Case-Study-Design Thinking Project
Case-Study-Design Thinking Project
Intro: Project X
Some time ago, I found myself at a meeting with an entrepreneur, a few managers, and
many ideas flying around the room. Their direct competitor had recently released a new
application and the tension was palpable. The company wanted to go out with
something new on the market, to avoid losing ground to their competitor.
They prepared a document with some requirements, a vague idea of what the product
should look like, and how much should it cost.
“We have to follow what others have done, with a lower price,” the Marketing Director
said. “We have to create a more usable system, which simplifies the user journey,” added
another manager. “We have to change the way we collect information, simplify it and
integrate our processes with third parties,” said another. “It will take us months,” the
technical manager shook his head, who mentally translated all those requests into
hundreds of hours of code to be implemented.
While I can’t disclose all of the project details, I can disclose that the product was hub
communication software. This piece of software managed different channels (email to
SMS, fax to VoIP) and it was created for the web and mobile platforms. The product was
originally created a few years before, but its usability was poor. At the time of the
launch, the competitor was far ahead in terms of user experience. Moreover, they had an
excellent mobile app, which was gaining ground in the mobile app store.
Company X was a traditional process driven company, familiar with traditional projects.
It had run a few Agile projects in the past, but it was new to the idea of creating an MVP
and testing it on the market. More notably, they feared the unknown. What if the new
MVP would have an undesirable or unpredictable effect on their customer user base?
This lack of control didn’t inspire confidence.
The meeting described above and the following ones did not lead to a clear definition of
what the product to be achieved actually was. We only knew that we had to hit the target
as soon as possible.
However as the project progressed and a competitor was beginning to gain traction,
consent from the company was solidifying. Most agreed with the idea that: “We cannot
afford to launch a half-finished product, we need a product that is working from the
start.”
Despite some initial perplexity and fear, this was an opportunity to learn what would
bring real value to their user base and potentially attract more users by making a
streamlined lightweight product.
This prompted the company to look for approaches that they haven’t tried before, in
order to have a complete product built on time even if it’s going to have only essential
features at its launch. We decided to use the Design Thinking process and focus on the
things that would really bring value to the end user and thus, beat the competition by
bringing only what’s necessary to the customer.
Stage 1 - Empathize
• Make sure the interviewee used a webcam and that there was sufficient
distance from the camera to be able to at least partially include the body
language.
We prepared our interview questions with the intention of understanding which main
features should be enhanced or eliminated, such that we could quickly build a new
version that responded to the needs of our users.
For the second group of users, we prepared a series of questions in a Google form. We
opted for multiple-choice questions, with some formulated open-ended questions to
facilitate more interaction from the users, including a question requiring the user to try
the new version of the product just available in closed beta.
To organize the entire information gathering process, we used remote tools that allowed
the team to collect information more easily, including Skype, Zoom, Google Forms, and
a digital Kanban Board where we put all of our activities and tracked their status.
The first results of the interviews were encouraging, as the interviewees were open to
providing feedback on the weaknesses and the strengths of the system.
However, the first batch of questionnaire answers was much less exciting: out of all 300
emails sent, only 5 people completed their questionnaires.
Disappointed by this result, we were ready to try new ways to involve the user base,
when one of the sales managers came to us with an idea:
“I do not think they will answer any emails, they are not used to interacting with us. But,
if we communicate with all those who have an expiring renewal and give them a small
incentive, I am sure they will give us a hand.”
The idea was simple but exceptional. In a few hours, we had a new list of users (3800),
which maintained the same division between the mainstream and extremes. However,
these users would be “forced” to interact with the system, due to the proximity of their
renewal.
This time around, they were asked to answer a series of questions, participate in the beta
and in return, get a discount on renewal. The adhesion was complete and at the first
delivery of this new model, over 70% of users replied and completed the questionnaire.
After iterating and changing some of the questions, and thanks to some users willing to
interview more than once, we were ready to define our user base more clearly.
Stage 2 - Define
Defining Stage: In this phase, we collect and categorize information from the
Empathize phase. It’s here where we define User Personas and User Journeys.
The dictionary meaning of define is to determine the identity and the essential qualities
of a notion. In our case we wanted to define the following:
• our ideal customers
• their problems
The next action was to create our User Personas. During this brainstorming phase, we
involved the entire extended team. The brainstorming phase was always performed
remotely, using video-conferencing systems and tools to track the personas and their
creation in real time.
