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SSI Pool of Radiance Adv Journal

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0% found this document useful (0 votes)
254 views40 pages

SSI Pool of Radiance Adv Journal

Uploaded by

Randy Brandon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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VOOL

adventurers Jmrncd
FREE NEW PHLAN!
The New Phlan City Council is leading the fight to free their captive city. Heroes are
retaking the city block by block from the evil hordes.

RICHES & FAME!


The council is looking for soldiers and rogues, mages and clerics, heroes of all kinds,
to come to New Phlan. The wealth and land of an ancient city await those
willing to reach out and take it.

G L O RY !
Legends will be written about the heroic struggle to free New Phlan! Ships to New
Phlan depart twice monthly. When you arrive, see the New Phlan
City Council for the latest news and information.

MAKE YOUR FORTUNE IN NEW PHLAN!

BARREN RIVER
PA S S E N G E R

BAY
\lr=K=rO-S\ i\. TYB \ ■ OP

PHLAN

The Civilized Area of New Phlan


is the S^venturers journal S^lS^Bout?
^iHe Adventurers JoumaC is your guide to ^OOL of It includes
fliers, maps, and information tfmt your adventurers would (tgow Before
Beginning their quest. It also includes information that your adventurers
wdC discover during their quest.

The journal is divided into sever The game will also rference journal
al sections. ffie cover shews a recruiting Entries and Tavern Tales By numBer.
announcement that tempted your adven 'When such a rference appears, (oohjip
turers to come to f(s^Thdan and a map the specific numBered entry and read it.
cf the civilized area (f the city. ^Ihe nejcp These items are information the adventur
sections are a history cf (Phlan (pg. 2) aruC er would copy into his journal. As items
a Bestiary cf the monsters in and around are rferencedchteckjhem off in the mar
tPhlan (pg. 10). This is information your
adventurers shoiddalready hnow, so read gin so you later hnow which items have
come up during the game.
it car fully, fhe answer to IPhdan's cur
rent phght may lie in its history. every (Proclamation, journal
fhe ne^ three sections of the Entry, or Tavern Tale in this journal is
journal are information that the adven actually true. (Many entries are only
rumors, dreams, or plain lies. (R^ist the
turers will come across during their
adventure. (Pool ofRxDixHcE assumes temptation to read ahead in thejournal;
the true items may reveal information
that your characters, Being earful and
your adventurers couldn't know yet, and
thorough adventurers, kgcp a written the false items wid contain information
journal cf important items that they find that can lead them astray, idhen you've
during their quest. Such items incBlde finished the game you can read through
announcements from the city council the wholejournal and spot the false
(^octamations, pg. 13), information col entries.
lected during an adventure (JournaC
'Entries, pg. 16), and tales overheard in The final sections in thejournal
taverns favem Tales, pg. 33). include rference material for playing the
game. These appendices (pg. 3S), ctre a
(During the game you zoilC Be quickjferenceforspecificgame informa
rf erred to the entries in the Adventurers tion you may need ^ring play. Together,
journal for additional information, for ad f the sections shunddgive you every
ercgmple, ifyou go to the (HalC of the City
Council the program wilCrfer to the thing you need to complete the quest in
Tool oy (RswisnMix.
council's currently (isted(Proclamations By
numBer, Lookjip the specific numBered
proclamations and read them. Ignore the
other (Prodamatims until they are posted.

1
R ^History of (P/tCan and ife fMoonsea ^acfies
(Discourse on Ihis M.rea and its (ProBiems
hyUff ^ruBB
7b most infiaBitants of tfk Bands of the Inner Sea, the (Moonsea and its
cities represent the Border Betioeen civilization andBarBarisnu ^Ihe Vdoonsea
sits [ike a great plug straddCing the territory Between the ^Mountains of
Vaasa and the 9dpTnad Steppes, protecting the southern territories from the
incursions cf savage 9dprthemers. 7b the south of the 9doonsea Cie the civi-
tized Bands of Cormyr and SemBia. 7b the north Bay hundreds cf square nuBes
cf coBd and unforgiving waste. 'Even when the southern kingdoms are them-
seBves Besieged By orcish hordes, dragons, andfeBB monsters, they take com
fort in the fact that, 'It's worse around the fMoonsea.'

The fMoonsea fRffocfies are fRggions of the fMoonsea are recorded as


d^ined By sages as Being those Bands Bor Being haunted, and there have Been
dering on. the fMoonsea and its major con- numerous sightings of ghost ships.
triButing rivers. These major rivers are the
Tesh,fBo%ving past the shadbived Battle
ments of ZhentiB fKeep; the 'WymfBow, a
coBd stream flowingfiom the east; the
The Ancient City of Tfdan
Duathamper, aBso called the Evenflow, EhBan was the first great city of
Beginniig deep in the heart of the Elven the fMoonsea, reaching itspeoBisome
Court and flowing north; and the fBarren thousand years ago. In those days, the
fRiver which flows out of the fMoonsea was Better known as the
Dragonspine fMountains and into Ehlan.
The fRjver Lis carries the waters from the (Dragon Sea, named for the huge numhers
fMoonsea south to the Inner Sea. of great 'Wyrms that inhaBited that area
and the regions to the north. The (Barren
The fMoonsea itseBf is an odd (River was then called the Stcjanow, a
comBination of aByssoB deep spots, ship- dwarvish word meaning 'Trade fRpute,'
ripping shoaBs, and rich fresh-water refs. for it was down this passage the ore-
(Despite this, traveB across the fMoonsea is laden Barges floated. Bound for the south.
generoBly safer than making thejourney Early ThBan was a trading outpost on the
on land, so that most of the major mer north shore of the (Moonsea, set up to
chant activity is By water. facihtate trade Between the Elves of
This is not to say that the (Myth Drannor (the most powefid eBven
fMoonsea is without dangers. "WhiBe mon capital of tfie time] and the triBes cf Thar,
Vaasa, and tfie (Ride, as well as the
sters are more infrequent aBong the
fMoonsea, those that e?QSt aregeneraBBy Dragonspine (Dwarves.
more powefuB than their landed cousins.
Trade- Between the poweifid Bling upon the (Pool, and gaining won
elves, the wild humans, and merchant- drous power or meeting a gory end. The
dxvarves was a great success for all sides. aBiUties of the (Pool change according to
Soon Thlan was the most powerfidcity the needs of the tale-spinner. In any
on the 9doonsea, outshining its only rival, event, a trader or adventurer who encoun
the iXven 'Dochs of ^Hillsfar, on the south ters a sudden windfall or great riches is
coast. said to have 'visited the (Pool'

^t this time, the elves planted Whether the Pool is real or some
the Quivering forest north of the city. literary invention, the first City of Phlan
This copse was mildly enchanted, hasten- (also calledS\rchaic Phlan) survived in
ing the growing season to produce a great peace for many generations of men. In the
woods in the span of a human generation. end, outside influences Brought aBout its
Though the woods have Been felled on a downfall. Settlers Began to intrude from
numBer of occasions, it has always the lands of Cormyr andSemBia into the
returned to its original form, Becoming a south of the (Elven Court. I^t the same
light woods within two years, and a deep time, the Beast-men of Thar, which are
shadow-filled forest By the end of a today called ogres. Began gathering into
man's life. large hordes, ravaging the countryside.
The elves, the C^endsays, first Phlan Built mighty walls and
discovered the (Pool of (Radiance. Its withstood a decade of constant invasion.
description has varied through the pas- In the end, its fate was sealed By the elves
sage of the years. (Many wise sages have withdrazving zvithin the Court comBined
(Uclaredit a myth and a con-man's gam- with the dwarves pulling Backjnto west
Bit. The location of the (Pool changes from ern reaches cf the (Dragonspine
tale to tale. Sometimes it is deep in the (Mountains.
heart of an eternal wood, sometimes on With its trading lifeline cut,
an island circled By great wyrms, and Phlan fell into disrepair, 'h^n thePlack.
sometimes in the heart cf a huge solitary (Horck finally demolished the city walls in
peal^that rises aBove all others in the the Tear of the Tus(i(l 12
Dragonspine (Mountains. ' f (DalelRgc^mng), they found little But an
It is said that the pool glows empty huslii. The greatness that was
with its own energy. Those that approach Ancient Phlan had passed.
it feel new power within their Bones,
while an unreal medody holds them in a
rapture. Legends say that the (Pools
power created the (^ivering forest and
caused the Sorcerer's Isle to appear.
The (Pool is said to Bring great
power to the worthy, and death most hor-
riBle to the unworthy. Some tales say that
the individual should drinhjt, Bathe in it,
or throw coins into it and wish. There are
numerous folktales of the zvise fool stum-

3
trading outpost. Ode was aided in his task
Qreatftammer and tft ffirst By the Wizard fjmon and the Priestess
HicBirtfi of fPfdan Alonius cf Dyr.

Pfdan remained relatively tmin- iMilsor, Rjmon, andS4lonius

fiaSitedfor the nep(t SOO years. Ute city's gathered together interested adventurers
and cleansed the city f the evil ores and
position at the mouth of theStojanoTV did
ma^ it a useful meeting place for traders. goBlins that had made it their lair. Dhey
TvHce during this period a pirate commu cleared the Banhs f the Stcjanow and
drove the arch-lich 2janahgrfrom the
nity grew on the ruins of Phlan. Hhe first Sorcerer's Island in the center f Lahe
time they were Burned out By a navy sail
OQito. In return for his fforts, Rimon
ing from 9didmaster. ^Ihe second time a was given the Sorcerer's Island as his
group kjwwn as the "R^iHorde, led By a home. J4loniits, in turn, was given a ivide
red dragon of incrediBle age, leveled the
area in the recovered regior^s f Phlan as a
community, ^following this attack. Bucca
neers never regained their power in the temple to Dyr, the god fjustice.
Odoonsea (though small Bands still Dy 750 DO^the temple complete
persist). had Been finished. In its day, it was said
With time, the civilizations of to Be the largest temple f good in the
man moved further north, the greater entire Odprth. The city as well had recov
Beasts retreated, and many cities were ered, and large numbers f immigrants
arrived. Some were natives f other
founded on the shores of the (Moonsea. Odoonsea cities seeking to makg. or e?(pand
fet the Beasts did not retreat far. Dragons
nested in the Dragonspine Odountains, their fortunes in the new lands. Put oth
ers arrived as well, including men f the
ogres raided from the Qreat Qrey Land of Dalelands andSemBians, as well as farm
Thar, andhorriBle unclad things lingered
in the swamps and in the passes through ers and lumbermen, intent on making the
to Vaasa. region their home.
Dhe newcomers Built on the
9{illsfar retained its elven ties ruins f the old city, ften not checking
and flourished even as Dhlan's power was
what had lay Beneath their foundations.
deteriorating, growing from a small town Some curious souls reported great, twist
into a large prosperous city. Lhe founda
tions of Zhentil 0(up and(Mulmaster ing passages leading far Beneath the
were (aidwhile Dhlan lay in ruins. Small earth. Deploring such areas was first dis
towns such as 9delvaunt, Lhentia, and couraged. It was later outlawed after a
Dlmwood were started during this period. party f adventurers freed an extremely
Lhe inland city of fulash, situated atop a large Beholder. Dhe newcomers, led By
Va^evo and his heirs, closed off the pas
great mount that dominates the south
western corner cf the laf^, rose to the sages choosing to ignore the past and
zenith of its power during this time. seeking only the future for their city.
In 712 D%_ the year of the
^Moon's Dears, 9dilsor the Va^evo,
founder of the Va^evo Dynasty, jour
neyed to Thlan to re-estaBlish the city as a
4
Ifie dalesmen spread up the city. The Valjevo Blood was said to run
Stpjarwza ^Kiver. llfiey diverted the river's thin in the lances ondTrincesses of
flow and turned the rochy terrain into a (Phlan. They reacted to the plague infest
rich, landscape of fields and orchards. Hdie ing the grain By first ignoring it, then set
reach of thefarrrdands e^nckdfrom ting up committees, and finally legislating
Lake O(uto to the city of Thlan at the it out cf e?QStence. Only when the magni
mouth of the river. Some say the land was tude of the proBlem Became clear, did they
so rich Because of the proximity cf the act. Lven then they failed their people,
enchanted Quivering forest. Ot^rs overreacting to the point of placing a Ban
ascriBe the Bounty to the wizardries of on all shipments out cf the city, seeking to
fimon. Still others credit the series of k^p what supplies were left for the
dik^ and levees that the farmers, aided native population.
By magical spells, used to harness the The other cities, already angry
river itself zvith IPhlanfor its rising prices in the face
'Whatever the cause, the healthy of the plague, reBelled against this new
harvests of the Stcyanow fiver Valley measure, fleets from 9dulmaster and
provided(Phdan with a solid trading Base, HCdlsfar Began to raid cargos destined for
for the rte:(t 200 years (Phlan was the cen the city. Smugglers operated out of the
ter of trade around the Odoonsea. Its Twilight Odarch and Stormy (Bay despite
grains, fruits, and tuBers filled vaults (fficial attempts to enforce the Ban on
from Odulmaster to Zhentil It shipments.
appeared that civilization, after a false 51 large land force equipped with
start, had finally made a nuyorfoothold
in the lands north of the Odoonsea. siege machinery set out from Zhentil 0(up
toward (Phdan. The force encamped at
Such was not to Be the case, for Stormy 'Bay while the ruling heads of
the forces ofgood and evil eBB and flow (Phlan negotiated to spare the city. In the
like the shores cf the Odoonsea itself In end, the K^er force was turned Back,
the 195th year of Thlan, (907 Df}, the through a massive payment to their lead
golden age ended in rust. Si plant rust, ers. These leaders were the first appear
which affected most of the farmlands ance in (Phlan record cf the Zhentarim,
around fhlan, destroyed harvests for the which woidd increase in power over the
nep(t three years. Suddenly the Odoonsea nerd 300 years.
reaches were in the grips of a poweiful
(During this activity, (Rimon,
famine, relieved at great cost with ship now old in the ways that ordy zvizards
ments from the south. There was great can Be old, disappeared from his rocky
suffering, and other cities, once so enam aBode. iVhat Became cf (Rimon is
ored of Thlan'sgentle power, were resent
unkrunvn, for the rulers of (Phlan had not
ful that it had failed.
sought his courted for a generation. Some
The native (Phlanars were resent say he Became a lich himself, using the
ful as well. Their once good nders had methods discovered By Zanakar. Others
fallen into a sloth and ease in the cen say that he sacrificed himself in Battle on
turies since the reestaBUshment cf the afar-distant plane in order to save the
lands of (Phlan. Still others state that he
had found the (Pool cf (Rgdance and
5
Became agreat andpoiveifid Being in and every faction sought to control
some otfierpart of the 'H^ms. Odost (ikg.- Phlan's future through placing their
[y Oiimon merely fed prey to the effects of choice on the throne. During this time, the
oCdage as admortats do. ^Whatever the great temple of fyr was looted and
cause, ^mon was never seen again in the Burned, leaving only a great Blackened
K^ms, and his citadel Became a haunted, shell. (Many of the leading meKhiant fami
aBandonedruin within a decade. lies fled to other climes.
The famine of the 'Redflants In the end, the last survivor was
passed after three seasons, and an oBun- a young noBle supported By a group of
dant harvest returned to fhdan. 'But the powaf id merchants. They created the
harvests were never to Be as great as first Council cf Phlan to act as regents for
Bffore, nor thie fruit from the orchards as the youth. The Council spoiled the child,
sweet. 'Whatever magic, true or imagined, who grew into a spoiled man who was
that had reestablished 'Fhlan passed. The unaBle and unwilling to take the reins cf
city Began to Become gray and ordinary. power, ale died without issue forty years
Cosing power to the ^Keepers and the men later, and the Council has rul^ ever since.
of Odidmaster. ThegoCcdn age was over.
The 1/a^evo 'Princes, their BCood
thin indeed, continued for another centu Tfie !ra[[ ofTfUan
ry. The century was filled with petty
wars Between the various city-states. 9{g
The last 300 years of Phlan have
Conger the Ceading city of the Odoonsea, Been a continual retreat from the great
(PhCan Battled with its rival more often.
ness that once was. Smaller rural tozvns
Piracy, or rather privateering, was on the were aBandoned in the face cf increasing
rise, a situation that continues to this day evil to the north. Sorcerer's Isle was said
among the city-states. to Be inhabited again By fell powers. The
Phlan was wracked By interior city fell Backjupon that which it did so
torments as well. IhepeopCe of the city well so long ago: trading. It Began to
were well aware of their loss cf power serve again as the middleman Between the
and prestige, farms north of Phlan were new powerful9lgrthern tribes and the
now Being abandoned. 'Darh.shadows established nations of the South, for a
Curbed Between the massive trunks cf the short time, about a hundred years ago, the
trees in the Quivering forest. lAn attempt awful tide of retreat seemed to Be ^ted
to clear a path through that growth in and the city was on its way to Becoming a
1023 DHOtsultedin the death of the Cast prosperous trading town once mare.
surviving Qreat Prince of the 'Ualjevo fet dark.things continued to
family. lurk,on the Borders of Phlan. Sorcerers
The death cf the Qreat Prince Island was said to Be inhabited By
resulted in a three-year civil war within farash, an evil mage who was said to Be
the city, as various factions supported seeking ^mon's power, thel4rch-Lich's
different candidates to tabg. the mantle of
the Qreat Prince. candidates' claims
upon the royal BCood were questionaBCe

6
magic, tfie Toot of Tgdiance, or atC tfiree. Ifie %ee7neT£ence of (Pftian
Ificgreatly diminisfied1>ivaTVen 9{gtiotts
of Dragonspine reportedgreat fiordes of That should have Been the end of
ores and ogres attacking tfieir citadels, Thlan's story. But it is not so. (Men
and tfieir Saige trade came to a complete rememBer the tales of Va^evo, who
fialt. Small umms and fiamlets were raid
ed and Burned with, increasing regularity, Brought the first city of Thlan Backfrom
its ruins. Adventurers, smugglers, and
sending refugees to Tfdan seeking passage small traders visited the region and
to safer lands.
Brought Bacfitales of Tfdan under control
Tfien disaster struck- Riders of its evil masters. (Many of the Buildings
from tfie nortk, aided By dragons and were Burned, But many others were
other dattgerous creatures, poured down spared. The shell of the temple of Tyr fuid
out of tfie nortfdands. Tfie Quivering Been reBuilt, dedicated to some darker,.
forest was Burned in a massive fire that more evil god. Zhentarim spies and agents
dominated tfie sky for a month. cf darkjUaasan noBles met and planned in
iMonstrous fiordes containing every imag- Tfdan, and the ricfies of the ages still sur
inaBCe creature marched with horrifying vived for those who sought to look-
precision toward tfie city. In time, more modest men
Tfie Council deBated, argued, returned to Thilgn to rebuild her. A stock:
and deBated again while the hordes drew aded community rose from among the rub
nearer, much as the last Valjevo Trinces ble of the past glories. These men intended
did in their long-ago folly, finally, they to engage in the same profession as those
chose to fight. But were overwhdmed By Before them, for Thlan stil occupied a
the forces of ore and dragon. Thlan prime position for trading on the
Burned and fell to the forces of evil, who (Moonsea. (However, until the city was
looted and pillaged that which remained. cleared, the Tarren (River made dean, and
the competing city-states pacified, Thlan
The last remnants of the Councd
was Uffdy to stay in impoverished ruins.
stood their ground, trying to evacuate as
many citizens as possible. Of the council Two years ago, in the fear of the
mentBers, the Last Triest of Tyr, ferran ^orm, two things happened that would
Odartinez, held the last garrison, Sokgd mean a cfumge of Thdan'sfuture, first
IK^p, which stood at the mouth cf the was the flight cf the (Dragons that
(Barren (River. It is said that ferran suiged through the northern regions of the
placed a terriBle curse upon the (Keep to lands of the Inner Sea. (Due to a cause
prevent anyone from taking it. unknown, great zoyrms come down from
the far north destroying all in their path.
In the end, even the waters of These are not the rare, opportunistic drag
the Stojanow river turned poisonous and ons seeking alliance with humanoid
murkyi and the river tookjis present tribes, But rather huge waves of angry
name, the (Barren. The rich farmlands of scaled monsters, Bringing destruction
the Stojanow (River ^Valley were laid where they travel.
waste and Became knozvn as the Scoured
Lands. (Many of the (Moonsea and
Daletowns sufferedgreat destruction in

7
tfie Satties tfiatfoiloived. was ^filan nbday
utterly ruined By the attach^ and!HUC^ar
was greatly damaged. Ihe most teding
The city of Thlan, Stult on ruins
Slow was deiivered By the Body cf a great
upon ruins, is a city at war. It is chvided
dragon thatfedinto the iHidsfar harSpr, Between the human forces of the Council,
Slocking that entrance for a month. and those evil forces that hold a great deal
9duch of Thdm. was also of the city under their sway.
smashed into a smoking ruin By these
The human territories cf Thlan
Beasts. Strange^, it worked in the favor are nestled Behind a strong stockade of
of those men who lived there. 9dost of the stone quarried from the ruins and trees
damage was taken in the already-ruined lumbered from the Quivering Torest. A
section of the city, where various evU substantial city-guard patrols the open
warlords vied for control and riches. The
attack,cf the dragons Broke their power, ings in the walls at all hours, always
ready to repel any attacks By the old city's
creating a vacuum in the control of the evil inhabitants.
city and giving the men of '£fdan a chance
to re-estaSlish themselves and their homes. The Buildings of rebudt Thlan
are sturdy and utilitarian, with little of
^et this would not occur with the splendor cf the ancient past. The glo
out leaders, and the reappearance of the ries of the past shine through in an
Council of 'Fhlan was the second great ancient column now used to support a
thing to occur in the city. Descendents of stable's wooden roof or afadedfresco
the last Council stid survived ad the tur
moil that had occurred, and many famdies overlooking an adventurer's taproom. The
wished to return to the land. These lead
past is always with the inhabitants of
ers were no great mages or wondrous Thlan, reminding them of what once was
andcouldyet Be again.
fighters, But traders, merchants, and cler
ics. Their leaders, who remain to this day, The natives of Thlan are a mip(ed
were the shrewd and poweful trader group, including descendents of the fami
Ulrich'ESerhard, the retired mercenary lies of Va^evo's day andretumees who
captain Werner ^on llrslirgen, and the seek,to reclaim lands and treasure lost to
'Bishop of Braccio of Tyr. They have Seen the dragon horde fifty years ago. The city
joined By their junior memSer, iPorphyrys is also filled with adventurers seeking
of the ancient blouse Cadorna. new fortunes and traders hoping to
reestablish the old trading lines.
Together the council has pro-
posede^actly that which 'Ua^evo accom Ores and other generally evil
plished so long ago, clearing the city By humanoids are viewed with alarm within
means of recruited adventurers. The the city, though evil humans come and go
promise of great treasure and the myth of unmolestedvAth the ships. It is said that
the (Pool cf !Rgdiance provided adventur spies from the other cities of the Odoonsea
ers with an irresistaSle draw. The CouncU mak? regular calls with the ships, oversee-
puSlished notices and paid traveling Bards
to mahg. sure that the story cf Thdan's
waiting riches was distributed all around
the Odoonsea and Beyond.
8
ing the -progress of the CounciC in re-estaS- (Much of (Phlans ruined great
Ushing the city. If the Council is TOO ness can Be found in the Old City. The
succes^ul, some say, then saSotage may main sights include: thefoigotten riches
Be in order to prevent Thlanfrom return- of the wealthy oldnoBle's houses; (Podol
ing to its former power. (Plaza, the center of the old trading dis
trict; and the OldTemple, now dedicated
The lands Beyond the civilized to the darfigodlBane. Va^evo Castle has
stockade are wild ruins controlled By Been refortified and is Being used as a
whatever local faction or triBe holds that
headquarters for one faction leader or
piece of land Control lasts on^ as long as another.
the reach of claw or sword. (Petty Bands
of ores, goBUns, andmen vie for power, Phlan remains now, as it has
some led By more sinister monsters. ever Been, a city with the greatest of
potential. In the cycles of its rise and fall,
legends have arisen B^ore. In engineering
(^(ew Phlans renaissance, new legends are
sure to emerge.

