Arturia Jun-6v Manual
Arturia Jun-6v Manual
_JUN-6 V
Special Thanks
DIRECTION
Frédéric Brun Kevin Molcard
DEVELOPMENT
Raynald Dantigny Samuel Limier Timothée Behety Antoine Moreau
Kevin Arcas Corentin Comte Mathieu Nocenti Markus Bollinger
Rasmus Kurstein Marie Pauli Simon Conan
Alexandre Adam Pierre-Lin Laneyrie Loris De Marco
Yann Burrer Baptiste Aubry Cyril Lepinette
DESIGN
Edouard Madeuf Florian Rameau Baptiste Le Goff
Morgan Perrier Shaun Ellwood
SOUND DESIGN
Jean-Michel Blanchet Lily Jordy SolidTrax Thomas Koot
Maxime Audfray Simon Gallifet Sonar Traffic
TESTING
Florian Marin Christophe Tessa Benjamin Renard
Maxime Audfray Thomas Barbier
BETA TESTING
Dan Tinen Gustavo Bravetti Guillaume Hernandez Andrew Henderson
Terry Marsden Chuck Zwicky Pagnier Dwight Davies
Marco Correia Peter Tomlinson Fernando Manuel Angel Alvarado
Rodrigues
Gary Morgan David Harman Paolo Negri
MANUAL
Fernando MANUEL Camille DALEMANS Vincent LE HEN Holger STEINBRINK
RODRIGUES (author) Roger Lyons Charlotte METAIS Jack VAN
Florence BURY Minoru KOIKE Jose RENDON
Information contained in this manual is subject to change without notice and does not
represent a commitment on the part of Arturia. The software described in this manual is
provided under the terms of a license agreement or non-disclosure agreement. The software
license agreement specifies the terms and conditions for its lawful use. No part of this
manual may be reproduced or transmitted in any form or by any purpose other than
purchaser’s personal use, without the express written permission of ARTURIA S.A.
All other products, logos or company names quoted in this manual are trademarks or
registered trademarks of their respective owners.
Be sure to register your software as soon as possible! When you purchased Jun-6 V you
were sent a serial number and an unlock code by e-mail. These are required during the on-
line registration process.
Special Messages
The information contained in this manual is believed to be correct at the time of printing.
However, Arturia reserves the right to change or modify any of the specifications or features
without notice or obligation.
IMPORTANT:
The software, when used in combination with an amplifier, headphones or speakers, may
be able to produce sound levels that could cause permanent hearing loss. DO NOT operate
for long periods of time at a high level or at a level that is uncomfortable.
If you encounter any hearing loss or ringing in the ears, you should consult an audiologist.
Introduction
Congratulations on your purchase of Arturia's Jun-6 V
Since the late 1990s, Arturia has received acclaim from players and reviewers alike for
designing state-of-the art software emulations of the venerable analog synthesizers from
the 1960s to the 1980s. From the Modular V, back in 2004, to Origin, a modular system
introduced in 2010, to the Matrix 12 V (2015), the Synclavier V (2016), followed by the CMI
V and the DX7 V (2017) and, last but not the least, Pigments, our first original software
synthesizer, Arturia's passion for synthesizers and sonic purity has given demanding
musicians the best software instruments for professional audio production.
Recently, Arturia launched its latest emulation, this time covering one of the most celebrated
polysynths of the pre-MIDI era. This was the Arturia OB-Xa V.
With the launch of a new version of the V (Vintage) Collection, Arturia consolidates its
position as a leader in the field of modeled vintage instruments software.
The ARTURIA Jun-6 V is one of the new instrument emulations included in the current
version of our acclaimed bundle, and it benefits from more than twenty years of experience
in recreating the most iconic tools of the past.
ARTURIA has a passion for excellence and accuracy. This has led us to conduct an extensive
analysis of every aspect of one of the most famous and iconic synthesizers of the eighties. It
was also a synth which definitely marked that era and has lately achieved "vintage" status,
with prices rising up in the second-hand market. We have carefully studied and reproduced
the behavior of its electrical circuits and modules. We have also added many features, some
even unimaginable in the days that unit was first launched.
Jun-6 V runs as a stand-alone virtual instrument, as well as a plug-in in all major formats
inside your DAW. It has an easy MIDI learn functionality for hands-on control of most
parameters, and as a plug-in also allows parameter automation for greater creative control.
DISCLAIMER: All manufacturer and product names mentioned in this manual are
trademarks of their respective owners, which are in no way associated or affiliated with
Arturia. The trademarks of other manufacturers mentioned are used solely to identify the
products of those manufacturers whose features and sound were studied during Jun-6 V
development. All names of equipment inventors and manufacturers have been included for
illustrative and educational purposes only and do not suggest any affiliation or endorsement
of Jun-6 V by any equipment inventor or manufacturer.
In 1982, the Juno-6 - a relatively cheap single oscillator synth - was Roland's answer to
the Korg Polysix, which dominated the lower-end segment of the market at the time. After
launching the high-end Jupiter-8, Roland felt the need to fill the gap for that segment. With a
reduced but very clever set of features, a great built-in chorus unit that contributed to giving
it a very big and fat sound (and stereo), the Juno-6 had everything to become a success.
Back in 1981, Roland created one of best analog polyphonic synthesizers that ever existed -
the Jupiter-8. Already a major player in the synth world, the company had launched several
synths since its foundation in 1972, including modular systems like the System-100m and
System-700. These contributed to establishing Roland as one of the main contenders in the
market for this new type of electronic musical instruments.
Roland's first polyphonic synthesizer was the Jupiter-4, but with the launch of the Jupiter-8,
they firmly established their position as a leader in the polyphonic synth segment, directly
competing with big names such as Moog, Sequential Circuits and Oberheim.
Yet, the Jupiter-8 was expensive - unaffordable for most musicians. That's where the Juno-6
came into play.
Greatly simplified when compared with the monster that was the Jupiter-8, the Juno-6
nevertheless offered six-voice polyphony for a fraction of the price of its flagship brother.
Sure, it was simple, but that simplicity, based on a carefully selected set of features and a
control panel which was beautiful, clear and well designed, invited musicians to also create
their own sounds. In fact, the Juno-6 is one of the simplest synths ever built. Yet, it sounds
great.
Much of this great sound is due to the presence of a gorgeous chorus unit. This chorus unit
was so important and sounded so big that some jokingly describe the Juno-6 as a chorus
unit with a synth attached.
Shortly after the launch of the Juno-6, Roland introduced the Juno-60, which was basically
the same synth, with added memory slots for patch storage, and the new DCB port,
which allowed interconnectivity with several devices. This DCB port, already present in the
Jupiter-8 as well, served as the basis for the MIDI technology that would appear shortly
after that. Roland played a big role in the definition of that standard.
As a matter of fact, the Juno-6/Juno-60 were the last synths Roland launched in the pre-
MIDI era.
Sure, the Juno does not have as extensive a list of famous users as other synths. After all, it
was a lower-end synth. But still, there were some.
Madonna (the Juno-6 was featured in "Borderline", in 1983), A-Ha (they reportedly used a
Juno-60 in the smash hit "Take On Me", layered with a DX7), Enya (featured in "Caribbean
Blue"), Duran Duran (featured in "Save a Prayer"), The Cure, Sean Lennon, Faithless, Astral
Projection, Vince Clarke, Men At Work, Flock of Seagulls, Eurythmics, Mr. Fingers (featured
in "Can You Fell It"), Niels Frahm... these are some of the big names who used the Juno-6/
Juno-60.
More recently, we can mention the British band Metronomy. It is also used by many
producers pretty much worldwide.
The original Juno was the polyphonic synth for the masses. Very easy to program and
operate, great-sounding and relatively cheap, it immediately conquered its place. And it has
been gaining vintage status lately.
The Jun-6 V preserves the best qualities of the Juno, like the immediacy and convenience of
programming, and the great sound. Arturia's goal was to create a synthesizer that everyone
would feel compelled to program and be comfortable creating their own sounds with.
The advantages of a software version of the Juno over its hardware counterpart are
considerable. For example:
• It's much cheaper than its hardware counterpart (which is still a very sought-
after synth, with prices rising);
• You can use as many instances as you wish;
• The instrument has been modernized and supplemented with some welcome
features, such as expanded polyphony (up to 36 voices), unison, a second
envelope and LFO, velocity sensitivity, aftertouch, etc.;
• You can use MIDI to control and automate several parameters. Actually, you can
use MIDI to play it, something you cannot do with the original.
• You will still have a very simple and great-sounding synth;
• Due to its immediacy and simplicity, it is a great tool to start learning synthesis;
That's why we, at Arturia, believe that a Juno emulation still makes sense. We felt truly
compelled to create the Jun-6 V. Of course, being an Arturia product, it wasn't enough to
simply model the original hardware. As usual, we pushed it further, adding some tasteful
new features that honor the original while making it more useful in a modern context.
For example, you have two extra effect processors - a Delay and a Reverb. Together with
the luscious chorus, they contribute to creating a really big sound. You also have an extra
envelope. This was a feature that was very much missed in the original Juno. This second
envelope can be assigned to the VCA, leaving Envelope 1 free to modulate the filter. This
way, you can have a filter contour that is independent of the volume contour, which is really
important on countless occasions.
You also have a second LFO. LFOs are very important modulation sources, and we can
never have enough of them. Yet the original hardware unit was restricted to just one, limited
to a single waveform at that. Here, you have a second one, enriched with a choice of six
waveforms.
These two extra modulation sources can also process several other parameters. Courtesy
of mini modulation matrices, you have two extra freely assignable destinations for each of
the two modulators. Besides that, the second Envelope Generator is also hard-wired to the
VCA, where it is one of the choices.
There are also assignable slots for the Mod Wheel, Velocity and Aftertouch. Last but not
least, the oscillators can be calibrated to emulate different aging stages (from Good to Poor),
and you have a Chord player, which allows to play chords with a single note.
We hope you are as excited about this great instrument as we are. Now, it's time to play it
and get some sound. Let's go!
Win 8+ 10.13+
You can use the Jun-6 V as an AAX, Audio Unit, VST2 or VST3 plug-in (64-bit only).
Once the software has been installed, the next step should be to activate your license, so
that you can use it without limitations.
This is a simple process which involves a different software program: the Arturia Software
Center.
If you have not already installed the ASC, go to this web page: Arturia Updates & Manuals
Look for the Arturia Software Center at the top of the page, and then download the version
of the installer that you need for your system (macOS or Windows).
The first time you launch Jun-6 V in standalone mode, you'll be asked to define the Audio
settings (and MIDI settings) for the instrument. These settings can be accessed at any time
by clicking the Main Menu icon at the top left of the Upper Toolbar (the "hamburger" symbol
that's becoming a standard), then click Audio Midi Settings. We will cover all the options of
the Main Menu later in this manual.
This is where you define what kind of audio interface will be used to play the instrument,
as well as the MIDI controller. It works in a very similar way in both macOS and Windows,
although the names for the devices available to you will depend on the operating system
and hardware you are using.
Let's look at the options one by one, starting from the top:
• Device lets you choose which audio driver you want to use to route sound out
of the instrument. You may choose your computer’s own audio driver (Windows
Audio), DirectSound (which is also an internal Windows driver), or an ASIO
driver (which will offer you the best performance). The name of your hardware
appears in this field, and may vary according to the option you take.
• The Buffer Size menu lets you select the size of the audio buffer your computer
uses to calculate sound. The smaller the buffer, the faster it will play a note after
pressing a key. A larger buffer means a lower CPU load as the computer has
more time to process the audio, but can result in a slight delay between pressing
the key and hearing the note. A fast, modern computer should easily be able
to operate at a buffer size of 256 or even 128 samples without creating pops or
clicks in the sound. Usually, a buffer of 256 samples is more than acceptable. If
you are getting clicks, try raising the buffer a little.
• The Sample Rate menu is where you define how many times per second the
digital audio will be sampled before it is converted into analog (audible) sound.
Higher sample rates mean more definition but demand more CPU power. The
options available will depend on the audio interface hardware you are using.
Modern computers’ own hardware may operate at high sample rates, up to 96
kHz. The latest external audio interfaces may go even higher, even the simple
ones. Usually, there's no need to use such high sample rates. A value of 44.1 kHz
or 48 kHz is perfectly fine (audio CDs work at 44.1 kHz).
• The Show Control Panel button will jump to the system control panel for
whatever audio device is selected. Be aware that some audio hardware may not
have a Control Panel, or that Control Panel can be a generic OS one.
• Play Test Tone helps you troubleshoot audio issues by confirming whether sound
can be heard through the correct device.
• MIDI Devices is where you will see your connected MIDI devices. All MIDI
devices available should be seen in the list. Click the check box of the MIDI device
(or port, if you happen to have a multi-port MIDI device) you want to use to
trigger the instrument. In standalone mode, Jun-6 V listens for all MIDI channels
so there’s no need to specify a channel. You can specify more than one MIDI
device at once.
• Tempo defines the internal tempo used by the Jun-6 V to play time sync elements
when in standalone mode, like synchronized effects. When used as a plug-in, the
instrument will always synchronize to the host tempo.
In macOS the process is very similar. The only important difference is that macOS uses
CoreAudio to handle audio. Other than that, everything works the same way as described
for Windows.
Jun-6 V comes in VST2, VST3, AU and AAX plug-in formats for use in all major digital audio
workstations (DAW) including Live, Logic, Cubase, Pro Tools and others. Unlike the hardware,
you can load as many instances as you find useful. The Jun-6 V also has some other big
advantages over hardware:
• The instrument will now synchronize to your DAW’s host tempo/bpm rate, when
tempo is a factor;
• You can automate numerous parameters using your DAW’s automation system;
• You can use more than one instance of Jun-6 V in a DAW project. In standalone
mode you can also open more than one instance (for example to copy
parameters from a preset to another, or to try layered presets);
• You can route Jun-6 V’s audio outputs freely inside your DAW using the DAW’s
own audio routing system, for mixing and further processing;
• Any additional audio effects your DAW has available may be used to process the
sound, including delay, chorus, filters, etc.;
• Your settings and current instrument state will become recorded in your project,
and you can pick up exactly where you left off the next time you open it.
The Juno-6 was a very simple synth, intended as a polyphonic synth for the masses. The
original manufacturers cut corners wherever they could, yet the final product was still a
great-sounding synth. Despite its deceivingly simple appearance, it is capable of great string
sounds, great brass sounds, powerful basses and leads, amazing pads, and even some very
convincing percussion sounds and special synthesizer sound effects.
Even more amazing: all that is achieved with a single oscillator! Indeed, the Juno only has
a single analog oscillator (digitally controlled), though it is capable of summing several
waveforms to create a fatter and more varied sound. By adding a variable pulse
(controllable manually or automated through the envelope or the LFO) and a very bright
saw, you can already produce many sounds. You can also add to this a sub-oscillator
(square wave) pitched one octave lower, and an independent noise source (white noise).
The sub-oscillator and the noise source have their own volume control fader, which means
you can control their volumes independently.
The multiple sound sources are then sent through the filter section. This section has two
filters, as was already the case for the Jupiter-8. First, there is a -24 dB resonant Low-
Pass Filter, followed by a -6 dB High-Pass Filter (although the control panel may suggest
otherwise). The LPF wasn't exactly the same as that of the Jupiter-8 (whose Low-Pass filter
was capable of switching between -12 dB and -24 dB per octave, for example), but it was
based on the same chip, so it is a very powerful and high-quality filter as well.
Finally, the VCA may be controlled through a Gate triggered by the keyboard (which means
that the sound will be On as soon as a key is pressed, and Off as soon as it is released) or
through the Envelope Generator.
As far as controls are concerned, you only have one LFO and one Envelope Generator.
This is maybe the biggest limitation. The synthesizer also features a very simple but very
effective arpeggiator, with a range of up to three octaves, and configurable between Up,
Down or Up and Down. Arpeggio rate is variable.
Last but not the least, Roland introduced an effect in the synth for the first time: a gorgeous
Chorus unit, with three possible settings (I, II and I + II). This chorus unit is mostly
responsible for the fat and huge sound the synth is capable of. It also masked the fact that
the synth only had one oscillator, because the chorus gives it a sound depth and stereo
image which create the illusion that it has much more. In fact, the chorus is so important for
the sound that some jokingly said the Juno is a chorus unit with a synth attached.
With the Jun-6 V, you will be able to use all the features that made the Juno-6 a great synth,
and some more. As usual, Arturia expanded the options with some additions that, while
preserving the simplicity and immediacy of the synthesizer, greatly expand its potential.
Sound generation rests upon an emulation of the same single DCO that was featured in
the original. Although it was an analog oscillator, it was controlled digitally for the sake of
stability and to prevent it from going out of pitch. That's why the Juno-6 was so stable, and
great to use on stage. But besides that, it preserved all the qualities inherent to a real analog
oscillator.
This DCO has two main waveforms. The first one is a variable pulse which can produce
any waveform from a plain square to the narrower pulse waveform (without reaching
silence). Pulse width can be changed manually, or dynamically modulated by the LFO or
the Envelope. This means that the Jun-6 V has true Pulse Width Modulation (PWM) which,
by the way, sounds beautiful and allows for great string and pad sounds.
Adding to this, you have a very bright saw waveform, which beautifully complements the
variable pulse. These two waveforms can be summed to achieve a bigger sound (especially
when the pulse waveform is being modulated).
But that's not all. You also have a sub-oscillator, which sounds an octave lower than the
main oscillator, and produces a fixed square wave. This may be important, for example, to
produce percussive sounds like kicks, add "oomph" to the basses, or create a pitch anchor
when using sounds with self-oscillating resonance.
Finally, you have a white noise source, also independent. The sub-oscillator square and the
noise have their own independent volume fader control.
These sound sources are then routed to the filter section, where the main -24 dB resonant
Low-Pass Filter is placed before a -6 dB non-resonant High-Pass Filter. (This allowed Roland
to put a single high-pass, instead of per voice filter, as on the Jupiter.) This filter is a great
sounding one, capable of resonance up to self-oscillation, and greatly contributes to the
overall sound. The original, although not the same filter as in the Jupiter-8 (that one was
capable of -12 dB and -24 dB per octave cutoff), was also a very good sounding analog filter,
and based on the same chip.
Finally, the Jun-6 V's main modulation sources, as is the case with the original, are an ADSR
envelope (labeled ENV) and an LFO.
The LFO produces a single triangle waveform and doesn't go very fast, but it works very
well with the rest and is very good and effective when used as a modulation source for the
filter or for PWM (Pulse Width Modulation).
The filter may be modulated by the envelope, the LFO and also by the keyboard position.
The filter envelope modulation can even be inverted - another nice feature that adds more
possibilities.
In the hardware, key-follow cannot be in tune for the entire keyboard. We simulate bad
calibration with our voice dispersion, so if you are in setting 2 or 3 for the voice calibration,
you will experience this out-of-tune key-follow. However, if you are in vaoice calibration
setting 1, you will have the key-follow apply properly to the whole keyboard.
The VCA can be controlled by the same envelope or by a Gate, triggered by the keyboard.
When set to Gate, the sound is triggered as soon as you press a key, and stops as soon
as you release the key. This is another uncommon feature inherited from the modulars and
which could help in some situations, since you only had one envelope in the original.
However, as we have said, the Jun-6 V has some added features that may override the
original's limitations. The main ones are the addition of a second envelope and a second
LFO (with several waveform choices).
It also has assignable destination slots for the Mod Wheel, Velocity, Aftertouch, and two
modulation destinations for the second Envelope and the second LFO (besides the
hardwired VCA destination for the envelope 2).