For each Persona, we identified their biography, their approach to technology, their use
of social media, preferred brands, their needs, and ideas and speculated on what would
have been their Customer Journey.
After this, we had selected the common client User Personas and had a finished set of
data coming from interviews and surveys. This was the right time to get our hands dirty.
During the definition phase, we tried to transform a generic definition of a problem like,
“We need a product that will increase our sales by 10%,” into a more specific solution
like: “Men and adult women, between 35 and 45 years that are working in an office need
to receive communications that have a legal validity to be sure that the sender is actually
who they say they are.”
At this point in the project process, we had completed brainstorming sessions around
our users, hypothesized solutions, and kept an open mind to every possible innovation.
“The only stupid idea is the one never expressed” was the mantra.
In a short time, bearing in mind who our subjects were, we had a clear view of what was
useful to our users, along with what needs and fears we should address along the
customer journey.
We then engaged in building a “User Story Map,” which allowed us to categorize the
process of users, mapping up to themes. For each of the personas, we defined the set of
activities, stories, and tasks that we assumed they must complete during the journey. In
doing so, we could quickly test our idea and understand if it met the core needs. If it did,
we could bring it into the market faster than everyone else which was essential as our
competitor was becoming more successful every day.
Stage 3 - Ideate
Ideation Phase: Using the above information, here the team ideates solutions. There
are no silly or wrong ideas! Everything must be expressed and documented.
One step further from the definition is the Ideation phase, where the key is forming real
concepts and solution, not just abstract definitions.
In design thinking terms, ideation is “the process where you generate ideas and
solutions through sessions such as Sketching, Prototyping, Brainstorming, Brainwriting,
Worst Possible Idea, and a wealth of other ideation techniques.”
Our team was completely remote so we decided to proceed to work in a Lean way when
producing materials and reviewing them. For example, designers and other members of
the team have agreed that to be as fast as possible, the best solution would be to start
with drawings on paper and to share photos of them in the group. Only then we would
produce the most interesting designs in Balsamiq or Axure.
For each sketch that was produced, we gathered information from users, we defined a
set of solutions and we came back to those users (whenever it was possible and as often
as it was possible) to test with them the process and the result.
Stage 4 - Prototype
Prototyping Phase:_ During this phase, something tangible is created, that will allow
you to verify your idea in real life. Don’t overcomplicate and create this MVP as quickly
as possible. _
During the prototype phase, it was finally time to make our definitions and ideas come
to life. A prototype is the first, original model of a proposed product, and this is exactly
what we set out to build. By design thinking standards, the prototype stage is where you
create an inexpensive, scaled down versions of the real product to investigate solutions
from the previous stages.
After almost 10 days from the beginning of our journey, we arrived at the crucial
moment, a meeting with a developer team where we had a chance to check our
assumptions and estimations. After a session of consultation and definition with the
team of developers, we weighed the stories and understood that the major effort of the
development work will be in the development of the back-end system and interfacing
with the legacy systems currently in place. Alongside this, we also realized that creating
the front-end systems will be a much shorter exercise. Thus, we decided to create a
front-end prototype using the components which already existed in the system to save
time.
We had a time limit of 3 days to have a first version of the prototype ready. This
prototype had to reflect the product as much as possible and maintain the necessary
functionality.
After 3 days we had our first version of the prototype ready. It had “fake” data which
reflected the behavior of the software we were aiming to create. Some accessory
elements were missing, but the software in that state visually represented a good
percentage of total content planned.
At the end of two weeks of work, we had software that we could try and test with actual
users. We used user experience monitoring software to analyze heat maps and user
attention, while they were navigating our prototype.
Stage 5 - Test
Testing Phase - Verify your idea in real life with actual users. Get feedback. Ask
questions on how to improve it.
After a definition, ideation and a prototype phases it was finally time to see if our
product actually worked in real life. In design thinking terms, testing means putting the
complete product to trial using the best solutions created in the prototyping phase.
In our case, the testing phase did not only take place at the end, but it was a constant
loop of feedback and iteration whenever it was possible. At the end of each
accomplished step, we tried to get feedback from users or customers, before convincing
ourselves to move on to the next phase.
Once the prototype was completed, it was time to test it with the widest possible
audience and check with them how effectively it met their needs, understand their
perception, and understand if it accomplished their goals.
