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* Level 70
* Heavy Lifter - no speed penatly for holding items and for having heavy
weapons in inventory (money bag, tanzanite axe, LMGs etc)
* Vanguard Weapon - you spawn with MK49 light machine gun after Wave 14, it
deals 1 more damage for every operative level
* Bad Experience - non-LMG weapons deal 50% less damage and they take 50%
longer to reload, reduce this effect by 5% for every operative level
* Exoskeleton - reach 50 kill streak to spawn exoskeleton, players can put it
on their back to get health regen (does not stack with lollipop) and increased
speed
- Mutations rework
* Mutations start after Wave 8, one random mutation every 3 waves
* Fog - fog appears, all walkers are faster and players are slower,
lasts 2 waves
* Night - sky turns into night yup, walkers deal 50% more damage
and X ghosts spawn (X = NumOfPlayers / 2) every wave, lasts 2 waves
* Rush - armored walkers spawn, they have: 400% more health, +2
speed and deal 50% more damage, lasts 3 waves
* Poison - toxic cloud spawns, forces players to retreat from
hills/towers, lasts 3 waves
* Goblins - goblins spawn every wave (max 4), lasts 3 waves
* Removed mutation vote waves
- New item, "Potion"
* Max 9
* Use it on your operative to get 500 operative experience
* You can craft it
* Level 25
* 6 sprawl
* 20 exploder goo
* 2 red crystals
* Win Classic to get it
* Medium: 1
* Brutal: 2
* Win Extraction to get it
* Brutal: 1
- Red Lake Sprawl
* Exists all the time, not a special wave or anything
* Each map has 3 sprawl areas
* Get rid of sprawls by planting canisters and protecting them for ~180
seconds
* Only **walkers** can destroy canisters, if it breaks you just need to
replace it with another one, canister progress saves
* Canister speeds depends on amount of monsters (visualzied by V arrows), if
there are <= 8 monsters it will take 10 seconds just to get 1%
* You get rewards for getting rid of sprawl areas
* 4 research
* 1 sprawl material
* 100-400 XP (depending on difficulty, player who bought the canister
gets bonus exp)
- Canister dispenser
* Unlocked on Wave 10
* Use it to spawn one canister for 400 points
* Canisters are very heavy, they reduce your walkspeed
* 12 second cooldown
- NPC controls rework
* Improved responsiveness
* Max 2 NPCs can follow you at the same time
* NPCs wont stop following you when you get too far away
* You now get a GUI where you can control your NPCs, no more proximity
prompts
* Follow - starts following you
* Unfollow - stops following you
* Guard - changes the og guard point to current position of your NPC +
unfollows
- UIU ally update
* You can now buy different UIU NPCs
* UIU Scout - UZI, very fast, low hp (250 P$)
* UIU Assault - M4, normal speed, medium hp (500 P$)
* UIU HRU - Shorty shotgun, slow, a lot of health, small range (750 P$)
* UIU Supervisor - terrible at combat, but you can boost nearby NPCs
with him (1000 P$)
* Better Reinforcements upgrade, allows you to spawn better NPCs and
increases maximum health/speed of UIU NPCs by 50
* Upgraded Towers upgrade, merged "Tower Ammo" and "Tower Capacity"
* Non-UIU NPCs are now ignored which means that you can buy UIU NPCs even if
you already have different NPCs deployed
* New outfit for UIU Assault NPC
- UIU Assault operative update
* New outfit
* Explosive Harness - allows you to buy grenades for battle points, get
battle points by killing enemies
* AR User - all automatic rifles deal 10% more damage, +2% for every
operative level
* Mastery
* Light Vest perk
* You are faster and your bullet spread is very low, you have these
perks only if you have at least 80% of your maximum health
- UIU Marksman operative update
* Mastery weapon, Scan Rifle, hit enemies to scan them for 6 seconds
* CRL11 now has green bullet trail
- UIU HRU operative update
* New outfit
* Replaced "Fog of War" perk with S40, staggers enemies and gives 10 second
cloak to nearby players
* Mastery
* Akimbo Deagle (still anomalous)
* Get 25 HP every time you kill a special monster
- Improved rewards for winning on Classic
* Doubled scrap rewards
* Medium: 5 tanzanite
* Brutal: 15 tanzanite
- New gamepass, "Tactical Skins"
* 99 robux
* Unlocks tactical skins for the following operatives: Guard, Scout, RCU,
Sergeant, Captain, TRU, Hunter and Engineer
- MCD deal event
* Happens only if: MCD is yur ally, you buy at least one money printer BEFORE
Wave 15
* Give 10 money bags to MCD for: 5x Red Crystals and 250 experience
* You have limited time to deliver the bags, you need to deliver them all
BEFORE Wave 20
- Building plots
* Fog Machine - reduces walkspeed penatly from fog mutation by 50% and makes
poison fog smaller
* Medic Hut - passive health regeneration to players and NPCs within 100
studs
* Money Printer - allows you to print money, deliver money bags to safehouse
for 100 P$ and some exp
* Outpost - reduces reload time of nearby players + spawns additional big
ammo box
* Replaces repairable objects
* You get EXP for buying buildings (Price / 10)
* Three plots per map
* Buildings cost points
* On some plots you can build special constructions
- Changes to corruption to make it less painful when playing with randoms
* Corruption cures are more effective on Medium and Easy
* Easy: -12 corruption
* Medium: -8 corruption
* When you take cure for the first time, small tutorial pops out
- Increased damage reduction when holding melee weapons
* Dagger: 65% -> 80%
* Axe, Sledgehammer: 65% -> 75%
* Tanzanite Axe: 50% -> 75%
- Tanzanite Axe buff
* It can now damage up to 3 enemies at the same time
* Three new swing animations
* 5th attack, you slam the ground causing a small explosions that tases
nearby enemies
* Buffed the speed boost from swinging: +4 for 0.6s -> +6 for 1s
* Increased speed penatly: 1.5 -> 2.5
- You now get 35 XP every wave
* Waves with mutation give you 20-45 more XP, depends how hard the mutation
is
* Long special waves like Chaos Raid give you 100 more XP
* You need at least 5 kills OR deliver a cure
- Skin system
* Mastery outfits count as skins
* Some operatives like Researcher have a free skin locked behind operative
level
- Changes to newbie operatives, Guard and Scout
* New guard perk, "Light Armor", increases health by 5% more damage with
SMGs, +1% for every operative level
* New guard perk, "SMG User", you deal 5% more damage with SMGs, +1% for
every operative level
* New scout perk, "Training", reach 4th operative level to get +1 sprint
speed
* Scout is not locked behind Level 5 anymore, everyone can use it
- Changes to make the game faster
* "Go buy ally upgrades" wave now lasts only 30 seconds instead of 120
* Adjusted wait times for: Ally Gifts wave, Russian hack wave and the time it
takes for intercom people to stop talking
- Buffed P90
* Damage: 24 -> 28
* Spread: 0.5 -> 0.4
* Reload time: 4.2 -> 3
- Buffed flashbang
* Explosion time: 3s -> 2s
* Explosion range: 60 -> 90
- Nerfed Big Tentacle's health
* Base HP reduced by 5000 on Medium and Easy
* Reduced HP per player: 650 -> 450
- Changes to sprinting
* Different sprint animations when holding guns
* Mouse lock is now binded to left and right alt
- Added leaderboards
* Top 10 donators
* Top 10 levels
* Refresh every 90 seconds (YOU NEED TO BE IN GAME AND WAIT FOR LEADERBOARD
TO UPDATE TO GET ON IT)
- Removed hats
* VIP gamepass owners have access to SCP-035 universal skin, universal skins
are skins that can be equipped on EVERY operative
- Added "Are you sure that you want to buy this" GUI for towers
- You can now sell owned guns for 33% of the original price, can not sell the same
gun two times in one game
- Survivors now display the amount of points you get if you rescue them
- Redesigned GUIs and rescripted some of them
- Slightly updated outfits for Scout, Guard, Sergeant and Captain
- Improved fire grenade throwing
- New mastery outfit for RCU
- New players automatically start with "Walker Trouble" quest
- Damage indicator numbers are now rounded
- Removed speed penatly from heavy shield
- Reduced Prototype bullet spread: 0.7 -> 0.4
- New animation for K4LAS
- New death animations + stunned animation for Goblin
- New death animations for Muscle
- **Maybe** fixed tanzanite falling into void when dropped by
guardian/titan/necromancer
- Fixed M4 having incorrect ammo: 250 -> 300
- Fixed game sometimes not ending when generator reaches 0 HP
- Fixed explosions blocking bullets