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Ezren StatBlock PDF

This document provides a summary of the character Ezren Kyron, a level 3 human wizard. It lists his abilities scores, skills, hit points, armor class, weapons, spells prepared, and additional feats and special abilities. His key abilities include being able to extend the range of spells once per day and hurl a held melee weapon with his Focus spell Hand of the Apprentice.

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0% found this document useful (0 votes)
173 views1 page

Ezren StatBlock PDF

This document provides a summary of the character Ezren Kyron, a level 3 human wizard. It lists his abilities scores, skills, hit points, armor class, weapons, spells prepared, and additional feats and special abilities. His key abilities include being able to extend the range of spells once per day and hurl a held melee weapon with his Focus spell Hand of the Apprentice.

Uploaded by

Grand Champion
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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28.08.

22, 18:39 Pathbuilder 2e

Ezren Kyron Wizard 3

N Medium Human Versatile Heritage Humanoid


Perception +8;

Languages None selected

Skills Acrobatics +2, Arcana +11, Athletics +0, Crafting +9, Deception +5, Diplomacy +5, Lore: Heraldry +9,
Nature +6, Occultism +9, Society +9, Stealth +7, Thievery +7

Str +0, Dex +2, Con +2, Int +4, Wis +1, Cha +0

Items Explorer's Clothing

AC 17, Fort +7, Ref +7, Will +8

HP 32

Speed 25 feet

Melee Staff +5 (Two-Hand d8), Damage 1d4 (B)

Melee Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 (P)

Ranged Crossbow +7 (Crossbow), Damage 1d8 (P)

Reach Spell (Concentrate, Metamagic) You can extend the range of your spells. If the next action you use is
to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell
ranges, if the spell normally has a range of touch, you extend its range to 30 feet.

Drain Bonded Item (Arcane, Wizard) Frequency once per day Requirements You haven't acted yet on your
turn . You expend the power stored in your bonded item, as long as the item is on your person. During your
turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot.
You must still Cast the Spell and meet the spell’s other requirements.

Arcane Prepared Spells DC 19, attack +9 2nd ; 1st ; Cantrips

Focus Spells (1 points) Hand of the Apprentice Range 500 feet; Targets 1 creature You hurl a held melee
weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the
weapon's damage as if you had hit with a melee Strike, but adding your spellcasting ability modifier to
damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the
weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns
to your hand.

Additional Feats Alchemical Crafting, Alchemist Dedication, Canny Acumen, Courtly Graces, Diehard, Hand of
the Apprentice, Root Magic

Additional Specials Arcane Bond, Arcane School (Universalist), Arcane Thesis (Spell Substitution), Canny
Acumen (Perception), Infused Reagents, Spellbook

https://pathbuilder2e.com/statblock.html 1/1

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