Finally, besides the original chorus, the Jun-6 V also features two additional effects: Delay
and Reverb.
To get an idea of Jun-6 V's oscillator capabilities, we suggest you try the following:
• Now to make the sound a little heavier, you may add a small amount of low
frequencies. This can be done with the sub-oscillator. Click the Sub button, and
drag the fader up slowly, until you become satisfied with the results;
• To make the sound a little more "atmospheric", you may also add a small amount
of noise. This may sound strange, but some noise added to pad-like sounds can
produce wonderful sounds. Please try it to hear if the result pleases you.
♪: To manage a precise editing of the different values, you may use" Ctrl + Drag". This way, the values
change more slowly, allowing you to reach the precise value you want.
• Now that we have a string-like envelope, and since our sound is somehow
"atmospheric" (assuming you added some noise), let's make it more "pad"-like.
Raise the Attack up to 300 ms. Raise the Decay up to the maximum value. Lower
the Sustain to around middle position. Raise the Release up to around 700 ms. If
you play a few notes, you'll notice a whispering atmospheric sound coming out.
And we haven't yet touched the filter (nor the chorus);
Now that you have experienced some of the capabilities of the oscillator section, it's time
to move on to the filter section. This section of Jun-6 V is very good. Although the Low-
Pass filter only has a -24 dB per octave configuration, it is a very good-sounding filter, with
resonance up to self-oscillation. And the High-Pass filter, although with a roll-off of only 6
dB per octave and no modulation capabilities, is good to act as a kind of EQ filter in some
situations.
• Let's keep going with the whispering sound. This sound is good to discover the
capabilities of the Low-Pass filter. First, drag down the filter fader to around 750
Hz. The sound becomes mellower, and the "whispering" quality disappears;
• Now let's turn on the envelope modulation. This is a very important resource,
since it allows the filter to act dynamically over time. Drag the envelope fader
to around 0.350. The sound will regain some of its "whispering" quality, but this
time with a softer feel;
• Experiment with the Resonance parameter. If you drag it up, you'll notice the
sound becoming narrower, and the noisy part of the sound becoming more
prominent. This is because the frequencies around the Cutoff point are
increasing with the Resonance;
• Now add a little LFO modulation. Remember that the LFO doesn't start
immediately, since we raised the Delay parameter. If you place the LFO
modulation at around 0.100, a nicer vibrato effect will appear after a little while;
We have already seen the Oscillator and Filter sections. We have also seen the LFO and the
Envelope in action. But there is more to the Envelope that we would like to cover here. Let's
try something else:
• First, let's start with a completely different sound. Turn the Sub and the Noise all
the way down. We will just keep the PWM part of the Oscillator;
• Now, change the PWM modulation from the LFO to the Envelope. The Envelope
contour will now also control the PWM depth;
• In the filter section, drag the LFO fader modulation down to 0. The sound is
now static, though it still has the pad-like character. This is because we haven't
touched the Envelope contour yet. That's what we will do next, to get a sound
more like a harpsichord;
• Drag the Attack down to 0. Place the Decay at around 10.000 s. Sustain will also
be dragged down to 0. Release will be placed at around 40 ms, to try to mimic
the noise of the key releasing;
• Now, you have to tweak the filter a little. Drag the Cutoff value to around 1000
Hz. Resonance should be at around 4.80. Now, to give it the final touch, loom for
the best filter Envelope modulation setting. We chose 0.370;
• Play a few notes, You'll hear what's called an Analog Synth Harpsichord. But
we're not finished yet. It's time to experience the power of an inverted Envelope
modulation;
• Drag the Envelope polarity switch down (to the position with an inverted envelope
picture). You'll hear basically no sound. Drag the Release fader to 0;
• Now drag the filter to around 23500 Hz and the Resonance value to around 7.50.
Now, you have a sound with an EP-like Attack, followed by a filter sweep. You
may try to add the Saw wave to beef up the sound a little. This is just an example
of the transformation power that an inverted modulation has over the sound;
• You may now try different Envelope modulation values, and also check the
keyboard position modulation. Both have a very noticeable effect on the sound.
Play at will with these two until you find something that interests you;
• We will start with a completely different sound. Turn the Sub and the Noise all
the way down. We will just keep the PWM part of the Oscillator;
• Now click the On button of the Arpeggiator. Change the mode to Up & Down
and the Range to two octaves. Play a chord. You'll start to hear a relatively fast
arpeggio playing up and down;
• Turn Sync Off. The rate will now be manually controlled. You'll hear the arpeggio
playing at a much slower speed. Raise the rate value until you reach more or less
the same speed as before (it should be around 8.50 Hz). When the arpeggiator
is playing in sync, it will synchronize to the tempo of the host, which is very
welcome. The rate is defined with musical values;
• If you turn the Hold button On, the current chord will remain, and you will have
your hands free to play another instrument over that chord. You only need to get
back to the Jun-6 V when you want to change chords. The Hold feature is also
great to have the synth play while you are programming sounds;
• Now that you have the arpeggio playing, you can experiment a little more with
the envelope and the filter. Start by raising the Release value. You'll notice a
certain tail to the sound. Raise the Envelope value, and also experiment with
different Cutoff and Resonance values;
• Raise the KBD (keyboard position) fader. This changes the way the filter acts
along the keyboard.
• Now, it's time to turn On the famous Chorus. Press the I button. You'll notice the
sound "opens" in the stereo field. This is because the chorus, when in position I
and II, works in Stereo. We'll give more details in Chapter 4;
• Press the I button to turn it Off and press the II button to turn it On. This is a
different chorus setting, with a little more modulation and also Stereo;
• Now press button I again. The two buttons are now On. This is position III. In
this position, the Chorus becomes mono and adds a kind of vibrato to the sound.
Turn the II button again to turn it Off. We will just keep Chorus I for now;
♪: The Arpeggiator, when used with the Hold button, is great to have a sound playing while you
experiment with the synth controls to program your own sounds.
Now that you have experimented with the Arpeggiator and the Chorus, it's time to try out the
extra features we have added to this synth. We aimed to keep it very simple and inviting,
for the users to feel comfortable programming it, but we decided that a few more features
wouldn't hurt. To access these, press the "Advanced" button in the right corner of the Upper
Toolbar. So, let's go a little deeper:
• Start by changing the VCA envelope to Envelope 2. The original Juno only had
one envelope, so the same values were used to control the filter and the VCA.
Sometimes, this wasn't so good, and we felt the need for a second envelope.
Here, you can finally use a second envelope, and have different envelope values
for the Filter and the VCA;
• Set all values to zero. You would expect the sound to stop completely. Well, not
quite. The Juno envelope is very fast and produces "clicks" when set this way.
You'll notice them immediately;
• Now raise the Decay a little. The tail will disappear, and only the EP-like attack
will remain. Select VCF Frequency in the first Destination slot for the Envelope.
You now have both envelopes modulating the Filter. Turn the amount knob all the
way to the right;
♪: Having an extra Envelope and LFO, as well as a Delay and a Reverb, adds a lot more variety and
possibilities to the Jun-6 V, although it remains very simple to program.
• Finally, click the LFO 2's first destination slot and select VCA level. Turn the knob
to the right. You'll hear a vibrato added to the sound. You may control the vibrato
sound. If you want, you can now save your new preset. To do that, click the
Arturia button in the Upper Toolbar and choose the option "Save Preset As", giving
it a new name. You can also define tags.
Now let's play with the effects a little. The Jun-6 V only has a Delay and a Reverb (besides
the Chorus that was included in the original), but these can do a lot for the sound:
• Let's activate the extra effects. Raise the Delay Dry/Wet fader value. Although the
Delay and the Reverb are turned On, the Dry/Wet fader is in the Dry position,
which means they are not being heard. By raising the fader, you'll hear the Delay
effect. Raise it up halfway;
• Do the same with the Reverb. Now you have both Reverb and Delay added to
the Chorus. You could never have gotten this sound with the original Juno, unless
you were using external effect units.
The two extra effects added by Arturia to the Jun-6 V, present in the
Advanced Panel: Delay and Reverb.
♪: Almost all effects have a Dry/Wet control which allows to balance the mix between processed and
unprocessed sound. The Jun-6 V effects come turned On but with the Dry/Wet fader in the Dry position,
which means their effect is not felt. To "activate" them you just need to raise the Dry/Wet fader. But you
can also turn them Off, of course.
And that's it. We have traveled through many of the main features of the Jun-6 V. You are
now ready to use the instrument, and create some great sounds with it. But you may want
to add some MIDI control...
It is now time to see how you can control the different features of the Jun-6 V through MIDI.
• You may leave the instrument exactly where you were just now. Click the "cog
wheel" icon in the right-hand corner of the Upper Toolbar. This opens a new
section on the right side of the GUI. There are four Tabs in this section: Settings,
MIDI, Macro, and Tutorials;
• You want to use the "MIDI Learn" function, so please click the "MIDI" tab.
• Now, many of the controls in the Jun-6 V become purple, which means they
are ready to "learn" MIDI automation controls. You may also notice that some
controls are red instead of purple. It means those controls are already assigned.
If that's the case, the parameter names appear listed in the right-side panel, with
the MIDI Channel and CC (Continuous Control) already assigned. By default, no
controls come pre-assigned in the Jun-6 V.
♪: Volume is usually controlled by MIDI Controller #7, so you may want to assign this controller to
the Volume, as we did.
• We will now automate the PWM fader control through MIDI. This fader controls
either the PWM depth (if the switch is set to manual) or the modulation that is
introduced by the modulator assigned (either the Envelope or the LFO). Click the
PWM control to make it ready to "learn" a MIDI controller and automate it. A black
box contour will appear around that control.
Jun-6 V ready to "MIDI learning" (several controls are purple). Notice the black box contour
around the PWM control. That control is set to learn, as soon as a MIDI control is moved.
