theme. In this case we want something for the style and theme, we can start exploring the good ideas for what is to come next. Start by creating
stylised and cartoon-based with a comedy twist. As shapes a bit further. Make the resolution higher on a new document and then set it to Width: 5000 pixels,
you do this, look up some references or write down your chosen thumbnail design by going to Image> Height: 2800 pixels and Resolution: 300 pixels/inch.
some keywords to help you explore the direction to Image Size>Resolution and then begin exploring the The technical approach from here can vary a lot, but
take. It is important to keep this step as simple as personality, features and background of your in this tutorial we want to go straight in with colour.
possible, so do yourself a favour and work at a small character. Your thought process is the key at this Pick a colour palette that you like and start by
scale; create a new document and set the size to A4, point, so keep it loose and try to go with the flow of creating a two-coloured gradient layer reflecting sky
then zoom out to 12.5%. Use a hard-edged brush. your character concepts. and ground.
05 LIGHT
An important decision to make that
will affect the rest of your painting is the light. In
this case we work with three light sources: a
direct light coming from the sun located to the
right; an indirect light coming from the
illuminating blue sky; and finally, the bounce light
that is caused by both the direct and indirect light.
The choice of light directions will affect your
composition and the overall readability of your
painting, so try to think about which elements are
the most important to highlight.
Highlight
idea of what you want to achieve, and make sure Transition
that you paint with a large brush in the beginning so
that you force yourself to work with the overall
shapes first. Set your chosen brush to 100% Opacity
and Flow, and colour pick from your palette and your Separation
gradient layer until you can see all the elements of
importance in your painting. Don’t be afraid of doing
this roughly, as long as it follows your idea.
QUICK TIP
SAVE TIME WHEN ADJUSTING
Shadow
To save time when you are adjusting your steps,
use Hue/Saturation or Color Balance for any
colour adjustments, and Levels or Curves for the
contrast adjustments. Layering with different
blend modes can also be useful, and using layer
06 SHADOWS AND VOLUME
In order to define the individual shapes, it is crucial to understand the basic functions of light and
shadow and the volume within. In this example we use shadows to create an interesting layer effect on the
masks for controlling the affected area is very three dinosaurs in the foreground. The main function of this is to help us separate the characters from each
handy indeed. other and also to clarify the volumes.
07 VALUE
Now it’s time to work into the contrast
values a bit further. To make the painting more
08 COLOURS IN LEVELS
To keep this painting colourful and playful,
we want to have some more refined local colours.
09 SHAPES IN SPACE
Making the shapes clearly readable in a
detailed painting like this is a challenge in itself. In
readable, we turn it into black and white only for the (‘Local colour’ means the colour of an element, such this case we don’t really have a clear dominant
sake of checking the values. Open the Adjustments as a green leaf, that is not being affected by colour.) shape – it’s more a matter of achieving a symmetry
palette. Click the Hue/Saturation icon and, in the This is also a good way of clarifying the levels in the in the painting that makes the intruder, the T-rex, mix
dialog that appears, pull the Saturation bar back to painting’s foreground, midground and background. A in with the two plant-eating dinosaurs on either side.
-100. Now you can always check your values by basic rule of thumb when it comes to environmental This means that we end up having a round repetitive
switching the adjustment layer on and off. We want colours is to have the warmest colours closest and shape that creates the line of action that we want.
to have the highest contrast value in the foreground, the coldest colours furthest back. So in this painting We also want the surrounding space and the
and the further we travel into the image then the we want to apply the warmest colours to the environment to support the characters’ shape
lower this contrast gets. characters in the foreground. language in the best way possible.
13 BLEND MODES
Try out different colour variations in your 15 EVALUATION
When you have finished your painting,
painting by using the blend modes. Be careful when
using blend modes, as the result can become quite
random if you don’t know what you’re looking for. In
14 LIQUIFY
Sometimes, you just don’t like a specific
shape or area, or there’s curvature that feels wrong.
thoroughly evaluate what you have created. Rest
your eyes, go back to it with fresh, critical eyes, and
try to ask yourself the questions: ‘How does it feel?
this case we want to use the blend mode called A helpful tool to warp these into place is Liquify. Go Does it read as intended? Do the adjustment layers
Overlay, in order to increase the saturation in to Filter>Liquify and select the Forward Warp tool. As make the painting better?’ and so forth. Making
different places. Create a new layer in your Layer for all of the mentioned tools, use them carefully. artwork is a matter of trying things out and exploring
stack, then click Overlay in the menu at the top. Now What you don’t want to end up having is stretched all the time. There is no recipe to a perfect painting
you can start colour picking from your painting and areas in your painting, so at this stage you should – it’s mostly hard work and a lot of small victories
paint saturated colours into the different areas. keep this to a minimum. until you eventually master the piece. Good luck!
BRING CHARACTER
CONCEPTS TO LIFE
DEVELOP A CHARACTER CONCEPT AND BRING IT TO LIFE USING
PHOTOSHOP’S DIGITAL PAINT TOOLS AND TECHNIQUES
T
his tutorial will teach you how to create an story-driven art that’s geared towards a younger
illustration suitable for a children’s audience, which can be great fun to work on. Being SOURCE FILES
storybook. You will be guided through the able to paint cute, expressive and appealing WWW.SHADDYCONCEPTART.COM
entire process, from the very first tiny illustrations that really reach out to the viewer can be
thumbnail sketches, all the way to the final image. very rewarding.
Learn how to handle composition, colour schemes, If you have a Wacom tablet, it is worth using it PHOTOSHOP
overall readability, effective shortcuts, and other tips from start to finish for more control. The image was
and tricks. The main focus will lie in creating an also partly painted using some basic brushes, but a
illustration that tells a tale. few custom brushes were used from a free brush
The painting was made for a spread based on a set created by the talented artist Shaddy Safadi. You
short story. It was commissioned by a Swedish can download and use his brushes at www.
youth magazine. This painting is a good example of shaddyconceptart.com/download.
QUICK TIP
FLIP IT TO VIEW WITH FRESH EYES
This shortcut that can be created through Actions is very handy when painting digitally in Photoshop. Simply
create an Action that flips your canvas horizontally when pressing a specific key, perhaps F2. Flipping your
canvas often makes you look at the painting with fresh eyes, and you can immediately see and fix any
proportions or compositions that may be a bit off.
10 $/5",%Ɏ#(%#+Ĉ).Ĉ'2%93#!,%
When all the base colours are added to the
painting and you’re all set, it’s helpful to create a
media is more random
QUICK TIP
KEEP LIGHT SOURCES SEPARATE
11 TIME TO PAINT!
Keep blocking in base colours with a large
brush. The basic brushes will work perfectly at this
It’s always a good idea to keep your light sources on a separate layer to your base image. This way, you can
turn those layers off when you need to, and you can then focus entirely on rendering form and putting down
stage. Use big, bold strokes in the beginning and those basic values in your painting.
switch between hard-edge and soft-edge brushes,
keeping the Opacity at 20-50%. Stay loose and
always work on the entire painting. To get a better
overview, open the document in two separate
windows using Window>Arrange>New window.
16 $/5",%Ɏ#(%#+Ĉ).Ĉ'2%93#!,%Ĉ!'!).
Turn on the Hue/Saturation adjustment
layer that you placed at the very top and check the
17 REFINE THE FUR
You can see that the wolf’s fur needs some
more details. Keep painting with a medium-sized
18 FURTHER DETAILING
Keep adding in smaller details where they
are needed. Paint them all in while keeping a careful
values. Is the illustration still readable? This part is brush and render the forms a little bit more. After eye on the entire illustration. Remember: less is
really crucial, and as mentioned earlier – if it’s that, pick a brush that feels more like a traditional more. Another good thing to keep in mind is to
working in greyscale, then it will most likely work in brush that slightly imitates hair or fur. Having photo spend some extra time on characters’ eyes and
colour as well. So it’s a very good habit to just references is always a huge benefit; so don’t be faces in general. These features are one of the first
double-check your illustration on a regular basis afraid to search for some nice photos that clearly things that the viewer looks at, so it’s important that
while working with colours. We can’t encourage this show what a wolf’s fur really looks like. References the eyes and expressions read well and show clear
part enough. Is it still working? If it still reads well, will always be important, even if you paint in a rather emotions. Getting this part right definitely helps to
then it’s fine. cartoon-like style. tell a story.
19 FINAL TOUCHES
Finally, you can add the smallest and finest details to the painting. These include the whiskers, hair
and sparkles in the eyes. Evaluate the entire painting by flipping the canvas horizontally as in Step 12, turning
publishers handle their images in CMYK, so make
sure that it is converted. You can also sharpen the
image a little bit. Go to Filter>Sharpen>Unsharp
the Hue/Saturation adjustment layer on to check values once again, and last but not least, make sure that it Mask. Play around with the settings and make sure
reveals your story. You can also flatten the entire painting at this stage, so you don’t have to handle all the that the image looks nice and crisp, and then you
different layers anymore. are done!
little girl is
Concept: The a bee decided to
so ha ppy that
op. The bee
taste her lollip happy.
doesn’t look asill be
This sketch w ugh
our guide thro
the tutorial
PHOTOSHOP
Easy-to-follow guides
take
3DS you
MAX from concept
to the final render
Artist info
VRAY
ZBRUSH
José Alves da Silva
Username: zeoyn
CREATE STYLISED
CHARACTERS
CREATE A 3D ILLUSTRATION WITH SHORTCUTS
SOURCE FILES
AVAILABLE ON THE FREE DISC
B
oth illustration and film use 3D but, even though the preparing a 3D illustration following a concept to optimise the
techniques are similar, the approach for each can be quite production process. ZBrush and 3ds Max will be used together for
different. An illustration gives the artist a lot more freedom modelling and posing. We will also be making extensive use of the new
and skips a few technical steps that would be essential when V-Ray 2.2 for the rendering and materials, especially its new Hair
preparing for animation. Material that enables hair to cast reflections, receive Global Illumination
Creating a 3D illustration can be a lot faster if you plan ahead, so you and V-Ray lights. We will learn all the necessary tricks to achieve a
know what to skip and where to invest the details. Here we will be good result with this most recent feature.
Creating a 3D illustration can be faster if you plan ahead, so you know what to skip
and where to invest the details. Here we will be preparing a 3D illustration following
a concept to optimise the production process
01 BEGIN COMPOSITION
IN 3DS MAX
In 3ds Max, set units to Meters.
The correct scale is very
important for accurate light and
hair rendering. Set the render
size to 767 x 1,000px and
enable Safe Frames (Shift+F)
on the viewport to match the
concept’s proportions. Set the
concept image (free with this
issue) to be the viewport
background (Opt/Alt+B and
Load Image).
Build a ground plane and a
rough version of the girl 1.5m
high using primitives. Make
sure that the centre of the girl’s
body is at the co-ordinates 0,0,0.
02 ZSPHERES BASE
Select all objects and pick the GoZBrush from the
GoZ menu, ZBrush will then open. Drag the document and hit
Create a camera with a 33mm
T to edit the model. This rough model will be used as a
lens and place it so that the
reference for proportions.
perspective matches the
Press Append (Subtool menu) and pick ZSphere. Enable
concept on the background. For
Transparency (Trans button) and scale the ZSphere to be the
the lollipop make a 0.25m
girl’s belly size. Activate Symmetry (X) and create a new
radius Cylinder with 18 sides
ZSphere to make the trunk. Extend the head, arms and legs.
and six different Cap segments.
Add ZSpheres at the wrists and knees, then extend the feet.
From the hand extend the fingers and press Make Adaptive
Skin. ZBrush creates a new Skin_ZSphere tool. Press Append
and select to add it to your tool.
03 3#5,04Ĉ4(%Ĉ"/$9
Subdivide the body three times, slide the DynaMesh Resolution to 8 and press DynaMesh
(choose No when prompted for Freeze Subdivision). When working in this mode every time you hit
Cmd/Ctrl and drag on the background, the model will be remeshed and generate new geometry as you
need it. Enable Symmetry and, using the Clay Buildup brush, start marking the main facial features.
Detail the features just enough to use them as a guide as they will be retopologised. On the body refine
the hands’ volume and mark the main body masses. Remesh every time the surface starts to become
stretched and you need more detail.
04 2%4/0/,/'9ĈɓĈ"/$9Ĉ
We will retopologise the
DynaMesh you can build all the dress parts
06 2)""/.3Ĉ!.$Ĉ0)'4!),3Ĉ
In 3ds Max, create a 0.06m cube with 4 x 3 x 3 edges. Apply Edit Poly and Symmetry modifiers.
In Edit Poly, move the edges and extrude the central side faces. Add two horizontal loops and three
Don’t detail too much at this stage.
The second phase is retopology. Having established
your idea, create geometry on top of your 3D sketch
loops along the extrusion. Move vertexes to shape the ribbon to a butterfly shape. Add two extra loops with the best edge flow. You can detail it comfortably as
and extrude the central top faces on the bow inwards. Press GoZBrush in the GoZ menu. the direction of surface geometry matches the direction
In ZBrush, append the ribbon to the girl tool. Position the ribbon on the head and shape it with the of the details. This strategy gives you the best of both
Move brush. Append the ZSphere and create a chain with a pigtail shape. Click Make Adaptive Skin and worlds: unrestricted creativity and accurate topology.
shape it with the Move brush. Using the Subtool Master (ZPlugin menu) mirror the ribbons and pigtails.
An illustration consists of a
very specific point of view of a
certain moment in time. As a
result there are many
occluded parts. You should
take advantage of that to
make your work quicker and
more enjoyable. Here are a
few shortcuts.
