Combat Style Traits v2.0
Combat Style Traits v2.0
Antelope Performing a mounted charge with this combat style Individual AiG
Lancer does not incur the one step difficulty penalty to hit.
Allows rider to ignore the skill cap placed upon
combat rolls by the Ride skill. When using a ranged
weapon, shift a random Hit Location roll to an
adjoining body location
Assassination Allows the user access to the normally restricted 'Kill Individual Mythras
Silently' special effect.
Batter Aside If the fighter’s Damage Modifier is two or more steps Individual, Mythras
greater than his opponent’s, his weapon is Unarmed
considered one size larger for the purposes of
bypassing parries
Batter Down If the fighter’s Damage Modifier is one or more steps Individual Mythic
greater than his opponent’s, his Damage Modifier roll Rome
is counted as double solely for the purposes of
calculating Knockback.
Beast-back Performing a mounted charge with this combat style Individual Mythras
Lancer does not incur the one step difficulty penalty to hit.
Berserker The style emphasises entering into a violent frenzy Individual Hyborean
where personal safety and pain are disregarded. At
the beginning of a fight, or upon taking an injury, a
berserker may attempt to roll his POW x5 to enter a
frenzy. When in a frenzy: - Damage modifier is
increased by one step. - Parrying or Evading attacks
are one step more difficult. - Endurance rolls for
resisting the effects of injury are one step easier. -
Effects of Fatigue are ignored. After the fight any
deferred Fatigue levels plus one additional level are
applied."
Bison Tribe Performing a mounted charge with this combat style Individual AiG
Combat Style does not incur the one step difficulty penalty to hit.
Allows rider to ignore the skill cap placed upon
combat rolls by the Ride skill. Permits clubs and axes
to roll the weapon’s damage twice and pick the best
result, but only when using the Damage Weapon
special effect against shields.
Blind Fighting Allows user to reduce any penalties imposed due to Individual Mythras
poor lighting or temporary blinding to be reduced by
one difficulty grade.
Blind Fighting Allows user to ignore any penalties imposed due to Individual Weird of
(Weird of Hali) poor lighting or temporary blinding. Hali
Block and allows for the use of the Grip special effect as a Unarmed raleel
catch defensive special effect. campaign
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Mythras Combat Style Traits Encyclopedia V2.3
Body Slam After taking a turn of movement, you can engage an Unarmed Mythic Co
opponent with a crashing blow with your arm or nstantinop
shoulder. Make an opposed Athletics roll versus the le
defender’s Brawn or Evade. If you win, then the
defender is automatically knocked down with you
astride them. He suffers his own Damage Modifier (if
any) in damage to a random location from the fall. If
your Athletics fails, the defender has weathered or
sidestepped the impact. If you win one or more levels
of success you may select suitable Special Effects as
per normal combat (Bash and Flurry are both
popular).´
Cautious Can use the Change Range action to automatically Individual Mythras
Fighter withdraw from engagement with no need to roll
Chariot Style allows those riding in a chariot to ignore the skill Individual Mythras
Fighting cap placed upon their combat rolls by the driver’s
Drive skill.
Chi Push The character may add his POW/5 to the distance Unarmed raleel
(requires Push pushed on a Bash special effect with unarmed campaign
Hands) attacks. Alternatively, for a more wuxia game, use
Mysticism/10.
Chokehold If you have established a grapple against an Unarmed raleel
opponent's head, you may choose to apply 1d2 levels campaign
of fatigue instead of damage. These levels of fatigue
recover very quickly (healing rate per round) once the
grapple is broken. Does not generally work on
Undead.
Claymore Use a longsword with two hands (add 1 to damage Individual Stupor
and one level to weapon Force). This weapon and Mundi -
technique were only used by Scotsmen at the time Alephtar
Games
Cloak Defense Your cloak provides one point of armor as long as you Individual Stupor
are not engaged in melee Mundi -
Alephtar
Games
Create opening This technique for wielders of two weapons involves Individual Hyborean
pushing aside an enemy’s defenses with one weapon
and following up with the other. The Style allows
usage of the ‘Flurry’ Special Effect for dual-wielders;
the follow- up attack must be with a different weapon.
Two weapons Only.
Cross Parry A wielder of two weapons can choose to attempt a Individual Hyborean
cross-parry. This increases the difficulty of a parry by
one grade, but increases the size of the parry to one
size larger than the larger of the parrying weapons.
Two Size M or smaller weapons Only.
