0% found this document useful (0 votes)
57 views4 pages

Message

- The document outlines numerous updates and changes to the CLASSIC game mode in Anthropic's Pulse game, including new operatives, items, mutations, buildings, UI improvements, and balance changes. Key additions include a new Vanguard operative, potion crafting and rewards, red lake sprawl areas to clear, and purchasable UIU allies. Gameplay and economy changes aim to speed up matches and make lower difficulties more forgiving.

Uploaded by

Liew
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
57 views4 pages

Message

- The document outlines numerous updates and changes to the CLASSIC game mode in Anthropic's Pulse game, including new operatives, items, mutations, buildings, UI improvements, and balance changes. Key additions include a new Vanguard operative, potion crafting and rewards, red lake sprawl areas to clear, and purchasable UIU allies. Gameplay and economy changes aim to speed up matches and make lower difficulties more forgiving.

Uploaded by

Liew
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

- New CLASSIC operative, "Vanguard"

* Level 70
* Heavy Lifter - no speed penatly for holding items and for having heavy
weapons in inventory (money bag, tanzanite axe, LMGs etc)
* Vanguard Weapon - you spawn with MK49 light machine gun after Wave 14, it
deals 1 more damage for every operative level
* Bad Experience - non-LMG weapons deal 50% less damage and they take 50%
longer to reload, reduce this effect by 5% for every operative level
* Exoskeleton - reach 50 kill streak to spawn exoskeleton, players can put it
on their back to get health regen (does not stack with lollipop) and increased
speed
- Mutations rework
* Mutations start after Wave 8, one random mutation every 3 waves
* Fog - fog appears, all walkers are faster and players are slower,
lasts 2 waves
* Night - sky turns into night yup, walkers deal 50% more damage
and X ghosts spawn (X = NumOfPlayers / 2) every wave, lasts 2 waves
* Rush - armored walkers spawn, they have: 400% more health, +2
speed and deal 50% more damage, lasts 3 waves
* Poison - toxic cloud spawns, forces players to retreat from
hills/towers, lasts 3 waves
* Goblins - goblins spawn every wave (max 4), lasts 3 waves
* Removed mutation vote waves
- New item, "Potion"
* Max 9
* Use it on your operative to get 500 operative experience
* You can craft it
* Level 25
* 6 sprawl
* 20 exploder goo
* 2 red crystals
* Win Classic to get it
* Medium: 1
* Brutal: 2
* Win Extraction to get it
* Brutal: 1
- Red Lake Sprawl
* Exists all the time, not a special wave or anything
* Each map has 3 sprawl areas
* Get rid of sprawls by planting canisters and protecting them for ~180
seconds
* Only **walkers** can destroy canisters, if it breaks you just need to
replace it with another one, canister progress saves
* Canister speeds depends on amount of monsters (visualzied by V arrows), if
there are <= 8 monsters it will take 10 seconds just to get 1%
* You get rewards for getting rid of sprawl areas
* 4 research
* 1 sprawl material
* 100-400 XP (depending on difficulty, player who bought the canister
gets bonus exp)
- Canister dispenser
* Unlocked on Wave 10
* Use it to spawn one canister for 400 points
* Canisters are very heavy, they reduce your walkspeed
* 12 second cooldown
- NPC controls rework
* Improved responsiveness
* Max 2 NPCs can follow you at the same time
* NPCs wont stop following you when you get too far away
* You now get a GUI where you can control your NPCs, no more proximity
prompts
* Follow - starts following you
* Unfollow - stops following you
* Guard - changes the og guard point to current position of your NPC +
unfollows
- UIU ally update
* You can now buy different UIU NPCs
* UIU Scout - UZI, very fast, low hp (250 P$)
* UIU Assault - M4, normal speed, medium hp (500 P$)
* UIU HRU - Shorty shotgun, slow, a lot of health, small range (750 P$)
* UIU Supervisor - terrible at combat, but you can boost nearby NPCs
with him (1000 P$)
* Better Reinforcements upgrade, allows you to spawn better NPCs and
increases maximum health/speed of UIU NPCs by 50
* Upgraded Towers upgrade, merged "Tower Ammo" and "Tower Capacity"
* Non-UIU NPCs are now ignored which means that you can buy UIU NPCs even if
you already have different NPCs deployed
* New outfit for UIU Assault NPC
- UIU Assault operative update
* New outfit
* Explosive Harness - allows you to buy grenades for battle points, get
battle points by killing enemies
* AR User - all automatic rifles deal 10% more damage, +2% for every
operative level
* Mastery
* Light Vest perk
* You are faster and your bullet spread is very low, you have these
perks only if you have at least 80% of your maximum health
- UIU Marksman operative update
