Module No.1 Media Information and Literacy Q4W1 2 1
Module No.1 Media Information and Literacy Q4W1 2 1
and Bullying
Module 1
http://www.digitaldividecouncil.com/top-five-digital-divide-
solutions/ This module aims to:
https://www.webmd.com/mental-health/addiction/video- • Understand the effect of digital divide, addiction, and bullying
game-addiction#1
• Evaluating own actions while engaging in social media
https://www.verywellmind.com/what-is-video-game-
addiction-22333#:~:text=Video%20game%20addiction% • Create a campaign in fighting digital division, addition and
20is%20compulsive,areas%20of%20the%20person's% cyber bullying.
20life.
https://starguideswilderness.com/top-5-ways-to-prevent-
video-game-addiction/
https://www.dreamstime.com/illustration/video-game-stick-
man.html In doing this module, please
https://www.stopbullying.gov/cyberbullying/what-is-it follow these reminders…
https://www.unicef.org/end-violence/how-to-stop- 1. Take the pretest before
cyberbullying
working or answering the
https://www.pinterest.ph/gurrliegirlkim/anti-bully-campaign/
https://bulliesout.com/need-support/young-people/the- module.
effects-of-bullying/ 2. Perform the activities as
https://www.stopbullying.gov/prevention/how-to-prevent- suggested.
bullying
3. Answer all the exercises.
Prepared by:
4. Check your answers against
JEROME V. BUSTILLO
the Key to Correction.
TEACHER I, DCNHS-SHS
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Directions: Write TRUE if the statement is correct, and
FALSE if it is incorrect.
10. This would be the most harmful effect of playing video games. _______11. Having short temper is an effect of being addicted
A. Decrease social practice in social cooperation. to mobile games.
B. Short tempered that may lead to hurting others.
C. Health issues that can cause illness. _______12. Mocking is not an example of bullying.
D. Broken family.
_______13. To prevent bullying you have to fight back by
Enumeration bullying others too.
Directions: Enumerate the following information needed below. _______14. Women are less likely to own a phone or access
the internet, illustrating social divide.
A. Five things to avoid video game addiction (11-15)
B. Five internet locations where cyber bullying happens(16-20) _______15. Limiting oneself or some in playing video games
C. Three negative effects to a person being bullied (21-23) is one of the solution to oneself or someone to
D. Two ways to prevent Cyber bullying (24-25) become a digital addict.
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WHAT IS A DIGITAL DIVIDE? 4. When were games introduced in the market?
A. 1940’s C. 1960’s
A digital divide is a computerized partition is a monetary B. 1950’s D. 1970’s
and social disparity concerning admittance to, utilization of, or
effect of data and correspondence technologies (ICT). This are 5. Base on the research in 2016, how many women do not have
gap in terms of access to and usage of information and access to internet?
communication technology in other word, the question of having A. 250 million C. 500 million
or not having an access to the technology. B. 300 million D. 600 million
Conceptualizations of the computerized partition have been 6. What would be the main reason why there are still women how
depicted as "who, with which attributes, interfaces how to cannot access the internet?
what": A. Traditional Issues C. Women empowerment
B. Gender Gap D. Poverty
• Who is the subject that associates: people, associations,
endeavors, schools, clinics, nations, and so forth. 7. The following were the most common concerns about video
• Which qualities or properties are recognized to depict the gap: games except.
pay, schooling, age, geographic area, inspiration, motivation A. Are computer games unsafe?
not to utilize, and so forth. B. Do computer games cause animosity?
• How complex is the use: simple access, recovery, intelligence, C. Are computer games addictive?
concentrated and broad in utilization, creative commitments, D. Can kids play computer games?
and so on.
• To what in particular does the subject interface: fixed or 8. How many observable signs does a person you have to possess
portable, Internet or communication, computerized TV, for you to be considered as computer game addict?
4
25
Directions: Encircle the letter that corresponds to the correct answer.
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10 STRATEGIES TO ADDRESS THE DIGITAL DIVIDE ACTIVITY 2. SLOGAN EXPLANATION
The ITU and UNESCO have proposed 10 In this activity, you are to create a of video (2-3 minutes)
methodologies to address the computerized partition. They of the SLOGAN you’ve created in Activity 1. Each member
suggest the advancement of computerized incorporation in should have their own video explaining the output.(20 points)
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ACTIVITY 1. SLOGAN MAKING HOW CAN WE COMBAT DIGITAL DIVIDE?
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Hurtful Effects of Video Games Concerns focus on the accompanying inquiries:
• Expanded forceful considerations and forceful practices, "Are computer games unsafe?"
"Do savage computer games cause animosity?"
especially in youngsters under age 10.
"Are computer games addictive?"
• Expanded danger of light-initiated seizures,
musculoskeletal issues of the furthest points and
While research is uncertain, there have all the earmarks
expanded metabolic rate.
of being proof that computer games can be hurtful, can build
• Decreased favorable to social (agreeable) practices in
animosity, and can be addictive.
social cooperation.
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How can we combat digital divide?