9
^Ihe (Pftfan Slrea bestiary
OMs is a Cist of some of the monsters found in and around Tfdan and the
north shore of the Odoonsea, 9dost monsters can stride fear into the hearts
of men, But some are more poroeiful than others. ^Ihe monsters reputation is
reflected in its monster [eveC, listed as a %pman numeral after its name.
Level [ monsters are less pozoeTful than a zoed-equipped Beginning fighter.
^ Level l/IIf monster may Be more poxveifut than several heroes.

(1/1): Large Burrouhng insects Xttin (1/11): These creatures loolilike


with great mandibles. Lfiese creatures giant two-headed ores. They have great
have been hnoum to spit a pozveifulacid. strength and usually wield two spik^
clubs that inflict terrible damage in com
(Basilish^ll/II): giant eight-legged bat.
Cizard. One of the most dangerous crea
tures in the realms because their gaze can Tire Qiant (1/1II): These evil giants have
turn creatures to stone! flaming red hair arul are immune to all
fire. They usually attack^withgiant two-
'Bugbear (II/): iHideous giant sizedgob- handed swords.
(ins ivho stand over seven feet in height.
'Bugbears looficlumsy but are strong, Qiant Jrog (III): These aregiant carnivo
quichjighters uhthgreat stealth. rous frogs. They are fast, dangerous preda
tors who may be poisonous.
Centaur (II/): Ihese good creatures are
half men and half horse. They are capable Qiant Lizard (II/): These are the giant
fighters andean be valuable allies. cousins to the common lizard.

Displacer Beast (1/1): Lhese creatures are Qiant 9dantis (1/11): These are the giant
laige, blach.puma-lihe creatures uhth two version of the common mantis. These crea
tentacles sprouting from their backs. tures are fast, strong, and have good
These creatures can appear several feet armor.

from their actual location.


Qiant Scorpion (1/1): These are the giant
Drider (1/1): These creatures resemble a version of the common scorpion. Its poi
cross between a drow elf and agiant spi sonous tail can kill a. man.
der. They are poweiful spell casters.
Qiant Smks- (1/): These are giant poi
Tfretti (1/11): These large powerfuljinn sonous snak^.
are from the elemental plane of fire. They
are very arrogant and will only serve a Qhoul (III): These are evilundeadwhose
powerful master touch may paralyze a man in combat.
They feed on corpses and attacf^all living
creatures on sight.
10
QnoCC (II): These creatures are hyena- Odummy (Vll): These are powerful
headed humanaids who stand over seven undead zoithgreat strength. The mere
feet tad. sight of one has Been hnown to parcdyze a
man in comBat. The touch cf the mummy
QoStin (I): These are smad humanoids causes a strange rotting disease.
common in the !!(^alms.
9{ymph (V): These are er(tremely Beautifid
9{id Qiant (^11): These are one of the creatures that appear as ever-young
smader, more stupidjiants, But they are females. They usually inhaBit wildlahgs
stid tough opponents. They usuady carry andstreams.
(aige cUiBs.
Ogre (W): These are large, foul-tempered,
Hdppogriff (III): These magnificent crea ugly humanoids. They are strong fighters.
tures have theforehmBs and head cf an
eagCe atuC the Body and hind (egs of a Ore (I): These are evil, pig-faced
h^se. humanoids.

iHoBgoBtin (II): These are human-sized, Those Spider (Vl): These are giant poi
intelligent relatives of thegoBUn. sonous spiders with die aBility to phase in
and out of this dimension. Usuady they
0(pBold (I): These are smad, cowardly only 'phase in to attache then 'phase out'
humanoids who delight in hiding again.
and torture.
Quicffing (IV): These are smad, fast-mov
Lizardman (III): These are Gzard-hh^ ing creatures. (Because of their great speed
humanoids. They are omnivorous But they they are invisiBle when they move.
have a particular fancy for human flesh.
Skeleton (I): These are the least of the
9dedusa (Vl): These are hideous women undead. These animated skeletons are
with snahfsfor hair. They can turn a man usuady controlled By some evil force.
to stone with their gaze.
Spectre (Vll): These are one of the most
9dinotauT (Vl): These are strong Bud- powerfidof the undead. Their touch can
headed humanoids. They are cruel man drain the life out of men.
eaters, commonly found in mazes.
Stiige (II): These are smad, Blood-sucking
Birds.

Thri-kreen (^I): These are intedigent, car


nivorous insect-men who live in Burrows.
They have four arms and a poisonous Bite
that paralyzes their foes.

11
I^er W' noB(e Beasts who are WildCBoar (IV): These creatures are the
Both strong and silent. Tliough their nor- wild relatives of the pig.
maCprey are animcds, they have Been
hnown to Become 'man-eaters.' Wraith (Vl): These creatures are non-cor
poreal undead. Their touch can drain the
Trod ('Ul): These are (arge, strong, ugCy life out of a man.
humanoids. They hnow no fear arid can
regenerate wounds. Wyvem (VII): These creatures are distant
relatives of dragons. They attacf^By Bitir^
Vampire (VlII): These are one of the most and and using the poisonous sting in
dreaded undead in the ^Rgalms. They can their tail.
drain life levels, are strong fighters, and
are sometimes powerful magic users. ZomBie (IV): ^Magically animated corpses
controlled By an evil force. ZomBies
Warrlog (III): These are large, strong always fght Bacl^until destroyed or
dogs, trained to f^ill. Ores, goBhns, and turned.
other evil humanoids are hnown to
use them.

Wight (Vl): Tvil, undead humans whose


touch can drain the life out of a maru

1 2
nJu 'ProcCamations of iPie City CounciC
of 9\(ezu PhCan
^Ifcsc messages are -posted on the zoalC of the City 9{a(C. They represent mes
sages that the City Council luants to relate to the citizens and adventurers
in Ofezo Tfdan. Ti^hen you go to City iKall the game xvilC refer to the posted
proclamations By number. Tach proclamation Begins -udth:
IFrom the City Councd of Ofetu (Phlan to all Brave and hearty adventurers:

(Proclamation LIX (Proclamation CI


(Be it hnoivn that the council is 'Be it known that the councd,
interested in reclaiming the remaining knowing that commerce is the life's Blood
Blocks cf the city of Ofezo (Pflan. To of Of^w (Phlan, has decreed that Sokal
recCaim said Blocks they must Be first 9(eep is to Be cleared cf all unlawful
cleared of monsters, vermin, and other inhaBitants. A reward is offered to the
uncivilizedinhaBitants. To this end the person or persons who successfully carry
councd is offering a reward to any person out this commission. All interested in
orgroup who is responsible for clearing applying for said commission shall present
any Blocfiof the old city. themselves to the clerficf the councd.

(Proclamation LXlV (Proclamation CIX


'Be it knozvn that die councd is (Be it known that the councd is
interested in acquiring information as to offering an inducement to any individual
the disposition of various formers-living who shall serve in the rescue force for the
entities rumored to Be harassing honest mercenary Band(fTaimalg-the-Invincible
citizens in the vicinity of iMhigen which has disappeared inside 'Valhigen
graveyard. reward is offered to any Qraveyard.
person who shall travel to saidgraveyard
and return an eye-witness account. (Proclamation CX
Be it known that the council is
'Proclamation LXXVIU
seeking a stalwart Band to undertake a
'Be it ktiown that the councd is mission cf particular sensitivity. Any
offering a reward to any person or persons Brave and clever Band cf adventure seek:
who can provide information as to the ers who are not adverse to earning a large
disposition cf several councd agents who reward should present themselves to the
have Been sent to investigate the unseemly councd clerkfor a special commission.
happenings in the vicinity of 'Ualhigen
graveyard.

13
(ProcCamatwri CXlV BroclamationCXXXll^
'Be it knoum tfmt the council is Be it known that the council has
offering a special reward for the safe decBared those individuals who have
return of the heir to the ffouse of Bivant. taken up residence in the mansion of the
Said minor was carried off during a Buc former 'Xpval famiBy to Be traitors and
caneer attack_on the merchunt ship in thieves. Be it further known that a
^ which he was sailing. Supply to the coun reward has Been offered for the elimina
cil cterkjor the councils commission and tion of these outlaws. A commission to
additional information as to the rid the city cf this BBight may Be obtained
aSduction. from the council cBerk.
Brocfamation CXX (ProcBamation CLlV
Be it known that the council has Be it known that the counciB has
decreed that the threat of the pirates who procBaimed a generous Bounty for each
plague eastern shipping to 9lew Bhlan undead killed. 'Be it also known that in
will Be eliminated. The council offers a addition to said Bounty, the council is
generous reward for the e^t location of willing to provide a special enchanted
the pirates stronghofd in the nkvilight item, usefid in the destruction of undead,
Odarsh. J4n even greater reward is offered to any group of adventurers which
for the elimination of the pirates as a accepts the commission to cBeanse
threat to shipping. Apply to the council Valhigen Qraveyard. BAppBy to the city
cterkjor a commission. cBerkJor said commission.
BrocBamation CXXVl (ProcBamation CL1/I
Be it known that the council is Be it known that the council is
cffering a reward for all Books and tomes seeking a hearty Band to undertake a mis
containing information aBout the fall of sion to rescue the Duchess of 9delvaunt.
Bhdan. The amount cf said reward to Be The duchess is supposedly Being By a
dependent upon the value of the informa Band of ogres in a camp to the northeast
tion provided. of Bfilan. 14 generous reward is offered for
the safe return of the duchess. BAppBy to
(Proclamation CXXIX the council cler^or commission and addi
Be it knoxvn that the council has tional information concerning the
decreed that the foul poisoning of the aBduction.