Crossbow Despite their many disadvantages, given the right Ranged Hyborean
handling training crossbows are simple to use. Any shot taken
without penalty (Standard difficulty) instead becomes
Easy difficulty. Crossbows Only.
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Mythras Combat Style Traits Encyclopedia V2.3
Dagger Permits the user to treat his knfie and dagger blocks Individual Stupor
Prowess and parries as ‘Medium’ sized, enabling him to better Mundi -
defend himself from armed opponents. Alephtar
Games
Daredevil May use Evade to dodge blows in hand to hand Individual, Mythras
combat without ending up prone. Unarmed
Defensive Increases the Size of your weapon when parrying by Individual Mythras
Minded one step, provided no offensive action is taken that
round.
Diadochi Pike* Allows a group of three or more shield users to Formation Diadochi
overlap their protection, adding one to the number of (3+ same Warlords
locations which can be protected with passive trait)
blocking, and resisting Knockback, Leaping attacks
and Bash as if using the Brace action. All of the
characters need to have this. Negates auto Combat
Effect for missiles if a hard combat Style roll is made.
Do or Die Allows dual weapon combinations to use the Flurry Individual Mythras
special effect, provided that each subsequent attack
utilises the alternating weapon.
Dodge Dodge. This Combat Style can be used to dodge Individual Shores Of
incoming blows with the effectiveness of a parry (Size Korantia
S), without going prone as when Evading.
Eight Jab Unarmed, fingertip Needles MI pg 21. Permits the Unarmed Monster
Doom user to treat his Unarmed blocks and parries as Island
‘Medium’ sized, enabling him to better defend himself
from armed opponents.
Excellent When fighting on slippery, wobbling surfaces the user Individual Mythras
Footwork can ignore the skill cap placed on combat rolls by the
Acrobatics skill.
Flamboyance Any uses of the combat style to pose impressively Individual Book of
and beautifully are one difficulty grade easier than quests
normal. This trait is often found in societ- ies where
actual combat is rare and the intent is to use the
combat style more as a highly stylised dance than as
an actual fighting technique.
Flurry Any active shield parry can immediately be followed Individual Shores Of
up by a sword blow at the cost of a further Action Korantia
Point
Formation Permits a group of three or more warriors to draw into Formation Mythras
Fighting* close formation, placing more open or disordered (3+ same
opponents at a disadvantage (provided the ‘unit’ trait)
cannot be outflanked) and thus reducing each foe’s
Action Points by one if they engage. All of the group
need to have this.
Grappler The style grants its user an advantage when Unarmed raleel
entangling or immobilising opponents, making a foe’s campaign
opposed rolls to evade or break free one difficulty
grade harder. Rq6 pg 135.
Grappling when grappling, if you succeed on a grapple check to Unarmed raleel
transition do damage, you may instead shift the location of your campaign
grapple to an adjacent location.
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Mythras Combat Style Traits Encyclopedia V2.3
Ground fighter while prone and fighting against another prone Unarmed raleel
opponent, you suffer a Hard penalty instead of a campaign
Formidable one.
Hawkeye Hawkeye. Penalties for shooting smaller than Ranged Shores Of
man-size targets are reduced by one grade. Korantia
Hidden Allows the user to utilise seemingly innocuous objects Individual Mythras
Weapons noted as part of the style as deadly weapons, with no
chance of accidental breakage despite apparent
delicacy (fans or musical instruments for example).
Hooker allows use of Pin Weapon special effect on a normal Individual Mythic
success Rome
Horse Archery Shooting arrows from galloping horseback. Applies Ranged Stupor
only to bow. Style allows rider to ignore the skill cap Mundi -
placed upon combat rolls by the Ride skill. The style Alephtar
permits launching ranged attacks whilst galloping Games
Immobilise When you have someone grappled or entangled, in Unarmed Mythic Co
lieu of damage you may use your action to try to nstantinop
immobilise the hit location you are grappling. Roll le
your Combat Style opposed by your target’s
Endurance; if successful, adjudicate like the Stun
Location Special Effect (Mythras page 99), but this
does not need a level of success to employ and only
lasts for as long as you maintain the grapple.Mythic
Constantinople
Impromptu Treat any objects as club MI pg 41 Individual Monster
Weapons Island
Improved You can use the Compel Surrender effect defensively Individual Stupor
Surrender against any opponent of the same religion even when Mundi -
he or she is not at a disadantage. If you win your foe Alephtar
does not surrender but rather feels that you are too Games
holy to harm and most stop attacking you (but not
your friends). If you later attack the enemy the effect
is negaged
Intimidating Style encourages frequent yells and bellows in Individual Mythras
Scream combat to intimidate foes, making any psychological
resistance rolls inflicted on an opponent one grade
harder.
