100% found this document useful (1 vote)
103 views2 pages

Hypertellurians - Character Sheet (v3)

This document appears to be describing some type of character or creature. It includes sections labeled "name", "portrait", "concept", "powers", "additional belongings", and "wonder". The powers section lists several "wondrous actions" the character can take, including manifesting memories from the "Ultracosm" and gaining expertise on a topic. It also includes several "wondrous combat actions" like dealing extra damage with attacks.

Uploaded by

Felipe Abrantes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
103 views2 pages

Hypertellurians - Character Sheet (v3)

This document appears to be describing some type of character or creature. It includes sections labeled "name", "portrait", "concept", "powers", "additional belongings", and "wonder". The powers section lists several "wondrous actions" the character can take, including manifesting memories from the "Ultracosm" and gaining expertise on a topic. It also includes several "wondrous combat actions" like dealing extra damage with attacks.

Uploaded by

Felipe Abrantes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

alien beast construct revenant royal ultranaut

name

portrait
concept drive
mod mod
wn ind

ifie

ifie
a

r
r score m score
b

er er
buff buff
2 3 mod 2 3
y: 1 y: 1
i t
y i t
ilit
i n i n
aff aff

ifie
a

r
traum g score
weakness

dama
ge
a dama
ge
er defense
buff
2 3
i ni ty: 1
aff

dama
armor ge

equipment

1 2 3 4 5 6

7 8 9 10 11 12

13 14 15 16 17 18

powers
additional belongings
(not carried on person)
wondrous actions
wondrous general actions

Manifest memory. Reach through the


Ultracosm and physically manifest a relevant,
experienced memory for a scene. The specific
effects are determined by the manifestation,
but should be wildly beneficial. ....... Cost: 6

Marvelous adaptation. Draw upon the


magnificent, raw potential of the Ultracosm.
Become an expert on a topic of your choice
for a scene. ................................... Cost: 3

Push fate. Re-roll a roll you have just


made. If the original roll was made with
advantage, re-roll with advantage too. If it
was made with disadvantage, re-roll without
disadvantage. The Ultracosm remembers
your actions, and if the re-roll alters the
original outcome, it will add a complication
into your future. ............................ Cost: 6

Recall memory. Remember and recount


an experience that gained you Wonder. Roll
with advantage on the next action, which is
executed as part of this one. ......... Cost: 3

Wondrous combat actions

Brutal blow. Your attack gains the brutal


tag. If it already had it, it instead deals an
extra 1d4 damage. ....................... Cost: 2

Called shot. Target a specific location for


appropriate, extra effect. .............. Cost: 2

Charge. Move a short distance and attack.


If the attack hits, deal an extra 1d4 points of
damage. ...................................... Cost: 2

Sprint. Move a long distance. ...... Cost: 2

notes wonder

onder earned
total party w
wonder spent
total party

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy