0% found this document useful (0 votes)
190 views16 pages

Module No.1 Media Information and Literacy Q4W1 2 1

This document provides a module on Media and Information Literacy focused on combating the digital divide, addiction, and bullying. It aims to help students understand these issues, evaluate their own online actions, and create a campaign to address these problems. The module contains learning objectives, topics to be covered, recommended online resources, reminders for students, and a pre-test and post-test to assess understanding. It was created by an education development team in the Philippines to be used in senior high schools.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
190 views16 pages

Module No.1 Media Information and Literacy Q4W1 2 1

This document provides a module on Media and Information Literacy focused on combating the digital divide, addiction, and bullying. It aims to help students understand these issues, evaluate their own online actions, and create a campaign to address these problems. The module contains learning objectives, topics to be covered, recommended online resources, reminders for students, and a pre-test and post-test to assess understanding. It was created by an education development team in the Philippines to be used in senior high schools.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 16

Media and Information Literacy

Campaign to Combat Digital Divide, Addiction,

and Bullying

Module 1

Quarter 4, Week 1&2


Media and Information Technology
Senior High School
Locally-Developed Module
Quarter 4-Week 1 - 2: Campaign to Combat Digital Divide, Addiction,
and Bullying
First Edition, 2020
All rights reserved. No part of this module may be reproduced or transmitted
to any form or by any means, electronic or mechanical, including
photocopying, recording, or by any information storage and retrieval system
without written permission from the publisher and authors.
Published by the Schools Division Office (SDO) Dagupan City
OIC, Schools Division Superintendent: Aguedo C. Fernandez
OIC, Asst Schools Division Superintendent: Ma. Criselda G. Ocang

Development Team of the Module


Writer: Jerome V. Bustillo
Editor: Lucelito D. Cornel
Language Evaluators: Dawn Criselle Handig
Alma T. Acierto
Layout Artist: Jerome V. Bustillo
Reviewers: Reynante R. Carrera
Renato R. Santillan
Management Team: Maria Linda R. Ventenilla
Edilberto R. Abalos
Renata G. Rovillos
Cherry A. Cayabyab
Alfred B. Gonzales

Department of Education-SDO Dagupan City


Office Address: Burgos Street, Poblacion Oeste, Dagupan City
Telefax: (075) 515-6009
E-mail Address: dagupan.city@deped.gov.ph
 https://psu.pb.unizin.org/ist110/chapter/9-3-the-digital-
divide/
Learning Objective:
 https://online.maryville.edu/blog/examples-of-the-digital-
divide/#:~:text=What%20the%20Data%20Reveals% The learner demonstrates understanding of Media and In-
20About,have%20broadband%20internet%20at%
20home. formation Literacy (MIL) and related concepts.

 http://www.digitaldividecouncil.com/top-five-digital-divide-
solutions/ This module aims to:
 https://www.webmd.com/mental-health/addiction/video- • Understand the effect of digital divide, addiction, and bullying
game-addiction#1
• Evaluating own actions while engaging in social media
 https://www.verywellmind.com/what-is-video-game-
addiction-22333#:~:text=Video%20game%20addiction% • Create a campaign in fighting digital division, addition and
20is%20compulsive,areas%20of%20the%20person's% cyber bullying.
20life.
 https://starguideswilderness.com/top-5-ways-to-prevent-
video-game-addiction/
 https://www.dreamstime.com/illustration/video-game-stick-
man.html In doing this module, please
 https://www.stopbullying.gov/cyberbullying/what-is-it follow these reminders…
 https://www.unicef.org/end-violence/how-to-stop- 1. Take the pretest before
cyberbullying
working or answering the
 https://www.pinterest.ph/gurrliegirlkim/anti-bully-campaign/
 https://bulliesout.com/need-support/young-people/the- module.
effects-of-bullying/ 2. Perform the activities as
 https://www.stopbullying.gov/prevention/how-to-prevent- suggested.
bullying
3. Answer all the exercises.
Prepared by:
4. Check your answers against
JEROME V. BUSTILLO
the Key to Correction.
TEACHER I, DCNHS-SHS

1
28
Directions: Write TRUE if the statement is correct, and
FALSE if it is incorrect.

