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Cheat Medieval Total War

The document provides console codes for Total War that allow the user to modify various aspects of the game, including: 1. Adding units and ancillaries to generals and armies. 2. Automatically completing construction and recruitment queues and adding population to settlements. 3. Modifying character traits and stats, forcing battle and diplomacy outcomes, and viewing unit details. 4. Toggling various game settings like fog of war and perfect spying as well as performing other cheat functions.

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hendro
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0% found this document useful (0 votes)
334 views9 pages

Cheat Medieval Total War

The document provides console codes for Total War that allow the user to modify various aspects of the game, including: 1. Adding units and ancillaries to generals and armies. 2. Automatically completing construction and recruitment queues and adding population to settlements. 3. Modifying character traits and stats, forcing battle and diplomacy outcomes, and viewing unit details. 4. Toggling various game settings like fog of war and perfect spying as well as performing other cheat functions.

Uploaded by

hendro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Codes

1. Adding Ancillaries to Generals


As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary
command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS

Effect Code
+25% movement, unit recruitment discounted drillmaster
+30 build points, +1 farming, 20% bonus on mining income brilliant_inventor
Adds Authority, Income Bonuses scribe_ancillary
Adds Morale, Popularity bard
Have more kids, improves casualty recovery chance. doctor
Have more kids. apothecary
Increases Command mentor
Increases Hit Points, Lowers Morale shieldbearer
Increases Hit Points, Personal Security swordbearer
Increases Peraonal Security, Decreases Popularity bodyguard
Increases Personal Security foodtaster
Increases Piety, Trade Income tutor
Contributed By: Toomin222
 182    385

2. Adding Units to Stacks


Just pick a city or any unit as if moving it and just open console and simple type george or any of
those on this list and hit enter to get the following units

Effect Code
Elephant Artillery rogan
Elephant Rocketeer vindaloo
Elephants madras
Effect Code
Mercenary Monster Bombard istanbul
Mercenary Monster Ribault george
Mercenary Rocket Launcher houston
Contributed By: MarkRitchie1989
 213    295

3. Additional traits and ancillaries for Spies and Assassins


Same method of selecting the unit with cursor and opening console. These can be used on either
unit but some are only useful on one or the other.

Effect Code
+ 1 agent skill AssassinsGuildTrained 1/ ThievesGuildTrained 1
+ 1 agent skill AssassinsGuildMember 1/ ThievesGuildMember 1
+ 1 agent skill accomplice
+ 1 agent skill monkey
+ 1 agent skill false_documents
+ 1 agent skill, + 1 personal security beguiling_bard
+ 1 agent skill, +1 line of sight pickpocket
+ 1 assasination, +2 law (improves public order) handgun
+ 1 sabotage explosives
+ 2 line of sight spyglass
+1-3 agent skill NaturalSpySkill 1-3 / NaturalAssassinSkill 1-3
Contributed By: d3sP0iL3r
 85    136

4. Cheating made simple =)


Open the cheat console by pressing the tilde key (~) and type in any of the following codes.
Capitalization is important. For names with spaces in them use "_______ ________" (underspaces
are for desired name) For the most part, if you find some of these cheats aren't working do
remember to try capitalizing, removing certain things like opt : and <>