The testing phase specifically included a walkthrough prototype where users were able
to see the new workflow and perform actions, along with a few sessions where the team
directly observed users, while tracking their responses. A simple questionnaire was used
to collect conversion rates across specific features in the platform, where users were
asked to score the process from 1-10.
The testing phase was later extended to the whole team and even to some individuals
outside the organization (customers and users) who during the earlier sessions, had
willingly consented to give their feedback on the implementation of the system.
The results of this testing were encouraging. The stakeholders of the Company X were
able not only to see the mockups but to try out and “touch” the product for the very first
time. The extended team had the opportunity to test and verify their assumptions and
correct them over time within the period of two weeks.
Now the final test was waiting: opening it to users and understanding what would
happen next.
Stage 6 - Implement
Implementation Phase: This is the phase where all the collected knowledge gets
translated into a final product.
We had data, ideas, personas, and our first tangible prototype. It was time to roll up our
sleeves and start developing. We had a month and a half to implement our new system.
We defined a set of rules to get our MVP implemented in a short period of time:
• We will build only what we had defined, without adding new features.
To complete the project in time we have brought on a few new team members who had
not been involved in the project since the very early stages of the discovery phase.
We added frontend developers, backend developers, and designers. The new members
of the team were working remotely and it was not possible to bring them all in the same
room for the period of the project, so we made sure that we have the right tools for
keeping the communication going.
The process put in place to manage the work was an Agile one. We divided the
remaining time into several short sprints, with remote meetings every day and updates
via Slack during the day to exchange the ideas and to help each other to solve problems.
We didn’t have a full documentation stored somewhere, but mentally we all had a
comprehensive set of actions, a common shared vision, and goals amongst the team. We
all started to perceive the User Personas to be a real user, with his own needs and
problems. Once our team started to have an aligned vision, we moved onto defining
what needed to be done and when in order to finish the project on time.
The activities were outlined within a User Story Map, to maintain the original evidence
of the personas and the flow we want to give to the product.
The User Story maps were created via three clear steps: identifying the activities,
identifying the steps required to complete the activity, and the list of stories/tasks
associated with each. We sorted the stories according to priority (Must, Should, Could),
which dictated what components made it into the product.
The team was able to proceed in a fast pace since the very beginning of the
implementation, thanks to a clear vision shared by the team, and by the method we
employed which enabled the team to stay on track without direct steering from the
management above. Everyone working in the project had questions from the Design
Thinking stages in mind:
• What action each user inside our platform should perform and what were
they trying to achieve?
• Which steps those users should take to reach the final goal?
• Which pain points they had before and how should we avoid them?
This allowed our team to make their own micro-decisions, and steer the product
towards its final goal.
We made two reviews of the work in progress at the end of each sprint and one final
release review at the end of the path, before the product was finally put into production.
We used the last sprint to prepare the infrastructure needed to run and launch the
product.
Finally, the users who have used our old product were invited again to try out the new
version. Our product was released into production two months after the meeting in
which the idea to make it was expressed. The product worked, users started using it, and
we progressively sent more new users to this tool instead of the old one. A/B testing
showed us that they preferred the new product, and the project was accepted in the
company as a great success.
More importantly, a Design Thinking methodology was finally accepted. We believe this
will have a good and long-lasting impact and will allow them to build better products in
the future.
Conclusion
Throughout this case study, we have shown how Design Thinking methodology can be
applied to a real-life problem with a limited time and budget.
Instead of using more traditional approaches and producing things in sequential steps,
we have chosen to iterate through the six design thinking stages. Empathize. Define.
Ideate. Prototype. Test. Implement. This became our mantra and allowed us to produce
a very well received product.
Using Design Thinking has lead so to save time, and in turn, save costs spend on the
project. We were not working on millions of different features, but only on few, well
thought through actions that were clear to everybody in the team. Most importantly, we
were able to deliver the product and value that users needed.
• From the development perspective, it helped us see the clear goal of what
we have to build before we even started building it.
• From the team perspective, it involved all team members and allowed
them to effectively work together and have their opinion heard in every
part of the process.
When we started Design Thinking process was met with skepticism by the client, but
when we finished and got the feedback from our customers, it was immediately clear
that the steps we have laid out have helped us to achieve something that would have
been very hard or impossible otherwise. This was valued by the client and became their
internal a flagship project for the future challenges ahead.