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Dark Angels Quick Ref

The document outlines Dark Angel detachments, upgrades, and support options in Warhammer 40k. It lists the units, transport options, and weapons for detachments like Assault, Devastator, and Ravenwing. It provides costs and allowed upgrades for each detachment. A Dark Angel army can include up to a third of points in Thunderhawk and support formations.

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0% found this document useful (0 votes)
276 views3 pages

Dark Angels Quick Ref

The document outlines Dark Angel detachments, upgrades, and support options in Warhammer 40k. It lists the units, transport options, and weapons for detachments like Assault, Devastator, and Ravenwing. It provides costs and allowed upgrades for each detachment. A Dark Angel army can include up to a third of points in Thunderhawk and support formations.

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DARK ANGEL DETACHMENTS

DETACHMENT UNITS UPGRADES ALLOWED COST


Assault Four Assault units Commander, Vindicator, Dreadnought 175 points
Devastator Four Dark Angel Devastator units Commander, Razorbacks, Dreadnought, 250 points
plus transports Hunter, Land Raider, Vindicator
Land Raider Four Land Raiders Commander, Vindicator, Hunter 350 points
Landing Craft One Landing Craft None 350 points
Predator Four Predator Destructors Annihilators, Commander, Vindicator, Hunter 225 points
Ravenwing Four Ravenwing Bike units and Four Commander, Attack Bike 325 points
Ravenwing Land Speeders
Ravenwing Support Five Ravenwing Land Speeder Commander, Typhoon 200 points
Tornados
Scout Four Scout units plus transports Commander, Razorbacks, Snipers 150 points
0-1 Strike Cruiser One Strike Cruiser Battle Barge 200 points
Tactical Six Tactical units plus transports Commander, Dreadnought, Razorbacks, 300 points
Hunter, Vindicator
Deathwing Four Deathwing Terminator units Commander, Land Raider, Dreadnought, 350 points
Vindicator
Thunderhawk One Thunderhawk Gunship None 200 points
Vindicator Four Vindicators Commander, Hunter 250 points
Whirlwind Four Whirlwinds Commander, Hunter 300 points

DARK ANGEL UPGRADES


Each allowed upgrade may be taken once per formation.

UPGRADE UNITS COST


Annihilators Replace 2 Predator Destructors with 2 Predator Annihilators or 25 points
Replace 4 Predator Destructors with 4 Predator Annihilators 50 points
Attack Bike Replace any number of Bike units with 1 Attack Bike each Free
Battle Barge Replace Strike Cruiser with Battle Barge 150 points
Commander Add one Space Marine Captain, Librarian or Chaplain character or 50 points
Add one Space Marine Supreme Commander character (Max one per army) 100 points
Dreadnought Add one or two Dreadnoughts 50 points each
Hunter Add one Hunter or 75 points
Add two Hunters 125 points
Land Raider Add up to four Land Raiders 75 points each
Razorbacks Add up to one Razorback for each infantry unit in the formation 25 points each
(see Space Marine transport rule)
Snipers All Scout units gain the Sniper ability 50 points
Typhoon Replace any number of Land Speeder Tornados with 1 Land Speeder Typhoon each 10 per Typhoon
Vindicator Add one or two Vindicators 50 points each

DARK ANGEL SUPPORT


FORMATION COST
Two Dark Angel Ravenwing Nephilim 225 points

USING THE ARMY LIST

• Up to a third of the armies points may be spent on Thunderhawk and support formations.

