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Arsenal Script Silent Aim, Aimbot, Esp

This document loads and initializes a Parvus script hub for various games. It defines functions for getting the supported game, loading scripts, and concatenating tables. It loads utility scripts, sets up the Parvus table, and loads the appropriate game script when the player teleports, notifying the user.

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david choy
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0% found this document useful (0 votes)
4K views2 pages

Arsenal Script Silent Aim, Aimbot, Esp

This document loads and initializes a Parvus script hub for various games. It defines functions for getting the supported game, loading scripts, and concatenating tables. It loads utility scripts, sets up the Parvus table, and loads the appropriate game script when the player teleports, notifying the user.

Uploaded by

david choy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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repeat task.wait() until game.

GameId ~= 0
if Parvus and Parvus.Loaded then
Parvus.Utilities.UI:Notification({
Title = "Parvus Hub",
Description = "Script already executed!",
Duration = 5
}) return
end

local PlayerService = game:GetService("Players")


repeat task.wait() until PlayerService.LocalPlayer
local LocalPlayer = PlayerService.LocalPlayer
local LoadArgs = {...}

local function GetSupportedGame() local Game


for Id,Info in pairs(Parvus.Games) do
if tostring(game.GameId) == Id then
Game = Info break
end
end if not Game then
Game = Parvus.Games.Universal
end return Game
end

local function GetScript(Script)


return Parvus.Debug and readfile("Parvus/" .. Script .. ".lua")
or game:HttpGetAsync("https://raw.githubusercontent.com/AlexR32/Parvus/
main/" .. Script .. ".lua")
end

local function Concat(Table,Separator)


local String = ""
for Index,Value in pairs(Table) do
String = Index == #Table and String .. tostring(Value)
or String .. tostring(Value) .. Separator
end
return String
end

local function LoadScript(Script)


return loadstring(Parvus.Debug and readfile("Parvus/" .. Script .. ".lua")
or game:HttpGetAsync("https://raw.githubusercontent.com/AlexR32/Parvus/
main/" .. Script .. ".lua"))()
end

getgenv().Parvus = {
Debug = LoadArgs[1],
Loaded = false,
Utilities = {},
Games = {
["Universal"] = {
Name = "Universal",
Script = "Universal"
},
["1054526971"] = {
Name = "Blackhawk Rescue Mission 5",
Script = "Games/BRM5"
},
["580765040"] = {
Name = "RAGDOLL UNIVERSE",
Script = "Games/RU"
},
["1168263273"] = {
Name = "Bad Business",
Script = "Games/BB"
},
["807930589"] = {
Name = "The Wild West",
Script = "Games/TWW"
},
["187796008"] = {
Name = "Those Who Remain",
Script = "Games/TWR"
},
["1586272220"] = {
Name = "Steel Titans",
Script = "Games/ST"
},
["358276974"] = {
Name = "Apocalypse Rising 2",
Script = "Games/AR2"
}
}
}

Parvus.Utilities.Misc = LoadScript("Utilities/Misc")
Parvus.Utilities.UI = LoadScript("Utilities/UI")
Parvus.Utilities.Drawing = LoadScript("Utilities/Drawing")

LocalPlayer.OnTeleport:Connect(function(State)
if State == Enum.TeleportState.Started then
local QueueOnTeleport = (syn and syn.queue_on_teleport) or
queue_on_teleport
QueueOnTeleport(([[local LoadArgs = {%s}
local function LoadScript(Script)
return loadstring(LoadArgs[1] and readfile("Parvus/" .. Script ..
".lua")
or
game:HttpGetAsync("https://raw.githubusercontent.com/AlexR32/Parvus/main/" ..
Script .. ".lua"))(unpack(LoadArgs))
end LoadScript("Loader")]]):format(Concat(LoadArgs,",")))
end
end)

local SupportedGame = GetSupportedGame()


if SupportedGame then
Parvus.Game = SupportedGame.Name
LoadScript(SupportedGame.Script)
Parvus.Utilities.UI:Notification({
Title = "Parvus Hub",
Description = Parvus.Game .. " loaded!",
Duration = LoadArgs[2]
}) Parvus.Loaded = true
end

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