Units Scales
Units Scales
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Learning Attack
the Game Line Column Square March
Concepts
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Most Infantry units are “Small” and thus have four bases.
Some Infantry units are “Large” and have six bases.
Anyone who has spent any time looking at orders of battle for the Napoleonic Wars will notice the great divergence in unit strengths,
particularly among infantry battalions. The official “paper” strength of these units often seems at best an approximation of the battlefield
reality. With a theoretical establishment of 720 men, French infantry battalions ranged from the low 300s to the high 800s. Austrian bat-
talions never reached their truly massive theoretical establishments of up to 1500 men, but in several cases did indeed exceed 1,100 in the
ranks, while the battalions in a neighboring brigade might have only 500. British battalions in the Peninsula stretched from fewer than 300
men to nearly 1,000. We see this variation in every army during this period.
Lasalle’s approach to this problem is two-fold. First, the game does not attempt to represent the historical number of companies, nor their
precise size or placement. What matters is that every battalion can deploy into the same formations.
Second, the units we place on the table represent not a precise number of men, but rather an approximate frontage. Miniature figures
glued to a handful of bases can never account for all the possible variables in the posture of a unit. Have the elite companies been
detached and converged elsewhere? Has the divisional commander created a particularly strong skirmish line by taking more men from
the ranks? A battalion of about 600 men, for example, might have about 100 deployed as skirmishers, and thus roughly 500 standing in the
ranks. It is that 500 you see depicted with miniatures.
Consequently, given the wide variance in national differences for theoretical strength, actual battlefield strength, and different tactical op-
tions, Lasalle has two “game-standard” infantry units: Small and Large. Why did I not create a basing system that more closely resembled
the historical sizes and numbers of companies? Four reasons:
1. Doing so would result in half a dozen different base sizes, probably incompatible with most people’s collections.
2. Napoleonic infantry generally deployed, moved, and fired by platoons, not by companies.
3. Nobody wants to deal with the ways in which companies changed sizes and numbers as armies reformed and reorganized during the
war. (Most gamers who base their French infantry in six companies, as per the 1808 reorganizations, simply look the other way when play-
ing battles from 1807 and earlier, when French battalions had a different number of differently-sized companies.)
4. The historical units were rarely at their mandated strengths.
The vast majority of infantry units in Lasalle should be “Small,” four-base units. This represents somewhere between @500-700 men.
In exceptional cases, such as large Austrian units or some elite British battalions, one could play with “Large” infantry units, representing
somewhere between @800-1000 men.
In cases where the historical record indicates vastly understrength battalions, it would be wise to combine them into a single unit. (In
several of the battles of the Spring 1813 campaign, for instance, Russian battalions dropped as low as @250-300 men each. In such cases,
two should be combined and considered one small unit.)
Cavalry Formations 13
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Learning
March Waves Abreast the Game
Concepts
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Irregular Cavalry
The huge majority of cavalry encountered on a battlefield is “regular” formed cavalry in close-order. One occasionally finds irregular cavalry,
particularly in the Balkan wars, or in some cases employed by the Habsburgs or the Spaniards. Of course, much “regular” cavalry could also
be deployed in open-order, and often was: scouting and skirmishing and serving as vedettes. Many smaller battles, particularly those in
which cavalry played a prominent role, occurred because opposing screens of open-order cavalry clashed over some piece of ground, pass,
or bridge. But this activity, while important, is not part of the “battle” that Lasalle depicts. Cavalry skirmishing precedes the battle. The
game addresses it only insofar as it accounts for cavalry superiority when setting up the battlefield and choosing one’s ground.
Lasalle is concerned primarily with the fighting of close-order formations. Thus the irregular cavalry depicted in the game is only those units
that would have made an appearance on the battlefield, in the presence of formed units.
14 Artillery Units and Formations
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Learning Limber Bases
Example: French Foot Battery
the Game
Concepts
Cannon Bases Howitzer Base
Unlimbered Limbered
In Lasalle an artillery unit represents a single company (also Foot or Horse Artillery
known as a “battery” when deployed.) Each base represents two
Artillery units are designated either “Foot” artillery (in which all
historical guns and their crew. Thus, most nations’ artillery units
or most gunners walked), or “Horse” artillery (in which all or
have either three or four bases, sometimes more. The number
most gunners were mounted or rode a vehicle.)
of bases and the types of guns on each base, are explained in
each army list.
Using Limbers
In most cases, an artillery unit has a certain number of cannon
bases, and one howitzer base. When referred to collectively, Depending upon the figure sizes players use, limbers can often
they are both known as “gun” bases. (A French foot battery, for require much deeper bases than the unlimbered gun model with
instance, would have three cannon bases and one howitzer base, for a total crew. Unless using very small figures, it is recommended to use
of four bases.) Howitzer bases differ only in that they have certain one limber base to represent two gun bases. (Thus a battery
special abilities to hit targets in cover. Otherwise, they are identi- with four gun bases would be replaced with two limber bases,
cal to cannon bases. when limbered.) A battery with only three gun bases could be
represented with only a single limber base.
There are two artillery formations: Limbered and Unlimbered.
Unlike infantry and cavalry units, artillery have two different
types of bases, representing their formations. An unlimbered
artillery unit is depicted by placing the gun bases abreast, with a It is not necessary to depict a limbered battery with bases
contiguous frontage. This is the only permissible formation for abreast. The bases may be arranged in any way as long as
unlimbered gun bases. they touch. One could represent the unit (when moving
down a road, for instance) like this.
A limbered unit is depicted by replacing the gun bases with
limber bases. A limbered unit does not have to adhere to any
particular shape or formation, as long as each base touches at
least one other limber base in the unit.
Players who do not have limber bases may adopt some other
method for depicting limbered artillery, as long as it is clear to
their opponents.
The British 95th Rifles (SK=3) breaks down before the game into four SK bases. Each is added to a
different British infantry unit, so that their inherent SK of 2 is enhanced to 3.
In some army lists and historical scenarios, players have extra Jägers and detachments of Schützen that were usually attached
“free” SK bases available to use at their discretion to enhance at the regimental level. Thus a Prussian player could attach the
other infantry units. The Prussians in 1806, for instance, have SK bases to his infantry units at his discretion, enhancing their
Musketeer units that usually have an inherent SK of Zero. But SK ability.
their army also has SK bases representing the companies of
XX
Campbell
X X X
Fermor Wheatley Löwe
5/60th (SK)
79th Foot 5th KGL
5/60th (SK)