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Last Days of Atlantis Old School Essentials Rules

Gene has become obsessed with a magical necklace from the roleplaying game he plays with his friends. He believes it gives him real magical powers and wants to use it to create a magical world called Evermore. His friends Paula and Zoso go looking for him when he disappears. They find Gene on a cliff top wearing the necklace. He opens a portal to Evermore and enters, believing he can make his dreams real. Paula and Zoso follow him into the portal to try to help their friend.

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Brian Scott
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0% found this document useful (0 votes)
240 views53 pages

Last Days of Atlantis Old School Essentials Rules

Gene has become obsessed with a magical necklace from the roleplaying game he plays with his friends. He believes it gives him real magical powers and wants to use it to create a magical world called Evermore. His friends Paula and Zoso go looking for him when he disappears. They find Gene on a cliff top wearing the necklace. He opens a portal to Evermore and enters, believing he can make his dreams real. Paula and Zoso follow him into the portal to try to help their friend.

Uploaded by

Brian Scott
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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1

Tell me your fable


A fable
A fable
A fable that will never end
And now, I dream

I want to thank Gary Allgeier, Guts,


Kroob, Savagecornholio, Cerebral
Helix for coming along for the ride.

2
The two stood there not knowing
what to do. It was obvious to that
Paula and Zoso started franticly to the game had made his mind snap.
climb the small but difficult rocky Gene closed his eyes and appeared
cliff. They reached the top, where to be concentrating on the pearl in
they found their friend, they were his hand. It was then that the Pearl
searching for. started to glow with a bright light.
He stood, with back turned, wearing Both of Gene’s friends were
the wizard robe his mother sewed for shocked, but Gene opened his eyes
him for their Saturday night game. and was filled with joy.
“Gene!” Paula belted out while “Look! It’s working!” Gene
catching her breath. She held up a exclaimed.
letter half crumpled from her mad The air about them started to stir and
dash “This letter Gene. What is this the three looked around.
about? We’re worried for you.” What happened next was the proof
“Don’t be.” Gene said in a calm of what he was saying. Behind Gene
voice. He turned to them and both a hole ripped open in the very fabric
saw the necklace he was wearing of reality showing a vast, starry
“Soon I will ascend.” expanse.
Zoso noticed right away that the “I told you! I told you! Gene yelled
necklace looked exactly like the one out.
Gene had drawn up for their game, His friends were frozen in disbelief,
called the Pearl of Infinite Dreams. but Paula found the strength to talk.
Gene grabbed the Pearl and said “Gene, if this is true and he’s now the
“Yes! I have it, thanks to the Shadow Shadow Lord then Jeremy has been
Lord, I can now enact my dream.” consumed by the Shadow and can’t
“Gene” Paula thought carefully at be trusted.” She grabbed his arm in
what she was to say. Her friend was a gentle way to reassure him. “If he
obviously unhinged. “The Shadow gave you the Pearl then you know
Lord and the necklace are just things there are strings attached to it.
you made up for our game. They’re Strings that will devour your very
not real. Please. Get away from the soul.”
cleft and come back home with us.” Gene looked at them both and then
“Gene, does this have something to to Paula and said, “The Shadow Lord
do with your brother going missing? didn’t give me the Pearl; I stole it
Zoso and Paula walked closer, now from him.”
being in arms reach. The revelation shook both of his
“He’s no longer here. He’s become friends. Paula released his arm, a
the Shadow Lord.” A single tear ran fear for her friend started to overtake
down Gene’s face. “He’s lost to the her.
Shadow, but with this (he grabbed “I must do this” Gene said, his sanity
the pearl) with this I’m going to seeming to come back to him. I’ve
create Evermore.” wanted this for so long.” He looked
at them both “I love you both so

3
much. Remember me” and with that
he entered the portal before either
of his friends could stop him.
Zoso and Paula looked into each
other’s eyes looking for an indication
of what to do next.
They had both known Gene for all
their lives. Both had loved and been
in love with Gene at one time or
other. The look in their eyes
answered what they were to do.
They walked through the portal,
hand in hand, to find their friend.
As they finished walking through, the
portal closed behind them, on the
ground a photo Gene had dropped.
It was of him, Zoso, Paula and
Jeremy, sitting around the table
playing their Saturday night game.
The picture betrayed the makeup of
the group and was an indicator of
what was to come.

4
\\\

5
Presented here is an alternative
selection of classes to use in The Last
Days of Atlantis setting. It is up to the
GM to decide to let the
demihumans from the rulebooks into
the game. If you do, then the
demihumans such as dwarves, elves
and halflings are considered fae
commoners and do not change
otherwise from the rulebook.
In this book “race as class” is used
throughout. Again, it is up to the GM
to do otherwise.
The new classes presented here list
“Tables” these are the Tables to use
for the experience points needed to
level, Thac0, Saving Throws etc. used
for the class.

6
research other magical effects.
When a blooded reaches 9th level,
they are also able to create magic
Blooded are those born of the union
items.
of humans and a supernatural being.
Blooded look mostly human with only Blooded carry spell books containing
vestiges of their supernatural the formulae for arcane spells. The
ancestor. level progression table shows both
Possible creatures a blooded can be the number of spells in the blooded’s
descended from include Angels, spell book and the number they may
Demons, Devils, Fae, Dragons, memorize, determined by the
Giants, Noble Elementals are the character’s experience level. Thus, a
most commonly known. 1st level blooded has one spell in
Depending on the circumstance of their spell book, selected by the
their birth, reaction to Blooded can referee (who may allow the player
be mixed. Some are ridiculed or to choose).
scorn by the society they are born
into, while others are revered or As spell casters, blooded are able to
even worshiped, the society seeing use magic scrolls of spells on their
the birth as divine. spell list. They can also use items that
Blooded are a mixed bag when it may only be used by arcane spell
comes to worship, some are devout casters (e.g. magic wands).
cultist while others hate the gods
and some take on the mantle
themselves forming cults of Blooded have infravision to 60’.
personality.

: CHA For all effects related to race,


D6 blooded are considered to be
10 human AND their Supernatural
Any, including Shields ancestor.
Any
Common Trade,
Language of supernatural ancestor Blooded have vestigial markings that
show their supernatural ancestry.
While magic and other means can
See the section of magic for further hide these markings for a while, they
information. can never be rid of them on a
permanent manner.
Blooded of any level may spend
time and money on magical
research. This allows them to add Blooded use tables and spell list of
new spells to their spell book and to the Elf Class.

7
The clerics of Evermore enjoy an
exalted position among the general
population, being the mouthpiece
of the gods.

Starting at 10th level, You have the


ability to call upon your god(s) to
intervene on your behalf. Tell your
deity(s) the assistance needed
(GM’s make certain it’s acted out
really well).
Roll percentile dice. If you roll equal
to or below the cleric’s level, the
deity(s) intervenes. The GM chooses
the nature of the intervention.
After Divine Intervention is
successfully used, it cannot happen
for seven days.
At 14th level the intervention
succeeds automatically, no roll
required. automatically, no roll
required.

Simply put, clerics can cast one spell


a day at first level. Simply move the
spell progression chart up one
space.

8
Deviant s can use the following skills,
About 100 years ago an Atlantean
with the chance of success equal to
Mage took about experimenting on
a thief of the same level.
various races found in Evermore,
• As the Thief
slicing together body parts and
Skill.
mixing the genes of various beings to
• A Deviant can
create deviants. Humanoids with
mimic the sound of any monster or
mismatched body parts of many
animal, including the voices of
different creatures (e.g. humans,
people they have heard before.
reptiles, crustaceans, birds,
• As the Thief
mammals, etc.). Deviants are often
Skill.
shunned by other species and until
• : As the thief skill.
recently could only be found on a
lone Island found in the Sunkissed
ocean. They have recently been
freed and have started exploring the
• A Deviant has two deviations
world.
selected either randomly or if the
GM allows it, by choice. . Duplicate
DEX
deviations are to be re-rolled. If the
1d8
deviant gains two attack deviations,
8
they may both be used each round.
Leather, shields
One-handed melee
weapons
d8 Deviation Effect
Common Trade and
one other of player’s choice. 3-in-6 chance to hear noises.

Infravision to 60'.
When attacking an unaware
opponent from behind, a Deviant Unarmed attack for 1d6 damage.
receives a +4 bonus to hit and
doubles any damage dealt. Breathe underwater.

Unarmed attack for 1d3 damage.


For purposes of race as it relates to The pincer locks on to the victim,
using magical items including True causing 1d3 damage per round
Atlantean devices, Deviants can use (save versus paralysis to escape).
all such items.
+2 bonus to Armor Class.