riverformerBy knozvn as Stojanow is to Be


' Brought to an end. l^cordingBy, a reward (ProcBamation CLXX
is offered to any group which shalB travel Be it knawn that the council is
up the river currently known as Barren, interested in oBtaining information con
Bocate the source of its poisoning, and cerning Bands of insect men known to
eliminate said source. A commission may pBague the grassy pBanes to the west of
Be obtained from the council cBerki O^w Thlan. Said insect men are a hiazard
to transportation to and from Zhentil
(Keep. 14 reward is cffered to any person or
persons who return with compUte infor-

1 4
mation on the (ocation, disposition, and (Proclamation CClV
intentions of tfie insect men. SippCy to the Be it kriown that the council is
council cCerkJoT a commission. interested in oBtaining information aBout
the disposition of various kpBolds current
(Proctanuition CXC
ly Believed to Be gathering in support of
"Be it l^ion that the council is forces aimed on the destruction ff our fair
interested in oStaining information aSout city. A generous reward is offered to any
the disposition of various hoBgoSfins who shad scout out the doings of these
Believed to Be gathering in support of foul creatures and report such to the coun
forces Bent upon the destruction of our cil. A larger reward is cffered if the mar
fair city. generous reward is offered to shalling cf said kpBolds can Be prevented.
any wfio shall scout out the doings of A commission may Be oBtainedfrom the
these foul creatures and report such to the council clerks
council. A larger reward is offered if the
marshaling cf saidhoBgoBlins can Be pre (Proclamation CCXI^
vented. A commission may Be oBtained Be it knovM that the council is
from the council clerh^ interested in oBtaining information aBout
the £sposition of a large nomad Band cur
^Proclamation CCI
rently Believed scouting the approaches to
Be it kriown that the council is our fair city. A generous reward is offered
interested in clearing oBstacles to estaB- to any who can prevent said nomads from
ishing a trade route to the east. Said joining with the force nowgathering to
oBstacles current^ include an infestation attackj^(ew(Phdan. A commission may Be
cf lizard men in the swamps to the east. oBtainedfrom the council clerk.
A reward is offered to any who can locate
the source of die infestation and remove
the lizard men as an oBstacle to trade.
commission may Be oBtainedfrom the
council clerh.

I d
JournaC "Entries
"These entries incCude items -which the adventurers might copy orfUe in their
journaC as they travel, "During the game these entries are referred to By
numBer. "When the game refers to a journal entry read the specific entry and
place a checkgtarh^in the margin to k^p track,qf which entries have come
up in the game. Do not read ahead to otherjourtud entries; some entries are
false and may lead your adventurers astray.

Journal Entry 1: ^ Journal Entry 3:


loud voice coming from a mogic S\n oldleatherZound Book written
mouth cast on a stone taSlet. -with a smad, firm hand.
7 am 'Jarash the Sorcerer! 'The hordes came again last night.
''Be knovm that for every living giant Their coordination was frightening.
insect you return to Sorcerer's Island I Ilruler the cover of darkness, goBUns and
uHllpay a generous Bounty, including a kpBolds pushed Bundles of sticks to with
zoeapon empoivered By magic. I uhdpay in Bow range. These Bundles formed a
for giant insects such as thri-kpeen, giant wad that protected the smad ones from
mantis, andardikheg. "The insects may Be our archers. Once the wad was erected ore
Bound By magic But dead insects are of no archers tookup sffe positions there and
use to me.
Begin pelting the castle wads with
'Bring any Bodies to the northern river arrows.

mouth on Lakg. OQito. Call the name of 'We tried shooting flaming arrows at
'farash' loudly three times and I shad- the wadcf sticks to set it afire. (Monsters
come. Do not cad unless you have some are normal^ afraid of fire. 'But these
thing for me. I shad Be very angry if I am monsters showed no fear. They simply
disturBed rvitfiout cause! scooped dirt on the flames to put them
7 am farash theSorcerer!' out. 'Bfore ad the fires were out they had
resumedfiring at us. Surely, some unnatu
JoumalEntry Z: ) ral force must have Been at workto weld
Toldin a panful whisper. these quarlsome Beasts into an organized
7 never Ukgdpain. Let me go m I'll fighting force.
7 do not kgow if we can comBat the
tellya of the kpBold treasure ^de. 'We monsters onslaught much longer. 'We lost
attackgd a gold shipment once - took.it 12 more men last night. The monsters
By surprise. Thirty times my weight in seem to have an unlimited numBer cf rein
gold pieces were taken. 'We knew if we
were raided wed lose the stuff in the trea forcements. The Last (Priest of Tyr,
sure room. So we hid it Behind a secret ferrann Martinez, says he has a way to
door in the warrens that's where we protect the kgcp, But he says that it's so
terriBle that it may only Be used as a last
keep the womenfolk "Ihey tossed me in
here ta die, so it don't do no harm ta ted resort. Unless we receive reinforcements
ye. find it and good riddance.' shiortly, ferran (Martinez is our only hope.'
16
Journal ^ntry 4: siders. 'Kgep your hands away from your
Tougfily dramt clotk map. weapons no matter what they do.
''With the seal you shouldgain s(fe
passage in to see the Queen, She willgive
you the artifacts in e^hatgefor the seal
and the treaty. (Do not do anything to get
her mad, the Bugs would just as soon k^
you as look.at you. Once you have the
artifacts, get out of the stinking Burrow
andget Backjo the castle.'

^JournalEntrtfTj^i J>
tightly Bound scroll, seemingly
immune to the ravages of time.
'fountains and pools holdgreat power
that can only Be reached By performing
proper ceremonies. (Most sure of these is
Journal'Entry J: irrunersion, for in this way the Bather sur-
j? small piece ofparckmentfoCded into reiulers himself to the spirit cf the water.
the spine of a family's fw(y Books That spirit, or some portion of it, enters
"ike family treasures are Buried in tfie into the Bather, whereby hie gains great
tunnels Beneatk JQito's 'Well. CdmB doufn powers. "Woe to the weak-willed whose
the well and search for a secret passage. spirits are sure to Be consumed By spirits
In the passage there is a dangerous trap. that put even the strong at great risk,
Search the walls untiCyoufind the (ever (fura^ holds that the falls cf I?(ce are
to cGsarm the trap. Then proceed through greatest of all these. (Morden writes that
the passage into an account chamBer. The the Eool of (Rgdance is greater still.'
treasures are Buried in the southwest Later in the Book,
c o r n e r.
'(Places of magical power are not neces
sarily tied to one physical location. Power
Journal Entry 6: often moves from plane to plane along the
^ quickly scratched note. path of least resistance. The termination
'Show the 'Boss's Seal to the thri-kreen of the path determines the place's location
on this plane, l/olatile upheavals Between
guards. (Be careful, they are wary of out the planes may lead to a change in the
path cf least resistance. This can change

S4dpenturers note: Legend for all maps...


A% ■ (Mountains = Swamp (Kiper Q = Travd route

rO ^yaOs w = Qrass [and '^Tajyet

= 9{i[Cs with cave Waste [and Wa t e r - (forest

17
zoftere tfie path- terminates on tfiis plane, (Kpmor: Zhentil (Keep wants an
tfms moving tHe place of power. ancient powerful artifact in return for
'Some wfic wield strong supernatural their military cooperation,
forces can Bend the path lihc an engineer dipmor: ihe (Kfw Thlan City Council
damming a river. ^Ben the path is Sent, has such an artifact that was found in
it can terminate in a new location, mov the ruins of a recently reclaimed Building.
ing the place of power on this plane. If Vague (Rumor: JoranMerach wants
the supernaturalforu that Bent the path the artifact for himself, not for the rulers
is removed, the path will snap Bachto its of Zhentil (Keep.
original form and the place of power will
return to its original location. Such _Joumal(Entry 10:
n

disruption can have violent and 'iedonto an old


unpjidktaBle results. piece of parchment.
'%us, inter-planar upheavals and
directed supernatural forces mag hold the X- BAP -rH-iKaa
answer to the seemingly ever-changing
location of placefcf power, such as the
X
(Pool (f iRfuliance.' r oJ Uzy—CM
O

JcnirTud(Entry^r^^ X r O -
SI ruggedpopiilafaccount of the t h
northern lands. 0
- o - ■ O
'^en days ride north of the Varm is a
Barren and dead country called the Lee- X
xoai, land-in-pain or land-cf-caused-pain. c •-
further to the south this place is hnown ^ymimalEntry 11: j .
as the Tortured Land. It is said to Be an A mangled page of fine paper with
evil place, shunned By the (Riders. They entries written in a very fine hand.
speakjittle of this land. (But, yearly, dur '(He is livid aBout the undead coming
ing Ches, they ma^ a trip into its heart, out of Valhingen graveyard. Three times
fheit they go to praise the spirit of a (He has sent assault groups, three times
glowing spring. This they have done for none have returned. (He dares rwt send
ages and so shal they do for years to any of the priests of 'Bane to clear the
come.
graveyard. (He assumes that if a priest
could wrest control cf the undead from
Jourrml'Entry 9: their current master, that the priest would
Several pieces of paper with highly then Become a threat to (His power.
organized writing. 7 suggested that if we could neutral
fact: Joran lAlBcrach is a special ize the power that leads the undead, that
envoy, from Zhentil (K^p, to the City we could then use the undead as a tool
Council of (Hg-w (Bhlan.
Strong (Rumor: (Here to negotiate a mil
itary assistance agreement Between
Zhentil (Keep and(Hgw (Phlan.

