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LVL 7 Wizard

Lvl 7 Wizard Character sheet for 5th Edition D&D

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Dagda_morr
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0% found this document useful (0 votes)
1K views3 pages

LVL 7 Wizard

Lvl 7 Wizard Character sheet for 5th Edition D&D

Uploaded by

Dagda_morr
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Wizard (Evocation) 7 Hermit Claire

CLASS & LEVEL BACKGROUND PLAYER NAME


Eavael Ednarr
High Elf Lawful Neutral N/A
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
"I am working on a grand
9
14(17)
ARMOR
3 30 philosophical theory and love
CLASS
+3 PROFICIENCY BONUS INITIATIVE SPEED sharing my ideas"
-1 PERSONALITY TRAITS

Hit Point Maximum 42


-1
Strength
DEXTERITY
+3
Dexterity
"Meddling in the affairs of
others only causes trouble"s
16 +0
Constitution
CURRENT HIT POINTS IDEALS
● +6
Intelligence
+3 ● +4
Wisdom
"I am still seeking the enlightenment I
+1
Charisma pursued in my seclusion, and it still eludes
CONSTITUTION me"
SAVING THROWS
TEMPORARY HIT POINTS BONDS
10 5D6
+3
Acrobatics (Dex) Total SUCCESSES
+0
"I'd risk too much to uncover
+1
Animal Handling (Wis) FAILURES
a lost bit of knowledge"

+6
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

16 +1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+3
History (Int) Darkvision
L. XBow +5 1D8+3
+3 +1
Insight (Wis) Fey Ancestry: You have advantage on Saving Throws
against being Charmed, and magic can’t put you to
-1
Intimidation (Cha) Staff +1 1D6 sleep.
WISDOM ●
+6
Investigation (Int) Trance: Elves don’t need to sleep. Instead, they

+4
Medicine (Wis) meditate deeply, remaining semiconscious, for 4 hours
12 +3
Nature (Int)
a day. After Resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.

+4
Perception (Wis)
Lucky - _ (3)Uses Arcane Recovery
+1
You have learned to regain some of your magical
+1
Performance (Cha) energy by studying your Spellbook. Once per day when
CHARISMA +1
Persuasion (Cha) you finish a Short Rest, you can choose expended
Spell Slots to recover. The Spell Slots can have a

+6
Religion (Int) combined level that is equal to or less than half your
12 +3
Sleight of Hand (Dex)
Wizard level (rounded up), and none of the slots can be
6th level or higher.
+3
Stealth (Dex) Arcane Tradition - Evocation
+1
+1
Survival (Wis)
Sculpt Spells
SKILLS ATTACKS & SPELLCASTING Beginning at 2nd Level, you can create pockets of
relative safety within the Effects of your Evocation
Spells. When you cast an Evocation spell that affects
other creatures that you can see, you can choose a
PASSIVE WISDOM (PERCEPTION) number of them equal to 1 + the spell’s level. The
CP
Ring of chosen creatures automatically succeed on their
Saving Throws against the spell, and they take no

SP 8 Protection damage if they would normally take half damage on a


successful save.
Can use herbalism kit
Can use logsword/shortsword
(+1AC) Potent Cantrip - your damaging Cantrips affect even
creatures that avoid the brunt of the Effect. When a
EP
creature succeeds on a saving throw against your
Can speak Common, cantrip, the creature takes half the cantrip’s damage (if
Draconic, Fiendish and Elvish GP 11
any) but suffers no additional Effect from the cantrip.

Prepared Spells

PP After a long rest you may choose 10 spells of any level


from your spellbook and prepare them. These are the
spells you can cast.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Notes

Gem stone from tree

Holy man is corrupt powerful avenger (evil)

Irene looks like Tatiana

Symbol of religeous - lord of the morning

sword (den of wolves), holy relic and amulet (mountains tower)

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard (choose 7 spells) Int +14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 1 0 6
● Counterspell

Firebolt Dispel Magic

Light ● Fireball

Minor Illusion Fear

Mage Hand
Ray of Frost

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 1 7
EPAR
SPELL NAME
ED
PR

● Mage Armour

● Shield
4 1
● Sleep

Chromatic Orb ● Polymorph


SPELLS KNOWN

Identify ● Wall of FIre


Find Familiar

Disguise Self

Detect Magic

2 3 0
● Scorching Ray

Invisibilty

● Mirror Image
5
● Misty Step

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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