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SMAPI Latest

This document contains log output from SMAPI (Stardew Modding API) initializing and loading mods for Stardew Valley on Android. It lists 5 mods that were loaded successfully, along with warnings about 4 mods that directly modify game code or access system resources. During loading, an error occurred trying to load the asset "LooseSprites/PlayerStatusList".

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Julia Gabriela
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0% found this document useful (0 votes)
68 views3 pages

SMAPI Latest

This document contains log output from SMAPI (Stardew Modding API) initializing and loading mods for Stardew Valley on Android. It lists 5 mods that were loaded successfully, along with warnings about 4 mods that directly modify game code or access system resources. During loading, an error occurred trying to load the asset "LooseSprites/PlayerStatusList".

Uploaded by

Julia Gabriela
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[19:27:32 INFO SMAPI] SMAPI 3.7.6.1 with Stardew Valley 1.4.

5 on Android Unix
4.19.127.22945975
[19:27:32 INFO SMAPI] Mods go here: /storage/emulated/0/StardewValley/Mods
[19:27:32 TRACE SMAPI] (Using custom --mods-path argument.)
[19:27:32 TRACE SMAPI] Log started at 2022-06-12T22:27:32 UTC
[19:27:32 TRACE SMAPI] Loaded with custom settings: GitHubProjectName:
MartyrPher/SMAPI-Android-Installer
[19:27:37 DEBUG SMAPI] Starting game...
[19:27:44 TRACE SMAPI] Loading mod metadata...
[19:27:44 TRACE SMAPI] Loading mods...
[19:27:45 TRACE SMAPI] VirtualKeyboard (from
Mods/VirtualKeyboard/VirtualKeyboard.dll)...
[19:27:46 TRACE SMAPI] Save Backup (from Mods/SaveBackup/SaveBackup.dll)...
[19:27:46 TRACE SMAPI] Detected direct console access (System.Console type)
in assembly SaveBackup.dll.
[19:27:46 TRACE SMAPI] Detected filesystem access (System.IO.FileInfo type)
in assembly SaveBackup.dll.
[19:27:46 TRACE SMAPI] Detected filesystem access (System.IO.DirectoryInfo
type) in assembly SaveBackup.dll.
[19:27:46 TRACE SMAPI] Detected shell or process access
(System.Diagnostics.Process type) in assembly SaveBackup.dll.
[19:27:46 TRACE SMAPI] Multiplayer Mod (from Mods/MultiplayerMod
(BessaTV)/MultiplayerMod/MultiplayerMod_Thong_DTN)...
[19:27:46 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type)
in assembly MultiplayerMod.dll.
[19:27:47 TRACE SMAPI] Custom Localization (from
Mods/CustomLocalization/CustomLocalization.dll)...
[19:27:47 TRACE SMAPI] Rewriting CustomLocalization.dll for OS...
[19:27:47 TRACE SMAPI] Rewrote CustomLocalization.dll to fix
StardewValley.Game1.onScreenMenus field...
[19:27:47 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type)
in assembly CustomLocalization.dll.
[19:27:47 TRACE SMAPI] Detected filesystem access (System.IO.FileStream type)
in assembly CustomLocalization.dll.
[19:27:47 TRACE SMAPI] Console Commands (from Mods/Console
Commands/ConsoleCommands.dll)...
[19:27:48 TRACE SMAPI] Detected direct console access (System.Console type)
in assembly ConsoleCommands.dll.
[19:27:48 TRACE SMAPI] Detected shell or process access
(System.Diagnostics.Process type) in assembly ConsoleCommands.dll.
[19:27:48 INFO SMAPI] Loaded 5 mods:
[19:27:48 INFO SMAPI] Console Commands 3.7.6 by SMAPI | Adds SMAPI console
commands that let you manipulate the game.
[19:27:48 INFO SMAPI] Custom Localization 1.1.0 by ZaneYork | Localization for
not exist locale.
[19:27:48 INFO SMAPI] Multiplayer Mod 1.0.0 by Tran Minh Thong | It is a mod
that supports multiplayer and takes the Android platform as the mainstream.
[19:27:48 INFO SMAPI] Save Backup 3.7.6 by SMAPI | Automatically backs up all
your saves once per day into its folder.
[19:27:48 INFO SMAPI] VirtualKeyboard 3.3.1 by SMAPI | A much needed Virtual
Keyboard for SMAPI Android.