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CODEX SPACE MARINES – DARK ANGELS
Strategy Rating: 5 Initiative: 1+
Name Type Speed Armour C F Weapons Range Firepower Notes
Assault Inf 30cm 4+ 3+ 5+ Bolt Pistol (15cm) Small Arms Jump Packs
Chainsword Base Contact Assault Wpn
Ravenwing Attack Bike LV 35cm 4+ 5+ 4+ Heavy Bolter 30cm AP5+ Inv Save
Battle Barge Spaceship na na na na Orbital Bombardment na 14BP, MW Slow and Steady
Ravenwing Bike Inf 35cm 4+ 3+ 4+ Bolt Pistol (15cm) Small Arms Mounted, Inv Save
Chainsword Base Contact Assault Wpn
Captain CH na na na na Power Weapon Base Contact Assault Wpn, MW, +1A Inv Save, Leader, Commander
Chaplain CH na na na na Power Weapon Base Contact Assault Wpn, MW, +1A Inv Save, Leader, Inspiring
Dark Angel Devastator Inf 15cm 4+ 5+ 3+ 2 x Plasma Cannon 30cm AP4+/AT4+ Slow Firing
Dreadnought AV 15cm 4+ 4+ 4+ Missile Launcher 45cm AP5+/AT6+ Walker
Twin Lascannon 45cm AT4+
OR
Power Fist Base Contact Assault Wpn, MW, +1A
Assault Cannon 30cm AP5+/AT5+
Drop Pod na na na na na Deathwind 15cm AP5+/AT5+ One Shot, Transport
Hunter AV 30cm 5+ 6+ 6+ Hunter-Killer 60cm AT4+/AA4+
Landing Craft WE Bomber 4+ 5+ 3+ 2 x Twin Lascannon 45cm AT4+ Planetfall, Fearless, Reinforced Armour, Transport
3 x Twin Heavy Bolter 15cm AP4+/AA5+ DC 4, Crit - Destroyed (hit on units in 5cm)
Storm Bolter (15cm) Small Arms
Librarian CH na na na na Smite (15cm) Small Arms, MW +1A Inv Save, Leader
Power Weapon Base Contact Assault Wpn, MW +1A
Land Raider AV 25cm 4+ 6+ 4+ 2 x Twin Lascannon 45cm AT4+ Reinforced armour, Thick rear armour, Transport
Heavy Bolter 30cm AP4+
Ravenwing Land Speeder LV 35cm 4+ 6+ 5+ Multi-Melta 15cm MW5+, Small Arms MW Skimmer, Scout, Inv Save
Ravenwing Land Speeder
Tornado LV 35cm 4+ 6+ 5+ Assault Cannon 30cm AP5+/AT5+ Skimmer, Scout, Inv Save
Heavy Bolter 30cm AP5+
Ravenwing Land Speeder
Typhoon LV 35cm 4+ 6+ 5+ Twin Typhoon Missiles 45cm AP3+/AT5+ Skimmer, Scout, Inv Save
Heavy Bolter 30cm AP5+
Predator Annihilator AV 30cm 4+ 6+ 5+ Twin Lascannon 45cm AT4+
2 x Lascannon 45cm AT5+
Predator Destructor AV 30cm 4+ 6+ 4+ Autocannon 45cm AP5+/AT6+
2 x Heavy Bolter 30cm AP5+
Razorback AV 30cm 5+ 6+ 5+ Twin Heavy Bolter 30cm AP4+ Transport
OR
Twin Lascannon 45cm AT4+
Rhino AV 30cm 5+ 6+ 6+ Storm Bolter 15cm Small Arms Transport
Scout Inf 15cm 5+ 4+ 5+ Shotgun 15cm Small Arms Scout, Infiltrate
Heavy Bolter 30cm AP5+
Strike Cruiser Spaceship na na na an Orbital Bombardment na 5BP, MW
Supreme Commander CH na na na na Power Weapon Base Contact Assault Wpn, MW, +1A Supreme Commander, Inv Save
Tactical Inf 15cm 4+ 4+ 4+ Bolters 15cm Small Arms
Missile Launcher 45cm AP5+/AT6+
Deathwing Terminator Inf 15cm 4+ 3+ 3+ Storm Bolter 15cm Small Arms Reinforced armour, Thick rear armour, Teleport
2 x Assault Cannon 30cm AP5+/AT5+ Formation containing any Deathwing removes one
Power Weapon Base Contact Assault Wpn, MW, +1A extra blast marker on rally or regroup.
Thunderhawk WE, Aircraft Bomber 4+ 6+ 4+ Battle Cannon 75cm AP4+/AT4+ FxF Planetfall, Reinforced Armour, Transport
2xTwin Heavy Bolter 30cm AP4+/AA5+ FxF DC 2, Crit - Destroyed
Twin Heavy Bolter 15cm AP4+/AA5+ Right Arc
Twin Heavy Bolter 15cm AP4+/AA5+ Left Arc
Ravenwing Nephilim Aircraft Fighter 6+ n/a n/a Lascannon 30cm AT5+/AA5+ FxF Invulnerable Save
Twin Heavy Bolter 30cm AP4+/AA5+ FxF
Underwing Rockets 30cm AT4+ FxF
Vindicator AV 25cm 4+ 6+ 4+ Demolisher 30cm AP3+/AT4+ Ignore Cover Walker
Whirlwind AV 30cm 5+ 6+ 5+ Whirlwind 45cm 1BP indirect Fire