Jump up to 30’ forwards and gain +1


to attack. If wielding an impaling
weapon (e.g. spear), this counts as a

9
charge and inflicts double damage
on a successful hit. Once every two rounds the deviant
can spray blood into the eyes(save
Grab an object up to 15' away and vs poison to avoid) to blind the
pull it to the mouth. Can be used as opponent for 1d4 turns. Only
a melee attack: bite inflicts 1d3 effective on creatures with eyes.
damage.
When the deviant takes massive
The Deviant has two sets of damage on the surface of their skin,
Intelligence and Wisdom Scores and or in order to get out of bindings, the
possibly two alignments. +4 on mind deviant can completely shed its skin.
affecting spells and affects. This takes 2 rounds to do and can
only be done once a day.
Never surprised unless not able to
see. A large shell covers the back. The
Deviant gains a base AC of 12.
The deviant has a bat-like face and Armor can be worn but must be
can make out the general location specially made at a great cost. Also,
of things by sound. the shell is heavy and causes
movement to be reduced by 10’.
Swing from tree to tree at half
movement.

The deviant can change color to


match the background they are
next to.

Like a possum, the deviant can


appear completely dead giving no
indicator of a heartbeat or breath.

Like a Sugar Glider, the deviant has


folds of skin starting from the hands
and going down toward the ankles.
This is not flying and the deviant must
be able to have room to maneuver
through the air. Landing can
sometimes be difficult.

Must have both hands and feet on


the surface and cannot be wearing
gloves or shoes.

10
DREAM D4
CHA

SOVEREIGN
14
None
While anyone can try to understand Dagger, Staff
their own dreams and learn to Common Trade and
control them through Lucid one other of player’s choice.
Dreaming, only the Dream Sovereign
has transcended the barrier
between the realms of the living and The Sovereign gains a Dream
dreams. Companion, a Dream Folk that is
Dream Sovereigns hold an exalted loyal (though not always agreeable)
position in society, running a frantic to the Sovereign.
race with the clerics of the gods. It is up to the player and game
One does not have to be affected master to determine what If anything
by a Sovereign's Dream Mantle to else the Companion knows or can
spot one. Sovereigns take on very do. Examples of Dream Companions
strange dress as they increase in are in the Other Things section.
level and have traveled outside the Dream Companions can beco
confines of Evermore in their dream
journeys. A dream token is an object pulled
For further information see the Other from the dreams of the Sovereign or
things section. another being that dreams.

While anyone can dream lucidly,


only a Dream Sovereign is the
ultimate controller of dreams. A
person who is not a Dream
Sovereign can only do the following
things in their own dreams and not
others. Furthermore they can only do
so on a roll of 1in6.
Lucid Dreaming can only be used
while in the Dream Realm. Below are
some of the things a Sovereign can
do thorough Lucid Dreaming.
• Realize you are dreaming
• Change one aspect of your
personal dreamscape
• Change one aspect of another's
dreamscape (contested Wisdom

11
rolls) exploring dreams as a thing of itself.
• Change your personal They exude a feeling of confusion.
appearance
• Depart one dreamscape for
another •
• Depart a dreamscape for the The most grounded of the
Dreamlands parliaments, the Prophets are sought
• Pull one person per level, with you out be both the mighty and weak
into the Dreamlands who want guidance on what to do.
• Leave the Dreamlands

Level Dice Roll
1-5 2in6
5-10 4in6
11-14 5in6

Phantasms are not spells but are


Every Dream Sovereign owns a dreams of the Sovereign made real
Morpheus Mask. This mask is used as in the Waken world.
a badge of station. Rules for Phantasm are found in the
The Creation of the Sovereign’s mask Dreams and Magic Section.
is a personal act and reflects the
character of the Sovereign. Any and
we do mean any look is possible, Upon reaching 11th level the
though most of the time the look is Sovereign can claim a place in the
fantastical and reflects a dream like Dream Realm to create a Dream
quality. Fortress. 1-6 Dream Folk will man the
Fortress.

At character creation the Sovereign


must choose between the three The Dream Sovereign uses the tables
branches of the Dream Parliaments. of the Illusionist class.
While changing parliaments is
possible, it must be done in the
context of the game and is not
usually an easy task. The choice of
parliament has a great effect on the
Dream Sovereign. It influences the
look of the Sovereign’s Morpheus
Mask and the Sovereign’s Mantle
and the outlook of the Sovereign.

The strangest of the Parliaments, The
Parliament of Dreams is disjointed

12
When fighting with a dagger in the
Savage barbarians, Noble Knights, offhand (in place of a shield), the
Man at Arms and a pheasant that fighter may choose each combat
has taken up arms for an round to gain a +1 bonus to AC or to
adventuring life are all examples of attack rolls.
Fighters. Fighters are the first front
defenders of the group.
This option, the fighter does not
make any attack roll. Instead, he
The Fighter gains Fighter Options. blocks incoming attacks for the
These options can be used to create entire combat round: all enemies
fighter concepts when combined attacking him suffer a -4 penalty to
with Role playing. hit him with melee and thrown (but
The Fighter gains a Fighter option at not missile) weapons.
1st , 5th, 10th and 14th levels.

When a fighter hits an opponent


When in melee with multiple foes, if with a weapon attack, the fighter
the fighter strikes a killing blow, they can attempt to drive the target
may immediately make another back. Each side makes a strength
attack against a second foe. check. On a failed opponents’ roll
The fighter pushes the opponent up
to 15 feet away,
When the fighter hits an opponent
with a weapon attack, he can
attempt to disarm the target, forcing The fighter gains a +1 bonus to
it to drop one item of your choice attack and damage rolls when in
that it's holding. The target must combat with foes of a specific type.
make a Strength check, On a failed The type of enemy must be chosen
check it drops the object you when this option is selected.
choose, The object lands at its feet. (Examples: undead, clerics, dragons,
giants, etc.)

Mercenaries or retainers under the


fighter’s command and within 60’ When the fighter hits an opponent
gain a +1 bonus to morale/loyalty. with a weapon attack, the fighter
All the fighter’s allies within 60’ gain a can attempt to knock the target
+1 bonus to saves against fear down. Each side makes a strength
effects. check On a failed check, the fighter
knocks the target prone,

13
The Fighter gains 3
hit points to their
total. This option
can be taken
more than once.

When you
engage in two-
weapon fighting,
you can add your
ability modifier to
the damage of
the second
attack.

The fighter is an
expert with a
specific type of
weapon chosen
by the player
(e.g. maces, two-
handed swords,
longbows, etc.).
They gain a +1
bonus to attack
and damage rolls
using this type of
weapon

When not
wearing armor of
any kind, the
fighter can add
their Dexterity and
Constitution
bonus to their
armor class.

14
The landscape of Evermore as
literally be carved out by those that
have

15
• While they don’t need to eat or
drink, they can if they want to.
• Manikins do not need to breath
Manikins are Living constructs. that
and never need to take rest unless a
may or may not remember their
spell or similar magic makes them.
creation.
• Mankins regain hit points at the
Manikins can come from a wide
same rate as other classes but gain
range of origins. They were created
them back by being repaired (or by
for a special purpose, though most
magic).All manikins know how to
pc manikins have set out
repair themselves if they are
adventuring to find more out of life.
conscious.
They tend toward the Neutral
alignment as they are somewhat
detached from humanity though
All manikins have a Strong and a
most seek to learn from it. There are
weak spot in their construction. For
though very virtuous and evil
example a scarecrow takes half
individuals.
damage from blunt damage like say
The Scarecrow that spontaneously
a mace, but double damage from
came to life to escape torture from
fire. Talk with the Game Master to
the crows that perched on it all day,
determine the character’s Strong
the clockwork person created by the
and Weak spots .
Tinker to help around the house and
the ventriloquist dummy that was
brought to life by dark magic are all The manikin can establish a
examples of manikins. stronghold at any time. This
Stronghold will usually have a
Minimum CON 9 purpose or need and will attract 1-4
CON supernatural beings and up to 12
D8 mundane ones.
: 12
Any, including shields
Any The Manikin uses the tables of the
Common, Any other Dwarf class.
one known by its creator, enemy or
used to fulfill purpose

Though manikins were created and


not born, they are sentient,
autonomous beings.
• They are subject to magic like all
living beings are, including things like
sleep and Raise Dead.

16
Sometime in the distant past the True
Atlanteans mated with the human
slaves they subjugated and
produced offspring. Over time they
have become a true race, though
one that hides from the fear they
inspire. The vast majority of
metamorphs wish to be left alone
and to live their lives. Even so, the
rare individuals who wish to bring
chaos into the world gives the race
an undeserved reputation.
In their natural form they look like a
cross between a human and True
Atlantean. They usually stand no
more than five feet all and are
slender. They are hairless and their
skin is translucent white. The eyes are
human, but the pupils are wide open
at all times.

17
18
Instead of using the percentile table
featured in AOSEPT, here is a system
from various other games through
the years.
All thief skills
begin with a 1-in-6 chance of
success. This is the chance of success
for all non-thieves.
• At each level the thief gains points
to improve their chance of success
with their skills
• Each point allocated to a skill
improves the chance of success by
1-in-6.
• Multiple points may be allocated
to a skill, further increasing the
chance of success.
For example, if 2 points are
allocated to a skill, the chance of
success is raised to 3-in-6 (from the
base 1-in-6 chance of success).
• At character creation, a thief has 4
expertise points to allocate.
• A thief gains 2 additional points to
allocate at each new level.
• No skill may be raised above 5-in-6.