18
9{e tfujught on this and then ordered me JoumalEntry 14:
to find out tvho or what is in controC in Several pieces cf paper with higfdy
VaChirtgen Qraveyard. ^Predminary inves organized writing.
tigation shows that the graveyard is con- IFact: (Porphyrys Cadorna is the last
troded By a Being of great power, perhaps hnown surviving memBer f the Cadorna
a vampire or a demon, I shad e?(penda Clan.
few scouts and tow tevet priests to find Strong Riimor: rising star in city poli
out more information.' tics and on the City Council.
(Rjimor: very charming, has many
JoumaC'Entry 12: admirers, But no kgown mate.
Message scratched into the wad over (Rpmor: vindctive, Uhgs to get his ozon
the poot. way and rememBers when he is (in his
(Beware the power of the poot. mind) douBle crossed.
dfeath to those unworthy of the fact: has contacted thieves to have
gifts of the poot. them gain him information on the (Pool of
Tower to those who wid use the (Radiance.
gifts of the poot wisely. fact: has hired a numBer of mercenar
(Bathe in the poot if you dare. ies through the thieves (we received our
normal cut).
Journal Entry 13: league (Rumor: is'using mercenaries to
find(Pool of (Radiance.
S^ftowery note written on stationary
emStazoned with the symBot cf the City
Council of Vlgw (Bhlan. JoumalEntry If:
'HHth the artifact and agreement in clean map drawn with epcact Unes.
this pouch, we have made our final conces
sions to your demands. TVe have given
you everything you have ashed for. This
shiouldsettle our differences andcement
our alliance.
'9lpw that we have delivered our part
of the Baigain we wid expect you to
uphold your end. Use this protected pouch
and our representatives to deliver your
part of the Baigain to the city council.
(R^memBer to include ad of the magical
items we agreed upon.
''With the Buried riches in the
reclaimedThdan, and the might of Zhentil
'K^p we zvid Be aBte to control ad of the
northern shores of the Moonsea.' ffoumalEntry Ifi^
Signed fold in a proud, haughty voice.
Torphyrys Cadorna 7 am a princess of a triBe cf nomads to
City Council the northwest. (My father is an old fool
Olg.w(Phlan (Hie wanted me to marry (f^ng S4l (Rgsid,'
to cement an alliance. I had more impor-
1 9
tant things to do, than Be tieddoton to an in hidden locations around the island.
aging monarch. 'When / marry, it shad Be If Thorn Island is invaded immediate
to someone who has the same taste of ly dispauh a message Backto the castle.
adventure and the same skid with a We Tihd send over however many rein
sword. forcements are necessary to hold the
'Wed, d'ather was insistent and his island.'
sidjects supported him, so / Crft to seek,
my fortune. KpBoBds had Been raiding our / loumdEntry 19:^^)
tents upon occasion, so I headed this way.
JA Black.hound tome written in a
If I could end the threat, then Id have
more leverage zinth my triBe. Hlowever, strange halting hand
'...and settled foremost in the had cf
two nights ago, I was amBushed By these
9dinor Courtiers were the lesser powers:
worms -• knocks out and Bound up. I
9daram of the Qreat Spear; Slaaski Voice
finally got myself untied a little while ago of Sfaigut; Tyranthrw^us the Jlamed One;
and was working my way out cf these 'Borem of the Lak^ cf Boiling Mud; and
caves, when you showed up.'
Camnodthe Unseen. These too fed down
and Became servants cf the great lord
Joumal'Entry 17: Bane.'
H quicknote on an often usedpiece of
paper.
7 must findsome hardy allies in case
. JoumaC'EntryZ^
this monster from Thlan sends his troops Tbldinapainedtr^ice.
to attackjny island. I needasmad, intel 'Wejust got the cut through to the
Beastie lair when I injured my leg. King
ligent party who can move through the decided there wasnt' much usefer me any-
civilized areas without rwtice. But who
have the skid to traverse the uncivilized
more. Made me a proposition though.
areas and the wilderness. I must watch
Said if I ivent into the lair and Brought
out the treasure, he dfeed me tid I
thene^groups to come to the lakf and
see if any would make proper adies.' stoppedBreathin. Best deal I had, so they
tossed me dozon here. Kgt Bern a fool, I
lit out for the deepest hidey-hole.
Journal'Entry 18:
lA. ratty piece of parchment with large lhankfudy the Beastie was asleep. I can
stid move real quiet when I must.
writing on one side. 'Anyway, if there hasn't Been much cf
'Hlold the Sokal Keep on Thorn Island an alarm, then dmnkfn Eerd must Be on
at ad costs. If attacked, sacrifice your watch at the rock, die king's son, so
troops as necessary to holdout until he ain't here with me - worthless sot. If
relieved. he's there, he's got less Brains than a fer
'In your deployment set two squads of mented rat, just act officious arulhe'd
hoBgoBhns to patrol Thorn Island at ad take ya ta the king. Wouldn't mind
times. JAt least 2 squads cf archers are to hearin of that tyrant's demise. Ka sum
Be deployed on the wads at ad times. Let just the types ta do it too.'
the pack.of wardogs loose to cover the
island several times a day at random
intervals. Set pairs of kpBolds as oBservers

2 0
" JJoumaC"EntTy 2J.: -
■p - ' -
Strong fumor: unfaithful to his wife,
But she knows, though he doesn't know
one of a massive
she knows.
series.
tHis time there nding the Ttoisted fumor: hates monsters, with a pas
Ones TVas a pozverftdgeneral named sion} would kid every last one Before sur
rendering.
Eyranthra^. 9(6 strode Before his armies
dcaf^ in ffame and led the Kiders out of Vague Hiumor: angry attitude is a
the li^aste. JAt his hand the kingdom of cover; he is actually paid By The Boss.
^arze ivas conquered. Huming south he !I(pmor: opposes rise of Eorphyrys
[edhis army to conquer the 9{orreS and Cadorna as a, 'foung upstart who doesn't
the Vane. Tyranthra^ was a cruel man respect his eBders!'
and (eveUdall that he had taken, murder
ing the princes of these Bands. 'But the JoumalEntry 24:
f Borne that surrounded him consumed him, A piece of oBd, e:>(pensive paper written
destroying his Body, freed of its shed, it in a dried Brown fBuid.
fBew among the men of his army, Bighting 'Cursed is the childEorphyrys. 2fe who
on each and claiming it. It was then was visited By the spirit cffire in his cra
when Baron Schodt imprisoned dle. 3fe who Burned his nursemaid, and he
lgranthra?(us in a vial of water which who called the armies of the night down
shone Bike the Bight of day. Ihis fie sankfn from die mountains.
the watery depths of Lake Longreach, 'Possessed is the one cadedEorphyrys.
d^eating the armies fyranthra^ had 'When the spirit of evil is in him you can
raised.' see the fire in his eyes. ^When he is pos
sessed, the ground tremBles with his
Journal Entry 22: power and the nearBy pBants wither as if
A newfoBded cBoth map drawn in epcposed to a great heat.
waterproof ink- 'Olpne of the servants widgo near the
child any more. I think_he should have
Been drowned at Birth. But his mother is
BBind to his possession. She guards him
like a tigress protecting a kitten. I think,
he has ensorcered her.
'for now we have no choice. ^We wid
evacuate the city By ship on the morrow.
And the accurst child shad come along. I
swear that he smiles every time there is an
e?(pBosion, or anytime you hear a man
scream. Saints preserve us ad from this
.^JournalEntry 23: demon child.'
Several pieces ofpaper with highly
oiganized writing.
fact: iKrichEBerhardisoBd, hard
C. JoumaE
l ntry 2S:
headed in every sense of the word, Beader An offBcxdl-Bboking notice.
'The numSer of undead creeping out of
of tfie initial e:(pedition to retakg-Efdan. the Valhingen graveyard is increasing.
These undead have disrupted training,
2 1
destroyed property, and kjdCed many of our true. The Bodies of his failures are cften
troops. (Patrols have Been sent into used as food for his newer creations.
graveyard to reconnoiter and determine 'I do not hnow what farash intends to
the source of the undead 9^ne have do when he completes his hideous e^eri-
returned. Under your responsiSUities as a ■ meats. (But I must assume that he will
priest of ^ane in the city, you must help turn his abominations loose on the world.
combat the menace. To these creatures 'farash will Be their cre
'Lead a group of acolytes into the ator, perhaps even their god! The idea of
graveyard with the purpose of discovering Odrash as a god to anyone sichpis me. I
the source and(eader of the undead. If must find a way to stop him.
your group can engage andd^eat the
[eader, or destroy the source, do so. If your
group is outmatched, return u/ithyour (^Journal "Entry 2 7:
information so that we conform an J^n impressive announcement.
assauftgroup zoith. clerics and troops. 'Bomfr/cf10,000 qolt)!
Upon completion of this mission you wid 7 will pay 10,000gold pieces for a live
Be in Une for promotion to the ne7(t higher
sahiuagin! I will pay 1,000gold pieces for
ranfiin the hierarchy of the temple cf a recently deadsahuagin in good conch-
(Bane in (Phdan.'
tion. I need a specimen of this man-hhe
Signed salt water aquatic creature for my studies.
The'Boss
'(Bring your specimen to the shore of
Laf^ (Kuto and Build afire as a signal
Journal "£711 Tour specimen will Be examined. If it is
small Bound Boof^ truly a sahuagin you coidd end up with
7 have charted this maze as closely as 10,000gold pieces. (ButBeware, I will
I can. 'My way is Blocffd By Both stone fnow any forgeries, and I will punish any
and mystic death traps. Odrash must have attempt at deception.
used his magic to escape this place. I can 'So, capture a live sahuagin, Bring him
find no other way out.' to Lahe (kuto, dndwall^away a rich
man!'
-g- SeCREf tK)OR
Signed
farash the Sorcerer

D JsK ~
t: n r
oumalEnt ruf^:
j j crude map Burned into an animal
-k slQn.
n
I -J*

.1
L
HV

'farash has Been Breechng creatures for


increased ferocity. Most of his e?(peri-
mentsfail. few live long enough to
mature. Ofpne that mature have yet Bred
2 2
(Entry 29^' Journal (Entry 31:
e:>(act (ines. Hold in quiet, hissing speech.
'Thankjyou for saving my children
from the (Mutilator (Jarash. In return I
will aid you in what way I can, though
that may not Be great.
7 have lost much of myfoflozving to
young (Drythh who listens to the false
promises of TyranthrwQis... that if he
Brings troops to invade Phlan, he will rule
the riverBanhs.
'So, Drythh and his followers have
Been proving themselves in raids upon the
hffbofd caves to the southwest and the
hoBgoBlin caves to the south.
'for some time rm^followers have Been
disappearing. Put, when you freed my
'Joumd'Entry 30: children from the clutches of the evil
Car^uHy prepared notes. farash my status.was increased. (Drythh
9{pte 1: ''Tyrantfira^ is ^initeCy a (cs-pt quiet for a time. But once again the
product of immersion in the (Poof <f young warriors listen to him and not to
diadknce. dis e^aordinary Srdfiance, m e .

vigor, cfiarisma, and power of command


must Be a direct result of exposure to the JoumalEntry 32:
fleets of the (Poof S\n announcement on ruggedpaper
Olpte 2: 'The Poof of (Kadance may written in laige clear symbols.
grant special magical aBilities. 'Pe it announced that (Mace, the for
nyranthrayQiS eifiiSits a fiery aura, oBvi- mer cleric of our lordPane, is hereby eject
ousfy magical. (He also seems to have ed from the church. (His crimes include
e^raorcHnary means of oBtaining infor refusal to follow temple dictates, unau
mation. Special magical powers granted thorized performance of major miracles,
By the poof wouldexpfain Both the aura and the great heresy of placing othergods
and the e?(pra informationgathering capa above our almighty lordPane.
bility.' 'IMI loyal followers cf lordPane must
(f(pte 3: 'Tyranthra^cus tells stories report (Mace's presence on sight. (He is to
aBout moving down from the north. be captured. Brought Before a loyal tri-
^Though he never mentions the Poof, I Bunalfor fair and just judgment, and
gather that it is northwest of the then Burned at the stahe.'
P>ragonspine (Mountains. Strange^, he
occasionally lets shp that he is never far Joumal'Entry 33: ^
from the Pool, But that must Be a paren An official looking notice
thetical reference.'
(farash,
'The time has come for you to addyour
power to the growing legions cf myfol-
2 3
(o-wers. Come andsuppdcantyoursdf to The lizard man carffudy scratches
me and 1 uM Ttu/ardyou as an important marks into the dirt, lybu recognize the
officer in my magicaCforces, fou liHd marks as two runes and a path symBol
serve as tfie advisor to the cohort of soC-
diers to Be Based at Sorcerer's IsCand. OJ ^ — -
fRffsist and you shad Be crushed Bffore my
almighty pozver. I e?(pect your positive Ucnimal'Entry 36:
reply within the weekf
Carffudy prepared notes.
Signed, 9{pte 4: 'ile has fooled me. J4d this
'I^'Boss
time he has called himself Tyranthrar^us
the flamed One. 9{e effuBited his flame,
joumal'Entry 34: andspokg of deeds attributed to
^old in a triumphant tone. Tyranthrop^us. But today, while he did
'fou have no understanding of the not know I was around, he revealed his
suBtlety of 'Tyranthray(us and his adies. true identity, fie spokg into the great pool
iHere you have trusted me enough to let in his lair. I think^he spokg to Lord'Bane
yourguard dozoru 9^w you are my pris himself. And he refenid to himself as
oners. Odaram. 9daram, he of the great spear, is
'9dy lipBoldfriends deserve some also a servant of 'Bane.
reward for their help. Iherffore, you are 'Why would my leader use a false
to Be t^n to their pit. ^Ihere, unarmed, name? 9{e hides fas identity from the
you shad fight (Bersheera, my pet serpent. world, so that they do not research his
3{e should Be hungry now, merchants past and discover his weaknesses. 'What if
don't satisfy hinifor long.' he also hides his identity from his closest
advisors, so that they also cannot know
his true abilities and weaknesses. Anyone
'^Told iri Baiting speech. who attacked him, thinking to utilize the
weaknesses of Tyranthra:(us, would Be
'Thankjyou for freeing us. farask has
Been e?(perimenting on our people, chang destroyed By the different powers cf
9daram of the Qreat Spear.
ing them in horriBle ways. 'Every night
we carry off another lizard man with his '9dy research into TyranthrarQis is now
chest Burst open or his head mangled. useless. I must scour my records for details
Sfarash say he mahg. us Ukg Sa-9{ag-S4.n. concerning Maram cf the Qreat Spear. I
Sle always say that he makg us stronger, have much work,to do.'
Better hunters. 'But ad he mahg us is dead.
'We were not allowed to speafwhen
farash was around These marh^ were
passed down to us and remind us of home.
They represent the friend word us^
Between lizard men of ckfferent triBes. If
you meet lizard men on the outside, this
word may help you.'