08 CHARACTER UVS
Select each subtool and press GoZ to export to
3ds Max. Apply the UnwrapUVW modifier, select edges
The back of the girl hasn’t
been detailed as it can’t be
seen. The legs have only been
where UVs will be cut and set Convert Edge Selection to
modelled roughly as their only
QUICK TIP
GOZ BACK AND FORTH
FINAL DETAILS
FINALISE AND EXPORT FOR THE NEXT PHASE
QUICK TIP
EXTRA MAPS FOR MORE QUALITY
Occlusion, cavity and displacement maps can be easily extracted in ZBrush. These maps
work very well as a base to create other maps (like specular, glossiness or bump) and are
also useful for adding extra information to colour maps. Use the occlusion map on top of
your colour map using a Multiply or Linear Burn blending mode for a dirt effect. Cavity and
displacement maps also work really well using the Overlay blending mode to provide extra
visual detail and reinforce the normal map’s effect.
CHARACTERS
ACHIEVE SIMPLE, STRIKING AND STYLISED CHARACTER
MODO PHOTOSHOP
I
n this tutorial we’re going to cover the steps Approaching this project from a design point of view
towards achieving a stylised portrait that can be simplifies the whole approach to the image-creation
used to present, for example, a character concept. process. It also means that a few changes could well
The main consideration for an image like this is be needed as the project matures and the final result
first and foremost design. The piece needs to convey takes shape.
the personality and appeal of the character, so anything Only the areas of the model that are absolutely
else should be secondary. This means that lighting, essential to the design need to be created. In terms of
environment and staging should all serve the purpose topology it really is vital that the face is modelled to a
of conveying and enhancing the character. As such high enough standard to show off the expression,
these aspects should all be kept simple so as to avoid however, in other areas, it is okay for the modelling to
distracting the viewer from the subject itself. be far less rigorous.
02 BEGIN RETOPOLOGISING
With the main form of the head fleshed out,
it can now be retopologised. Because this element
QUICK TIP
RETOPOLOGY
will need to show a facial expression, it’s important
to get the topology around the mouth and the eyes Many artists are uncomfortable with the
right. The main loops that surround the eyes and the idea of retopologising a model, fearing that
mouth are tackled first and then the rest of the this means doing a job twice. However, this
topology is built around them. The mouth is very is a short-sighted view, especially when
important because it requires a wide range of modelling your own designs.
movement, so it needs some wide loops around it Retopologising over a sculpt ends up
to enable smooth deformations. saving a huge amount of time. This is
because this workflow enables you to break
down the process into two logical steps: the
sculpting stage is solely for creating form
03 TWEAK THE MESH
With the topology rebuilt around the main form of the head, the
finer details can be added. This approach is a mixture of retopology and
and the topology stage can be used for
edge flow. Trying to do both together is far
modelling, where the main forms are retopologised over a sculpt, but all more difficult. The other big benefit is that it
the tweaking is done with traditional modelling methods. At this point the frees you from requiring any 2D reference
eyes are modelled and shaped and we have the final form of the mesh. It’s in the viewport. Also, retopologising in 3D is
best to work on one half of the model, then add in a mirrored instance via much faster than working from viewport-
the Topo tab c. based 2D references.
07 TEXTURE PAINT
THE FACE
With the details sculpted,
texture maps can then be
painted with modo’s Paint
tools. In this case we’ll use the
Airbrush to paint some colour
QUICK TIP
CHARACTER DESIGN
08 START TO BUILD
THE JACKET
By roughly extruding and
shaping a cube we can
Producing interesting characters
shape the basic form of the
requires some individuality on the part
jacket, then retopologise it
of the artist. In order to make
for better edge flow. The
something original, you need to work
folds can be added using
on developing a personal style, so that
Multiresolution sculpting
your characters become distinct and
and the jacket is UV-ed and
therefore have a chance of standing
textured with Image maps.
out from the crowd.
To evoke the feel of fabric, a
Your sketchbook, whether physical
Bump map along with
or digital, is the best way of getting
Anisotropic Reflections can
noticed. If you regularly try out new
be applied. Controlling these
ideas in your sketchbooks and try to
is dependent on a good UV
push your designs, you will soon find
map, so the care we took
plenty of original material for later
over the topology will pay
development. The crazier you can be in
off at this stage.
your sketchbook the better – even if
you need to tone some of the ideas
down later.
QUICK TIP
HAIR ADVICE FOR MODO
If you have created hair guides or custom curves to act as guides, there are
a couple of very important settings that are needed to ensure the hair
follows the guides correctly. In the Fur Material tab make sure the guides
are set to Range and that the Guide Range Distance is set to a high value,
otherwise the guides will have no effect. Finally, be sure to create enough
segments for your hair to follow the guides accurately. To soften the look
of the rendered hair you might need to render multiple frame passes.
QUICK TIP
USING THE SHADER TREE
He sports a single
gold tooth in the
centre of his
bottom row
FINETUNE PAINTER
PORTRAITS ZBRUSH
T
he goal here was to produce concept art The final result shown on these pages is a
for a 3D artist to replicate into a rugged male character portrait – a strong and
convincing character bust. When creating charismatic fellow that has been through the wars.
concept work for 3D artists you need to To get to the final design, thumbnails were very
ensure there is enough information captured in the helpful to explore different ideas. Reference
design to help them interpret materials, textures, images from the likes of Dreamstime.com also
expression and so on. helped to achieve realism in the expression and
To present a challenging project for the 3D skin imperfections.
artist, we have included some scarring, facial hair, The concept sheet supplied to the 3D artist
shaved details in the hairline and lots of aging. provided him with a front-on, side and three-
The expression is of paramount importance quarter view to give him as much 3D information
here, because it makes the character engaging for as possible to tackle the project. You can see the
the audience. results and follow along on the next pages.
Taking the concept of this menacing convict, we’ll go through the workflow for creating a character bust, from sculpting the main forms to refining the
model with pore and wrinkle details. We’ll be using DynaMesh to create the clothing and the chain, FiberMesh to add facial hair and we’ll also go over some
Polypainting techniques to bring the character to life.
ZBrush is the tool of choice for this process because it gives us the freedom to create without the need to jump between multiple software packages or
worry about technical limitations. Once our character has been sculpted and Polypainted, we’ll pose him and render multiple passes to be composited in
Photoshop.
QUICK TIP
CONTROL SUBDIVISION
When starting a sculpt it’s important to keep the subdivision level low,
especially when blocking in proportions and main shapes. You can then
slowly subdivide (Cmd/Ctrl+D) to add polygon density as needed. Doing
this helps prevent your sculpts from looking bloated and gives you
more control over your mesh. If you are working on a higher
subdivision level and need to make large changes to the mesh, drop
down to a lower subdivision level (Shift+D) to enable smoother
transitions and easier control.
QUICK TIP
MORPH TARGETS AND LAYERS
13 BEGIN POLYPAINTING
For the skin, use the zbro_Viewport_Skin2 MatCap, which
can be downloaded from http://luckilytip.blogspot.com.au. To begin
painting the skin, fill the SubTool with a neutral skin tone as the base
colour. Using a Standard brush, with just RGB on and a blue selected,
block in the beard area and around the eyes. Add some red around
the nose, lips and cheeks, then a yellow tone on the forehead and
slightly on the cheeks. Using these more saturated colours will give
us some nice variation and a good foundation to work from. We can
then begin to build up on the darker and lighter skin tones and use a
pore Alpha with the Stroke set to Spray in order to add some more
texture to the skin. Now we can slowly build up and refine the
textures and values.
14 FINAL POSING
To finish we will need to add asymmetry and pose the
character. This can be done with ZPlugin>Transpose Master>
TPoseMesh. Then, using masking and the Transpose tools, we can
position the character into an interesting position. In this case we
are trying to achieve a pose that would fit the concept artist’s
description of this character. When this is done, go to Transpose
Master>TPose-SubT to transfer the pose back to the SubTools. We
can now tweak the mean expression.
MARMOSET
TOOLBAG
MUDBOX
NDO2
LIGHTWAVE
PHOTOSHOP
AND DETAILS
ACHIEVE A CHARACTER READY FOR A CLOSEUP, COMPLETE WITH
FINELY SCULPTED DETAILS AND TEXTURES
T
his tutorial will guide you through the entire process of details. You’ll see how you can use Mudbox to easily pose your
modelling, sculpting, texturing and rendering a model for different shots. Next up, check out the process of
chameleon character with a high level of detail. First unwrapping UV layouts and extracting Normal, Displacement and
you’ll work out what the building blocks for the base Occlusion maps from your model. Learn how to convert a Normal
mesh of the model will be. Second, you’ll be guided through the map into a Cavity map with the help of the nDo2 plug-in for
creation of custom organic stencils, which will enable you to sculpt Photoshop. Finally, you’ll get to know Marmoset Toolbag’s
rich and varied details for the skin. You will learn which tools can real-time rendering engine and learn how to set up a basic scene
easily be used to refine your sculpt and blend in the different and define useful material and lighting properties.
01 DO YOUR HOMEWORK
As with all artwork, research
plays an important role in defining
QUICK TIP
MODEL WHAT WILL BE SEEN
your goals and identifying your
As soon as you lay your eyes on
challenges. Given the specificities of
Trippy, the thought of a really long,
the subject, you should carefully pick
slimy tongue probably crosses your
your references in order to get a
mind and you may wonder what the
good feeling of form, weight,
inside of his mouth looks like. Here’s
common qualities and intricate
a hint: nothing! Whenever you’re
features. For a start, any search
assigned a project where your
engine will provide you with plentiful
characters will be presented in a
photo references of chameleons.
You’ll want to roam free with your
creativity, but picking a particular
3D-illustration format, or in a very
limited animated piece, settle your 03 FROM BASE MESH TO SCULP
After settling for a base mesh, import it into Mudbox and start
sculpting the general forms that perfect the rough model. You may feel drawn
scope of work beforehand and agree
gender and subspecies will provide to sculpting the chin’s skin intricacies early on, so to achieve these features only
on which parts will never be seen or
your creation with consistency for use the Wax brush with the bw_strip stamp. You can experiment with the
used in animation. This will keep your
those who know this creature well. default brush without the stamp to realise the difference in results. To better
model as light as possible and will
However, the balance you strike control the affected areas, try locking all the objects or sections that you don’t
enable you to allocate your attention
between realism and artistic license want to accidentally sculpt. Go to the Object list and click on the lock near each
to what really matters.
is of course completely up to you. of the objects you wish to protect.
10 STRIKE A POSE
You can use Mudbox’s Pose tools for a minimalist approach to posing. Let’s be clear
on the fact that this is not the equivalent of rigging, but it will provide you with the basic means
QUICK TIP to deform the model and achieve a simple pose variation, which suits our goals for this
OPTIMISE YOUR SCENE particular work. The skeleton of the pose will be automatically placed on a homonymous layer
as soon as you create your first joint. Before actually creating any joints, make sure you
If you get carried away with sculpting and texturing in Mudbox, deselect the One Joint at a Time property so that each new joint connects to the previous one.
you might quickly run out of memory and experience Upon selecting a joint, the Weights tool enables you to customise the way pose
slowdowns. In order to avoid this, hide the areas that you are transformations affect the object. Our chameleon has one joint on the neck with weights
not currently painting. You might also select specific tiles/ extended all the way to the head. To make sure these weights affect the eyes and spikes,
layouts and unload their textures from VRAM by pressing the select them immediately after creating the joint. Select the Weights tool, apply 100% Strength
up and down arrow keys. Freeing VRAM will usually reflect in a in the Properties tray and click the Flood button on the bottom. You should be able to move the
performance boost. This is very important and can’t really be whole head without leaving the eyes or the spikes behind. You may choose to create their
stressed enough. joints with the Mirror property set to X. The tail holds many joints to achieve its curvature. Once
you’re happy with a pose, you can save it for reference (Windows>Poses).
RENDER IN MARMOSET
CAPTURE ASTONISHING DETAIL WITH AN AFFORDABLE GAME ENGINE
16 2%.$%2Ĉ).Ĉ2%!,Ɏ4)-%Ĉ7)4(Ĉ-!2-/3%4
Marmoset Toolbag is a software developed
and maintained by Marmoset that empowers artists
17 0/34Ɏ02/$5#4)/.Ĉ).Ĉ0(/4/3(/0
Marmoset Toolbag enables us to save screenshots with High Dynamic Range, giving us further
control over the colours in Photoshop. You will also be able to export an Alpha channel in order to separate
to render low-poly models in real-time with very the model from the background. When you open your file in Photoshop you’ll realise it’s a 32-bit image, which
high quality (www.marmoset.co). Real-time artists provides you with the means to make colour corrections without losing any of the model’s gradients. In this
who wish to portray their work on a showcase will case, Marmoset’s output was very satisfying, so there was very little post-processing to be done. If you’d like
benefit from this tool’s qualities. A recent software to indulge in colour-correction adjustments, you can add goal-specific adjustment layers (Layer>New
update enables the use of Displacement maps with Adjustment Layer) and tweak their values without affecting your image irreversibly. Afterwards, flatten the
DirectX11 tessellation. The first step is to export your image to 8-bit and add a Translucent Noise layer (Filter>Noise>Add Noise) q.
model from Mudbox at subdivision Level 2 in OBJ
format. A final round-trip to LightWave Modeler is
required to name the final exported object layers:
eyes, body, branch, chin crest and body crest. Import
your OBJ to Marmoset and notice the Chunks and
Material trays. Import your Displacement map
(extracted in Step 12) into the Material tab, under
Displacement Input. Notice that you have many
properties to experiment with, such as Translucency.
To soften the edges of your rendered model, scroll to
the bottom of the tab and adjust the Tessellation
value to 1,000 (this will require a graphics card that
supports DirectX11). Incredibly easy to work with,
Marmoset comes packed with various lighting
presets that are swappable in one click. Select the
Light tab and pick your favourite Sky Lighting preset.
Given this character’s natural habitat, we’ll choose
Pine Forest. You can adjust the Focus and Depth of
Field amounts in the Render tab and tweak the
Chromatic Aberration to simulate lens-like effects p.
