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Multimedia Unit-4

The document discusses different animation techniques including traditional animation, keyframing, procedural animation, behavioral animation, motion capture, dynamics, and morphing. Keyframing involves specifying key positions and the computer interpolating between them. Procedural animation uses rules and simulations rather than keyframing. Behavioral animation gives characters some autonomy. Motion capture records human movements to animate objects. Dynamics uses physics to generate motion realistically and interactively. Morphing transforms shapes from one form to another.
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0% found this document useful (0 votes)
154 views9 pages

Multimedia Unit-4

The document discusses different animation techniques including traditional animation, keyframing, procedural animation, behavioral animation, motion capture, dynamics, and morphing. Keyframing involves specifying key positions and the computer interpolating between them. Procedural animation uses rules and simulations rather than keyframing. Behavioral animation gives characters some autonomy. Motion capture records human movements to animate objects. Dynamics uses physics to generate motion realistically and interactively. Morphing transforms shapes from one form to another.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Unit 4

Animation Techniques
•Traditional Animation
•Keyframing
•Procedural
•Behavioral
•MotionCapture
Dynamics
Key Framing
•Morphing
Traditional Animation

• Traditionally most of the animation was done


by hand.
• All the frames in an animation had to be
drawn by hand.
• Since each second of animation requires 24
frames filmfilm, the amount of efforts
required to create even the shortest of movies
can be tremendous.
Keyframing

• In this technique, a storyboard is laid out and then


the artists draw the major frames of the
animation.
• Major frames are the ones in which prominent
changes take place. They are the key points of
animation.
• Keyframing requires that the animator specifies
critical or key positions for the objects.
• The computer then automatically fills in the
missing frames by smoothly interpolating
between those positions.
Procedural

• In a procedural animation, the objects are


animated by a procedure − a set of rules − not
by keyframing.
• The animator specifies rules and initial
conditions and runs simulation.
• Rules are often based on physical rules of the
real world expressed by mathematical
equations.
Behavioral

• In behavioral animation, an autonomous


character determines its own actions, at least
to a certain extent.
• This gives the character some ability to
improvise, and frees the animator from the
need to specify each detail of every
character's motion.
MotionCapture

• Motion Capture, in which magnetic or vision-based


sensors record the actions of a human or animal
object in three dimensions.
• A computer then uses these data to animate the
object.
• This technology has enabled a number of famous
athletes to supply the actions for characters in sports
video games.
• Motion capture is pretty popular with the animators
mainly because some of the commonplace human
actions can be captured with relative ease.
Dynamics

• Unlike key framing and motion picture, simulation


uses the laws of physics to generate motion of
pictures and other objects.
• Simulations can be easily used to produce slightly
different sequences while maintaining physical
realism. Secondly, real-time simulations allow a higher
degree of interactivity where the real person can
maneuver the actions of the simulated character.
• In contrast the applications based on key-framing and
motion select and modify motions form a
pre-computed library of motions.
Key Framing

• A keyframe is a frame where we define


changes in animation.
• Every frame is a keyframe when we create
frame by frame animation. When someone
creates a 3D animation on a computer, they
usually don’t specify the exact position of any
given object on every single frame.
• They create keyframes.
Morphing

• The transformation of object shapes from one


form to another form is called morphing.
• It is one of the most complicated
transformations.

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