Effect Code
Add population to desired city (note: for city's add_population _____ #
Effect Code
with two or more spaces use quotation marks ["])
adds all ancillary to the character info display test_ancillary_localisation
Adds desired quantity of money to your faction. add_money #
40K per number of times you enter the code.
and the walls came a-tumblin' down jericho
Attempt to create and add a mission to the create_mission <sent_faction> <mission_id>
specified faction
changes the campaign date to the given year date <year>
Clear all the current stacked messages clear_messages
Completes all (possible) construction pending in process_cq _______
queue
Completes all (possible) recruitment pending in process_rq _______
queue
creates a diplomacy mission diplomacy_mission <ai_faction> <target_faction>
<mission_type> <opt:mission_target>
creates one or more units of the specified type create_unit <settlement/character_name> <unit_id>
<opt:how_many> <opt:exp/armour/weapon>
details of the current recruitment capabilities of a capabilities <settlement_name>
settlesment.
details of the current recruitment pool of a recruitment_pool <settlement_name>
settlement
displays a list of raw and perceived diplomacy diplomacy_costs <receiving_faction> <proposing_faction>
items costs from the perspective of the receiving <opt:target_faction> <opt:settlement_name>
faction. <opt:payment_amount> <opt:payment_years>
evicts current resident and gives to player. capture_settlement <settlement name>
forces the local player's alliance to win the battle, force_battle_victory <opt:capture_percent>
completely destroying the enemy alliance or
optionally capturing a percentage of the enemy
allia
Forces the negotiator to accept or decline a force_diplomacy <accept/decline/off>
proposition
gives the character an ancillary give_ancillary this ______
gives the character movement points mp <charactername> <amount>
Effect Code
gives the character points for trait give_trait_points <charactername> <trait name> <points>
Invulnerble General (cannot be beat in battle) invulnerable_general <character_name>
Lists all Ancillaries list_ancillaries
lists all of the units in an army, with details. list_units <character/settlement name>
lists all the characters in the world or those list_characters <opt:faction_type>
belonging to a faction
Lists all traits list_traits
moves named character to position on campaign move_character <name> <x>,<y>
map
removes ancillary from the character remove_ancillary this ______
resets the character back to it's start of turn character_reset
settings
sells units cheaper bestbuy
Set the diplomatic stance between the two diplomatic_stance <faction_a> <faction_b>
factions (factions must be different) <allied/neutral/war>
Show all messages to all factions (on/off) show_all_messages
shows the cursor position and region id show_cursorstat
shows the landing positions available to the ai show_landings <opt:cursor/region_id>
from a given region, default hides them
the attacker or defender wins the next auto_win attacker/defender (depending on circumstance)
autoresolved battle
the biggest around oliphaunt
toggles everyone's perfect spying ability. toggle_perfect_spy
toggles the fog of war on or off toggle_fow
upgrade settlement level upgrade_settlement <settlement name>
Contributed By: Death_Master911
 75    117

5. Console codes
Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure
to capitalize family member names, settlement names, and anything else that needs capitalizing or
else it will not work.
Effect Code
Allows a character to move again. Does not always work character_reset
Allows you to give a city more population automatically. add_population "settlement
name" "amount"
Allows you to give any trait your faction can have to a specific general. give_trait this "trait" "level
number"
Anything in the city's building queue will be built automatically. process_cq "settlement name"
Gives you the specific amount of gold. add_money "amount"
Shows coordinates under mousecursor in format x,y show_cursorstat
Toggles on or off the fog of war. You can see the whole world map when toggle_fow
inputted.
When at the battle scroll, input this code in, attacker if attacking, defender if auto_win "attacker/defender"
defending and press auto retaliate button. Automatically wins.
z=name of settlement or unit without title (except Captain). x,y=coords move_character z x,y
Contributed By: ssj18vegeta, Anteok, wjeder
 47    74

6. Create a Unit
Use the console to enter the following
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)"
"weapon (1-3)"

Example -

creat_unit "London" Longbowmen 2 9 3 3

^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor
and Level 3 weapon

Effect Code
Creates Unit at any create_unit "settlement or character" "unit ID" "amount (1-5)" "experienc
settlement/general you like (1-9)" "armor (1-3)" "weapon (1-3)"
Contributed By: P1r8te
 94    70

7. Detailed Codes for Several Console Commands


Push ~ to access the console. As described above, the "give_trait" command works with several
different traits to add to a specific character. In order for this to work, you must have the character
selected and outside of a town. It works like:
give_trait this TRAITNAME #

Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of
the trait. These are a list of the most beneficial traits, message me if you want me to post the more
obscure ones.

Effect Code
- loyalty, + authority PoliticsSkill 3
+Chivalry,Loyalty Loyal 3
+morale Brave 3
Increased Command, Income Intelligent 3
Increased Income MathematicsSkill 3
Increased Law, Trade Income GoodAdministrator 3
Increased Mining Income GoodMiner 3
Increased Trade Income GoodTrader 3
Increases Authority FathersLegacy 3
Increases Chivalry VictorVirtue 3
Increases Chivalry BattleChivalry 5
Increases Command NaturalMilitarySkill 3
Increases command skill (situational) GoodInfantryGeneral 1
Increases command skill (situational) GoodCavalryGeneral 1
Increases command skill (situational) GoodAmbusher 5
Increases command skill (situational) GoodAttacker 5
Increases command skill (situational) GoodDefender 5
Increases command skill. GoodCommander 5
Increases Dread BattleDread 4
Increases Movement Points Energetic 3
Increases Peraonal Security HighPersonalSecurity 3
Increases Piety PublicFaith 4
Effect Code
More kids, increased general's hitpoints HaleAndHearty 3
Contributed By: Toomin222, shadowmoonboy
 84    81

8. Giving Ancillaries and Traits to Apies/Assassins


As mentioned above, enter the console with the ~ key.
This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary
command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or
Assassins

NOTE: For the ones marked "TRAIT", use the command:

give_trait this TRAITNAME #

instead to give the agent the specified trait (capitalization matters). Read my above post on traits for
more information.

Effect Code
+1 to agent's skill catamite
+1 to agent's skill courtesan
+1 to agent's skill pickpocket
+2 to agent's skill dancer
TRAIT +1-3 to assassin's saboteur skill GoodSaboteur 3
TRAIT +1-5 to assassin's skill GoodAssassin 5
TRAIT +1-5 to spy's skill GoodSpy 5
Contributed By: Toomin222
 76    59

9. Merchant Ancillaries and Traits


Select unit with cursor/pointer, than open console with ~ key. Syntax should be give_trait this or
give_ancillary this.
Effect Code
+1 finance MerchantsGuildMember 1/ MerchantsGuildTrained 1
+1 finance counterfeiter
+1 finance trick_abacus
+1 finance merchant_clerk
+1-2 finance WorldlyMerchant 1-2
+1-2 finance (and more resistant to asset seizure) SecureMerchant 1-2
+1-2 finance (and more resistant to asset seizure) LegalDealer 1-2
+1-3 finance NaturalMerchantSkill 1-3
+1-3 finance (+3 gives a -1 personal security) Monopolist 1-3
+1-4 finance GoodMerchant 1-4
Contributed By: d3sP0iL3r
 50    42

10. Special Ancillaries and Traits for Priests


Select the priest unit to effect with the cursor and open console with ~ key. Using : give_trait this :
the words should be together in a string with each separate word starting with a uppercase ex.
PriestLevel # . Using : give_ancillary this : the words should be lowercase and separated by a _ ex.
choir_boy. Some traits only have a certain level so exceeding it will null, also if you use the high end
of the scale it can change your units name or have some negative effects.

Effect Code
+ piety, +eligibility +purity +violence Purifier 1-3
++piety TouchedByTheGods 1-3
+1 piety witch_hunter / deacon / librarian
+1 piety -1 purity monk
+1 piety -1 violence nun
+1 piety, +1 personal security zealous_disciple
+1 security, +1 purity, +1 violence paladin
+piety StrongFaith 1-4 and/or PublicFaith 1-4
+piety NaturalPriestLevel 1-3
1 = bishop 2 = cardinal PriestLevel 1-2
Contributed By: d3sP0iL3r
 30    54

Unlockables
1. Unlock all factions
Find this directory:
Medieval II Total War\data\world\maps\campaign\imperial_campaign
Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste
the 'unlockable' section into the 'playable' section and save the file. Launch the game and you
should have every faction available.

You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.

Remember to make BACKUPS before you are editing the game files!!!!

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