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Downtime Activities

This document provides an overview of various downtime activities in three categories: General, Infiltration, and Academia. General activities include crafting items, creating forgeries, and using skills to earn income. Infiltration activities help prepare for a heist, like bribing contacts, forging documents, and scouting locations. Academia activities focus on studies, like cramming, researching, or training in a new skill. Downtime activities allow characters to engage in useful pursuits when not adventuring and can enhance skills.

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0% found this document useful (0 votes)
159 views7 pages

Downtime Activities

This document provides an overview of various downtime activities in three categories: General, Infiltration, and Academia. General activities include crafting items, creating forgeries, and using skills to earn income. Infiltration activities help prepare for a heist, like bribing contacts, forging documents, and scouting locations. Academia activities focus on studies, like cramming, researching, or training in a new skill. Downtime activities allow characters to engage in useful pursuits when not adventuring and can enhance skills.

Uploaded by

Joao Paulo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 7

By Bloody Elephant

Downtime Activities

Downtime Activities
Quick Reference

General Downtime Activities


Activity Effect Skill Trained Page
Craft You attempt to make an item from raw materials. Crafting Y 2
Create You create a forged document. Society Y 3
Forgery
Earn Income You use one of your skills to make money. Varies Y 3
Learn Name You use Recall Knowledge to learn a creature's name. Varies N 4
Long-Term You can spend an entire day and night resting to recover more Hit Points. - - 4
Rest
Subsist You try to provide food and shelter for yourself, and possibly others as well, with a Varies N 4
standard of living.
Treat You spend time caring for a diseased creature. Medicine Y 4
Disease

Infiltration Downtime Activities


Activity Effect Skill Page
Bribe Contact You offer a bribe to your contact to help the heist in some way. Varies 5
Forge Documents You prepare forgeries that might serve as convincing props. Society 5
Gain Contact You try to make contact with an individual who can aid you in the infiltration. Varies 5
Gossip You seek out rumors about the infiltration’s target. Diplomacy 5
Scout Location You spend time observing the place or group you wish to infiltrate. Varies 5
Secure Disguises You seek to procure or create disguises. Varies 5

Academia Downtime Activities


Activity Effect Skill Page
Cram Realizing that you're falling behind in your studies, you cram more than you probably - 6
should.
Practical You identify something interesting in the field and perform special research on it. Varies 6
Research
Study You give everything you have to your studies, in keeping with your branch. Varies 6

Retraining
Activity Effect Page
Retraining Rules for retraining character choices. 7

1
By Bloody Elephant

Downtime Activities

General
General Downtime Activities.

CRAFT CRAFTING (T) Critical Success Your attempt is successful. Each


additional day spent Crafting reduces the materials
DOWNTIME MANIPULATE  
needed to complete the item by an amount based
You can make an item from raw materials. You need on your level + 1 and your proficiency rank in
the Alchemical Crafting skill feat to create alchemical Crafting.
items, the Magical Crafting skill feat to create magic Success Your attempt is successful. Each additional
items, and the Snare Crafting feat to create snares. day spent Crafting reduces the materials needed to
complete the item by an amount based on your level
To Craft an item, you must meet the following
requirements:
and your proficiency rank.
Failure You fail to complete the item. You can salvage
The item is your level or lower. An item that doesn't
list a level is level 0. If the item is 9th level or higher, the raw materials you supplied for their full value. If
you must be a master in Crafting, and if it's 16th or you want to try again, you must start over.
Critical Failure You fail to complete the item. You ruin
higher, you must be legendary.

You have the formula for the item; see Getting 10% of the raw materials you supplied, but you can
salvage the rest. If you want to try again, you must
Formulas for more information.

You have an appropriate set of tools and, in many start over.


cases, a workshop. For example, you need access to a Table 4-2: Income Earned
smithy to forge a metal shield, or an alchemist's lab to
Task DC Failed Trained Expert Master Legendary
produce alchemical items.