Notice also that several controls are red- it means they are already assigned. In the panel
to the right, you can see which MIDI Continuous Controllers are assigned, and the control
ranges.
This hands-on tutorial is now finished. You may keep reading this manual or go on playing
the Jun-6 V.
1. The Upper Toolbar: This is where you handle administrative tasks such as
saving, loading and browsing presets, editing various setup and configuration
parameters, adjusting MIDI mappings and accessing advanced features.
2. The Main Panel: Here is where you will likely spend most of your time when
working with Jun-6 V. It contains a detailed reproduction of the Jun-6 V panel
and features.
3. The Lower Toolbar: This section provides quick access to a number of important
parameters and useful bits of information such as CPU usage, panic button and
undo history.
The toolbar that runs along the top of the instrument provides access to many useful
features including the Jun-6 V menu, preset browsing features, access to the "advanced"
Screen mode and lastly the gear button which opens the side panel giving access to various
MIDI functions including global MIDI channel and mapping features.
Clicking the Jun-6 V box at the top-left corner opens a drop-down menu and lets you access
ten important features.
• New Preset: This option creates a new preset with default settings on all
parameters. It is a good place to start if you would like to create a new sound
from scratch.
• Save Preset: This option will overwrite the currently loaded preset with any
changes you have made. If you would like to save the current preset under a
different name, use the "Save As…" option below.
• Save Preset As… This lets you save your preset under a different name. Clicking
this option reveals a window where you can name your preset and enter
information about it.
♪: Arturia's powerful browsing system lets you save much more than just a preset name. For
example, you can enter the Author's name, select a Bank and Type, select tags that describe the sound,
and even create your own Bank, Type, and Characteristics. This information can be read by the preset
browser and is useful for searching the presets banks later. You can even enter freeform text comments
in the Comments field, which is handy for providing a more detailed description of a sound. This can
help you remember a sound or to provide context to other users with which you are collaborating.
• Export Menu: You can export presets in two ways: as a single preset or as a bank.
• Resize Window: The window can be resized from 50% to 200% of its original
size without any visual artifacts. On a smaller screen such as a laptop you may
wish to reduce the interface size so it doesn’t dominate the display. On a larger
screen or a second monitor you can increase the size to get a better view of the
controls. The controls work the same at any zoom level but smaller controls can
be easier to see at higher magnification levels.
♪: While working with Jun-6 V, you can also use the keyboard shortcuts Ctrl & +/- (or Cmd & +/-) to
quickly adjust the window size.
• Audio Settings: (only available in Standalone mode) Here you manage the way
the instrument transmits audio and receives MIDI. See the section Audio and
MIDI settings for more information about this topic.
!: The Audio Settings menu is only available in when using Jun-6 V in Standalone mode. When using
it as a plugin, the host software handles all of the parameters in this menu including audio and MIDI
routing, buffer size settings, and more.
• Tutorials: Jun-6 V comes with tutorials that walk you through different features
of the instrument. Select one of the tutorials to get step-by-step descriptions of
how to make the most of the Jun-6 V features.
• Help: This section provides handy links to the Jun-6 V User Guide and Frequently
Asked Questions page on Arturia’s website. Note that accessing these pages will
require an Internet connection.
• About: Here you can view the Jun-6 V version and developer credits. Click the
About window again to close it.
Jun-6 V comes packed with lots of great-sounding factory presets and we hope you'll create
many more of your own custom presets. To help you search through large numbers of
presets, we have a powerful preset browser with a number of features to help you find
sounds quickly.
The browsing features of the Toolbar (shown above) include the following:
• The Preset Browser (on the left) opens and closes the preset browser. This is
covered in detail in the next section of this guide
• The Like Button allows you to tag presets as favorites. Click the like button to like
or unlike the preset.
• The Preset Name is listed next in the toolbar. Clicking on the name reveals a pull-
down menu with other available presets. Click on any name to load that preset
or click away from the menu to close it.
• The Arrow icons select the previous or next preset in the filtered list. This is the
same as clicking on the preset name and selecting the next option in the list, but
does it with only one click.
♪: The Previous and Next arrows can be MIDI mapped. This means you can use buttons on your
MIDI Controller to easily step through the available presets without having to use the mouse at all.
At the far right of the Toolbar, you will find the Gear icon which when pressed opens up the
Side Panel. The Side Panel gives access to various MIDI related options. In here you can
set the global MIDI channel, set up MIDI controller mapping to virtually any parameter of
the Jun-6 V, select either a generic MIDI keyboard controller OR one of Arturia's own MIDI
controllers, set up the Macros and access the tutorials.
The Lower Toolbar runs along the bottom of the user interface and provides quick access to
several important parameters and useful bits of information.
• Parameter Name on the left displays the name of the parameter as you adjust
controls. The current value of the control is listed in a tooltip that appears next to
the control.
!: The Undo and Redo buttons only become visible AFTER you have started editing on the Main Panel.
Try moving the Freq (or any other) control now and you'll notice the Undo button will magically appear.
• Undo History lets you to see a list of recent changes. Click on a change to restore
the patch to that state. This can be useful in the event you happened to go too far
in your sound design and want to revert to an earlier configuration.
• CPU Meter-Panic Button displays the current CPU usage of the instrument and
when pressed it resets all MIDI signals in the event of stuck notes or other issues.
!: If the CPU meter is high, you may hear clicks, pops and other audible glitches in playback. In
this case, consider increasing the audio buffer size setting. This is found under Audio Settings when
working in Standalone Mode or in your host music software's preferences menu. Alternatively, you can
limit polyphony with the Poly and Unison settings.
The Gear icon at the top right side of the upper toolbar opens up the Side Panel.
• Settings this sets the global MIDI channel for the Jun-6 V
♪: By default, Jun-6 V will receive MIDI data on all 16 MIDI channels (All setting). You can change this
by selecting a specific channel here. You will need to do this if, for example, you want to use an external
controller with multiple instances of Jun-6 V. In this situation, every instance can be set to a unique
channel, and you can change the preset or MIDI channel on your controller to control the different
instances of Jun-6 V.
• MIDI this section lets you set the MIDI controller you are using and setup the
mapping of MIDI CC commands.
If you click on the drop-down menu to the right of where it says MIDI Controller you can
set whether your using a generic MIDI controller or one of Arturia's own. Underneath this
you have the MIDI configuration dropdown menu. Here you can manage different setups
of MIDI mappings for controlling Jun-6 V. For example, if you have multiple hardware
controllers (small "live performance" keyboard, large "studio" keyboard, pad based controller,
etc.), you can create a profile for each of them just once and then quickly load it here. This
saves you from having to redo the MIDI mapping assignments from scratch each time you
swap hardware.
Once you have created a profile, you can save, delete, import or export it using the options
in this menu.
Your MIDI Mapping profiles are listed at the bottom of this pull-down menu and the currently
active profile has a checkmark next to it.
Underneath this you will see all the MIDI mappings currently setup. MIDI-assignable
parameters are shown highlighted and you can map physical controls on your MIDI
Controller to them. A typical example might be to map a real expression pedal to the Master
Volume control, or a physical knob on the MIDI controller to the Frequency knob of the Filter
module.
When MIDI Learn mode is switched on, click on any purple control to select it. Then turn
a knob, move a slider or push a button on your MIDI controller. Your selected on-screen
control will change from purple to red, indicating that a link has been made between your
hardware control and the on-screen software parameter.
!: Pitch Bend is a reserved MIDI controller that cannot be assigned to other controls.
By default, a hardware control will span the entire range of the on-screen control (i.e., from
0 to 100%). The minimum and maximum value sliders let you restrict the range something
other than 0%-100%. This is very useful for making sure you cannot accidentally make the
sound too quiet or too loud when performing.
If you right click on a mapped parameter in the list, you can make a parameter "absolute" or
"relative". Only change to "relative" if your hardware MIDI control is sending "relative" MIDI
messages. If the MIDI controller is sending out "absolute" messages leave itbset to "absolute"
(this is the more common behavior).
A "relative" change instructs the receiving device to increase or decrease its current value.
The receiving device (Jun-6 V in this case) interprets this command as "increase/decrease
your current value." This type of control is often implemented on "endless" or "360 degree"
knobs that do not have hard stops at the ends of their range. The advantage of this is that
physical knobs always remain in sync with on-screen controls. However, not all hardware
devices support this mode of operation which is why both options are available in Jun-6 V.
♪: There are two common types of messages when working with MIDI knobs: Absolute and Relative.
Absolute positioning sends the exact position of the knob as a specific numerical value (i.e., "Set value
to 54, 55, 56, etc.") when you turn the knob on your hardware controller. This is the most common
implementation and is almost always used when using potentiometer knobs with "hard" stops at the
ends. One downside to this implementation is that if you change presets, your physical knob and on-
screen control will be "out of sync" with each other and turning the physical control can cause the on-
screen control to suddenly jump to that position.
Click on an assigned parameter to highlight it then press the delete button on the keyboard
to disconnect.
• Macro this function lets you setup the functionality of the macro section. Basically
a macro lets you change a group of parameters together and there are 4
available (you can see the status of the 4 macros along the lower toolbar). The
macro is selected using the back or forward arrows either side of the name and
if you click on the name it can be changed.
You can add extra controls into the macro by selecting "add control" and clicking on the
desired control on the panel. You will see it get added to the macro control list and you can
set upper and lower limits for each control. When you tweak one of the macro controls in
the lower toolbar you will see all the link controls move. Very handy indeed!
The Preset Browser (shown above) is where you can search through all of the presets. Open
the Preset Browser by clicking the library symbol on the toolbar. To close the Preset Browser
and return to the main screen, click the "X" that appears in the Toolbar.
To narrow down your choice and help you find the sounds you want, you can enter
keywords in the search bar. You can narrow your search further by clicking on one of the
drop down menus under the search bar which lists categories and has tags to point you in
the right direction. You can cancel the list by pressing "clear all".