98 Design 3D type
Combining software to produce text
94
98
088 The Digital Art Book
90
102
PRINT POSTER
LEARN TO PLAY WITH FONTS TO MAKE YOUR OWN
SOURCE FILES
AVAILABLE ON THE FREE DISC
G
raphic print posters are great to adorn your influence – Modernism. This movement really kick-
walls at home or at work – and if you’re started the big, bold, brash design aesthetic, with
making your own, you can get the exact quote propaganda posters and advertisers using graphic
or saying that you want. The great thing about designs based around one simple concept or message.
them is that you don’t even need to be able to create Straight lines, limited colour palettes and bold type helped
labour-intensive detailed artwork to make them look make the messages stand out for both political and
good. Some simple typography and icons work just fine. commercial agendas. In particular, it’s hard to see a
It’s impossible to talk about bold, printed, type- screen-printed black-and-red poster and not think about
orientated posters without acknowledging the primary the posters from the Soviet Union.
PERFECT POSTERS
BRING QUOTES TO LIFE BY ILLUSTRATING THEM IN PHOTOSHOP
02 ESTABLISH MARGINS
Make margins around the page, so you have
something to snap to. Draw one margin with the
03 USE RAW TYPE
Now make a text box using the margins
and put in your type with the line breaks in the right
Marquee tool (M), fill with white, then copy and paste place according to your mock-up. Place a black
it, transforming for the top and bottom. rectangle to get a feel for the layout.
The great thing about graphic print posters is that you don’t
01 SKETCH AN IDEA
Pick an idea that you really like and come up even need to be able to create labour-intensive detailed
with a rough idea of the way you want to make the artwork to make them look good. Some simple typography and
poster. It’s ideal to use a sketched-out rough idea so
that you’ll have something to refer to. icons work just fine
The Digital Art Book 091
Typography
Depending on what you want to go on the poster, you need to change the colour palette and the design the poster to fit it. There’s so much room to play
around with simple bold ideas, it’s no wonder that there are hundreds of re-imagined film posters out there. It’s best to take inspiration directly from the
idea, rather than trying to imitate the exact look of another poster that you like. This way, you’ll come up with something new, using a style and method
that’s very much in vogue.
LIGHT A LEMONS
CANDLE This is an old quote
This fairly basic stock that has a strong
photo makes a central image. The
visually strong poster, large graphic shape of
as there is a central a lemon with text
object to work around. running through is
We drew the candle by visually striking. Using
hand, with a black Pen the right colours and
(P), and used the bold visual imagery
shape created to means that even with
make selections to a glance at this poster
work with in a block of you know what the
colour on the poster. text says without fully
Again, we offset the reading it. This is the
colours to give it that main aim of a bold
print look, and used graphics poster,
textures to get the because it’s the
image a vintage original intent for
poster feel. the design.
UNION RUN
FLAGS Simple, bold, large
Here, a half-tone and to the point. This
screen shades parts is probably the most
of the artwork. Create to-the-point
a grey or gradient fill inspirational poster.
in the shape that you We modified the type
want the half-tone to using a pen-like
be in. Copy it into a shape drawn for the
new file and make tails of the letters. You
this file into a Bitmap can do this by copying
image (Resolution of and pasting the shape
300 and a Frequency on the back-ends of
of around 20). Now the letters.
copy this into your We used the
original file and use a shapes to make
selection of the black print-style colour
to create a Multiply blocks, using the
layer of any colour methods from the rest
you see fit. of this tutorial.
It’s best to take inspiration directly from the idea, rather than trying to imitate the exact
look of another poster that you like. This way, you’ll come up with something new, using
a style and method that’s very much in vogue
T
here’s nothing more eye-catching than a funky text attention to detail: being able to single out and define individual
effect. As fancy as it appears, the steps are pretty strands of grass to create a realistic feel – think organic! Letters
simple. Beginning by using your own base layer, or the will lose their perfectly straight edges and gain a new rugged
grass stock in the supplied resources, you’ll quickly quality with a cool natural look. The background is made up of a
produce an impressive piece of photo-manipulation that is also few different textures to help add to the rustic theme, blended
functional. Use this effect to create any word you want which with custom colours and gradients to give it a vibrant feel. For
you can then use in flyers, posters, invitations or anything else those not so confident with the Pen tool, the Brush tool or even
that you can think of. The essence of this manipulation is the Polygonal Lasso tool can be used instead.
08 REFINE EDGES
Select the grass layer. Have your
background White, then hit Cmd/Ctrl+ Backspace in 09 NEATEN IT UP
This may have caused some letters to
10 CUT THE GRASS
Using whichever method you prefer,
continue to neaten up the letters by drawing around
order to add detail. Press Cmd/Ctrl+ Shift+I to invert. merge. Using the Pen tool (or a black Brush), draw in the edges of blades of grass as well some straight
Set background to Black. Tap Cmd/Ctrl+Back to your own gaps, right-click Make Selection, Feather lines of the letters. Use the text layer and grass layer
hide surrounds. at 0px. Select the layer mask and fill in black. as a guide.
QUICK TIP
GET THE BEST FROM BLEND MODES
15 REALISTIC SHADOWS
For a better shadow, duplicate the layer, right
click on the mask and select Apply Layer Mask.
16 DARKER SHADOWS
Set the blend mode to Multiply. Cmd/
Ctrl+Click on the original grass text layer mask. Go to
17 ADD A 3D EFFECT
Go back to your original grass layer and
duplicate (Cmd/Ctrl+J). Select the bottom copy and
Double-click and remove all layer styles except Drop Layer>Layer Mask>Hide Selection. Paint in black on move it down and right so that it is offset. Double
Shadow. Go to Filters>Blur>Motion Blur and set it to the mask on the left of the letters, as if the sun is on click and remove the Inner Glow layer style. You can
-34 degrees at 200 px. Hit Ok. the left. Duplicate for a darker shadow. edit the layer mask slightly using a black brush.
20 ADD SOME
SUNSHINE
Drag the Gradient across
from top left down to
near the middle to create
a bright spot. Set the
blend mode to Soft Light
to help it blend into the
background, and then
you are done.
ILLUSTRATOR
PHOTOSHOP
CINEMA 4D
SOURCE FILES
AVAILABLE ON THE FREE DISC
DESIGN 3D TYPE
COMBINE CINEMA 4D, PHOTOSHOP AND ILLUSTRATOR TO
CREATE 3D GOLD TYPOGRAPHY
I
n Greek mythology there’s a king called Midas who, as the story goes, had To complete the tutorial you will need to use the V-Ray plug-in and the
the power to turn anything that he touched into pure gold. Inspired by that GreyScaleGorilla HDRI Light Kit in CINEMA 4D, which can be found at http://
tale, we will turn a simple vector line into a 3D, minimalistic gold typography tinyurl.com/GorillaPlug. These are not strictly necessary, but are recommended
using Illustrator, CINEMA 4D (C4D) and Photoshop. You’ll learn how different for getting the best results. Once we have rendered the objects in C4D, we will
tools and software can come together to produce a richly designed artwork with move to Photoshop for post work. You will learn how to adjust lights and
killer execution. The project will take, at most, four or five hours to create, shadows by applying different adjustment layers and filters. After completing
including render time. You will be spending that time perfecting the curves in this tutorial you will then have all of the skills for creating 3D typography using
Illustrator, as well as getting the perfect lighting and shaders in CINEMA 4D. your own handwriting.
04 FINISH IN ILLUSTRATOR
It’s almost impossible to get the smoothest
curve with one stroke of the Smooth tool, so keep
05 STEP INTO CINEMA 4D
Open your Gold.ai file in C4D and see if the
lines need smoothing. If so, you can modify them in
06 WORK IN POINT MODE
Remember that when you’re in C4D you’re
working in three dimensions, which means that
brushing along the path to get the best you can. Once C4D using Point Mode. Select the point that needs there’s an extra variable to consider. You will see in
you’re satisfied with the writing, you’ll have to export fixing and use it like the Anchor tool in Illustrator and the following screenshots that the stroke isn’t flat,
the path to C4D. Exporting the file in Illustrator is Photoshop. Fix the curve by moving the two sides of but more like a piece of string, because it has depth.
quite an important step because if you save the the point and ensure that your path doesn’t include This can be achieved by using Point Mode to move
Illustrator file in the wrong format, you won’t be able any small dots. If you see any dots lying around the the points on the Z-axis in order to create another
to import the strokes into C4D. Name the file ‘Gold.ai’ path, delete them. After cleaning up the path, you dimension for the word. We’ll explain this further in
and save it in the Illustrator 3 format. can move to turning the path into 3D. the later steps.
07 2D WRITING INTO 3D
As we have discussed
before, we have to move the
08 INSERT NURBS AND
A CIRCLE
Before moving to the next stage,
path along the Z-axis too. Think take a look at your writing and
of your handwriting as a check to make sure that you
pipeline. It has a start point, now have the smoothest path
where water flows from, then possible. If you’re happy, create
curves and loops a bit like a a new Sweep NURBS and drop
rollercoaster and then, finally, the path onto that NURBS. You
there is an end point where the won’t notice any change
pipeline thins out. So, if you take because at this point the NURBS
a look at your own handwriting doesn’t have an object that it can
from the Perspective view, it rely on to make it into a pipe. In
should have smooth loops and this case it’s a circle, so get the
curves just like an everyday circle and drop it onto the
rollercoaster has. NURBS again.
DEVELOP YOUR 3D
APPLY MATERIALS TO TAKE YOUR CREATION TO THE NEXT DIMENSION
POSTPRODUCTION
POLISH UP YOUR RESULTS AND PERFECT YOUR RENDER
14 MOVE TO PHOTOSHOP
Now it’s time to boot up Photoshop. Create a
new document at a size of 3,500 x 2,800px, fill the
15 ADJUST THE EXPOSURE
Currently the lighting on the word is dull, so
you can improve this by painting in light using blend
16 TWEAK THE SHADOWS
This method is different from using just one
adjustment layer to edit and we’ll specifically select
Background with a light grey and File>Place your modes. Grab a soft brush set to a light grey and paint dark areas of the word and enhance them. Use the
rendered image into your canvas. Create a Quick over the word, using Overlay as the blend mode. Also Eyedropper to select the darkest area in the 3D type,
Mask, then cut out the letter and its shadow. Make a reduce the Opacity of the brush to 50% and create a go to Select>Color Range, then select all the
new layer underneath the text and paint with a large clipping mask over the word’s layer. This is a quick shadows of the type. Ensure you have selected the
white soft brush in at the side of the light source in way to brighten certain areas of an artwork without 3D type layer and then hit Cmd/Ctrl+J to create a
order to create gradient behind the text. using any adjustment layers. The word has now new layer from the selection. Use Levels to lower the
been brightened up, but we’ll also need to make the brightness and tweak the opacity to get the best
shadows darker. transition between the midtones and shadows.
17 ADJUSTMENT LAYERS
We’ll now use adjustment layers to enhance the colour and contrast of the image as a whole. Add a
new Vibrance adjustment layer, then set the Vibrance value to 97 and Saturation to -6. There are many
18 FINAL EDITS
Create a new layer at the top, select Image>
Apply Image, then select OK to flatten the image into
different shades of gold, but we’ll lean more towards a white than a regular gold. Feel free to increase the one layer. Another way to do this is to create a new
saturation to get a more yellow finish and add a Levels layer to modify the light and shadows. layer and hit Cmd/Ctrl+Opt/Alt+Shift+E. Select the
merged layer and apply Filter>Sharpen>Smart-
sharpen, setting the value to 190%. If you want a
more pronounced effect, create another merged
layer and apply the Oil Paint filter with Shine at 0%
and Smart Sharpen on. Add some text and symbols
for the finishing touch and you’ve turned a vector line
into golden 3D handwriting!
QUICK TIP
SHADOWS AND HIGHLIGHTS
SOURCE FILES
AVAILABLE ON THE FREE DISC
BLEND GRAPHICS
AND TYPE
LEARN HOW TO MAKE A TYPOGRAPHIC ILLUSTRATION
PHOTOSHOP
T
hey say a picture says a thousand words, different techniques in Photoshop to balance image. You’ll see the composition and balance of
so imagine the possibilities in conveying a elements and vary their proportions and shadows, illustration is not only about knowing which
message if you were to combine the two? and learn how to give volume to the shapes you elements to include, but also knowing when to
In this tutorial, you will learn how to blend draw with the Pen tool. remove them. Finally, you’ll learn that colours play
elements and shapes to create an energetic and Using a digital tablet can be useful, as the a vital role in obtaining a composition with a
dynamic typographic illustration. During the opportunity to play with the pressure of the pen consistent atmosphere. This tutorial requires a
implementation process, you will use many works wonders when building quality into your final sense of subtlety, but you’re free to create anything.
04 CREATE A PETAL
Import the ‘Petal’ file into the document.
Using the eyedropper tool (I), select colour #0157ac,
05 MAKE A FLORAL SHAPE
Using the petal you made in the previous
step, you can now create a floral shape. Duplicate the
06 ADD A FLOWER
Open the ‘Flower’ file provided on the
source disc and copy and paste the image into your
hit Cmd/Ctrl+U, click Reset and push the Saturation layer five times and position them so that it forms a scene. Apply an Invert adjustment (Cmd/Ctrl+I) to
to 45. Add a new layer, change it to Multiply mode, rosette. Create a circle with the Elliptical Marquee create a negative version of it. Put it to the side, as
and with a soft edged brush and Opacity set to 35%, tool, fill it with a grey Radial gradient and place it at you will use it later in the process. For a more
paint the shadows of your form. Repeat the process the centre of your petals. The use of horizontal and personal look, this flower was created from a
on another layer set to Overlay mode and paint the vertical symmetry will help to balance your image. photograph, with shadows and light painted on with
highlights to give volume to the petal. Go to Edit>Transform>Vertical Symmetry Axis. a digital tablet. Feel free to do the same.
