Sidhe are beautiful fey creatures native to the Feywilde. They have pointed ears and occasionally animalistic features that enhance rather than detract from their beauty. Sidhe society is deeply rooted in intricate rules and traditions, and they are known for their trickery with words due to an inability to directly lie. Sidhe align with either the Summer or Winter court, or remain neutral as Wildfae. They possess supernatural abilities like glamour magic and an aversion to iron.
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Sidhe
Sidhe are beautiful fey creatures native to the Feywilde. They have pointed ears and occasionally animalistic features that enhance rather than detract from their beauty. Sidhe society is deeply rooted in intricate rules and traditions, and they are known for their trickery with words due to an inability to directly lie. Sidhe align with either the Summer or Winter court, or remain neutral as Wildfae. They possess supernatural abilities like glamour magic and an aversion to iron.
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Sidhe
Appearance Unearthly Grace. You have proficiency in the Acrobatics
skill. Native only to the Feywilde, Sidhe are typically beautiful Compulsion. A Sidhe cannot tell a direct lie, however they beyond any mortal dream, with pointed ears reminiscent of can twist the truth in such a way to mislead and decieve. E.X elves, and occasionally possess feline or otherwise (questioner: Am I safe here? You: I have no intention of doing animalistic traits, such as cat-like eyes and pointed teeth. you harm (as the party rogue prepares to stab them in the Rather than detract from their normal beauty, these features back.)) tend to enhance them. Summer sidhe have hair, eyes, and As such, you have Expertise in the Deception skill, and may skin that feature warmer tones; while Winter sidhe tend use Deception in place of Persuasion so long as you do not toward cooler tones, Wildfae tend more to earthy tones. use direct wording. Thrice I Ask and Done. Should you choose to answer, you Society must give a direct answer to any question that is asked of you The Sidhe society is deeply rooted within the rules that three consecutive times by one creature, and are bound to govern them. They are very tricky with words due to their your word in such case. They must allow you to answer inability to lie, and the nature of their deals, and love to make before asking again, and the may adjust wording so long as mischief and toy with mortals. The Summer Sidhe are the question remains the same. generally viewed as being kind and benevolent due to their Iron Adversion. The touch of iron and iron alloy metals, association with warmth and growth, but this perception can such a steel, burns you. If you touch these metals with your be misleading. While Summer does seem warm, they are still bare skin, and when you suffer piercing or slashing damage dangerous and can be vicious, perhaps doubly so because it from weapons of such metal, you take 1d4 necrotic damage. can be unexpected. The Winter Sidhe are seen as malevolent This damage causes you to have disadvantage on and dangerous, giving in to their more predatory nature. They Constitution saves to maintain Concentration on a spell. are associated with the cold, death, and decay. There are also Your starting metal weapons and armors are made of an a portion of the Sidhe who are unaligned, known asWildfae. equivalent material, but weapons you find in dungeons and They are more neutral in nature, though their actions can other encounters count as steel unless otherwise stated. shift closer to those of the aligned courts. Fey Nature. You have advantage on saving throws against being Charmed, and magic can’t put you to sleep. You do not Sidhe Names need to eat, drink, or breath to survive. Trance. Sidhe don’t need to sleep. Instead, they meditate Sidhe tend to have names that are rather long and eloquent, deeply, remaining semiconscious, for 4 hours a day. (The but these are their True Names, which they do not share. Common word for such meditation is “trance.”) While Their given names are not their True Name, but a name by meditating, you can dream after a fashion; such dreams are which are known, or a title. Some examples: Male: Ankou, actually mental exercises that have become reflexive through Cluricaun, Dagda, Fenoderee, Oberron, Talos. Female: Aival, years of practice. After resting in this way, you gain the same Aine, Cliodhna, Corrigan, Morgana. benefit that a human does from 8 hours of sleep. Languages. You can speak, read, and write Common and Sidhe Traits Sylvan. Your Sidhe character has a number of traits in common with Glamour. You can spend 10 minutes weaving magic to all other Sidhe. change your appearance. You must appear as a humanoid of Ability Score Increase. Your Charisma score increases by your size category. The features look and feel real. 2, and your Dexterity score increases by 1. Creatures who can see through illusions see your true Age. The Sidhe live for eons, never dying of natural means form, and this ability can be dispelled with magic if the caster or seeming to age. Many have seen great civilizations rise and succeeds on a DC 20 Spellcasting check when casting the fall in their lifetimes. spell. Alignment. Sidhe are almost always Lawful due to their obsession with customs and inabilityto lie, although this means little to mortals. Their alignment in relation to Good and Evil tends to come with Court affiliation, but the terms are relative as even those who are perceived as good are wont to cause harm out of boredom. Size. Sidhe range from under 5 to over 7 feet tall with slender builds. Your size is medium. Speed. Your base walking speed is 30 feet. Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Courts Summer Ruled by Queen Titania, the Summer Court is associated with growth and life. Generally perceived as the closest to "Good" among Sidhe. Warmth. You gain resistance to fire damage, upgraded to immunity at 15th level. Additionally your touch can stave off the harmful effects of cold as a bonus action. Natural Spellcasting. You know the Firebolt cantrip, and use Charisma to cast it. Winter Ruled by Queen Mab, the Winter Court is associated with death and darkness. Generally perceived as the most "Evil" among Sidhe. Frost. You gain resistance to cold damage, upgraded to immunity at 15th level. Additionally you are able to freeze (or harden in lava's case) up to 1 gallon of any liquid as a bonus action. Natural Spellcasting. You know the Icebolt cantrip, and use Charisma to cast it. Wildfae Unofficially ruled by the Erlking, king of goblins, the Wildfae are those that do not serve either main court. Generally perceived as being Neutral. Nature. You gain resistance to lightning damage upgraded to immunity at 15th level. Additionally, you have advantage on checks to see through illusion. Natural Spellcasting. You know the Lighting Lash cantrip, and use Charisma to cast it. *note- Icebolt (cold) and Lightning Lash (lightning) are elemental re-flavoring of Firebolt.
Optional Feature (requires DM
approval due to balancing): Fae Bargain: The Sidhe are capable of making deals which are magically binding, refuse to accept gifts as they leave the Sidhe indebted to the giver, and likewise enjoy giving gifts to incur favors owed. The extent of these deals is limited only by the DM's discretion, and can range from to an answer for an answer to the knowledge of a skill in exchange for memories, or another skill. Breaking a Sidhe deal, or attacking a Sidhe to which you are indebred, holds the same penalty as resisting the Geas spell. Additionally, creatures have disadvantage on attacks against a Sidhe to which they are indebted, and a Sidhe has advantage on saves against spells and abilities from an indebted creature. A Sidhe always know the location of an indebted creature, but only while they are on the same plane of existence. While you have this knowledge, the target can’t become hidden from you, and if it’s invisible, it gains no benefit from that condition against you.