_______1. One of the symptoms of being a digital addict is


with Kindness and Respect
Model How to Treat Others •
spending a lot of time playing video games. What They Love
10. B
• Encourage Kids to Do
9. C
_______2. Making mean comments about you is not bullying. Communication Open
8. A
• Keep the Lines of
7. D
it’s effect
_______3. Having a slow internet connection is an example of
6. B
Understand Bullying and
5. A
digital divide. • Help Kids / Teens
4. B
D. (24-25) 3. C
_______4. Owning or not owning a smart phones is not an
2. B
Physically • 1. C
issue of digital divide. Emotionally• Post-test
Mentally •
C. (21-23)
_______5. Withdraws from friends and activities to spend time 15. True
14. False
playing mobile games is an example of being a Chat Rooms • 13. False
digital addict. Online Games • 12. False
E-mail • 11. True
Text messaging Application • 10. False
_______6. Skipping meals to play video games is an example Social or Interactive Media • 9. True
of a digital addict. B. (16-20) 8. True
7. True
Talk •
_______7. Sneaks and lies about game playing or Internet
6. True
Reward • 5. True
use are not a good habit. Outdoors • 4. False
Alternative Activities
• 3. True
_______8. Bullying is when anyone or someone ever spread
Set Limit • 2. False
A.(11– 15) 1. True
mean or untrue rumors about you on the internet. Enumeration: Pre-Test
2
27
9. This are sign of computer games addiction, except.
A. Contemplating gaming all or a ton of the time _______9. Gender divide is a type of digital divide.
B. Having issues at work, school, or home
C. Feeling happy when you cannot play _______10. Universal Access Divide refers to unequal
D. Playing regardless of these issues access.

10. This would be the most harmful effect of playing video games. _______11. Having short temper is an effect of being addicted
A. Decrease social practice in social cooperation. to mobile games.
B. Short tempered that may lead to hurting others.
C. Health issues that can cause illness. _______12. Mocking is not an example of bullying.
D. Broken family.
_______13. To prevent bullying you have to fight back by
Enumeration bullying others too.

Directions: Enumerate the following information needed below. _______14. Women are less likely to own a phone or access
the internet, illustrating social divide.
A. Five things to avoid video game addiction (11-15)
B. Five internet locations where cyber bullying happens(16-20) _______15. Limiting oneself or some in playing video games
C. Three negative effects to a person being bullied (21-23) is one of the solution to oneself or someone to
D. Two ways to prevent Cyber bullying (24-25) become a digital addict.

3
26
WHAT IS A DIGITAL DIVIDE? 4. When were games introduced in the market?
A. 1940’s C. 1960’s
A digital divide is a computerized partition is a monetary B. 1950’s D. 1970’s
and social disparity concerning admittance to, utilization of, or
effect of data and correspondence technologies (ICT). This are 5. Base on the research in 2016, how many women do not have
gap in terms of access to and usage of information and access to internet?
communication technology in other word, the question of having A. 250 million C. 500 million
or not having an access to the technology. B. 300 million D. 600 million

Conceptualizations of the computerized partition have been 6. What would be the main reason why there are still women how
depicted as "who, with which attributes, interfaces how to cannot access the internet?
what": A. Traditional Issues C. Women empowerment
B. Gender Gap D. Poverty
• Who is the subject that associates: people, associations,
endeavors, schools, clinics, nations, and so forth. 7. The following were the most common concerns about video
• Which qualities or properties are recognized to depict the gap: games except.
pay, schooling, age, geographic area, inspiration, motivation A. Are computer games unsafe?
not to utilize, and so forth. B. Do computer games cause animosity?

• How complex is the use: simple access, recovery, intelligence, C. Are computer games addictive?

concentrated and broad in utilization, creative commitments, D. Can kids play computer games?

and so on.
• To what in particular does the subject interface: fixed or 8. How many observable signs does a person you have to possess

portable, Internet or communication, computerized TV, for you to be considered as computer game addict?

broadband, and so forth. A. Four signs in one year


B. Three signs in one year
C. Six signs in one year

4
25
Directions: Encircle the letter that corresponds to the correct answer.

1. Why is it important to increase the affordability of gadgets and


• To what in particular does the subject interface: fixed or
internet connection?
portable, Internet or communication, computerized TV,
A. More people can have it.
broadband, and so forth.
B. Crimes will increase due to misinformation being send over the
internet.
C. It will boost the economy due to technology advancement.
D. None of the above

2. How can we empower the society in using the technology?


A. Give them free device that they can use.
B. Educate them the proper way on how to use the technology.
C. Let them learn on their own.
D. Send video tutorials and handbooks.