* Mastery weapon, Scan Rifle, hit enemies to scan them for 6 seconds
* CRL11 now has green bullet trail
- UIU HRU operative update
* New outfit
* Replaced "Fog of War" perk with S40, staggers enemies and gives 10 second
cloak to nearby players
* Mastery
* Akimbo Deagle (still anomalous)
* Get 25 HP every time you kill a special monster
- Improved rewards for winning on Classic
* Doubled scrap rewards
* Medium: 5 tanzanite
* Brutal: 15 tanzanite
- New gamepass, "Tactical Skins"
* 99 robux
* Unlocks tactical skins for the following operatives: Guard, Scout, RCU,
Sergeant, Captain, TRU, Hunter and Engineer
- MCD deal event
* Happens only if: MCD is yur ally, you buy at least one money printer BEFORE
Wave 15
* Give 10 money bags to MCD for: 5x Red Crystals and 250 experience
* You have limited time to deliver the bags, you need to deliver them all
BEFORE Wave 20
- Building plots
* Fog Machine - reduces walkspeed penatly from fog mutation by 50% and makes
poison fog smaller
* Medic Hut - passive health regeneration to players and NPCs within 100
studs
* Money Printer - allows you to print money, deliver money bags to safehouse
for 100 P$ and some exp
* Outpost - reduces reload time of nearby players + spawns additional big
ammo box
* Replaces repairable objects
* You get EXP for buying buildings (Price / 10)
* Three plots per map
* Buildings cost points
* On some plots you can build special constructions
- Changes to corruption to make it less painful when playing with randoms
* Corruption cures are more effective on Medium and Easy
* Easy: -12 corruption
* Medium: -8 corruption
* When you take cure for the first time, small tutorial pops out
- Increased damage reduction when holding melee weapons
* Dagger: 65% -> 80%
* Axe, Sledgehammer: 65% -> 75%
* Tanzanite Axe: 50% -> 75%
- Tanzanite Axe buff
* It can now damage up to 3 enemies at the same time
* Three new swing animations
* 5th attack, you slam the ground causing a small explosions that tases
nearby enemies
* Buffed the speed boost from swinging: +4 for 0.6s -> +6 for 1s
* Increased speed penatly: 1.5 -> 2.5
- You now get 35 XP every wave
* Waves with mutation give you 20-45 more XP, depends how hard the mutation
is
* Long special waves like Chaos Raid give you 100 more XP
* You need at least 5 kills OR deliver a cure
- Skin system
* Mastery outfits count as skins
* Some operatives like Researcher have a free skin locked behind operative
level
- Changes to newbie operatives, Guard and Scout
* New guard perk, "Light Armor", increases health by 5% more damage with
SMGs, +1% for every operative level
* New guard perk, "SMG User", you deal 5% more damage with SMGs, +1% for
every operative level
* New scout perk, "Training", reach 4th operative level to get +1 sprint
speed
* Scout is not locked behind Level 5 anymore, everyone can use it
- Changes to make the game faster
* "Go buy ally upgrades" wave now lasts only 30 seconds instead of 120
* Adjusted wait times for: Ally Gifts wave, Russian hack wave and the time it
takes for intercom people to stop talking
- Buffed P90
* Damage: 24 -> 28
* Spread: 0.5 -> 0.4
* Reload time: 4.2 -> 3
- Buffed flashbang
* Explosion time: 3s -> 2s
* Explosion range: 60 -> 90
- Nerfed Big Tentacle's health
* Base HP reduced by 5000 on Medium and Easy
* Reduced HP per player: 650 -> 450
- Changes to sprinting
* Different sprint animations when holding guns
* Mouse lock is now binded to left and right alt
- Added leaderboards
* Top 10 donators
* Top 10 levels
* Refresh every 90 seconds (YOU NEED TO BE IN GAME AND WAIT FOR LEADERBOARD
TO UPDATE TO GET ON IT)
- Removed hats
* VIP gamepass owners have access to SCP-035 universal skin, universal skins
are skins that can be equipped on EVERY operative
- Added "Are you sure that you want to buy this" GUI for towers
- You can now sell owned guns for 33% of the original price, can not sell the same
gun two times in one game
- Survivors now display the amount of points you get if you rescue them
- Redesigned GUIs and rescripted some of them
- Slightly updated outfits for Scout, Guard, Sergeant and Captain
- Improved fire grenade throwing
- New mastery outfit for RCU
- New players automatically start with "Walker Trouble" quest
- Damage indicator numbers are now rounded
- Removed speed penatly from heavy shield
- Reduced Prototype bullet spread: 0.7 -> 0.4
- New animation for K4LAS
- New death animations + stunned animation for Goblin
- New death animations for Muscle
- **Maybe** fixed tanzanite falling into void when dropped by
guardian/titan/necromancer
- Fixed M4 having incorrect ammo: 250 -> 300
- Fixed game sometimes not ending when generator reaches 0 HP
- Fixed explosions blocking bullets

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy