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Gardener's Tools

This document provides information on magical gardening and summoning plant spirits. It describes various gardening tools and abilities gardeners can gain related to foraging, healing, and increasing crop yields. Rituals are described for summoning common plant spirits like awakened shrubs or more powerful ones like treants. Each ritual lists required materials, time commitment, and DC for a check using gardener's tools.

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Steve Donahue
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0% found this document useful (0 votes)
238 views2 pages

Gardener's Tools

This document provides information on magical gardening and summoning plant spirits. It describes various gardening tools and abilities gardeners can gain related to foraging, healing, and increasing crop yields. Rituals are described for summoning common plant spirits like awakened shrubs or more powerful ones like treants. Each ritual lists required materials, time commitment, and DC for a check using gardener's tools.

Uploaded by

Steve Donahue
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Gardener's Tools Magical Gardening

Gardeners are responsible for the lay out, maitenance, and Some gardeners are able to tap into the magic of their craft,
care for a section of ground dedicated towards the cultivation summoning plant spirits or causing the natural world to
of plants. Some might be farmers responsible for feeding a listen to them. Not everyone uses their power for good, as
kingdom, while others may spend hours in the king's garden, many evil druids are more than happy to unleash evil plants
fussing over a single sick plant. on civilization.
Nature Rituals
Gardener's Tools To summon forth a plant spirit, sometimes referred to as
Gardener's tools include shears, a hoe, a rake, a spade, a leshy, the gardener must follow the following steps.
watering can, and an assortment of wild seeds. 1. The gardener must have a copy of the ritual or know it.
Gardener's tools weigh 20 lbs and costs 10 gp. 2. Gather the required materials, this can typically be found
Gardening in nature unless specified otherwise.
3. Spend the required time, this might be an hour or several
Gardening can cover a wide range of actions, land needs, and days for very rare spirits.
focuses. Some gardeners are wholly dedicated to cultivating 4. Succeed on a Gardener's Tools check against the DC.
roses in a king's garden, while others are farmers attempting
to grow crop, and others could be arborists maintaining a Learned Rituals
forest. While they may have separate goals, they are still Every gardener that has learned the art of magical gardening
cultivating plants in a section of ground. Thanks to this automatically knows how to summon a minor plant spirit to
common knowledge, they gain the following abilities. create an awakened shrub. As they go on their adventures,
they might find others that are willing to share knowledge on
Difficult Terrain how to summon other plant spirits. A plant spirit sees their
When moving through non-magical difficult terrain, you creator as a close friend, though if they are attacked or
reduce the extra movement costs by 5 feet. This means if you mistreated, will wander off on their own. A gardener can only
were traveling through shrubs that cost an extra 10 feet for have a number of created plant spirits under their power
every 5 feet you move through them, normally 15 feet to equal to half their Proficiency Bonus. If the gardener exceeds
move past it, it would only require 10 feet. In addition, you this number, the new plant spirit fails to manifest.
have resistance to any damage nonmagical plants might
inflict from their thorns, spines, or similar hazards. Required Materials
Each plant spirit to be summoned has requisite materials
Foraging for Food needed for it be drawn out and bound into a physical body.
A gardener can spend 1 hour exploring the local terrain and Most spirits don't require expensive or rare components,
find enough food to feed a number of creatures equal to their though a few unique spirits will only allow themselves to be
proficiency bonus, no check required. If the gardener is in bound if they are offered unique materials.
sparse terrain, like a desert or tundra, they must spend 1d4 A gardener can pay the gold cost listed alongside each
hours to find the same amount of food. plant, or they can spend time hunting for the goods. It takes a
gardener a number of hours equal to 1d4 times the plant's
Increase Yield Challenge Rating (minimum 1). Most biomes will have a
If you spend a season working the land, you can increase the variety of materials that a gardener can use, though some,
yield of the land by 5% times your Proficiency Bonus. This like a desert, might have few such goods. In this case, it takes
means that if a field a farmer was tending would ordinarily longer to find the appropriate supplies, requiring a number of
produce 100 gp worth of crops after a season, you can hours equal to 1d6 times the plant's Challenge Rating.
increase its worth to 110 gp if you have +2 Proficiency Bonus
(10%) or increase to 130 gp if you have a +6 Proficiency Ritual Time
Bonus (30%). If you aren't working on a farm, but rather a Each ritual takes a certain amount of time to complete, or
garden, forest, swamp, or other area; the yield might have to has a set of circumstances that must be accomplished before
do with how many flowers you are able to plant, how well the the ritual can succeed. This time can be halved if multiple
trees are tended to, or any other measure. people, who are both proficient with Gardener's Tools and
Typically, a season is 3 months of time. knows the ritual, are taking part in summoning a plant spirit.
In this case, there is one creature who is in charge of the
Medicine Checks ritual.
While you are in nature, when you make a Medicine check to
help a hurt creature, you gain advantage on the check. If your Gardener's Tools Check
proficiency with Nature is higher, you can instead use your At the end of every ritual, a check must be made with the DC
Nature skill when making the check. dependent on how powerful the plant spirit is that is being
summoned. On a success, the ritual is a success and the plant
Planticide spirit is bound to the materials. On a failed check, the attempt
When you attack a magical or nonmagical plant with a is wasted and the required materials are destroyed.
weapon, once per turn you can deal additional damage to it The check is based on your Wisdom (Gardener's Tools),
equal to half your Proficiency Bonus (no action required). adding your Proficiency Bonus if you are proficient.
1
Gardener's Tools - By Dump Stat Adventures | Find more content at DumpStatAdventures.com | v. 1
Plant Spirits Shambling Mound
The following are examples of some of the plant spirits that Rare Ritual
can be summoned. A character just starting out only knows Required Materials A massive pile of rotting vines and
the ritual for summoning an awakened shrub. branches as well as a stump struck by lightning, 180 gp
Ritual Time 5 hours, in a swamp
Awakened Shrub DC 13
Common Ritual Shrieker
Required Materials A shrub in great health, 1 gp Common Ritual
Ritual Time 1 hour Required Materials Uncommon mushrooms that grown
DC 10 underground, 1 gp
Awakened Tree Ritual Time 1 hour, you must yell during this time or have
Uncommon Ritual lots of loud noises
Required Materials A large tree in great health, 45 gp DC 10
Ritual Time 2 hours Spore Servant
DC 11 Uncommon Ritual
Blight, Needle Required Materials Deadly spores and mushrooms, 20 gp
Uncommon Ritual Ritual Time 1 hour
Required Materials A pile of rose thorns or needles, 5 gp DC 11
Ritual Time 1 hour Treant
DC 10 Very Rare Ritual
Blight, Twig Required Materials A massive tree in perfect health and that
Common Ritual was blessed by the fey, 500 gp
Required Materials A bundle of molding twigs, 2 gp Ritual Time 9 hours, in a grove blessed by a dryad
Ritual Time 1 hour DC 15
DC 10 Violet Fungus
Blight, Vine Uncommon Ritual
Uncommon Ritual Required Materials Fungus cultivated by myconids, 5 gp
Required Materials A pile of fresh vines, 10 gp Ritual Time 1 hour, must be underground
Ritual Time 2 hours DC 10
DC 11
Gas Spore
Uncommon Ritual
Required Materials Mushrooms that expel seeds by
bursting, 10 gp
Ritual Time 1 hour
DC 11
Myconid Adult
Uncommon Ritual
Required Materials A cluster of mushrooms from
underground locations, 10 gp
Ritual Time 1 hour
DC 11
Myconid Sovereign
Uncommon Ritual
Required Materials A cluster of rare mushrooms from
underground locations, 45 gp
Ritual Time 2 hours
DC 11
Myconid Sprout
Uncommon Ritual
Required Materials A large mushroom, 1 gp
Ritual Time 1 hour
DC 10

Gardener's Tools - By Dump Stat Adventures | Find more content at DumpStatAdventures.com | v. 1

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