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CASTILLOS Y CATAPULAS - Reglas Inglés

This document provides the objective, components, and setup instructions for a board game where two armies battle by launching rubber boulders at each other's castles using catapults. The objective is to knock over all of the opponent's troops. The game is played in rounds, with each player taking a turn in the tactics, aim, fire, and cleanup phases. During tactics, an action card can be played to gain an advantage. Players aim and fire their catapults in turn, trying to destroy the other's castle and troops. The last army with troops standing wins.

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Jesús Ribera
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0% found this document useful (0 votes)
158 views2 pages

CASTILLOS Y CATAPULAS - Reglas Inglés

This document provides the objective, components, and setup instructions for a board game where two armies battle by launching rubber boulders at each other's castles using catapults. The objective is to knock over all of the opponent's troops. The game is played in rounds, with each player taking a turn in the tactics, aim, fire, and cleanup phases. During tactics, an action card can be played to gain an advantage. Players aim and fire their catapults in turn, trying to destroy the other's castle and troops. The last army with troops standing wins.

Uploaded by

Jesús Ribera
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Game Objective

Knock down all your opponent’s troops!


As General, you will lead your army to victory... or to a devastating defeat. Build your castle to fortify your
troops, then use your catapult to launch boulders at your enemy! When all troops of one army are knocked
over, the battle is over. The winning army must have at least one troop standing upright.

Components
2x 2x 8x 14x 5x 14x 5x 10x 2x
RUBBER DISTANCE
PLAYER BOARD CATAPULT BOULDER CHAUFORT BRICK CHAUFORT TROOP CUNNINGFIELDS CUNNINGFIELDS ACTION CARD MARKER
GAME DESIGN: Kristian Fosh DEVELOPERS: Constantine Kevorque, Anastasios Grigoriadis (WEAPON) BRICK TROOP

ART & ILLUSTRATIONS: Damien Mammoliti GRAPHIC DESIGN: Kristian Fosh, Luis Brüeh

Warning! Definition of Distance


This is a game of construction/destruction of plastic bricks and figures, NOT your opponent, pets, or people
who may foolishly pass through the field of battle. Please, play fair and be careful not to hurt each other or Several rules of the game require you to keep
damage anything... other than your opponent’s attempt at an impenetrable fortress! track of the distance between two objects.
A distance of 1 is equal to the width of the
CAUTION: Use only the boulders and elastic bands provided with the game. Never load anything other than distance marker, while a distance of 2 is equal
the provided boulders into the catapults. Only use the elastic bands as indicated on the instruction sheet. to the length of the distance marker.
Do not attempt to create additional tension by manipulating the elastic bands in any way.

Game Setup
Starting with the youngest player, choose your army: Chaufort or Cunningfields. Each player takes
their respective wall bricks (14) and troops (5), a player board, and sits at opposing sides of a table
or, better yet, on the floor. Try to keep a distance of about 1.5 meters (5 feet) between players. 4
1.5m
Place the player board in front of you and use the wall bricks to create your
castle. While you are building your castle the following brick placement rules
apply:

1 You must use all your bricks to build your castle, and they must all be placed within
the borders of your player board.
Bricks must have a minimum distance of 1 from the edges of the player board.
You can place and stack the bricks in any way you see fit; however, they must lay
flat on the player board (not tilted).

Each player now gets 1 weapon (catapult) and places it at the left or the
2
2 right side of their player board. The front part of the weapon can be a
maximum distance of 2 from the edges of the player board. 3

3 Each player gets 4 Rubber Boulders and 5 Action Cards (one of each type).

Finally, place your troops according to the following troop placement rules:
All troops must be placed within the bounds of your player board.
4 You may place troops on top of bricks or on the player board. If you place a
troop on the player board, it must keep a distance of 1 from any brick.
If the troop is not on a brick, You may place troops You can stack the bricks
it has to be a distance of 1 on top of bricks however you see fit. As long as
from any brick they lay flat, not tilted
Gameplay
The game is played in a series of rounds. During a round, starting with the youngest player, everyone takes a turn. When all players have had their turn, the round finishes. You keep on playing
round after round until there is only one player with troops on the table! The army with the last trooper standing is declared the absolute and definite winner of the game!
Each player’s turn is divided into four phases: Tactics, Aim, Fire and Cleanup. You perform these phases in order, finishing each one before moving to the next.

1. Tactics phase 2. Aim phase


You may choose one of the Action Cards You may reposition your weapon to
you have in your hand, reveal it, resolve its a valid location (either on the left or
effect and unless otherwise stated, discard right of your player board, keeping it
the card. If you have no cards left (or simply at a maximum distance of 2).
you do not wish to play one this round),
proceed to the next phase. Discarded cards
go back in the box.

3. Fire phase 4. Cleanup phase


Choose your weapon, load one boulder If there are bricks that do not lay flat or troops
and fire it! If you are using the Rapid Fire that have been knocked out (lay flat or tilted),
action card, you can load a second boulder remove them and place them back in the box. If
and fire it again (without changing the there are troops that are too close to bricks, move
weapon’s location). them to a distance of 1. If a player has no troops
standing, they lost the game! If not, the battle
continues to a new round. Retrieve the boulders
you used (you will be needing them again!).

Action Cards Reference


Rebuild: Move any three of your bricks. You can pick up any brick
from your player board or from the box and place it at a valid spot Thief: Your opponent holds up all of their action cards, with the
on your player board. During these moves, you must respect both cards’ back towards you. You then choose one of their cards and
the brick and troop placement rules. You are allowed to place the put it in your hand. You may use this card normally during any of
brick on top of other bricks, but you are not allowed to move/push/ your next turns’ Tactics Phases.
disturb troops or other bricks in any way.

Traitor: You take control of one of your opponent’s Rapid Shot: Fire your weapon twice this turn. You may not
weapons and strike from behind enemy lines. A very move the weapon to a different location between shots. You are
rare and powerful attack - use it wisely! only allowed to reload it with a new boulder.

March: Move up to 3 of your troops to a new valid position


according to the troop placement rules.

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