Intimidating Style encourages frequent yells and bellows in Formation Mythic
Scream combat to intimidate foes, making any psychological (3+ same Rome
(Formation) resistance rolls inflicted on an opponent one grade trait)
harder. This trait allows the formation to utilise the
Intimidate creature ability but only before combat
starts or when they have their opponents at a severe
disadvantage. Opponents must make an unopposed
Willpower roll to hold their ground; a success allows a
character to stand his ground, whereas a failure
indicates that they must spend the next round
instinctively placing distance between themselves
and the creature. If he fumbles the Willpower roll,
then the character flees at maximum speed. A critical
success allows the character to ignore any further
intimida- tion attempts by the creature or its brethren
during that encounter.
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Mythras Combat Style Traits Encyclopedia V2.3
Iron holds This unarmed style teaches techniques to maintain Unarmed Hyborean
holds on an opponent. Any opposed rolls to escape
from the Grip Special Effect or Grappling are one step
harder. Unarmed Only.
Joint Locks Style includes joint locks that permit immobilizing or Unarmed Weird of
throwing an opponent after a successful grip effect. Hali
Joint lock if you have established a grapple against an Unarmed raleel
opponent’s limb (as determined by the GM), step up campaign
your damage mod one step when applying grappling
damage. Does not work on things without bones.
Kick training you can make kick attacks. For your attack, your Unarmed raleel
unarmed damage and reach increases by one step. If campaign
a defender uses the trip special effect against you for
this attack, your roll to resist is Hard.
Knockout This unarmed style emphasises powerful blows to the Unarmed Hyborean
head to knock the opponent unconscious. When
using the Stun Location special effect on the enemy’s
head, the roll to resist is one grade more difficult.
Unarmed Only. Human (or human-like) opponents
only.
Knockout Blow When attacking with surprise treat any Stun Location Individual Mythras
as lasting minutes instead of turns.
Kuschile Permits upto three arrows to be held in the drawing Ranged Aig
Archery hand so that they maybe released sequentially with
no delay for reloading between each shot. Priming the
hand requires an entire round during which no other
aggressive action may be performed
Lancer This Combat Style emphasizes devastating charges Individual Hyborean
with Lances or other weapons. Performing a mounted
charge with this combat style does not incur the one
step difficulty penalty.
Longbow +1 to Longbow damage (this represents both the real Ranged Stupor
superiority of the longbow as a field weapon and the Mundi -
fact that it required a dedicate training) Alephtar
Games
Longshot The style emphasises accurate fire at extreme Ranged Hyborean
ranges. When firing ranged weapons, use the row
one step above the correct row for Distance. (ie.
when shooting at 125m., use the 101 – 120m. row).
Lunge Mastery of the rapier allows for lightning-fast strikes. Individual Hyborean
This style allows usage of the ‘Flurry’ Special Effect.
Rapier Only.
Mancatcher The style grants its user an advantage when Individual Mythras
entangling or immobilising opponents, making a foe’s
opposed rolls to evade or break free one difficulty
grade harder.
Marksmanship This style focuses on accurate ranged fire and striking Individual Hyborean
small targets. When rolling a random Hit Location, the
location struck may be shifted to an adjoining Hit
location. Ranged Weapons Only.
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Mythras Combat Style Traits Encyclopedia V2.3
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com
Mythras Combat Style Traits Encyclopedia V2.3
Pike-and-Shield Permits a group of three or more warriors to draw into Formation Hyborean
close formation, placing more open or disordered (3+ same
opponents at a disadvantage (provided the ‘unit’ trait)
cannot be outflanked) and thus reducing each foe’s
Action Points by one if they engage. All of the group
need to have this. This style allows a fighter in
formation to use the shield’s Passive Blocking ability
on 2 locations against ranged attacks even though he
is carrying a two- handed weapon.Pike and Buckler
Only.
Poisoner The style includes training in using poison on Individual Hyborean
weapons and delivering it effectively to the target. The
user of this Combat Style may use a Special Effect to
‘Inject Poison’, in order to deliver an Injected poison
to the target on an unprotected area, ignoring any
armour, but forfeiting a damage roll. Inject Poison
follows the same rules as Choose Location with
regards to usage with ranged weapons. The GM may
rule that a sufficiently armoured target has no
unprotected areas and is therefore immune to Inject
Poison.