Duplication Colours
Feel free to duplicate each Your colour palette is one
form as much as you want and of the most important
play with their size and factors when creating an
rotation in order to make your illustration, so make sure
artwork dynamic you plan this in advance
12 PAINT IN SHADOWS
Now that you have your shape elements, it’s
time to add a little more realism. When you overlay
13 PASTE IN THE BIRDS
Bring some life into your composition by
adding an extra element. Download a bird image
forms, the credibility of these is achieved through from morguefile.com/archive/display/843318 and QUICK TIP
shadows. Use them to create a 3D effect of depth. import it into your document. Duplicate the image LAYER SETS
Paint them using a soft brush set to 40% Opacity once or twice, and place your birds in dynamic ways
To save time, try to get into the habit of using
with your layers in Product mode. Obviously there by varying their size (Edition>Free transform or
layer sets. Not only do they allow you to
are other means to add shadows, like using drop Cmd/Ctrl+T). Playing with the variation in size allows
assemble the elements together, you can move
shadows, but I prefer not to use this method. you to provide a depth of field, to create the illusion of
more easily and it gives rhythm to your work.
Painting your own offers a more personal touch. a foreground, midground and background.
FINAL ADJUSTMENTS
USE LAYER MASKS, ADJUSTMENT LAYERS AND FILTERS TO COMPLETE YOUR ILLUSTRATION
138
108 124
The Digital Art Book 107
Mixed media
COMBINE SKETCHES
WITH DIGITAL
TECHNIQUES
MIXING MEDIA CAN PRODUCE SOME WONDERFULLY CREATIVE RESULTS
PHOTOSHOP
T
he long-boarding scene is getting quite big have something good-looking that stands out from Here we’ll combine traditional hand-drawn
these days, so to stay competitive the rest, rather than having an ugly board under their sketches with the possibilities of Photoshop. Starting
companies always need to remain feet. Graphics help to create images for a brand, with a simple pencil sketch, we’ll create a rough
innovative with their boards. They also which is why customers like designs that have some mockup, which will lead us to a symmetrical layout
need to stick out in a more obvious way; graphics. Of personality within them – so they prefer artists who made with fine-liners and markers. After scanning,
course, there’s absolutely no necessity for a great have their own style. A lot of these designs are now a we will use some cutting and colouring techniques
long-boarding deck to have any graphic at all – it mixture of traditional and digital art. Our example to create a graphic that combines the aesthetics of
would still work. But people will always prefer to here is the design for the Landyachtz Chinook 2012. street art with an almost Indian style.
QUICK TIP
FINDING YOUR OWN STYLE
08 PREPARE TO MIRROR
Now you can remove any dirt that appears on the scanned images. Here it’s useful to invert the
drawing (Cmd/Ctrl+I), as this will help you spot stains (white on black is easier to see than black on white, at
inspired; look for other artists and what
they do, but don’t just copy! If you mix your
own ideas with inspiring things from the
least on screens). You can now use the simple Brush tool to remove some flaws. After this, use the Burn/
outside, there’s a good chance something
Dodge tool (O) in case there are some shades of grey. Finally, change the canvas size so that there’s enough
new will emerge.
space for the whole graphic.
FINAL ADJUSTMENTS
ADD COLOUR AND CUT THE IMAGE FROM THE BACKGROUND
Original
PROGRAMS
CREATE THIS COLOURFUL AND DYNAMIC PORTRAIT BY SOURCE FILES
ILLUSTRATOR
W
orking cross-platform can create portrait image, working from a photo to create a progress, you will see that the eyes are often the
interesting and unique results. sketch in Illustrator, then moving onto Photoshop to trickiest part to get right, yet they are also the most
Combining programs means you can add splashes of colour. important aspect of a portrait. Study plenty of photo
get the best from each of them, Before you start, have fun sketching lots of stock to ensure that you master their shape and
mixing and matching tools and techniques to create different portraits on paper. It’s important to shading, for a more engaging and convincing
some really unusual mixed-media styles. We will understand shading and colour, and which details design. Don’t be put out if this takes you some time,
show you how to create a bright and colourful have the biggest impact on your portrait. As you though, as you’ll learn from each mistake.
07 MAKE IT DIRTY
You should now be almost finished with your black and white illustration. The next step is to add a
dirty paint effect to your portrait. Create a new layer on top and call it ‘Dirt’. Then imagine you have a dirty,
and take the Paintbrush tool (B) with Stroke on. Set
the Stroke up with a Size of 0.25pt (depending on
your image size), a Brush Definition of 3pt Oval and a
rough brush in your hands and wipe black and white paint over the portrait, in particular coming from the Uniform variable brush width profile with Opacity of
highlights. Take the Pencil tool and draw your dirty paint strokes and place them around so they still fit and 100%. Now draw lines to emphasise the curves of
add value to your portrait. your portrait and add flow to your model’s face. It’s
also a perfect tool to add details and outlines.
Details
Draw all the important
details in black and make
sure it’s perfect so that
people easily recognise
your model Outlines
Thanks to the useful Brush
tool, you can add more
details to your portrait
with simple curly lines
10 ADD HAZE
For the next step, you need to search for
high-resolution images of dark clouds with lots of
details in them. Once you have found some, paste
them into your Photoshop document, desaturate
your layer (Cmd/Ctrl+U) and adjust the brightness
using Curves (Image>Adjustments>Curves or Cmd/
09 OPEN PHOTOSHOP
Time to start working in Photoshop. Copy all the paths from your Illustrator document by pressing
Cmd/Ctrl+C. Open a new A3-sized document in Photoshop and place your illustration. Photoshop will then
Ctrl+M) until you have a high-contrast black and
white image. Now change the layer’s blend mode to
Multiply and place it over the shoulders and hair to
ask you how you want to paste it. Pick Smart Object to allow easy updates to your drawing later. add a foggy feeling to your portrait.
FINAL ADJUSTMENTS
USE LAYER MASKS, ADJUSTMENT LAYERS AND FILTERS TO COMPLETE YOUR ILLUSTRATION
17 MOVING IN TIME
Earlier in this tutorial we looked at how to add energy and movement to the portrait, to give the
impression that the model is in a dynamic environment. To add a very obvious feeling of movement, you can
(Image>Image Size). Change the Resolution from
300dpi to 72di and resample the image to Bicubic
Smoother (best for reduction). Normal quality will be
add an extra group of layers with white lines on top of all your layers in a specific direction to create this really just fine since you worked on a high-resolution
awesome movement effect. It’s an easy step that has a very big impact on your portrait. image. Now you can sit back and enjoy your portrait.
MERGE COMPARATIVE
STYLES
FIND OUT HOW TO TAKE YOUR TRADITIONAL IMAGE INTO
SOURCE FILES
!6!),!",%ď/.ď4(%ď&2%%ď$)3#
PHOTOSHOP
DIGITAL SOFTWARE TO CREATE THIS VIBRANT STYLE
C
ollaboration is defined as a process where two or then picks up the baton, running with it headfirst into
more people work together to realise shared goals Photoshop. Phase 2 of this tutorial explores ways to digitise
– in this case, a super-vibrant piece of artwork. Two your image using photo stock, textures and more. These are
of the globe’s most talented mixed-media artists, combined with Prades’ impressive scanned illustration to
from totally different ends of the creative spectrum, have produce this vibrant masterpiece.
merged their comparative styles into one super style. Mixed Photoshop makes this all possible, of course, and you
media has never felt so energised. will quickly discover how you can apply layer masks; crop,
Traditional artist Simón Prades (www.simonprades.com) cut and paste texture and image stock in new ways; and
puts pencil to paper in a productive way, showing you how to boost colour by using adjustment layers combined with
master physical application for an authentic result. Brush blending modes. By the end, you will have mastered this
marks, paper types and post-production tools are all fresh mixed-media style, which is applicable to any of your
discussed in Phase 1. Andy Potts (www.andy-potts.com) future projects.
05 DARK TO LIGHT
Remember: there is no going back when
working with this medium. Every line you draw is
permanent and you will have to live with it. A simple
way to tackle mark-making with ink is to approach
your drawing as you did with your pencil. Start
working in the darker areas of the image, then move
onto the lighter ones. Draw without fear and you’ll
make your inking look interesting in the end.
QUICK TIP
BEGIN IN ANALOGUE
12 INTERESTING AREFACTS
As mentioned before, there are little side effects that might appear in your image. Embrace the
strokes and splodges caused by drawing in ink, as they add personality and individuality to an image, even if
13 ADD MORE BRUSH MARKS
When you have areas that feel a bit too
empty or perhaps just a little boring, you can always
not every art director will let you get away with keeping them in. If you want to highlight certain elements in a work with some of the brush strokes you created
graphical way, just paint beneath your line work on a new layer using a bright colour. Working with a drawing while drawing but didn’t use. Recycle these by
tablet helps a lot here, letting you paint precisely and keep inside the lines. scanning them in, colouring them using the
techniques in Step 11 and overlaying them on top of
your background, beneath your line work. Edit these
marks by lowering the layer opacity and working to
layer masks. These always look more authentic than
digital brushes. However, there are some very nice
expert brushes on the web, such as those by Kyle
Webster (www.kyletwebster.tumblr.com).
Colour
Choose Select>Color
Range and separate your
marks from the original
background by duplicating
them into a new layer. This
Keep it real lets you re-colour these
Switch between pen and using a simple selection
brush often, so you and the Fill command.
achieve rhythm in your Apply a colour that
drawings. This is very achieves contrast with a
important, as the more new background
you keep your hands
moving, the more
interesting marks you’ll
makemore realistic.
Uniform strokes are the
hallmark of digital – real
media is more random
New layer
With your ink marks on a
separate layer and the old
background deleted, you
can now add a new one.
Simply create a new layer
Mixed-media effect at the bottom of your layer
Recycle your leftover stack and fill this with a
brush marks by scanning, colour that again
copying and pasting these contrasts with your newly
into your artwork. Position coloured ink marks
them between your line
and background layers,
then re-colour and edit
with layer opacity and
layer masks to create a
mixed-media effect
20 DETAIL FEATURES
Now that the colour, flesh tones and hair have been worked out, it’s time to add a few simple
finishing touches to the face to bring it to life. This is before working on the rest of the illustration. We’ll do this
by detailing certain key facial elements, like the eyes, lips and hair.
Realism
A sense of realism is
important, introduced
with the photo texture
skin tones and the
colouring of the
model’s eyes
22 ZEBRA TEXTURE
At this stage, you’ll want to add more visual 23 EDIT SHAPES WITH MASKS
Open ‘magenta_splat.psd’ and copy it. Back
QUICK TIP
COLOUR RANGING
27 MORE GRADIENT MAPS
Open ‘palm_tree.psd’ and paste it into the
bottom-left, above all the layers. Open ‘texture_2.psd’
28 ADD LEVELS
The image tones are quite subtle and could
do with being a lot more vibrant. You can resolve this
and apply a magenta to blue Gradient Map. This issue by merging your image, then selecting
creates colourful texturing. Edit>Paste Special>Paste Layer>New Adjustment Layer>Levels. Set Shadows
Into a selection of the palm tree layer, then scale and to 15, Midtones to 0.90 and Highlights to 245 to boost
position accordingly. Place the final ‘yellow_shape_2. the contrast. This will result in an exciting, digitally
psd’ over the main palm tree and set this layer’s fleshed-out ink drawing of a beautiful woman in a
blending mode to Hard Light for a little final flourish. tropical urban environment.
CREATE VIVID
PORTRAITS PHOTOSHOP
B
eing able to create art digitally has sped up our workflows When creating a portrait, there are many ways of approaching the
and allowed us to apply effects that would previously have concept and executing it. The processes shown here are carried out
been impossible. However, digital art can be quite generic and using basic Photoshop brushes and tools that are applied in more
artists often miss the unique yet random styles that can only unusual ways. Following the tutorial step by step will lead to an
be achieved with traditional media. However, with Photoshop, digital understanding of the process, but by experimenting and using your own
artists can integrate traditional art into modern methods, allowing them techniques you will be able to create fascinating new forms that will be
to push boundaries and create new art forms. This tutorial will show you unique and special. Experiment with colours or even monochrome,
how to do just that with this eye-catching mixed media portrait. because this can really change the mood and density of the artwork.
01 THE BACKGROUND
Use traditional media to create a paint-effect
background. One way to do this is to take three 02 IMPORT THE BACKGROUND
Once the paint image has been scanned or 03 SKETCH THE OUTLINE
Invert the layer to change the blue tones to
different coloured paints and mix them in a bit of imported into the computer, create a new document red. The next step is to sketch the portrait. With a
water, swirl them around and take a picture with a (Cmd/Ctrl+N) and a new layer. Drag the painted base small fine brush tip, draw the silhouette and features
high-definition camera. Another method is to create into the new layer and use a soft brush to create a of the face, making sure the composition is central
an abstract mix of colours on a canvas or piece of soft circular surface over the paint-effect and just above the soft brush area you created in
paper and then scan it into the computer, which is background. This is important, as the portrait will be Step 2. Select the default pencil brush in Photoshop
what has been done in this example. painted over this area. and activate Smoothing and Shape Dynamics.
QUICK TIP
USE THE LASSO TOOLS
04 PAINT THE EYES
You can now start painting your portrait, beginning with the eyes. The aim is to paint using colours
that contrast with the red tones but that also give a mysterious and dramatic effect to the image. Using
Apart from using just the brush engine in
Photoshop, a nice idea is to play around with
shades of aqua blue and light lime green, take a soft round brush and paint the eyeballs and eyebrows very
Lasso tools. It is such a flexible yet simple tool to
softly in a circular motion. The eyelashes are created using fine strokes drawn from the eyelid outwards. You
create interesting new effects and shapes.
can refer to the screenshot above to see exactly how the eyes were painted in this example.