The results of your search are listed in the middle column. You can easily audition any
displayed preset by clicking on it and playing a connected MIDI keyboard. You can sort the
list results in various ways by clicking the column headers directly above the preset names.
If you’re feeling spontaneous, click the Shuffle button at the top right to randomly select one
preset from the results list. This is a fun and quick way to audition sounds without having to
step through the list one-by-one.
Details about the currently selected preset are listed in the right column.
♪: Factory presets cannot be modified, deleted or overwritten. Only “User” (user generated) presets
can be deleted, overwritten or saved under a different name. This is done by using the “Delete” “Save”
or “Save As” buttons at the bottom of the right column. If you have modified a Factory preset and would
like to save it, you must save your modified preset under a different name (only the “Save As” option
appears in this case since you cannot delete or overwrite factory sounds).
This option allows you to browse presets using the Browse knobs on Arturia MIDI
Controllers. This makes it incredibly efficient to quickly audition sounds without having to
reach for the mouse. To use this feature, select your Arturia controller from the menu and its
Browse knob will be automatically mapped to preset browsing.
4.5.2. Playlists
In the lower left corner of the Preset Browser window is a feature titled Playlists. This is used
to collect presets into collection groups, such as a set list for a particular performance or a
set of presets related to a particular studio project.
To create a playlist, click the + New Playlist button. Give the playlist a name and it will appear
in the Playlists menu. To rename the playlist at any time, double click on the name.
You can use the Search window to locate the presets you want to add to your playlist. Once
you have found the right preset, click and drag it onto the playlist name on the left.
You will see a message which tells you that the new preset will be duplicated. Jun-6 V will
create a copy of the preset so that you can modify settings in the playlist presets without
impacting the original preset it is based on, and vice versa.
Presets may be reorganized within a playlist. For example, to move a preset from slot 3 to
slot 1, drag and drop the preset to the desired location.
Besides this simple main panel, which we consider inviting to editing, and a great tool to be
introduced to analog synthesis, you have some more features in the advanced panel, like a
second LFO, a second Envelope, some modulation matrices, Delay and Reverb effects, etc.
This Advanced Panel is positioned above the Main Panel and closed by default. To open it,
you need to press the "ADVANCED" button in the Upper Toolbar.
We will look deeper into these when we reach the Advanced Control Panel [p.48] entry.
The Jun-6 V main control panel only has a few controls. Just like the original keyboard,
is is a very simple control panel, since the synth itself has a simpler set of features when
compared to other synths like the Jup-8 V which is also part of the Arturia V Collection.
♪: Just like its hardware counterpart, the Jun-6 V is a very simple synth. This makes it ideal to learn
(and teach) the basics of synthesis. However, you shouldn't be fooled by its simplicity. Thanks to a very
cleverly selected set of features, and an amazing chorus unit, the original has a great sound, which we
preserved in this emulation.
Several waveforms can be mixed, including a variable Pulse with Pulse Width Modulation.
There are even some great extras, like sensitivity to velocity, aftertouch, and the possibility
to automate waveform mixing and modulation of the Pulse Width. Also, being a MIDI
instrument (which wasn't the case of its ancestor), the Jun-6 V responds to many realtime
controls through MIDI, which greatly contributes to the expressiveness of the instrument.
In the original, this button, when pressed, maintains the sound even after you release the
keys. The number of notes that can be held depends on the polyphony. If the notes being
held exceed the polyphonic capacity, only the latest played keys will remain sounding.
This key is great to keep a chord or an arpeggio playing while you are programming sounds.
In the original, this feature (and control) didn't exist. It is one of several new features
introduced by Arturia. When the Chord button is pressed, the keys play chords instead of
single notes. The chord root note is defined by the key being played (the chord builds over
that note). If you play more than one note, you will hear juxtaposed chords.
There is a pre-defined number of chords (and intervals). First choice is Octave (plays single
octaves), then Fifth (plays octaves and fifths), then Suspended (Sus4 chords), minor, Major,
etc.
Finally, there is a Custom button which allows you to define your own chords. So, if you
want diminished or augmented chords, be aware that you will be able to have at least one
of them added.
5.1.2.1. On
Selects the Chord option. When the button is On, any key you press will play the chosen
chord type over that key. By default, Chord button is Off.
5.1.2.2. Select
This button opens the chord choice dialog box. This is where you select which chord will
play. To close the window, just click the Esc key on your computer keyboard.
If the Chord key is On and the Arpeggiator is also On, the chord will be played arpeggiated.
If more than one note is held, you will hear two or more chords being arpeggiated
simultaneously.
The Juno's arpeggiator offers the usual configuration options, but lacks one of the nicest
functions: a random mode. Basically, it was the same arpeggiator you could already find in
the Jupiter-4/8 and the Roland 100M keyboard.
The arpeggiator of the Jun-6 V has the same range as the original, but offers some
more variety, thanks mainly to the Sync option (one of the advantages of being a virtual
instrument and having MIDI capabilities).
5.1.3.1. On
This button turns the arpeggiator On and Off. When On, the red LED lits up. By default it is
Off.
5.1.3.2. Mode
This sets the behavior Mode of the arpeggiator. Just like the original, it can be positioned
to go Up, go Down, or Up and Down. Up plays notes from the lowest to the highest. Up
and Down plays notes from the lowest to the highest and back. Down plays notes from the
highest to the lowest. The default position is Up.
5.1.3.3. Range
This switch defines how many octaves are played by the arpeggiator. The range can be
set to 1 (one octave only), 2 (two octaves) and 3 (three octaves). The starting note is always
the lowest note played, and the arpeggio always plays according to the notes being held.
Therefore, if you play a bass note, and then a chord one octave higher, the arpeggio will
start with that bass note, and then jump to the lowest note of the chord.
Many interesting patterns can be obtained by combining the chords being played with the
range. For example, with a range of 2 and two notes in the lower region, you can establish
very interesting ostinato bass patterns.
It can be even more fun if you combine these patterns with a carefully set Delay, and
syncing tempi with the host.
This defines the speed at which the arpeggiator plays. When not in Sync, the speed is
expressed in Hz and is absolute. In this mode, the Rate goes from 1.36 Hz up to 45.0 Hz. Just
to give you an idea, the lowest value can be compared to quarter-notes played at around 60
BPM. The highest value is a cloud of notes almost impossible to differentiate. Default value
is 8.0 Hz, which is equivalent to sixteenth notes at around 80 BPM.
5.1.3.5. Sync
This is another new feature introduced by Arturia. The original arpeggiator couldn't be
synchronized (except by using an external clock like those produced by hardware
sequencers, for example - in that case, the external clock would take over the Rate control),
but you have that possibility here.
When in Sync, Rate is expressed in musical values, ranging from 1 (a whole note, or an
entire 4/4 bar) up to 1/64 (a 64th note). Default is 3/16 (dotted eighth note).
♪: An arpeggio can only play if some keys are being held, unless you are using the Hold button, in
which case you can release the keys. In this case, the arpeggio will keep playing until the Hold button
is turned Off. If you are using a MIDI keyboard controller with a Sustain pedal, or use the MIDI CC #64,
these will have the same effect as the Hold button. With the arpeggio On, voice allocation is set to Cycle.
If you use the synth with noticeable dispersion levels (for example, by switching the Voice Calibration
to Poor) this can create interesting results.
5.1.4. LFO
LFO is an acronym for "Low Frequency Oscillator". As the name implies, an LFO is an
oscillator which produces low frequencies. These are usually inaudible (below the audible
low threshold, which is around 40 Hz). Therefore, an LFO isn't used to produce sound. Yet,
an LFO may be used for several important tasks in a synthesizer environment. Its main use
is for modulation purposes - either modulating the Pulse Width, the cutoff frequency, the
oscillator pitch, etc.
The main LFO in Jun-6 V can only produce a triangle waveform. That's why you don't have
a choice for the waveform.
5.1.4.1. Sync
Again, you have the possibility to sync the rate with the host tempo. Sync times are much
slower than in the arpeggiator. Here, the lowest sync value is 8, which means 8 whole notes,
or eight 4/4 bars. The highest value is 1/32 (a 32nd note). Default is 1/16 (a 16th note, which
may be quite fast, depending on the purpose and the host tempo).
You can also use dotted values and triplets. For example, 3/4 is a dotted half-note, 1/3 is a
dotted quarter-note, 1/6 is a quarter-note triplet, 1/12 is an eight-note triplet. And so on.
Rate is where you define the speed of the LFO. There are two modes: Absolute and Sync
(which we just referred to above). In Absolute mode, rate is expressed in Hz, as expected,
and has a range from 0.038 Hz up to 21.5 Hz, which is already quite fast. Default value in
Absolute mode is 1.000 Hz.
This is where you define the time it takes for the LFO to start working. It applies a fade to the
LFO amplitude after a key is pressed. When the LFO is modulating the Pulse Width (PWM),
the Delay setting is not applied.
Delay Time range goes from 0.007 up to 2.89 seconds. It is also influenced by the LFO delay
mode. Default value is the minimum value (basically: no delay).
This parameter determines how the LFO behaves and is retriggered. Unlike the hardware
unit, which had a button to retrigger the LFO, here you have two keyboard trigger modes.
When set to the higher position, the LFO delay is triggered by each key, with two phases: an
initial Auto Delay plus a soft rise (tempo defined by the Delay Time parameter).
The lower position retriggers the LFO each time a key is pressed too. Once triggered, the LFO
wave curve starts rising immediately, with NO initial delay, according to the tempo defined
in the Delay Time parameter.
This wheel, which is hardwired to the Mod Wheel of any MIDI keyboard controller, as well
as the MIDI CC #01, controls two other parameters: DCO and VCF. For more information
about this, please refer to the Virtual Keyboard LFO Mod Wheel [p.55] entry later in this
chapter.
The Jun-6 V, just like its hardware counterpart, features a single oscillator. The original
analog oscillator was Digitally Controlled, hence the name DCO. Digital controlling prevented
it from going out of tune, meaning that the Junos were the first analog synths that could go
on stage and play an entire gig without drifting out of tune. Besides being great-sounding,
they were also stable and reliable.
The Jun-6 V DCO has three waveforms plus white noise (which means four sound sources
in total). Although you cannot tune them individually, you can however control the volumes
of the sub-oscillator and the noise source independently, and switch On and Off each of the
other two waveforms. This, coupled with the PWM capabilities, can lead to very interesting
sounds.
5.1.5.1. LFO
This fader defines the depth of the vibrato effect (pitch modulation intensity) applied to
the DCO by the LFO. This parameter is independent of the modulation applied by the Mod
Wheel, which may also affect the DCO pitch. For more information about this, please read
the Virtual Keyboard LFO Mod Wheel [p.55] entry later in this chapter.
Modulation intensity goes from 0.00 up to 1.00. Default is 0.00 (no modulation).
5.1.5.2. PWM
One of the most desirable features in any synth, PWM is an acronym for Pulse Width
Modulation. A pulse wave is a rectangle wave. When the pulse value is at 0, both periods
of the waveform have an equal length, so the waveform produced is a square wave (pulse
value is 50% of the waveform length). If you expand one of the periods, consequently
shortening the other, the waveform starts sounding more and more "narrow" and "nasal".
This is where the "pulse" name comes from, and changing the periods' duration is called
"changing the pulse". The change of waveform is caused by the change of harmonic
spectrum. At 50% pulse (0 value in the case of the Jun-6 V), the waveform contains the
fundamental and the odd-numbered harmonics with an amplitude relation where each nth
harmonic amplitude is 1/ *n* of the fundamental (first harmonic) amplitude. This is what
produces a perfect square waveform.
When the pulse value rises, the harmonics "shift", creating "pulses" (zones of harmonics
followed by zones with no harmonics). For example, when the pulse is at around 1/3 (33%),
the second harmonic replaces the third, the fifth replaces the sixth, and so on. With a pulse
of 3/4 (75%), every fourth harmonic is basically suppressed, as shown below.
A pulse waveform, with a pulse relation of 3/4 (75%/25%), and the corresponding harmonic
spectrum graphic. Notice the three harmonic "pulses" followed by a fourth very attenuated
harmonic
A square wave sound is very similar to the sound produced by a clarinet. A pulse wave at
1/3, on the other hand, may sound similar to an oboe. With a pulse of 3/4 or higher, the
resulting waveform sounds similar to a harpsichord (if you hear the sound with the correct
envelope contour).
The PWM fader acts both as a manual controller for the Pulse Width value (when the switch
is set to manual) as well as a modulation intensity controller, when the PWM is set to
another source (LFO or Envelope).
This switch selects the modulation source for the pulse width. By default, it is set to Manual.
In this position, the pulse width is defined manually with the PWM fader.
5.1.5.4. Manual
Manual PWM range goes from 0.00 up to 1.00. In the 0 position, it produces a square wave.
At maximum value, a very narrow pulse wave is produced. Contrary to what you might
expect, the Juno pulse doesn't go up to silence, even in the maximum position.
5.1.5.5. LFO
In this position, the pulse width is modulated by the LFO rate (frequency). Modulation
intensity is set by the PWM fader, which changes from setting the pulse to controlling the
modulation intensity.
5.1.5.6. Envelope
In this position, the pulse width is modulated by the main ADSR Envelope (ENV). Modulation
intensity is, once again, set by the PWM fader, which changes from setting the pulse to
controlling the modulation intensity. Modulation rate is set by the envelope contour.
♪: When it is set to MAN, the Pulse Width is fixed, unless you move the PWM fader. When it is set
to LFO or ENV, the Pulse Width is controlled by the corresponding signal from the LFO or the Envelope
Generator. In that case, the PWM fader sets the modulation intensity.
This activates the Saw waveform. The saw waveform is a very rich and buzz-sounding
waveform. This one is a very bright saw (with a very extended harmonic content), which
combines very well with the pulse. Saw waveforms are the fundamental synth waveforms,
and the base source sound for things like string sounds and brass sounds (with or without
the addition of a pulse waveform), synth leads, synth basses, etc.
Saw waveforms contain all the harmonics, in a proportional amplitude relationship. The level
of each harmonic is as shown in the picture below. When the fundamental is 1, each nth
harmonic amplitude level is 1/n.
A saw (sawtooth) waveform, and the corresponding harmonic spectrum graphic. The saw
wave has all the harmonics, in a special amplitude relationship.
When combined with dynamic filtering, you can produce great synth pads, synth sweeps,
etc.
The "Sub" oscillator produces a square waveform tuned one octave below the two main
waveforms (Pulse and Saw). This square wave is great when you want to create sounds
with more bass content (like bass drums, synth basses, etc.), to enrich and make fuller
ensemble sounds like strings and brass, and finally to support thinner sounds (like the ones
produced by the self-resonating filter, for example).
The Sub-Oscillator volume can be controlled individually, and even dynamically (through
MIDI). The volume is controlled manually by the fader positioned to the right of the Sub
button. This fader can be modulated.
Besides the two main waveforms and the sub-osc square waveform, the Juno also had an
extra noise source. This can be used to add some "atmosphere" to pad sounds or to simulate
the breath in the attack of some sounds, like wind instruments for example.
This noise source produces white noise, and the intensity is controlled by its own fader.
Again, in the Jun-6 V you have the possibility to control this dynamically, for example
through MIDI, using the MIDI Learn button.
The High-Pass Filter is a -6 dB filter (a soft filter) which cuts the low frequencies. As the
filter is not voltage controlled, cutoff point can only be changed by moving the control fader.
Therefore, this is another great candidate for MIDI modulation control.
In its lowest position, the DCO output passes through unchanged. As you raise the knob, the
frequencies around the cutoff point will be slightly boosted and frequencies below that point
are cut according to the filter roll-off.
The High-Pass Filter is great to soften the content of sounds that have a lot of low end. It
may also create an artificial narrowness to leads, strings and pads. Finally, it is fundamental
for bell-like sounds.
This is the classic synthesizer resonant low-pass filter. Cutoff slope is fixed at -24 dB. This
is the main difference between this filter and the Jupiter one, which could be changed
between -12 dB and -24 dB. Apart from that, they work pretty much the same way, as they
were based on the same chip. And, what's even more important, both are great-sounding.
In a synth, the filter acts by changing the spectrum content of the oscillator waveforms.
This is where you define the filter cutoff point. Frequencies above the cutoff point will be
attenuated at a slope of -24 dB per octave. Contrary to what happens with the HPF, this
cutoff point may be modulated in several ways, and with several sources. You have three
main modulation sources: Envelope Generator, LFO and Keyboard Position. To make things
even more interesting, the Envelope modulation polarity may be inverted.
Resonance emphasizes the frequencies around the cutoff point, creating a resonant node.
The more resonance is added, the more prominent this node becomes. At values nearing
maximum, it could even start self-oscillating, producing a sound similar to a sine wave. This
wave may be tuned using the cutoff control.
Resonance adds brightness to the sound. The higher the cutoff point, the higher the resonant
node, and the brighter the sound. On very low cutoff points, resonance can produce a strong
"thump" that sounds great on drum sounds and basses.
On pads and strings, it contributes to making the sounds "shine". If you add some noise to
the sound, resonance may turn the noise into a "whoosh".
Of course, all these effects may also be controlled dynamically. Since resonance is tied
to the cutoff point, by modulating the cutoff you automatically modulate the added
resonances. Resonance is perhaps the most idiosyncratic effect produced by a synthesizer.
This is another great feature that was introduced by Roland in the Jupiter, and was kept in
the Juno for the filter. When the polarity is positive, the Envelope Generator works as usual -
it starts rising as set in the Attack time segment, reaches the top, then starts decaying as set
in the Decay time segment, until it reaches the Sustain level. It will then remain there until
the key is released, when it starts fading to 0 as set in the Release time segment.
When the polarity is negative, instead of rising, all Envelope segments will fall. Therefore, if
you have a low cutoff point, you will not hear anything, since it will be subtracting from a
value that was already near zero. That's why, to use the inverted polarity, it's better to have
a high cutoff value. With a high enough value, you will hear the filter close, then open again
up to the Sustain, and then rise up to 0 modulation.
This is where you set the filter modulation intensity commanded by the Envelope Generator.
The way the filter responds to the Envelope Generator was described above - there are two,
depending on the polarity in use, but any of them is a very important source of modulation
and sonic variety. The well-known filter sweep effect, for example, is achieved by a slow
Attack envelope with a high Sustain level (with maybe a small Decay, if the Sustain level is
not near the top). In this case, the EG polarity must be positive.
The LFO modulation works differently from the envelope. While the latter is a one-way
travelling modulator, the former is a periodic modulator (after all, it's an oscillator). Being
periodic means that it constantly loops at the frequency you set. This leads to different
results depending on the oscillation speed. Lower frequencies (slower oscillation) leads to
long and very slow changes in timbre. This is good for sounds like strings, pads, brass, etc.
The filter sweep may also be obtained by modulating the cutoff with a slow oscillating LFO
(in this case, the sweep will be periodic and even in sync with the music tempo thanks to
the changes introduced by Arturia).
Faster oscillations may lead to special effects, and are a fertile field for experimentation.
Keyboard position (also known as Key Follow) is not always seen as a modulator, especially
for the filter. Yet it can be very good to achieve some results, especially when used in
conjunction with the Envelope Generator.
Key Follow may prevent unexpected changes in timbre due to filtering. When modulating
the filter cutoff with the Keyboard position, the cutoff frequency will follow the pitch
frequencies, this way creating a flexible filtering point that automatically adjusts to note
frequency.
♪: You can use the the Low-Pass Filter as a sine oscillator. To get this, set the resonance and Key-
follow to the max, use an external sound reference to get A 440 (the A above the central C) and adjust
the cutoff until the resonance peak reaches that same frequency (44o Hz). You now have the self-
oscillation tuned, and you can get a sine out of the filter, perfectly in tune.
VCA is where the volume amplitude of the synth is controlled. Usually, the volume contour is
dynamically controlled by an Envelope Generator, but the Juno also had the option to have
the output gated (when we press a key, it would activate the VCA, while the "Off" would
deactivate it, turning off the sound). The source control is set by the VCA switch.
5.1.8.1. Env
When the switch is set to the ENV position, the output volume is controlled by the main
Envelope Generator (Envelope 1). This is the Default setting.
5.1.8.2. Gate
When the switch is set to the Gate position, the output volume is controlled by the keys. Each
time a key is pressed, it activates the VCA output. In analog synthesizers, the keys trigger
a voltage Gate, hence the name. The output Gate remains open for that key sound until the
key is released. This is an On/Off action.
5.1.8.3. Env2
Another novelty introduced by Arturia. When the switch is set to this position, the VCA Output
is controlled by Envelope Generator 2 (which is the EG featured in the Advanced Control
Panel).
An Envelope Generator is a module which generates a control voltage that can be applied to
the VCF or the VCA of a synthesizer, creating a contour which controls the volume or tone
of the sound over time. The Juno envelope was very fast and "snappy", with the ability to
produce "clicks" even when all segments were set to zero. This feature is reproduced in the
Jun-6 V.
Attack sets the time the sound takes to reach its maximum volume after the key is triggered.
Range goes from 1 ms to 2.970 seconds (almost three seconds). Default value is 1 ms
(minimum value).
Decay sets the time required for the sound to drop from the maximum point to the Sustain
level. Range goes from 2 ms to 19.000 seconds (nineteen seconds). Default value is 2 ms
(minimum value).
This segment sets the volume for the sustained part of the sound. Once this level is reached,
the sound remains there until the key is released. Default sustain level is 1.00 (maximum
value).
This segment sets the time needed for the sound to reach zero after the key is released.
Range goes from 2 ms to 17.000 seconds (seventeen seconds). Default value is 10 ms.
The Chorus is one of the most important features of the Juno, and consequently of the Jun-6
V. It adds spaciousness and richness to the sound, and transforms the sound from mono to
stereo. Having a single oscillator, the Juno could have sounded much thinner than the other
Roland synths.
The chorus effect, by creating a stereo image and adding detuning and spaciousness to the
sound, works as if the synth effectively had more than one oscillator.
The chorus effect works by sending a signal to two hard-panned delay lines. The amount
of delay is modulated with an LFO, which causes gradual changes in the frequency of the
resulting signal, thus varying the copied signal’s pitch. By altering the left and right channels'
delay rates inversely and then combining the wet signal with the dry signal, this achieves a
stereo chorus effect. As a result, the chorus effect creates a thicker sound, to almost make it
sound as though there were more than one oscillator slightly detuned from one another.
The Juno-6 chorus effect made a remarkable impression when the synth was first released,
and remains one of its most notable characteristics. It was (is) noisy, but much-loved for its
swirling spatial textures.
The Jun-6 V chorus noise can be deactivated in the small section in the upper left part of the
Main Control Panel, hidden by the trap door. When the noise button is Off, there will be no
noise produced by the Chorus.
5.1.10.1. I
In this position, the chorus LFO has a lower frequency and less modulation, which leads to
a lighter chorusing effect.
5.1.10.2. II
5.1.10.3. I + II
This position produces a different kind of effect. The two delays lines are no longer panned,
which means the signal remains mono. The LFO also oscillates much faster, which creates
a kind of vibrato effect.
This is the Master Tune of the synth. By default, it is set to 440 Hz, which is the reference
tuning used in Western music, but you can set it to whatever master tuning you want.
5.1.12. Volume
This is the Master Volume. Range goes from -60 dB up to 0 dB. Default volume is set to -15
dB.
This panel is usually hidden behind a trap door in the upper left part of the Main Control
Panel. Clicking it opens the door, while clicking again will close it.
When the door lid is open, it reveals a set of four buttons. Three are for voice calibration,
while the fourth is to turn off the noise produced by the Chorus.
Analog synthesizers are subject to calibration drifts, component aging and tolerance. These
phenomena introduce disparities between the voices at several levels, like the oscillators'
volumes, waveforms, the filters' cutoff and resonance, the envelopes' times, etc... This is part
of what makes the analog synths sound organic.
1. The position labeled Good produces a sound that can be associated with a
pristine unit, coming out of the factory.
2. The position labeled Avg (Average) produces a sound that can be associated with
a unit that has already been used for some time, but is still in workable condition.
3. The position labeled Poor produces a sound typical of a unit in need of servicing
and calibrating.
Please feel free to experiment. At least, you may be sure that you don't really need to take
your synth to a repair service facility. And, who knows, maybe you happen to like the sound
of a "poor"-sounding synth.
The Advanced control panel is where the majority of extra features added by Arturia can be
accessed. You can reach it by pressing the "Advanced" button in the top right corner of the
Upper Toolbar. When the Advanced Panel is open, that button is "lit up" (white letters over a
black background). When the Advanced Panel is closed, the button is grayed out.
Let's take a look at the extra features you can access in the Advanced Control Panel:
This is a set of three slots to assign different keyboard controls to destinations. The source
modulators are pre-assigned, but you have a choice of 35 destinations, among them several
parameters of the DCO, VCF, Envelopes, LFOs, and even the effects (Delay and Reverb).
The Modulation Wheel is a parameter present in many synths. Yet, there wasn't one on
the original Juno - just a trigger button for the LFO. The Jun-6 V has a real Mod Wheel,
hardwired to the DCO and the VCF, and a slot to assign it to an extra destination.
That one is a bipolar modulation slot, which means that it can have positive or negative
modulation values. The knob on the right sets the modulation intensity, and goes from - 1.00
to 1.00. Default is 0.00 (no modulation).
Another parameter we take for granted today. Yet, when the Juno was launched. only a few
synths were velocity sensitive. This slot allows to assign velocity to one destination among
the 35 you have to choose from. VCF Cutoff is a great option for that.
This is also a bipolar modulation slot, which means that it can have positive or negative
modulation values. The knob on the right sets the modulation intensity, and goes from - 1.00
to 1.00. Default is 0.00 (no modulation).
5.2.1.3. Aftertouch
Another keyboard parameter that only a few (usually high-end) synthesizers featured. Even
today, not many synths respond to aftertouch (and many MIDI controllers also don't have
this feature).
Before trying to use this modulator, please make sure that your keyboard is capable of
transmitting aftertouch messages (also known as pressure). If it can, you have an extra
source of expressivity. You can assign here a destination to use that control.
Again, this is a bipolar modulation slot, which means that it can modulate the destination
both positively or negatively. The knob on the right sets the modulation intensity, and goes
from - 1.00 to 1.00. Default is 0.00 (no modulation).
♪: The original Juno didn't respond to velocity or aftertouch. It didn't have MIDI control either. The
Jun-6 V is velocity sensitive, responds to aftertouch, and can even have a variable mix (MIDI-controlled)
of the sub-oscillator and the noise source. Although the original was (and still is) a great and reliable
synth, the Jun-6 V is much more expressive and allows much more sound creativity, especially when
automated through MIDI.
5.2.2. LFO 2
This is the advanced panel for the second LFO, which was added to the synth by Arturia.
LFOs are very important modulation sources, and you never have too many of them.
Besides, this second LFO is much more complete. You have a choice of six waveforms,
among them the Sample & Hold which is a very important feature in synthesizers (in
modular systems, Sample & Hold modules were even usually a module on their own).
5.2.2.1. Sync
As with all the time sensitive parameters in the Jun-6 V, you also have a sync option here, to
give you the possibility to sync the rate with the host tempo. The sync values available are
identical to those available in LFO 1. The lowest sync value is 8, which means 8 whole notes,
or eight 4/4 bars. The highest value is 1/32 (a 32nd note). Default is 1/16 (a 16th note, which
may be quite fast, depending on the purpose and the host tempo).
Triplets and dotted values are also available, but are indicated in fractions. For example, 3/4
is a dotted half-note, 1/3 is a dotted quarter-note, 1/6 is a quarter-note triplet, 1/12 is an eight-
note triplet. And so on.
When in sync, the default value for the LFO 2 rate is 1/16 (a sixteenth-note).
Rate is where you define the speed of the LFO. When in sync, the LFO speed is defined in
musical values, as stated above. When not in sync, the LFO speed (rate) is defined in Hz, as
expected.
Rate speed in Hz starts at 0.038 Hz (exactly the same lower value as LFO 1), but goes up to
30 Hz, This is considerably faster than the maximum rate for LFO 1. Default value in absolute
mode is 1.000 Hz, the same value used for the first LFO.
5.2.2.3. Waveforms
Contrary to LFO 1, which has a fixed waveform, LFO 2 offers you six choices. This is much
better, of course, and a great addition to the modulation options available.
So, besides the sine wave, you have triangle, saw and ramp (inverted saw), square and
sample & hold. These extra waveforms add a lot of versatility to the LFO. Also, it isn't
hardwired to any destination. To assign it, you need to use the two destination boxes to the
right.
5.2.2.4. Retrigg
This switch defines if and how the LFO phase is retriggered. It has three positions: Off,
Mono and Poly. Off means the LFO oscillates freely and doesn't retrigger at all. Mono means
that the LFO phase is retriggered each time a key is pressed. In this position, the LFO is
monophonic.
Finally, you have the Poly position. In this mode, the LFO is polyphonic but it is still
retriggered each time a key is pressed.