Through their ways of trickery,


Thieves learn to circumvent the
requirements and limitations of
magical items including race, class
and alignment.

19
Items the trickster is carrying at the
time melds into the form and cannot
be used in anyway including
Tricksters are intelligent animals that
magical items. Changing forms takes
can take on human form. They are
one round.
the children of the Trickster god Eshu
When sleeping, unconscious or dead
but are not divine themselves
or comes back from the dead, the
(though some of them through
Trickster reverts to animal form.
trickery gain followers) and can die
like any other living being (though
they are known to cheat death from
As the Trickster advances, they gain
time to time).
a caper at levels 1, 3, 6 and 8 listed
While the Eshu itself does not have a
below.
permanent animal form, it’s children
A Trickster can use only one caper at
are regulated to one form. Animal
a time. He can use a caper a
forms must be either avian or some
number of times per day equal to his
land animal. Typical animal forms
level. For example an 8th level
associated with Tricksters include
Trickster has Auditory Illusion, Black
Cat, Coyote ,Dog, Fox, Hare,
Light, Illusion and Mislead and can
Raccoon, Raven and wolf.
choose among them for a total of 8
Tricksters reproduce by unions with
times per day. if he uses another one
humans or animals of their type. They
the later one dispels. All Capers work
cannot reproduce with each other.
as illusionist spells of the same name.
DEX
1d6 Auditory Illusion
8
Leather, no shields Black Light
Any
Common Trade, Illusion
Species
Mislead

In this form the Trickster uses all of the


stats of the animal of its type, but In the human form Tricksters can
keeps the Intelligence, Wisdom and wear leather armor and use
Charisma of the character. It cannot weapons and function like humans
talk in this form but can try to convey do. They can use all of their Trickster
information through pantomime or skills in this form.
other such ways. It’s hit points are
that of the character’s not that of
the animal type. In either form hit No matter how smart they might be,
points and hit points loss carry over. Tricksters cannot read or write. This is
even true if magically given the
ability to do so.

20
D6 Life Death Table
As the thief ability of the same level. 1. The Trickster comes back as a
• first level character.
• 2. The Trickster comes back as
• the opposite sex or having
both sexes or no sex traits at
all.
The Trickster has the ability to use any 3. The Trickster comes back as
magical device (except for scrolls, another alignment. Roll
see Illiterate) on a 3in 6 chance. This randomly.
must be rolled whenever a new 4. The trickster loses all memories
device is used for the first time, even of its past life, including
if it’s of the same type used before. memories of friends and loved
For example, a trickster uses a Wond ones.
of Cold. He rolls and can use it. He 5. The trickster comes back with
doesn’t need to roll again for THAT some form of insanity.
wand of cold but will if he finds 6. The trickster comes back as a
another one. different species

The Gods will not intervene with the


lives of Eshu’s children (Raise dead
does not work on Tricksters), but The Trickster uses the Tables of the
Tricksters can cheat death itself, Halfling class.
Having a 2in6 chance. This works as
the Cleric spell Raise dead .The only
difference is that he comes back the
next round, not later.
Also the optional rules for Returning
from Death on page 207 of the
OSEAFPT are followed.
Furthermore, a trickster cannot use
Life Death if killed by any of the
following methods: by the hands of a
person of Lawful alignment, the
hands of another trickster or by the
hands of a divine being.
There is one other catch to this and
that is they never come back the
same. Roll on the table below to
gain the result.
Life Death works in both forms.

21
sidhe is always treated as having a
Charisma score of at least 16.
The sidhe were created at the dawn
of time, when Elfland itself came
Sidhe have a 4-in-6 chance of
about. There are no sidhe children,
noticing passages to Alfheim.
instead they are created during
Furthermore, the cloak of night does
great cosmic events.
not affect them.
Being the embodiment of nobility,
Their eyes perceive night as if it were
sidhe have aloft dispositions. There is
day and even the darkest dungeon
an air of sadness that seems to hang
as if they were seeing it by
about them.
moonlight. Eyes of the Night Jar does
They appear as tall, slender,
not work in magical darkness.
perfectly formed humans with full
Sidhe are also able to see through
bodied hair of offset colors and
visual illusions, gaining a +4 to do so.
intense blue, purple or grey eyes with
very large pupils.
Their ears are long, pointed and Sidhe can use magical items usable
tapered at the end. by Magic-users, but not Clerics.
Divine magic is foreign to them.
CHA
D6
10 Sidhe are able to make use of a
Any number of magical abilities known as
Any glamours. They gain glamours at
Common Trade, Sylvan every two levels beginning at first
level.
Glamours may be used any number
Sidhe can be killed but do not die of times per day but can only be
naturally. They are immune to the used one at a time per turn.
mundane illnesses of mortal-kind but •
are affected normally by diseases of Subtle features (e.g. eye color, hair
magical origin (e.g. cause disease, color) may be switched in a
lycanthropy, the touch of a moment. More dramatic changes
mummy). Sidhe also cannot die of take a turn of concentration to
thirst or starvation, though a lack of effect, possibly making the sidhe
sustenance drives them insane and look even human. It is not possible to
sadistic duplicate the appearance of
another using this glamour.
The sidhe may also make their garb
Sidhe—both benevolent and
appear as they wish.
wicked—are beautiful, by mortal
Seeming can even extend to any
standards. For Charisma tests based
one object they are carrying,
purely on physical attractiveness, a
making it appear as something else

22
of similar dimensions. In all though per day a sidhe can enact Manifest
Seeming is only visual and is Dreams as the spell. The drawback is
dispelled by touch. that upon awaking the sidhe
• receives -4 on all rolls until the sidhe
The sidhe’s words have great power next sleeps.
over mortal minds. A single mortal,
addressed by a sidhe using this
glamour, must save versus spells or Upon reaching 9th level, a sidhe
believe the sidhe’s words, if only for a may establish a stronghold and
moment. When the moment has domain in either the mortal world or
passed, it is immediately obvious that Alfheim. Sidhe and other fae in the
a magical deception has occurred. region may come to live under the
The Sidhe can also use Fae character’s rule
Bewitchment to communicate with
any being, including dumb animals.
This ability may only be used to talk : As fae, Sidhe are
with one other being at a time. vulnerable to iron weapons, suffering
Switching languages takes a turn. double damage on a successful hit.
The Sidhe does not “learn” the Their Glamours do not work if in
language but can use it during contact with Cold Iron.
conversation only. Nor can they There are
read or write in the language. no gods in Elfland and the gods of
• mortals are loath to aid its folk. If a
There is a 2in6 chance that the Sidhe sidhe is the subject of a beneficial
can walk through a shadow or divine spell, there is a 2-in-6 chance
similar area of non-magical darkness of it having no effect on the sidhe
of at least 10x10 area and come
back out one round later in a
random direction within 60’. Sidhe use the tables of the elf class.

The sidhe, being the fae nobles they
are, have a certain protection
against magic and can reflect any
spell that has been cast on or at
them. On the next turn after being
targeted by a spell the Sidhe can
direct the spell back at the person
who cast it. Once done so, that
particular person is not affected by
Noble Returns until next Sunrise.

Being the embodiment of noble
dreams, Sidhe are able to alter
reality through their dreams. Once

23
The term “Magic” is an umbrella
term that refers to anything ranging
from magic, psionics

24
25
together again, as if none of this had
happened.
Zoso wrapped his arms around his
friend in a last-ditch effort for one
more hug, but Gene pulled them
separate.
“You must go. If you stay the Great
Rite will tear you apart.“
“But what will I do while waiting for
They stood on a small, floating mass your return?? I’ll be dead by the time
of land overlooking the Dreamlands. you come back.”
A year had gone by since the three Gene smiled and gently kissed his
of them entered the portal and now friend on the lips and said: “I give to
only the two of them stood. Gene you, Zoso, Master of the Magical
was looking out into the vast space, Arts, the stewardship over all the
the Pearl of Infinite Dreams around Realm of Evermore, and the
his neck. immortal life that goes with it.”
Besides him stood Zoso, now dressed Zoso’s eyes showed he was going to
in robes indicating an arch-mage. say something else, but Gene cut it
“The Grand Ritual has been short by saying “Begone now! The
enacted. The next part will happen Great Rite is here!” and with that,
soon” Gene said in a matter of fact Zoso was teleported out of harm’s
way. way.
Zoso looked over to his friend and The nebula of dream and matter
said “It doesn’t have to. You can still created by the Great Rite had
stop it. expanded and now was upon
“But I won’t” Gene turned his head Gene.
to look into Zoso’s eyes. The two He kept holding the Pearl and his lips
young men looked at each other, moved with no sound escaping
knowing that he was not going to them as he finished the Great Rite.
change his mind. As the cloud took over, Gene’s
“This will Kill you” Zoso said. atoms started to break away and
“This will transform me” Gene scatter into the cloud. The pain was
grabbed the pearl and started to unmeasurable, but Gene didn’t bat
focus his mind. an eye as his whole being scattered
Zoso put his hand on his friend’s and mixed into the Great Nebula.
shoulder and in a weaken voice said What happened next only took
“Please Gene, don’t...” minutes but was eons in the making
Gene took the hand and held it to as the Realm of Evermore formed
his lips in a long kiss. and transformed, and the life on its
“I know you’re still angry about what surface and deep within along with
happened to Jenny but believe me it. Minutes later, the world of
when I tell you the three of us will be Evermore was formed.

