Virtual Simulation in Nursing Education A.9
Virtual Simulation in Nursing Education A.9
Vol. 15, Number 1, February 2020 © 2020 Society for Simulation in Healthcare 47
Copyright © 2020 by the Society for Simulation in Healthcare. Unauthorized reproduction of this article is prohibited.
and categorizing student learning outcomes. The 2005 frame- The virtual simulation technology used in these studies
work aptly demonstrated the relationship between student, the also highly varied. Virtual simulations included Second Life,
intervention of simulation, and learner outcomes.8 As the fo- Mooshak, Voki classroom, Digital Clinical Experience, The
cus of this review was on student learning outcomes achieved Neighborhood, virtual ward, computer-assisted learning mod-
through virtual simulation, the following 5 outcomes depicted ule, virtual game, vSim for Nursing, Pulse using Adobe Flash,
in the simulation model were placed in a data abstraction form FIRST2 ACTWeb, Web-based, screen-based computer simula-
as a foundation to analyze the outcomes of the existing research: tion, Microsoft Kinect, CliniSpace, Web-SP Virtual Patient
learning (knowledge), skill performance, learner satisfaction, system, Virtual Interactive Practice, CD ROM, CathSim, The
critical thinking, and self-confidence. Learning outcomes from Virtual Patient, Virtual Pediatric Patients, e-RAPIDS, virtual
each of the 80 studies were categorized into one or several of animations, VI-MED, virtual simulations using the platform
the 5 outcomes delineated in this framework.8 of Unity 3D, eWARD, Virtual Gaming Simulation (VGS),
Data Synthesis and Virtual Simulation Experience (VSE). Some technologies
were available for purchase and others were developed by the
To synthesize the data, the lead researcher read and re-
faculty member/researcher.
read through the summary tables noting the different learning
objectives and contexts, study characteristics, and learning
Impact of Virtual Simulation on Student Learning Outcomes
outcomes. Data from the CASP4 tools were aggregated to iden-
Most evidence (n = 69 studies, 86%) suggested that the
tify consistent areas of bias identified in the body of evidence.
intervention of virtual simulation resulted in improved
Studies were ranked based on Melnyk and Fineout-Overholt's
student learning outcomes. The amount of use or time
levels of evidence7 and categorized into high- or lower-quality
spent in virtual simulation correlated with greater learning
research. Data regarding learning outcomes were obtained
benefits.10–12 The learning outcomes captured were catego-
from the extraction table and aggregated in terms of frequency
rized within the outcomes of the Jeffries' (2005) Simulation
as well as effect on learning.
Framework (Fig. 4). Each study design, sampling strategy, type
RESULTS of virtual simulation used, sample characteristics, data collec-
tion methods, interventions, major results, and level of evidence
Study Characteristics
were extracted and consolidated into a summary table (see
The research studies (N = 80) reviewed spanned 22 years
Table, Supplemental Digital Content 1, which demonstrates
(Fig. 2) and represented the following 15 countries: Australia
key study features of all 80 articles reviewed, http://links.
(n = 2), Canada (n = 6), China (n = 1), Finland (n = 1), Iran
(n = 1), Malta (n = 1), Norway (n = 2), Portugal (n = 1), lww.com/SIH/A471).
Singapore (n = 2), Spain (n = 1), Sweden (n = 3), Thailand Learning (knowledge)
(n = 2), Turkey (n = 2), UK (n = 6), and the United States Forty-seven (59%) of the 80 studies specifically sought to
(n = 49). The studies included nursing students at the examine the outcomes of improving student learning or knowl-
preregistration/undergraduate/prelicensure/associate degree/ edge. This type of learning fell into the cognitive and affective
diploma level and graduate levels (Fig. 3). All studies involved domains. The learning outcomes were highly varied in terms
samples of nursing students to meet inclusion criteria, and sev- of context and settings. Learning outcomes were described in
eral studies (n = 7) also included participation of students from the following ways in a cognitive context: knowledge,1,13–29
outside disciplines such as medical, social work, occupational meaningful learning,30 cognitive gains,31,32 discovering,33 im-
therapy, physician assistant, physical therapy, and pharmacy proving learning,6,34 and improved academic performance.35
students. Most studies were conducted at a single site (n = 70), The learning occurred in a variety of contexts including health
several studies involved 2 sites (n = 5), and several studies in- assessment,18,36 life support and clinical deterioration,15,37
volved 3 or more sites (n = 5). disaster and decontamination training,37–39 leadership,22
Learner Satisfaction
Forty-one studies (51%) examined learner satisfaction
after use of virtual simulation. Studies examined the student
experience, appreciation, and perceived benefits of virtual
FIGURE 3. Level of learner of the reviewed studies. simulation. Students described the virtual simulation expe-
rience as enjoyable,68–70 fun,19,39 easy to use,71,72 great,73 re-
alistic,74,75 engaging,10,19,35,39,68,74,76 and express a high level
communication,40–42 evidence-based practice,14 poverty,43 of satisfaction.6,15,18,20,24,25,37,41,58–60,63,76–80 Students enjoyed
patient interviewing,44 mental health,45,46 pediatrics,28,47 chronic the ability to interact with others and work in groups.70 Students
care,48 public health,49 and interprofessional education.42,50,51 appreciated the ability to study at home and felt that the virtual
In addition to learning within the cognitive domain, simulations helped more than just reading from textbooks.28 Af-
learning was described in the affective domain. Learning that ter virtual simulation, they felt better prepared.44,76,81 Gerdprasert
encompassed attitudes, values, or student engagement was et al28 found that the more the time students spent on the Web
placed in this domain. Virtual simulation was found to improve site, the higher the student satisfaction scores. Of 12 RCT's that
cultural awareness and competency,52–54 attitudes,18,28,42,43,50,55 examined satisfaction, 10 studies incorporating virtual simulation
value for evidence-based practice,14 emotional connection,56 reported high student satisfaction.
perceived utility,15 and engagement.14,15,34,57–59 Twelve studies
examined student perceptions of learning as opposed to dem- Critical Thinking
onstrated learning outcomes. Of the randomized controlled Ten (12.5%) studies examined the outcome of critical
trials (RCTs) that examined learning (knowledge), 13 of the thinking. As this term is interpreted differently and has many
15 studies demonstrated increases in learning (Table 1). The forms of measurement, a broad interpretation was applied.
remaining 2 studies did not examine a pre-post effect of virtual For example, terms reflecting critical thinking included clinical
simulation on learning so this could not be determined from decision-making,1,12,24,34,47,57,62 clinical judgment,24 critical
the data reported. Most evidence indicated that virtual simula- nursing tasks,1 recognizing clinical deterioration,15 recogniz-
tion lead to improved learning outcomes. ing poverty,43 and clinical problem-solving.75 Of the 5 RCT's
FIGURE 4. Number of times the outcomes were investigated in the reviewed studies.
Vol. 15, Number 1, February 2020 © 2020 Society for Simulation in Healthcare 49
Copyright © 2020 by the Society for Simulation in Healthcare. Unauthorized reproduction of this article is prohibited.
Less than traditional group
that examined critical thinking, 3 demonstrated a result of no
difference in critical thinking compared with traditional
Self-confidence
Increased, nd
Increased, sd
methods,43,47,62 whereas 2 studies suggested a statistically sig-
nificant increase in the virtual simulation cohort.1,15
nd
nd
sd
Self-confidence
Thirteen (16%) studies examined the outcome of self-confidence
resulting from virtual simulation.24–26,29,32,33,36,38,40,47,54,59,72
The terms of self-confidence and self-efficacy both were in-
cluded in this interpretation. Most studies demonstrated an
increase of self-confidence resulting from virtual simula-
tion.24,26,29,33,54,59,72 When comparing virtual simulation to
Critical Thinking
Increased, sd
Increased, sd
traditional methods, several studies found that no significant
nd
nd
nd
methods group.32
Mixed satisfaction
Learner Satisfaction
Satisfied, nd
Satisfied, sd
Satisfied
Satisfied
Satisfied
Satisfied
Satisfied
Satisfied
Satisfied
Satisfied
Increased, nd
Increased, sd
Increased, sd
Increased, sd
Increased, sd
Increased, sd
Increased, sd
Increased, sd
increased, sd
nd
Technical Issues
Learning (Knowledge)
Increased, nd
Increased, nd
Increased, nd
Increased, nd
Increased, nd
Increased, sd
Increased, sd
Increased, sd
Increased, sd
Increased, sd
Increased, sd
controlled studies, there was risk for bias most often with
Kaveevivit-chai et al (2009)18
Durmaz et al (2012)62
Aebersold et al (2018)
Verkuyl et al (2017)64
LeFlore et al (2012)
Cook et al (2012)61
Farra et al (2013)37
Liaw et al (2014)15
Jeffries (2001)63
potential for bias were that (a) the relationship between re-
searcher (who was often the teacher) and participants was
Authors
Vol. 15, Number 1, February 2020 © 2020 Society for Simulation in Healthcare 51
Copyright © 2020 by the Society for Simulation in Healthcare. Unauthorized reproduction of this article is prohibited.