3. Why do you think that the improvement or reconstruction of internet


infrastructure is important to fight against digital division?
Figure 1. Gini Coefficients for Telecommunication Capacity
A. So that everyone can play mobile games.
B. In ICT community, the faster the internet is the better country
you are living with.
C. The better infrastructure, the faster the internet is, that will lead
to faster information dissemination.
D. The economy will increase its profits.

5
24
10 STRATEGIES TO ADDRESS THE DIGITAL DIVIDE ACTIVITY 2. SLOGAN EXPLANATION

The ITU and UNESCO have proposed 10 In this activity, you are to create a of video (2-3 minutes)

methodologies to address the computerized partition. They of the SLOGAN you’ve created in Activity 1. Each member

suggest the advancement of computerized incorporation in should have their own video explaining the output.(20 points)

broadband plans and computerized economy endeavors. They


likewise propose expanding endeavors to improve NOTE : Be sure to upload your video and tag your subject

computerized education and advanced abilities. Furthermore, teacher.

the two gatherings propose a joining of free approaches into all


-inclusive access and administration (UAS) activities. Rubric:

A fourth technique is the help of imaginative


approaches focusing on underserved and underestimated CRITERIA 5 3 1
gatherings. They likewise suggest organizations guarantee Neatness of the The video res- The video res- The video res-
that activities mull over organization inclusion and framework Video olution is clear olution is olution is not
sometimes that clear
needs. The two gatherings additionally highlight making
clear
shields to secure kids online as a significant procedure. Content Rele- The Video is The Video is The Video is
vant relevant with sometimes not that rele-
the topic relevant with vant with the
Moreover, they prescribe the help of endeavors to give
the topic topic
broadband networks to outcasts and uprooted people. They Timeliness 3mins Less than 2 Less than 1
additionally propose the restricting of natural effects in public
Narration The narration The narration The narration
broadband plans. Empowering and assessing ICT
is clear is sometimes is not clear
advancements is another proposed procedure. At long last, the clear
associations suggest the advancement of broadband
moderateness.

6 23
ACTIVITY 1. SLOGAN MAKING HOW CAN WE COMBAT DIGITAL DIVIDE?

1. Increase affordability — internet and device


GROUP WORK (5 MEMBERS PER GROUP)
affordability will result to increasing of numbers of internet
1. Create a SLOGAN about the following topics: Digital Divide,
users and for developing country it will attract investors that
Digital Addiction, and Digital Bullying. (Choose only one topic).
will lead to the increase of the economy, on the other hand it
2. Communicate with your group members via Facebook will help us fight digital division.
messenger through a group chat. Be sure to add your subject
2. Empowering users — teaching the community to
teacher in your respective groups.
maximize the use of digital device.
Materials:
3. Improve the relevance of online content — as
• Oslo Paper with border. indicated by research, the top obstruction to web entrance in
non-industrial nations is pertinence. This is on the grounds
• Coloring materials ( Water Color, Crayon, or Oil pastel)
that, as a rule, individuals can't discover content, online
Rubric: administrations or web and portable applications in their
CRITERIA 5 4 3 2 Score essential language. Also, the vast majority in provincial
Craftman- Slogan is Slogan is Slogan is Slogan is
ship exception- attractive acceptably distractive- territories do not have the vital essential instruction to
ally attrac- in terms of attractive ly messy comprehend a great deal of online substance.
tive neatness
Creativity Slogan is Slogan has Slogan is Slogan not 4. Internet infrastructure development— for users
exception- good creative on that crea-
appreciation countries should develop internet infrastructure
ally crea- amount of some tive.
tive thought. thought to speed up the internet capacity. The better internet
Originality Exception- Good use Average use No original infrastructure the fast the internet is.
ally use of of new of new ide- ideas ap-
new ideas ideas as. plied.
Grammar There are There is 1 There is 2 There are 2
no gram- grammati- grammatical or more
matical cal mis- mistakes grammati-
mistakes take. cal
mistakes 7
22
5. Address gender gap in internet access— base on The most widely recognized where cyberbullying happens
research in 2016 shows that there are 250 million fewer are:
women internet users than man. In this research, it shows 1. Social or Interactive Media, for example, Facebook,
that gender equality is still being violated when it comes with Instagram, Snapchat, and Tik Tok
internet usage. To solve this problem, we must allow 2. Text messaging and messaging apps on mobile or tablet
everyone to user the internet without any gender devices
discrimination. 3. Instant messaging, direct messaging, and web based talking
over the web
WHAT IS VIDEO GAMES ADDICTION? 4. Online discussions, chat rooms, and message sheets, for
example, Reddit
Computer or Video Game addiction is a type of 5. Email
conduct addiction that can be portrayed as the unreasonable or 6. Web based gaming networks
enthusiastic utilization of the PC which endures in spite of
genuine pessimistic ramifications for individual, social, or work- What are the effects of being bullied?
related capacity. • Mentally — feeling upset, embarrassed, stupid, even angry
• Emotionally — feeling ashamed or losing interest in the
Computer games incorporate PC games, support games,
things you love
arcade machine games, and even phones, and progressed mini-
• Physically — tired (loss of sleep), or experiencing symptoms
computer games. Games can be installed in long-range informal
like stomach aches and headaches
communication locales, for example, Facebook.