5.2.2.5. Destination
As with the keyboard modulation options, you also have a choice of 35 destinations here,
among them several parameters of the DCO, VCF, Envelopes, LFOs, and even the effects
(Delay and Reverb). By default, the destination boxes are set to None.
To the right of each destination box, you have a knob to control the modulation intensity.
These modulations are bipolar, which means that they can be positive or negative. The knob
sets the modulation intensity between positive or negative values, and goes from - 1.00 to
1.00. Default is 0.00 (no modulation).
Jun-6 V advanced modulation sections, including the mini modulation matrices, LFO 2 and
Envelope Generator 2.
This envelope is a duplication of Envelope 1. Each segment has exactly the same
characteristics and ranges.
As with the original, it is very fast and "snappy", with the ability to produce "clicks" even when
all segments are set to zero.
The envelope is hardwired to the VCA (it is one of the options to modulate it). This allows you
to have different contours for the filter and amplitude, something that's not possible with the
original Juno.
Besides that, you have two extra destinations available to choose, through destination boxes
similar to those of LFO 2.
Attack sets the time the sound takes to reach its maximum volume after the key is triggered.
Range goes from 1 ms to 2.970 seconds (almost three seconds). Default value is 1 ms
(minimum value).
Decay sets the time required for the sound to drop from the maximum point to the Sustain
level. Range goes from 2 ms to 19.000 seconds (nineteen seconds). Default value is 2 ms
(minimum value).
This segment sets the volume for the sustained part of the sound. Once this level is reached,
the sound remains there until the key is released. Default sustain value is 1.00 (maximum
value).
This segment sets the time needed for the sound to reach zero after the key is released.
Range goes from 2 ms to 17.000 seconds (seventeen seconds). Default value is 10 ms.
5.2.3.5. Destination
This sections is similar to that of LFO 2. Therefore, you have the same choice of 35
destinations, among them several parameters of the DCO, VCF, Envelopes, LFOs, and even
the effects (Delay and Reverb). By default, the destination boxes are set to None.
To the right of each destination box, you have a knob to control the modulation intensity.
These modulations are bipolar, which means that they can be positive or negative. When
using negative values, the behavior of the envelope modulation is similar to what was
described in the filter section [p.42], so please refer to that section to better understand it.
The knob sets the modulation intensity between positive or negative values, and goes from
- 1.00 to 1.00. Default is 0.00 (no modulation).
This Delay is a simplified version of the same effect Arturia has been using in its other
synthesizers, like for example our celebrated Pigments synthesizer.
It has a reduced set of parameters, to make it simple to operate. This way, we remain
faithful to the principle that everything in this synth should be simple and easy to program.
5.2.4.1. On Button
5.2.4.2. Time
This defines the delay time. It may be in sync with the host tempo, in which case it assumes
musical values. When not in sync, the time is displayed in absolute terms, and ranges from
2.00 ms up to 2000 ms. Default is 250 ms.
5.2.4.3. Sync
When the sync button is switched on, the delay tempo is synchronized with the host tempo.
When this is the case, the Time parameter values are displayed in musical values. Minimum
delay time in this case is 1/32 (32nd note) and maximum delay time is 2 bars.
Sync values may also be set to triplets and dotted, using the bar reference. In this case, 3/4
is a dotted half-note, 1/3 is a dotted quarter-note, 1/6 is a quarter-note triplet, 1/12 is an eight-
note triplet, etc.
5.2.4.4. Feedback
Feedback is the parameter that sets the amount of signal that is reinjected into the delay
channel. The more feedback, the stronger the effect. Range goes from 0.00 to 1.00 (you
can think of this as a percentage value). Default value is 0.300.
5.2.4.5. Stereo
This sets the amount of stereo dispersion (spread) of the delay signal. This is another
percentage parameter, ranging from 0.00 to 1.00. Here too, the default value is 0.300.
One of the most important parameters. This allows to balance the mix between processed
and unprocessed signal. When the Dry/Wet parameter is set to 0.00 you will not hear any
effect - just the Dry signal. When the parameter is set to 1.00 only the processed signal will
be heard.
Range is again between 0.00 and 1.00. Default, in this case, is 0.00 (no effect, just dry
signal).
5.2.5. Reverb
As with Delay, Reverb is a simplified version of the same effect Arturia has been using in its
other synthesizers, like for example our Pigments synthesizer.
5.2.5.1. On Button
5.2.5.2. Size
This parameter sets the size of the room or space (basically, the reverb "body"). The bigger
the size, the more reverb is added.
Range goes from 0.00 to 1.00, which may not mean much to you in this case. So, think of
it this way: a value close to 0 is a very small and dry space, with almost no reverberation.
A value close to 1 is a very large space, that will mask the sound a lot and has a very long
reverberation tail.
Default value is 0.643 which may be considered a Large Hall. A value close to a Small Hall
will be around 0.400.
This parameter determines how much and how fast the higher frequency content is
attenuated. The higher the damping, the faster the high frequencies will decay. In a room,
this parameter defines the absorption coefficient of the reflective surfaces.
5.2.5.4. Decay
This parameter controls the length of the reverb effect (how much time it will last). It should
be articulated with the Damp parameter for a more realistic effect.
5.2.5.5. Predelay
This controls the time between the original signal and the first echoes (early reflections).
This parameter is set in milliseconds.
5.2.5.6. Dry/Wet
Dry/Wet works pretty much the same way as the Dry/Wet parameter for Delay. It allows to
balance the mix between processed and unprocessed signal. When the Dry/Wet parameter
is set to 0.00, you will not hear any effect - just the Dry signal. When the parameter is set
to 1.00 only the processed signal will be heard.
Range is again between 0.00 and 1.00. Default, in this case, is 0.00 (no effect, just dry
signal).
This virtual keyboard, which is positioned at the bottom of the window, allows you to play
the instrument with your mouse. You may also play it with the computer keyboard, using
the middle row keys (the row that starts with A key) for the white keys, and the row above
it (the one that starts with the Q key) for the black keys.
Z and X keys (the first two keys in the lower row) allow to transpose the keyboard range.
Arturia also included the performance controls present in the original synthesizer, located
on the left side of the keyboard.
Bender is the Roland version of the Pitch Wheel. It "bends" horizontally, contrary to the usual
vertical movement of the Pitch Wheel often seen in other brands' synthesizers. This wheel
has two hardwired destinations: DCO and VCF, just as in the original unit.
Default position is zero (middle position), and the wheel resets to default position when
released.
This controls the modulation intensity applied to the DCO by the Bender. It will modulate the
pitch.
This controls the modulation intensity applied to the VCF by the Bender. It will modulate the
low-pass filter cutoff.
The original synthesizer didn't have a modulation wheel. Instead, it only had a button to
retrigger the LFO. However, we decided that a modulation wheel should be included, as it is
a standard performance control on pretty much every analog synthesizer ever launched.
When the modulation wheel is moved up, it increases the amount of modulation applied by
the LFO to the hardwired destinations (DCO and VCF) according to the modulation intensity
set by the respective faders. This wheel doesn't reset to zero when released.
It will also modulate a third parameter, if there is one set in the Advanced Panel [p.48].
This controls the modulation intensity applied to the DCO by the Mod Wheel. It will modulate
the pitch.
This controls the modulation intensity applied to the VCF by the Mod Wheel. It will modulate
the filter cutoff.
The Unison switch turns On unison for the Jun-6 V. Unison stacks slightly detuned voices
in each note, to make it sound "fatter". This is a feature that was present in many analog
synthesizers, but not in the original Juno. Yet, we added it to the Jun-6 V.
Detune determines the amount of pitch variation between each voice. Depending if Unison
is On or Off, it works as follows:
If Unison is On, it controls the amount of detuning for each unison stacked voice, to create
anything from a subtle unison effect to heavily detuned aggressive stacked voices.
If Unison is Off, the range is scaled to add an analog feel to the DCO pitch tracking.
5.2.6.9. Portamento
Portamento creates a kind of "glissando" between two played notes. The control sets the
time it takes for the pitch to transition between the first note and the second note.
Pitch transition is triggered when the second key is pressed. At this moment, pitch transition
doesn't stop until it reaches the destination pitch.
♪: This is a Time portamento. This method is more suitable for chords, as each note will take the
same time to go from pitch A to pitch B.
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implied warranties on the software are limited to thirty (30) days from the date of purchase.
Some states do not allow limitations on duration of an implied warranty, so the above
limitation may not apply to you. All programs and accompanying materials are provided “as
is” without warranty of any kind. The complete risk as to the quality and performance of the
programs is with you. Should the program prove defective, you assume the entire cost of all
necessary servicing, repair or correction.
9. Remedies Arturia's entire liability and your exclusive remedy shall be at Arturia's option
either (a) return of the purchase price or (b) replacement of the disk that does not meet the
Limited Warranty and which is returned to Arturia with a copy of your receipt. This limited
Warranty is void if failure of the software has resulted from accident, abuse, modification,
or misapplication. Any replacement software will be warranted for the remainder of the
original warranty period or thirty (30) days, whichever is longer.
10. No other Warranties The above warranties are in lieu of all other warranties, expressed
or implied, including but not limited to, the implied warranties of merchantability and fitness
for a particular purpose. No oral or written information or advice given by Arturia, its dealers,
distributors, agents or employees shall create a warranty or in any way increase the scope
of this limited warranty.
11. No Liability for Consequential Damages Neither Arturia nor anyone else involved in
the creation, production, or delivery of this product shall be liable for any direct, indirect,
consequential, or incidental damages arising out of the use of, or inability to use this product
(including without limitation, damages for loss of business profits, business interruption, loss
of business information and the like) even if Arturia was previously advised of the possibility
of such damages. Some states do not allow limitations on the length of an implied warranty
or the exclusion or limitation of incidental or consequential damages, so the above limitation
or exclusions may not apply to you. This warranty gives you specific legal rights, and you
may also have other rights which vary from state to state.