Ezren StatBlock PDF
Ezren StatBlock PDF
Skills Acrobatics +2, Arcana +11, Athletics +0, Crafting +9, Deception +5, Diplomacy +5, Lore: Heraldry +9,
Nature +6, Occultism +9, Society +9, Stealth +7, Thievery +7
Str +0, Dex +2, Con +2, Int +4, Wis +1, Cha +0
HP 32
Speed 25 feet
Melee Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 (P)
Reach Spell (Concentrate, Metamagic) You can extend the range of your spells. If the next action you use is
to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell
ranges, if the spell normally has a range of touch, you extend its range to 30 feet.
Drain Bonded Item (Arcane, Wizard) Frequency once per day Requirements You haven't acted yet on your
turn . You expend the power stored in your bonded item, as long as the item is on your person. During your
turn, you gain the ability to cast one spell you prepared today and already cast, without spending a spell slot.
You must still Cast the Spell and meet the spell’s other requirements.
Focus Spells (1 points) Hand of the Apprentice Range 500 feet; Targets 1 creature You hurl a held melee
weapon with which you are trained at the target, making a spell attack roll. On a success, you deal the
weapon's damage as if you had hit with a melee Strike, but adding your spellcasting ability modifier to
damage, rather than your Strength modifier. On a critical success, you deal double damage, and you add the
weapon's critical specialization effect. Regardless of the outcome, the weapon flies back to you and returns
to your hand.
Additional Feats Alchemical Crafting, Alchemist Dedication, Canny Acumen, Courtly Graces, Diehard, Hand of
the Apprentice, Root Magic
Additional Specials Arcane Bond, Arcane School (Universalist), Arcane Thesis (Spell Substitution), Canny
Acumen (Perception), Infused Reagents, Spellbook
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