Prancing May use the springing leaps of his mount to evade Individual AiG
ranged attacks without going prone by rolling against
Ride skill. In addition may fire at the top of a jump
ignoring passive cover from shields
Press Home* Allows the formation to engage and keep an enemy Formation Mythic
unit at Short reach, penalising foes using longer (3+ same Rome
weapons. trait)
Pressure Any successful hit has the stun location effect due to Unarmed Weird of
Points the character’s knowledge of vulnerable points. Hali
Pull Blows “Pull’ blows as a Special Effect, choosing the extent Individual Sorandib
of the damage he wishes to inflict up to the weapon’s
maximum, with a minimum of 1. Using this
manoeuvre automatically negates the duellist’s
Damage Bonus.
Push the attacker may use the Bash special effect with his Unarmed raleel
Unarmed attacks. They are treated as a weapon for campaign
determining distance pushed.
Push Hands if the attacker can use the Bash special effect with his Unarmed raleel
(requires Push) unarmed attacks, treat them as a shield for the campaign
purposes of the knockback on this special effect.
Ranged When using a ranged weapon, shift a random Hit Ranged Mythras
Marksman Location roll to an adjoining body location.
Rapid Fire The archer can reload and fire prepared ammunition Ranged Shores Of
as a single Action up to three times, how- ever, each Korantia
shot is at one grade of difficulty higher than the last
(Hard, Formidable, Herculean)
Reload Drill This style includes heavily drilled actions for Ranged Hyborean
improving the reload times of ranged weapons.
Reduce Reload time of one weapon by one action.
Rapid Reload is no longer available as a Special
Effect for that weapon.
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Mythras Combat Style Traits Encyclopedia V2.3
Sacrifice throw when performing a Trip special effect, the character Unarmed raleel
attempting may impose a Formidable penalty to his campaign
opponents attempt to resist. If the resistance roll fails,
both end up prone.
Sagittan Peltast When using a ranged weapon, shift a random Hit Ranged AiG
Location roll to an adjoining body location.The style
permits launching ranged attacks whilst at a run (but
not whilst sprinting).
Sea Legs Practitioners of this Combat Style are used to fighting Individual Hyborean
on the unstable surface of a sea-faring ship. They
may ignore the penalty for ‘Fighting while on unstable
ground’ in this situation.
Shield Splitter Permits clubs and axes to roll the weapon’s damage Individual Mythras
twice and pick the best result, but only when using the
Damage Weapon special effect against shields.
Shield Wall* Allows a group of three or more shield users to Formation Mythras
overlap their protection, adding one to the number of (3+ same
locations which can be protected with passive trait)
blocking, and resisting Knockback, Leaping attacks
and Bash as if using the Brace action. All of the
characters need to have this.
Showmanship This style emphasises exaggerated moves and Individual Hyborean
flourishes intended to impress an audience or taunt
an opponent. Using this style in combat allows a
combatant to spend an available Special Effect to ‘put
on a show’ for all onlookers as a demonstration of
prowess, humour or disdain. Roll an appropriate skill
(Combat Style, Perform, Dance, other) to determine
the effect. If used to impress an audience, a
successful roll may sway the audience to the fighter’s
favour. If used to enrage or intimidate an opponent,
the opponent may resist with a Willpower roll, with a
failure leading to a penalty to actions at the GM’s
discretion.
Siege Warfare The style permits its user to ignore the skill cap Siege Mythras
placed upon combat rolls by the Athletics skill when weapons
making assaults whilst scaling walls or crawling
through tunnels.
Skirmisher The style permits launching ranged attacks whilst at a Individual Mythras
run (but not whilst sprinting).
Solid Stance Resist Knockback, Leaping Attacks and Bash as if Individual Mythic
using the brace action Rome
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Mythras Combat Style Traits Encyclopedia V2.3
Spear Phalanx * ■ Permits a group of three or more warriors to draw Formation rangerdan'
into close formation, placing more open or disordered (3+ same s combat
opponents at a disadvantage (provided the ‘unit’ trait) style traits
cannot be outflanked) and thus reducing each foe’s
Action Points by one if they engage. Allows a group of
three or more shield users to overlap their protection,
adding one to the number of locations which can be
protected with passive blocking, and resisting
Knockback, Leaping attacks and Bash as if using the
Brace action. All of the characters need to have this.
■ Any enemies engaged with the first rank of spear
phalangites at range S or shorter can be engaged by
the second rank of phalangites with their spears.
Street Fighter When opponent tries to change range to get out of Individual Sofia of
your closed range,they may do so at a Hard Difficulty the
Modifier Ironlands
Street Mob* Permits a group of three or more fellow citizens to Formation Mythic
utilise the Intimidate creature ability but only before (3+ same Rome
combat starts or when they have their opponents at a trait)
severe disadvantage.The mob may intimidate
opponents as a prelude to combat or to avoid it
altogether: growls, snarls,roars, surges and so forth.
Opponents must make an unopposed Willpower roll
to hold their ground; a success allows a character to
stand his ground, whereas a failure indicates that they
must spend the next round instinctively placing
distance between themselves and the creature. If he
fumbles the Willpower roll, then the character flees at
maximum speed. A critical success allows the
character to ignore any further intimida- tion attempts
by the creature or its brethren during that encounter.
The effect continues for as long as the creature
continues to act in a threatening manner, which
includes it making an attack.
Strong Pull This Combat Style emphasises strength training and Ranged Hyborean
techniques to maximise a bow’s pull. Increase the
Damage Modifier when firing the bow by one step.
Sucker Punch The style includes trick attacks, and on a Critical Individual Weird of
Success these gain the benefits of surprise (see Hali
Surprise, p. 59).
Sure-footed No penalties for fighting on a heaving deck, and Individual Shores Of
marines are even taught to hurl a javelin from a Korantia
seated position without penalty.
Swashbuckling Style allows the user to engage in attacks and evades Individual Mythras
made whilst jumping or swinging into (or disengaging
from) combat, ignoring any skill cap placed on it by
the Athletics skill.
Take Down Unarmed Combat - Using leg sweeps or throws that Unarmed Mythic Co
use the opponent’s weight against him, rolls to resist nstantinop
your Trip Special Effect are made at one difficulty le
grade harder. Mythic Constantinople
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Mythras Combat Style Traits Encyclopedia V2.3
Testudo Permits a group of three or more warriors to draw into Formation rangerdan'
close formation, placing more open or disordered (3+ same s combat
opponents at a disadvantage (provided the ‘unit’ trait) style traits
cannot be outflanked) and thus reducing each foe’s
Action Points by one if they engage. Allows a group of
three or more shield users to overlap their protection,
adding one to the number of locations which can be
protected with passive blocking, and resisting
Knockback, Leaping attacks and Bash as if using the
Brace action. All of the characters need to have
this..The unit may form a testudo with heavy shields
granting Passive Blocking to all locations for all
members of the unit except those at the flanks and
rear. A unit in testudo formation may not move faster
than a walk.
Throw Any nominal melee weapon in the style can also be Ranged Mythras
Weapons thrown at no penalty to skill, but when used in this
way a weapon’s damage roll is halved.
Toxic Touch May wield small venomous creatures as part of the Unarmed Monster
Unarmed skill, inflicting the creature's damage Island
instead of their own MI pg 41
Trained Beast Intended for styles which emphasise fighting in close Individual Mythras
coordination with an animal companion (such as
trained birds of prey, pet wolves, and so on), the user
may utilise any of his Action Points to defend against
attacks launched at his beast.
Unarmed Permits the user to treat his Unarmed blocks and Unarmed Mythras
Prowess parries as ‘Medium’ sized, enabling him to better
defend himself from armed opponents.
Unarmed This unarmed style teaches techniques to use an Unarmed Hyborean
throws opponent’s weight against him and drop him prone.
When using the Trip Opponent Special Effect the
Brawn, Evade or Acrobatics roll to avoid falling prone
is one step harder. Unarmed Only.
Versatile Any ENC 1 single handed weapon can be used with Individual Shores Of
only one grade of difficulty harder Korantia
Volley Fire Requires three or more combatants with the same Formation Mythic Co
Combat Style Trait to all be attacking with missile (3+ same nstantinop
weapons at the same target or targets. As long as at trait) le
least one of the combatants succeeds in an attack
roll, the enemy is affected by the Pin Down Special
Effect in addition to any other Special Effects earned
from levels of success. This tactic can be used
against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople
Water Combat The style allows its user to ignore the skill cap placed Individual Mythras
on combat rolls by the Swim skill.
Windage Reduce the difficulty imposed by wind strength by one Ranged Shores Of
grade Korantia
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