0 14 1 cp 5 cp 5 cp 5 cp 5 cp
You must supply raw materials worth at least half the 1 15 2 cp 2 sp 2 sp 2 sp 2 sp
item's Price. You always expend at least that amount 2 16 4 cp 3 sp 3 sp 3 sp 3 sp
of raw materials when you Craft successfully. If you're 3 18 8 cp 5 sp 5 sp 5 sp 5 sp
in a settlement, you can usually spend currency to get 4 19 1 sp 7 sp 8 sp 8 sp 8 sp
the amount of raw materials you need, except in the 5 20 2 sp 9 sp 1 gp 1 gp 1 gp
case of rarer precious materials.
6 22 3 sp 1,5 gp 2 gp 2 gp 2 gp
You must spend 4 days at work, at which point you 7 23 4 sp 2 gp 2,5 gp 2,5 gp 2,5 gp
attempt a Crafting check. The GM determines the DC 8 24 5 sp 2,5 gp 3 gp 3 gp 3 gp
to Craft the item based on its level, rarity, and other 9 26 6 sp 3 gp 4 gp 4 gp 4 gp
circumstances. 10 27 7 sp 4 gp 5 gp 6 gp 6 gp
11 28 8 sp 5 gp 6 gp 8 gp 8 gp
If your attempt to create the item is successful, you 12 30 9 sp 6 gp 8 gp 10 gp 10 gp
expend the raw materials you supplied. You can pay 13 31 1 gp 7 gp 10 gp 15 gp 15 gp
the remaining portion of the item's Price in materials 14 32 1,5 gp 8 gp 15 gp 20 gp 20 gp
to complete the item immediately, or you can spend 15 34 2 gp 10 gp 20 gp 28 gp 28 gp
16 35 2,5 13 gp 25 gp 36 gp 40 gp
additional downtime days working on it. For each gp
additional day you spend, reduce the value of the 17 36 3 gp 15 gp 30 gp 45 gp 55 gp
materials you need to expend to complete the item. 18 38 4 gp 20 gp 45 gp 70 gp 90 gp
This amount is determined using Table 4–2: Income 19 39 6 gp 30 gp 60 gp 100 gp 130 gp
Earned, based on your proficiency rank in Crafting and 20 40 8 gp 40 gp 75 gp 150 gp 200 gp
using your own level instead of a task level. After any 20
(critical — — 50 gp 90 gp 175 gp 300 gp
of these downtime days, you can complete the item by success)
spending the remaining portion of its Price in
materials. If the downtime days you spend are
interrupted, you can return to finish the item later,
continuing where you left off. An example of Crafting
appears in the sidebar.

2
By Bloody Elephant

Downtime Activities

CREATE FORGERY SOCIETY (T) EARN INCOME VARIES (T)


DOWNTIME SECRET DOWNTIME  

You create a forged document, usually over the course You use one of your skills to make money during
of a day or a week. You must have the proper writing downtime. The GM assigns a task level representing
material to create a forgery. When you Create a the most lucrative job available. You can search for
Forgery, the GM rolls a secret DC 20 Society check. If lower-level tasks, with the GM determining whether
you succeed, the forgery is of good enough quality you find any. Sometimes you can attempt to find
that passive observers can’t notice the fake. Only better work than the initial offerings, though this
those who carefully examine the document and takes time and requires using the Diplomacy skill to
attempt a Perception or Society check against your Gather Information, doing some research, or
Society DC can do so. socializing.

If the document’s handwriting doesn’t need to be When you take on a job, the GM secretly sets the DC
specific to a person, you need only to have seen a of your skill check. After your first day of work, you
similar document before, and you gain up to a +4 roll to determine your earnings. You gain an amount of
circumstance bonus to your check, as well as to your income based on your result, the task’s level, and your
DC (the GM determines the bonus). To forge a specific proficiency rank (as listed on Table 4–2: Income
person’s handwriting, you need a sample of that Earned).
person’s handwriting.
You can continue working at the task on subsequent
If your check result was below 20, the forgery has days without needing to roll again. For each day you
some obvious signs of being a fake, so the GM spend after the first, you earn the same amount as the
compares your result to each passive observer’s first day, up until the task’s completion. The GM
Perception DC or Society DC, whichever is higher, determines how long you can work at the task. Most
using the success or failure results below. Once the tasks last a week or two, though some can take
GM rolls your check for a document, that same result months or even years.
is used against all passive observers’ DCs no matter
how many creatures passively observe that document. Critical Success You do outstanding work. Gain the
amount of currency listed for the task level + 1 and
An observer who was fooled on a passive glance can your proficiency rank.
still choose to closely scrutinize the documents on the Success You do competent work. Gain the amount of
lookout for a forgery, using different techniques and currency listed for the task level and your
analysis methods beyond the surface elements you proficiency rank.
successfully forged with your original check.In that Failure You do shoddy work and get paid the bare
case, the observer can attempt a Perception or Society minimum for your time. Gain the amount of
check against your Society DC (if they succeed, they currency listed in the failure column for the task
know your document is a forgery). level. The GM will likely reduce how long you can
continue at the task.
Success The observer does not detect the forgery. Critical Failure You earn nothing for your work and are
Failure The observer knows your document is a fired immediately. You can’t continue at the task.
forgery. Your reputation suffers, potentially making it
difficult for you to find rewarding jobs in that
EARN INCOME SKILL
community in the future.
Subsist typically uses Crafting, Lore or Performance
skill.

3
By Bloody Elephant

Downtime Activities

LEARN NAME VARIES LONG-TERM REST


RARE DOWNTIME SECRET   DOWNTIME  

You spend a week trying to discover and learn a You can spend an entire day and night resting during
creature's name. The exact form of your effort varies downtime to recover Hit Points equal to your
depending on the skill you use, the resources you have Constitution modifier (minimum 1) multiplied by twice
available, and other circumstances. Decide if you are your level.
searching for the name of a specific individual or for
SUBSIST VARIES
names in general. If you're looking for the name of an
individual, you must be able to clearly identify that DOWNTIME  

individual; for example, “the general leading the You try to provide food and shelter for yourself, and
invasion” is enough, but “the person who killed the possibly others as well, with a standard of living. The
duchess” isn't, if you don't know who killed the GM determines the DC based on the nature of the
duchess. If you're searching for names more generally, place where you're trying to Subsist. You might need a
name one creature type. minimum proficiency rank to Subsist in particularly
strange environments. Unlike most downtime
The GM chooses a DC, typically based on the level of activities, you can Subsist after 8 hours or less of
the creature in question. If you're seeking names more exploration, but if you do, you take a –5 penalty.
generally, the DC is typically based on the level of the
creature whose name the GM decides to provide, Critical Success You either provide a subsistence living
usually a creature from the chosen type of your level for yourself and one additional creature, or you
or lower. The GM might modify the DC of the task improve your own food and shelter, granting
based on the resources you have available, or on using yourself a comfortable living.
an unusually appropriate or inappropriate skill, or on Success You find enough food and shelter with basic
other circumstances. Attempt a check with a skill that protection from the elements to provide you a
could be used to Recall Knowledge about the subsistence living.
creature's type. After attempting to Learn a Name, you Failure You’re exposed to the elements and don’t get
typically can't try to learn the name of the same enough food, becoming fatigued until you attain
individual again unless you gain access to a sufficient food and shelter.
substantial new source of information, as determined Critical Failure You attract trouble, eat something you
by the GM. shouldn’t, or otherwise worsen your situation. You
take a –2 circumstance penalty to checks to Subsist
Critical Success You find one or more private names of for 1 week. You don’t find any food at all; if you
the specific individual you chose, or the private don’t have any stored up, you’re in danger of
name of a creature with the type you chose and a starving or dying of thirst if you continue failing.
level equal to the task level. You also find hidden
fragments of their true name and, at the GM's TREAT DISEASE MEDICINE (T)
discretion, you might find a clue leading to an DOWNTIME MANIPULATE  
adventure where you can learn the rest of the true Requirements You are holding healer's tools, or you
name. are wearing them and have a hand free
Success As critical success, except you find only one You spend at least 8 hours caring for a diseased
private name and don't find hidden fragments of creature. Attempt a Medicine check against the
their true name. disease’s DC. After you attempt to Treat a Disease for a
Critical Failure If you were searching for the name of a creature, you can’t try again until after that creature’s
specific individual, you find no new information and next save against the disease.
that individual becomes aware of your efforts. If
you were searching for a general name of a specific Critical Success You grant the creature a +4
type, you find a creature's name or names likely to circumstance bonus to its next saving throw against
get you in trouble, possibly the names of a different the disease.
type of creature entirely. Success You grant the creature a +2 circumstance
bonus to its next saving throw against the disease.
SUBSIST SKILL Critical Failure Your efforts cause the creature to take
Subsist typically uses Society skill when you're in a
a –2 circumstance penalty to its next save against
settlement or Survival skill if you're in the wild. 4
the disease.
By Bloody Elephant

Downtime Activities

Infiltration
Infiltration subsystem Downtime Activities.

BRIBE CONTACT Critical Failure You insult or spook the contact in some
way. Future attempts take a –2 circumstance
DOWNTIME SECRET
penalty.
Cost A bribe worth at least one-tenth of the Currency
Special Multiple critical failures might cause the
per Additional PC listed on Table 10–9: Party
contact to work against the PCs in some way, likely
Treasure by Level. Doubling this amount grants a +2
increasing the party’s Awareness Points.
circumstance bonus to the check.
Requirements You’ve successfully Gained a Contact. GOSSIP
You offer a bribe to your contact to help the heist in DOWNTIME SECRET  
some way. Attempt a hard or very hard Deception or You seek out rumors about the infiltration’s target.
Diplomacy check. Attempt a normal, hard, or very hard Diplomacy check.

Success The contact accepts the bribe and you gain 1 Critical Success You gain inside information about the
EP. location or group you’re trying to infiltrate. This grants
Failure You believe you successfully Bribed your you a +2 circumstance bonus to future checks you
Contact and gained 1 EP, but in fact the contact attempt for preparation activities for this infiltration. If
informs the opposition of the attempted bribery, you share this information, those you share it with
adding 1 AP to the infiltration. The GM can reveal also gain this bonus.
that this Edge Point grants no benefit at any point Success You gain inside information about the place or
during the infiltration, as befits the story. group you’re attempting to infiltrate that aids your
Critical Failure As failure, but adding 2 AP to the planning.
infiltration. Failure You learn nothing.
FORGE DOCUMENTS Critical Failure You hear a few mistaken rumors and
take a –2 circumstance penalty to your next check
DOWNTIME SECRET
for a preparation activity. Word spreads around that
You prepare forgeries that might serve as convincing you’re asking after that group or individual,
props. Attempt a hard or very hard Society check.
increasing your Awareness Points by 1.
Success You create convincing forgeries and gain 1 EP
you can use only when presenting some form of SCOUT LOCATION
paperwork. DOWNTIME SECRET  

Failure You create unconvincing documents. You gain 1 You spend time observing the place or group you wish
EP that (unknown to you) grants no benefit when to infiltrate. Attempt a normal, hard, or very hard DC
used. Perception, Society or Stealth check.
Critical Failure As a failure, but a PC who tries to use Success You make observations that provide 1 EP.
the Edge Point gets a critical failure, even if they Failure You learn nothing particularly noteworthy.
use the Edge Point after rolling a failure. Critical Failure You misjudge some aspect of what you
GAIN CONTACT observed, gaining 1 EP that results in a critical
failure instead of a success when used, even if a PC
DOWNTIME  
uses the Edge Point after rolling a failure.
You try to make contact with an individual who can
aid you in the infiltration. Attempt a normal, hard, or SECURE DISGUISES
very hard DC Diplomacy or Society check, or a check DOWNTIME  
using a Lore skill appropriate to your prospective You seek to procure or create disguises. Attempt a
contact. normal, hard, or very hard Crafting, Deception,
Success You make contact and gain 1 EP. Performance, or Society check.
Failure You fail to make contact. Success You procure or creates disguises, gaining 1 EP
that can be used only to maintain a cover identity.
5
Failure Your efforts result in an unusable disguise.
By Bloody Elephant

Downtime Activities

Academia
Academia subsystem Downtime Activities.

CRAM STUDY
DOWNTIME   DOWNTIME  

Requirements You are an initiate, attendant, or Requirements You are an initiate, attendant, or
conversant, and your branch level for either your conversant.
primary or secondary branch is 2 or more levels You give everything you have to your studies, in
below the limit. keeping with your branch. Choose either your primary
Realizing that you're falling behind in your studies, or secondary branch and attempt a skill check with
you cram more than you probably should. You Study one of the branch's associated skills against a standard
twice, each in a branch that satisfies the activity DC of the branch's level.
requirements. However, the extra studying comes at a
price. Until the next time you take the Study Critical Success Incredible results! You ace every exam
downtime activity, you're particularly tired from all the and cause a stir that all the instructors notice.
extra hours cramming; at the start of each day of Increase the level of the branch you chose by 2.
adventuring, you must succeed at a DC 8 flat check or Success You succeed in your studies admirably.
be fatigued for that day. Increase the level of the branch you chose by 1.
Failure You need to work harder and try again. Your
PRACTICAL RESEARCH branch level remains the same.
DOWNTIME   Critical Failure You make a major mistake that
Requirements You are a conversant or lore-speaker. requires you to perform remedial studies. The next
You identify something interesting in the field and time you would get an opportunity to attempt this
perform special research on it. This requires an activity, you must skip that opportunity to catch up.
appropriate check, which the GM will describe when
the opportunity arises. The results of the check vary.
While they typically include all the benefits of the
Study activity, some opportunities for Practical
Research also offer unique benefits, such as access to
new character options.

6
By Bloody Elephant

Downtime Activities

Retraining
Rules related to retraining character options.

RETRAINING Feats
DOWNTIME   You can spend a week of downtime retraining to swap
Retraining offers a way to alter some of your character out one of your feats. Remove the old feat and replace
it with another of the same type. For example, you
choices, which is helpful when you want to take your
could swap a skill feat for another skill feat, but not
character in a new direction or change decisions that
for a wizard feat.
didn't meet your expectations. You can retrain feats,
skills, and some selectable class features. You can't Skills
retrain your ancestry, heritage, background, class, or You can spend a week of downtime retraining to swap
ability scores. You can't perform other downtime out one of your feats. Remove the old feat and replace
activities while retraining. it with another of the same type. For example, you
could swap a skill feat for another skill feat, but not
Retraining usually requires you to spend time learning for a wizard feat.
from a teacher, whether that entails physical training,
You can spend a week of downtime retraining to swap
studying at a library, or falling into shared magical
out one of your skill increases. Reduce your
trances. Your GM determines whether you can get
proficiency rank in the skill losing its increase by one
proper training or whether something can be retrained step and increase your proficiency rank in another
at all. In some cases, you'll have to pay your instructor. skill by one step. The new proficiency rank has to be
equal to or lower than the proficiency rank you traded
Some abilities can be difficult or impossible to retrain
away. For instance, if your bard is a master in
(for instance, a sorcerer can retrain their bloodline Performance and Stealth, and an expert in Occultism,
only in extraordinary circumstances). you could reduce the character's proficiency in Stealth
to expert and become a master in Occultism, but you
When retraining, you generally can't make choices you
couldn't reassign that skill increase to become
couldn't make when you selected the original option. legendary in Performance. Keep track of your level
For instance, you can't exchange a 2nd-level skill feat when you reassign skill increases; the level at which
for a 4th-level one, or for one that requires your skill proficiencies changed can influence your
prerequisites you didn't meet at the time you took the ability to retrain feats with skill prerequisites.
original feat. If you don't remember whether you met You can also spend a week to retrain an initial trained
the prerequisites at the time, ask your GM to make the skill you gained during character creation.
call. If you cease to meet the prerequisites for an
ability due to retraining, you can't use that ability. You Class Features
might need to retrain several abilities in sequence in You can change a class feature that required a choice,
order to get all the abilities you want. making a different choice instead. Some, like changing
a spell in your spell repertoire, take a week. The GM
will tell you how long it takes to retrain larger choices
like a druid order or a wizard school—always at least
a month.

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