ADDING IN DETAILS
MIMIC TRADITIONAL EFFECTS TO ADD EXTRA INTEREST
Colour saturation
Play with the colour
saturation of the
shapes. Make them
black and white, or even
adjust the hues to
achieve a completely
different tone
Strokes
Experiment with the
strokes by using the Make it fit
Edit>Transform>Warp In order to make the
tool to give it slight form
at random areas
shapes fit into the
composition, use the
Lasso tool or the Eraser
to clean off edges of the
shapes and to give them
10 MORE BRUSH STROKES
You can add extra depth by creating even
more interesting, colourful strokes. Use a hard brush
a dynamic form
and zoom into the portrait. Reduce the brush Opacity
to about 55% and play with the opacity of different
strokes. Apply brush strokes on areas that you could
highlight, as shown in the image. You could even use
a hard Eraser with a very small size setting to create
uneven edges.
11 CREATE PATTERNS
One way to add an additional element to the portrait is to create fan-like patterns from multiple
duplicated shapes. To do this, use the Pen tool (P). Create a new layer and label it ‘Shape repeat 1’, then draw
repeat the shapes to create a shadow. After that, use
the Lasso tool (L) or the Pen tool (P) to create an
almond-like outline in the centre of the shape. Make
out an organic point shape as shown in the screenshot. Make sure that the starting point of the Pen tool a selection and fill it with a dark grey colour. You are
meets the end point so that it forms a closed shape. Ctrl/right-click and choose Make Selection. now ready to form the pattern.
QUICK TIP
KEEP BRIGHTNESS THE SAME
15 FINAL IMAGE ADJUSTMENTS
For the final step, create a new Color Balance adjustment layer. Select Midtones from the Tone tab
and drag the Cyan-Red slider to +7, the Magenta-Green to + 3 and the Yellow-Blue to -7. Set the layer’s
Keeping ‘Preserve Luminosity’ checked prevents
the image from changing brightness as you
blending mode to Color. This is a nice way to give a lovely tone to the artwork, especially when working with
adjust the colour balance.
many colours at once.
01 MONOCHROME BASE
First, take a white
A3-sized sheet of paper or card.
02 ADD COLOUR
Next, you will need to
add some colour to your base
Prepare a medium-grey shade design. Mix different shades of
by mixing black and white green, yellow, blue and white until
together. Then take a large sized you get a slight aqua tone to the
brush and create paint strokes in mix, then paint this all over the
an elliptical direction around the grey background. Have fun and
edges of the paper. Try and leave experiment with creating
the middle portion white for interesting strokes on the sheet.
now. Apply some water to What you are wanting to achieve
ensure a nice consistency and is something relatively solid but
add layers to the stroke. completely abstract.
PHOTOS WITH
ILLUSTRATIONS
LEARN HOW TO COMPOSITE A MIXTURE OF TEXTURES Original
AND STYLES TO CREATE EYECATCHING PIECES OF
DIGITAL ARTWORK
T
his illustration is a fun mix of media. We’ll original piece of artwork. This kind of style is very
be working with hand-drawn illustrations, easy on the eye and is really great to use for your own
photography and block colours in posters, greetings cards, wall prints and much more!
Photoshop. Be prepared to spend a bit of Here we’ve used a selection of photographs – you
time tracing and selecting elements, all great skills can download them from the supplied resources. Or
worth mastering! why not put your own spin on things and incorporate
We will go through experimenting with different loved ones into the composition? Scan in your family
layer styles and building colours to create a bold and photos and get editing!
02 ADD SKY
Open your sky background, select all (Cmd/Ctrl+A), copy (Cmd/Ctrl+C) and paste
(Cmd/Ctrl+V) your sky photo on top of your paper layer. Position this in the top third of the
composition, then click on your layer and set layer style to Hard Light.
QUICK TIP
CUT OUT NEATLY
04
Horizontal, or hit Cmd/Ctrl+T in order BASE COLOURS
to change the size of the layer. Also, Cmd/Ctrl-click on a mountain’s layer icon,
03
don’t forget to name all of your layers ADD MOUNTAIN PHOTOGRAPHY highlighting its area. Add a new layer underneath it
so that you can keep them organised Cut out the mountain photographs and also add a scan and Edit>Fill (or Shift+F5) with your chosen base
– this will save you plenty of time while of some ripped-up sandpaper just to mix things up a little. Now colour. Click back on the mountain layer, change to
you’re working. you can have a play here – move the photographs about until Multiply blend mode and lower Opacity to 60%.
you’re happy with the layout. Repeat for the other elements.
14 USE EXTRA
ELEMENTS
The extra guitar is
QUICK TIP
LASSO TOOL TIPS
simply a scanned
If you’re using the Lasso tool to cut around a
illustration that has
figure’s hair or grass on a mountain top, then you
been coloured the
can add a feather to your Lasso selection before
same way as the
you delete the background. You could also
guitar and umbrella.
duplicate your neatly cut photograph and add a
Duplicate the paper
Gaussian Blur to the layer underneath. Once
texture, highlight the
you’ve cut out your selected area from your
area around the
photo, go to Layer>Matting>Defringe by 1px. This
guitar, expand it by
is a really helpful little tool and makes all of the
1px and then finally
tiny bits of excess colour that you might have
hit Delete on the
missed around the edges disappear like magic!
paper texture.
15 INCLUDE SEAGULLS
Cut the seagulls out from the original
photograph and paste them onto the artwork. Hide
this layer and then highlight the seagulls by holding
Cmd/Ctrl and clicking on the layer icon. Now create
16 TIDY UP AND FINISH!
You can then make the mountains little a bit
more red by selecting the Mountains Final layer and
a new layer and Edit>Fill (or Shift+F5) with your then heading to Image>Adjustments>Hue/
Original
desired tone. Saturation and taking the Hue down to –10.
Originals
T
here is a lot of enjoyment in creating a mash-up collage. If look – the aim is to be abstract and creative. This tutorial will show you
you want to provide a flashback to another era while how to adjust your images for a collage, with some handy filters to
exercising creativity, a collage made up of vintage elements give your image a vintage appeal using handwritten texts, illustrations,
is a versatile way to do just that. textures, patterns and more. You will learn how to adjust colour and
A good collage should have a well thought-out composition with a contrast as well as working with blend modes for best results.
sense of experimentation. It is a trendy way to construct whimsical As a finishing touch we will call upon filters to mimic old-fashioned
and quirky juxtapositions of objects such as posters, album covers, film grain. These techniques can be applied to images that you can
stamps and portraits. Unlike photographic compositions, the variety easily source yourself, such as old postcards, making this
and contrast of imagery in a vintage collage gives a unique, cutout look as though it’s from of the Fifties.
01 PATTERN MAKING
Open ‘background.
jpg’. Create a new layer and
02 COMPILE THE
COMPOSITE
Open up the model, car,
draw a rectangle with the stamps, hibiscus,
Rectangular Marquee tool. palms, flowers, bird,
Hit Opt/Alt+Backspace and letter, halftone, and
then fill with a colour of your pin-up girl images.
choice. Double-click on the Paste them into the file
layer in order to open Layer on separate layers. To
Styles and select Pattern keep things organised,
Overlay. Load the pattern be sure to name the
file ‘stripe pattern’. layers as you go.
QUICK TIP
ALTERNATIVE GRAIN EFFECT
05 ORGANISE
Select the Halftone layer. Hit Cmd/Ctrl+U and
move Lightness to 100. To stay organised, put the
06 GROUPING
Repeat step five to make a group using
stamps, the model and the hibiscus. Call this group
letter, palms, halftone, and striped bar in a group. Foreground. Take a moment to rearrange the layers
Name the group Background Elements. Put the as shown for better organisation. Change the name
Grass layer, Car, Pin-up girl, and their shadow layers of layers or groups by right-clicking in the Layers
in a group named Car. palette and selecting Layer Properties.
08 LETTER ADJUSTMENTS
The letter in the background looks too
09 0).Ɏ50Ĉ!$*534-%.43
13 APPLY IMAGE
With the merged layer still selected go to
14 #2%!4%Ĉ6).4!'%Ɏ349,%Ĉ'2!).Ĉ
Create a new layer. Go to
Filter>Render>Clouds. Then go to Filter>Noise>Add
15 ADD A GRUNGE BORDER
Make a new layer. Select white as your
Foreground colour. Select the Brush tool and from
Image>Apply Image. Set the blend mode to Multiply Noise. Leave the settings at default, but check the the Options bar at the top of the screen load the
and check the Mask option box. Set Opacity to 60%. Monochromatic option box and hit OK. Turn the ‘Torn_Paper_Edges’ brushes. At 100% Opacity,
You can check and uncheck the Preview box to see Noise layer blend mode to Soft Light and reduce the create a border. Stretch and resize the brush strokes
the effect this will have on your image. Opacity to 50%. to fit the length and width of the image.
QUICK TIP
SMALL ALTERATIONS RESULTING IN BIG CHANGES
Desaturate
Adjustment layers sometimes
produce an overly saturated
image. Combat this with a Hue/
Saturation adjustment level
Sharpening
Sharpening increases
the contrast between
neighbouring pixels,
giving the effect of a
more detailed and
crisp image
Original
C
ompelling images are easy to achieve with effective use of blend You will learn how to achieve a unique painted effect with some dripping, splatter
modes, light effects, custom brushes, and a little bit of imagination. In brushes; alter colour and contrast with a variety of blend modes; and then
Photoshop, the possibilities for altering an image know no bounds. enhance your image with a few artistic filters.
When it comes to achieving the ‘wow’ factor in photomanipulations, The beauty of this technique is in its chaotic nature. The idea here is to
chances are that blend modes play a key role. Blend modes give us different experiment and be messy (digitally, that is!) Select your brush colours at random
ways for a layer to interact with the layers underneath. When used in conjunction and when painting, don’t worry about what blend mode you should be using. The
with layer masks, they quickly produce amazing effects that are pleasantly solution is to just try them all.
simple and fun. As usual, we’ve supplied an array of splatter brushes and photos (including
Starting off with a quality photograph, we will first do some essential repairs this parrot!) with your resource pack so you can dive straight into the steps here
and make some additions to the image in order to create a basic composition. and create your own beautiful bird.
07 FEATHER EDGES
Create a new layer on top. With the Pen tool, 08 GLOWING FEATHERS
Repeat the previous step for all feathers and
09 ENHANCE THE EYE
Select the parrot layer and choose
Filter>Liquify. Zoom in on the eye and select the
trace the outline of a feather. Select a 2px white choose Layer>Layer Style>Outer Glow. Set the blend Bloat tool. Click the pupil to enlarge. Hit OK. Use the
brush with 100% Opacity. In the Paths palette, Ctrl/ mode to Normal; Opacity at 100% and Size at 6px. Smudge tool to reduce noise, the Sponge tool to
right-click the work path and select Stroke Path. Add a rainbow-coloured Gradient Overlay with reduce redness and with a small white brush,
Choose Brush and tick Simulate Pressure. Normal mode. Adjust until satisfied. accentuate the highlights.
10 BEGIN PAINTING
Load up all the splatter brushes on your
11 MAKE A SPLASH
resource disc. Use the Eyedropper tool to select
colours around the edges of the bird. Paint on a
layer underneath the bird. Vary brushes and size,
On a new layer above the parrot, add large
splashes to key areas. We need to make sure the
new splashes blend into the image more. To do this
12 PAINT WITH RECKLESS ABANDON
Continue using splatters around the edges of
the bird on new layers at the top of the stack. Vary
colours and opacity settings. Apply some of the add a new layer mask (see step 4) and use a large, the layers’ blend modes to Normal, Overlay and
custom paint brushes (by snakstock.deviant.com) normal brush tip with 100% Hardness to brush away Multiply. Experiment with brush sizes, orientation,
around the edges. out of place splash marks. colours and opacities. Save layers as you go.
QUICK TIP
ADD PERSONALISED TEXT IN TO MAKE THE ART MORE… PERSONAL!
22 SHARPEN IMAGE
Go to Filter>Sharpen>Sharpen More.
Duplicate the layer and then go to Filter>Other>High
03 CHOOSE FONT AND ALIGN
A new layer is automatically created for 04 GO A STEP FURTHER
Click outside the text box to see how text
your text. Type into the text box. Choose a script appears. Click the lower right of the screen with
Pass. Set Radius at 30px and turn the layer’s blend
font, centre alignment and add a title. the Type tool to add a description of the image.
mode to Soft Light, setting its Opacity to 50%.
156
144
The Digital Art Book 143
3D art
MAYA
PHOTOSHOP
MUDBOX
KNALD
MAKE A REALISTIC
3D HUMAN
USE A VARIETY OF 3D SOFTWARE TO MAKE A REALISTIC PIECE OF
SOURCE FILES
AVAILABLE ON THE FREE DISC
O
ver the next few pages you’ll be able to follow the steps and using it in the final image. We’ll cover creating and styling hair
and techniques used to create this image. First, we’ll using Shave and a Haircut and the workflow for converting to Maya
gather some reference and define the project to ensure a Hair. You’ll also learn precisely how to create the eyes here, and the
quicker and more organised workflow. We’ll cover texture used. When we have everything modelled and textured we’ll
modelling in Maya, as well as sculpting and texturing within Mudbox then create realistic V-Ray shaders for the skin, hair and eyes, and
using stencils and projections. Discover a free piece of scanning you’ll get to know the lighting setup and render settings used for the
software that can be used on a smartphone for capturing 3D data final piece.
01 DECIDE ON AN IDEA
When working on their own projects, some 3D artists have
a tendency to create a concept on the fly, rather than spending
quality time deciding or defining exactly what the final image will
look like. Without a clear goal, it’s impossible to know what assets
need to be created and when. At times this can lead to incomplete
projects and/or an unrefined final image due to lack of planning.
With this in mind, a decision was made here to create a realistic
red-headed female wrapped in a red blanket and looking into the
camera. Due to this process it was clear which assets were needed,
such as a face, hair, eyelashes and blanket. With the idea defined,
let’s gather some reference to better guide us through the process.
