Computer Applications 4
Computer Applications 4
Learning Outcomes:
At the end of the course, the students is expected to DEMONSTRATE the following
cognitive abilities (thinking skill) and psychomotor skills.
B. Explains (Understanding)
6. Recognize and discuss global E-commerce issues
7. Learn the language of the web: HTML and CSS.
E. Build a site based on the design decisions and progressively incorporate tools and
techniques covered.
SRI VENKATESWARA UNIVERSITY
I Unit I: Introduction:
Meaning, Nature, Concepts, Advantages, Disadvantages and reasons for Transacting
Online, Types of E-Commerce, e-commerce Business Models (Introduction , Key
Elements of a Business Model And Categorizing Major E-Commerce Business Models),
Forces Behind e-commerce.
Technology used in E-commerce: The dynamics of World Wide Web and Internet
(Meaning, EvolutionAnd Features); Designing, Building and Launching e-commerce
website (A systematic approach involving decisions regarding selection of hardware,
software, outsourcing Vs. in-house development of a website)
II Unit-II: E-payment System:
Models and methods of e–payments (Debit Card, Credit Card, Smart Cards, e-
money), Digital Signatures (Procedure, Working And Legal Position), Payment
Gateways, Online Banking (Meaning, Concepts, Importance, Electronic Fund
Transfer, Automated Clearing House, Automated Ledger Posting), Risks Involved in
e-payments.
III Unit-III: On-line Business Transactions:
Meaning, Purpose, Advantages and Disadvantages of Transacting Online, E-
Commerce Applications in Various Industries Like {Banking, Insurance, Payment of
Utility Bills, Online Marketing, E-Tailing (Popularity, Benefits, Problems and
Features), Online Services (Financial, Travel and Career), Auctions, Online Portal,
Online Learning, Publishing and Entertainment} Online Shopping (Amazon, Snap
Deal, Alibaba, Flipkart, etc.)
References:
Online Resources:
http://www.kartrocket.com
http://www.e-commerceceo.com
http://www.fastspring.com
https://teamtreehouse.com/tracks/web-design
MEASURABLE
1. Assignments (in writing and doing forms on the aspects of syllabus content and
outside the syllabus content. Shall be individual and challenging)
2. Student seminars (on topics of the syllabus and related aspects (individual
activity)
3. Quiz (on topics where the content can be compiled by smaller aspects and data
(Individuals or groups as teams)
4. Field studies (individual observations and recordings as per syllabus content and
related areas (Individual or team activity)
5. Study projects (by very small groups of students on selected local real-time
problems pertaining to syllabus or related areas. The individual participation and
contribution of students shall be ensured (team activity)
GENERAL
Group Discussion
Visit to Software Technology parks / industries
PART – A
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
PART – B
Answer All The Questions. Each question carries 10 marks (5X10= 50M)
11. (A)
OR
(B)
12. (A)
OR
(B)
13. (A)
OR
(B)
14. (A)
OR
(B)
15. (A)
OR
(B)