Final Exam
Final Exam
KEY Instructions *
Do not turn this page until instructed to do so!
This Examination Paper consists of Five Parts on with Five Pages (including the cover
and attached answer sheet)
Do not forget to write your Name, ID, and Section on both the question paper and the
attached answer sheet
Make your handwriting legible
Write your answer merely on the answer sheet for part I, II, III, and IV.
Any Trial or attempt to cheat will subject to be Grade F.
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Part I: Write true for the correct statement & false for the incorrect one. (2 point each)
1. The most used senses in technology world are texture, smell and test.
2. The disadvantage of Menu based interfaces is hard to undo errors.
3. Designing for usability occurs at all stages of the life cycle.
4. Null Hypothesis Means the assumption is true and the result is true.
5. Null hypothesis used to disprove the premises of the experiment.
3. ________Ability of system to support user interaction for more than one task at a time.
4. WIMP stands for_________________________________
5. ________is a type of hypothesis used to prove the initial assumptions.
Column A Column B
1. Dependent Variable A. does not change during an experiment
2. Independent Variable B. you measure or observe
3. Controlled Variable C. you can change in an experiment
4. Extraneous Variable D. an experiment but aren't taken into account
5. Intervene Variable during measurement.
E. caused by the independent variable.
Part IV: Choose the best answer from the given alternative (2 point each)
1. Which statement best reflects interaction design?
A. Interaction design is a new discipline
B. Interaction design is multidisciplinary
C. Interaction design combines the disciplines of software engineering and
psychology
D. Interaction design is an application of common sense.
2. According to many experts, how many users should be included in a usability test?
A. Seven plus or minus two (59 users)
B. Between 5 and 12, depending on needs
C. A large enough sample of users to perform statistical tests
D. At least 10 users.
3. What is the fundamental insight underlying the “cognitive walkthrough” method of
evaluation?
A. The idea that cognitive processes are the most important aspect of the user
experience
B. The idea that users can sometimes be left out of evaluation
C. The idea that users learn by exploring an interface
D. The idea that experts need to work hand in hand with users to develop an optimal
user experience.
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Part V: Explanation questions (use the provided space only)
1. List at least two methods of random number Generation? (5 point)
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2. List the four things you need to do Cognitive Walkthrough? (4 points)
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3. List the three key characteristics of the interaction design process(3point)
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BONUS
1.Genarate a random number with seed number Z0=56? (5points)
(Hint: z0xz0)
2. Generate the random number with a=43, c=17, x0=52 and modulus
M=100? (5points) (Hint: xi=(ax0+c) modulus m
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ANSWERSHEET
Name: ___________________________ ID Number: ____________ section: _______
Part I: True/False Part III: Matching
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