better placed as a separate outcome of learning outside of technology that offers a fully immersive experience through
the 5 delineated outcomes in Jeffries' (2005) framework the use of a headset that covers the eyes, whereas the term aug-
as this framework is not intended to be exhaustive of all mented reality has evolved to mean the juxtaposition or over-
learning outcomes. lay of a digital learning environment with real life. Although
A large number of studies examined perceptions of learn- early literature demonstrates interchangeable use of these terms,
ing and learner satisfaction rather than demonstrated learning the science of simulation has since advanced. Better distinction
outcomes. As the science of virtual simulation is relatively and clarity of these terms in the Healthcare Simulation Dictio-
new compared with manikin-based simulation, this finding is nary are warranted to deepen our current understanding.
not surprising as these types of descriptive studies are often
Future Research
starting points. Moving forward, simulation researchers
Given the gaps identified from this review, the following
should consider evaluating more objective evidence using
areas for research are encouraged as priorities: (a) examine
quantitative methods. the effects of virtual simulation when integrated throughout
Various studies described challenges with the
the curriculum; (b) examine the effects of virtual simulation
technology.22,39,46,47,49–51,71,82,83 Log-in problems, inability to
when used in conjunction with manikin-based simulation;
multitask, lag time, lack of realism, and other issues caused
(c) determine adequate amounts of time and dosing of virtual
student anxiety and frustration. Therefore, when conducting
simulation to result in desired learning outcomes; (d) examine
virtual simulation research, providing ample technological
retention of learning resulting from virtual simulation longitu-
support, orientation, time to “play,” and troubleshoot is im-
dinally; and (e) examine whether virtual simulation may be
portant on the front-end to avoid a disappointing and ineffec-
substituted for a select amount of clinical practicum. Further-
tive learning experience. more, although stakeholders in simulation and nursing educa-
Based on the analysis of bias across studies, virtual
tion may benefit from the results of a meta-analysis, the high
simulation researchers should consider the following when
number of exploratory, descriptive, feasibility, and usability
designing future studies:
studies as well as the high variability of study objectives, condi-
tions, equipment, and samples present significant barriers. We
• Anticipate challenges with technology
• Identify the effect size/s urge simulation researchers to conduct RCTs when possible to
• Conduct a power analysis to determine adequate sample size elevate the science of virtual simulation.
• Blind study personnel
• Identify confounding factors Limitations
• Report confidence intervals This review was limited in several ways. Adding search
• Examine hard metrics related to student learning as opposed to terms such as “serious games,” “videogames,” and “screen-
perceptions of learning based learning” could have expanded the findings. However,
these terms were not used as the goal was to focus on society's
To conduct more robust simulation research in the field, interpretation of virtual simulation. Moreover, no gray lit-
applying guidelines set by Issenberg et al84 and Cheng et al85 erature searches were conducted. Thus, because only peer-
are recommended. reviewed research studies were included, findings may
overreport positively significant findings. Because of the vast
Definition of Virtual Simulation breadth of this review, the various study designs combined,
It is apparent that there lies discrepancy in the meaning of and various contexts in the use of virtual simulation, a meta-
the term virtual simulation. Kardong-Edgren et al (2019) de- analysis could not be conducted. The focus on nursing educa-
scribe the confusion resulting from the various definitions tion as opposed to health professions education may be
and call for more precise definitions.86 The breadth of this determined a limitation as well as a strength.
term may lead to various interpretations. We noted that the
terms virtual simulation and virtual reality were used inter- CONCLUSIONS
changeably in the earlier literature but have since evolved to Virtual simulation is a relatively new pedagogy in the context
signify different concepts. As the nomenclature of virtual of nursing education that has been demonstrated to improve
simulation is unclear, Cant et al (2019) recommend that ter- student learning outcomes. The body of evidence indicates
minologies be refined to include expressive description of the that virtual simulation improves learning outcomes. As the rel-
simulation components including (a) level of fidelity, (b) im- atively new science of virtual simulation progresses, more evi-
mersion, and (c) bodily form of the patient.2 dence is needed to substantiate best practices in methodology
After this extensive review of the literature, we propose of virtual simulation-based education. Comparative studies in-
that the simulation community better differentiate the terms volving virtual simulation versus other learning modalities are
of virtual simulation, virtual reality, mixed reality, and aug- indicated to inform evidence-based teaching. Virtual simula-
mented reality. These terms all have distinctly different mean- tion researchers may consider the analysis of bias across stud-
ings. We suggest that virtual simulation should no longer be ies from this review and work to better decrease risk for bias in
used as an umbrella term to describe any and every virtual mo- future work through improving study design and applying
dality; rather, it should be used to refer to partially immersive, simulation research guidelines.85 As future generations of stu-
screen-based experiences as this is the interpretation most dents emerge as digital natives and technology continues to
reflected in the current literature. On a different note, virtual progress, virtual simulation is a promising pedagogy of the
reality or virtual reality simulation has evolved to represent now and the future.
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