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PHYSICS Formulas

1. Vector operations include addition, subtraction, and dot products. Vector addition uses graphical methods like the parallelogram law or component methods. 2. One dimensional kinematics describes motion along a single axis using equations of average velocity and relationships between displacement, time, and average velocity. 3. Two dimensional kinematics uses separate equations to describe horizontal and vertical motion, along with relations between maximum height, time of flight, and range for projectile motion.

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Haniel Salamanes
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0% found this document useful (0 votes)
40 views

PHYSICS Formulas

1. Vector operations include addition, subtraction, and dot products. Vector addition uses graphical methods like the parallelogram law or component methods. 2. One dimensional kinematics describes motion along a single axis using equations of average velocity and relationships between displacement, time, and average velocity. 3. Two dimensional kinematics uses separate equations to describe horizontal and vertical motion, along with relations between maximum height, time of flight, and range for projectile motion.

Uploaded by

Haniel Salamanes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Components of vectors 𝐴 +( − 𝐵 )= 𝑅

𝐴𝑥 = 𝐴𝑐𝑜𝑠θ

𝐴𝑦 = 𝐴𝑠𝑖𝑛θ
2 2
𝐴= 𝐴𝑥 + 𝐴𝑦
−1 𝐴𝑦
θ = 𝑡𝑎𝑛
𝐴𝑥

𝐴 = (𝐴𝑥 , 𝐴𝑦)
𝑠 = (1. 20𝑚 , 1. 60 𝑚)
𝐴+𝐵=𝐵+𝐴
𝑠 = (1. 20𝑚 , − 1. 60 𝑚)

Unit vectors

𝐴𝑥 = 𝐴 𝑥 𝑖

𝐴𝑦 = 𝐴 𝑦 𝑗

𝐴𝑧 = 𝐴𝑧𝑘
(𝐴 + 𝐵) + 𝐶 = 𝐴 ( 𝐵 + 𝐶 )
𝐴 =𝐴𝑥 𝑖 + 𝐴𝑦 𝑗

𝐴 =(1. 20𝑚) 𝑖 – (1. 60 𝑚) 𝑗


__

Vector Operations

1D addition of vectors
(Colinear)
𝐴 +( − 𝐴 )= 0 (null vector)
𝐴+𝐵=𝑅
2D addition of vectors 2D subtraction of vectors
(graphical methods) (graphical methods)
(Tail-to-Tail)
Parallelogram method: (2 vectors) 𝐴–𝐵=𝑅
𝐴+𝐵=𝑅

Polygon method: (2+ vectors)


(Head-to-Tail)
𝐴+𝐵+𝐶=𝑅 2D addition of vectors
(component methods)
𝐴𝑥 = 𝐴𝑐𝑜𝑠θ

𝐴𝑦 = 𝐴𝑠𝑖𝑛θ
2 2
𝐴= 𝐴𝑥 + 𝐴𝑦
−1 𝐴𝑦
θ = 𝑡𝑎𝑛
𝐴𝑥

𝐴 =𝐴𝑥 𝑖 + 𝐴𝑦 𝑗

𝐴+𝐵=𝑅
𝐴 =𝐴𝑥 𝑖 + 𝐴𝑦 𝑗 𝐵 =𝐵𝑥 𝑖 + 𝐵𝑦 𝑗
𝑅𝑥 = 𝐴𝑥 + 𝐵𝑥
𝑅𝑦 = 𝐴𝑦 + 𝐵𝑦

𝑅 =𝑅𝑥 𝑖 + 𝑅𝑦 𝑗
2 2 −1 𝑅𝑦
𝑅= 𝑅𝑥 + 𝑅𝑦 θ 𝑅 = 𝑡𝑎𝑛
𝑅𝑥
Dot or Scalar product - Dot product is commutative

- The scalar projection of one vector onto


another is the dot or scalar product.
UNIT 2: 1D KINEMATICS Instantaneous Velocity
- Magnitude of instantaneous velocity is
Change in Displacement instantaneous speed

Motion Along x-axis


Average Velocity
- The average velocity describes the
velocity over an interval, but not the
velocity at specific points in time.

Vx(arrow)=inst.V

Acceleration
Uniform acceleration Motion Along y-axis
Free Fall
UNIT 3: 2D KINEMATICS
Equations of Horizontal Motion
Equations of Vertical Motion Relations for Upward Projectiles

At highest point h, the vertical velocity vy is


zero

It takes a time trise to reach the highest point


h
It takes the same time for a projectile to rise
and to fall.

It takes the total time ttotal for the projectile


to travel the entirety of the range R

We set
Sample Promblems

Dot product
Right Hand Rule Anticommutative
Magnitude and Direction of a Cross Product
Motion Along x-axis
Motion Along y-axis
PROJECTILE

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