26
The World of Evermore for the most
Evermore is a demiplane that part follows the rules of science
borders The Dreamlands. There are concerning the world. The
many such Dream Demiplanes in atmosphere is like that of Earth’s
existence, Evermore is just one of (though free of smog) Gravity works
many, but is one of the largest ones. the same as on Earth and so on. The
Many would say even being its own circumference of Evermore is
full plane. Most of these Dream 74,800.00 miles. It has a sun called Sol
Demiplanes have come into and three moons called Luna,
existence by a very powerful Calypso and Sin
magical item called The Pearl of
Infinite Dreams. There is always one
such Pearl in existence at any one
time, with its appearance looking Note This setting does away with the
different time to time. concept of “Alignment Tongue” and
it is not mentioned elsewhere in this
book.

The current calendar used today in This tongue is spoken mostly by the
the Twelve Kingdoms came about residents of the city of Atlantis.
right after the Great Cataclysm.
Though it was set up by the early This is the language spoken by most
Church of Sol Invictus, it is like many not only in Avalon but all of
things of Evermore, a reflection of Evermore. It is one of the oldest
Earth’s calendar right down to the languages still being spoken and
number of days in a week, month hails from Earth being derived from
and year. Even names of the days of American English, the tongue of The
the week reflects Earth’s. There are Creator. Those who make way to
of course other calendars used on Earth are often surprised that the
Evermore, most being found East of people of Earth shares a language
the Spine of Tiamat. But to those who with them. Being a living language,
live West of the Spine this calendar is Common Trade, while being English,
the only one used. Even in Thule, has evolved somewhat and
where resistance to be absorbed by communication with Earthlings can
the church are under way, the be difficult at times.
Calendar of Sol Invictus is used.
This Tongue is far different from
Evermore has four seasons as does Common Trade and is only taught to
Earth. Each season is controlled by the noble families. It is forbidden for
the faerie courts which brings them those not of noble birth to speak it.
head to head with various divine The punishment is a lifetime in the
beings. noble’s dungeons.

27
their architectural wonderment. The
To the people of Avalon, city is under control of a large
Hyperborean sounds like babble and
is best left for the barbarians that
live East of the Great Spine of Tiamat Those people who now call
themselves Atlanteans are a long
This is a system of communication way from being those who originally
that came down from House claim the name. In fact, many
Pendragon at the beginning of the scholars think that the people who
founding of the houses. It, like many now call themselves Atlantean were
things in Evermore, is derived from once the original Atlanteans’ slaves.
Earth and in fact is a derivative of When talking of Atlanteans, there
American Sign Language. It is are those that live in the City State of
common among the nobility being Atlantis and those that live outside of
almost a necessity for Noble Houses the City State, on the continent of
that drip with intrigue. It is also known Atlantis. The City State Atlanteans
by many Assassin and Thief guilds. are mostly of the noble class where
those living outside are lower class.
True Atlantean is a “dead tongue” No matter the class they come from,
that hasn’t been spoken for over a most Atlanteans are arrogant, similar
thousand years. Even so, it has in the same vein of the Straiten, Most
survived and is used by many who are olive to pale in skin color with
know of it through ancient study or very dark hair. No other civilization
having a connection to the True (save for the Striation) has such a
Atlanteans. high level of magickal understanding
then the Atlanteans. Many
speculate this is because so many
No other place in all of Evermore artifacts of the Ancients had been
draws up images of great romance found here. But that would be a
and danger. The True Atlanteans, wrong assumption for the very fact
those that built the City State of that Atlantean artifacts are not
Atlantis, are long gone. Even so, magickal (at least not in the same
many of their belongings and places way as
of worship still survive. People from all
over the world sail to Atlantis to see
its wonders and to trade Under the city of Atlantis there is a
secret society of creatures who are
thieves and occultist doing
The city of Atlantis is a vast, old city unspeakable things. They are the
that has a long history of siege and Kemono known as the Bastet and
wonderment. Today it stands as the they are an ancient species of
crown jewel of the world. A large kemono. They claim direct ancestry
portion of the city shows the from the Goddess Bast, which in their
remnants of the True Atlanteans and eyes makes them superior to all

28
others. Their anthropomorphic forms to populate it. These people it seems
are tall, slender and graceful with took to this “imprinting” and many
long tails, giving a resemblance to things mirrored the myths and stories
the cat goddess herself. In their cat of Earth.
form they are solid black short hairs The 12 Kingdoms reflects the stories
with large ears. of Camelot down to its codes of
Chivalry and it’s structure of society
of nobility, serfdom and church.
This band of rogues founded by the
notorious Thalmere Bleak, have an
elaborate network that is ran in the
sewers of Atlantis. While Bleak himself When the Creator made Evermore,
has been running around with a he imprinted his vast knowledge of
group of powerful explorers, his myths and stories from Earth. Among
legacy lives on. this was the stories of King Arthur and
his Cout of Knights.

Avalon makes up most of the •


“civilized” world. It consists of the
Twelve Kingdoms. These kingdoms •
are feudal. Religion is dominated by This Kingdom was founded by Sir
the Church of the Sol Invictus. Even Galahad.
so, there are holdouts throughout
the 12 Kingdoms of older gods being
This vast forest stretches most of the
worshiped.
12 Kingdoms outlined along the
To the eyes of those living within the
Spine of Tiamat. While trade routes
Twelve Kingdoms, they are the
outline the forest, very few go
center of the civilized world. To the
through it. The reason for this is the
East is the Spine of Tiamat, which
belief that those that die in the forest
divides the civilized world from
are destined to wander it as ghosts
hordes of Barbarians and various
trapped forever in the forest. The
horrors beyond the imaginings of the
second and most important reason is
people of the Twelve Kingdoms.
that the Haunted Forest is ruled by
Each Kingdom is ruled by a noble
the Iron claw of Black Agnes, a
family that can trace itself to one of
green hag of demi-goddess status.
the 12 Knights of the Round Table
All who live or even passes through
Nobility, Serfdom and The Church:
the Forest are under her rule, like it or
When Evermore came into existence
not
it was a world that imprinted on the
Creator’s experiences, thoughts and
feelings. At first there were no
humans in Evermore until Zoso
himself brought people to Evermore

29
This Knightly Order has a very strange
history. According to the Vault, five
peasants, while working, almost were The Nimbus are a people who live in
struck by a meteor that felled to great cities in the clouds. They are
Pangaea while titling the fields. The arrogant, literally looking down on
meteor gave off a strange energy those who walk the face of
that gave the five the gift of Evermore.
prophecy. The Five saw a plot to kill The Nimbus wear loose fitting robes
the King. When they had stopped of white draped around their frames
receiving the vision, the Five and sandals that range from the foot
automatically decided to go and to knee high. The vast majority of
stop the assassination. In the them have at least some knowledge
ensuring events the Five stopped the of magic and many of them have
killer and were rewarded with the rings of flying or levitation. The vast
title of Knighthood by the King. All majority of Nimbus people are frail
did not end well though for the Five looking with pale skin and light hair
had kept the source of their colors.
information secret. When word got
out to the King on how they had
come upon the information he At The northern reaches of
demanded the Five to turn over the Hyperboria is the area known as the
meteor to him for he feared the Wild Lands or on many maps known
meteor. Now why this was and why as simply as The Barbarian Hordes.
the Five decided to keep it a secret These vast permafrost plains stretch
in the first place depends on who for miles and miles and woe to those
tells the story. But in the end the who find themselves stranded out in
result was the Five breaking away this vast wilderness. Large tribes of
from the King (after a bloody battle) brutal barbarians roam the area and
and forming a knightly order of their called it home.
own. This order was never very
numerous to begin with. While the
exact number worldwide. While they
are on good terms with the major
Orders (for those who have heard of Also known as the Kingdom of Sand,
them) they are seen at best as being The All-Seeing Jinn rules this area of
quaint. Being very traditional and old Evermore with an Iron Fist. He
fashioned, they do on allow women enforces horrible rules upon the
into the ranks. Even so, this group of peoples living under his thumb for
knights do not suffer from a the sole purpose of keeping power
machismo attitude one would to himself.
expect from a group that does not
allow women. In fact, they are
known to work with women outside
the order when on assignments.

30
are able to walk about in the
sunlight. Each of the 7 Providences
The Green lands, home of the Fey,
of the Kingdom of Jade has a
Stone Circles and Druids. Evermore’s
vampire that claims control. These “7
almost as untamed as Hyperboria. In
Golden Vampires” do not have
the lowlands you have the Pict, who
actual control over the Providences
are great fighters that make war in
as does the Celestial Emperor.
the nude, made up in tattoos that
Instead they conduct underhanded
magically protects them. In the
Yakuza activity that reverberate
Highland mountains kilt wearing
throughout the Kingdom of Jade.
clansmen war against each other,
only joining together to combat
outside threats. The Church of Sol
Invictus has tried to “educate” the The Kingdom of Ivory is covered with
“savages” much to the dismay of dense forests and savanna plains. An
the Invictus ministers as their heads abundance of wildlife is found here
are put upon sticks as warnings to as is many forgotten things. Vast,
others. ancient cities are found deep in the
Children of the Golden Oak: This Jungles of the Kingdom.
small, but powerful Fey Circle has Gwangi Valley: Tucked away from
branched out from Evermore and the world in the heart of the
can be found popping up in various Kingdom of Ivory sits the Valley of
unexpected places. The Children Gwangi. Actually, much larger than
are a Fey circle that has become a valley, Gwangi is a lost world of
corrupted by evil. dinosaurs and other ancient
creatures. A strange, highly evolved
group of lizard men make their home
here.
Remote and cut off to the known
world, The Kingdom of Jade is an
esoteric and exotic land. The people
there are gracious to a fault and Hyperboria is the land of intrigue,
have an elaborate system of honor danger and adventure. It is a land of
foreign to the Twelve Kingdoms. desolation filled with great wonders.
Divided up into large Providences. Filled with brutal civilizations, it’s also
Samurai bow before their Daimyo. a land with a vast number of
Monks sequester themselves in barbarian tribes that fight tooth and
monasteries high up in the nail for dissolute land. It’s a land filled
mountains learning the ancient with cults dedicated to all kinds of
martial arts. strange gods that demands blood
The Seven Golden Vampires: The sac
vampires of the East are very
different than the ones found in the
Twelve Kingdoms. For example, they The Kingdom of the Amazons rests
firmly in Hyperboria and is nestled

31
away from the outside world. The taken the year it takes for the
Amazons are a society made up of creature to grow up and be trained.
women only. These women not only
believe that the female sex is
superior, but that men in general are Located far from prying eyes, the
not to be tolerated except for Vault of the Creator is well hidden. It
breeding and to be killed is said to house the body of the
afterwards. Creator himself and house many
great, powerful magical items.

No other society of humans are


more despised or feared then the
Bron. Complete barbarians, the Bron The vast Sunkissed Ocean of
have survived with only their blood Evermore holds many secrets and
lust and the dark magics they dangers. On the other hand, it also
practice. holds many lost treasures and long
lost civilizations. While there are
established routes that sailors travel
The Dragon Graveyard is a large by, they are nowhere safe.
desolate area littered with the Isle of the Dead: This is the home of
boney remains of dragons of all ages the god Donn. It is where all who die
and sizes. The area is picked over by goes. It is more of a way station to
scavengers of all types, but care the afterlife than a final destination.
must be taken for it is well known
that living dragons visit the
Graveyard sporadically and they do When a person dies on Evermore
not like non dragons there. their spirit goes to a sort of way
station called the Isle of the Dead,
which is ruled by the god Donn.
Eventually the souls go to their
This vast mountain range stretches perspective final resting place,
the full length of the continent though when this happens can be a
separating Albion and Hyperboria. process that takes centuries, as Donn
Legends say the mountains are the is reluctant to give them up. Many
actual spine of the dragon Tiamat stories abound about heroes who
and were formed when the gods have transverse the Island’s gates to
created the world from her corpse. save a loved one.

High above the spire of the Spine of Far out in the Sunkissed Ocean
Tiamat resides a knightly Oder of standing alone as sentries of for
warriors who guards the West of reasons unknown are five statues of
Avalon from the many horrors east of what appear to be human males.
the Great spine. Each knight is given The statues are all male, with one of
a griffin for a mount. The Knight has them broken off diagonally in its

32
stomach area it’s top half laying on
the ocean floor. They are so tall that Ten Islands were settled by humans
they stand on the ocean floor and from Earth a decade ago. It would
they stick out at chest level from the seem that they are no longer there,
surface. having abandoned the settlements
long ago. What was the Initiative
and how they got there and what
happened to them all remains a
A vast stretch of islands that range mystery.
many miles in the Sunkissed Ocean.
These Islands are home to a large
variety of societies and individuals
who wish to leave society behind for
many reasons

This strange island is covered by a


strange green energy field similar to
the Arora Borealis. This field stops all
magics -both arcane and divine-
from working. Magical items still work
though. One of the more strangest
things about Ape Island is the fact
that it’s ruled by intelligent apes and
the humans that live there are like
dumb animals.

The small island of Tor is home to a


sinister structure called The Black
Idol. This statue towers over the
Island and looks like a statue of a
sinister figure in black obsidian. The
purpose of its existence is unknown
since no one has returned from
exploring it.

This Island is home to Deviants


created by an Atlantean Mage
using True Atlantean magics. The
Deviants were enslaved by the
Mage until a group of adventures
invertedly freed them.

33
34
record. As the time drew near for
bedtime, the child had played the
Yellow Submarine song four times.
Robert walked into the room
knowing it was going to be difficult
to tell him he had to go to bed.
The snow had started just as the sun “Donny, it’s time for bed son.” Robert
went down. Robert wanted to get tried to be as serious as he could.
his son home before it got too late. “But Dad...” Robert cut his son off.
They had been shopping all day and “No son. Off to bed” he turned the
both of them were tired. It took a lot covers down and motioned his son
of work, but Robert was able to buy to bed. Donny obeyed but was
the early Christmas present without clearly not happy about it.
his son seeing it. They sat at the bus “I’ll tell you what. I’ll play it one last
stop waiting for their ride. Robert time so you can listen to it while you
watched his son take in the go to sleep.” Donny smiled and said
Christmas Lights and a great sadness “Thanks Dad” as he pulled the
overtook him as he remembered blankets over him and closed his
that his wife was not there to share eyes. Robert turned off the lights and
the experience. The two of them closed the door leaving it just slightly
had been through so much in the ajar since he too wanted to listen to
last two years. it one more time.
It was bad enough that his wife, his Years later, after Donny’s dad died,
son’s mother, disappeared under that 45 would be one of the very few
strange circumstances or that the things he had to remember his
police thought Robert had father, and to some extent his
something to do with it. mother, by.
“You know what?” Robert said, As he drifted to sleep, Donny, short
rousing his son out of his fascination for Donavan, dreamed. He dreamt
with the lights. of going on a grand adventure with
“what Dad?” the Beatles in the Yellow Submarine.
“I think this great day calls for an The dream was so real that Donny
early Christmas present” he looked felt he was in the dream because he
down to see the wide grin on his son was. For though he was just a child,
face. Robert took out a brand new Donavan Jones was already
45 record of the Beatles yellow becoming a very powerful Dreamer
submarine / Eleanor Rigby. The two without knowing it. For that night
of them and Donny’s mother saw Donovan’s dreams where not just
the movie the year before and dreams, but dreams that would one
Donny loved it. day forge one of the most powerful
Donny’s eyes sparked as he thanked Dream Relics known.
his dad over and over for the gift.
Later, as they gotten home, Donny
went right to his room to play the

35
The world of Evermore rests side by Dream Tokens are items brought
side with the Dreamlands, a fact that back from the Dream Realm
is brought home when parts of
Dream break away and form “living”
embodiments of dreams. Many of
Recently the Demigoddess Kyuss
the monsters known to the people of
was defeated by a small group of
Evermore are in fact dream folk that
adventurers, her goal of world
have over time, become real. The
domination ruined by them. But a
Kemono are a fine example of this.
single worm escaped and now a
Dream Folk can really be anything.
small but growing number of her
Many times dream folk might be
more ‘favored” children are
birthed from the dreams and desires
spreading across the world. So far
of players and can take the form of
they are contained on a island in
dead loved ones, enemies, or
the Shattered Island region.
friends. They can take the form of a
When, not if, they escape the world
childhood imagined friend or a
will be faced with a horrible event.
famous warrior of old. They can even
Kyuss was the wife of Orcus when he
be birthed from other realms, like
was a necromancer in Atlantis.
Earth and have found their way to
When Orcus became corrupted and
Evermore.
turned into a demon, he “blessed”
Most Dream Folk walk about without
his wife with the curse of Undeath.
no one knowing they are around
since they are wisps of dream.
Though more powerful ones can
take form for a while. The best kept secret in Atlantis is the
There are no set stats for Dream Folk. fact that those who call themselves
Feel free to assign whatever stats Atlanteans are in fact descendants
you feel they need. of the slaves of the True Atlanteans
who all are believed to be long
dead. How and why the True
Atlanteans perished is unknown. But
AC 7 [12], HD 2+2* (11hp), Att by they have left behind great
weapon type if any (1d4 only in monuments to their past presence.
Dream Realm), THAC0 17 [+2], MV No one knows what the True
90’ (30’), SV D12 W13 P14 B15 S16 (2), Atlanteans looked like or what their
ML 12, AL any , XP 35, NA 1d8 (1d12), presence here on Evermore was for.
• Surprise: On a 1–5. It is thought that they hail from a
• Mundane damage immunity: Can Prime Material Plane like Evermore.
only be harmed by magical attacks. Atlantis the city is the center of these
• Spell immunity: Unaffected by great monuments.
charm and sleep spells.

36
Theories abound as to who the True Above them is Lord Morphius, who is
Atlanteans were and why they more a mediator than ruler over the
visited Evermore. A few theories parliaments.
include: Before the Parliament of Prophetic
The devices of the Dreams was created there was a
Atlanteans are strange and beyond great rivalry between the other two.
anything found on Evermore. While this is still somewhat the case,
Certainly, they are things that only the rivalry has lessen greatly.
the gods can create. The real
question for this theory is where they
malignant or benign?
This theory states that
the True Atlanteans were from a The most powerful of Dream Relics,
place past the stars and that their The Pearl of Infinite Dreams can
coming here was an accident. One create a whole world from the desire
theory says that the moment they of one being.
stepped out, the world itself was so It is said that when this artifact is used
foreign to them that they died. it is consumed in the ritual but
The people that another one takes its place for
repeat this story say that the True someone else to use it. Each time
Atlanteans came here with dark the artifact takes on a different form.
motives. They point out that the Another reported aspect of the relic
weapons of the True Atlanteans are is that only a being of demigod
horrible indicators of a people here status or higher can use it.
to take over the world. The following The Creator, the last individual
is the typical True Atlantean, but known to use it, being mortal, had his
rumors tell of Atlanteans that can atoms scattered when enacting its
even use magic. power.

Long ago, when the Realm of


Shadows first came into being, the
darkness threaten to take over all of
The Realm of Dreams is a vast, creation.
untamed region. Even so it has three The gods, fearing this would happen,
institutionalized bodies of forged a sword of darkness and
government, one of them, The tethered it to the plane of shadow.
Parliament of Prophetic Dreams only But there was a catch. Someone
recently being enacted by the would have to be bound to the
Sovereign Donovan. sword.
The Parliaments presides over The powers of this artifact is
different aspects of the Realm. unfathomable and can only be

37
guessed at. It’s the ultimate of
magical weapons -with a price.

Perhaps second only to the Pearl of


Infinite Dreams, this dream token was
crafted subconsciously by the most
powerful of Dream Sovereigns,
Donovan when he was a small child.
The Yellow Submarine is smaller on
the outside and vast on the inside.
While it looks like a vehicle that can
travel only in the water, it in fact

38
39
The figure looked down still grinning
and said “I am none of and all of
those and more. “He bowed and
said, “I’m Limerick, The Shadow
Lord” he stood upright and said, “I’m
here to save you from the clutches
of Pluto.”
Marcus was just under a league
Marcus gritted his teeth and said,
away from the gate but he couldn’t
“Oh how do I feel that it is not as
take another step. His arm was
simple as it sounds?”
broken, and the pain overtook him.
Limerick squatted down to Marcus
He fell to the ground yelling out in
and said, “Oh but it is Marcus.” The
pain. No one was around to hear
thieves were now upon them. One
him but the gang of thieves that had
of them yelled out “Over here! He’s
been hounding him for some time.
over here!”
He lay on the ground trying to catch
The group ran up only to find that
his breath, trying to grasp that THIS
Marcus was no longer alone and
was how it was going to die, a victim
they stopped in their tracks for the
to lowly thieves.
pale man’s features frightened
He could hear the jeering of the
them.
thieves from far off when he looked
Limerick said “I’m here to give you
up and saw a menacing shadow
the gift of Power Marcus. All you
move across the tree in front of him,
have to do is take it” and with that
moving as if it had a life of its own,
Limerick held up his hand and
created by no man, but having the
summoned a dark wave of Shadow
shape of a man and as Marcus
that enveloped the thieves. Instantly
watched, started to become a man.
they were fixed where they were
The sight was a horror to behold. The
and their lifeforce started to drain
man was white as chalk and wore a
from them. They shriveled up and
robe and cloak. But it was the
became like old men. As their bodies
gladius he held that stood out the
fell to the ground, Limerick turned
most. The sword was completely
back to Marcus and said “All this
black save for the word “Limerick”
and more can be yours. No longer
etched in bright blue light.
will you be limited by your mortal
The man smiled while looking toward
shell. You will gain immortality of the
the sounds of the thieves that were
gods themselves. Limerick looked
fast approaching.
down at Marcus and saw that he
He spoke softly and said, “Ah it
was still suffering from fatigue and a
would seem that your fate comes
broken arm. With but a wave he
closer every minute”. He smiled as
healed Marcus of all his afflictions.
he said it.
Marcus stood up not certain what to
Marcus looked up and said “What
say or do. After seeing what Limerick
manner of creature are you? A
just did to the men he was scared to
strige, a Lemure?
even speak.

40
“Worry not! I plan your fate to be His eyes turned jet black and his hair
much different.” Limerick said as he and skin pale white. Limerick
sat on a large stone. “For you I’m dissolved into nothing ness and the
giving immortal life and power name on the sword changed from
beyond belief.” the Limerick’s to Marcus’s .
“And just what do I have to do to Marcus picked up the sword and
get all this?” Marcus asked. knew what he had to do. The sword
“Why kill me with this” he said as he teleported him to the Realm of
presented the gladius he was Shadows, to the front door of the
carrying. Keep of the Shadow Lord. On the
Marcus looked confused. “I don’t path to the Keep, on both sides were
understand” Marcus said. all the previous Shadow Lords who
“Oh, it’s very simple” Limerick said. had come before him. All with their
“I’m tired of this putrid existence and cloaks drawn up to hide their shame.
want to end it all, but It doesn’t want They all started calling out in
me too” he said as he held up the whispers to push him to finish the
gladius. “So I’m going to have you process of becoming the Shadow
do the job.” Lord, “Take the power,” “Take the
“I’ll not help you to commit suicide” throne”, “Take it! It’s yours”.
Marcus said “I’ll not be a part of it. “ Marcus walked up to the door and it
Limerick came up to Marcus and opened on its own. Inside the Iron
forced the gladius into Marcus’s Throne sat waiting for him.
hands saying “Oh you will. Because if
you don’t, I’ll kill that little family of
yours. You wife, two daughters and
that poor little cripple lad”.
Marcus stared in disbelief “How do
you know about them??”
“I’m the Shadow Lord. I know MANY
things my friend.”
Marcus snapped at the thought of
this monster coming to his family at
night and killing them. He thrust the
sword into Limerick’s chest.
A look of shock went across the
Shadow Lord’s face and then a
laughing fit overtook him as the
reality of it all hit him.
What looked like a shadowy Ink
came out of Limerick and made its
way toward Marcus, who let go of
the sword and backed off. But it only
speed up the Shadow Ink and it
forced its way into Marcus’s mouth.

41
who worship in secret since her
religion is heresy in the 12 Kingdoms.
Also known as The Unconquered
Sun, Sol Invictus is a human god that
teaches a righteous path to his
followers from sacred texts that he Each type of animal has an
has passed down to his prophets embodiment of its kind called an
centuries ago. All of Albion is under Animal Lord and all of its species
the control of The Church of Sol gives knee to them. The vast majority
Invictus. The church endorses the of Kimono that worship a being
Divine Right of Kings and so is not a worship the animal lord of their
pure Theocracy. specie.
Symbol: The Sun Rampant Claw Marks
His Clerics: The Church of Sol Invictus The animal lords have
shares rule with the various High no human worshipers of any notable
Kings of Albion. The church endorses numbers. Almost all of their
the rule of Kings, making relationships worshippers are animals they
between church and state sway represent. They have no formal
back and forth depending on who’s clergy.
in charge on either side of the coin.
Clerics are expected to be chaste
and do not marry. Females are
expected to either marry or become
nuns The Clown Prince is rumored to have
begun as a human that advanced
to godhood. His three aspects are
To the church of Sol Invictus all the Buffon, Divine Fool and Madman.
other “gods” are to be ridiculed for White circle with red dot in
their vast numbers and seemingly the center
rag tag cohesion. His clergy dress as
clowns and jesters. They spread
cheer and madness, across the
world of Evermore. There are no
churches for daily worship, but
This goddess is barley known in The
temples where the clergy live are
Twelve Kingdoms where her worship
known. There are three branches of
is heretical since her portfolio crosses
the Clergy, dedicated to the three
over with Sol Invictus. In the Kingdom
aspects of Balen. These branches
of Jade she rules supreme.
are not in competition with each
Octagonal mirror
other and see the others, as
Very few of Amaterasu’s
necessary.
clerics are found outside of the
Kingdom of Jade. Those that are
lead small cults dedicated to her,