2 4
51 massive atlas cCratim. By the great mathematician Tlomams.

THE MOONSEA

"S^TOCORMYll ^TOSEMBIA

AREA NEAR PHLAN

dragonspM"

TWnJGHT
MARSH
STORMY^
BPCU '
MOONSEA

25
PHLAN

z e
Joumat T,ntry 38: j move. I am now watching the dry hole
that is the pools natural location. 'When
Several pieces ofkigfily
it returns I will Be ready. I truly Believe
ojganized ivritin^. that the ToolcfTgdiance is the to the
Jact: 'Werner von Ursdngen is a
secret wisdom that I seek.'
retired mercenary captain turned Business
man.
fours in zvisdom
Sorrassar
Strang fRumor: mostly interested in the
military aspects of the reconquest of
(PfUan. Journal Entry 40: J
Rgmor: fought in a mercenary unit J4. quicfinote on an often used piece of
hired By The 'Boss early in his career. paper.
!Rumor: hates Zhentarim Because he 'Both hpBolds andhoBgoBlins &(ist in
fought in a unit against them several large numBers to the east. 'Experiments
times. show neither makes good Breeding materi
Ry-mor: has strong contacts ivith other al.'
mercenaries and some ruffians in term;
none of our informants confirm such con
tact.
(^^rnclean
alEnmap
tjy4drawn
XL.^with
^^^epct
j ILlines.
-^'
'Ut^ue Rymor: l7on lirsdngens unit
was wiped out By enemy magic users; he
was the only survivor; he retired and now
secretly hates magic users.

Journal "Entry 39:


^ preserved parchment covered zvith
giant script.
7 am writing to you to descriBe my
further inquiries into the legend of the
Tool cf !Radiance. It seems the pool has
moved several times. Long ago, at least
one wise wizard actually moved the pool
into his oBodefor a period of time to
study it. Olowever, the pool seems to
return to its original location after every' JoumalEntry 42:
A sketch drawing.
Kobold caves bEAsr LAIR
CAVE T'OO 6MAUI P o R

I & e A & T.
T/MSERS
^ V
X T

0 io y ^ . '
BiG ROCK &
To Close DAYS TO OIG TREASLiRe
SleeRN c/
C A V E Hoeoe
BEA&T

27
'S^ramalg and Sarasim performed the
A (oosdy zi/rapped scroll. proper rituals to Banish the vampire for
ever. Then, zvounded, l^ramalg and
'^ramaig-tf^-Qood, paiadn and
Brother of Taima^'the-InvinciSCe, and' Sarasim left iMhingen Qraveyard. It zvas
Sarasim of ^Leshwave, the high priestess of Beyond their pozver to completely cleanse
Sune, attach^ the denizens cf the the evil place, But they had e?(tracted
VaChingen graveyard zoith a ho(y proper vengeance for the death cf Tiama^
and his troops.'
vengeance. They came in search of
Taimaig and his mercenary Band, zvfw
assaulted the graveyard ami' did not Jcntmaf'Entry 44:
return. A cleanly zvritten note on standard
'Sarasim used her holy pozver to dissi paper found on the Body of a dead trader.
pate and turn the undead that confronted Sderam,
them. S^ramalg ziHelded his vorpalszvord 'Slelo my good friend I hope you and
and slezv thefezv that fought ^r pozver. your Brood are zvell. I am tired; tired of
'Together, Aramalg and Sarasim pene trehhng through unspeahaBle szvamps
trated thiegraveyard to an evil marBle and over unchmBoBle mountains to tafce
crypt. They found artd splintered an my meager zvares to ungratcfidcustomers.
empty coffin, Blessing the remains and 'Only one event has saved this year's
sprinkling it zvith holy zvater. Then they sales. / found a castle full of happyfolh,
confront^ the ozvner cf the coffin, a crea zvho zvere very good customers. They zvere
ture of great evil and the leader of the starved for goods andnezvsfrom the out
undead in Valhingen, an ancient vampire. side zvorld And zvell they should Be, their
The three Began a furious melee. castle zvas in the middle cf a small forest,
T
' he vampire zvas szvayed By J^ramafy and the forest zvas in the middle cf a
andSarasim's pozver, But zvould not Be szvamp!
turned. The vampire shouted, 7 have 'These people seemed to hnozv nothing
dffeatedTaimalg and his zvarriors, I zvill of recent events. They stil spohg. of Ehlan
dffeat the Brother of Taimalg as zvellf as if it zvere in its fullflozver. And they
'The vampire summoned an army of paidin oldThdanian QoldSovereigns,
tats and tried to charm Sarasim to his double the zveight cf the nezvergold
side, But to no avail. Sarasim resisted his coins'.
charm andAramalg charged through the 'Though they zvere out cf date, they
tnassed vermin. The vampire fell Before zvere veryfrietully and prosperous. I sazv
the mighty Blozvs cf J^rama^'s ho^ szvord more than onegemglitter in the sun, and
undSarasirtis enchanted mace. several szvords shozved a flask that made
'Defeated, the ancient vampire dis me thinfithey zvere magic. If you art zvill-
solved into gas and fled to his coffin. ing to dodge the vermin cf the szvamp /
Tinding the coffin destroyed he returned zvould add this castle to your trachng
to solid form andscream^. Seizing the route. Speed to your horse, strength to
Anient S\rama^groBBed the vampire your arm, andsfffl to your trading.'
^nd held him zvith all cf his strength. Olour Triend,
Sarasim ran up and drove an oahen stafe (Burach
through the vampire's heart.

2 8
Joumaf "Entry 4S: ' (Uoumal Entry 46:
^oldimperfectj stydzed, common. Told as jaunty, after dinner conversa
tion.
'Qenerations ayo,fUsk tkinys were
fewer and we fiam-skdted Seinys ruled 'This is an old story that I first heard
the shores cf Lazara, what flesh things while serving at the Citadel of The
call the 9doonsea. We gathered much gold Higven. Dirg was the usual Barbarian hero
and platinum, plus many gems for decora " the type able to snap five men's backs
tion and to appease our owngods. We are with his bare hands, wrestle and tame the
quite adept atfindngsuch trinf^ts as we cloud horses, pierce a man with a javelin
makg. our home By Burrowing with our from many nhles away, and other equally
own mandibles. We know the earth dke preposterous things.
none other can. 'The story goes that Dirg and his Band
'Whenflesh things Began to multiply, of men found a pool of unfrozen water
we did not loof^on them as intelligent. while wandering in the snozvy wastes.
Ihey could not decipher our glorious lan Dirg's little pet lizard jezma got too close
guage of sounds and movement and we to the pool and discovered that not only
could not fathom intelligent communica- was the water not frozen, it was Boiling
■ tion limited to their feeble squeaks and hot; so hot that it cooked the skin right
grunts. offofjezma. ^
'J4s we assumed the flesh creatures 'i)ig zoos so angered he thrust his
were unintelligent we lookgd on them as spear into the pool and roiled the waters.
slow, soft, weakj But tasty, prey. "But the The demon of fire that inhabited the pool
prey soon came riding swft Beasts, and so was disturbed and roared out cf the pool
were no longer slow. Then they came in to do Battle. The demon leapt from man to
metalshells, andso were no longer soft. man, consuming them in a single touch.
Slnd then they came hurling BaSs of fire 'But the demon of fire could not defeat
and clouds of stinku andso were no longer THrg. 9f^ther could THigfind a weapon ^
weak: Our gods told us that the flesh strong enough to withstand the creature's
creatures would multiply and that our fire. J4fter Battling for an entire day, "Dig
only hope was to retreat. •' finally called upon his totem god for aid.
'We retreated undeiground, into cav With this magical aid, "Dig was able to
erns carved By our ozvn mandibles. We trap the flaming demon in a triangle cf
only venture to the surface to guard our power where supposedly he is even to this
lands and to find food less powerful than day.'
yourselves. We have kgpt the location of
our nest secret for many generations. Journal Entry
'But now you have come, fou have 14 small wrink^ parchment
defeated our warriors, evaded our traps. roughly scratched notes.
"Hk admit your power. We have nothing
'hobgoblins uansferred out of Valjevo
further to gain By combat. If you will Castle, hpw replaced By giants and trolls.
leave us in peace you may takg the gold Sounds very tough.
and gems that were sacrid to our gods, we
have been abandoned by them. If you will
not leave us in peace then we must fight
to the last. What is your decision?"
2 9
'Stojanow Qateguarded By bugbears your control. I am a free man and I will
andettins. ^beardettins didn't (i^ Cigbt. remain free. 9lp petty tyrant can order
Odust be charmed or controded. Sounds about a true mage.
tough! 'Ifyou or your troops mahf any move
'Some smugglers sneafisupyties toward Sorcerer's Islarul / shall send an
through Stojanoiu Qate to ^Ihe 'Boss. army cf my unstoppable aquatic creations
!Must checfiit out. down the Barren iver andsinh^your pre
'Overheard hobgoblins say a dragon cious castle. Until now you have been
scared them into leaving a nice [air in the beneath my notice. If you value your
mountains out east. Couldn't happen to a empire, let us it that way.'
Signed
jucej^im^ of creeps.' ^ farash^ the Sorcerer
Y,^ouSeveral
rnaT
l npitTeyces~4of8paper
^^^wi^th ^highly (journal Entry's^^o^
organized writing. An qffmal IboKingnotice
Strong ^Rymor: The Boss is a dragon or 'Assemble a group of at least 30 of
is a human who can talcg. the form of a
your followers. 9deet up with a hobgoblin
dragon. assault force at the small dochs uj the
Vague Hiimor: The Bo.<:s is a metallic west of town. Tern- and yourgroup wil be
dragon. Olpt consideredlikgly as metallic under the command of the hobgoblin lead
dragons are 'good. er. Jollow his orders. Upon completion of
fact: The Boss holds audences in the mission you wil be rewarded with
VaQevo Castle. Castle is guarded by food, treasure, arulmany slaves.'
groups of big stupid monsters, with occa Signed,
sional smart human leaders. 9^ Boss
!Rymor: The Boss doesn't spend full Scribbled on the bach^cf these orders is
time at VaQevo Castle.
Olprris the Qray's unsent reply to The
Tact: maze inside castle wall; pass Boss
words are needed to get past castle gates. 7 will never follow the orders of a
Tymor: The Boss has been sending out hobgoblin. I don't go on missions until I
messengers to the tribes of monsters in the hnow e?(actly what we're supposed to do.
area to recruit new units.
And J don't go on missions for an
Vague liymor: The Boss is recruiting unhnozm amount of 'food, treasure, and
new units in preparation for an assaidt to slaves'. I do go on missions where I am in
retahe the civdizedsections of Bhlan. command; where 1 hnow e?(actly what the
target is; and where I hgow er^actly how
Journal "Entry 49: ^ much I'll get paid. (Don't send me another
letter on clean-white paper in a order until you can meet my terms.'
strong hand Signed,
To : (hlgrris the Qray
The Boss
Va^evo Castle, Bhlan
Sir,
7 categorically ry'ect your demand that
I submit my island and my powers to