02 GATHER REFERENCE
A lot of online references were gathered for hair colours,
facial expressions and specific poses of the face that looked
appealing. There was no intention for the model to fully match the
references found, but rather they were used as inspiration and a
general guideline to follow. Another big reference and help can be
to use someone you know. Here, we took a few photos of the lady
looking into the camera as a reference of the general look and
angle we wanted to achieve. It was also very helpful to see how the
blanket would look in the picture and how to make it.
QUICK TIP
"2%!+ď)4ď$/7.ď4/ď")4%˶3):%ď0)%#%3
03 BLOCK OUT MESHES AND UVS
With your reference gathered, start blocking out the base meshes in Maya prior to
sculpting. The basic head mesh here had already been created, and is being reused. Spend time
It can take quite a bit of time to build a head you’re happy with
and with nice UVs. Don’t feel pressured to rush into creating a
ensuring that the head reacts well to sculpting and also deforms properly when adding facial large, complete project right away. At times, 3D artists take on
expressions. Now lay out the UVs to ensure no overlapping and proper distribution of UV space far too much as a first project, and end up sacrificing quality in
among the polygons. You can test how the UVs respond by applying a basic checker texture in order to complete a piece. Begin small and work on easier
Maya. We can worry about creating the blanket later on, as we’ll be creating it using a 3D projects while concentrating on fundamentals. Practise
scanning approach. With your head mesh ready with UVs, let’s export that and the blocked-out anatomy and hone in on your skills in between bigger projects.
blanket geo as an OBJ to bring into Mudbox.
QUICK TIP
STYLING THE HAIR
When styling the hair it’s important to take
your time. Occasionally do quick test renders
to see how the hairs are clumping together
in order to get an idea of how it may look
10 STYLE THE HAIR
To create the hair, import the lowest subdivision of
your head mesh into Maya and extract a cap for the area you
later on. Two separate passes of hair were
want to spawn hairs from. Duplicate the head mesh then
created for this project – one for the majority
select the faces that will act as our hair cap and use the
of the hair and the other for individual
Extract tool in Maya. Select the newly extracted mesh and
strands that fall in front of her face. By
using Shave and a Haircut select Create New Hair. With our
creating additional hair selections you can
new hair created, let’s update the collision mesh by selecting
control them later on with Maya Hair. Turn
the hair and shift-selecting our original head using
off the Shave and a Haircut Hair Visibility tab
Shave>Edit Current>Update Collision Mesh. The Shave Brush
and just focus on the strands, as that’s what
tool was used here by hand to style the hair to achieve the
you will ultimately be using. For the
desired look. Once happy with the results, use Convert>
eyelashes, use the same approach as that of
Guides to Curves and then save them out for later to be used
the eyebrows.
with Maya Hair.
13 LIGHTING SETUP
Bring in the highest-res OBJs of the head and
blanket. Ensure Visible In Reflections and Visible in
Refractions is selected for both meshes under your Render
Stats Attribute. For lighting create a V-Ray Dome light and
select an HDR image to be placed into the Dome Tex slot
at maximum res. For the HDR image, use Newport Loft,
available for free from hdrlabs.com. Set your Subdivs to
around 24 for better sampling, and play with Intensity to
find what works best for you. Create three basic poly
planes and apply a basic lambert of a colour you want to
illuminate your mesh. Create an off-white colour. Place
them in areas where you would like to see some
illumination on the character.
14 RENDER SETUP
Some of the major takeaways for
the render settings are the Adaptive DMC
settings, each of which was cranked to 6
here. This makes a huge difference in the
quality of the hair rendering. For the
Reflection Texture, use the HDR image from
the dome light and set the GI Texture to a
warm colour rather than texture. For the
global illumination ensure it’s turned on to
take advantage of the planes you created.
15 LAYERED SKIN SHADER WITH REFLECTION
For the skin shader, start by creating the
layered V-Ray shader VRay Blend Mtl. Create the skin
For Primary Bounce use Brute Force, and
for Secondary Bounce use Light Cache. Have
material by selecting a V-Ray Fast SSS2 shader and a go at using a multipliers setting of .7 but
plugging it in to Base Material. Plug your Colour you can experiment.
texture in to the Overall Color slot and your Subsurface
texture into the Sub-Surface Color slot. A dark red was
used here for the scatter colour, and the Scatter radius
was changed to .650 (depending on the size of your
head mesh). Next let’s create the reflection shader by
creating a VRayMtl and slotting it into Coat Material 0.
Input your Reflection map into your Amount under
16 CREATE THE EYE SHADER
For the eye shader, a VRayMtl was created for the lens mesh and a VRayFastSSS2 for the sclera.
We want the lens to have only reflection and refraction, and the sclera to have a bit of subsurface scattering.
reflection, and your Gloss map into your Highlight The Reflection Color was turned on on the lens to just above black and the amount set at .740. Adjust both
Glossiness slot. You can see the specific settings that depending on the amount of reflection you want in your final image. Refraction Color was turned to white
were used for the shader in the screenshots supplied and set to 1.0. Refraction IOR was best set to 1.60. There was also a slight fractal bump map on the lens but
with your resources. it was barely noticeable. For the sclera, put the eye texture into the Overall Color.
QUICK TIP
DON’T FORGET THE EYELASHES AND EYEBROWS
For the eyebrows, use the same method for creating the hair. Start with the curves, create a new
hair system and then apply it. For the shader, you can rely on a duplicate of the hair shader with
darker values. For the eyebrows, create a new hair system but use the default material that comes
with Maya Hair at almost a black value with slight transparency. Hair takes time to render correctly
so don’t get discouraged if it’s not perfect right away.
DRAMATIC SCENE
LEARN HOW TO BUILD A DRAMATIC SCENE FEATURING A
GIMP
PHOTOSHOP
REALISTIC FIGHTER JET BEING HOTLY PURSUED BY THE ENEMY
H
ere you’ll learn how to model a fighter jet from scratch, Next we’ll move to making materials for the fighter jet, with a
then construct a dramatic scene featuring a dogfight high view to rendering a final image with Blender’s Cycles renderer. We’ll
above the clouds. Throughout we’ll be using Blender for focus on mixing procedural techniques with hand-painted maps
modelling and rendering the 3D elements, GIMP for while using Blender’s node materials.
painting textures and Photoshop for the final composite. We’ll cover After finishing up the jet itself we’ll move on to creating the final
blocking out the model from references, before creating the details image, adding two pursuing jets into the background along with
with a mix of retopology and modelling methods. other exciting features such as explosions, contrails and clouds.
BEGIN MODELLING
BLOCK OUT THE FIGHTER JET WITH SIMPLE PLACEHOLDER GEOMETRY
01 START SIMPLE
Begin with basic primitives, such as cylinders, spheres
and cubes, to input modifications (extruding and scaling to capture
02 BUILD THE
FUSELAGE
With the model blocked
the overall shape of each major component of the model). This out, you are then able to
gives an early idea of where the challenges will lie when building start from the front and
the model and also acts as a starting point for creating more- begin shaping the
complex meshes. fuselage (the main body
of the jet). Use the
blocked-in model as a
guide alongside your
reference. Keep the poly
count relatively low at
this stage, as we’ll be
applying a Subdivision
Surface modifier later. It’s
best to use a Mirror
modifier to model QUICK TIP
symmetrically. After SNAPPING SURFACES
05 UV UNWRAPPING
It’s now time to UV
unwrap your jet’s elements.
Thankfully, Blender has a great
set of tools for UV unwrapping,
so start by adding seams
around the main sections of
the fuselage. These include the
nose, as well as the upper and
lower surfaces of the wings.
You also need to unwrap the
different parts of the underside
of the jet. You can use
Blender’s default Unwrap
operator to unwrap these
pieces and pack them into a
single UV grid. You will find that
this grid will be very helpful
later on when you begin to
bake your textures.
06 MULTIPLE UV MAPS
Because we’ll want to add decals to the model later, at this stage it’s helpful to create a couple of extra UV sets. In addition to a standard unwrap, which gives
each piece of the model it’s own unique bit of UV space, we can create two other UV co-ordinate sets. Project large chunks of the model from key angles for the first
(mainly from the top or the side). This provides a very simple UV set that we can use to paint broad textures, such as the large camouflage pattern on the wings and
the shark’s mouth design on the nose cone. Try projecting specific sections of the model from the most relevant Orthographic perspective – the top for the upper
surface of the wings, the bottom for the belly of the jet and the left or right for the sides of the rudders. This provides a UV map that we can use for painting decals and
other details, such as panelling on the model, without worrying too much about them becoming distorted.
07 BAKE TEXTURES
Once we have the fighter jet unwrapped, we can add an Ambient Occlusion map
for the whole model using the baking tools in Blender’s Render tab (note: you have to set
the renderer to Blender Internal for this, as Cycles doesn’t currently support texture-
baking). Now bake your AO map to the first UV set you created.
09 ATTACH DECALS
TO THE JET
Now paint the decals for
materials. Begin by defining an overall base colour for each part of the
jet with a camouflage pattern and, for extra character, also paint in the
shark’s mouth design for the nose cone of the jet on this texture. To act
the jet on a separate as a guide, export the UV layout created as an image, use the
texture with an Alpha UVs>Export UV Layout operator in Blender’s UV Image Editor and open
channel, then build a couple this up as a layer in GIMP.
of military-style designs as
well as some random
pieces of text and numbers.
QUICK TIP
DRAWING TEXTURES IN BLENDER
Place these appropriately
on the wings, rudders and To create the impression of complex panels and rivets over the
the fuselage of the jet. surface of the jet, partly use a Displacement map. Rather than
laboriously painting this in GIMP, model the outlines of the panels
REALISTIC SURFACES
APPLY BLENDER’S NODE MATERIALS READY FOR RENDERING
13 DISPLACE ELEMENTS
The Cycles renderer supports
a couple of methods for defining
surface texture for your materials.
Here we opted to plug the panels
texture into the Displacement Input of
the Material Output node. This
provides some fake displacement for
the material and highlights the panels
that were drawn in. We also used a
Multiply Math node to tone down the
intensity of this displacement.
POSTPRODUCTION
REFINE THE LIGHTING AND RENDER SETTINGS
17 RENDERING AND
FINAL
COMPOSITION
This final composite was
completed in Photoshop.
GIMP is preferred for
painting textures, but
Photoshop has flexible
layer-management for
making multilayered
images. We rendered out
each of the elements for
the image as separate
passes, while completing a
OBJECTS
ACHIEVE REALISTIC TEXTURES, MATERIALS AND
SOURCE FILES
AVAILABLE ON THE FREE DISC
MAYA
T
his tutorial will be divided into several sections; the first will particularly in dreamy bright scenes where you have lots of light
look at gathering references and briefly discuss the pouring in or light can be distinguished from other properties.
modelling stages. Since the main drive of this guide is In terms of software, Maya was used for scene setup, ZBrush for
texturing and rendering, we will look at these in a little bit sculpting, mental ray for rendering and Photoshop for texturing and PHOTOSHOP
more detail before moving to the compositing stage. postproduction. However, the ideas and workflow covered in this
One of the main challenges of this project was to ensure the right tutorial can also be applied to other packages.
mood was captured for the scene. If you look at food photography, you Follow along and feel free to use the resources provided or your
will find that the camera focus plays a big role in close-up shots – own in order to create photorealistic food.
BUILD A CONCEPT
FIND EXAMPLES TO INFORM YOUR WORK’S REALISM
01 GATHER REFERENCES
The first thing you always need to do is gather
references for your work. Without them you are relying on
02 SEARCH FOR DETAIL
Since we are trying to make the piece look as
convincing as possible, it’s useful to find a lot of fruit-related
your imagination. When it comes to creating something references. Try to observe any surface qualities you can find
that is photorealistic, you need to have those references to of strawberries, seed orientations, peaches, scatterings of
ensure you capture everything correctly. The risk is always light and so on. From there, roughly plan the pipeline.
getting something wrong and because you are dealing
with an object that people are used to seeing, the errors
jump out immediately. Photorealism isn’t a forgiving form!
03 START TO MODEL
The modelling stage is a pretty
straightforward process. Hard surface objects
are created in Maya whereas natural ones are
sculpted in ZBrush. For the strawberry, you could create a few seed brushes in ZBrush,
which are included on the disc. You can use these brushes to stamp seeds onto the surface
of the strawberry on a different layer and they can save a lot of time.
ADD TEXTURES
COMPLETE YOUR LIGHTING, MOVE TO MATERIALS AND SHADING
RENDER SETUP
FINALISE THE LOOK DEVELOPMENT AND RENDER
13 Avoid shortcuts
You can achieve burnt highlights
by either not following the LWF, with
the help of lens shader (that doesn’t
grant you the freedom you have in
post) or tweaking light and material
attributes too much. As a result it’s best
to render out 32-bit images. We see
those highlights in so many situations
during our day, it’s best to have them in
our work as well. Simply play with the
image levels and experiment.
QUICK TIP
OBSERVATIONS
14 Begin post work
Having the passes, go to NUKE
to do a simple composite because
Photoshop is poor at handling 32-bit
It’s necessary to observe objects in reality as EXR files. After that send it to
much as you can and work from their Photoshop to complete the final
surface properties for inspiration. Notice touches. You can bring the image to life
how dirt in different climates changes and in postproduction. Try to capture the
desired mood as much as possible. This
where scratches occur on varying surfaces.
doesn’t have a specific formula, just try
This way you are able to extend your anything that works for you, come back
knowledge to create new stuff yet have it to it after a day, flip it and fix the flaws
look convincing and real because it draws you find. The composited image is
from genuine sources. brought into Photoshop as an 8/16-bit
image to be retouched further.
15 Go to postproduction
The main jobs are sharpening, colour correcting, adding DOF with the help of a zDepth pass, placing some chromatic abberations, including grains, refining a
few shapes, painting out a few flaws and so on. To intensify the light brightness that’s coming from left, screen a gradient to the whole image.
CREATE AN VUE
EPIC LANDSCAPE
USE VUE TO PRODUCE AN EPIC LANDSCAPE OF AN OLD RUIN
PHOTOSHOP
T
he theme of this tutorial is based on a lush, rocky Throughout the tutorial you’ll notice that we’ll be using
environment from a bird’s-eye view, as you can see. commercial products to build the environment. Don’t worry; the
The image depicts the discovery of forgotten places. tutorial focuses on methods that can be applied to any kind of
This tutorial will illustrate the key steps to building content you have in your library. For example, grass from
an epic landscape. From planning to rendering and post- AsileFX is a personal choice here, but Vue ships with several
production, you will learn all of the techniques used to create kinds of grasses you can use without having to purchase extra
this piece. We’ll describe how terrain is generated as well as items. We’ll focus on EcoSystem manipulation, atmosphere and
how to set up multi-layer material distribution, achieve realistic lighting settings, render setups, optimisation, material tweaking
lighting, optimise materials for greater believability and shorter and so on. All of this is important when it comes to building
render times. scenes in Vue, regardless of what content is used.
02 CONTROL MATERIAL
DISTRIBUTION
The terrain has three layers of material:
the riverbed is a wet, sandy area; the cliff
walls are sandstone; the flat surfaces
have a green, mossy material. Before
loading, set the material distribution, and
highlight the materials with different
colours, so you can see and control the
distribution. Set the terrain’s material to
Mixed Material: material 1 becomes the
riverbed; material 2 becomes the rest of
the terrain. Set Distribution dependent on
Altitude (100%) only and set the Mixing
Proportions to 72%.
08 GLOBAL RADIOSITY
Now it’s time to add some
atmosphere using the Light tab.
09 ATMOSPHERIC EFFECTS
In the Sky, Fog and Haze tab of
the Atmosphere Editor, enable the
The first step is to enable Global Volumetric Sunlight option to achieve
Radiosity, with Indirect Skylighting realistic lighting. With higher Haze
and Optimize for Outdoor (30%) and Fog (50%) levels generate
Rendering ticked. Set a low Gain subtle rays where the terrain blocks
value of 0.4 and a very dark- the sunlight. Set a dark Haze tone, as
greenish Bias colour (RGB 21, 25, particles in our atmosphere are dark.
23). To get effective contrasts, set The Glow Intensity is set to 56%,
Light Balance towards Sunlight Scattering Anisotropy to 0.4 and Aerial
(90%). The ambient light comes Perspective value to 5.77 to give more
entirely from the sky, providing a depth to the scene. Finally, Quality
realistic and rich ambience. Boost is set to +8 to avoid noise.
11 PREPARE RENDER
After tweaking the
atmosphere to a point
where it can be considered
ready, take steps to speed
up the rendering process
without any virtual quality
loss. In the Atmosphere
Editor reduce the Lighting
Quality to -0.5, then open
the cloud’s Material Editor
and in the Lighting & Effects
10 ADD SOME LOW FOG
Add a stratus cloud from AsileFX’s Spectral v2 Clouds – Low Altitude pack.
Set the Altitude to 27m and the Height to 75m. Increase the Detail amount and
tab disable all four options.
In the Light Editor reduce
Altitude variations, and set Density to 29%. In the cloud’s Material Editor set the Shadows Softness
Volumetric colour to white. Quality to -1.
12 RENDER SETTINGS
After going through
the usual optimisation steps
13 !.4)Ɏ!,)!3).'Ĉ!.$Ĉ2%.$%2).'
Since the scene needs to be rendered for print in a
large resolution, use a soft Anti-Aliasing method, with Min 3
– ensuring the lighting is and Max 9 Subrays per pixel. With these settings we save a
how we want it and so on lot of detail and, due to the low Subray count, the rendering
– the scene is ready to be process is quicker. With these settings applied we don’t need
rendered. In the Render Texture Filtering, so disable it. The scene was rendered in a
Options select User Settings little less than 19 hours at a resolution of 3,000 x 3,800
and disable Depth of Field, pixels. A single machine was used with an i7-2600k CPU
as this isn’t something we and 16GB DDR3 RAM.
need for this project. Set the
Advanced Effects Quality to
40%. You may think this is
low, but with the right
atmospheric settings it’s
enough. Try your own way, m
too, and see what works.
14 0/34Ɏ02/$5#4)/.Ĉ
When a render is done, always
load the image into Photoshop for a little
post work. With this project we adjust the
contrast, make the highlights more
powerful with Levels adjustment layers
and further enhance the image with
Curves. To help the vegetation look more
realistic, slightly saturate the green and
yellow tones on the leaves.
15 FILTER
Forge tweaks If you want to give a really nice boost to your renders,
Filter Forge (www.filterforge.com) is a perfect choice. The Dreamy filter is a
great one, because it provides more control over the highlights, contrast and
colours. We don’t want the highlights too strong in this project, because that
way we’ll lose details in the background. However, we still want to make the
atmosphere more powerful to give a real impact and complement the piece. To
do this, set Highlight Coverage to 9, Highlight Strength to 57, Highlight Radius to
100 and Dreamy Colors to 35. This gives a bit more contrast and vibrancy to the
overall effect.
188
164 The Digital Art Book
182
174
178
166
The Digital Art Book 165
Photo editing
Original
TO SKETCHES
GO A STEP FURTHER THAN BASIC FILTERS TO ACHIEVE AN IMPRESSIVE
SOURCE FILES
AVAILABLE ON THE FREE DISC
U
sing sketch filters is a good place to start when trying to you will soon be creating digital art masterpieces effortlessly with
re-create a hand-drawn look in portraits, but with a few extra new-found skills.
layers and a little bit of time you can create a really vivid and You could call it cheating, but it’s better to think of it more like using your
professional result. The style reflects a thick sketch, emphasising initiative. The main focus here will be on working with layer masks and
the hand-drawn, rough nature of a graphite pencil – a realism that will leave using artistic license to manipulate the contours of the portrait, accentuating
your friends wondering if you did actually draw it! Instead of spending years the shadows in a lovely two-toned digital painting. If you have a graphics
and years honing your drawing skills, getting high-quality paper and pencils tablet to hand then it will be invaluable, otherwise a mouse will work fine.
01 02%0!2%Ĉ9/52Ĉ0/242!)4
Open ‘model.jpg’ in Photoshop and, using
the Heal tool (J), neaten up your image – focus on
02 '%4Ĉ2)$Ĉ/&Ĉ4(%Ĉ#/,/52
Duplicate the Background (Cmd/Ctrl+J) and
desaturate (Cmd/Ctrl+Shift+U). For a better texture,
03 '%4Ĉ!Ĉ()'(Ɏ#/.42!34Ĉ"!3%
Duplicate your black and white layer by
pressing Cmd/Ctrl+J and invert it by pressing
things that you wouldn’t include if you were drawing hit Filters>Noise>Add Noise, set to Amount: 12%, Cmd/Ctrl+I. Set the blend mode to Color Dodge.
a portrait, like blemishes, scratches, dust, etc. Distribution: Gaussian, Monochromatic. Your canvas will go white, which is normal.
04 !$$Ĉ'!533)!.Ĉ",52
With the inverted layer selected, go to Filter>
Gaussian Blur and set the Radius between
05 02%0!2%Ĉ&/2Ĉ3+%4#().'
Add a new layer by pressing Cmd/
Ctrl+Shift+N; call it Paper and drag it beneath 06 ,/!$Ĉ$29Ĉ-%$)!Ĉ"253(%3
Set the blend mode to Multiply and add a
150-250px. Create a new group through the Folder your existing layers to stop any colour coming layer mask through Layer>Layer Mask>Hide All.
icon an the bottom of your Layers palette called through. Now duplicate your original black and Now select the Brush tool, expand the Brush Preset
Base Image, and then drag these two layers into white layer then drag it to the top, outside the window and click on the arrow on the right-hand side
the group. group. Call it Texture. of the panel. Select Dry Media Brushes.
QUICK TIP
+%%0ď)4ď2%!,ď˻ď0!9ď!44%.4)/.ď4/ď$%4!),
10
bottom-left – try to keep this consistency
START WITH BASIC SHADOWS
Keep it simple for now. This layer is only the
second layer to keep the Noise texture in the shading,
11 BOOST THE CONTRAST
To quickly increase the contrast, Ctrl/
right-click and duplicate the Base Image group, then
throughout the image by using only a few
strokes that run in the opposite direction in
so strokes here can be quite big and messy, focusing Ctrl/right-click on the copy and select Merge Group. order to emulate a realistic drawing style.
on larger areas. Midtones, highlights and shadows Drag this layer to the top, set the blend mode to
are to be added soon. Overlay and the Opacity to 50%.
12 UTILISE
GLOWING EDGES
Go back into your Base
Image group and duplicate
the black and white layer
via Cmd/Ctrl+J. Drag it to
the top and call it Brighter.
Now go to Filter>Filter
Gallery>Stylize>Glowing
Edges, and set Edge
Width: 1, Edge Brightness:
20, Smoothness: 7.
QUICK TIP
ROUGH IT UP, NEAT, PERFECT STROKES LEAD TO IMPERFECT IMAGES
WITH LAYERS
HARNESS THE REAL POWER OF LAYER MASKS TO TURN YOUR
PHOTOSHOP
E
ye-catching images can be created from almost any subsequent layer, you can change the colour of your shapes to
photo with the right use of layer blend modes, match, contrast or complement your image, as you prefer.
brushes, shapes, stock photos and lighting effects. The following tutorial will show you how to create special
In Photoshop, an image can be altered with new effects, and once you have learned the techniques you can let
layers, where each layer adds a special effect. Each new layer your imagination run wild. You can play and experiment with
is a separate image that can have an effect on all the previous boring stock photos and turn them into stunning artwork.
layers, like an acetate sheet, so you can gradually build up an Download the supplied resources from your disc to
increasingly pleasing image one change at time, one layer at a re-create this yourself – we’ve included all the images and
time. For example, you can add shapes to the background to brushes you’ll need, as well as a special cosmic lights pack
create a bespoke feel for your image and then, in a courtesy of www.psdbox.com.
Make this piece unique with your own added images. We tried flowers and beach scenes using layer masks to cut and position them. Place new images
on separate layers with the blend mode set to Overlay and varying opacities. Add texture for interest and a Levels adjustment for a warm magenta hue.
For a final touch, duplicate all layers and merge them into one. Apply a Halftone Pattern filter to that filter with blue as the Foreground colour and
magenta as the Background. Again, use a layer mask to erase areas to suit, adjusting the opacity as you go.
10 GRAPHIC SHAPE
Create a new layer underneath the hair light
layers and trace the model’s clothes using the 11 USE MORE GRADIENTS
Duplicate the layer and go to Select>Load
12 RED SHAPE
Make another shape in a new layer and fill
it with red. Set this to 44% Opacity, then mask out
Polygonal Lasso tool (L). Fill this with white and go Selection to create a selection marquee. Choose the arm area and paint the right side of the arm
to Layer>Layer Mask>Reveal Selection. Now remove black from the Swatches palette, Radial Gradient with a soft black brush set to 20% Opacity to
the part where the arm was supposed to be, using a from the Gradient palette and set Opacity to 30%. soften it. Now duplicate the layer and set the blend
soft-edged brush at 30% Opacity. Now click and drag from right to left. mode to Vivid Light.
COMPOSE TEXTURED
PORTRAITS
CREATE A FUN, COLOURFUL IMAGE USING ONLY TWO PHOTOS
PHOTOSHOP SOURCE FILES
AVAILABLE ON THE FREE DISC
S
tarting with a few photos, we can come up with a lively, textured circles as a final touch. After completing the tutorial, you may want to try it
piece of artwork by utilising Photoshop’s filters and tools. again with your own photos – just use the steps and filter values as a rough
Using a dandelion as a backdrop, we’ll introduce a model photo guide, and check out the alternate image we came up with for further ideas.
and go bonkers with filters. The Texture filters will enable us to Experiment with other effects and filters. Your only obligation is to stick with
introduce roughness and depth without the need for texture photos. We’ll use the ‘two photo’ restriction.
blend modes and layer masks to mix each filtered reinvention of the original Any users of Photoshop versions lacking Smart Objects are able to simply
photos with the evolving composite. apply filters directly to layers instead. In addition to this, Vibrance can be
You will see the incredible value of merging layers together as a flattened replaced with Hue/Saturation, if needed. With Photoshop’s tools as faithful
stamp, in order to apply overall sharpening and to fill in some decorative allies, though, you are bound to surprise yourself with what you can achieve.
01 DANDELION DROP
Open the supplied ‘Dandelion.jpg’. To vary
our colours, let’s punch out a transparent hole.
02 MOSAIC TILES FILTER
File>Place the supplied ‘Model.jpg’. Go to
Filter>Texture>Mosaic Tiles. Set Tile Size: 52,
03 FACIAL RESTORATION
Duplicate the Model layer via Cmd/Ctrl+J.
Drag the layer’s Smart Filter to the Trash. Fill the
Add a layer mask via the Layers palette icon. Use Grout Width: 7 and Lighten Grout: 7. Add a layer mask with black to hide everything, switch your
a soft, round brush at 80% Opacity to paint out mask, paint a little black in the bottom right and Foreground to white, then paint to reveal the
over to the right. set to Vivid Light. unaltered face.
04 EERIE COLOURS
In the Layers palette, hit the Create New Fill/
Adjustment Layer button and choose Solid Color.
05 LIGHTEN UP
Add a Levels adjustment layer using the
same button in the Layers palette. Drag the Midtone 06 RESTORE LIGHTER COLOUR
Opt/Alt-click and drag the Model layer
Input #c4ac81, set the blend mode to Difference and and Highlight sliders to the left to brighten the image. above the Levels adjustment layer. Now Ctrl/
drop the Opacity to 90%. It’s an interesting effect, but Notice we still need to restore the skin tone and right-click on its mask and choose Delete Layer
the image is now a tad dismal. We’ll correct it. lighten colours from the original photo. Mask. Set the blend mode to Lighter Color.
07 A BIT OF COOL
Duplicate the layer again with Cmd/Ctrl+J.
08 STAINED GLASS FILTER
Duplicate the layer once more then set its
blend mode to Color Burn and Opacity to 80%. Go to 09 EVEN MORE BURN
Duplicate the layer, bump the Opacity
Set the blend mode to Hue to add some cool Filter>Texture>Stained Glass. Set Cell Size: 19, back up to 100% and then fill the mask with black.
colouring. Add a layer mask, switch the Border Thickness: 4 and Light Intensity: 3. Click OK After that, set your Foreground colour to white
Foreground colour to black, then paint out areas and paint black onto a new mask at the top, reducing and then lightly paint some of the central area
surrounding the model. the impact in areas. back into the image.
10 MERGE LAYERS
Press Cmd/Ctrl+Opt/Alt+Shift+E in order to
12 LOOKING SHARP!
create a merged copy, then Ctrl/right-click and
choose Convert to Smart Object. Next, go to Filter>
Texture>Stained Glass. Set Cell Size: 19, Border
11 DUPLICATE AND BLEND
Duplicate the layer and drag the Smart Filter
to the Trash. Set the blend mode to Multiply and
Merge your layers again and convert to a
Smart Object. Now apply Filter>Sharpen>
Unsharp Mask. Set the Amount to 80% and the
Thickness: 4 and Light Intensity: 3, and then set it to layer Opacity to 50%. Now paint with black onto the Radius to 5.5px. Click OK and, with a black brush,
Hard Light. mask to reduce some of the darkened areas. paint over any areas that you don’t want sharpened.
16 ZOOM EFFECT
Turn the visibility back on for the merged
layer. Opt/Alt-click between the circle and 17 THREE’S COMPANY
Now create two more circles of differing 18 LEVELS TO FINISH
We’ll finalise with a Levels adjustment. Use
merged layers to clip them. Use Free Transform sizes. Apply Drop Shadows. Duplicate the merged the sliders to fine-tune contrast, then paint black on
(Cmd/Ctrl+T) in order to scale and position the layer twice, then position and clip with the other two the adjustment’s mask over areas that don’t benefit
merged layer. Enlarge and zoom in on an circles. Free Transform the merged layers to scale from the adjustment. You can even add another
interesting area of the effect. and rotate, or even try warping them. Levels adjustment for extra tonal control.
QUICK TIP
VARY SHAPES AND COLOUR SETTINGS FOR A MORE SUBTLE RESULT
Create a panorama
Our first steps are to use
Photomerge to seamlessly stitch
images into a panorama. The
result is then cropped and tidied
up before any visual effects are
then added
SOURCE FILES
AVAILABLE ON THE FREE DISC
PHOTOSHOP
MAKE STUNNING
PANORAMAS
TURN SOSO CITY SCENES INTO ATMOSPHERIC ENVIRONMENTS
USING FILTERS, ADJUSTMENT LAYERS AND SOME NIFTY TRICKS
P
anoramic images are dramatic in their own together, we neaten it up by filling in any holes left by the
right. However, sometimes they are crying out Photomerge process.
for a bit more atmosphere. Here we will show When the groundwork is done, effects can be added.
how you can get creative with panoramas. We are going to replace the sky using layer masks. We
First, we will look at creating a panoramic using are then going to darken the rest of the image so it all fits
Photomerge. We have provided you with the start images, in. From here, we can paint in a little light to shine through
but you can skip this step as we have also supplied the the dark. We finish with a little weather – some mist and
ready-made panorama. Once the image is stitched rain to set it all off.
QUICK TIP
TAKE YOUR OWN IMAGES
06 AND REPEAT…
It takes quite a bit of time to achieve a good
result. Once the lamppost is removed, do the same
07 SELECT THE SKY
Duplicate the Background copy layer and
use the Magic Wand tool to select as much of the
08 BRING IN A NEW SKY
Open the sky image. Copy and paste it into
the panorama and place it underneath the layer with
on any other unwanted object. We are getting rid of sky as possible. Adapt the Tolerance value to suit. Go the mask. Align to the right. Paste the sky in a
the A-board in the bottom-left corner and one of the to Select>Inverse and hit the Add Layer Mask button second time, but rotate it 180 degrees and place it on
uglier buildings. at the bottom of the Layers palette. the left-hand side to fill the whole sky.
QUICK TIP
REMOVE OBJECTS IN ELEMENTS
16 LET IT RAIN
Add a new layer and fill with black. Go to
Filter>Noise>Add Noise, tick Monochromatic and
17 FINAL MIST
Set the Rain layer to Screen and lower the
opacity. Create one last blank layer and select a large
source point. It’s not perfect, especially on bigger
objects, but used in conjunction with the Clone
Stamp tool, you can get decent results.
add a lot of noise (250). Use Levels to emphasise soft brush filled with white set to 20% Opacity. Paint
tone, then apply Filter>Blur>Motion Blur to get the in some mist along the bottom of the image and
rain effect, changing the Angle to around -50%. change the layer blending mode to Overlay.
ARTWORK
CREATE REALISTIC DIGITAL MATTE ARTWORK USING SOURCE FILES
PHOTOGRAPHIC REFERENCES AND DIGITAL PAINTING WWW.SXC.HU
WWW.CGTEXTURES.COM
D
igital matte painting is achieved by combining them with digital painting techniques to get the most out
digital painting with photography to achieve every piece. Achieving photorealism does not happen
photorealism. Today, this process is widely used overnight, so use this information as a starting point to build
within the film industry to create fantasy settings or upon. Once a firm grasp has been made, there are little to no
landscapes which would otherwise be impossible to shoot. In limits as to what can be done with these techniques.
this tutorial, you will learn how to edit, manipulate and paint This tutorial will require some prior knowledge of layer
over photographic imagery and tailor them to a specific need masks and how to apply them via selection, quick masks and
in order to create your own fantasy matte painting. painting and erasing. Other knowledge includes colour
Once this has been completed, you will have a better grading and correcting, clipping masks, basic brush and
understanding of how to use and manipulate photographs to toolbar settings, Transform tools, and some usage of the
your advantage in several different ways, and how to combine Clone Stamp tool.
01 SETTING UP
The first thing that needs to be done is to create a new document and place the
photographic plate. Go to File>New and set the image size to 3000 x 1136px. Download
image ID 1252246 from www.sxc.hu and place it into the scene. Use the Transform tools
to adjust and tilt the layer. Name the layer ‘Plate’.
02 THE PLATE
Now to paint over parts of the layer that aren’t needed. Select a
soft round brush and with a dark green colour (not too saturated), paint
over the water portion of the plate. Create a new layer and place it
under the Plate layer. Use the Eyedropper tool to select a dark blue
colour from the sky and using the Brush tool, paint in a small portion of
the sky. Merge this layer with the Plate layer.
QUICK TIP
LET YOUR PHOTOS DO THE WORK
04 PLACING EXTRA CLOUDS
Download the additional cloud image from www.sxc.hu/profile/ukunurk (the
large cloud is in the centre, while the smaller one is on the left). Extract and paste them into
It’s tempting to paint as much as you can, but unless you’re working
in a high resolution, the best way to obtain photorealism is to let the the scene file. Scale and place them as shown in the image. Select the Brush tool and a
photographs do most of the work. As your painting skills increase, nice cloudy brush, then paint dark and light tones on the larger cloud to create a more
so too will your knowledge of how to use those references. dramatic effect. The entire cloud does not need to be painted, so only paint as much as is
necessary, as shown above.
09 ADDING WATERFALLS
Download image 1337592 from sxc.hu and
paste it into the scene. Use the Transformation tools
to adjust and tilt the image appropriately. Use a layer
mask to hide the top, bottom and side areas. With
11 ADDING TEXTURE
Go to CGTextures and search for image ID 82231. Click on the
image and choose any of the ones that appear. Then repeat for ID 82144
QUICK TIP
USE LAYER MASKS
16 LIGHTING THE CASTLE half of the original. Duplicate it, scale it down and
place it under the arch. Set its Opacity at 70%. Group the warp. With the texture adjusted, feel free to erase
Even though the castle itself has been
these together and position them in between the the remainder of it that is not being used. If needed,
previously lit, it could still benefit from some
background mountains. desaturate the texture by hitting Cmd/Ctrl+Shift+U.
dramatic lighting and increased intensity. With the
Brush tool, a soft round brush and a dark cool blue,
lightly paint a shadow at the top of the castle. This
will decrease the focus brought to this area and
19 LIGHTING AND EXTRAS
Create a new layer above the arch group and
clip it to it. Select a soft round brush at about
increase the focal point. Next, pick a light yellow- 200-400px and change its colour to a light yellow
orange (not too saturated). Create a new layer and (not too saturated). Lightly paint a highlight near the
set it to Overlay/Soft Light. Now lightly paint in middle of the arch to simulate the sun lighting it. The
stronger highlights on the castle to simulate harsh triangle was achieved by painting with a hard brush.
sunlight. If needed, paint additional shadows on the Inner Shadow, Drop Shadow and Inner Glow were
other sides. used as layer styles to create the outer bevels.
20 FINISHING DETAIL
Like the Arch, use the Elliptical Shape tool and draw out a circle. This will be the
21 COLOUR GRADING
Go to ‘Photo Filter’, change the colour to a greenish cyan and
set the Density at 32%. Create a new Color Balance and change the
rainbow. Copy it, make the duplicate smaller and place it in the centre of the larger circle. following; Shadows: Magenta/Green +1, Yellow/Blue +4, Midtones:
Cmd/Ctrl-click on the smaller circle to make a selection and delete this portion from the Cyan/Red +16, Highlights: Cyan/Red +1, Yellow/Blue -16. Create a
larger circle. Now apply a Rainbow Gradient Layer Style to the larger circle and Gaussian Gradient Map and set the left side to black and the right to white. Now
Blur it 10-40px. For the low-lying clouds, select the Brush tool and get a soft cloud-shaped change its layer Opacity to 40%. This is a good base to work from, so
brush. Using real clouds as a reference, paint them along the bottoms of the mountains. feel free to make changes and experiment.
COMPOSITES
LEARN HOW TO USE SIMPLE TECHNIQUES TO CREATE A
COMPLEX COMPOSITION, COMBINING IMAGES AND BRUSHES
I
n this tutorial we’ll demonstrate how to use a variety of images flourish, we will pay a visit to the layer styles. We created this in
and brushes to create a stunning composition. We’ll start with the Photoshop Elements, but if you happen to be using Photoshop CC you
basics, creating a gradient background and then we’ll enhance the have more professional features to go even further. When creating the
images using the lighting and colour adjustments. Another great water drops, for example, add an Inner Shadow and also modify the
technique used in this tutorial is adding shadows and highlights with contours, trying different settings to create a more realistic effect. One
the Dodge and Burn tools. We’ll also be calling upon custom brushes to of the secrets of a great composition is to use good quality images. You
apply over the image to add a dramatic effect. To supply the final will find all the images and brushes to work with in the supplied files.
15 ADD CLOUDS
Go to File>Place and pick ‘Clouds.jpeg’.
Right-click on the Smart Object thumbnail and
16 ADJUST LIGHTING
Click Cmd/Ctrll+T to open the Free
Transform tool. Rotate the image to -10 Degrees.
17 DODGE AND BURN
Change the blending mode of the Clouds
layer to Lighten. Grab the Burn tool (O), set the
choose Simplify Layer (CC users choose Rasterize). Now click Cmd/Ctrll+U to open Hue/Saturation, set Range to Highlights, Size: 500, Exposure: 40%, and
Grab the Polygonal Lasso tool (L), set the Feather to the Saturation to -100. Hit Cmd/Ctrll+L to open the paint over to underexpose around the cloud. Select
10px, and select around the cloud. Go to Levels, and set the Input Levels to 78, 1.00, and 255, the Dodge tool and, using a smaller brush, paint to
Select>Inverse and press backspace. click OK. overexpose some areas.
QUICK TIP
APPLY THE LAYER STYLES TO CREATE REALISTIC WATER DROPS ON THE IMAGE
Enjoyed
this book?
Exclusive offer for new
Try
3 issues
for just
£5 *
* This offer entitles new UK direct debit subscribers to receive their first three issues for £5. After these issues, subscribers will then pay £25.20 every six
issues. Subscribers can cancel this subscription at any time. New subscriptions will start from the next available issue. Offer code ZGGZIN must be
quoted to receive this special subscriptions price. Direct debit guarantee available on request.
** This is a US subscription offer. The USA issue rate is based on an annual subscription price of £65 for 13 issues, which is equivalent to $102 at the time
of writing compared with the newsstand price of $15.50 for 13 issues, being $201.50. Your subscription will start from the next available issue.
How Photoshop
Creative can help
Inspirational techniques
Each issue is packed with tutorials showing you
how to do everything in Photoshop
CD packed with resources
About Every month enjoy a free CD full of resources
subscribers to…
XBZUPFYQFSJFODFPVS r;PPNBCMFUFYUBOEQJDUVSFT
r*OBQQCSPXTJOH
XPSMEMFBEJOHNBHB[JOFT r4FBSDIBCMFUFYU
BOECPPLB[JOFT r5BLFZPVSDPMMFDUJPOXJUIZPV
r3FBEPGáJOF
5PCVZNPSF*NBHJOFEJHJUBMFEJUJPOTBOEGPSUIF
MBUFTUJTTVFTBOECFTUPGGFST
QMFBTFHPUP XXX(SFBU%JHJUBM.BHTDPN
Digital Art
DIGITAL PAINTING MIXED MEDIA
Learn to paint digitally from photographs or Combine traditional art with
from scratch digital techniques
CHARACTER 3D ART
Create character concepts and then bring Make your artwork
them to life truly stand out
VOLUME 1
www.imaginebookshop.co.uk