42
is dedicated to
making the masses happy through
Buffoonery that is light and happy.
Very few outside of the Haunted
focuses on the art of Divination Forest have either heard of or follow
through seeing the Chaos in the the one known as “Little
world. They stand as a bridge Grandmother”. But all who live in the
between the Order of Mirth and the Haunted Forest pay homage to her if
Order of The Mad Buffoon. they know what’s good for them.
are Black Agnes primary concern is only
stark raving mad, so much so that to things that happen in her own
even the other Orders know to stand backyard and no one else giving her
clear of them. a respect from other divine beings
not seen by most.
A green clawed hand
Goddess of cats, protection and clutching a human heart.
Though all in the
Fertility Haunted Forest pray to Black Agnes,
Bast’s center of worship is Atlantis, there is no formal worship and no
but her cult has spread the world clergy. There are few if any followers
over. Her worship is centered in the of hers outside of the Haunted
City State of Atlantis. Forest.
She appears as a human woman
with the head of a cat, usually a
domestic one but at times one of
the great cats especially a lions.
Donn is only concerned with death
Bast is the sworn enemy of the World
and it’s natural place in the world.
Serpent Jormungandr
He rules over the Isle of the Dead,
Cat
where all who die on Evermore goes
Clerics of Bast hold high
before being separated out to their
station in the city of Atlantis. Male
perspective afterlife’s in The Seven
Clerics shave their heads and
Heavens or Nine Hells.
female wear their hair long and
He has several appearances. In
straight. Temples dedicated to the
person he appears as a man with
goddess are refuge for cats of all
bone white skin and deer antlers on
types that are taken care of by the
his head. In popular art he is
clergy. The Clergy are required to
depicted as a skeleton in a black
seek retribution, either financial,
robe holding a Scythe.
legal or by death of anyone harming
Human Skull
a cat. Her clergy will sacrifice
Donn’s clerics preside
themselves for the protection of cats
over funeral rites and take care of all
of all types.
the details of the departed’s needs

43
at death including embalming and The child of Ares and the nymph
other preparations. Daphne, Ishtar is barely a
Upon death, it is custom to place a demigoddess, but her worship is
silver piece over each eye for worldwide and can be found in
payment so that Donn’s ferryman every major city. Her clergy are
Charon will transport the soul to the temple prostitutes, both women and
Isle of the Dead. This custom has men since Ishtar presides over all
been all but eradicated in the 12 loving acts.
Kingdoms of Albion, where the A Gold Coin with the face
Church of Sol Invictus as forbidden it. of the goddess
The clergy of this
demigoddess are all sacred
prostitutes whose acts of prostitution
are used to fund temple functions.
The clergy of Ishtar are
predominantly female, though a
sizable amount of men are also
members of the clergy since all acts
of love are seen as equal in Ishtar’s
Loviatar, is a beautiful cold maiden, eyes.
usually dressed in white silks. When
she speaks a cold wind blows. Her
main concern is the inflicting of pain.
She owns a dagger of ice that Because he was partly divine, the
makes her immune to all magical North Gods could not kill
spells. When she is attacked or Jormungandr upon his birth so they
magic is used against her, the threw him into The Sunkissed Ocean
attacker will once again re- where he grew until he circled the
experience the worst pain he or she world. His offspring are the Yuan Ti,
has ever suffered. Her worship is and his followers are various
centered around The City State of underground snake cults the world
Iltar. over.
Drop of Blood Ouroboros
The Clergy of Loviatar The followers of this
ingrained themselves under harsh demigod consists of cults spread
tyrannical rulers, or in the case of throughout the world. They are in
societies that enjoy great amounts of direct opposition to The Church of
freedom, they worm their way into Sol Invictus and Bast.
the intellectuals and anarchist circles

Legend has it that Orcus was a great


arch mage in the city of Atlantis

44
before it was taken over by the True
Atlanteans. His desire for power was
so great that he bargained with
things that were best left alone.
Necromancers and powerful
undead and crazed cultists make up
the bulk of his worshipers.
Goat’s Head
: Worship of Orcus, like all
demons, is done in secret. While few,
Orcus’s cults are very powerful.

The evil Elemental Princes have


several hidden cults throughout
Evermore though their power is very
small compared to even some
angels and devils
Symbol: The four arcane elemental
symbols
Their Clerics: These powerful
elementals have opposing cults that
work against each other though
recent rumors stat that there is one
temple where they have decided to
work together.

Recently Thalmere Bleak, who at one


time was in charge of the League of
Shadowmen, has ascended to
godhood by consuming the divine
fish egg of the demigod known as
Pharoh.
His mantle of godhood is too recent
to take form yet. He as of now has
no followers though this may change
soon.

45
46
Zoso sat on the bed, he lay his hand
on Dennis’s neck and took out what
looked like a small bottle and held it
up. “Look. I got you a Potion of
Healing” Dennis looked up through
his cloudy eyes and closed them “I
don’t understand. Like in your
Zoso walked quickly through the
games?” Dennis remember the four
Infectious Diseases ward. His time on
of them, Gene, Paula, Jacob, and
Earth was short and there was much
Jeremy playing every Saturday.
to get done.
Dennis himself played a few games.
He passed a nurse with the name
His character was a Knight.
“Samantha” on her uniform and
“Yes. Like in the game. Only now it’s
gave her a look. The nurse tilted her
real. Gene made it real. Evermore is
head to Room 312.
real.”
Zoso stood in the doorway looking at
All of it was too much for Dennis to
the horrible sight. Laying in front of
take in. He started coughing. Zoso
him was his High School Lover
got closer and using his voice to
Dennis, ravaged by AIDS.
focus said: “Dennis, I need you to
Dennis seemed only half aware,
drink this. Trust me. Just open your
looking like he weighed no more
mouth.”
than 80 lbs. His face was ghost white
Dennis opened his mouth very
with Kaposi’s Sarcoma markings
slightly and Zoso poured it in. The
adorning his face.
second Dennis swallowed he felt a
“Dennis” Zoso said in a low voice. He
flood of energy overtake him and in
had to talk but felt like he was
an almost instant he was healthy
intruding. Dennis looked up; his face
and strong again with no sign he
showed confusion.
was ever sick. He looked at Zoso
“Jacob. Is that you?” his head
and around the room.
started ever so gently to twitch
He leapt out of the hospital bed and
uncontrollably.
went to the mirror. The sight of his
“It is.” Zoso said as he walked gently
blemish free face made him cry. He
across the room to the side of his
turned to Zoso and said “It’s true.
bed.
You created your world. But how?
Dennis’s hand reached up to Zoso
Before Zoso could answer, Nurse
who took it into his own. “But how?
Samantha came to the door with a
The four of you disappeared. Where
very angry face “why the fuck don’t
did you go? They looked for you for
you just use a blow horn she said to
so long...”
Dennis. “I’ve been out here all this
“That’s not important now my friend.
time making certain no one
I’m here and I’m going to help.”
interrupted you but there is only so
Dennis started to laugh, or at least
much I can do” Though the uniform
tried to. He was so for gone, even
didn’t change, the nurse’s form
that little reaction was too much.
changed into a man’s body, but the

47
face shocked Dennis. The face afraid not. Potions like that are hard
looked washed out with a thin layer to come by even for one such as
of skin over it. “what the fuck? myself.”
Dennis belted out. As he was putting on his shoes,
Zoso stood between the men and Dennis said “what about
said “This is Charade, a metamorph. Resurrection? Can you bring
My lover” someone back? Patrick, my Lover,
“This can’t be happening” the died two months ago.” He looked up
sentence escaped Dennis’s mouth to Zoso with pleading eyes. Zoso
just as he looked back over to the came over and put both hands on
nurse, this time he looked like Bette his ex’s shoulders and said “It’s
Davis in “Whatever Happen to Baby possible, but Dennis it’s a life for a
Jane”. life. I know how you feel but believe
Charade belted out “But it is me the dead should stay dead.”
Blanche! It is! And then he changed There was a very short but pregnant
back into Nurse Samantha. silence broken up by Charade
Zoso was pissed. His lover was being entering the room again as Nurse
jealous. “Charade go back out. Samantha, only to change into a
We’ll be there in a minute.” black middle-aged woman. “She’s
The Metamorph left. Zoso looked coming around the corner and
Dennis in the eye “Look, I know it’s a almost saw me”.
lot to take in, but we have to act “Ok let’s go! Zoso said as he took
fast. The magics I have placed here Dennis’s hand and lead him out of
will be gone soon. All will be the room. The three men casually
explained later, but I need your help walked out the door, passing the
and I need to know if I can count on real Nurse Samantha along the way.
the most handsome knight in all the Dennis and the nurse looked directly
realms.” Zoso smiled. at each other, but she didn’t even
Dennis was speechless but nodded bat an eye.
yes. “Good!” Zoso said. My stays “Yea about that, I had to make it so
here on Earth are limited for now. I that all who knew you have
need you here to help me out. The forgotten you. I can’t have someone
first two things I need you to do is looking into how a man with a
open a bank account and buy a terminal illness suddenly got cured. “
Lake House in Cincinnati for me.” As Dennis shook his head. “It doesn’t
he was telling Dennis all this, Zoso matter. All my friends died in the last
opened the closet and took out a few months”.
plastic bag that had the clothes “Not all Dennis. Our Saturday night
Dennis came in with. He gave them gaming group is still alive, just
to Dennis, who took them and held…prisoner for the time being. But
started getting dressed. we’re going to free them.”
“Jacob, do you have more…Healing Dennis looked bewildered by it all as
Potions? I know so many who are they walked out to the parking lot.
dying...” Zoso cut him off saying “I’m “But how am I going to do the things

48
you want? Do you have the money? Non-natives who spend time in
“Zoso smiled at this and took out a Faerie and then return to a realm
velvet pouch and opened it. Inside with the normal time trait instantly
were golden coins, minted with a “catch up.” Those affected may be
face Dennis had seen before. “Are ravenous if they have not eaten in
those Atlantean coins? Like in the weeks as measured by Material
game?? “ Realm time. A visitor who stays a
Zoso laughed saying “They certainly long time on the Realm of Faerie
are and there are many more of may die if “catching up” with
those for you. You’re going to take Material Realm time takes her
those to a collector I know and he’s beyond her normal life span.
going to give you a good amount The natives of Faerie are unaffected
for them. by this phenomenon, and only the
They got up to the car and as they most astute natives mention it to
were getting in Dennis asked “You visitors from the Material Realm.
said they are prisoners. Who The Realm of Faerie is coexistent with
imprisoned them? Zoso’s face turned the Material Realm and can be
serious for just a second and said reached without passing through the
“Jeremy” Dennis didn’t know exactly Astral Realm. It is a separate realm
what that all entailed, but he was from the Transitive, Inner, and Outer
not surprised to learn this. The twins, Realms. It follows the topography of
Gene and Jeremy, were always at the Material Realm closely; should
odds two portals to the Realm of Faerie be
a mile apart on the Material Realm,
they will similarly, be a mile apart on
Alfheim, also known as Faerie, or the Realm of Faerie. Portals to the
Elfland, is a realm of eternal twilight, Realm of Faerie only appear at
with slow lanterns bobbing in the certain times, such as during a new
gentle breeze and huge fireflies moon, at the equinoxes, or once
buzzing through groves and fields. every ninety days. Such portals often
The sky is alight with the faded colors exist within standing stones or pools
of the setting, or perhaps rising, sun. on the Material Realm. Because the
But in fact, the sun never truly sets or Realm of Faerie doesn’t connect to
rises; it remains stationary, dusky and the Astral Realm, the Ethereal Realm,
low in the sky. Away from the settled or the Realm of Shadow, spells that
areas of the Seelie Court, the land is use those realms do not function on
a tangle of sharp-toothed brambles the Realm of Faerie.
and syrupy fens—perfect territory for
the Unseelie to hunt their prey.
For every day spent in Faerie, a The Dream Realm is alongside any
week passes on the Material Realm. realm that has inhabitants who
Time lost on the Realm of Faerie dream. The easiest method of
catches up with the traveler. reaching The Dream Realm is

49
through the Portal of Sleep, which together like archipela-goes in a sea
living creatures the multiverse over of wild dreamstuff.
access without conscious thought Movement within a dreamscape is
while they slumber. often like that on the Material Realm.
When sleep claims a living mind, the But the rules can vary from
consciousness of the sleeper comes dreamscape to dreamscape. In one
to the Realm of Dreams, and the dreamscape, every creature might
dreamer enters into his or her own fly from place to place, and in the
dreamscape. The body remains on next, swimming might be the only
the Material Realm, but the mind mode of transport.
wanders as a discrete entity within a When an average dreamer enters
dreamscape. The Dram Realm, he retains all of his
When the sleeper wakes, the mind abilities and even gains dream-stuff
returns to the body, and the equivalents of carried or worn items.
dreamscape usually fades into Likewise, his hit points, ability scores,
undifferentiated dream-stuff. and all other values are exactly as
Sometimes dreamscapes linger and they were before he fell asleep. For
pass into the Dreamlands, taking on example, if he is a 5th-level
a more permanent reality. For every Spellcaster with a wand of lightning,
10 minutes in Dream, only 1-minute he can use both his spells and his
passes on the Material Realm. But wand in Dream. When he wakes up,
the nature of the realm makes time he’ll find that he neither cast any
spent on the realm less real. prepared spells nor expended
No matter what visitors’ experience, charges from her wand. If a dreamer
only memories remain when they or Dream Sovereign dies in a
leave Dream. Spells cannot truly be dreamscape, he wakes immediately
cast or learned, nor items won or lost, with a hammering heart but is
nor experience points earned when otherwise unharmed. A dreamer or
dreaming. Dream Sovereign pulled slain in the
Dream Sovereigns —frequent visitors Dreamlands also dies on the Material
to the Dreamlands— can enter Realm. Worse, their spirits are snared
Dream through the Portal of Sleep forever at the heart of Dream, so
like any dreamer, or they can pass raise dead and resurrection spells
bodily into dreams. There are also don’t work.
spells known by powerful spellcasters Many dreamscapes
and Mages that do this also. are small—no more than two or
All manner of creatures are found in three rooms in a drab building, a
The Dream Realm, ranging from small clearing in a storm wracked
small animals to abominable forest, or a mist- shrouded rural
nightmares. crossroads.
Those who dream run the gamut as Other dreamscapes extend for miles
well, though dreamscapes of similar and contain all manner of oddities,
creatures are generally clustered architecture, and inhabitants.

50
However, all dreamscapes share dreamscape, every creature might
one feature: the dreamer. fly from place to place, and in the
The dreamer’s unconscious mind next, swimming might be the only
forms the dreamscape, which the mode of transport.
dreamer then moves through, When an average dreamer enters
usually unconscious of the fact that The Dram Realm, he retains all of his
he is dreaming at all. The dreamer abilities and even gains dream-stuff
alters large or small aspects of his equivalents of carried or worn items.
personal dreamscape, though he Likewise, his hit points, ability scores,
never does so consciously unless and all other values are exactly as
trained in Lucid Dreaming. they were before he fell asleep. For
Dreamscapes usually burst when the example, if he is a 5th-level
dreamer awakens, although Spellcaster with a wand of lightning,
occasionally dreamscapes linger or he can use both his spells and his
survive permanently under unusual wand in Dream. When he wakes up,
circumstances or magic. he’ll find that he neither cast any
The dreamscapes, prepared spells nor expended
in all their infinite numbers, are only charges from her wand. If a dreamer
the edge of Dream. They border the or Dream Sovereign dies in a
Dreamlands, a realm where those dreamscape, he wakes immediately
who dream can die. The outer with a hammering heart but is
Dreamlands are a rolling boil of otherwise unharmed. A dreamer or
dream-born landscapes that melt, Dream Sovereign pulled slain in the
burn, grow, and dissolve without any Dreamlands also dies on the Material
rhyme or reason. Balls of fire, pockets Realm. Worse, their spirits are snared
of air, chunks of earth, and waves of forever at the heart of Dream, so
water battle against each other. raise dead and resurrection spells
Amid the chaos, half dreams. There don’t work.
are also spells known by powerful
spellcasters and Mages that do this
also. The vast majority of inhabitants of
All manner of creatures are found in Evermore don’t have even the most
The Dream Realm, ranging from basic concept of the possibility of a
small animals to abominable Realm like Earth let along the fact
nightmares. that one of its inhabitants actually
Those who dream run the gamut as created their realm. The Creator, The
well, though dreamscapes of similar arch mage Zoso, The Queen of Light
creatures are generally clustered and the Shadow Lord all hail from
together like archipela-goes in a sea there. Even for those that know of it,
of wild dreamstuff. Earth is mostly cut off from Evermore
Movement within a dreamscape is for the simple fact of a strange
often like that on the Material Realm. aspect it has called The Veil of
But the rules can vary from Reason. This “Veil” prevents most
dreamscape to dreamscape. In one

51
magic from existing in the Earth
Realm. Theory states that at one
time Earth was not unlike Evermore, Unlike Evermore which has a stronger
having magic. But something long connection to reality, Wonderland is
ago changed and now for centuries more dream than reality and as such
magic for the most part does not is a much more dangerous place to
exist. be. Here all kinds of strange animals
roam including the Jabberwock and
Bandersnatch. Here one can have
The elemental planes, when his head cut off, put on a pedestal
combined, make up the Prime and watch his own body play
Material Plane. There are also the crochet. The Queen of Hearts rules
Air here with an Iron Fist and she does
Earth NOT like outsiders invading her
Fire realm.
Water

Evermore has very little contact with


Oz for various reasons until recently.
The Realm of Mirrors is a fast, but The Witch
dangerous way of traveling quickly.
But beware. Many a mage has used
the realm as a prison for their
enemies and coming across one of
these people can mean the end to
a traveler as they will do anything to
get back to Evermore.

Also known as the Shadowfell

A place out of time and space,


many strange and utterly horrifying
things come out from the Way Outs
including Old Gods whose names
are best forgotten. Travel to the Way
Outs is dangerous at best. Those few
that come back from there are
changed with no hope of being
what they once were.

52
The plane of Law, The Seven
Heavens are Seven celestial spheres
that are home to the Gods and
other beings of Law.
The Celestial Vault is
home to various Angels and other
beings of absolute Law, including
Deva, Planetars and Solars.

Nirvana is home to the Modrons,


beings of pure logic and neutrality.
They work in the City of
Mechanus where they are regulated
by a being known as Primus.

The stronghold of the Devils.


The Abyss is the abode
of Demons

53

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