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Dark Angels Special Rules

They Shall Know No fear It takes two blast markers to suppress a Space Marine unit. Space Marine formations are only broken if they have two blast markers per unit.
Space Marine formations count as having half the number of blast markers (rounding down to a minimum of one) for assault resolution purposes.
Broken formations receive one blast marker per unit when rallying.
Space Marine Leaders remove two blast markers when rallying.

The Great Secret A Dark Angels army may never ally itself with any other Forces of the Imperium.

Superior Tactics The Space Marine army is a highly flexible and tactical army. Before each tournament game the Space Marine player may choose which formations with the ‘plus transport’ aspect are deployed in
Rhinos, Drop Pods or on foot. If the formation has any units unable to deploy in Drop Pods then that option cannot be selected.

Space Marine Transport Space Marines are a highly mobile army. Because of this, the points cost of a detachment usually includes enough Rhino transport vehicles to transport it and any upgrades that have been taken.
The number of Rhinos will always be the minimum needed to carry the formation; you can’t take extras along to cover any losses! Note that many formations don’t receive Rhinos, usually because
they can’t fit into them. Detachments that come with Rhinos will be noted as having ‘plus transport’ in the units section of the army list. To work out a formation’s transport
• Add any infantry upgrades to the formation.
• Add Land Raiders to the formation.
• Add Razorbacks to the formation, up to the number of Infantry units not transportable by Land Raiders.
• If there are still infantry units in the formation without transport add the minimum number of Rhinos required for all units in the formation to be transported.

Transport Capacity Note - Terminators and Dreadnoughts take up 2 transport spaces each in aircraft
Battle Barge Sixty Tactical, Assault, Devastator, Scout, Attack Bike, Bike, Terminator or Dreadnought units. Plus sixty Rhinos, Land Raiders, Razorbacks, Hunters, Whirlwinds,
Predators or Vindicators plus nine Thunderhawks and enough drop pods or landing craft to carry any other units on board.
Drop Pod Tactical, Devastator and Dreadnought units may enter play in Drop pods.
Landing Craft Twelve Tactical, Assault, Devastator, Scout, Attack Bike, Bike, Terminator or Dreadnought units. Plus four Land Raiders or six of the following Rhino, Razorback,
Hunter, Whirlwind, Predator or Vindicator.
Land Raider One Terminator or Two Tactical, Devastator or Scout units.
Razorback One Tactical, Devastator or Scout units.
Rhino Two Tactical, Devastator or Scout units.
Strike Cruiser Twenty Tactical, Assault, Devastator, Scout, Attack Bike, Bike, Terminator or Dreadnought units, plus twenty Rhinos, Land Raiders, Razorbacks, Hunters, Whirlwinds,
Predators or Vindicators, plus six Thunderhawks and enough drop pods or landing craft to carry other units on board.
Thunderhawk Eight Tactical, Assault, Devastator, Scout, Attack Bike, Bike, Terminator or Dreadnought units.

This reference sheet is completely unofficial and in no way endorsed by Games Workshop Limited.

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