How can we prevent Bullying?


Since the 1950s, gaming has developed into a multi-
• Help Kids / Teens Understand Bullying and it’s effect
billion dollar industry. A few people are worried about the drawn-
• Keep the Lines of Communication Open
out impacts of computer game playing, especially in kids.
• Encourage Kids to Do What They Love
• Model How to Treat Others with Kindness and Respect

21
8
Hurtful Effects of Video Games Concerns focus on the accompanying inquiries:

• Expanded forceful considerations and forceful practices, "Are computer games unsafe?"
"Do savage computer games cause animosity?"
especially in youngsters under age 10.
"Are computer games addictive?"
• Expanded danger of light-initiated seizures,
musculoskeletal issues of the furthest points and
While research is uncertain, there have all the earmarks
expanded metabolic rate.
of being proof that computer games can be hurtful, can build
• Decreased favorable to social (agreeable) practices in
animosity, and can be addictive.
social cooperation.

However, these impacts are profoundly individual and


How can we avoid video games addiction?
may include a lot of a bigger number of components than
• Set Limit
essentially the measure of time spent messing around.
• Alternative Activities
• Outdoors
SIGNS OF VIDEO GAMES ADDICTION
• Reward
• Talk
The DSM-5 or Diagnostic and Statistical Manual of
Mental Disorders incorporates a part to help individuals and
What is Digital Bullying?
specialists know the admonition indications of issue video
gaming. These issues can happen whether you play on the web
Digital Bullying or Cyberbullying is tormenting that
or disconnected.
happens over gadgets like mobile phones, PCs, and tablets.
Cyberbullying can happen through SMS, Text, and
applications, or online in web-based media, discussions, or
gaming where individuals can see, take an interest in, or
share content.

20
9
How can we combat digital divide?
This is what to search for in yourself or somebody • Increase affordability
near you - your accomplice, a kid, or a companion. You need
• Empowering users
to have at least five of these signs in 1 year to have an issue,
• Improve the relevance of online content
as indicated by standards that were proposed in the DSM-5:
• Internet infrastructure development
• Address gender gap in internet access
1. Contemplating gaming all or a ton of the time
2. Feeling terrible when you can't play
Computer or Video Game addiction is a type of
3. Expecting to invest increasingly more energy playing to feel
conduct addiction that can be portrayed as the unreasonable or
better
enthusiastic utilization of the PC which endures in spite of
4. Not having the option to stop or even play less
genuine pessimistic ramifications for individual, social, or work-
5. Not having any desire to do different things that you used
related capacity.
to like
6. Having issues at work, school, or home due to your
Signs of Video Games Addiction
gaming 1. Contemplating gaming all or a ton of the time
7. Playing regardless of these issues 2. Feeling terrible when you can't play
8. Misleading individuals near you about how long you 3. Expecting to invest increasingly more energy playing to feel
spend playing better
9. Utilizing gaming to ease terrible dispositions and 4. Not having the option to stop or even play less
emotions 5. Not having any desire to do different things that you used to
like
6. Having issues at work, school, or home due to your gaming
7. Playing regardless of these issues
8. Misleading individuals near you about how long you spend
playing
9. Utilizing gaming to ease terrible dispositions and
10
19
A digital divide is a computerized partition is a
HURTFUL EFFECTS OF VIDEO GAMES
monetary and social disparity concerning admittance to,
utilization of, or effect of data and correspondence
technologies (ICT)
Conceptualizations of the computerized partition have
been depicted as "who, with which attributes, interfaces how to
what":

• Who is the subject that associates: people, associations,


endeavors, schools, clinics, nations, and so forth.
Figure 2
• Which qualities or properties are recognized to depict the
gap: pay, schooling, age, geographic area, inspiration, Just as habit, the accompanying unsafe impacts have
motivation not to utilize, and so forth. been discovered to be identified with computer game use:
• How complex is the use: simple access, recovery,
intelligence, concentrated and broad in utilization, creative • Expanded forceful considerations and forceful practices,
commitments, and so on. especially in youngsters under age 10.
• To what in particular does the subject interface: fixed or
portable, Internet or communication, computerized TV, • Expanded danger of light-initiated seizures, musculoskel-
broadband, and so forth. etal issues of the furthest points and expanded metabolic
rate.

• Decreased favorable to social (agreeable) practices in

18 11
HOW CAN WE AVOID VIDEO GAMES ADDICTION? 3. Encourage Kids to Do What They Love—Help kids par-
take in exercises, interests, and diversions they like. Chil-
1. Set Limits—give time limitation in playing computer dren can chip in, play sports, sing in a theme, or join a young
games and stick to it. gathering or school club. These exercises allow children to
2. Alternative Activities—make your self busy by engaging have a good time and meet others with similar interests.
your self to activities that will divert your attention to com- They can assemble certainty and fellowships that help shield
puter games. kids from bullying
3. Outdoors— go outside and enjoy the company of others,
travel and explore the new things outside the four conners 4. Model How to Treat Others with Kindness and Re-
of your box. spect— the Golden Rule “Treat other the way you want to be
4. Reward—for kids, let them earn the privilege to play as a treated”. Set an example to other by showing love and
reward after doing something else like reading his books, kindness to others.
doing his or her homework, or doing house chores. This
will develop time management and being responsible in
prioritizing activities. They will understand that they need
to acquire all that they need to appreciate.
5. Talk—the best solution to avoid video game addiction is
communication. By communicating you can explain the
negative effect when they play video games.

12 17
HOW CAN WE PREVENT BULLYING? WHAT IS DIGITAL BULLYING?

1. Help Kids / Teens Understand Bullying and it’s effect. Digital Bullying or Cyberbullying is tormenting that
happens over gadgets like mobile phones, PCs, and tablets.
Discussion about what bullying is and how to face it Cyberbullying can happen through SMS, Text, and applica-
securely. Tell kids bullying is unsatisfactory. Ensure kids tions, or online in web-based media, discussions, or gaming
realize how to find support. Encourage kids to speak to a where individuals can see, take an interest in, or share con-
trusted adult if they are bullied or see others being bullied. tent. Cyberbullying incorporates sending, posting, or sharing
The adult can give comfort, support, and advice, even if they negative, unsafe, bogus, or mean substance about another
can’t solve the problem directly. Encourage the child to report person. It can incorporate sharing individual or private data
bullying if it happens. about another person causing shame or embarrassment.
Some cyberbullying goes too far into unlawful or criminal con-
2. Keep the Lines of Communication Open duct.
Talk to them regularly at least 15 mins a day. Hear
them out. Know their companions, get some information The most widely recognized where cyberbullying hap-
about school, and comprehend their interests. Ask questions pens are:
about what happen today, make them comfortable to open up 1. Social or Interactive Media, for ex-
with you, with this we can give proper intervention to avoid ample, Facebook, Instagram, Snap-
worst thing to happen. chat, and Tik Tok
2. Text messaging and messaging
apps on mobile or tablet devices Figure 3.
Be sure to remember these
reminders. 3. Instant messaging, direct messaging, and web based
talking over the web
4. Online discussions, chat rooms, and message sheets, for
example, Reddit
5. Email
16 13
WHAT ARE THE EFFECTS OF BEING BULLIED? The effects can last a long time and affect a person
in many ways:
Bullying makes a culture of dread and adversely af-
fects everybody included. Being tormented can genuinely in- • Mentally — feeling upset, embarrassed, stupid, even
fluence an individual's physical, enthusiasm, scholastic, and angry
social prosperity. Numerous victims of tormenting need cer-
tainty, feel awful about themselves, have not many compan- • Emotionally — feeling ashamed or losing interest in the
ions and invest a great deal of energy alone. things you love

Bullying is an upsetting trial, one that numerous indi- • Physically — tired (loss of sleep), or experiencing symp-
viduals discover hard to talk about. Those being tormented toms like stomach aches and headaches
constantly inquire as to why me? They may feel embarrassed
a lot that they are not confronting the domineering jerk and
manage what is befalling them.

Bullying can heavily affect an individual which can last


into adulthood. Even from a pessimistic standpoint, torment-
ing has driven kids and teenagers to self-hurt and even self-
destruction or suicide.

Figure 4.

14 15

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy