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Implementing Design Pattern: Task Performance

The document provides instructions for a task that requires students to implement the Composite design pattern. Students are to write a program for a given UML class diagram of an ImageEditor using an object-oriented programming IDE. They then take screenshots of their code and output and upload them to a Dropbox. The task will be graded based on correctness, logic, efficiency, and adherence to programming language syntax. The objective is for students to learn how to implement design patterns when developing software.

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0% found this document useful (0 votes)
170 views1 page

Implementing Design Pattern: Task Performance

The document provides instructions for a task that requires students to implement the Composite design pattern. Students are to write a program for a given UML class diagram of an ImageEditor using an object-oriented programming IDE. They then take screenshots of their code and output and upload them to a Dropbox. The task will be graded based on correctness, logic, efficiency, and adherence to programming language syntax. The objective is for students to learn how to implement design patterns when developing software.

Uploaded by

jj
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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IT1814

Task Performance
Implementing Design Pattern
Objective:

At the end of the exercise, the students should be able to:

 Implement design patterns when developing a software project.

Requirements:

 Computer with Internet connection


 NetBeans IDE 8.2 or Microsoft Visual Studio Community 2015 IDE

Procedure:
1. Using an object-oriented programming IDE, write the program for the given UML class diagram (as shown
below) that implements the Composite design pattern.

Figure 1. ImageEditor class diagram


2. Screenshot your codes and output. Then, upload the images to this DropBox.

GRADING RUBRIC:
CRITERIA PERFORMANCE INDICATORS POINTS
Correctness The code produces the expected result. 30
Logic The code meets the specifications of the problem. 30
Efficiency The code is concise without sacrificing correctness and logic. 20
Syntax The code adheres to the rules of the programming language. 20
TOTAL 100

04 Task Performance 1 *Property of STI


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