3 0
Journal 'Entry Jl:
Several pieces of paper iiHtfi fiiyfily A crumpled discarded piece of paper,
oiyanized ivriting. full of rub outs and scratch overs.
Jact: (Bisfwp 'Braccio is the highest (Priests: 1

ranUng religious leader in (Phlan. ^Runs lAcolytes: 4


small tmpk in civilized section cf city. Ogres: 1
'Ucgue !Rumor: (Braccio is actually a (Hobgoblins: 40
Ores: SO
front-man for a powerful high priest who
never leaves the small temple. Qoblin Slaves: 20
Strong !Rumor: Braccio is under fire to
'do something' about the undeadproblem. journal Entry f 4:
So long as the undead were causing the A page from an unkgown diary.
monsters more trouble then the settlers, he
had other, more pressing, problems. 'Ehey stole my map to the (Pool
Somehow they knew when I was coming
Rumor: Braccio is opposed to the tem
ande?cactly what to lookjor. They didn't
ple tendency to sell clerical'miracles'; but even bother to kill me; they said I wasn't
he understands that the temple needs worth killing. Eheyjust crippled my legs,
funds. Braccio would rather perform such took.the map, and rode away laughing.
'miracles' in e^hange for good work^
'After the attack.and the rigors f my
done in the name of the church, not just trek^all I remeritber is that the Tool is in
for money or items of power. the Dragonspine, north and west f
Sorcerer's Island. It shines just hke they
journal Entry S2: said it would, fou can feel the power
(Delivered in chillingly clear tones. flozoing out of it. (Kings and generals
'Slear us in our hour of need!' the have searched for the Tool, and I had a
nomad witchdoctor cries, 'This night we map that led right to it.
fight a great battle. By the breaking cf 'If I ever get back.tfie use f my legs
dawn either our enemies will be dead or I'llgo after them. I'llget backjny map.
we will have been destroyed. I'llget to the Tool And this time I'll
'J^cept the sacrifice of these outsiders bathe in its power. Then I'll teach them.
I'll teach them all.'
andgive us the strength to defeat the
hordes of our enemies, fill our Umbs with
your fire, and fill our minds with your
fury. Let us vanquish our enemies just as
we vanquish these invaders who have
come among us.'

3 1
- Joumaf Entry 5'5'.- pj - \
the true situation at the kgep. ^tum
(Delivered as you sit around the camp- with the invader's heads as proof of com
fire. pletion of your mission. Upon completion
'O^ou must Beware of the many dangers you will Be rewarded zoith food, treasure,
in this region. Several days waOito the ■ and many slaves.'
west there is the pyramid of evil It has Signed,
Been Bong avoided By odsensiBU men. To T^'Soss
the southeast is a Cairof many ferocious
hoBgoBUns. The areas to the southwest, Journal Entry 58:
are inhoBitedBy evil men - Buccaneers, tattered piece cfparchment
marauders, and soldiers of an evil empire
far to the west. S^ndalCgoodfoChs avoid
the swamps to the east. O^lgthing But dan
gergrows in the swamps.'

Jounud Entry S6:


unsent note written on sturdy
parchment.
'J^n active dragon has made its home
in the Dragonspine fountains to the
northwest. ^K§ep search parties away from
the area so as not to catch the dragon's
attention.'

/^^malEntry ^7?^
cfparchment with huge
writing on one side.
'Our spies in the city inform us that a
party cf invaders toilC travel to Sohal
0(^p to free it. To comBat these invaders,
ossemBCe a force of no less than three
squads. Travel By Boat from the small
dochs at the west cf tozvn to Thorn
Island Odove undetectedtoSokgl 'Kgep.
End the adventurers in or aroundSohgl
0(eep. 'Kfl them Before they can return to
the city council with information aBout

3 2
Tavern Tales

^Tfu taverns of Ifezv (PfUan arefUkd udtfi scoundreCs, con-men^ and adven
turers - every one a Ciar and a gossip. Hdie fodowing tavern tales represent
sucft rumors and lies.

you are in a tavern, you may Be Tale 6: A weird looking xvizard, dressed
referred to a particular tale By numBer. all in Blachi sits alone and mumBles into
Jindand read that tale. If you really his Beer, 'I'll return ne^ time and show
thinh.cf your adventurers as rumor them all!'
mongers, read all the tales. ■
Tale 7: Qreat treasures are to Be found on
Some of these tales are true, some are the Banks of the Tarren 3^ver as one ven
Based on truth, and some have never Been tures northward.
corrupted By a hint of truth. 'Even when
a tavern ude is rf erred to By numBer, it Tale 8: The graveyard is controlled By a
might Be false. very powerful and clever undead creature.
Tale 1: far to the northeast, in the midst Tale 9: A puzzled patron with a limited
of a vast swamp, lie the uninhaBited vocaBulary questions everyone he comes
ruins cf a poweful wizards castle. across aBout how to complete a
manuscript dated 1977 QTTE.
Tale 2: A drunhiBardsits in a corner cf Unfortunately, no one can help him.
the tavern spinning a seemingly endless
tale. But no one is listening. Tale 10: To the west lives a triBe of
insect-men who worship normal men and
Tale 3: 'Wells throughout the city often give valuaBle gifts to all who visit diem.
provide access to hidden dens and under
ground passages. Tale 11: The Thagonspine (Mountains are
inhoBited By a race of evd dragons who
Tale 4: An anglish lord commandeers one lure travelers to their lairs andslay them.
corner cf the Bar to lecture on the ulti
mate range of his adventures. The crowd
ignores him.

Tale 5: To the east of Thlan lies a gleam


ing castle of gold that shifts its location
from time to time.

3 3
^(de 12: JA SedraggCedadventurer decries, Tfale21: The monsters in(Phlan are fed By
'iJiere zvas a man coded turtle, zvads one cf the generals who sacked the city a
that aren't there, Civing daggers; I never generation ago. The general has used
did figure out zvhat was going on!' great magic to maks- himself immortal.
^aU 13: master thirfhas set up a hid Tale 22: vast fortress of kpBofds domi
den training ground deep in the old city, nates the western tip of the great swamp.
right under the noses of monsters. These normady weak.creaturesgrow to
great size and have e?(traordiTUijy
Tale 14: Ogres who five to the east of powers here.
(Pffan are holding captive a princess for
whom a huge reward has Been offered Tale 23: J4n ancient Silver Dragon stid
fives up in the Dragonspine ^Mountains.
Tak 15: ^Ihe merchants of Zhentii 9(^p The dragon is not evil cmd wid help
are setting up a trading Base far to the travelers who Battle evil.
westofTfdan. they're hiring caravan
guards for good wages.
Tfl/e 16: 'Buccaneers operate a sfave auc
tion out of a hidden camp near Stormy
Bay.

Tale 17: J^n old sage sits in a corner zoith


a darfivAzard. 'fyou're right,' faughs the
sage, 'they'd do anything I ted them to,
no matter how sidy or phantastic.'

^afe 18: Off to the east of (Phfan roams a


triBe of marauding nomads. lAey have
Been piffaging vidages in the plains with
the fiefp cf a powerfuf artifact they have
discovered.

^afe 19:9dighty triBes of wild dwarves,


thousands cf t^m, roam the
dkagonspine Odountains, destroying vil-
fagers and hiffing travelers.
Tale 20: 7 was totady confused; it was
fikg- Being fost in the darkgess,' sighed the
overwrought adventurer. '9(gBBitSj hats,
Bowling Bads? 'Where in the realms
was IF'

3 4
A P P E N D I C E S

SECOND LEVEL MAGIOUSER SPELLS


MOWEY CONVHRSOWS
Detect Invisibility
Coin Type Qold Equivalent Invisibility
K n o c k
Copper 200 cp - 1 gp
Silver 20 sp - 1 gp Mirror Image
Electrum 2 ep - 1 gp R^ of Enfeeblement
Qold 1 gp - 1 gp Stinking Cloud
Platinum 1/5 pp - 1 gp Strength

ItllRD LEVEL MAGIC-USER SPELLS


SPELL LIST Blink
This is a listing of spells available to player Disp>el Mctgic
character clerics and magic-users as they Mreball
gain in level. Hciste
Hold Person
nRST LEVEL CLERICAL SPELLS
Invisibility, 10' Radius
Bless/Curse Lightning Bolt
Cure Light Wounds/Cause Light Wounds Protection From Evil, 10 Radius/Protection
Detect Magic From Qood, 10" Radius ^
Protection from Evil/P'rotectlon from Protection from Normal Missiles
Q o o d Slow ^

SECOND LEVEL CLERICAL SPELLS


ARMOR UST
rind Traps
Hold Person Weight M a x i m u m

Resist Fire Armor Type in gp. A C M o v e m e n t

Silence 15' Radius None 0 10 .

Slow Poison Shield, Small# 5 0 9 -

Snake Charm l.eather 1 5 0 8 12 squares


Spiritual Hammer Padded 1 0 0 8 9 squares
Studded 2 0 0 7 9 squares
imRD LEVEL CLERICAL SPELLS Ring 2 5 0 7 9 squares
Animate Dezid Scale 4 0 0 6 6 squares
Cure Blindness/Cause Blindness Chain 3 0 0 5 9 squares
Cure Disease/Cause Disease Splint 4O0 4 6 squares
■I
Dispel Magic Banded 3 3 0 4 9 squares
Prayer Plate 4 5 0 3 6 squares
Remove Curse/Bestow Curse
• A character carrying many objects,
nRST LEVEL MAGIC-USER SPELLS including lots of coins, can be further lim
Burning Hands ited in movement to a minimum of 3
Charm Person squares per turn.
Detect Magic # A Shield subtracts 1 AC from any armor
it's used with.
Enleu-ge/Reduce
Friends

Magic Missile TA B L E O F E X P E R I E N C E
F Yo t e c t i o n f r o m E v l l / P r o t c c U o n f r o m
PER LEVEL
Q o o d
Read Magic The following shows the amount of experi
Shield ence a character must earn to gain a level
Shocking Qrasp in his character class. All experience
Sleep earned by multiple-class characters is
divided by the number of clcisses. When a
character has earned a gain in level for
o n e c l a s s b u t n o t a n o t h e r, t h e S h o w c o m
mand shows his highest level. Thus, a

3 5
I

character who is a flghter-thlef and has undead away and may be able to destroy
earned 1,800 experience points in each them if the cleric is of a high enough level
class (a total of 3,600 XP), will be shown and the undead are of a low-enough level.
to be 2nd level because he has earned
that level as a thief, though not as a flght- The following is a list of undead in increas
er. His fighting abilities are still based on ing order of power and what minimum
his being a 1st level fighter. level of cleric a character has to be to
have any Influence over them. Low level
CLERIC: Spells' clerics generally have a chance, not a cer
L e v e l Experience 12 3 tainty, of affecting undead.
1 0-1,500 1 - -
2 1,501-3,000 2 - - M i n i m u m
3 3,001-6,000 2 1 - U n d e a d Ty p e Level of Cleric
4 6,001-13,000 3 2 - Skeleton 1st
5 13,001-27,500 3 3 1 Zombie 1st
6 27,501-55,000 3 3 2 Qhoul 1st
• Clerics get additional Spells by Level if 1st
Wight
Wraith 3 r d
they have a Wisdom of 13 or greater.
Mummy 4 t h
n O H T C R t Spectre 5 t h
Level Experience Va m p i r e 6 t h
1 0-2.000
2 2,001-4,000
3 4,001-8,000 GLOSSARY OF ADfifD® GAME
4 8,001-18,000 TERNS AND COMPUIER TERMS
5 18,001-35,000
6 35,001-70,000
7 70,001-125,000 Ability Scores. These are numbers that
8 125,001-250,000 describe the attributes of the characters.
There arc six ability scores: Strength,
MAQIC-USERt Spells Intelligence, Wisdom, Dexterity,
3 Constitution, and Charisma. For the most
L e v e l Experience 1 2
1 0-2,500 1 -
- part, the range of numbers runs from 3 to
2
18, the higher the better.
2,501-5,000 2 - -

3 5,001-10,000 2 1 -

A d v e n t u r e r. T h i s i s a t e r m f o r o n e o f t h e
4 10,001-22,500 3 2 -

1 characters you play in this game.


5 22,501-40,000 4 2
6 40,001-60,000 4 2 2
Alignment. This is the basic philosophy
THIEF:
of a character. See Alignment in the What
are Chziracters? section of the rule book.
L e v e l Experience
1 0-1,250
2 C h a r a c t e r. T h i s i s a n o t h e r n a m e f o r o n e
1,251-2,500
3
of the persons you play in the game. A
2,501-5,000
4 5,001-10,000
party consists of sevei^ characters.
5 10,001-20,000
Command. A one or two word option in a
6 20,00142,500
7
menu. Activating that command allows
42,501-70,000
8 you either to view another menu or have
7 0 , 0 0 1 - 11 0 , 0 0 0
9 11 0 , 0 0 1 - 1 6 0 , 0 0 0 your characters perform an action,

Encounter. This is what happens when a


CLERICS vs. mOEAD
party meets a monster. You are given a
A good or evil cleric (not a neutral one) menu of choices of how you want to han
h a s a c e r t a i n i n fl u e n c e o n u n d e a d . H e dle the situation.
extends this influence by using the Turn
command in the Combat Menu. His level Enter. The act of ^ving a command to the
determines how many undead and what computer. How this is done varies depend
kind he can Influence. Evil clerics can ing on the computer.
make undead cither neutral or friendly to
the party. Qood clerics can drive the

3 6
Experience Points (XP). Every encounter enced magic-users and clerics can learn
the characters have yields experience high level spells.
points for every character dejDendlng on
how successful the encounter was for the Magic. This term covers si>ellc£ist!ng,
party. A character who gains enough XP enchanted items, and any other applica
can advance a level if he has enou^ gold tion of the supernatural.
for training.
Melee Combat. Ihis is hand-to-hand com

Pacing. In combat, a character faces a bat with weapons such as swords, spears,
certain direction. An attack from the direc a n d fi s t s .
tion he is not facing has a greater chance
of doing damage. A character will always PBsslle Combat. This is ranged combat
face an opponent if he has only one oppo with weapons such as bows and arrows,
nent. crossbows and quarrels, emd slings and
slingstones.
Hit Points (HP). This is a measure of how
healthy a character is. Damage from Monster. This term actually includes
weapons subtracts hit points from the human and other player races as well as
character's total. When he has lost all of such creatures as ogres and dragons. In
his hit points, he is unconscious and general, if it isnt part of your party, it's a
dying. If his wounds are bound by another monster. Monsters are not necessarily hos
party member, he is simply unconscious. tile. Some may be helpful. That's what the
ParieV command in the Encounter Menu Is
Icon. This is the small picture of a mon for.
ster or a character seen in the Initial
stages of an encounter and during com Non-Player Character (NFC). This is a
bat. Character icons can be altered using member of a player character race Who Is
the Alter command in the Camp Menu. not controlled by the player. Some NPCs
can be brought into a F>arty.
Initiative. This is a semi-random determi
nation of which character in a combat acts Party. The group of adventurers you form
first. The characters with higher dexterities to perform the missions you are ^ven. A
have a better chance for a higher initiative. party can be reformed for each adventure,
and even altered during the course of an
Level. This describes the power of a num adventure.
ber of different items. The power of char
acters, dungeons, monsters, and spells Player Character (PC). This Is a member
are £tll de5crit>ed with levels. of a player character race who is con
trolled by the player. The characters in
Character Level. This Is a determination your adventuring party are PCs.
of how much experience a character has.
The higher the level, the more experi Spell. This is a magic incantation that can
enced and important the character is. alter the nature of reality. Both magic-
High-level spellcasters can cast high level users and clerics can cast spells after
spells. memorizing them. If the spell Is cast, it Is
gone from the user's mind and must be re-
Dungeon Levd. This is a measure of how memorized.
far down In the earth a dungeon is. Tor
the most part, the further down one Is, the Spell Book. The book a magic-user car
more ferocious the monsters. Thus, a ries his spells in. If he doesnt have a
high-ievel dungeon refers either to how magic book, he has no spells to memo
deep it goes or the relative toughness of rize.
the monsters.

Monster Levd. This Is a measure of how


powerful monsters are. The higher the
level, the more powerful the monster.

Spell Levd. Spells come in degrees of


difficulty. The higher the level of the spell,
the higher the difficulty. Only very cxperi-

3 7
ARMOR AND WEAPONS FERMTriED BY CHARACTER CLASS
Class A r m o r Shield Weapons
Cleric any a i ^ d u b , fl a i l h a m m e r, m a c e , s t a f f
Mghter any any any
Ma^o-Uscr n o n e n o n e dagger, dart, staff
Thief leather none • dub, dagger, dart, sling, one handed swords

WEAPON LIST

n a m e Damage vs. Damage vs. Larger n u m b e r


Man Sized Than Man Sized of Hands Class
Axe, Hand 1-6 1-4 1 f
BardI Chen- 2-6 5-12 2 f
Bastard Sword Z 6 2-16 2 f
Battleaxe 1-6 1-6 1 f
Bee de Corbin+ 1-6 1-6 2 f
Blll-<luisarme+ 2-6 1-10 2 f
Bo Stick 1-6 1-3 2 f
Broad Sword 2-6 2-7 1 f.th
C l u b 1-6 1-3 1 f,d,th
Dagger 1-4 1-3 1 f,mu,th
Dart 1-3 1-2 1 f.mu.th
rauchard+ 1-6 1-8 2 f
Fauchard-rork+ 1-6 1-10 2 f
fl a i l 2-7 2-8 1 f,d
fork, MUitaiyn- 1-6 2-8 2 f
Qlaive-f 1-6 1-10 2 f
Qlalve, Qulsarme-f 2-8 2-12 2 f
Quisarme + 2-6 1-8 2 f
Quisarme-Voulge-f- 2-6 2-6 2 f
nalt>erd-i- 1-10 2-12 2 f
Luccm Hammcr-f 2-8 1-6 2 f
H a m m e r 2-5 l A 1 f.d
Javelin 1-6 1-6 1 f
Jo Stick 1-6 M 1 f
Long Sword 1-8 1-12 1 f.th
Mace 2-7 1-6 1 f,d
Morning Star 2-8 2-7 1 f
Fartisan+ 1-6 2-7 2 f
Pick. Military 2-5 l A 1 f
P i k e , Aw l + 1-6 2-12 1 f
Quarterstaff 1-6 1-6 2 f,d,mu
Ranseur-»- 2-8 2-8 2 f
Sdmltar 1-6 1-6 1 f.th
Short Sword 1-6 1-8 1 f.th
Spear 1-6 1-8 1 f
Spctum-h 2 - 7 2-12 2 f
Trident 2-7 3-12 1 f
Two-Handed Sword 1-10 5-18 2 f
2-6 2 6 2 f
Voulge-n-
1 6 f
Composite Long Bow * 1-6 2
* 1-6
Composite Short Bow 1 6 2 f

Long Bow* 1-6 1 6 2 f

Heavy Crossbow# 2-5 2-7 2 f


1-4 1-4 f
Light Crossbow# 2
Short Bow * 1-6 1 6 2 f

Sling 1-4 1-4 1 f.th

+ Polcarm * Must have ready arrows to fire. # Must have ready quairets to fire,
f o fl g h t e n c l - c l e r l c , t h - t h e i f , m u - m a ^ o u s e r
3 8
RUINS OF ADVENTURE
This new role-playing game module from TSR
is based on SSI's first official AD&D® computer
software release. Pool ol Radiance.

Once again, the FORGOTTEN REALMS'"


Campaign Setting provides the backdrop for
the thrilling adventure in the city of Phlan. Fifty
years ago, the people of Phlan were driven
out by evil hordes. A bond of heroes (or are
they ?!?) has arrived to help restore order.
Pool of Radiance computer role-ploying game
players will find additional clues and back
ground information in TSR's Ruins of Adventure
module, to enhance their adventures in the
computer version of this module.
Ruins of Adventure is
now avajldble at your
local toy, book or
hobby store. TSR, inc.

AOVMCEO DUNGEONS & ORAQONS. AOSD, FORGOTTEN REALMS, and th» TSR logo are irademarka owned by TSR, Inc. «I988 TSR. Inc. AH Rights RoMrved.

S T R AT E G I C S I M U L AT I O I N S , I I N C .

ADVATfCED DUhQEOMS flf DRAQOMS. AD&D, and rORQOTTCri REALMS are trademarks
owned by and used under license from TSR, Inc., Lake Qenevsi, W1. USA.
Copyright 1988 Strategic Simuiations^c. All Rights Reserved.
Co(^ght 1988 TSR, Inc. AUWghts Reserved.
These rules, ai^ accompanying printed material, aiVd the amiputer programs, on floppy disks
or cassettes, described herein, are copyrighted and include proprietary informatipn belon^ng
to Strategic Slmuiatlons, Inc. and TS^ Inc. ho oik is permitted to ^ve or sell copies of this
handbook, any accompanying printed material, and the computer programs, on floppy disks
or cassettes, or listings of the programs on floppy disks or cassettes to any person or institu
tion except as provided for written agreement \rith Strate^c Simulations, Inc. and TSR.
Inc no orK may copy, photocopy, reproduce, translate, or reduce to machine readable form
this handbook or ai^ other accompanying printed material. In whole or in part, without the
prior written consent of Strate^c Simulations, Inc. and TSR, Inc
Any person/persons reproducing any portion of this program for any reason. In any media,
sh^ be guilty of cop)^ght vl<Hatlon and subject to the appropriate civil or criminal legal
action at the discretion of the o^yri^ holderfs).

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