[19:27:48 INFO SMAPI] Found 4 mods with warnings:


[19:27:48 INFO SMAPI] Patched game code
[19:27:48 INFO SMAPI] --------------------------------------------------
[19:27:48 INFO SMAPI] These mods directly change the game code. They're more
likely to cause errors or bugs in-game; if
[19:27:48 INFO SMAPI] your game has issues, try removing these first.
Otherwise you can ignore this warning.
[19:27:48 INFO SMAPI] - Custom Localization
[19:27:48 INFO SMAPI] - Multiplayer Mod

[19:27:48 DEBUG SMAPI] Direct system access


[19:27:48 DEBUG SMAPI] --------------------------------------------------
[19:27:48 DEBUG SMAPI] You enabled paranoid warnings and these mods directly
access the filesystem, shells/processes, or
[19:27:48 DEBUG SMAPI] SMAPI console. (This is usually legitimate and
innocent usage; this warning is only useful for
[19:27:48 DEBUG SMAPI] further investigation.)

[19:27:48 DEBUG SMAPI] - Console Commands (console, shells/processes)


[19:27:48 DEBUG SMAPI] - Custom Localization (files)
[19:27:48 DEBUG SMAPI] - Save Backup (console, files, shells/processes)

[19:27:49 TRACE Save Backup] Already backed up today.


[19:27:57 TRACE SMAPI] Checking for updates...
[19:27:57 TRACE SMAPI] Checking for updates to 3 mods...
[19:27:58 TRACE SMAPI] Detecting common issues...
[19:27:59 TRACE SMAPI] Got update-check errors for some mods:
Multiplayer Mod: Found no Nexus mod with this ID.
VirtualKeyboard: The value 'null' isn't a valid Nexus mod ID, must be an integer
ID.
[19:27:59 TRACE SMAPI] All mods up to date.
[19:28:09 WARN SMAPI] Broke loop while loading asset
'LooseSprites/PlayerStatusList'.
[19:28:09 TRACE SMAPI] Bypassing mod loaders for this asset. Stack trace:
at System.Environment.get_StackTrace () [0x00000] in
<0381c8f952fb47759ee29160e807b17d>:0
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T]
(System.String assetName, StardewValley.LocalizedContentManager+LanguageCode
language, System.Boolean useCache) [0x00000] in
<4ad28739bddd495ca6011610538508a5>:0
at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T]
(System.String assetName) [0x00000] in <4ad28739bddd495ca6011610538508a5>:0
at StardewValley.BellsAndWhistles.PlayerStatusList.AddSpriteDefinition
(System.String key, System.String file, System.Int32 x, System.Int32 y,
System.Int32 width, System.Int32 height) [0x00000] in
<403da74f83c741e78e4b1802d359b736>:0
at StardewValley.FarmerTeam..ctor () [0x00000] in
<403da74f83c741e78e4b1802d359b736>:0
at StardewValley.Farmer..ctor () [0x00000] in
<403da74f83c741e78e4b1802d359b736>:0
at
Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read100_Farme
r (System.Boolean isNullable, System.Boolean checkType) [0x00000] in
<403da74f83c741e78e4b1802d359b736>:0
at
Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read331_Farme
r () [0x00000] in <403da74f83c741e78e4b1802d359b736>:0
at Microsoft.Xml.Serialization.GeneratedAssembly.FarmerSerializer.Deserialize
(System.Xml.Serialization.XmlSerializationReader reader) [0x00000] in
<403da74f83c741e78e4b1802d359b736>:0
at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.XmlReader
xmlReader) [0x00000] in <212d488742f040d2b995e8258fa8c345>:0
at System.Xml.Serialization.XmlSerializer.Deserialize (System.IO.Stream stream)
[0x00000] in <212d488742f040d2b995e8258fa8c345>:0
at StardewValley.Menus.LoadGameMenu.FindSaveGames () [0x00000] in
<403da74f83c741e78e4b1802d359b736>:0
at StardewValley.Menus.LoadGameMenu+<>c.<startListPopulation>b__61_0 () [0x00000]
in <403da74f83c741e78e4b1802d359b736>:0
at System.Threading.Tasks.Task`1[TResult].InnerInvoke () [0x00000] in
<0381c8f952fb47759ee29160e807b17d>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in
<0381c8f952fb47759ee29160e807b17d>:0
at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj)
[0x00000] in <0381c8f952fb47759ee29160e807b17d>:0
at System.Threading.ExecutionContext.RunInternal
(System.Threading.ExecutionContext executionContext,
System.Threading.ContextCallback callback, System.Object state, System.Boolean
preserveSyncCtx) [0x00000] in <0381c8f952fb47759ee29160e807b17d>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext
executionContext, System.Threading.ContextCallback callback, System.Object state,
System.Boolean preserveSyncCtx) [0x00000] in <0381c8f952fb47759ee29160e807b17d>:0
at System.Threading.Tasks.Task.ExecuteWithThreadLocal
(System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in
<0381c8f952fb47759ee29160e807b17d>:0
at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean
bPreventDoubleExecution) [0x00000] in <0381c8f952fb47759ee29160e807b17d>:0
at
System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem ()
[0x00000] in <0381c8f952fb47759ee29160e807b17d>:0
at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in
<0381c8f952fb47759ee29160e807b17d>:0
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in
<0381c8f952fb47759ee29160e807b17d>:0

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