This is what to search for in yourself or somebody • Increase affordability
near you - your accomplice, a kid, or a companion. You need
• Empowering users
to have at least five of these signs in 1 year to have an issue,
• Improve the relevance of online content
as indicated by standards that were proposed in the DSM-5:
• Internet infrastructure development
• Address gender gap in internet access
1. Contemplating gaming all or a ton of the time
2. Feeling terrible when you can't play
Computer or Video Game addiction is a type of
3. Expecting to invest increasingly more energy playing to feel
conduct addiction that can be portrayed as the unreasonable or
better
enthusiastic utilization of the PC which endures in spite of
4. Not having the option to stop or even play less
genuine pessimistic ramifications for individual, social, or work-
5. Not having any desire to do different things that you used
related capacity.
to like
6. Having issues at work, school, or home due to your
Signs of Video Games Addiction
gaming 1. Contemplating gaming all or a ton of the time
7. Playing regardless of these issues 2. Feeling terrible when you can't play
8. Misleading individuals near you about how long you 3. Expecting to invest increasingly more energy playing to feel
spend playing better
9. Utilizing gaming to ease terrible dispositions and 4. Not having the option to stop or even play less
emotions 5. Not having any desire to do different things that you used to
like
6. Having issues at work, school, or home due to your gaming
7. Playing regardless of these issues
8. Misleading individuals near you about how long you spend
playing
9. Utilizing gaming to ease terrible dispositions and
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A digital divide is a computerized partition is a
HURTFUL EFFECTS OF VIDEO GAMES
monetary and social disparity concerning admittance to,
utilization of, or effect of data and correspondence
technologies (ICT)
Conceptualizations of the computerized partition have
been depicted as "who, with which attributes, interfaces how to
what":
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HOW CAN WE AVOID VIDEO GAMES ADDICTION? 3. Encourage Kids to Do What They Love—Help kids par-
take in exercises, interests, and diversions they like. Chil-
1. Set Limits—give time limitation in playing computer dren can chip in, play sports, sing in a theme, or join a young
games and stick to it. gathering or school club. These exercises allow children to
2. Alternative Activities—make your self busy by engaging have a good time and meet others with similar interests.
your self to activities that will divert your attention to com- They can assemble certainty and fellowships that help shield
puter games. kids from bullying
3. Outdoors— go outside and enjoy the company of others,
travel and explore the new things outside the four conners 4. Model How to Treat Others with Kindness and Re-
of your box. spect— the Golden Rule “Treat other the way you want to be
4. Reward—for kids, let them earn the privilege to play as a treated”. Set an example to other by showing love and
reward after doing something else like reading his books, kindness to others.
doing his or her homework, or doing house chores. This
will develop time management and being responsible in
prioritizing activities. They will understand that they need
to acquire all that they need to appreciate.
5. Talk—the best solution to avoid video game addiction is
communication. By communicating you can explain the
negative effect when they play video games.
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HOW CAN WE PREVENT BULLYING? WHAT IS DIGITAL BULLYING?
1. Help Kids / Teens Understand Bullying and it’s effect. Digital Bullying or Cyberbullying is tormenting that
happens over gadgets like mobile phones, PCs, and tablets.
Discussion about what bullying is and how to face it Cyberbullying can happen through SMS, Text, and applica-
securely. Tell kids bullying is unsatisfactory. Ensure kids tions, or online in web-based media, discussions, or gaming
realize how to find support. Encourage kids to speak to a where individuals can see, take an interest in, or share con-
trusted adult if they are bullied or see others being bullied. tent. Cyberbullying incorporates sending, posting, or sharing
The adult can give comfort, support, and advice, even if they negative, unsafe, bogus, or mean substance about another
can’t solve the problem directly. Encourage the child to report person. It can incorporate sharing individual or private data
bullying if it happens. about another person causing shame or embarrassment.
Some cyberbullying goes too far into unlawful or criminal con-
2. Keep the Lines of Communication Open duct.
Talk to them regularly at least 15 mins a day. Hear
them out. Know their companions, get some information The most widely recognized where cyberbullying hap-
about school, and comprehend their interests. Ask questions pens are:
about what happen today, make them comfortable to open up 1. Social or Interactive Media, for ex-
with you, with this we can give proper intervention to avoid ample, Facebook, Instagram, Snap-
worst thing to happen. chat, and Tik Tok
2. Text messaging and messaging
apps on mobile or tablet devices Figure 3.
Be sure to remember these
reminders. 3. Instant messaging, direct messaging, and web based
talking over the web
4. Online discussions, chat rooms, and message sheets, for
example, Reddit
5. Email
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WHAT ARE THE EFFECTS OF BEING BULLIED? The effects can last a long time and affect a person
in many ways:
Bullying makes a culture of dread and adversely af-
fects everybody included. Being tormented can genuinely in- • Mentally — feeling upset, embarrassed, stupid, even
fluence an individual's physical, enthusiasm, scholastic, and angry
social prosperity. Numerous victims of tormenting need cer-
tainty, feel awful about themselves, have not many compan- • Emotionally — feeling ashamed or losing interest in the
ions and invest a great deal of energy alone. things you love
Bullying is an upsetting trial, one that numerous indi- • Physically — tired (loss of sleep), or experiencing symp-
viduals discover hard to talk about. Those being tormented toms like stomach aches and headaches
constantly inquire as to why me? They may feel embarrassed
a lot that they are not confronting the domineering jerk and
manage what is befalling them.
Figure 4.
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