LVL 7 Wizard
LVL 7 Wizard
INSPIRATION
STRENGTH
"I am working on a grand
9
14(17)
ARMOR
3 30 philosophical theory and love
CLASS
+3 PROFICIENCY BONUS INITIATIVE SPEED sharing my ideas"
-1 PERSONALITY TRAITS
16 +1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+3
History (Int) Darkvision
L. XBow +5 1D8+3
+3 +1
Insight (Wis) Fey Ancestry: You have advantage on Saving Throws
against being Charmed, and magic can’t put you to
-1
Intimidation (Cha) Staff +1 1D6 sleep.
WISDOM ●
+6
Investigation (Int) Trance: Elves don’t need to sleep. Instead, they
●
+4
Medicine (Wis) meditate deeply, remaining semiconscious, for 4 hours
12 +3
Nature (Int)
a day. After Resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
●
+4
Perception (Wis)
Lucky - _ (3)Uses Arcane Recovery
+1
You have learned to regain some of your magical
+1
Performance (Cha) energy by studying your Spellbook. Once per day when
CHARISMA +1
Persuasion (Cha) you finish a Short Rest, you can choose expended
Spell Slots to recover. The Spell Slots can have a
●
+6
Religion (Int) combined level that is equal to or less than half your
12 +3
Sleight of Hand (Dex)
Wizard level (rounded up), and none of the slots can be
6th level or higher.
+3
Stealth (Dex) Arcane Tradition - Evocation
+1
+1
Survival (Wis)
Sculpt Spells
SKILLS ATTACKS & SPELLCASTING Beginning at 2nd Level, you can create pockets of
relative safety within the Effects of your Evocation
Spells. When you cast an Evocation spell that affects
other creatures that you can see, you can choose a
PASSIVE WISDOM (PERCEPTION) number of them equal to 1 + the spell’s level. The
CP
Ring of chosen creatures automatically succeed on their
Saving Throws against the spell, and they take no
Prepared Spells
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
Notes
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard (choose 7 spells) Int +14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 1 0 6
● Counterspell
Light ● Fireball
Mage Hand
Ray of Frost
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 1 7
EPAR
SPELL NAME
ED
PR
● Mage Armour
● Shield
4 1
● Sleep
Disguise Self
Detect Magic
2 3 0
● Scorching Ray
Invisibilty
● Mirror Image
5
● Misty Step
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.